Mac and Linux SDL2 binary snapshots
Edward Rudd
2015-01-29 e0dc541137b2ce012b2766fa823b34a1d7751e06

upgarade to SDL 2.0.4(ish)

451 files modified
130 files added
316 files deleted
152249 ■■■■ changed files
SDL2Config.cmake 3 ●●●● patch | view | raw | blame | history
SDL2ConfigVersion.cmake 2 ●●● patch | view | raw | blame | history
emscripten/libSDL2.a patch | view | raw | blame | history
include/SDL2/SDL.h 45 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_assert.h 13 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_atomic.h 10 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_audio.h 107 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_blendmode.h 2 ●●● patch | view | raw | blame | history
include/SDL2/SDL_config.h 2 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_config_emscripten.h 359 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_config_linux.h 27 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_cpuinfo.h 5 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_egl.h 1397 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_error.h 2 ●●● patch | view | raw | blame | history
include/SDL2/SDL_events.h 9 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_filesystem.h 2 ●●● patch | view | raw | blame | history
include/SDL2/SDL_gamecontroller.h 2 ●●● patch | view | raw | blame | history
include/SDL2/SDL_haptic.h 23 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_hints.h 136 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_joystick.h 2 ●●● patch | view | raw | blame | history
include/SDL2/SDL_log.h 16 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_main.h 16 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_mouse.h 75 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengl.h 12498 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengl_glext.h 11172 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengles2.h 2754 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengles2_gl2.h 621 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengles2_gl2ext.h 2050 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengles2_gl2platform.h 30 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_opengles2_khrplatform.h 282 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_pixels.h 6 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_platform.h 25 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_rect.h 10 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_render.h 12 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_rwops.h 3 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_stdinc.h 146 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_system.h 44 ●●●●● patch | view | raw | blame | history
include/SDL2/SDL_syswm.h 39 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_thread.h 4 ●●●● patch | view | raw | blame | history
include/SDL2/SDL_version.h 2 ●●● patch | view | raw | blame | history
include/SDL2/SDL_video.h 74 ●●●●● patch | view | raw | blame | history
include/SDL2/begin_code.h 8 ●●●●● patch | view | raw | blame | history
linux/lib/libSDL2-2.0.so.0 2 ●●● patch | view | raw | blame | history
linux/lib/libSDL2-2.0.so.0.2.1 patch | view | raw | blame | history
linux/lib/libSDL2-2.0.so.0.4.0 patch | view | raw | blame | history
linux/lib/libSDL2.so 2 ●●● patch | view | raw | blame | history
linux/lib64/libSDL2-2.0.so.0 2 ●●● patch | view | raw | blame | history
linux/lib64/libSDL2-2.0.so.0.2.1 patch | view | raw | blame | history
linux/lib64/libSDL2-2.0.so.0.4.0 patch | view | raw | blame | history
linux/lib64/libSDL2.so 2 ●●● patch | view | raw | blame | history
osx/libSDL2.dylib patch | view | raw | blame | history
source/.hgignore 23 ●●●●● patch | view | raw | blame | history
source/.hgtags 2 ●●●●● patch | view | raw | blame | history
source/Android.mk 4 ●●●● patch | view | raw | blame | history
source/CMakeLists.txt 201 ●●●● patch | view | raw | blame | history
source/INSTALL.txt 8 ●●●● patch | view | raw | blame | history
source/Makefile.in 27 ●●●● patch | view | raw | blame | history
source/README-android.txt 438 ●●●●● patch | view | raw | blame | history
source/README-cmake.txt 31 ●●●●● patch | view | raw | blame | history
source/README-directfb.txt 106 ●●●●● patch | view | raw | blame | history
source/README-dynapi.txt 130 ●●●●● patch | view | raw | blame | history
source/README-gesture.txt 72 ●●●●● patch | view | raw | blame | history
source/README-hg.txt 23 ●●●●● patch | view | raw | blame | history
source/README-ios.txt 222 ●●●●● patch | view | raw | blame | history
source/README-linux.txt 80 ●●●●● patch | view | raw | blame | history
source/README-macosx.txt 226 ●●●●● patch | view | raw | blame | history
source/README-pandora.txt 16 ●●●●● patch | view | raw | blame | history
source/README-platforms.txt 30 ●●●●● patch | view | raw | blame | history
source/README-porting.txt 61 ●●●●● patch | view | raw | blame | history
source/README-psp.txt 17 ●●●●● patch | view | raw | blame | history
source/README-raspberrypi.txt 161 ●●●●● patch | view | raw | blame | history
source/README-touch.txt 84 ●●●●● patch | view | raw | blame | history
source/README-wince.txt 8 ●●●●● patch | view | raw | blame | history
source/README-windows.txt 42 ●●●●● patch | view | raw | blame | history
source/README.txt 25 ●●●●● patch | view | raw | blame | history
source/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj 414 ●●●●● patch | view | raw | blame | history
source/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters 642 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/SDL-WinRT_VS2012.sln 32 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj 519 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters 678 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj 452 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj.filters 678 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj 446 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj.filters 690 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln 32 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj 548 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.vcxproj.filters 726 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj 550 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/WinRT81_VS2013/SDL-WinRT81.vcxproj.filters 717 ●●●●● patch | view | raw | blame | history
source/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj 2 ●●● patch | view | raw | blame | history
source/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj 2 ●●● patch | view | raw | blame | history
source/VisualC.html 10 ●●●●● patch | view | raw | blame | history
source/VisualC/SDL/SDL_VS2008.vcproj 2920 ●●●● patch | view | raw | blame | history
source/VisualC/SDL/SDL_VS2010.vcxproj 1210 ●●●●● patch | view | raw | blame | history
source/VisualC/SDL/SDL_VS2012.vcxproj 1005 ●●●● patch | view | raw | blame | history
source/VisualC/SDL/SDL_VS2013.vcxproj 67 ●●●● patch | view | raw | blame | history
source/VisualC/SDL_VS2008.sln 217 ●●●●● patch | view | raw | blame | history
source/VisualC/SDL_VS2010EE.sln 218 ●●●●● patch | view | raw | blame | history
source/VisualC/SDL_VS2012EE.sln 257 ●●●●● patch | view | raw | blame | history
source/VisualC/SDL_VS2013.sln 15 ●●●●● patch | view | raw | blame | history
source/VisualC/SDLmain/SDLmain_VS2008.vcproj 852 ●●●● patch | view | raw | blame | history
source/VisualC/SDLmain/SDLmain_VS2010.vcxproj 329 ●●●● patch | view | raw | blame | history
source/VisualC/SDLmain/SDLmain_VS2012.vcxproj 336 ●●●● patch | view | raw | blame | history
source/VisualC/SDLmain/SDLmain_VS2013.vcxproj 12 ●●●●● patch | view | raw | blame | history
source/VisualC/SDLtest/SDLtest_VS2008.vcproj 964 ●●●● patch | view | raw | blame | history
source/VisualC/SDLtest/SDLtest_VS2010.vcxproj 385 ●●●● patch | view | raw | blame | history
source/VisualC/SDLtest/SDLtest_VS2012.vcxproj 392 ●●●● patch | view | raw | blame | history
source/VisualC/SDLtest/SDLtest_VS2013.vcxproj 12 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj 472 ●●●● patch | view | raw | blame | history
source/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj 44 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/checkkeys/checkkeys_VS2013.vcxproj 42 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/loopwave/loopwave_VS2008.vcproj 50 ●●●● patch | view | raw | blame | history
source/VisualC/tests/loopwave/loopwave_VS2010.vcxproj 461 ●●●● patch | view | raw | blame | history
source/VisualC/tests/loopwave/loopwave_VS2012.vcxproj 65 ●●●● patch | view | raw | blame | history
source/VisualC/tests/loopwave/loopwave_VS2013.vcxproj 63 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testatomic/testatomic_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testatomic/testatomic_VS2010.vcxproj 44 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testatomic/testatomic_VS2012.vcxproj 36 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testatomic/testatomic_VS2013.vcxproj 36 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testautomation/testautomation_VS2008.vcproj 37 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testautomation/testautomation_vs2010.vcxproj 409 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testautomation/testautomation_vs2012.vcxproj 49 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testautomation/testautomation_vs2013.vcxproj 47 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj 33 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj 446 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj 48 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testdraw2/testdraw2_VS2013.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testfile/testfile_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testfile/testfile_VS2010.vcxproj 440 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testfile/testfile_VS2012.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testfile/testfile_VS2013.vcxproj 44 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgamecontroller/testgamecontroller_VS2010.vcxproj 480 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgamecontroller/testgamecontroller_VS2012.vcxproj 90 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgamecontroller/testgamecontroller_VS2013.vcxproj 88 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgesture/testgesture_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgesture/testgesture_VS2010.vcxproj 436 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgesture/testgesture_VS2012.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgesture/testgesture_VS2013.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgl2/testgl2_VS2008.vcproj 33 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgl2/testgl2_VS2010.vcxproj 454 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgl2/testgl2_VS2012.vcxproj 48 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgl2/testgl2_VS2013.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testgles2/testgles2_VS2008.vcproj 424 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgles2/testgles2_VS2010.vcxproj 454 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgles2/testgles2_VS2012.vcxproj 456 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testgles2/testgles2_VS2013.vcxproj 454 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testjoystick/testjoystick_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj 436 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testjoystick/testjoystick_VS2013.vcxproj 44 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj 50 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj 67 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj 67 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testoverlay2/testoverlay2_VS2013.vcxproj 65 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testplatform/testplatform_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testplatform/testplatform_VS2010.vcxproj 477 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testplatform/testplatform_VS2012.vcxproj 48 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testplatform/testplatform_VS2013.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testpower/testpower_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testpower/testpower_VS2010.vcxproj 443 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testpower/testpower_VS2012.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testpower/testpower_VS2013.vcxproj 44 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testrendertarget/testrendertarget_VS2008.vcproj 81 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testrendertarget/testrendertarget_VS2010.vcxproj 81 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testrendertarget/testrendertarget_VS2012.vcxproj 80 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testrendertarget/testrendertarget_VS2013.vcxproj 72 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testrumble/testrumble_VS2008.vcproj 215 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testrumble/testrumble_VS2010.vcxproj 209 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testrumble/testrumble_VS2012.vcxproj 213 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testrumble/testrumble_VS2013.vcxproj 213 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testscale/testscale_VS2008.vcproj 81 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testscale/testscale_VS2010.vcxproj 80 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testscale/testscale_VS2012.vcxproj 80 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testscale/testscale_VS2013.vcxproj 72 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testshape/testshape_VS2008.vcproj 26 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testshape/testshape_VS2010.vcxproj 440 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testshape/testshape_VS2012.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/tests/testshape/testshape_VS2013.vcxproj 44 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testsprite2/testsprite2_VS2008.vcproj 57 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testsprite2/testsprite2_VS2010.vcxproj 466 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testsprite2/testsprite2_VS2012.vcxproj 68 ●●●● patch | view | raw | blame | history
source/VisualC/tests/testsprite2/testsprite2_VS2013.vcxproj 66 ●●●● patch | view | raw | blame | history
source/VisualC/visualtest/unittest/testquit/testquit_VS2012.vcxproj 46 ●●●●● patch | view | raw | blame | history
source/VisualC/visualtest/visualtest_VS2012.vcxproj 118 ●●●● patch | view | raw | blame | history
source/WhatsNew.txt 10 ●●●●● patch | view | raw | blame | history
source/Xcode-iOS/Demos/Demos.xcodeproj/project.pbxproj 26 ●●●●● patch | view | raw | blame | history
source/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj 12 ●●●● patch | view | raw | blame | history
source/Xcode-iOS/SDLtest/SDL2test.xcodeproj/project.pbxproj 2 ●●●●● patch | view | raw | blame | history
source/Xcode-iOS/Template/SDL iOS Application/Default-568h@2x.png patch | view | raw | blame | history
source/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.pbxproj 209 ●●●● patch | view | raw | blame | history
source/Xcode-iOS/Template/SDL iOS Application/___PROJECTNAME___.xcodeproj/project.xcworkspace/contents.xcworkspacedata 7 ●●●●● patch | view | raw | blame | history
source/Xcode-iOS/Test/TestiPhoneOS.xcodeproj/project.pbxproj 73 ●●●●● patch | view | raw | blame | history
source/Xcode/SDL/Info-Framework.plist 4 ●●●● patch | view | raw | blame | history
source/Xcode/SDL/SDL.xcodeproj/project.pbxproj 86 ●●●●● patch | view | raw | blame | history
source/Xcode/SDL/pkg-support/codesign-frameworks.sh 24 ●●●● patch | view | raw | blame | history
source/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj 384 ●●●●● patch | view | raw | blame | history
source/android-project/src/org/libsdl/app/SDLActivity.java 494 ●●●●● patch | view | raw | blame | history
source/build-scripts/checker-buildbot.sh 93 ●●●●● patch | view | raw | blame | history
source/build-scripts/config.sub 29 ●●●●● patch | view | raw | blame | history
source/build-scripts/emscripten-buildbot.sh 72 ●●●●● patch | view | raw | blame | history
source/build-scripts/g++-fat.sh 2 ●●● patch | view | raw | blame | history
source/build-scripts/gcc-fat.sh 2 ●●● patch | view | raw | blame | history
source/build-scripts/nacl-buildbot.sh 57 ●●●●● patch | view | raw | blame | history
source/build-scripts/naclbuild.sh 105 ●●●●● patch | view | raw | blame | history
source/build-scripts/raspberrypi-buildbot.sh 6 ●●●● patch | view | raw | blame | history
source/build-scripts/windows-buildbot-zipper.bat 31 ●●●●● patch | view | raw | blame | history
source/build-scripts/winrtbuild.bat 8 ●●●●● patch | view | raw | blame | history
source/build-scripts/winrtbuild.ps1 225 ●●●●● patch | view | raw | blame | history
source/cmake/sdlchecks.cmake 327 ●●●●● patch | view | raw | blame | history
source/cmake_uninstall.cmake.in 18 ●●●●● patch | view | raw | blame | history
source/configure 707 ●●●● patch | view | raw | blame | history
source/configure.in 451 ●●●● patch | view | raw | blame | history
source/debian/control 1 ●●●● patch | view | raw | blame | history
source/docs/README-android.md 464 ●●●●● patch | view | raw | blame | history
source/docs/README-cmake.md 32 ●●●●● patch | view | raw | blame | history
source/docs/README-directfb.md 107 ●●●●● patch | view | raw | blame | history
source/docs/README-dynapi.md 129 ●●●●● patch | view | raw | blame | history
source/docs/README-emscripten.md 33 ●●●●● patch | view | raw | blame | history
source/docs/README-gesture.md 71 ●●●●● patch | view | raw | blame | history
source/docs/README-hg.md 25 ●●●●● patch | view | raw | blame | history
source/docs/README-ios.md 230 ●●●●● patch | view | raw | blame | history
source/docs/README-linux.md 82 ●●●●● patch | view | raw | blame | history
source/docs/README-macosx.md 226 ●●●●● patch | view | raw | blame | history
source/docs/README-nacl.md 103 ●●●●● patch | view | raw | blame | history
source/docs/README-pandora.md 17 ●●●●● patch | view | raw | blame | history
source/docs/README-platforms.md 34 ●●●●● patch | view | raw | blame | history
source/docs/README-porting.md 63 ●●●●● patch | view | raw | blame | history
source/docs/README-psp.md 19 ●●●●● patch | view | raw | blame | history
source/docs/README-raspberrypi.md 178 ●●●●● patch | view | raw | blame | history
source/docs/README-touch.md 86 ●●●●● patch | view | raw | blame | history
source/docs/README-wince.md 10 ●●●●● patch | view | raw | blame | history
source/docs/README-windows.md 41 ●●●●● patch | view | raw | blame | history
source/docs/README-winrt.md 473 ●●●●● patch | view | raw | blame | history
source/docs/README.md 63 ●●●●● patch | view | raw | blame | history
source/docs/doxyfile 1559 ●●●●● patch | view | raw | blame | history
source/include/SDL.h 45 ●●●● patch | view | raw | blame | history
source/include/SDL_assert.h 13 ●●●●● patch | view | raw | blame | history
source/include/SDL_atomic.h 10 ●●●●● patch | view | raw | blame | history
source/include/SDL_audio.h 107 ●●●●● patch | view | raw | blame | history
source/include/SDL_blendmode.h 2 ●●● patch | view | raw | blame | history
source/include/SDL_config.h.cmake 14 ●●●●● patch | view | raw | blame | history
source/include/SDL_config.h.in 27 ●●●●● patch | view | raw | blame | history
source/include/SDL_config_android.h 7 ●●●● patch | view | raw | blame | history
source/include/SDL_config_iphoneos.h 8 ●●●● patch | view | raw | blame | history
source/include/SDL_config_macosx.h 3 ●●●●● patch | view | raw | blame | history
source/include/SDL_config_pandora.h 3 ●●●●● patch | view | raw | blame | history
source/include/SDL_config_psp.h 3 ●●●●● patch | view | raw | blame | history
source/include/SDL_config_windows.h 11 ●●●●● patch | view | raw | blame | history
source/include/SDL_config_winrt.h 16 ●●●●● patch | view | raw | blame | history
source/include/SDL_config_wiz.h 3 ●●●●● patch | view | raw | blame | history
source/include/SDL_cpuinfo.h 5 ●●●●● patch | view | raw | blame | history
source/include/SDL_egl.h 11 ●●●● patch | view | raw | blame | history
source/include/SDL_error.h 2 ●●● patch | view | raw | blame | history
source/include/SDL_events.h 9 ●●●● patch | view | raw | blame | history
source/include/SDL_filesystem.h 2 ●●● patch | view | raw | blame | history
source/include/SDL_gamecontroller.h 2 ●●● patch | view | raw | blame | history
source/include/SDL_haptic.h 23 ●●●●● patch | view | raw | blame | history
source/include/SDL_hints.h 136 ●●●●● patch | view | raw | blame | history
source/include/SDL_joystick.h 2 ●●● patch | view | raw | blame | history
source/include/SDL_log.h 16 ●●●● patch | view | raw | blame | history
source/include/SDL_main.h 16 ●●●●● patch | view | raw | blame | history
source/include/SDL_mouse.h 75 ●●●●● patch | view | raw | blame | history
source/include/SDL_opengl.h 12498 ●●●● patch | view | raw | blame | history
source/include/SDL_opengl_glext.h 11172 ●●●●● patch | view | raw | blame | history
source/include/SDL_opengles2.h 2754 ●●●●● patch | view | raw | blame | history
