Mac and Linux SDL2 binary snapshots
descriptionMac and Linux SDL2 binary snapshots
owners
last changeMonday, June 20, 2022 23:30 +0000
size49.3 MB
stats69 commits and 5 tags in 9 years, 1 month metrics
repository url
https://source.outoforder.cc/r/frameworks/SDL2.git
R
Git
2022-06-20 Edward Rudd
add iOS libs for 2.0.14
abfa24 diff | tree
2022-03-08 Edward Rudd
update linux binaries to 2.0.14
a931c3 diff | tree
2021-06-18 Edward Rudd
update macos build to 2.0.14
c3c6b1 diff | tree
2021-06-15 Edward Rudd
update android prebuilt libs to 2.0.14
ac797c diff | tree
2021-06-15 Edward Rudd
bump SDL2 includes to 2.0.14
afe306 diff | tree
2021-06-15 Edward Rudd
adjust android min SDK to 19 and remove test sources from SDL lib
485e9a diff | tree
2021-06-15 Edward Rudd
update SDL soruce to 2.0.14
dec787 diff | tree
2021-06-15 Edward Rudd
checkin android 2.0.12 builds
10437e diff | tree
2020-05-02 Edward Rudd
bump mac library to 2.0.12
4e3209 diff | tree
2020-05-02 Edward Rudd
Update source to SDL2 2.0.12
03f852 diff | tree
2019-04-09 Edward Rudd
update linux SDL to 2.0.9
7b0ff9 diff | tree
2019-04-09 Edward Rudd
updae source to 2.0.9 source
9cd2e9 diff | tree
2019-04-09 Edward Rudd
update to SDL2 2.0.9
0cf93f diff | tree
2018-08-19 Edward Rudd
update mac lib to 2.0.8
1eb6a6 diff | tree
2018-08-19 Edward Rudd
update linux libs to 2.0.8
8c8bdd diff | tree
2018-08-19 Edward Rudd
update headers to 2.0.8
b362dd diff | tree
more commits...
2022-06-20 v2.0.14 add iOS libs for 2.0.14 commit | log
2021-06-15 v2.0.12 checkin android 2.0.12 builds commit | log
2014-12-01 2.0.3 remove test headers and uneeded revision header commit | log
2014-03-08 2.0.2 bump linux libs to 2.0.2 commit | log
2014-01-25 2.0.1 add SDL2 source used to make builds (2.0.1 + patches) commit | log
all tags...
README.md

SDL2 Binaries from OutOfOrder.cc

These are the pre-built SDL2 binaries that I, and several other game porters, use in all of our game ports.
These are kept up with the official release versions and sometimes include certain backported patches when needed for games.

OS Targets

Windows

Build via Visual Studio 2015
They run in Windows XP and newer, 32bit and 64bit.

Mac OS X

Built via the Xcode project, dylib ONLY
Mac OS X 10.7+ 64bit only.

Linux

Built via the configure script

Glib 2.4 or higher. (Basically any linux distribution in the past 6 years at least). 32bit and 64bit.

CMake Support

Included is a CMake config script for use with find_package(SDL2 CONFIG). Simply append the SDL2 path to the CMAKE_PREFIX_PATH
list(APPEND CMAKE_PREFIX_PATH libs/SDL2)
find_package(SDL2 CONFIG)

This will set the following variables
SDL2_INCLUDE_DIRS
SDL2_LIBRARIES

as well as a interface target of SDL2 if you are using cmake 3.0+

Other

The source code is included for what the binaries are build against. Any patches will be put in a patches folder
AND incorporated into the source tree