| description | Mac and Linux SDL2 binary snapshots |
|---|---|
| owners | |
| last change | Monday, June 20, 2022 23:30 +0000 |
| size | 49.3 MB |
| stats | 69 commits and 5 tags in 9 years, 1 month metrics |
| repository url |
| 2022-06-20 | Edward Rudd | ![]() |
| 2022-03-08 | Edward Rudd | ![]() |
| 2021-06-18 | Edward Rudd | ![]() |
| 2021-06-15 | Edward Rudd | ![]() |
| 2021-06-15 | Edward Rudd | ![]() |
| 2021-06-15 | Edward Rudd | ![]() |
| 2021-06-15 | Edward Rudd | ![]() |
| 2021-06-15 | Edward Rudd | ![]() |
| 2020-05-02 | Edward Rudd | ![]() |
| 2020-05-02 | Edward Rudd | ![]() |
| 2019-04-09 | Edward Rudd | ![]() |
| 2019-04-09 | Edward Rudd | ![]() |
| 2019-04-09 | Edward Rudd | ![]() |
| 2018-08-19 | Edward Rudd | ![]() |
| 2018-08-19 | Edward Rudd | ![]() |
| 2018-08-19 | Edward Rudd | ![]() |
| 2022-06-20 | v2.0.14 | ![]() |
add iOS libs for 2.0.14 | commit | log |
| 2021-06-15 | v2.0.12 | ![]() |
checkin android 2.0.12 builds | commit | log |
| 2014-12-01 | 2.0.3 | ![]() |
remove test headers and uneeded revision header | commit | log |
| 2014-03-08 | 2.0.2 | ![]() |
bump linux libs to 2.0.2 | commit | log |
| 2014-01-25 | 2.0.1 | ![]() |
add SDL2 source used to make builds (2.0.1 + patches) | commit | log |
These are the pre-built SDL2 binaries that I, and several other game porters, use in all of our game ports.
These are kept up with the official release versions and sometimes include certain backported patches when needed for games.
Build via Visual Studio 2015
They run in Windows XP and newer, 32bit and 64bit.
Built via the Xcode project, dylib ONLY
Mac OS X 10.7+ 64bit only.
Built via the configure script
Glib 2.4 or higher. (Basically any linux distribution in the past 6 years at least). 32bit and 64bit.
Included is a CMake config script for use with find_package(SDL2 CONFIG). Simply append the SDL2 path to the CMAKE_PREFIX_PATH
list(APPEND CMAKE_PREFIX_PATH libs/SDL2)
find_package(SDL2 CONFIG)
This will set the following variables
SDL2_INCLUDE_DIRS
SDL2_LIBRARIES
as well as a interface target of SDL2 if you are using cmake 3.0+
The source code is included for what the binaries are build against. Any patches will be put in a patches folder
AND incorporated into the source tree