source/include/SDL_opengles2_gl2.h 621 ●●●●● patch | view | raw | blame | history
source/include/SDL_opengles2_gl2ext.h 2050 ●●●●● patch | view | raw | blame | history
source/include/SDL_opengles2_gl2platform.h 30 ●●●●● patch | view | raw | blame | history
source/include/SDL_opengles2_khrplatform.h 282 ●●●●● patch | view | raw | blame | history
source/include/SDL_pixels.h 6 ●●●● patch | view | raw | blame | history
source/include/SDL_platform.h 25 ●●●● patch | view | raw | blame | history
source/include/SDL_rect.h 10 ●●●●● patch | view | raw | blame | history
source/include/SDL_render.h 12 ●●●●● patch | view | raw | blame | history
source/include/SDL_rwops.h 3 ●●●● patch | view | raw | blame | history
source/include/SDL_stdinc.h 146 ●●●● patch | view | raw | blame | history
source/include/SDL_system.h 44 ●●●●● patch | view | raw | blame | history
source/include/SDL_syswm.h 39 ●●●● patch | view | raw | blame | history
source/include/SDL_test_assert.h 8 ●●●● patch | view | raw | blame | history
source/include/SDL_test_compare.h 4 ●●●● patch | view | raw | blame | history
source/include/SDL_test_crc32.h 24 ●●●● patch | view | raw | blame | history
source/include/SDL_test_fuzzer.h 4 ●●●● patch | view | raw | blame | history
source/include/SDL_test_log.h 4 ●●●● patch | view | raw | blame | history
source/include/SDL_test_md5.h 18 ●●●● patch | view | raw | blame | history
source/include/SDL_thread.h 4 ●●●● patch | view | raw | blame | history
source/include/SDL_version.h 2 ●●● patch | view | raw | blame | history
source/include/SDL_video.h 74 ●●●●● patch | view | raw | blame | history
source/include/begin_code.h 8 ●●●●● patch | view | raw | blame | history
source/include/doxyfile 1555 ●●●●● patch | view | raw | blame | history
source/premake/Linux/SDL_config_premake.h 1 ●●●● patch | view | raw | blame | history
source/premake/README-ios.txt 3 ●●●● patch | view | raw | blame | history
source/premake/README-macosx.txt 1 ●●●● patch | view | raw | blame | history
source/premake/config/SDL_config_cygwin.template.h 1 ●●●● patch | view | raw | blame | history
source/premake/config/SDL_config_linux.template.h 1 ●●●● patch | view | raw | blame | history
source/premake/projects/SDL2.lua 4 ●●● patch | view | raw | blame | history
source/src/SDL.c 4 ●●●● patch | view | raw | blame | history
source/src/SDL_error.c 2 ●●● patch | view | raw | blame | history
source/src/SDL_hints.c 6 ●●●●● patch | view | raw | blame | history
source/src/SDL_log.c 23 ●●●● patch | view | raw | blame | history
source/src/atomic/SDL_atomic.c 27 ●●●●● patch | view | raw | blame | history
source/src/atomic/SDL_spinlock.c 19 ●●●● patch | view | raw | blame | history
source/src/audio/SDL_audio.c 267 ●●●●● patch | view | raw | blame | history
source/src/audio/SDL_audiotypecvt.c 200 ●●●● patch | view | raw | blame | history
source/src/audio/SDL_sysaudio.h 27 ●●●●● patch | view | raw | blame | history
source/src/audio/SDL_wave.c 15 ●●●● patch | view | raw | blame | history
source/src/audio/SDL_wave.h 2 ●●●●● patch | view | raw | blame | history
source/src/audio/android/SDL_androidaudio.c 46 ●●●●● patch | view | raw | blame | history
source/src/audio/android/SDL_androidaudio.h 2 ●●●●● patch | view | raw | blame | history
source/src/audio/coreaudio/SDL_coreaudio.c 10 ●●●●● patch | view | raw | blame | history
source/src/audio/directsound/SDL_directsound.h 2 ●●● patch | view | raw | blame | history
source/src/audio/directsound/directx.h 102 ●●●●● patch | view | raw | blame | history
source/src/audio/emscripten/SDL_emscriptenaudio.c 270 ●●●●● patch | view | raw | blame | history
source/src/audio/emscripten/SDL_emscriptenaudio.h 42 ●●●●● patch | view | raw | blame | history
source/src/audio/nacl/SDL_naclaudio.c 147 ●●●●● patch | view | raw | blame | history
source/src/audio/nacl/SDL_naclaudio.h 41 ●●●●● patch | view | raw | blame | history
source/src/audio/sdlgenaudiocvt.pl 3 ●●●● patch | view | raw | blame | history
source/src/audio/sndio/SDL_sndioaudio.c 35 ●●●●● patch | view | raw | blame | history
source/src/audio/xaudio2/SDL_xaudio2.c 6 ●●●● patch | view | raw | blame | history
source/src/core/android/SDL_android.c 213 ●●●● patch | view | raw | blame | history
source/src/core/android/SDL_android.h 2 ●●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_dbus.c 238 ●●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_dbus.h 80 ●●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_evdev.c 8 ●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_ibus.c 671 ●●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_ibus.h 58 ●●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_udev.c 139 ●●●●● patch | view | raw | blame | history
source/src/core/linux/SDL_udev.h 2 ●●●●● patch | view | raw | blame | history
source/src/core/windows/SDL_directx.h 111 ●●●●● patch | view | raw | blame | history
source/src/core/windows/SDL_windows.c 36 ●●●●● patch | view | raw | blame | history
source/src/core/windows/SDL_windows.h 3 ●●●●● patch | view | raw | blame | history
source/src/core/windows/SDL_xinput.c 129 ●●●●● patch | view | raw | blame | history
source/src/core/windows/SDL_xinput.h 134 ●●●●● patch | view | raw | blame | history
source/src/core/winrt/SDL_winrtapp_direct3d.cpp 271 ●●●●● patch | view | raw | blame | history
source/src/core/winrt/SDL_winrtapp_direct3d.h 3 ●●●●● patch | view | raw | blame | history
source/src/core/winrt/SDL_winrtapp_xaml.h 2 ●●● patch | view | raw | blame | history
source/src/cpuinfo/SDL_cpuinfo.c 122 ●●●● patch | view | raw | blame | history
source/src/dynapi/SDL_dynapi.c 39 ●●●● patch | view | raw | blame | history
source/src/dynapi/SDL_dynapi.h 4 ●●● patch | view | raw | blame | history
source/src/dynapi/SDL_dynapi_overrides.h 16 ●●●●● patch | view | raw | blame | history
source/src/dynapi/SDL_dynapi_procs.h 59 ●●●●● patch | view | raw | blame | history
source/src/events/SDL_events.c 18 ●●●● patch | view | raw | blame | history
source/src/events/SDL_gesture.c 21 ●●●●● patch | view | raw | blame | history
source/src/events/SDL_keyboard.c 11 ●●●●● patch | view | raw | blame | history
source/src/events/SDL_mouse.c 134 ●●●● patch | view | raw | blame | history
source/src/events/SDL_mouse_c.h 13 ●●●● patch | view | raw | blame | history
source/src/file/SDL_rwops.c 8 ●●●● patch | view | raw | blame | history
source/src/file/cocoa/SDL_rwopsbundlesupport.m 17 ●●●● patch | view | raw | blame | history
source/src/filesystem/android/SDL_sysfilesystem.c 62 ●●●●● patch | view | raw | blame | history
source/src/filesystem/cocoa/SDL_sysfilesystem.m 10 ●●●●● patch | view | raw | blame | history
source/src/filesystem/emscripten/SDL_sysfilesystem.c 68 ●●●●● patch | view | raw | blame | history
source/src/filesystem/nacl/SDL_sysfilesystem.c 41 ●●●●● patch | view | raw | blame | history
source/src/filesystem/unix/SDL_sysfilesystem.c 2 ●●● patch | view | raw | blame | history
source/src/filesystem/winrt/SDL_sysfilesystem.cpp 87 ●●●● patch | view | raw | blame | history
source/src/haptic/SDL_haptic.c 2 ●●● patch | view | raw | blame | history
source/src/haptic/SDL_syshaptic.h 11 ●●●● patch | view | raw | blame | history
source/src/haptic/darwin/SDL_syshaptic.c 107 ●●●● patch | view | raw | blame | history
source/src/haptic/linux/SDL_syshaptic.c 81 ●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_dinputhaptic.c 1298 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_dinputhaptic_c.h 47 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_syshaptic.c 1792 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_syshaptic_c.h 28 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_windowshaptic.c 445 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_windowshaptic_c.h 88 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_xinputhaptic.c 491 ●●●●● patch | view | raw | blame | history
source/src/haptic/windows/SDL_xinputhaptic_c.h 47 ●●●●● patch | view | raw | blame | history
source/src/joystick/SDL_gamecontroller.c 571 ●●●●● patch | view | raw | blame | history
source/src/joystick/SDL_gamecontrollerdb.h 26 ●●●●● patch | view | raw | blame | history
source/src/joystick/SDL_joystick.c 144 ●●●●● patch | view | raw | blame | history
source/src/joystick/SDL_joystick_c.h 3 ●●●●● patch | view | raw | blame | history
source/src/joystick/SDL_sysjoystick.h 19 ●●●● patch | view | raw | blame | history
source/src/joystick/android/SDL_sysjoystick.c 5 ●●●●● patch | view | raw | blame | history
source/src/joystick/bsd/SDL_sysjoystick.c 5 ●●●●● patch | view | raw | blame | history
source/src/joystick/darwin/SDL_sysjoystick.c 63 ●●●●● patch | view | raw | blame | history
source/src/joystick/dummy/SDL_sysjoystick.c 5 ●●●●● patch | view | raw | blame | history
source/src/joystick/emscripten/SDL_sysjoystick.c 426 ●●●●● patch | view | raw | blame | history
source/src/joystick/emscripten/SDL_sysjoystick_c.h 52 ●●●●● patch | view | raw | blame | history
source/src/joystick/haiku/SDL_haikujoystick.cc 8 ●●●● patch | view | raw | blame | history
source/src/joystick/iphoneos/SDLUIAccelerationDelegate.h 44 ●●●●● patch | view | raw | blame | history
source/src/joystick/iphoneos/SDLUIAccelerationDelegate.m 141 ●●●●● patch | view | raw | blame | history
source/src/joystick/iphoneos/SDL_sysjoystick.m 94 ●●●●● patch | view | raw | blame | history
source/src/joystick/linux/SDL_sysjoystick.c 9 ●●●●● patch | view | raw | blame | history
source/src/joystick/psp/SDL_sysjoystick.c 10 ●●●● patch | view | raw | blame | history
source/src/joystick/sort_controllers.py 16 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_dinputjoystick.c 900 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_dinputjoystick_c.h 30 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_dxjoystick.c 1683 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_dxjoystick_c.h 150 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_mmjoystick.c 8 ●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_windowsjoystick.c 574 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_windowsjoystick_c.h 88 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_xinputjoystick.c 382 ●●●●● patch | view | raw | blame | history
source/src/joystick/windows/SDL_xinputjoystick_c.h 33 ●●●●● patch | view | raw | blame | history
source/src/joystick/winrt/SDL_xinputjoystick.c 537 ●●●●● patch | view | raw | blame | history
source/src/libm/k_rem_pio2.c 5 ●●●●● patch | view | raw | blame | history
source/src/libm/k_tan.c 118 ●●●●● patch | view | raw | blame | history
source/src/libm/math_libm.h 1 ●●●● patch | view | raw | blame | history
source/src/libm/math_private.h 1 ●●●● patch | view | raw | blame | history
source/src/libm/s_tan.c 67 ●●●●● patch | view | raw | blame | history
source/src/main/android/SDL_android_main.c 54 ●●●● patch | view | raw | blame | history
source/src/main/haiku/SDL_BApp.h 2 ●●● patch | view | raw | blame | history
source/src/main/nacl/SDL_nacl_main.c 93 ●●●●● patch | view | raw | blame | history
source/src/main/windows/SDL_windows_main.c 29 ●●●● patch | view | raw | blame | history
source/src/main/windows/version.rc 8 ●●●● patch | view | raw | blame | history
source/src/power/SDL_power.c 8 ●●●● patch | view | raw | blame | history
source/src/power/emscripten/SDL_syspower.c 62 ●●●●● patch | view | raw | blame | history
source/src/render/SDL_d3dmath.c 5 ●●●●● patch | view | raw | blame | history
source/src/render/SDL_d3dmath.h 3 ●●●●● patch | view | raw | blame | history
source/src/render/SDL_render.c 53 ●●●● patch | view | raw | blame | history
source/src/render/SDL_sysrender.h 4 ●●●● patch | view | raw | blame | history
source/src/render/SDL_yuv_sw.c 7 ●●●● patch | view | raw | blame | history
source/src/render/direct3d/SDL_render_d3d.c 469 ●●●●● patch | view | raw | blame | history
source/src/render/direct3d11/SDL_render_d3d11.c 143 ●●●● patch | view | raw | blame | history
source/src/render/direct3d11/SDL_render_winrt.cpp 7 ●●●● patch | view | raw | blame | history
source/src/render/opengl/SDL_render_gl.c 189 ●●●●● patch | view | raw | blame | history
source/src/render/opengl/SDL_shaders_gl.c 117 ●●●●● patch | view | raw | blame | history
source/src/render/opengl/SDL_shaders_gl.h 4 ●●● patch | view | raw | blame | history
source/src/render/opengles/SDL_render_gles.c 72 ●●●● patch | view | raw | blame | history
source/src/render/opengles2/SDL_gles2funcs.h 8 ●●●● patch | view | raw | blame | history
source/src/render/opengles2/SDL_render_gles2.c 646 ●●●●● patch | view | raw | blame | history
source/src/render/opengles2/SDL_shaders_gles2.c 127 ●●●●● patch | view | raw | blame | history
source/src/render/opengles2/SDL_shaders_gles2.h 5 ●●●● patch | view | raw | blame | history
source/src/render/software/SDL_draw.h 3 ●●●● patch | view | raw | blame | history
source/src/render/software/SDL_render_sw.c 19 ●●●● patch | view | raw | blame | history
source/src/render/software/SDL_rotate.c 2 ●●● patch | view | raw | blame | history
source/src/stdlib/SDL_getenv.c 40 ●●●●● patch | view | raw | blame | history
source/src/stdlib/SDL_iconv.c 8 ●●●● patch | view | raw | blame | history
source/src/stdlib/SDL_malloc.c 6 ●●●●● patch | view | raw | blame | history
source/src/stdlib/SDL_qsort.c 5 ●●●●● patch | view | raw | blame | history
source/src/stdlib/SDL_stdlib.c 102 ●●●●● patch | view | raw | blame | history
source/src/stdlib/SDL_string.c 53 ●●●● patch | view | raw | blame | history
source/src/test/SDL_test_assert.c 10 ●●●● patch | view | raw | blame | history
source/src/test/SDL_test_common.c 51 ●●●●● patch | view | raw | blame | history
source/src/test/SDL_test_compare.c 8 ●●●●● patch | view | raw | blame | history
source/src/test/SDL_test_harness.c 13 ●●●● patch | view | raw | blame | history
source/src/test/SDL_test_log.c 4 ●●●● patch | view | raw | blame | history
source/src/thread/SDL_thread.c 6 ●●●● patch | view | raw | blame | history
source/src/thread/pthread/SDL_syscond.c 10 ●●●●● patch | view | raw | blame | history
source/src/thread/pthread/SDL_sysmutex.c 2 ●●●●● patch | view | raw | blame | history
source/src/thread/pthread/SDL_syssem.c 27 ●●●●● patch | view | raw | blame | history
source/src/thread/pthread/SDL_systhread.c 12 ●●●●● patch | view | raw | blame | history
source/src/timer/unix/SDL_systimer.c 13 ●●●●● patch | view | raw | blame | history
source/src/timer/windows/SDL_systimer.c 14 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_RLEaccel.c 571 ●●●● patch | view | raw | blame | history
source/src/video/SDL_blit.h 18 ●●●● patch | view | raw | blame | history
source/src/video/SDL_blit_A.c 4 ●●●● patch | view | raw | blame | history
source/src/video/SDL_blit_auto.c 578 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_bmp.c 138 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_egl.c 107 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_fillrect.c 6 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_pixels.c 2 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_shape.c 29 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_surface.c 276 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_sysvideo.h 20 ●●●●● patch | view | raw | blame | history
source/src/video/SDL_video.c 272 ●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidevents.c 11 ●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidgl.c 10 ●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidkeyboard.c 37 ●●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidmessagebox.c 37 ●●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidmessagebox.h 29 ●●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidtouch.c 8 ●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidvideo.c 10 ●●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidwindow.c 21 ●●●●● patch | view | raw | blame | history
source/src/video/android/SDL_androidwindow.h 1 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoaclipboard.m 30 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoaevents.m 58 ●●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoakeyboard.m 79 ●●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoamessagebox.m 23 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoamodes.m 84 ●●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoamouse.m 131 ●●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoamousetap.m 3 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoaopengl.m 16 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoashape.m 14 ●●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoavideo.h 1 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoavideo.m 13 ●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoawindow.h 16 ●●●●● patch | view | raw | blame | history
source/src/video/cocoa/SDL_cocoawindow.m 267 ●●●● patch | view | raw | blame | history
source/src/video/directfb/SDL_DirectFB_render.c 2 ●●● patch | view | raw | blame | history
source/src/video/directfb/SDL_DirectFB_video.c 4 ●●●● patch | view | raw | blame | history
source/src/video/directfb/SDL_DirectFB_window.c 2 ●●● patch | view | raw | blame | history
source/src/video/emscripten/SDL_emscriptenevents.c 638 ●●●●● patch | view | raw | blame | history
source/src/video/emscripten/SDL_emscriptenevents.h 36 ●●●●● patch | view | raw | blame | history
source/src/video/emscripten/SDL_emscriptenframebuffer.c 136 ●●●●● patch | view | raw | blame | history
source/src/video/emscripten/SDL_emscriptenframebuffer.h 32 ●●●●● patch | view | raw | blame | history
source/src/video/emscripten/SDL_emscriptenmouse.c 232 ●●●●● patch | view | raw | blame | history
source/src/video/emscripten/SDL_emscriptenmouse.h 39 ●●●●● patch | view | raw | blame | history
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SDL2Config.cmake
@@ -2,7 +2,6 @@
    set(suffix "osx")
elseif(EMSCRIPTEN)
    set(suffix "emscripten")
    message(FATAL_ERROR "No precompiled emscripten SDL2 libs")
elseif(WIN32)
    set(suffix "win32")
    message(FATAL_ERROR "No precompiled Windows SDL2 libs")
@@ -14,12 +13,14 @@
    NAMES SDL2
    PATHS "${CMAKE_CURRENT_LIST_DIR}/${suffix}/lib" "${CMAKE_CURRENT_LIST_DIR}/${suffix}"
    NO_DEFAULT_PATH
    NO_CMAKE_FIND_ROOT_PATH
)
find_path(SDL2_INCLUDE_DIR
    NAMES SDL.h
    PATHS "${CMAKE_CURRENT_LIST_DIR}/include"
    PATH_SUFFIXES SDL2
    NO_DEFAULT_PATH
    NO_CMAKE_FIND_ROOT_PATH
)
set(SDL2_INCLUDE_DIRS ${SDL2_INCLUDE_DIR})
set(SDL2_LIBRARIES ${SDL2_LIBRARY})
SDL2ConfigVersion.cmake
@@ -1,4 +1,4 @@
set(PACKAGE_VERSION "2.0.3")
set(PACKAGE_VERSION "2.0.4")
# Check whether the requested PACKAGE_FIND_VERSION is compatible
if("${PACKAGE_VERSION}" VERSION_LESS "${PACKAGE_FIND_VERSION}")
emscripten/libSDL2.a
Binary files differ
include/SDL2/SDL.h
@@ -25,41 +25,6 @@
 *  Main include header for the SDL library
 */
/**
 *  \mainpage Simple DirectMedia Layer (SDL)
 *
 *  http://www.libsdl.org/
 *
 *  \section intro_sec Introduction
 *
 *  Simple DirectMedia Layer is a cross-platform development library designed
 *  to provide low level access to audio, keyboard, mouse, joystick, and
 *  graphics hardware via OpenGL and Direct3D. It is used by video playback
 *  software, emulators, and popular games including Valve's award winning
 *  catalog and many Humble Bundle games.
 *
 *  SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
 *  Support for other platforms may be found in the source code.
 *
 *  SDL is written in C, works natively with C++, and there are bindings
 *  available for several other languages, including C# and Python.
 *
 *  This library is distributed under the zlib license, which can be found
 *  in the file "COPYING.txt".
 *
 *  The best way to learn how to use SDL is to check out the header files in
 *  the "include" subdirectory and the programs in the "test" subdirectory.
 *  The header files and test programs are well commented and always up to date.
 *  More documentation and FAQs are available online at:
 *      http://wiki.libsdl.org/
 *
 *  If you need help with the library, or just want to discuss SDL related
 *  issues, you can join the developers mailing list:
 *      http://www.libsdl.org/mailing-list.php
 *
 *  Enjoy!
 *      Sam Lantinga                (slouken@libsdl.org)
 */
#ifndef _SDL_H
#define _SDL_H
@@ -114,7 +79,7 @@
#define SDL_INIT_HAPTIC         0x00001000
#define SDL_INIT_GAMECONTROLLER 0x00002000  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS         0x00004000
#define SDL_INIT_NOPARACHUTE    0x00100000  /**< Don't catch fatal signals */
#define SDL_INIT_NOPARACHUTE    0x00100000  /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \
                SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
                SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
@@ -123,13 +88,17 @@
/**
 *  This function initializes  the subsystems specified by \c flags
 *  Unless the ::SDL_INIT_NOPARACHUTE flag is set, it will install cleanup
 *  signal handlers for some commonly ignored fatal signals (like SIGSEGV).
 */
extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags);
/**
 *  This function initializes specific SDL subsystems
 *
 *  Subsystem initialization is ref-counted, you must call
 *  SDL_QuitSubSystem for each SDL_InitSubSystem to correctly
 *  shutdown a subsystem manually (or call SDL_Quit to force shutdown).
 *  If a subsystem is already loaded then this call will
 *  increase the ref-count and return.
