| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | #define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL |
| | | #define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL |
| | | #define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL |
| | | #define SDL_RenderFlush SDL_RenderFlush_REAL |
| | | #define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL |
| | | #define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL |
| | | #define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL |
| | | #define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL |
| | | #define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL |
| | | #define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL |
| | | #define SDL_RenderFillRectF SDL_RenderFillRectF_REAL |
| | | #define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL |
| | | #define SDL_RenderCopyF SDL_RenderCopyF_REAL |
| | | #define SDL_RenderCopyExF SDL_RenderCopyExF_REAL |
| | | #define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL |
| | | #define SDL_UIKitRunApp SDL_UIKitRunApp_REAL |
| | | #define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL |
| | | #define SDL_SIMDAlloc SDL_SIMDAlloc_REAL |
| | | #define SDL_SIMDFree SDL_SIMDFree_REAL |
| | | #define SDL_RWsize SDL_RWsize_REAL |
| | | #define SDL_RWseek SDL_RWseek_REAL |
| | | #define SDL_RWtell SDL_RWtell_REAL |
| | | #define SDL_RWread SDL_RWread_REAL |
| | | #define SDL_RWwrite SDL_RWwrite_REAL |
| | | #define SDL_RWclose SDL_RWclose_REAL |
| | | #define SDL_LoadFile SDL_LoadFile_REAL |
| | | #define SDL_Metal_CreateView SDL_Metal_CreateView_REAL |
| | | #define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL |
| | | #define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL |
| | | #define SDL_HasARMSIMD SDL_HasARMSIMD_REAL |
| | | #define SDL_strtokr SDL_strtokr_REAL |
| | | #define SDL_wcsstr SDL_wcsstr_REAL |
| | | #define SDL_wcsncmp SDL_wcsncmp_REAL |
| | | #define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL |
| | | #define SDL_GameControllerGetType SDL_GameControllerGetType_REAL |
| | | #define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL |
| | | #define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL |
| | | #define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL |
| | | #define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL |
| | | #define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL |
| | | #define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL |
| | | #define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL |
| | | #define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL |
| | | #define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL |
| | | #define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL |
| | | #define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL |
| | | #define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL |
| | | #define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL |
| | | #define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL |
| | | #define SDL_isupper SDL_isupper_REAL |
| | | #define SDL_islower SDL_islower_REAL |