Mac and Linux SDL2 binary snapshots
Edward Rudd
2020-05-02 03f8528315fa46c95991a34f3325d7b33ae5538c
source/src/dynapi/SDL_dynapi_overrides.h
@@ -1,6 +1,6 @@
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
@@ -701,3 +701,51 @@
#define SDL_JoystickGetDevicePlayerIndex SDL_JoystickGetDevicePlayerIndex_REAL
#define SDL_JoystickGetPlayerIndex SDL_JoystickGetPlayerIndex_REAL
#define SDL_GameControllerGetPlayerIndex SDL_GameControllerGetPlayerIndex_REAL
#define SDL_RenderFlush SDL_RenderFlush_REAL
#define SDL_RenderDrawPointF SDL_RenderDrawPointF_REAL
#define SDL_RenderDrawPointsF SDL_RenderDrawPointsF_REAL
#define SDL_RenderDrawLineF SDL_RenderDrawLineF_REAL
#define SDL_RenderDrawLinesF SDL_RenderDrawLinesF_REAL
#define SDL_RenderDrawRectF SDL_RenderDrawRectF_REAL
#define SDL_RenderDrawRectsF SDL_RenderDrawRectsF_REAL
#define SDL_RenderFillRectF SDL_RenderFillRectF_REAL
#define SDL_RenderFillRectsF SDL_RenderFillRectsF_REAL
#define SDL_RenderCopyF SDL_RenderCopyF_REAL
#define SDL_RenderCopyExF SDL_RenderCopyExF_REAL
#define SDL_GetTouchDeviceType SDL_GetTouchDeviceType_REAL
#define SDL_UIKitRunApp SDL_UIKitRunApp_REAL
#define SDL_SIMDGetAlignment SDL_SIMDGetAlignment_REAL
#define SDL_SIMDAlloc SDL_SIMDAlloc_REAL
#define SDL_SIMDFree SDL_SIMDFree_REAL
#define SDL_RWsize SDL_RWsize_REAL
#define SDL_RWseek SDL_RWseek_REAL
#define SDL_RWtell SDL_RWtell_REAL
#define SDL_RWread SDL_RWread_REAL
#define SDL_RWwrite SDL_RWwrite_REAL
#define SDL_RWclose SDL_RWclose_REAL
#define SDL_LoadFile SDL_LoadFile_REAL
#define SDL_Metal_CreateView SDL_Metal_CreateView_REAL
#define SDL_Metal_DestroyView SDL_Metal_DestroyView_REAL
#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
#define SDL_HasARMSIMD SDL_HasARMSIMD_REAL
#define SDL_strtokr SDL_strtokr_REAL
#define SDL_wcsstr SDL_wcsstr_REAL
#define SDL_wcsncmp SDL_wcsncmp_REAL
#define SDL_GameControllerTypeForIndex SDL_GameControllerTypeForIndex_REAL
#define SDL_GameControllerGetType SDL_GameControllerGetType_REAL
#define SDL_GameControllerFromPlayerIndex SDL_GameControllerFromPlayerIndex_REAL
#define SDL_GameControllerSetPlayerIndex SDL_GameControllerSetPlayerIndex_REAL
#define SDL_JoystickFromPlayerIndex SDL_JoystickFromPlayerIndex_REAL
#define SDL_JoystickSetPlayerIndex SDL_JoystickSetPlayerIndex_REAL
#define SDL_SetTextureScaleMode SDL_SetTextureScaleMode_REAL
#define SDL_GetTextureScaleMode SDL_GetTextureScaleMode_REAL
#define SDL_OnApplicationWillTerminate SDL_OnApplicationWillTerminate_REAL
#define SDL_OnApplicationDidReceiveMemoryWarning SDL_OnApplicationDidReceiveMemoryWarning_REAL
#define SDL_OnApplicationWillResignActive SDL_OnApplicationWillResignActive_REAL
#define SDL_OnApplicationDidEnterBackground SDL_OnApplicationDidEnterBackground_REAL
#define SDL_OnApplicationWillEnterForeground SDL_OnApplicationWillEnterForeground_REAL
#define SDL_OnApplicationDidBecomeActive SDL_OnApplicationDidBecomeActive_REAL
#define SDL_OnApplicationDidChangeStatusBarOrientation SDL_OnApplicationDidChangeStatusBarOrientation_REAL
#define SDL_GetAndroidSDKVersion SDL_GetAndroidSDKVersion_REAL
#define SDL_isupper SDL_isupper_REAL
#define SDL_islower SDL_islower_REAL