 */
extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags);
include/SDL2/SDL_assert.h
@@ -51,7 +51,7 @@
/* Don't include intrin.h here because it contains C++ code */
    extern void __cdecl __debugbreak(void);
    #define SDL_TriggerBreakpoint() __debugbreak()
#elif (defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
#elif (!defined(__NACL__) && defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__)))
    #define SDL_TriggerBreakpoint() __asm__ __volatile__ ( "int $3\n\t" )
#elif defined(HAVE_SIGNAL_H)
    #include <signal.h>
@@ -141,16 +141,13 @@
#define SDL_enabled_assert(condition) \
    do { \
        while ( !(condition) ) { \
            static struct SDL_assert_data assert_data = { \
            static struct SDL_assert_data sdl_assert_data = { \
                0, 0, #condition, 0, 0, 0, 0 \
            }; \
            const SDL_assert_state state = SDL_ReportAssertion(&assert_data, \
                                                               SDL_FUNCTION, \
                                                               SDL_FILE, \
                                                               SDL_LINE); \
            if (state == SDL_ASSERTION_RETRY) { \
            const SDL_assert_state sdl_assert_state = SDL_ReportAssertion(&sdl_assert_data, SDL_FUNCTION, SDL_FILE, SDL_LINE); \
            if (sdl_assert_state == SDL_ASSERTION_RETRY) { \
                continue; /* go again. */ \
            } else if (state == SDL_ASSERTION_BREAK) { \
            } else if (sdl_assert_state == SDL_ASSERTION_BREAK) { \
                SDL_TriggerBreakpoint(); \
            } \
            break; /* not retrying. */ \
include/SDL2/SDL_atomic.h
@@ -122,7 +122,8 @@
void _ReadWriteBarrier(void);
#pragma intrinsic(_ReadWriteBarrier)
#define SDL_CompilerBarrier()   _ReadWriteBarrier()
#elif defined(__GNUC__)
#elif (defined(__GNUC__) && !defined(__EMSCRIPTEN__)) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs when using GCC or Solaris Studio 12.1+. */
#define SDL_CompilerBarrier()   __asm__ __volatile__ ("" : : : "memory")
#else
#define SDL_CompilerBarrier()   \
@@ -169,10 +170,17 @@
#define SDL_MemoryBarrierAcquire()   __asm__ __volatile__ ("" : : : "memory")
#endif /* __GNUC__ && __arm__ */
#else
#if (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x5120))
/* This is correct for all CPUs on Solaris when using Solaris Studio 12.1+. */
#include <mbarrier.h>
#define SDL_MemoryBarrierRelease()  __machine_rel_barrier()
#define SDL_MemoryBarrierAcquire()  __machine_acq_barrier()
#else
/* This is correct for the x86 and x64 CPUs, and we'll expand this over time. */
#define SDL_MemoryBarrierRelease()  SDL_CompilerBarrier()
#define SDL_MemoryBarrierAcquire()  SDL_CompilerBarrier()
#endif
#endif
/**
 * \brief A type representing an atomic integer value.  It is a struct
include/SDL2/SDL_audio.h
@@ -155,6 +155,9 @@
 *
 *  Once the callback returns, the buffer will no longer be valid.
 *  Stereo samples are stored in a LRLRLR ordering.
 *
 *  You can choose to avoid callbacks and use SDL_QueueAudio() instead, if
 *  you like. Just open your audio device with a NULL callback.
 */
typedef void (SDLCALL * SDL_AudioCallback) (void *userdata, Uint8 * stream,
                                            int len);
@@ -171,8 +174,8 @@
    Uint16 samples;             /**< Audio buffer size in samples (power of 2) */
    Uint16 padding;             /**< Necessary for some compile environments */
    Uint32 size;                /**< Audio buffer size in bytes (calculated) */
    SDL_AudioCallback callback;
    void *userdata;
    SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
    void *userdata;             /**< Userdata passed to callback (ignored for NULL callbacks). */
} SDL_AudioSpec;
@@ -273,9 +276,11 @@
 *      to the audio buffer, and the length in bytes of the audio buffer.
 *      This function usually runs in a separate thread, and so you should
 *      protect data structures that it accesses by calling SDL_LockAudio()
 *      and SDL_UnlockAudio() in your code.
 *      and SDL_UnlockAudio() in your code. Alternately, you may pass a NULL
 *      pointer here, and call SDL_QueueAudio() with some frequency, to queue
 *      more audio samples to be played.
 *    - \c desired->userdata is passed as the first parameter to your callback
 *      function.
 *      function. If you passed a NULL callback, this value is ignored.
 *
 *  The audio device starts out playing silence when it's opened, and should
 *  be enabled for playing by calling \c SDL_PauseAudio(0) when you are ready
@@ -475,6 +480,100 @@
                                                Uint32 len, int volume);
/**
 *  Queue more audio on non-callback devices.
 *
 *  SDL offers two ways to feed audio to the device: you can either supply a
 *  callback that SDL triggers with some frequency to obtain more audio
 *  (pull method), or you can supply no callback, and then SDL will expect
 *  you to supply data at regular intervals (push method) with this function.
 *
 *  There are no limits on the amount of data you can queue, short of
 *  exhaustion of address space. Queued data will drain to the device as
 *  necessary without further intervention from you. If the device needs
 *  audio but there is not enough queued, it will play silence to make up
 *  the difference. This means you will have skips in your audio playback
 *  if you aren't routinely queueing sufficient data.
 *
 *  This function copies the supplied data, so you are safe to free it when
 *  the function returns. This function is thread-safe, but queueing to the
 *  same device from two threads at once does not promise which buffer will
 *  be queued first.
 *
 *  You may not queue audio on a device that is using an application-supplied
 *  callback; doing so returns an error. You have to use the audio callback
 *  or queue audio with this function, but not both.
 *
 *  You should not call SDL_LockAudio() on the device before queueing; SDL
 *  handles locking internally for this function.
 *
 *  \param dev The device ID to which we will queue audio.
 *  \param data The data to queue to the device for later playback.
 *  \param len The number of bytes (not samples!) to which (data) points.
 *  \return zero on success, -1 on error.
 *
 *  \sa SDL_GetQueuedAudioSize
 *  \sa SDL_ClearQueuedAudio
 */
extern DECLSPEC int SDLCALL SDL_QueueAudio(SDL_AudioDeviceID dev, const void *data, Uint32 len);
/**
 *  Get the number of bytes of still-queued audio.
 *
 *  This is the number of bytes that have been queued for playback with
 *  SDL_QueueAudio(), but have not yet been sent to the hardware.
 *
 *  Once we've sent it to the hardware, this function can not decide the exact
 *  byte boundary of what has been played. It's possible that we just gave the
 *  hardware several kilobytes right before you called this function, but it
 *  hasn't played any of it yet, or maybe half of it, etc.
 *
 *  You may not queue audio on a device that is using an application-supplied
 *  callback; calling this function on such a device always returns 0.
 *  You have to use the audio callback or queue audio with SDL_QueueAudio(),
 *  but not both.
 *
 *  You should not call SDL_LockAudio() on the device before querying; SDL
 *  handles locking internally for this function.
 *
 *  \param dev The device ID of which we will query queued audio size.
 *  \return Number of bytes (not samples!) of queued audio.
 *
 *  \sa SDL_QueueAudio
 *  \sa SDL_ClearQueuedAudio
 */
extern DECLSPEC Uint32 SDLCALL SDL_GetQueuedAudioSize(SDL_AudioDeviceID dev);
/**
 *  Drop any queued audio data waiting to be sent to the hardware.
 *
 *  Immediately after this call, SDL_GetQueuedAudioSize() will return 0 and
 *  the hardware will start playing silence if more audio isn't queued.
 *
 *  This will not prevent playback of queued audio that's already been sent
 *  to the hardware, as we can not undo that, so expect there to be some
 *  fraction of a second of audio that might still be heard. This can be
 *  useful if you want to, say, drop any pending music during a level change
 *  in your game.
 *
 *  You may not queue audio on a device that is using an application-supplied
 *  callback; calling this function on such a device is always a no-op.
 *  You have to use the audio callback or queue audio with SDL_QueueAudio(),
 *  but not both.
 *
 *  You should not call SDL_LockAudio() on the device before clearing the
 *  queue; SDL handles locking internally for this function.
 *
 *  This function always succeeds and thus returns void.
 *
 *  \param dev The device ID of which to clear the audio queue.
 *
 *  \sa SDL_QueueAudio
 *  \sa SDL_GetQueuedAudioSize
 */
extern DECLSPEC void SDLCALL SDL_ClearQueuedAudio(SDL_AudioDeviceID dev);
/**
 *  \name Audio lock functions
 *
 *  The lock manipulated by these functions protects the callback function.
include/SDL2/SDL_blendmode.h
@@ -58,6 +58,6 @@
#endif
#include "close_code.h"
#endif /* _SDL_video_h */
#endif /* _SDL_blendmode_h */
/* vi: set ts=4 sw=4 expandtab: */
include/SDL2/SDL_config.h
@@ -45,6 +45,8 @@
#include "SDL_config_psp.h"
#elif defined(__linux__)
#include "SDL_config_linux.h"
#elif defined(EMSCRIPTEN)
#include "SDL_config_emscripten.h"
#else
/* This is a minimal configuration just to get SDL running on new platforms */
#include "SDL_config_minimal.h"
include/SDL2/SDL_config_emscripten.h
New file
@@ -0,0 +1,359 @@
/* include/SDL_config.h.  Generated from SDL_config.h.in by configure.  */
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#ifndef _SDL_config_emscripten_h
#define _SDL_config_emscripten_h
/**
 *  \file SDL_config.h.in
 *
 *  This is a set of defines to configure the SDL features
 */
/* General platform specific identifiers */
#include "SDL_platform.h"
/* Make sure that this isn't included by Visual C++ */
#ifdef _MSC_VER
#error You should run hg revert SDL_config.h
#endif
/* C language features */
/* #undef const */
/* #undef inline */
/* #undef volatile */
/* C datatypes */
#ifdef __LP64__
#define SIZEOF_VOIDP 8
#else
#define SIZEOF_VOIDP 4
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_XINPUT_H */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
#if HAVE_LIBC
/* Useful headers */
#define HAVE_ALLOCA_H 1
#define HAVE_SYS_TYPES_H 1
#define HAVE_STDIO_H 1
#define STDC_HEADERS 1
#define HAVE_STDLIB_H 1
#define HAVE_STDARG_H 1
#define HAVE_MALLOC_H 1
#define HAVE_MEMORY_H 1
#define HAVE_STRING_H 1
#define HAVE_STRINGS_H 1
#define HAVE_INTTYPES_H 1
#define HAVE_STDINT_H 1
#define HAVE_CTYPE_H 1
#define HAVE_MATH_H 1
#define HAVE_ICONV_H 1
#define HAVE_SIGNAL_H 1
/* #undef HAVE_ALTIVEC_H */
/* #undef HAVE_PTHREAD_NP_H */
/* #undef HAVE_LIBUDEV_H */
/* #undef HAVE_DBUS_DBUS_H */
/* #undef HAVE_IBUS_IBUS_H */
/* C library functions */
#define HAVE_MALLOC 1
#define HAVE_CALLOC 1
#define HAVE_REALLOC 1
#define HAVE_FREE 1
#define HAVE_ALLOCA 1
#ifndef __WIN32__ /* Don't use C runtime versions of these on Windows */
#define HAVE_GETENV 1
#define HAVE_SETENV 1
#define HAVE_PUTENV 1
#define HAVE_UNSETENV 1
#endif
#define HAVE_QSORT 1
#define HAVE_ABS 1
#define HAVE_BCOPY 1
#define HAVE_MEMSET 1
#define HAVE_MEMCPY 1
#define HAVE_MEMMOVE 1
#define HAVE_MEMCMP 1
#define HAVE_STRLEN 1
#define HAVE_STRLCPY 1
#define HAVE_STRLCAT 1
#define HAVE_STRDUP 1
/* #undef HAVE__STRREV */
/* #undef HAVE__STRUPR */
/* #undef HAVE__STRLWR */
/* #undef HAVE_INDEX */
/* #undef HAVE_RINDEX */
#define HAVE_STRCHR 1
#define HAVE_STRRCHR 1
#define HAVE_STRSTR 1
/* #undef HAVE_ITOA */
/* #undef HAVE__LTOA */
/* #undef HAVE__UITOA */
/* #undef HAVE__ULTOA */
#define HAVE_STRTOL 1
#define HAVE_STRTOUL 1
/* #undef HAVE__I64TOA */
/* #undef HAVE__UI64TOA */
#define HAVE_STRTOLL 1
#define HAVE_STRTOULL 1
#define HAVE_STRTOD 1
#define HAVE_ATOI 1
#define HAVE_ATOF 1
#define HAVE_STRCMP 1
#define HAVE_STRNCMP 1
/* #undef HAVE__STRICMP */
#define HAVE_STRCASECMP 1
/* #undef HAVE__STRNICMP */
#define HAVE_STRNCASECMP 1
/* #undef HAVE_SSCANF */
#define HAVE_VSSCANF 1
/* #undef HAVE_SNPRINTF */
#define HAVE_VSNPRINTF 1
#define HAVE_M_PI /**/
#define HAVE_ATAN 1
#define HAVE_ATAN2 1
#define HAVE_ACOS 1
#define HAVE_ASIN 1
#define HAVE_CEIL 1
#define HAVE_COPYSIGN 1
#define HAVE_COS 1
#define HAVE_COSF 1
#define HAVE_FABS 1
#define HAVE_FLOOR 1
#define HAVE_LOG 1
#define HAVE_POW 1
#define HAVE_SCALBN 1
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_FSEEKO 1
/* #undef HAVE_FSEEKO64 */
#define HAVE_SIGACTION 1
#define HAVE_SA_SIGACTION 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
#define HAVE_SYSCONF 1
#define HAVE_SYSCTLBYNAME 1
/* #undef HAVE_CLOCK_GETTIME */
/* #undef HAVE_GETPAGESIZE */
#define HAVE_MPROTECT 1
#define HAVE_ICONV 1
/* #undef HAVE_PTHREAD_SETNAME_NP */
/* #undef HAVE_PTHREAD_SET_NAME_NP */
/* #undef HAVE_SEM_TIMEDWAIT */
#else
#define HAVE_STDARG_H 1
#define HAVE_STDDEF_H 1
#define HAVE_STDINT_H 1
#endif /* HAVE_LIBC */
/* SDL internal assertion support */
/* #undef SDL_DEFAULT_ASSERT_LEVEL */
/* Allow disabling of core subsystems */
#define SDL_ATOMIC_DISABLED 1
/* #undef SDL_AUDIO_DISABLED */
#define SDL_CPUINFO_DISABLED 1
/* #undef SDL_EVENTS_DISABLED */
/* #undef SDL_FILE_DISABLED */
/* #undef SDL_JOYSTICK_DISABLED */
#define SDL_HAPTIC_DISABLED 1
#define SDL_LOADSO_DISABLED 1
/* #undef SDL_RENDER_DISABLED */
#define SDL_THREADS_DISABLED 1
/* #undef SDL_TIMERS_DISABLED */
/* #undef SDL_VIDEO_DISABLED */
/* #undef SDL_POWER_DISABLED */
/* #undef SDL_FILESYSTEM_DISABLED */
/* Enable various audio drivers */
/* #undef SDL_AUDIO_DRIVER_ALSA */
/* #undef SDL_AUDIO_DRIVER_ALSA_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_ARTS */
/* #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO */
/* #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_HAIKU */
/* #undef SDL_AUDIO_DRIVER_BSD */
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */
/* #undef SDL_AUDIO_DRIVER_DSOUND */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NACL */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
/* #undef SDL_AUDIO_DRIVER_SNDIO_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_OSS */
/* #undef SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H */
/* #undef SDL_AUDIO_DRIVER_PAUDIO */
/* #undef SDL_AUDIO_DRIVER_QSA */
/* #undef SDL_AUDIO_DRIVER_SUNAUDIO */
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
#define SDL_AUDIO_DRIVER_EMSCRIPTEN 1
/* Enable various input drivers */
/* #undef SDL_INPUT_LINUXEV */
/* #undef SDL_INPUT_LINUXKD */
/* #undef SDL_INPUT_TSLIB */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
/* #undef SDL_JOYSTICK_IOKIT */
/* #undef SDL_JOYSTICK_LINUX */
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
#define SDL_JOYSTICK_EMSCRIPTEN 1
/* #undef SDL_HAPTIC_DUMMY */
/* #undef SDL_HAPTIC_LINUX */
/* #undef SDL_HAPTIC_IOKIT */
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* Enable various shared object loading systems */
/* #undef SDL_LOADSO_HAIKU */
#define SDL_LOADSO_DLOPEN 1
/* #undef SDL_LOADSO_DUMMY */
/* #undef SDL_LOADSO_LDG */
/* #undef SDL_LOADSO_WINDOWS */
/* Enable various threading systems */
/* #undef SDL_THREAD_PTHREAD */
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX */
/* #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP */
/* #undef SDL_THREAD_WINDOWS */
/* Enable various timer systems */
/* #undef SDL_TIMER_HAIKU */
/* #undef SDL_TIMER_DUMMY */
#define SDL_TIMER_UNIX 1
/* #undef SDL_TIMER_WINDOWS */
/* Enable various video drivers */
/* #undef SDL_VIDEO_DRIVER_HAIKU */
/* #undef SDL_VIDEO_DRIVER_COCOA */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB */
/* #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC */
#define SDL_VIDEO_DRIVER_DUMMY 1
/* #undef SDL_VIDEO_DRIVER_WINDOWS */
/* #undef SDL_VIDEO_DRIVER_WAYLAND */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR */
/* #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON */
/* #undef SDL_VIDEO_DRIVER_MIR */
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */
/* #undef SDL_VIDEO_DRIVER_X11 */
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
#define SDL_VIDEO_DRIVER_EMSCRIPTEN 1
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS */
/* #undef SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_XCURSOR */
/* #undef SDL_VIDEO_DRIVER_X11_XINERAMA */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2 */
/* #undef SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH */
/* #undef SDL_VIDEO_DRIVER_X11_XRANDR */
/* #undef SDL_VIDEO_DRIVER_X11_XSCRNSAVER */
/* #undef SDL_VIDEO_DRIVER_X11_XSHAPE */
/* #undef SDL_VIDEO_DRIVER_X11_XVIDMODE */
/* #undef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 */
/* #undef SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY */
/* #undef SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM */
/* #undef SDL_VIDEO_DRIVER_NACL */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
/* #undef SDL_VIDEO_RENDER_OGL */
/* #undef SDL_VIDEO_RENDER_OGL_ES */
#define SDL_VIDEO_RENDER_OGL_ES2 1
/* #undef SDL_VIDEO_RENDER_DIRECTFB */
/* Enable OpenGL support */
/* #undef SDL_VIDEO_OPENGL */
/* #undef SDL_VIDEO_OPENGL_ES */
#define SDL_VIDEO_OPENGL_ES2 1
/* #undef SDL_VIDEO_OPENGL_BGL */
/* #undef SDL_VIDEO_OPENGL_CGL */
#define SDL_VIDEO_OPENGL_EGL 1
/* #undef SDL_VIDEO_OPENGL_GLX */
/* #undef SDL_VIDEO_OPENGL_WGL */
/* #undef SDL_VIDEO_OPENGL_OSMESA */
/* #undef SDL_VIDEO_OPENGL_OSMESA_DYNAMIC */
/* Enable system power support */
/* #undef SDL_POWER_LINUX */
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_MACOSX */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_ANDROID */
#define SDL_POWER_EMSCRIPTEN 1
/* #undef SDL_POWER_HARDWIRED */
/* Enable system filesystem support */
/* #undef SDL_FILESYSTEM_HAIKU */
/* #undef SDL_FILESYSTEM_COCOA */
/* #undef SDL_FILESYSTEM_DUMMY */
/* #undef SDL_FILESYSTEM_UNIX */
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_NACL */
#define SDL_FILESYSTEM_EMSCRIPTEN 1
/* Enable assembly routines */
/* #undef SDL_ASSEMBLY_ROUTINES */
/* #undef SDL_ALTIVEC_BLITTERS */
#endif /* _SDL_config_emscripten_h */
include/SDL2/SDL_config_linux.h
@@ -50,7 +50,12 @@
#endif
#define HAVE_GCC_ATOMICS 1
/* #undef HAVE_GCC_SYNC_LOCK_TEST_AND_SET */
#define HAVE_PTHREAD_SPINLOCK 1
/* #undef HAVE_DDRAW_H */
/* #undef HAVE_DINPUT_H */
/* #undef HAVE_DSOUND_H */
/* #undef HAVE_DXGI_H */
/* #undef HAVE_XINPUT_H */
/* Comment this if you want to build without any C library requirements */
#define HAVE_LIBC 1
@@ -77,6 +82,7 @@
/* #undef HAVE_PTHREAD_NP_H */
#define HAVE_LIBUDEV_H 1
#define HAVE_DBUS_DBUS_H 1
#define HAVE_IBUS_IBUS_H 1
/* C library functions */
#define HAVE_MALLOC 1
@@ -149,6 +155,9 @@
#define HAVE_SIN 1
#define HAVE_SINF 1
#define HAVE_SQRT 1
#define HAVE_SQRTF 1
#define HAVE_TAN 1
#define HAVE_TANF 1
#define HAVE_FSEEKO 1
#define HAVE_FSEEKO64 1
#define HAVE_SIGACTION 1
@@ -202,10 +211,12 @@
/* #undef SDL_AUDIO_DRIVER_COREAUDIO */
#define SDL_AUDIO_DRIVER_DISK 1
#define SDL_AUDIO_DRIVER_DUMMY 1
/* #undef SDL_AUDIO_DRIVER_ANDROID */
/* #undef SDL_AUDIO_DRIVER_XAUDIO2 */
/* #undef SDL_AUDIO_DRIVER_DSOUND */
/* #undef SDL_AUDIO_DRIVER_ESD */
/* #undef SDL_AUDIO_DRIVER_ESD_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_NACL */
/* #undef SDL_AUDIO_DRIVER_NAS */
/* #undef SDL_AUDIO_DRIVER_NAS_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_SNDIO */
@@ -218,6 +229,7 @@
/* #undef SDL_AUDIO_DRIVER_WINMM */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND */
/* #undef SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC */
/* #undef SDL_AUDIO_DRIVER_EMSCRIPTEN */
/* Enable various input drivers */
#define SDL_INPUT_LINUXEV 1
@@ -225,16 +237,20 @@
/* #undef SDL_INPUT_TSLIB */
/* #undef SDL_JOYSTICK_HAIKU */
/* #undef SDL_JOYSTICK_DINPUT */
/* #undef SDL_JOYSTICK_XINPUT */
/* #undef SDL_JOYSTICK_DUMMY */
/* #undef SDL_JOYSTICK_IOKIT */
#define SDL_JOYSTICK_LINUX 1
/* #undef SDL_JOYSTICK_ANDROID */
/* #undef SDL_JOYSTICK_WINMM */
/* #undef SDL_JOYSTICK_USBHID */
/* #undef SDL_JOYSTICK_USBHID_MACHINE_JOYSTICK_H */
/* #undef SDL_JOYSTICK_EMSCRIPTEN */
/* #undef SDL_HAPTIC_DUMMY */
#define SDL_HAPTIC_LINUX 1
/* #undef SDL_HAPTIC_IOKIT */
/* #undef SDL_HAPTIC_DINPUT */
/* #undef SDL_HAPTIC_XINPUT */
/* Enable various shared object loading systems */
/* #undef SDL_LOADSO_HAIKU */
@@ -273,6 +289,8 @@
/* #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON */
#define SDL_VIDEO_DRIVER_X11 1
/* #undef SDL_VIDEO_DRIVER_RPI */
/* #undef SDL_VIDEO_DRIVER_ANDROID */
/* #undef SDL_VIDEO_DRIVER_EMSCRIPTEN */
#define SDL_VIDEO_DRIVER_X11_DYNAMIC "libX11.so.6"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "libXext.so.6"
#define SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "libXcursor.so.1"
@@ -293,6 +311,9 @@
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XDATA32 1
#define SDL_VIDEO_DRIVER_X11_CONST_PARAM_XEXTADDDISPLAY 1
#define SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM 1
/* #undef SDL_VIDEO_DRIVER_NACL */
/* #undef SDL_VIDEO_DRIVER_VIVANTE */
/* #undef SDL_VIDEO_DRIVER_VIVANTE_VDK */
/* #undef SDL_VIDEO_RENDER_D3D */
/* #undef SDL_VIDEO_RENDER_D3D11 */
@@ -318,6 +339,8 @@
/* #undef SDL_POWER_WINDOWS */
/* #undef SDL_POWER_MACOSX */
/* #undef SDL_POWER_HAIKU */
/* #undef SDL_POWER_ANDROID */
/* #undef SDL_POWER_EMSCRIPTEN */
/* #undef SDL_POWER_HARDWIRED */
/* Enable system filesystem support */
@@ -326,6 +349,8 @@
/* #undef SDL_FILESYSTEM_DUMMY */
#define SDL_FILESYSTEM_UNIX 1
/* #undef SDL_FILESYSTEM_WINDOWS */
/* #undef SDL_FILESYSTEM_NACL */
/* #undef SDL_FILESYSTEM_EMSCRIPTEN */
/* Enable assembly routines */
#define SDL_ASSEMBLY_ROUTINES 1
include/SDL2/SDL_cpuinfo.h
@@ -140,6 +140,11 @@
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void);
/**
 *  This function returns true if the CPU has AVX2 features.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX2(void);
/**
 *  This function returns the amount of RAM configured in the system, in MB.
 */
extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void);
include/SDL2/SDL_egl.h
New file
@@ -0,0 +1,1397 @@
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
/**
 *  \file SDL_egl.h
 *
 *  This is a simple file to encapsulate the EGL API headers.
 */
#ifndef _MSC_VER
#include <EGL/egl.h>
#include <EGL/eglext.h>
#else /* _MSC_VER */
/* EGL headers for Visual Studio */
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
*    http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
*        #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
*    khronos_int8_t              signed   8  bit
*    khronos_uint8_t             unsigned 8  bit
*    khronos_int16_t             signed   16 bit
*    khronos_uint16_t            unsigned 16 bit
*    khronos_int32_t             signed   32 bit
*    khronos_uint32_t            unsigned 32 bit
*    khronos_int64_t             signed   64 bit
*    khronos_uint64_t            unsigned 64 bit
*    khronos_intptr_t            signed   same number of bits as a pointer
*    khronos_uintptr_t           unsigned same number of bits as a pointer
*    khronos_ssize_t             signed   size
*    khronos_usize_t             unsigned size
*    khronos_float_t             signed   32 bit floating point
*    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
*    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
*                                         nanoseconds
*    khronos_stime_nanoseconds_t signed time interval in nanoseconds
*    khronos_boolean_enum_t      enumerated boolean type. This should
*      only be used as a base type when a client API's boolean type is
*      an enum. Client APIs which use an integer or other type for
*      booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
*    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
*    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
*    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
*    KHRONOS_APICALL
*    KHRONOS_APIENTRY
*    KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
*      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
*                                  int arg1,
*                                  int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#   define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
#   define KHRONOS_APICALL IMPORT_C
#else
#   define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function  and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
#   define KHRONOS_APIENTRY __stdcall
#else
#   define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32                 khronos_int32_t;
typedef unsigned __int32        khronos_uint32_t;
typedef __int64                 khronos_int64_t;
typedef unsigned __int64        khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int                khronos_int64_t;
typedef unsigned long int       khronos_uint64_t;
#else
typedef long long int           khronos_int64_t;
typedef unsigned long long int  khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64   0
#define KHRONOS_SUPPORT_FLOAT   0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed   char          khronos_int8_t;
typedef unsigned char          khronos_uint8_t;
typedef signed   short int     khronos_int16_t;
typedef unsigned short int     khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed   long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed   long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed   long  int     khronos_intptr_t;
typedef unsigned long  int     khronos_uintptr_t;
typedef signed   long  int     khronos_ssize_t;
typedef unsigned long  int     khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef          float         khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time.  Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted).  The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years.  Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
typedef khronos_int64_t        khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true.  Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
    KHRONOS_FALSE = 0,
    KHRONOS_TRUE = 1,
    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
#ifndef __eglplatform_h_
#define __eglplatform_h_
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Platform-specific types and definitions for egl.h
* $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
*
* Adopters may modify khrplatform.h and this file to suit their platform.
* You are encouraged to submit all modifications to the Khronos group so that
* they can be included in future versions of this file.  Please submit changes
* by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
* by filing a bug against product "EGL" component "Registry".
*/
/*#include <KHR/khrplatform.h>*/
/* Macros used in EGL function prototype declarations.
*
* EGL functions should be prototyped as:
*
* EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
* typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
*
* KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
*/
#ifndef EGLAPI
#define EGLAPI KHRONOS_APICALL
#endif
#ifndef EGLAPIENTRY
#define EGLAPIENTRY  KHRONOS_APIENTRY
#endif
#define EGLAPIENTRYP EGLAPIENTRY*
/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
* are aliases of window-system-dependent types, such as X Display * or
* Windows Device Context. They must be defined in platform-specific
* code below. The EGL-prefixed versions of Native*Type are the same
* types, renamed in EGL 1.3 so all types in the API start with "EGL".
*
* Khronos STRONGLY RECOMMENDS that you use the default definitions
* provided below, since these changes affect both binary and source
* portability of applications using EGL running on different EGL
* implementations.
*/
#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <windows.h>
#if __WINRT__
#include <Unknwn.h>
typedef IUnknown * EGLNativeWindowType;
typedef IUnknown * EGLNativePixmapType;
typedef IUnknown * EGLNativeDisplayType;
#else
typedef HDC     EGLNativeDisplayType;
typedef HBITMAP EGLNativePixmapType;
typedef HWND    EGLNativeWindowType;
#endif
#elif defined(__WINSCW__) || defined(__SYMBIAN32__)  /* Symbian */
typedef int   EGLNativeDisplayType;
typedef void *EGLNativeWindowType;
typedef void *EGLNativePixmapType;
#elif defined(WL_EGL_PLATFORM)
typedef struct wl_display     *EGLNativeDisplayType;
typedef struct wl_egl_pixmap  *EGLNativePixmapType;
typedef struct wl_egl_window  *EGLNativeWindowType;
#elif defined(__GBM__)
typedef struct gbm_device  *EGLNativeDisplayType;
typedef struct gbm_bo      *EGLNativePixmapType;
typedef void               *EGLNativeWindowType;
#elif defined(__ANDROID__) /* Android */
struct ANativeWindow;
struct egl_native_pixmap_t;
typedef struct ANativeWindow        *EGLNativeWindowType;
typedef struct egl_native_pixmap_t  *EGLNativePixmapType;
typedef void                        *EGLNativeDisplayType;
#elif defined(MIR_EGL_PLATFORM)
#include <mir_toolkit/mir_client_library.h>
typedef MirEGLNativeDisplayType EGLNativeDisplayType;
typedef void                   *EGLNativePixmapType;
typedef MirEGLNativeWindowType  EGLNativeWindowType;
#elif defined(__unix__)
#ifdef MESA_EGL_NO_X11_HEADERS
typedef void            *EGLNativeDisplayType;
typedef khronos_uintptr_t EGLNativePixmapType;
typedef khronos_uintptr_t EGLNativeWindowType;
#else
/* X11 (tentative)  */
#include <X11/Xlib.h>
#include <X11/Xutil.h>
typedef Display *EGLNativeDisplayType;
typedef Pixmap   EGLNativePixmapType;
typedef Window   EGLNativeWindowType;
#endif /* MESA_EGL_NO_X11_HEADERS */
#else
#error "Platform not recognized"
#endif
/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
typedef EGLNativeDisplayType NativeDisplayType;
typedef EGLNativePixmapType  NativePixmapType;
typedef EGLNativeWindowType  NativeWindowType;
/* Define EGLint. This must be a signed integral type large enough to contain
* all legal attribute names and values passed into and out of EGL, whether
* their type is boolean, bitmask, enumerant (symbolic constant), integer,
* handle, or other.  While in general a 32-bit integer will suffice, if
* handles are 64 bit types, then EGLint should be defined as a signed 64-bit
* integer type.
*/
typedef khronos_int32_t EGLint;
#endif /* __eglplatform_h */
/* -*- mode: c; tab-width: 8; -*- */
/* vi: set sw=4 ts=8: */
/* Reference version of egl.h for EGL 1.4.
* $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
*/
/*
** Copyright (c) 2007-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
#ifndef __egl_h_
#define __egl_h_
/* All platform-dependent types and macro boilerplate (such as EGLAPI
* and EGLAPIENTRY) should go in eglplatform.h.
*/
/*#include <EGL/eglplatform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
    /* EGL Types */
    /* EGLint is defined in eglplatform.h */
    typedef unsigned int EGLBoolean;
    typedef unsigned int EGLenum;
    typedef void *EGLConfig;
    typedef void *EGLContext;
    typedef void *EGLDisplay;
    typedef void *EGLSurface;
    typedef void *EGLClientBuffer;
    /* EGL Versioning */
#define EGL_VERSION_1_0            1
#define EGL_VERSION_1_1            1
#define EGL_VERSION_1_2            1
#define EGL_VERSION_1_3            1
#define EGL_VERSION_1_4            1
    /* EGL Enumerants. Bitmasks and other exceptional cases aside, most
    * enums are assigned unique values starting at 0x3000.
    */
    /* EGL aliases */
#define EGL_FALSE            0
#define EGL_TRUE            1
    /* Out-of-band handle values */
#define EGL_DEFAULT_DISPLAY        ((EGLNativeDisplayType)0)
#define EGL_NO_CONTEXT            ((EGLContext)0)
#define EGL_NO_DISPLAY            ((EGLDisplay)0)
#define EGL_NO_SURFACE            ((EGLSurface)0)
    /* Out-of-band attribute value */
#define EGL_DONT_CARE            ((EGLint)-1)
    /* Errors / GetError return values */
#define EGL_SUCCESS            0x3000
#define EGL_NOT_INITIALIZED        0x3001
#define EGL_BAD_ACCESS            0x3002
#define EGL_BAD_ALLOC            0x3003
#define EGL_BAD_ATTRIBUTE        0x3004
#define EGL_BAD_CONFIG            0x3005
#define EGL_BAD_CONTEXT            0x3006
#define EGL_BAD_CURRENT_SURFACE        0x3007
#define EGL_BAD_DISPLAY            0x3008
#define EGL_BAD_MATCH            0x3009
#define EGL_BAD_NATIVE_PIXMAP        0x300A
#define EGL_BAD_NATIVE_WINDOW        0x300B
#define EGL_BAD_PARAMETER        0x300C
#define EGL_BAD_SURFACE            0x300D
#define EGL_CONTEXT_LOST        0x300E    /* EGL 1.1 - IMG_power_management */
    /* Reserved 0x300F-0x301F for additional errors */
    /* Config attributes */
#define EGL_BUFFER_SIZE            0x3020
#define EGL_ALPHA_SIZE            0x3021
#define EGL_BLUE_SIZE            0x3022
#define EGL_GREEN_SIZE            0x3023
#define EGL_RED_SIZE            0x3024
#define EGL_DEPTH_SIZE            0x3025
#define EGL_STENCIL_SIZE        0x3026
#define EGL_CONFIG_CAVEAT        0x3027
#define EGL_CONFIG_ID            0x3028
#define EGL_LEVEL            0x3029
#define EGL_MAX_PBUFFER_HEIGHT        0x302A
#define EGL_MAX_PBUFFER_PIXELS        0x302B
#define EGL_MAX_PBUFFER_WIDTH        0x302C
#define EGL_NATIVE_RENDERABLE        0x302D
#define EGL_NATIVE_VISUAL_ID        0x302E
#define EGL_NATIVE_VISUAL_TYPE        0x302F
#define EGL_SAMPLES            0x3031
#define EGL_SAMPLE_BUFFERS        0x3032
#define EGL_SURFACE_TYPE        0x3033
#define EGL_TRANSPARENT_TYPE        0x3034
#define EGL_TRANSPARENT_BLUE_VALUE    0x3035
#define EGL_TRANSPARENT_GREEN_VALUE    0x3036
#define EGL_TRANSPARENT_RED_VALUE    0x3037
#define EGL_NONE            0x3038    /* Attrib list terminator */
#define EGL_BIND_TO_TEXTURE_RGB        0x3039
#define EGL_BIND_TO_TEXTURE_RGBA    0x303A
#define EGL_MIN_SWAP_INTERVAL        0x303B
#define EGL_MAX_SWAP_INTERVAL        0x303C
#define EGL_LUMINANCE_SIZE        0x303D
#define EGL_ALPHA_MASK_SIZE        0x303E
#define EGL_COLOR_BUFFER_TYPE        0x303F
#define EGL_RENDERABLE_TYPE        0x3040
#define EGL_MATCH_NATIVE_PIXMAP        0x3041    /* Pseudo-attribute (not queryable) */
#define EGL_CONFORMANT            0x3042
    /* Reserved 0x3041-0x304F for additional config attributes */
    /* Config attribute values */
#define EGL_SLOW_CONFIG            0x3050    /* EGL_CONFIG_CAVEAT value */
#define EGL_NON_CONFORMANT_CONFIG    0x3051    /* EGL_CONFIG_CAVEAT value */
#define EGL_TRANSPARENT_RGB        0x3052    /* EGL_TRANSPARENT_TYPE value */
#define EGL_RGB_BUFFER            0x308E    /* EGL_COLOR_BUFFER_TYPE value */
#define EGL_LUMINANCE_BUFFER        0x308F    /* EGL_COLOR_BUFFER_TYPE value */
    /* More config attribute values, for EGL_TEXTURE_FORMAT */
#define EGL_NO_TEXTURE            0x305C
#define EGL_TEXTURE_RGB            0x305D
#define EGL_TEXTURE_RGBA        0x305E
#define EGL_TEXTURE_2D            0x305F
    /* Config attribute mask bits */
#define EGL_PBUFFER_BIT            0x0001    /* EGL_SURFACE_TYPE mask bits */
#define EGL_PIXMAP_BIT            0x0002    /* EGL_SURFACE_TYPE mask bits */
#define EGL_WINDOW_BIT            0x0004    /* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_COLORSPACE_LINEAR_BIT    0x0020    /* EGL_SURFACE_TYPE mask bits */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT    0x0040    /* EGL_SURFACE_TYPE mask bits */
#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200    /* EGL_SURFACE_TYPE mask bits */
#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400    /* EGL_SURFACE_TYPE mask bits */
#define EGL_OPENGL_ES_BIT        0x0001    /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENVG_BIT            0x0002    /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_ES2_BIT        0x0004    /* EGL_RENDERABLE_TYPE mask bits */
#define EGL_OPENGL_BIT            0x0008    /* EGL_RENDERABLE_TYPE mask bits */
    /* QueryString targets */
#define EGL_VENDOR            0x3053
#define EGL_VERSION            0x3054
#define EGL_EXTENSIONS            0x3055
#define EGL_CLIENT_APIS            0x308D
    /* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */
#define EGL_HEIGHT            0x3056
#define EGL_WIDTH            0x3057
#define EGL_LARGEST_PBUFFER        0x3058
#define EGL_TEXTURE_FORMAT        0x3080
#define EGL_TEXTURE_TARGET        0x3081
#define EGL_MIPMAP_TEXTURE        0x3082
#define EGL_MIPMAP_LEVEL        0x3083
#define EGL_RENDER_BUFFER        0x3086
#define EGL_VG_COLORSPACE        0x3087
#define EGL_VG_ALPHA_FORMAT        0x3088
#define EGL_HORIZONTAL_RESOLUTION    0x3090
#define EGL_VERTICAL_RESOLUTION        0x3091
#define EGL_PIXEL_ASPECT_RATIO        0x3092
#define EGL_SWAP_BEHAVIOR        0x3093
#define EGL_MULTISAMPLE_RESOLVE        0x3099
    /* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */
#define EGL_BACK_BUFFER            0x3084
#define EGL_SINGLE_BUFFER        0x3085
    /* OpenVG color spaces */
#define EGL_VG_COLORSPACE_sRGB        0x3089    /* EGL_VG_COLORSPACE value */
#define EGL_VG_COLORSPACE_LINEAR    0x308A    /* EGL_VG_COLORSPACE value */
    /* OpenVG alpha formats */
#define EGL_VG_ALPHA_FORMAT_NONPRE    0x308B    /* EGL_ALPHA_FORMAT value */
#define EGL_VG_ALPHA_FORMAT_PRE        0x308C    /* EGL_ALPHA_FORMAT value */
    /* Constant scale factor by which fractional display resolutions &
    * aspect ratio are scaled when queried as integer values.
    */
#define EGL_DISPLAY_SCALING        10000
    /* Unknown display resolution/aspect ratio */
#define EGL_UNKNOWN            ((EGLint)-1)
    /* Back buffer swap behaviors */
#define EGL_BUFFER_PRESERVED        0x3094    /* EGL_SWAP_BEHAVIOR value */
#define EGL_BUFFER_DESTROYED        0x3095    /* EGL_SWAP_BEHAVIOR value */
    /* CreatePbufferFromClientBuffer buffer types */
#define EGL_OPENVG_IMAGE        0x3096
    /* QueryContext targets */
#define EGL_CONTEXT_CLIENT_TYPE        0x3097
    /* CreateContext attributes */
#define EGL_CONTEXT_CLIENT_VERSION    0x3098
    /* Multisample resolution behaviors */
#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A    /* EGL_MULTISAMPLE_RESOLVE value */
#define EGL_MULTISAMPLE_RESOLVE_BOX    0x309B    /* EGL_MULTISAMPLE_RESOLVE value */
    /* BindAPI/QueryAPI targets */
#define EGL_OPENGL_ES_API        0x30A0
#define EGL_OPENVG_API            0x30A1
#define EGL_OPENGL_API            0x30A2
    /* GetCurrentSurface targets */
#define EGL_DRAW            0x3059
#define EGL_READ            0x305A
    /* WaitNative engines */
#define EGL_CORE_NATIVE_ENGINE        0x305B
    /* EGL 1.2 tokens renamed for consistency in EGL 1.3 */
#define EGL_COLORSPACE            EGL_VG_COLORSPACE
#define EGL_ALPHA_FORMAT        EGL_VG_ALPHA_FORMAT
#define EGL_COLORSPACE_sRGB        EGL_VG_COLORSPACE_sRGB
#define EGL_COLORSPACE_LINEAR        EGL_VG_COLORSPACE_LINEAR
#define EGL_ALPHA_FORMAT_NONPRE        EGL_VG_ALPHA_FORMAT_NONPRE
#define EGL_ALPHA_FORMAT_PRE        EGL_VG_ALPHA_FORMAT_PRE
    /* EGL extensions must request enum blocks from the Khronos
    * API Registrar, who maintains the enumerant registry. Submit
    * a bug in Khronos Bugzilla against task "Registry".
    */
    /* EGL Functions */
    EGLAPI EGLint EGLAPIENTRY eglGetError(void);
    EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id);
    EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
    EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy);
    EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name);
    EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs,
        EGLint config_size, EGLint *num_config);
    EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list,
        EGLConfig *configs, EGLint config_size,
        EGLint *num_config);
    EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config,
        EGLint attribute, EGLint *value);
    EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config,
        EGLNativeWindowType win,
        const EGLint *attrib_list);
    EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config,
        const EGLint *attrib_list);
    EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config,
        EGLNativePixmapType pixmap,
        const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface);
    EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface,
        EGLint attribute, EGLint *value);
    EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api);
    EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void);
    EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void);
    EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void);
    EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(
        EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
        EGLConfig config, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface,
        EGLint attribute, EGLint value);
    EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
    EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
    EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
    EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config,
        EGLContext share_context,
        const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx);
    EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw,
        EGLSurface read, EGLContext ctx);
    EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void);
    EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw);
    EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void);
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx,
        EGLint attribute, EGLint *value);
    EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void);
    EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine);
    EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface);
    EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface,
        EGLNativePixmapType target);
    /* This is a generic function pointer type, whose name indicates it must
    * be cast to the proper type *and calling convention* before use.
    */
    typedef void(*__eglMustCastToProperFunctionPointerType)(void);
    /* Now, define eglGetProcAddress using the generic function ptr. type */
    EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY
        eglGetProcAddress(const char *procname);
#ifdef __cplusplus
}
#endif
#endif /* __egl_h_ */
#ifndef __eglext_h_
#define __eglext_h_
#ifdef __cplusplus
extern "C" {
#endif
    /*
    ** Copyright (c) 2007-2013 The Khronos Group Inc.
    **
    ** Permission is hereby granted, free of charge, to any person obtaining a
    ** copy of this software and/or associated documentation files (the
    ** "Materials"), to deal in the Materials without restriction, including
    ** without limitation the rights to use, copy, modify, merge, publish,
    ** distribute, sublicense, and/or sell copies of the Materials, and to
    ** permit persons to whom the Materials are furnished to do so, subject to
    ** the following conditions:
    **
    ** The above copyright notice and this permission notice shall be included
    ** in all copies or substantial portions of the Materials.
    **
    ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
    ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
    ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
    ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
    ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
    ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
    ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
    */
/* #include <EGL/eglplatform.h> */
    /*************************************************************/
    /* Header file version number */
    /* Current version at http://www.khronos.org/registry/egl/ */
    /* $Revision: 21254 $ on $Date: 2013-04-25 03:11:55 -0700 (Thu, 25 Apr 2013) $ */
#define EGL_EGLEXT_VERSION 16
#ifndef EGL_KHR_config_attribs
#define EGL_KHR_config_attribs 1
#define EGL_CONFORMANT_KHR            0x3042    /* EGLConfig attribute */
#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR    0x0020    /* EGL_SURFACE_TYPE bitfield */
#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR        0x0040    /* EGL_SURFACE_TYPE bitfield */
#endif
#ifndef EGL_KHR_lock_surface
#define EGL_KHR_lock_surface 1
#define EGL_READ_SURFACE_BIT_KHR        0x0001    /* EGL_LOCK_USAGE_HINT_KHR bitfield */
#define EGL_WRITE_SURFACE_BIT_KHR        0x0002    /* EGL_LOCK_USAGE_HINT_KHR bitfield */
#define EGL_LOCK_SURFACE_BIT_KHR        0x0080    /* EGL_SURFACE_TYPE bitfield */
#define EGL_OPTIMAL_FORMAT_BIT_KHR        0x0100    /* EGL_SURFACE_TYPE bitfield */
#define EGL_MATCH_FORMAT_KHR            0x3043    /* EGLConfig attribute */
#define EGL_FORMAT_RGB_565_EXACT_KHR        0x30C0    /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGB_565_KHR            0x30C1    /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGBA_8888_EXACT_KHR        0x30C2    /* EGL_MATCH_FORMAT_KHR value */
#define EGL_FORMAT_RGBA_8888_KHR        0x30C3    /* EGL_MATCH_FORMAT_KHR value */
#define EGL_MAP_PRESERVE_PIXELS_KHR        0x30C4    /* eglLockSurfaceKHR attribute */
#define EGL_LOCK_USAGE_HINT_KHR            0x30C5    /* eglLockSurfaceKHR attribute */
#define EGL_BITMAP_POINTER_KHR            0x30C6    /* eglQuerySurface attribute */
#define EGL_BITMAP_PITCH_KHR            0x30C7    /* eglQuerySurface attribute */
#define EGL_BITMAP_ORIGIN_KHR            0x30C8    /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR        0x30C9    /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR    0x30CA    /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR    0x30CB    /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR    0x30CC    /* eglQuerySurface attribute */
#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR    0x30CD    /* eglQuerySurface attribute */
#define EGL_LOWER_LEFT_KHR            0x30CE    /* EGL_BITMAP_ORIGIN_KHR value */
#define EGL_UPPER_LEFT_KHR            0x30CF    /* EGL_BITMAP_ORIGIN_KHR value */
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
#endif
#ifndef EGL_KHR_image
#define EGL_KHR_image 1
#define EGL_NATIVE_PIXMAP_KHR            0x30B0    /* eglCreateImageKHR target */
    typedef void *EGLImageKHR;
#define EGL_NO_IMAGE_KHR            ((EGLImageKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
#endif
#ifndef EGL_KHR_vg_parent_image
#define EGL_KHR_vg_parent_image 1
#define EGL_VG_PARENT_IMAGE_KHR            0x30BA    /* eglCreateImageKHR target */
#endif
#ifndef EGL_KHR_gl_texture_2D_image
#define EGL_KHR_gl_texture_2D_image 1
#define EGL_GL_TEXTURE_2D_KHR            0x30B1    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_LEVEL_KHR        0x30BC    /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_gl_texture_cubemap_image
#define EGL_KHR_gl_texture_cubemap_image 1
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR    0x30B3    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR    0x30B4    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR    0x30B5    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR    0x30B6    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR    0x30B7    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR    0x30B8    /* eglCreateImageKHR target */
#endif
#ifndef EGL_KHR_gl_texture_3D_image
#define EGL_KHR_gl_texture_3D_image 1
#define EGL_GL_TEXTURE_3D_KHR            0x30B2    /* eglCreateImageKHR target */
#define EGL_GL_TEXTURE_ZOFFSET_KHR        0x30BD    /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_gl_renderbuffer_image
#define EGL_KHR_gl_renderbuffer_image 1
#define EGL_GL_RENDERBUFFER_KHR            0x30B9    /* eglCreateImageKHR target */
#endif
#if KHRONOS_SUPPORT_INT64   /* EGLTimeKHR requires 64-bit uint support */
#ifndef EGL_KHR_reusable_sync
#define EGL_KHR_reusable_sync 1
    typedef void* EGLSyncKHR;
    typedef khronos_utime_nanoseconds_t EGLTimeKHR;
#define EGL_SYNC_STATUS_KHR            0x30F1
#define EGL_SIGNALED_KHR            0x30F2
#define EGL_UNSIGNALED_KHR            0x30F3
#define EGL_TIMEOUT_EXPIRED_KHR            0x30F5
#define EGL_CONDITION_SATISFIED_KHR        0x30F6
#define EGL_SYNC_TYPE_KHR            0x30F7
#define EGL_SYNC_REUSABLE_KHR            0x30FA
#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR        0x0001    /* eglClientWaitSyncKHR <flags> bitfield */
#define EGL_FOREVER_KHR                0xFFFFFFFFFFFFFFFFull
#define EGL_NO_SYNC_KHR                ((EGLSyncKHR)0)
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync);
    EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
    EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
    EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLSyncKHR(EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
    typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
#endif
#endif
#ifndef EGL_KHR_image_base
#define EGL_KHR_image_base 1
    /* Most interfaces defined by EGL_KHR_image_pixmap above */
#define EGL_IMAGE_PRESERVED_KHR            0x30D2    /* eglCreateImageKHR attribute */
#endif
#ifndef EGL_KHR_image_pixmap
#define EGL_KHR_image_pixmap 1
    /* Interfaces defined by EGL_KHR_image above */
#endif
#ifndef EGL_IMG_context_priority
#define EGL_IMG_context_priority 1
#define EGL_CONTEXT_PRIORITY_LEVEL_IMG        0x3100
#define EGL_CONTEXT_PRIORITY_HIGH_IMG        0x3101
#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG        0x3102
#define EGL_CONTEXT_PRIORITY_LOW_IMG        0x3103
#endif
#ifndef EGL_KHR_lock_surface2
#define EGL_KHR_lock_surface2 1
#define EGL_BITMAP_PIXEL_SIZE_KHR        0x3110
#endif
#ifndef EGL_NV_coverage_sample
#define EGL_NV_coverage_sample 1
#define EGL_COVERAGE_BUFFERS_NV            0x30E0
#define EGL_COVERAGE_SAMPLES_NV            0x30E1
#endif
#ifndef EGL_NV_depth_nonlinear
#define EGL_NV_depth_nonlinear 1
#define EGL_DEPTH_ENCODING_NV            0x30E2
#define EGL_DEPTH_ENCODING_NONE_NV 0
#define EGL_DEPTH_ENCODING_NONLINEAR_NV        0x30E3
#endif
#if KHRONOS_SUPPORT_INT64   /* EGLTimeNV requires 64-bit uint support */
#ifndef EGL_NV_sync
#define EGL_NV_sync 1
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV    0x30E6
#define EGL_SYNC_STATUS_NV            0x30E7
#define EGL_SIGNALED_NV                0x30E8
#define EGL_UNSIGNALED_NV            0x30E9
#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV        0x0001
#define EGL_FOREVER_NV                0xFFFFFFFFFFFFFFFFull
#define EGL_ALREADY_SIGNALED_NV            0x30EA
#define EGL_TIMEOUT_EXPIRED_NV            0x30EB
#define EGL_CONDITION_SATISFIED_NV        0x30EC
#define EGL_SYNC_TYPE_NV            0x30ED
#define EGL_SYNC_CONDITION_NV            0x30EE
#define EGL_SYNC_FENCE_NV            0x30EF
#define EGL_NO_SYNC_NV                ((EGLSyncNV)0)
    typedef void* EGLSyncNV;
    typedef khronos_utime_nanoseconds_t EGLTimeNV;
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV(EGLSyncNV sync);
    EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV(EGLSyncNV sync);
    EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV(EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
    EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV(EGLSyncNV sync, EGLenum mode);
    EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV(EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLSyncNV(EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
    typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
#endif
#endif
#if KHRONOS_SUPPORT_INT64   /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */
#ifndef EGL_KHR_fence_sync
#define EGL_KHR_fence_sync 1
    /* Reuses most tokens and entry points from EGL_KHR_reusable_sync */
#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR    0x30F0
#define EGL_SYNC_CONDITION_KHR            0x30F8
#define EGL_SYNC_FENCE_KHR            0x30F9
#endif
#endif
#ifndef EGL_HI_clientpixmap
#define EGL_HI_clientpixmap 1
    /* Surface Attribute */
#define EGL_CLIENT_PIXMAP_POINTER_HI        0x8F74
    /*
    * Structure representing a client pixmap
    * (pixmap's data is in client-space memory).
    */
    struct EGLClientPixmapHI
    {
        void*        pData;
        EGLint        iWidth;
        EGLint        iHeight;
        EGLint        iStride;
    };
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap);
#endif    /* EGL_HI_clientpixmap */
#ifndef EGL_HI_colorformats
#define EGL_HI_colorformats 1
    /* Config Attribute */
#define EGL_COLOR_FORMAT_HI            0x8F70
    /* Color Formats */
#define EGL_COLOR_RGB_HI            0x8F71
#define EGL_COLOR_RGBA_HI            0x8F72
#define EGL_COLOR_ARGB_HI            0x8F73
#endif /* EGL_HI_colorformats */
#ifndef EGL_MESA_drm_image
#define EGL_MESA_drm_image 1
#define EGL_DRM_BUFFER_FORMAT_MESA        0x31D0        /* CreateDRMImageMESA attribute */
#define EGL_DRM_BUFFER_USE_MESA            0x31D1        /* CreateDRMImageMESA attribute */
#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA    0x31D2        /* EGL_IMAGE_FORMAT_MESA attribute value */
#define EGL_DRM_BUFFER_MESA            0x31D3        /* eglCreateImageKHR target */
#define EGL_DRM_BUFFER_STRIDE_MESA        0x31D4
#define EGL_DRM_BUFFER_USE_SCANOUT_MESA        0x00000001  /* EGL_DRM_BUFFER_USE_MESA bits */
#define EGL_DRM_BUFFER_USE_SHARE_MESA        0x00000002  /* EGL_DRM_BUFFER_USE_MESA bits */
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
#endif
#ifndef EGL_NV_post_sub_buffer
#define EGL_NV_post_sub_buffer 1
#define EGL_POST_SUB_BUFFER_SUPPORTED_NV    0x30BE
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
#endif
#ifndef EGL_ANGLE_query_surface_pointer
#define EGL_ANGLE_query_surface_pointer 1
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
#endif
#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE    0x3200
#endif
#ifndef EGL_NV_coverage_sample_resolve
#define EGL_NV_coverage_sample_resolve 1
#define EGL_COVERAGE_SAMPLE_RESOLVE_NV        0x3131
#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV    0x3132
#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV    0x3133
#endif
#if KHRONOS_SUPPORT_INT64   /* EGLuint64NV requires 64-bit uint support */
#ifndef EGL_NV_system_time
#define EGL_NV_system_time 1
    typedef khronos_utime_nanoseconds_t EGLuint64NV;
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void);
    EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
    typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
#endif
#endif
#if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */
#ifndef EGL_KHR_stream
#define EGL_KHR_stream 1
    typedef void* EGLStreamKHR;
    typedef khronos_uint64_t EGLuint64KHR;
#define EGL_NO_STREAM_KHR            ((EGLStreamKHR)0)
#define EGL_CONSUMER_LATENCY_USEC_KHR        0x3210
#define EGL_PRODUCER_FRAME_KHR            0x3212
#define EGL_CONSUMER_FRAME_KHR            0x3213
#define EGL_STREAM_STATE_KHR            0x3214
#define EGL_STREAM_STATE_CREATED_KHR        0x3215
#define EGL_STREAM_STATE_CONNECTING_KHR        0x3216
#define EGL_STREAM_STATE_EMPTY_KHR        0x3217
#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR    0x3218
#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR    0x3219
#define EGL_STREAM_STATE_DISCONNECTED_KHR    0x321A
#define EGL_BAD_STREAM_KHR            0x321B
#define EGL_BAD_STATE_KHR            0x321C
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
    EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
    EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_consumer_gltexture
#define EGL_KHR_stream_consumer_gltexture 1
#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR    0x321E
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream);
    EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
    EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_producer_eglsurface
#define EGL_KHR_stream_producer_eglsurface 1
#define EGL_STREAM_BIT_KHR            0x0800
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_producer_aldatalocator
#define EGL_KHR_stream_producer_aldatalocator 1
#endif
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_fifo
#define EGL_KHR_stream_fifo 1
    /* reuse EGLTimeKHR */
#define EGL_STREAM_FIFO_LENGTH_KHR        0x31FC
#define EGL_STREAM_TIME_NOW_KHR            0x31FD
#define EGL_STREAM_TIME_CONSUMER_KHR        0x31FE
#define EGL_STREAM_TIME_PRODUCER_KHR        0x31FF
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
#endif
#endif
#ifndef EGL_EXT_create_context_robustness
#define EGL_EXT_create_context_robustness 1
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT    0x30BF
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
#define EGL_NO_RESET_NOTIFICATION_EXT        0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_EXT        0x31BF
#endif
#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
#define EGL_ANGLE_d3d_share_handle_client_buffer 1
    /* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */
#endif
#ifndef EGL_KHR_create_context
#define EGL_KHR_create_context 1
#define EGL_CONTEXT_MAJOR_VERSION_KHR                EGL_CONTEXT_CLIENT_VERSION
#define EGL_CONTEXT_MINOR_VERSION_KHR                0x30FB
#define EGL_CONTEXT_FLAGS_KHR                    0x30FC
#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR            0x30FD
#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR  0x31BD
#define EGL_NO_RESET_NOTIFICATION_KHR                0x31BE
#define EGL_LOSE_CONTEXT_ON_RESET_KHR                0x31BF
#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR            0x00000001
#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR        0x00000002
#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR        0x00000004
#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR            0x00000001
#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR    0x00000002
#define EGL_OPENGL_ES3_BIT_KHR                    0x00000040
#endif
#ifndef EGL_KHR_surfaceless_context
#define EGL_KHR_surfaceless_context 1
    /* No tokens/entry points, just relaxes an error condition */
#endif
#ifdef EGL_KHR_stream /* Requires KHR_stream extension */
#ifndef EGL_KHR_stream_cross_process_fd
#define EGL_KHR_stream_cross_process_fd 1
    typedef int EGLNativeFileDescriptorKHR;
#define EGL_NO_FILE_DESCRIPTOR_KHR        ((EGLNativeFileDescriptorKHR)(-1))
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream);
    EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLNativeFileDescriptorKHR(EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream);
    typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
#endif
#endif
#ifndef EGL_EXT_multiview_window
#define EGL_EXT_multiview_window 1
#define EGL_MULTIVIEW_VIEW_COUNT_EXT        0x3134
#endif
#ifndef EGL_KHR_wait_sync
#define EGL_KHR_wait_sync 1
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLint(EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
#endif
#ifndef EGL_NV_post_convert_rounding
#define EGL_NV_post_convert_rounding 1
    /* No tokens or entry points, just relaxes behavior of SwapBuffers */
#endif
#ifndef EGL_NV_native_query
#define EGL_NV_native_query 1
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV(EGLDisplay dpy, EGLNativeDisplayType* display_id);
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);
    EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
#endif
#ifndef EGL_NV_3dvision_surface
#define EGL_NV_3dvision_surface 1
#define EGL_AUTO_STEREO_NV            0x3136
#endif
#ifndef EGL_ANDROID_framebuffer_target
#define EGL_ANDROID_framebuffer_target 1
#define EGL_FRAMEBUFFER_TARGET_ANDROID        0x3147
#endif
#ifndef EGL_ANDROID_blob_cache
#define EGL_ANDROID_blob_cache 1
    typedef khronos_ssize_t EGLsizeiANDROID;
    typedef void(*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
    typedef EGLsizeiANDROID(*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
#endif
#ifndef EGL_ANDROID_image_native_buffer
#define EGL_ANDROID_image_native_buffer 1
#define EGL_NATIVE_BUFFER_ANDROID        0x3140
#endif
#ifndef EGL_ANDROID_native_fence_sync
#define EGL_ANDROID_native_fence_sync 1
#define EGL_SYNC_NATIVE_FENCE_ANDROID        0x3144
#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID    0x3145
#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID    0x3146
#define EGL_NO_NATIVE_FENCE_FD_ANDROID        -1
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSyncKHR);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLint(EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR);
#endif
#ifndef EGL_ANDROID_recordable
#define EGL_ANDROID_recordable 1
#define EGL_RECORDABLE_ANDROID            0x3142
#endif
#ifndef EGL_EXT_buffer_age
#define EGL_EXT_buffer_age 1
#define EGL_BUFFER_AGE_EXT            0x313D
#endif
#ifndef EGL_EXT_image_dma_buf_import
#define EGL_EXT_image_dma_buf_import 1
#define EGL_LINUX_DMA_BUF_EXT            0x3270
#define EGL_LINUX_DRM_FOURCC_EXT        0x3271
#define EGL_DMA_BUF_PLANE0_FD_EXT        0x3272
#define EGL_DMA_BUF_PLANE0_OFFSET_EXT        0x3273
#define EGL_DMA_BUF_PLANE0_PITCH_EXT        0x3274
#define EGL_DMA_BUF_PLANE1_FD_EXT        0x3275
#define EGL_DMA_BUF_PLANE1_OFFSET_EXT        0x3276
#define EGL_DMA_BUF_PLANE1_PITCH_EXT        0x3277
#define EGL_DMA_BUF_PLANE2_FD_EXT        0x3278
#define EGL_DMA_BUF_PLANE2_OFFSET_EXT        0x3279
#define EGL_DMA_BUF_PLANE2_PITCH_EXT        0x327A
#define EGL_YUV_COLOR_SPACE_HINT_EXT        0x327B
#define EGL_SAMPLE_RANGE_HINT_EXT        0x327C
#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
#define EGL_ITU_REC601_EXT            0x327F
#define EGL_ITU_REC709_EXT            0x3280
#define EGL_ITU_REC2020_EXT            0x3281
#define EGL_YUV_FULL_RANGE_EXT            0x3282
#define EGL_YUV_NARROW_RANGE_EXT        0x3283
#define EGL_YUV_CHROMA_SITING_0_EXT        0x3284
#define EGL_YUV_CHROMA_SITING_0_5_EXT        0x3285
#endif
#ifndef EGL_ARM_pixmap_multisample_discard
#define EGL_ARM_pixmap_multisample_discard 1
#define EGL_DISCARD_SAMPLES_ARM            0x3286
#endif
#ifndef EGL_EXT_swap_buffers_with_damage
#define EGL_EXT_swap_buffers_with_damage 1
#ifdef EGL_EGLEXT_PROTOTYPES
    EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif /* EGL_EGLEXT_PROTOTYPES */
    typedef EGLBoolean(EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
#endif
/* #include <EGL/eglmesaext.h> */
#ifdef __cplusplus
}
#endif
#endif /* __eglext_h_ */
#endif /* _MSC_VER */
include/SDL2/SDL_error.h
@@ -38,7 +38,7 @@
/* Public functions */
/* SDL_SetError() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_SetError(const char *fmt, ...);
extern DECLSPEC int SDLCALL SDL_SetError(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
extern DECLSPEC const char *SDLCALL SDL_GetError(void);
extern DECLSPEC void SDLCALL SDL_ClearError(void);
include/SDL2/SDL_events.h
@@ -59,7 +59,7 @@
    /* Application events */
    SDL_QUIT           = 0x100, /**< User-requested quit */
    /* These application events have special meaning on iOS, see README-ios.txt for details */
    /* These application events have special meaning on iOS, see README-ios.md for details */
    SDL_APP_TERMINATING,        /**< The application is being terminated by the OS
                                     Called on iOS in applicationWillTerminate()
                                     Called on Android in onDestroy()
@@ -135,7 +135,8 @@
    SDL_DROPFILE        = 0x1000, /**< The system requests a file open */
    /* Render events */
    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */
    SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */
    SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */
    /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use,
     *  and should be allocated with SDL_RegisterEvents()
@@ -259,6 +260,7 @@
    Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */
    Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */
    Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */
    Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
} SDL_MouseWheelEvent;
/**
@@ -583,6 +585,9 @@
/**
 *  This function clears events from the event queue
 *  This function only affects currently queued events. If you want to make
 *  sure that all pending OS events are flushed, you can call SDL_PumpEvents()
 *  on the main thread immediately before the flush call.
 */
extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType);
include/SDL2/SDL_filesystem.h
@@ -131,6 +131,6 @@
#endif
#include "close_code.h"
#endif /* _SDL_system_h */
#endif /* _SDL_filesystem_h */
/* vi: set ts=4 sw=4 expandtab: */
include/SDL2/SDL_gamecontroller.h
@@ -43,7 +43,7 @@
 *  \file SDL_gamecontroller.h
 *
 *  In order to use these functions, SDL_Init() must have been called
 *  with the ::SDL_INIT_JOYSTICK flag.  This causes SDL to scan the system
 *  with the ::SDL_INIT_GAMECONTROLLER flag.  This causes SDL to scan the system
 *  for game controllers, and load appropriate drivers.
 *
 *  If you would like to receive controller updates while the application
include/SDL2/SDL_haptic.h
@@ -347,6 +347,9 @@
/**
 *  \brief Structure that represents a haptic direction.
 *
 *  This is the direction where the force comes from,
 *  instead of the direction in which the force is exerted.
 *
 *  Directions can be specified by:
 *   - ::SDL_HAPTIC_POLAR : Specified by polar coordinates.
 *   - ::SDL_HAPTIC_CARTESIAN : Specified by cartesian coordinates.
@@ -370,7 +373,7 @@
                         ^
                         |
                         |
    (1,0)  West <----[ HAPTIC ]----> East (-1,0)
   (-1,0)  West <----[ HAPTIC ]----> East (1,0)
                         |
                         |
                         v
@@ -395,9 +398,9 @@
 *  (X axis, Y axis and Z axis (with 3 axes)).  ::SDL_HAPTIC_CARTESIAN uses
 *  the first three \c dir parameters.  The cardinal directions would be:
 *   - North:  0,-1, 0
 *   - East:  -1, 0, 0
 *   - East:   1, 0, 0
 *   - South:  0, 1, 0
 *   - West:   1, 0, 0
 *   - West:  -1, 0, 0
 *
 *  The Z axis represents the height of the effect if supported, otherwise
 *  it's unused.  In cartesian encoding (1, 2) would be the same as (2, 4), you
@@ -492,7 +495,7 @@
 *  over time.  The type determines the shape of the wave and the parameters
 *  determine the dimensions of the wave.
 *
 *  Phase is given by hundredth of a cycle meaning that giving the phase a value
 *  Phase is given by hundredth of a degree meaning that giving the phase a value
 *  of 9000 will displace it 25% of its period.  Here are sample values:
 *   -     0: No phase displacement.
 *   -  9000: Displaced 25% of its period.
@@ -553,9 +556,9 @@
    /* Periodic */
    Uint16 period;      /**< Period of the wave. */
    Sint16 magnitude;   /**< Peak value. */
    Sint16 magnitude;   /**< Peak value; if negative, equivalent to 180 degrees extra phase shift. */
    Sint16 offset;      /**< Mean value of the wave. */
    Uint16 phase;       /**< Horizontal shift given by hundredth of a cycle. */
    Uint16 phase;       /**< Positive phase shift given by hundredth of a degree. */
    /* Envelope */
    Uint16 attack_length;   /**< Duration of the attack. */
@@ -604,11 +607,11 @@
    Uint16 interval;        /**< How soon it can be triggered again after button. */
    /* Condition */
    Uint16 right_sat[3];    /**< Level when joystick is to the positive side. */
    Uint16 left_sat[3];     /**< Level when joystick is to the negative side. */
    Uint16 right_sat[3];    /**< Level when joystick is to the positive side; max 0xFFFF. */
    Uint16 left_sat[3];     /**< Level when joystick is to the negative side; max 0xFFFF. */
    Sint16 right_coeff[3];  /**< How fast to increase the force towards the positive side. */
    Sint16 left_coeff[3];   /**< How fast to increase the force towards the negative side. */
    Uint16 deadband[3];     /**< Size of the dead zone. */
    Uint16 deadband[3];     /**< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered. */
    Sint16 center[3];       /**< Position of the dead zone. */
} SDL_HapticCondition;
@@ -1148,7 +1151,7 @@
 *
 *  Call to unpause after SDL_HapticPause().
 *
 *  \param haptic Haptic device to pause.
 *  \param haptic Haptic device to unpause.
 *  \return 0 on success or -1 on error.
 *
 *  \sa SDL_HapticPause
include/SDL2/SDL_hints.h
@@ -116,7 +116,7 @@
 *
 *  By default, SDL does not use Direct3D Debug Layer.
 */
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_HINT_RENDER_DIRECT3D11_DEBUG"
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG    "SDL_RENDER_DIRECT3D11_DEBUG"
/**
 *  \brief  A variable controlling the scaling quality
@@ -184,6 +184,28 @@
 *  By default SDL will not use XRandR because of window manager issues.
 */
#define SDL_HINT_VIDEO_X11_XRANDR           "SDL_VIDEO_X11_XRANDR"
/**
 *  \brief  A variable controlling whether the window frame and title bar are interactive when the cursor is hidden
 *
 *  This variable can be set to the following values:
 *    "0"       - The window frame is not interactive when the cursor is hidden (no move, resize, etc)
 *    "1"       - The window frame is interactive when the cursor is hidden
 *
 *  By default SDL will allow interaction with the window frame when the cursor is hidden
 */
#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN    "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
/**
 *  \brief  A variable controlling whether the windows message loop is processed by SDL
 *
 *  This variable can be set to the following values:
 *    "0"       - The window message loop is not run
 *    "1"       - The window message loop is processed in SDL_PumpEvents()
 *
 *  By default SDL will process the windows message loop
 */
#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
/**
 *  \brief  A variable controlling whether grabbing input grabs the keyboard
@@ -260,6 +282,16 @@
/**
 *  \brief  A variable that causes SDL to use the old axis and button mapping for XInput devices.
 *
 *  This hint is for backwards compatibility only and will be removed in SDL 2.1
 *
 *  The default value is "0".  This hint must be set before SDL_Init()
 */
#define SDL_HINT_XINPUT_USE_OLD_JOYSTICK_MAPPING "SDL_XINPUT_USE_OLD_JOYSTICK_MAPPING"
/**
 *  \brief  A variable that lets you manually hint extra gamecontroller db entries
 *
 *  The variable should be newline delimited rows of gamecontroller config data, see SDL_gamecontroller.h
@@ -285,7 +317,7 @@
/**
 *  \brief If set to 0 then never set the top most bit on a SDL Window, even if the video mode expects it.
 *  \brief If set to "0" then never set the top most bit on a SDL Window, even if the video mode expects it.
 *      This is a debugging aid for developers and not expected to be used by end users. The default is "1"
 *
 *  This variable can be set to the following values:
@@ -319,7 +351,7 @@
/**
 *  \brief A variable that determines whether ctrl+click should generate a right-click event on Mac
 *
 *
 *  If present, holding ctrl while left clicking will generate a right click
 *  event when on Mac.
 */
@@ -360,7 +392,7 @@
*/
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT    "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
/*
/**
 *  \brief A URL to a WinRT app's privacy policy
 *
 *  All network-enabled WinRT apps must make a privacy policy available to its
@@ -384,13 +416,13 @@
 *  will not get used on that platform.  Network-enabled phone apps should display
 *  their privacy policy through some other, in-app means.
 */
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_HINT_WINRT_PRIVACY_POLICY_URL"
#define SDL_HINT_WINRT_PRIVACY_POLICY_URL "SDL_WINRT_PRIVACY_POLICY_URL"
/** \brief Label text for a WinRT app's privacy policy link
 *
 *  Network-enabled WinRT apps must include a privacy policy.  On Windows 8, 8.1, and RT,
 *  Microsoft mandates that this policy be available via the Windows Settings charm.
 *  SDL provides code to add a link there, with it's label text being set via the
 *  SDL provides code to add a link there, with its label text being set via the
 *  optional hint, SDL_HINT_WINRT_PRIVACY_POLICY_LABEL.
 *
 *  Please note that a privacy policy's contents are not set via this hint.  A separate
@@ -405,16 +437,59 @@
 *  For additional information on linking to a privacy policy, see the documentation for
 *  SDL_HINT_WINRT_PRIVACY_POLICY_URL.
 */
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_HINT_WINRT_PRIVACY_POLICY_LABEL"
#define SDL_HINT_WINRT_PRIVACY_POLICY_LABEL "SDL_WINRT_PRIVACY_POLICY_LABEL"
/** \brief If set to 1, back button press events on Windows Phone 8+ will be marked as handled.
/** \brief Allows back-button-press events on Windows Phone to be marked as handled
 *
 *  TODO, WinRT: document SDL_HINT_WINRT_HANDLE_BACK_BUTTON need and use
 *  For now, more details on why this is needed can be found at the
 *  beginning of the following web page:
 *  Windows Phone devices typically feature a Back button.  When pressed,
 *  the OS will emit back-button-press events, which apps are expected to
 *  handle in an appropriate manner.  If apps do not explicitly mark these
 *  events as 'Handled', then the OS will invoke its default behavior for
 *  unhandled back-button-press events, which on Windows Phone 8 and 8.1 is to
 *  terminate the app (and attempt to switch to the previous app, or to the
 *  device's home screen).
 *
 *  Setting the SDL_HINT_WINRT_HANDLE_BACK_BUTTON hint to "1" will cause SDL
 *  to mark back-button-press events as Handled, if and when one is sent to
 *  the app.
 *
 *  Internally, Windows Phone sends back button events as parameters to
 *  special back-button-press callback functions.  Apps that need to respond
 *  to back-button-press events are expected to register one or more
 *  callback functions for such, shortly after being launched (during the
 *  app's initialization phase).  After the back button is pressed, the OS
 *  will invoke these callbacks.  If the app's callback(s) do not explicitly
 *  mark the event as handled by the time they return, or if the app never
 *  registers one of these callback, the OS will consider the event
 *  un-handled, and it will apply its default back button behavior (terminate
 *  the app).
 *
 *  SDL registers its own back-button-press callback with the Windows Phone
 *  OS.  This callback will emit a pair of SDL key-press events (SDL_KEYDOWN
 *  and SDL_KEYUP), each with a scancode of SDL_SCANCODE_AC_BACK, after which
 *  it will check the contents of the hint, SDL_HINT_WINRT_HANDLE_BACK_BUTTON.
 *  If the hint's value is set to "1", the back button event's Handled
 *  property will get set to 'true'.  If the hint's value is set to something
 *  else, or if it is unset, SDL will leave the event's Handled property
 *  alone.  (By default, the OS sets this property to 'false', to note.)
 *
 *  SDL apps can either set SDL_HINT_WINRT_HANDLE_BACK_BUTTON well before a
 *  back button is pressed, or can set it in direct-response to a back button
 *  being pressed.
 *
 *  In order to get notified when a back button is pressed, SDL apps should
 *  register a callback function with SDL_AddEventWatch(), and have it listen
 *  for SDL_KEYDOWN events that have a scancode of SDL_SCANCODE_AC_BACK.
 *  (Alternatively, SDL_KEYUP events can be listened-for.  Listening for
 *  either event type is suitable.)  Any value of SDL_HINT_WINRT_HANDLE_BACK_BUTTON
 *  set by such a callback, will be applied to the OS' current
 *  back-button-press event.
 *
 *  More details on back button behavior in Windows Phone apps can be found
 *  at the following page, on Microsoft's developer site:
 *  http://msdn.microsoft.com/en-us/library/windowsphone/develop/jj247550(v=vs.105).aspx
 */
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_HINT_WINRT_HANDLE_BACK_BUTTON"
#define SDL_HINT_WINRT_HANDLE_BACK_BUTTON "SDL_WINRT_HANDLE_BACK_BUTTON"
/**
 *  \brief  A variable that dictates policy for fullscreen Spaces on Mac OS X.
@@ -427,7 +502,7 @@
 *                button on their titlebars).
 *    "1"       - Enable Spaces support (FULLSCREEN_DESKTOP will use them and
 *                SDL_WINDOW_RESIZABLE windows will offer the "fullscreen"
 *                button on their titlebars.
 *                button on their titlebars).
 *
 *  The default value is "1". Spaces are disabled regardless of this hint if
 *   the OS isn't at least Mac OS X Lion (10.7). This hint must be set before
@@ -435,6 +510,41 @@
 */
#define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES    "SDL_VIDEO_MAC_FULLSCREEN_SPACES"
/**
 * \brief Android APK expansion main file version. Should be a string number like "1", "2" etc.
 */
#define SDL_HINT_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_MAIN_FILE_VERSION"
/**
 * \brief Android APK expansion patch file version. Should be a string number like "1", "2" etc.
 */
#define SDL_HINT_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION "SDL_ANDROID_APK_EXPANSION_PATCH_FILE_VERSION"
/**
 * \brief A variable to control whether certain IMEs should handle text editing internally instead of sending SDL_TEXTEDITING events.
 *
 * The variable can be set to the following values:
 *   "0"       - SDL_TEXTEDITING events are sent, and it is the application's
 *               responsibility to render the text from these events and
 *               differentiate it somehow from committed text. (default)
 *   "1"       - If supported by the IME then SDL_TEXTEDITING events are not sent,
 *               and text that is being composed will be rendered in its own UI.
 */
#define SDL_HINT_IME_INTERNAL_EDITING "SDL_IME_INTERNAL_EDITING"
/**
 *  \brief override the binding element for keyboard inputs for Emscripten builds
 *
 * This hint only applies to the emscripten platform
 *
 * The variable can be one of
 *    "#window"      - The javascript window object (this is the default)
 *    "#document"    - The javascript document object
 *    "#screen"      - the javascript window.screen object
 *    "#canvas"      - the WebGL canvas element
 *    any other string without a leading # sign applies to the element on the page with that ID.
 */
#define SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT   "SDL_EMSCRIPTEN_KEYBOARD_ELEMENT"
/**
 *  \brief  An enumeration of hint priorities
include/SDL2/SDL_joystick.h
@@ -87,7 +87,7 @@
/**
 *  Open a joystick for use.
 *  The index passed as an argument refers tothe N'th joystick on the system.
 *  The index passed as an argument refers to the N'th joystick on the system.
 *  This index is the value which will identify this joystick in future joystick
 *  events.
 *
include/SDL2/SDL_log.h
@@ -137,44 +137,44 @@
/**
 *  \brief Log a message with SDL_LOG_CATEGORY_APPLICATION and SDL_LOG_PRIORITY_INFO
 */
extern DECLSPEC void SDLCALL SDL_Log(const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_Log(SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(1);
/**
 *  \brief Log a message with SDL_LOG_PRIORITY_VERBOSE
 */
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_LogVerbose(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
 *  \brief Log a message with SDL_LOG_PRIORITY_DEBUG
 */
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_LogDebug(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
 *  \brief Log a message with SDL_LOG_PRIORITY_INFO
 */
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_LogInfo(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
 *  \brief Log a message with SDL_LOG_PRIORITY_WARN
 */
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_LogWarn(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
 *  \brief Log a message with SDL_LOG_PRIORITY_ERROR
 */
extern DECLSPEC void SDLCALL SDL_LogError(int category, const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_LogError(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
 *  \brief Log a message with SDL_LOG_PRIORITY_CRITICAL
 */
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, const char *fmt, ...);
extern DECLSPEC void SDLCALL SDL_LogCritical(int category, SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(2);
/**
 *  \brief Log a message with the specified category and priority.
 */
extern DECLSPEC void SDLCALL SDL_LogMessage(int category,
                                            SDL_LogPriority priority,
                                            const char *fmt, ...);
                                            SDL_PRINTF_FORMAT_STRING const char *fmt, ...) SDL_PRINTF_VARARG_FUNC(3);
/**
 *  \brief Log a message with the specified category and priority.
include/SDL2/SDL_main.h
@@ -67,6 +67,15 @@
 */
#define SDL_MAIN_NEEDED
#elif defined(__NACL__)
/* On NACL we use ppapi_simple to set up the application helper code,
   then wait for the first PSE_INSTANCE_DIDCHANGEVIEW event before
   starting the user main function.
   All user code is run in a separate thread by ppapi_simple, thus
   allowing for blocking io to take place via nacl_io
*/
#define SDL_MAIN_NEEDED
#endif
#endif /* SDL_MAIN_HANDLED */
@@ -133,14 +142,11 @@
 *  \brief Initializes and launches an SDL/WinRT application.
 *
 *  \param mainFunction The SDL app's C-style main().
 *  \param xamlBackgroundPanel An optional, XAML-based, background panel.
 *     For Non-XAML apps, this value must be set to NULL.  For XAML apps,
 *     pass in a pointer to a SwapChainBackgroundPanel, casted to an
 *     IInspectable (via reinterpret_cast).
 *  \param reserved Reserved for future use; should be NULL
 *  \ret 0 on success, -1 on failure.  On failure, use SDL_GetError to retrieve more
 *      information on the failure.
 */
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * xamlBackgroundPanel);
extern DECLSPEC int SDLCALL SDL_WinRTRunApp(int (*mainFunction)(int, char **), void * reserved);
#endif /* __WINRT__ */
include/SDL2/SDL_mouse.h
@@ -60,6 +60,15 @@
    SDL_NUM_SYSTEM_CURSORS
} SDL_SystemCursor;
/**
 * \brief Scroll direction types for the Scroll event
 */
typedef enum
{
    SDL_MOUSEWHEEL_NORMAL,    /**< The scroll direction is normal */
    SDL_MOUSEWHEEL_FLIPPED    /**< The scroll direction is flipped / natural */
} SDL_MouseWheelDirection;
/* Function prototypes */
/**
@@ -76,6 +85,31 @@
 *  selected mouse.  You can pass NULL for either x or y.
 */
extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y);
/**
 *  \brief Get the current state of the mouse, in relation to the desktop
 *
 *  This works just like SDL_GetMouseState(), but the coordinates will be
 *  reported relative to the top-left of the desktop. This can be useful if
 *  you need to track the mouse outside of a specific window and
 *  SDL_CaptureMouse() doesn't fit your needs. For example, it could be
 *  useful if you need to track the mouse while dragging a window, where
 *  coordinates relative to a window might not be in sync at all times.
 *
 *  \note SDL_GetMouseState() returns the mouse position as SDL understands
 *        it from the last pump of the event queue. This function, however,
 *        queries the OS for the current mouse position, and as such, might
 *        be a slightly less efficient function. Unless you know what you're
 *        doing and have a good reason to use this function, you probably want
 *        SDL_GetMouseState() instead.
 *
 *  \param x Returns the current X coord, relative to the desktop. Can be NULL.
 *  \param y Returns the current Y coord, relative to the desktop. Can be NULL.
 *  \return The current button state as a bitmask, which can be tested using the SDL_BUTTON(X) macros.
 *
 *  \sa SDL_GetMouseState
 */
extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y);
/**
 *  \brief Retrieve the relative state of the mouse.
@@ -99,6 +133,16 @@
                                                   int x, int y);
/**
 *  \brief Moves the mouse to the given position in global screen space.
 *
 *  \param x The x coordinate
 *  \param y The y coordinate
 *
 *  \note This function generates a mouse motion event
 */
extern DECLSPEC void SDLCALL SDL_WarpMouseGlobal(int x, int y);
/**
 *  \brief Set relative mouse mode.
 *
 *  \param enabled Whether or not to enable relative mode
@@ -117,6 +161,37 @@
extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled);
/**
 *  \brief Capture the mouse, to track input outside an SDL window.
 *
 *  \param enabled Whether or not to enable capturing
 *
 *  Capturing enables your app to obtain mouse events globally, instead of
 *  just within your window. Not all video targets support this function.
 *  When capturing is enabled, the current window will get all mouse events,
 *  but unlike relative mode, no change is made to the cursor and it is
 *  not restrained to your window.
 *
 *  This function may also deny mouse input to other windows--both those in
 *  your application and others on the system--so you should use this
 *  function sparingly, and in small bursts. For example, you might want to
 *  track the mouse while the user is dragging something, until the user
 *  releases a mouse button. It is not recommended that you capture the mouse
 *  for long periods of time, such as the entire time your app is running.
 *
 *  While captured, mouse events still report coordinates relative to the
 *  current (foreground) window, but those coordinates may be outside the
 *  bounds of the window (including negative values). Capturing is only
 *  allowed for the foreground window. If the window loses focus while
 *  capturing, the capture will be disabled automatically.
 *
 *  While capturing is enabled, the current window will have the
 *  SDL_WINDOW_MOUSE_CAPTURE flag set.
 *
 *  \return 0 on success, or -1 if not supported.
 */
extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled);
/**
 *  \brief Query whether relative mouse mode is enabled.
 *
 *  \sa SDL_SetRelativeMouseMode()
include/SDL2/SDL_opengl.h
Diff too large
include/SDL2/SDL_opengl_glext.h
New file
Diff too large
include/SDL2/SDL_opengles2.h
@@ -20,15 +20,17 @@
*/
/**
 *  \file SDL_opengles.h
 *  \file SDL_opengles2.h
 *
 *  This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
 */
#ifndef _MSC_VER
#ifdef __IPHONEOS__
#include <OpenGLES/ES2/gl.h>
#include <OpenGLES/ES2/glext.h>
#else
#include <GLES2/gl2platform.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#endif
@@ -36,2752 +38,10 @@
#else /* _MSC_VER */
/* OpenGL ES2 headers for Visual Studio */
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by sending them to the public Khronos Bugzilla
* (http://khronos.org/bugzilla) by filing a bug against product
* "Khronos (general)" component "Registry".
*
* A predefined template which fills in some of the bug fields can be
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
* must create a Bugzilla login first.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
*    http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
*        #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
*    khronos_int8_t              signed   8  bit
*    khronos_uint8_t             unsigned 8  bit
*    khronos_int16_t             signed   16 bit
*    khronos_uint16_t            unsigned 16 bit
*    khronos_int32_t             signed   32 bit
*    khronos_uint32_t            unsigned 32 bit
*    khronos_int64_t             signed   64 bit
*    khronos_uint64_t            unsigned 64 bit
*    khronos_intptr_t            signed   same number of bits as a pointer
*    khronos_uintptr_t           unsigned same number of bits as a pointer
*    khronos_ssize_t             signed   size
*    khronos_usize_t             unsigned size
*    khronos_float_t             signed   32 bit floating point
*    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
*    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
*                                         nanoseconds
*    khronos_stime_nanoseconds_t signed time interval in nanoseconds
*    khronos_boolean_enum_t      enumerated boolean type. This should
*      only be used as a base type when a client API's boolean type is
*      an enum. Client APIs which use an integer or other type for
*      booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
*    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
*    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
*    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
*    KHRONOS_APICALL
*    KHRONOS_APIENTRY
*    KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
*      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
*                                  int arg1,
*                                  int arg2) KHRONOS_APIATTRIBUTES;
*/
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#   define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
#   define KHRONOS_APICALL IMPORT_C
#else
#   define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function  and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
#   define KHRONOS_APIENTRY __stdcall
#else
#   define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32                 khronos_int32_t;
typedef unsigned __int32        khronos_uint32_t;
typedef __int64                 khronos_int64_t;
typedef unsigned __int64        khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int                khronos_int64_t;
typedef unsigned long int       khronos_uint64_t;
#else
typedef long long int           khronos_int64_t;
typedef unsigned long long int  khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64   0
#define KHRONOS_SUPPORT_FLOAT   0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed   char          khronos_int8_t;
typedef unsigned char          khronos_uint8_t;
typedef signed   short int     khronos_int16_t;
typedef unsigned short int     khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef _WIN64
typedef signed   long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed   long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed   long  int     khronos_intptr_t;
typedef unsigned long  int     khronos_uintptr_t;
typedef signed   long  int     khronos_ssize_t;
typedef unsigned long  int     khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef          float         khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time.  Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted).  The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years.  Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
typedef khronos_int64_t        khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true.  Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
    KHRONOS_FALSE = 0,
    KHRONOS_TRUE = 1,
    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
 * This document is licensed under the SGI Free Software B License Version
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 */
/* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
 *
 * Adopters may modify khrplatform.h and this file to suit their platform.
 * You are encouraged to submit all modifications to the Khronos group so that
 * they can be included in future versions of this file.  Please submit changes
 * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
 * by filing a bug against product "OpenGL-ES" component "Registry".
 */
/*#include <KHR/khrplatform.h>*/
#ifndef GL_APICALL
#define GL_APICALL  KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
#ifndef __gl2_h_
#define __gl2_h_
/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
/*#include <GLES2/gl2platform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
/*
 * This document is licensed under the SGI Free Software B License Version
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 */
/*-------------------------------------------------------------------------
 * Data type definitions
 *-----------------------------------------------------------------------*/
typedef void             GLvoid;
typedef char             GLchar;
typedef unsigned int     GLenum;
typedef unsigned char    GLboolean;
typedef unsigned int     GLbitfield;
typedef khronos_int8_t   GLbyte;
typedef short            GLshort;
typedef int              GLint;
typedef int              GLsizei;
typedef khronos_uint8_t  GLubyte;
typedef unsigned short   GLushort;
typedef unsigned int     GLuint;
typedef khronos_float_t  GLfloat;
typedef khronos_float_t  GLclampf;
typedef khronos_int32_t  GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t  GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0                 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT               0x00000100
#define GL_STENCIL_BUFFER_BIT             0x00000400
#define GL_COLOR_BUFFER_BIT               0x00004000
/* Boolean */
#define GL_FALSE                          0
#define GL_TRUE                           1
/* BeginMode */
#define GL_POINTS                         0x0000
#define GL_LINES                          0x0001
#define GL_LINE_LOOP                      0x0002
#define GL_LINE_STRIP                     0x0003
#define GL_TRIANGLES                      0x0004
#define GL_TRIANGLE_STRIP                 0x0005
#define GL_TRIANGLE_FAN                   0x0006
/* AlphaFunction (not supported in ES20) */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO                           0
#define GL_ONE                            1
#define GL_SRC_COLOR                      0x0300
#define GL_ONE_MINUS_SRC_COLOR            0x0301
#define GL_SRC_ALPHA                      0x0302
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
#define GL_DST_ALPHA                      0x0304
#define GL_ONE_MINUS_DST_ALPHA            0x0305
/* BlendingFactorSrc */
/*      GL_ZERO */
/*      GL_ONE */
#define GL_DST_COLOR                      0x0306
#define GL_ONE_MINUS_DST_COLOR            0x0307
#define GL_SRC_ALPHA_SATURATE             0x0308
/*      GL_SRC_ALPHA */
/*      GL_ONE_MINUS_SRC_ALPHA */
/*      GL_DST_ALPHA */
/*      GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD                       0x8006
#define GL_BLEND_EQUATION                 0x8009
#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA           0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT                  0x800A
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB                  0x80C8
#define GL_BLEND_SRC_RGB                  0x80C9
#define GL_BLEND_DST_ALPHA                0x80CA
#define GL_BLEND_SRC_ALPHA                0x80CB
#define GL_CONSTANT_COLOR                 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
#define GL_CONSTANT_ALPHA                 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
#define GL_BLEND_COLOR                    0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER                   0x8892
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
#define GL_ARRAY_BUFFER_BINDING           0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_STREAM_DRAW                    0x88E0
#define GL_STATIC_DRAW                    0x88E4
#define GL_DYNAMIC_DRAW                   0x88E8
#define GL_BUFFER_SIZE                    0x8764
#define GL_BUFFER_USAGE                   0x8765
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
/* CullFaceMode */
#define GL_FRONT                          0x0404
#define GL_BACK                           0x0405
#define GL_FRONT_AND_BACK                 0x0408
/* DepthFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D                     0x0DE1
#define GL_CULL_FACE                      0x0B44
#define GL_BLEND                          0x0BE2
#define GL_DITHER                         0x0BD0
#define GL_STENCIL_TEST                   0x0B90
#define GL_DEPTH_TEST                     0x0B71
#define GL_SCISSOR_TEST                   0x0C11
#define GL_POLYGON_OFFSET_FILL            0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GL_SAMPLE_COVERAGE                0x80A0
/* ErrorCode */
#define GL_NO_ERROR                       0
#define GL_INVALID_ENUM                   0x0500
#define GL_INVALID_VALUE                  0x0501
#define GL_INVALID_OPERATION              0x0502
#define GL_OUT_OF_MEMORY                  0x0505
/* FrontFaceDirection */
#define GL_CW                             0x0900
#define GL_CCW                            0x0901
/* GetPName */
#define GL_LINE_WIDTH                     0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
#define GL_CULL_FACE_MODE                 0x0B45
#define GL_FRONT_FACE                     0x0B46
#define GL_DEPTH_RANGE                    0x0B70
#define GL_DEPTH_WRITEMASK                0x0B72
#define GL_DEPTH_CLEAR_VALUE              0x0B73
#define GL_DEPTH_FUNC                     0x0B74
#define GL_STENCIL_CLEAR_VALUE            0x0B91
#define GL_STENCIL_FUNC                   0x0B92
#define GL_STENCIL_FAIL                   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
#define GL_STENCIL_REF                    0x0B97
#define GL_STENCIL_VALUE_MASK             0x0B93
#define GL_STENCIL_WRITEMASK              0x0B98
#define GL_STENCIL_BACK_FUNC              0x8800
#define GL_STENCIL_BACK_FAIL              0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_REF               0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
#define GL_VIEWPORT                       0x0BA2
#define GL_SCISSOR_BOX                    0x0C10
/*      GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE              0x0C22
#define GL_COLOR_WRITEMASK                0x0C23
#define GL_UNPACK_ALIGNMENT               0x0CF5
#define GL_PACK_ALIGNMENT                 0x0D05
#define GL_MAX_TEXTURE_SIZE               0x0D33
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
#define GL_SUBPIXEL_BITS                  0x0D50
#define GL_RED_BITS                       0x0D52
#define GL_GREEN_BITS                     0x0D53
#define GL_BLUE_BITS                      0x0D54
#define GL_ALPHA_BITS                     0x0D55
#define GL_DEPTH_BITS                     0x0D56
#define GL_STENCIL_BITS                   0x0D57
#define GL_POLYGON_OFFSET_UNITS           0x2A00
/*      GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR          0x8038
#define GL_TEXTURE_BINDING_2D             0x8069
#define GL_SAMPLE_BUFFERS                 0x80A8
#define GL_SAMPLES                        0x80A9
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
/* GetTextureParameter */
/*      GL_TEXTURE_MAG_FILTER */
/*      GL_TEXTURE_MIN_FILTER */
/*      GL_TEXTURE_WRAP_S */
/*      GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
/* HintMode */
#define GL_DONT_CARE                      0x1100
#define GL_FASTEST                        0x1101
#define GL_NICEST                         0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT            0x8192
/* DataType */
#define GL_BYTE                           0x1400
#define GL_UNSIGNED_BYTE                  0x1401
#define GL_SHORT                          0x1402
#define GL_UNSIGNED_SHORT                 0x1403
#define GL_INT                            0x1404
#define GL_UNSIGNED_INT                   0x1405
#define GL_FLOAT                          0x1406
#define GL_FIXED                          0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT                0x1902
#define GL_ALPHA                          0x1906
#define GL_RGB                            0x1907
#define GL_RGBA                           0x1908
#define GL_LUMINANCE                      0x1909
#define GL_LUMINANCE_ALPHA                0x190A
/* PixelType */
/*      GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER                  0x8B30
#define GL_VERTEX_SHADER                    0x8B31
#define GL_MAX_VERTEX_ATTRIBS               0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
#define GL_MAX_VARYING_VECTORS              0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
#define GL_SHADER_TYPE                      0x8B4F
#define GL_DELETE_STATUS                    0x8B80
#define GL_LINK_STATUS                      0x8B82
#define GL_VALIDATE_STATUS                  0x8B83
#define GL_ATTACHED_SHADERS                 0x8B85
#define GL_ACTIVE_UNIFORMS                  0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
#define GL_ACTIVE_ATTRIBUTES                0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
#define GL_CURRENT_PROGRAM                  0x8B8D
/* StencilFunction */
#define GL_NEVER                          0x0200
#define GL_LESS                           0x0201
#define GL_EQUAL                          0x0202
#define GL_LEQUAL                         0x0203
#define GL_GREATER                        0x0204
#define GL_NOTEQUAL                       0x0205
#define GL_GEQUAL                         0x0206
#define GL_ALWAYS                         0x0207
/* StencilOp */
/*      GL_ZERO */
#define GL_KEEP                           0x1E00
#define GL_REPLACE                        0x1E01
#define GL_INCR                           0x1E02
#define GL_DECR                           0x1E03
#define GL_INVERT                         0x150A
#define GL_INCR_WRAP                      0x8507
#define GL_DECR_WRAP                      0x8508
/* StringName */
#define GL_VENDOR                         0x1F00
#define GL_RENDERER                       0x1F01
#define GL_VERSION                        0x1F02
#define GL_EXTENSIONS                     0x1F03
/* TextureMagFilter */
#define GL_NEAREST                        0x2600
#define GL_LINEAR                         0x2601
/* TextureMinFilter */
/*      GL_NEAREST */
/*      GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER             0x2800
#define GL_TEXTURE_MIN_FILTER             0x2801
#define GL_TEXTURE_WRAP_S                 0x2802
#define GL_TEXTURE_WRAP_T                 0x2803
/* TextureTarget */
/*      GL_TEXTURE_2D */
#define GL_TEXTURE                        0x1702
#define GL_TEXTURE_CUBE_MAP               0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
/* TextureUnit */
#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ACTIVE_TEXTURE                 0x84E0
/* TextureWrapMode */
#define GL_REPEAT                         0x2901
#define GL_CLAMP_TO_EDGE                  0x812F
#define GL_MIRRORED_REPEAT                0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2                     0x8B50
#define GL_FLOAT_VEC3                     0x8B51
#define GL_FLOAT_VEC4                     0x8B52
#define GL_INT_VEC2                       0x8B53
#define GL_INT_VEC3                       0x8B54
#define GL_INT_VEC4                       0x8B55
#define GL_BOOL                           0x8B56
#define GL_BOOL_VEC2                      0x8B57
#define GL_BOOL_VEC3                      0x8B58
#define GL_BOOL_VEC4                      0x8B59
#define GL_FLOAT_MAT2                     0x8B5A
#define GL_FLOAT_MAT3                     0x8B5B
#define GL_FLOAT_MAT4                     0x8B5C
#define GL_SAMPLER_2D                     0x8B5E
#define GL_SAMPLER_CUBE                   0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS                 0x8B81
#define GL_INFO_LOG_LENGTH                0x8B84
#define GL_SHADER_SOURCE_LENGTH           0x8B88
#define GL_SHADER_COMPILER                0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS          0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT                      0x8DF0
#define GL_MEDIUM_FLOAT                   0x8DF1
#define GL_HIGH_FLOAT                     0x8DF2
#define GL_LOW_INT                        0x8DF3
#define GL_MEDIUM_INT                     0x8DF4
#define GL_HIGH_INT                       0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER                    0x8D40
#define GL_RENDERBUFFER                   0x8D41
#define GL_RGBA4                          0x8056
#define GL_RGB5_A1                        0x8057
#define GL_RGB565                         0x8D62
#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_STENCIL_INDEX8                 0x8D48
#define GL_RENDERBUFFER_WIDTH             0x8D42
#define GL_RENDERBUFFER_HEIGHT            0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0              0x8CE0
#define GL_DEPTH_ATTACHMENT               0x8D00
#define GL_STENCIL_ATTACHMENT             0x8D20
#define GL_NONE                           0
#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
#define GL_FRAMEBUFFER_BINDING            0x8CA6
#define GL_RENDERBUFFER_BINDING           0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
/*-------------------------------------------------------------------------
 * GL core functions.
 *-----------------------------------------------------------------------*/
GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void         GL_APIENTRY glFinish (void);
GL_APICALL void         GL_APIENTRY glFlush (void);
GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum       GL_APIENTRY glGetError (void);
GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif /* __gl2_h_ */
#ifndef __gl2ext_h_
#define __gl2ext_h_
/* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */
#ifdef __cplusplus
extern "C" {
#endif
/*
 * This document is licensed under the SGI Free Software B License Version
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 */
#ifndef GL_APIENTRYP
#   define GL_APIENTRYP GL_APIENTRY*
#endif
/*------------------------------------------------------------------------*
 * OES extension tokens
 *------------------------------------------------------------------------*/
/* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES                                        0x8D64
#endif
/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES                                    0x8B90
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
#define GL_PALETTE8_RGB8_OES                                    0x8B95
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
#endif
/* GL_OES_depth24 */
#ifndef GL_OES_depth24
#define GL_DEPTH_COMPONENT24_OES                                0x81A6
#endif
/* GL_OES_depth32 */
#ifndef GL_OES_depth32
#define GL_DEPTH_COMPONENT32_OES                                0x81A7
#endif
/* GL_OES_depth_texture */
/* No new tokens introduced by this extension. */
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif
/* GL_OES_EGL_image_external */
#ifndef GL_OES_EGL_image_external
/* GLeglImageOES defined in GL_OES_EGL_image already. */
#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
#endif
/* GL_OES_element_index_uint */
#ifndef GL_OES_element_index_uint
#define GL_UNSIGNED_INT                                         0x1405
#endif
/* GL_OES_get_program_binary */
#ifndef GL_OES_get_program_binary
#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
#endif
/* GL_OES_mapbuffer */
#ifndef GL_OES_mapbuffer
#define GL_WRITE_ONLY_OES                                       0x88B9
#define GL_BUFFER_ACCESS_OES                                    0x88BB
#define GL_BUFFER_MAPPED_OES                                    0x88BC
#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
#endif
/* GL_OES_packed_depth_stencil */
#ifndef GL_OES_packed_depth_stencil
#define GL_DEPTH_STENCIL_OES                                    0x84F9
#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
#endif
/* GL_OES_required_internalformat */
#ifndef GL_OES_required_internalformat
#define GL_ALPHA8_OES                                           0x803C
#define GL_DEPTH_COMPONENT16_OES                                0x81A5
/* reuse GL_DEPTH_COMPONENT24_OES */
/* reuse GL_DEPTH24_STENCIL8_OES */
/* reuse GL_DEPTH_COMPONENT32_OES */
#define GL_LUMINANCE4_ALPHA4_OES                                0x8043
#define GL_LUMINANCE8_ALPHA8_OES                                0x8045
#define GL_LUMINANCE8_OES                                       0x8040
#define GL_RGBA4_OES                                            0x8056
#define GL_RGB5_A1_OES                                          0x8057
#define GL_RGB565_OES                                           0x8D62
/* reuse GL_RGB8_OES */
/* reuse GL_RGBA8_OES */
/* reuse GL_RGB10_EXT */
/* reuse GL_RGB10_A2_EXT */
#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_RGB8_OES                                             0x8051
#define GL_RGBA8_OES                                            0x8058
#endif
/* GL_OES_standard_derivatives */
#ifndef GL_OES_standard_derivatives
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B
#endif
/* GL_OES_stencil1 */
#ifndef GL_OES_stencil1
#define GL_STENCIL_INDEX1_OES                                   0x8D46
#endif
/* GL_OES_stencil4 */
#ifndef GL_OES_stencil4
#define GL_STENCIL_INDEX4_OES                                   0x8D47
#endif
#ifndef GL_OES_surfaceless_context
#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219
#endif
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_TEXTURE_WRAP_R_OES                                   0x8072
#define GL_TEXTURE_3D_OES                                       0x806F
#define GL_TEXTURE_BINDING_3D_OES                               0x806A
#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073
#define GL_SAMPLER_3D_OES                                       0x8B5F
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
#endif
/* GL_OES_texture_float */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_float_linear */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float
#define GL_HALF_FLOAT_OES                                       0x8D61
#endif
/* GL_OES_texture_half_float_linear */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_npot */
/* No new tokens introduced by this extension. */
/* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
#endif
/* GL_OES_vertex_half_float */
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
/* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6
#define GL_INT_10_10_10_2_OES                                   0x8DF7
#endif
/*------------------------------------------------------------------------*
 * KHR extension tokens
 *------------------------------------------------------------------------*/
#ifndef GL_KHR_debug
typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam);
#define GL_DEBUG_OUTPUT_SYNCHRONOUS                             0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH                     0x8243
#define GL_DEBUG_CALLBACK_FUNCTION                              0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM                            0x8245
#define GL_DEBUG_SOURCE_API                                     0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM                           0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER                         0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY                             0x8249
#define GL_DEBUG_SOURCE_APPLICATION                             0x824A
#define GL_DEBUG_SOURCE_OTHER                                   0x824B
#define GL_DEBUG_TYPE_ERROR                                     0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR                       0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR                        0x824E
#define GL_DEBUG_TYPE_PORTABILITY                               0x824F
#define GL_DEBUG_TYPE_PERFORMANCE                               0x8250
#define GL_DEBUG_TYPE_OTHER                                     0x8251
#define GL_DEBUG_TYPE_MARKER                                    0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP                                0x8269
#define GL_DEBUG_TYPE_POP_GROUP                                 0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION                          0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH                          0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH                              0x826D
#define GL_BUFFER                                               0x82E0
#define GL_SHADER                                               0x82E1
#define GL_PROGRAM                                              0x82E2
#define GL_QUERY                                                0x82E3
/* PROGRAM_PIPELINE only in GL */
#define GL_SAMPLER                                              0x82E6
/* DISPLAY_LIST only in GL */
#define GL_MAX_LABEL_LENGTH                                     0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH                             0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES                            0x9144
#define GL_DEBUG_LOGGED_MESSAGES                                0x9145
#define GL_DEBUG_SEVERITY_HIGH                                  0x9146
#define GL_DEBUG_SEVERITY_MEDIUM                                0x9147
#define GL_DEBUG_SEVERITY_LOW                                   0x9148
#define GL_DEBUG_OUTPUT                                         0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT                               0x00000002
#define GL_STACK_OVERFLOW                                       0x0503
#define GL_STACK_UNDERFLOW                                      0x0504
#endif
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD
#endif
/*------------------------------------------------------------------------*
 * AMD extension tokens
 *------------------------------------------------------------------------*/
/* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_3DC_X_AMD                                            0x87F9
#define GL_3DC_XY_AMD                                           0x87FA
#endif
/* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_ATC_RGB_AMD                                          0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
#endif
/* GL_AMD_performance_monitor */
#ifndef GL_AMD_performance_monitor
#define GL_COUNTER_TYPE_AMD                                     0x8BC0
#define GL_COUNTER_RANGE_AMD                                    0x8BC1
#define GL_UNSIGNED_INT64_AMD                                   0x8BC2
#define GL_PERCENTAGE_AMD                                       0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5
#define GL_PERFMON_RESULT_AMD                                   0x8BC6
#endif
/* GL_AMD_program_binary_Z400 */
#ifndef GL_AMD_program_binary_Z400
#define GL_Z400_BINARY_AMD                                      0x8740
#endif
/*------------------------------------------------------------------------*
 * ANGLE extension tokens
 *------------------------------------------------------------------------*/
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
#endif
/* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
#endif
/* GL_ANGLE_instanced_arrays */
#ifndef GL_ANGLE_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
#endif
/* GL_ANGLE_pack_reverse_row_order */
#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
#endif
/* GL_ANGLE_texture_compression_dxt3 */
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
#endif
/* GL_ANGLE_texture_compression_dxt5 */
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
#endif
/* GL_ANGLE_texture_usage */
#ifndef GL_ANGLE_texture_usage
#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
#endif
/* GL_ANGLE_translated_shader_source */
#ifndef GL_ANGLE_translated_shader_source
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
#endif
/*------------------------------------------------------------------------*
 * APPLE extension tokens
 *------------------------------------------------------------------------*/
/* GL_APPLE_copy_texture_levels */
/* No new tokens introduced by this extension. */
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
#define GL_MAX_SAMPLES_APPLE                                    0x8D57
#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
#endif
/* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_rgb_422
#define GL_RGB_422_APPLE                                        0x8A1F
#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
#endif
/* GL_APPLE_sync */
#ifndef GL_APPLE_sync
#ifndef __gl3_h_
/* These types are defined with reference to <inttypes.h>
 * in the Apple extension spec, but here we use the Khronos
 * portable types in khrplatform.h, and assume those types
 * are always defined.
 * If any other extensions using these types are defined,
 * the typedefs must move out of this block and be shared.
 */
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
#define GL_SYNC_OBJECT_APPLE                                    0x8A53
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111
#define GL_OBJECT_TYPE_APPLE                                    0x9112
#define GL_SYNC_CONDITION_APPLE                                 0x9113
#define GL_SYNC_STATUS_APPLE                                    0x9114
#define GL_SYNC_FLAGS_APPLE                                     0x9115
#define GL_SYNC_FENCE_APPLE                                     0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117
#define GL_UNSIGNALED_APPLE                                     0x9118
#define GL_SIGNALED_APPLE                                       0x9119
#define GL_ALREADY_SIGNALED_APPLE                               0x911A
#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B
#define GL_CONDITION_SATISFIED_APPLE                            0x911C
#define GL_WAIT_FAILED_APPLE                                    0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001
#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull
#endif
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_BGRA_EXT                                             0x80E1
#endif
/* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_max_level
#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
#endif
/*------------------------------------------------------------------------*
 * ARM extension tokens
 *------------------------------------------------------------------------*/
/* GL_ARM_mali_program_binary */
#ifndef GL_ARM_mali_program_binary
#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61
#endif
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
#endif
/* GL_ARM_rgba8 */
/* No new tokens introduced by this extension. */
/*------------------------------------------------------------------------*
 * EXT extension tokens
 *------------------------------------------------------------------------*/
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_MIN_EXT                                              0x8007
#define GL_MAX_EXT                                              0x8008
#endif
/* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_color_buffer_half_float
#define GL_RGBA16F_EXT                                          0x881A
#define GL_RGB16F_EXT                                           0x881B
#define GL_RG16F_EXT                                            0x822F
#define GL_R16F_EXT                                             0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
#endif
/* GL_EXT_debug_label */
#ifndef GL_EXT_debug_label
#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
#define GL_SHADER_OBJECT_EXT                                    0x8B48
#define GL_BUFFER_OBJECT_EXT                                    0x9151
#define GL_QUERY_OBJECT_EXT                                     0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
#endif
/* GL_EXT_debug_marker */
/* No new tokens introduced by this extension. */
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_COLOR_EXT                                            0x1800
#define GL_DEPTH_EXT                                            0x1801
#define GL_STENCIL_EXT                                          0x1802
#endif
/* GL_EXT_map_buffer_range */
#ifndef GL_EXT_map_buffer_range
#define GL_MAP_READ_BIT_EXT                                     0x0001
#define GL_MAP_WRITE_BIT_EXT                                    0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020
#endif
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56
#define GL_MAX_SAMPLES_EXT                                      0x8D57
#endif
/* GL_EXT_multiview_draw_buffers */
#ifndef GL_EXT_multiview_draw_buffers
#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0
#define GL_MULTIVIEW_EXT                                        0x90F1
#define GL_DRAW_BUFFER_EXT                                      0x0C01
#define GL_READ_BUFFER_EXT                                      0x0C02
#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2
#endif
/* GL_EXT_multi_draw_arrays */
/* No new tokens introduced by this extension. */
/* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_occlusion_query_boolean
#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
#define GL_CURRENT_QUERY_EXT                                    0x8865
#define GL_QUERY_RESULT_EXT                                     0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
#endif
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_BGRA_EXT                                             0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
#endif
/* GL_EXT_robustness */
#ifndef GL_EXT_robustness
/* reuse GL_NO_ERROR */
#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
#endif
/* GL_EXT_separate_shader_objects */
#ifndef GL_EXT_separate_shader_objects
#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
#endif
/* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
#endif
/* GL_EXT_shader_texture_lod */
/* No new tokens introduced by this extension. */
/* GL_EXT_shadow_samplers */
#ifndef GL_EXT_shadow_samplers
#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
#endif
/* GL_EXT_sRGB */
#ifndef GL_EXT_sRGB
#define GL_SRGB_EXT                                             0x8C40
#define GL_SRGB_ALPHA_EXT                                       0x8C42
#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
#endif
/* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
#endif
/* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_BGRA_EXT                                             0x80E1
#endif
/* GL_EXT_texture_rg */
#ifndef GL_EXT_texture_rg
#define GL_RED_EXT                                              0x1903
#define GL_RG_EXT                                               0x8227
#define GL_R8_EXT                                               0x8229
#define GL_RG8_EXT                                              0x822B
#endif
/* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_storage
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
#define GL_ALPHA8_EXT                                           0x803C
#define GL_LUMINANCE8_EXT                                       0x8040
#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
#define GL_RGBA32F_EXT                                          0x8814
#define GL_RGB32F_EXT                                           0x8815
#define GL_ALPHA32F_EXT                                         0x8816
#define GL_LUMINANCE32F_EXT                                     0x8818
#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
/* reuse GL_RGBA16F_EXT */
/* reuse GL_RGB16F_EXT */
#define GL_ALPHA16F_EXT                                         0x881C
#define GL_LUMINANCE16F_EXT                                     0x881E
#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
#define GL_RGB10_A2_EXT                                         0x8059
#define GL_RGB10_EXT                                            0x8052
#define GL_BGRA8_EXT                                            0x93A1
#define GL_R8_EXT                                               0x8229
#define GL_RG8_EXT                                              0x822B
#define GL_R32F_EXT                                             0x822E
#define GL_RG32F_EXT                                            0x8230
#define GL_R16F_EXT                                             0x822D
#define GL_RG16F_EXT                                            0x822F
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
#endif
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_UNPACK_ROW_LENGTH                                    0x0CF2
#define GL_UNPACK_SKIP_ROWS                                     0x0CF3
#define GL_UNPACK_SKIP_PIXELS                                   0x0CF4
#endif
/*------------------------------------------------------------------------*
 * DMP extension tokens
 *------------------------------------------------------------------------*/
/* GL_DMP_shader_binary */
#ifndef GL_DMP_shader_binary
#define GL_SHADER_BINARY_DMP                                    0x9250
#endif
/*------------------------------------------------------------------------*
 * FJ extension tokens
 *------------------------------------------------------------------------*/
/* GL_FJ_shader_binary_GCCSO */
#ifndef GL_FJ_shader_binary_GCCSO
#define GCCSO_SHADER_BINARY_FJ                                  0x9260
#endif
/*------------------------------------------------------------------------*
 * IMG extension tokens
 *------------------------------------------------------------------------*/
/* GL_IMG_program_binary */
#ifndef GL_IMG_program_binary
#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
#endif
/* GL_IMG_read_format */
#ifndef GL_IMG_read_format
#define GL_BGRA_IMG                                             0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
#endif
/* GL_IMG_shader_binary */
#ifndef GL_IMG_shader_binary
#define GL_SGX_BINARY_IMG                                       0x8C0A
#endif
/* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
#endif
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
#define GL_MAX_SAMPLES_IMG                                      0x9135
#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
#endif
/*------------------------------------------------------------------------*
 * NV extension tokens
 *------------------------------------------------------------------------*/
/* GL_NV_coverage_sample */
#ifndef GL_NV_coverage_sample
#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
#define GL_COVERAGE_BUFFER_BIT_NV                               0x8000
#endif
/* GL_NV_depth_nonlinear */
#ifndef GL_NV_depth_nonlinear
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
#endif
/* GL_NV_draw_buffers */
#ifndef GL_NV_draw_buffers
#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
#define GL_DRAW_BUFFER0_NV                                      0x8825
#define GL_DRAW_BUFFER1_NV                                      0x8826
#define GL_DRAW_BUFFER2_NV                                      0x8827
#define GL_DRAW_BUFFER3_NV                                      0x8828
#define GL_DRAW_BUFFER4_NV                                      0x8829
#define GL_DRAW_BUFFER5_NV                                      0x882A
#define GL_DRAW_BUFFER6_NV                                      0x882B
#define GL_DRAW_BUFFER7_NV                                      0x882C
#define GL_DRAW_BUFFER8_NV                                      0x882D
#define GL_DRAW_BUFFER9_NV                                      0x882E
#define GL_DRAW_BUFFER10_NV                                     0x882F
#define GL_DRAW_BUFFER11_NV                                     0x8830
#define GL_DRAW_BUFFER12_NV                                     0x8831
#define GL_DRAW_BUFFER13_NV                                     0x8832
#define GL_DRAW_BUFFER14_NV                                     0x8833
#define GL_DRAW_BUFFER15_NV                                     0x8834
#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
#endif
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_ALL_COMPLETED_NV                                     0x84F2
#define GL_FENCE_STATUS_NV                                      0x84F3
#define GL_FENCE_CONDITION_NV                                   0x84F4
#endif
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_READ_BUFFER_NV                                       0x0C02
#endif
/* GL_NV_read_buffer_front */
/* No new tokens introduced by this extension. */
/* GL_NV_read_depth */
/* No new tokens introduced by this extension. */
/* GL_NV_read_depth_stencil */
/* No new tokens introduced by this extension. */
/* GL_NV_read_stencil */
/* No new tokens introduced by this extension. */
/* GL_NV_texture_compression_s3tc_update */
/* No new tokens introduced by this extension. */
/* GL_NV_texture_npot_2D_mipmap */
/* No new tokens introduced by this extension. */
/*------------------------------------------------------------------------*
 * QCOM extension tokens
 *------------------------------------------------------------------------*/
/* GL_QCOM_alpha_test */
#ifndef GL_QCOM_alpha_test
#define GL_ALPHA_TEST_QCOM                                      0x0BC0
#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
#endif
/* GL_QCOM_binning_control */
#ifndef GL_QCOM_binning_control
#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0
#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1
#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3
#endif
/* GL_QCOM_driver_control */
/* No new tokens introduced by this extension. */
/* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get
#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
#define GL_STATE_RESTORE                                        0x8BDC
#endif
/* GL_QCOM_extended_get2 */
/* No new tokens introduced by this extension. */
/* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
#endif
/* GL_QCOM_writeonly_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
#endif
/* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_tiled_rendering
#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
#endif
/*------------------------------------------------------------------------*
 * VIV extension tokens
 *------------------------------------------------------------------------*/
/* GL_VIV_shader_binary */
#ifndef GL_VIV_shader_binary
#define GL_SHADER_BINARY_VIV                                    0x8FC4
#endif
/*------------------------------------------------------------------------*
 * End of extension tokens, start of corresponding extension functions
 *------------------------------------------------------------------------*/
/*------------------------------------------------------------------------*
 * OES extension functions
 *------------------------------------------------------------------------*/
/* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture 1
#endif
/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#endif
/* GL_OES_depth24 */
#ifndef GL_OES_depth24
#define GL_OES_depth24 1
#endif
/* GL_OES_depth32 */
#ifndef GL_OES_depth32
#define GL_OES_depth32 1
#endif
/* GL_OES_depth_texture */
#ifndef GL_OES_depth_texture
#define GL_OES_depth_texture 1
#endif
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
/* GL_OES_EGL_image_external */
#ifndef GL_OES_EGL_image_external
#define GL_OES_EGL_image_external 1
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
#endif
/* GL_OES_element_index_uint */
#ifndef GL_OES_element_index_uint
#define GL_OES_element_index_uint 1
#endif
/* GL_OES_fbo_render_mipmap */
#ifndef GL_OES_fbo_render_mipmap
#define GL_OES_fbo_render_mipmap 1
#endif
/* GL_OES_fragment_precision_high */
#ifndef GL_OES_fragment_precision_high
#define GL_OES_fragment_precision_high 1
#endif
/* GL_OES_get_program_binary */
#ifndef GL_OES_get_program_binary
#define GL_OES_get_program_binary 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
#endif
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
#endif
/* GL_OES_mapbuffer */
#ifndef GL_OES_mapbuffer
#define GL_OES_mapbuffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params);
#endif
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params);
#endif
/* GL_OES_packed_depth_stencil */
#ifndef GL_OES_packed_depth_stencil
#define GL_OES_packed_depth_stencil 1
#endif
/* GL_OES_required_internalformat */
#ifndef GL_OES_required_internalformat
#define GL_OES_required_internalformat 1
#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
#endif
/* GL_OES_standard_derivatives */
#ifndef GL_OES_standard_derivatives
#define GL_OES_standard_derivatives 1
#endif
/* GL_OES_stencil1 */
#ifndef GL_OES_stencil1
#define GL_OES_stencil1 1
#endif
/* GL_OES_stencil4 */
#ifndef GL_OES_stencil4
#define GL_OES_stencil4 1
#endif
#ifndef GL_OES_surfaceless_context
#define GL_OES_surfaceless_context 1
#endif
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
/* GL_OES_texture_float */
#ifndef GL_OES_texture_float
#define GL_OES_texture_float 1
#endif
/* GL_OES_texture_float_linear */
#ifndef GL_OES_texture_float_linear
#define GL_OES_texture_float_linear 1
#endif
/* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float
#define GL_OES_texture_half_float 1
#endif
/* GL_OES_texture_half_float_linear */
#ifndef GL_OES_texture_half_float_linear
#define GL_OES_texture_half_float_linear 1
#endif
/* GL_OES_texture_npot */
#ifndef GL_OES_texture_npot
#define GL_OES_texture_npot 1
#endif
/* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_array_object
#define GL_OES_vertex_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
#endif
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#endif
/* GL_OES_vertex_half_float */
#ifndef GL_OES_vertex_half_float
#define GL_OES_vertex_half_float 1
#endif
/* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_OES_vertex_type_10_10_10_2 1
#endif
/*------------------------------------------------------------------------*
 * KHR extension functions
 *------------------------------------------------------------------------*/
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
#endif
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
#endif
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_KHR_texture_compression_astc_ldr 1
#endif
/*------------------------------------------------------------------------*
 * AMD extension functions
 *------------------------------------------------------------------------*/
/* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_AMD_compressed_3DC_texture 1
#endif
/* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_AMD_compressed_ATC_texture 1
#endif
/* AMD_performance_monitor */
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
/* GL_AMD_program_binary_Z400 */
#ifndef GL_AMD_program_binary_Z400
#define GL_AMD_program_binary_Z400 1
#endif
/*------------------------------------------------------------------------*
 * ANGLE extension functions
 *------------------------------------------------------------------------*/
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
/* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_ANGLE_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#ifndef GL_ANGLE_instanced_arrays
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
#endif
typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
#endif
/* GL_ANGLE_pack_reverse_row_order */
#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order 1
#endif
/* GL_ANGLE_texture_compression_dxt3 */
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#endif
/* GL_ANGLE_texture_compression_dxt5 */
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#endif
/* GL_ANGLE_texture_usage */
#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage 1
#endif
#ifndef GL_ANGLE_translated_shader_source
#define GL_ANGLE_translated_shader_source 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
/*------------------------------------------------------------------------*
 * APPLE extension functions
 *------------------------------------------------------------------------*/
/* GL_APPLE_copy_texture_levels */
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_APPLE_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#endif
/* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_rgb_422
#define GL_APPLE_rgb_422 1
#endif
/* GL_APPLE_sync */
#ifndef GL_APPLE_sync
#define GL_APPLE_sync 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
#endif
/* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_max_level
#define GL_APPLE_texture_max_level 1
#endif
/*------------------------------------------------------------------------*
 * ARM extension functions
 *------------------------------------------------------------------------*/
/* GL_ARM_mali_program_binary */
#ifndef GL_ARM_mali_program_binary
#define GL_ARM_mali_program_binary 1
#endif
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary 1
#endif
/* GL_ARM_rgba8 */
#ifndef GL_ARM_rgba8
#define GL_ARM_rgba8 1
#endif
/*------------------------------------------------------------------------*
 * EXT extension functions
 *------------------------------------------------------------------------*/
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#endif
/* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_color_buffer_half_float
#define GL_EXT_color_buffer_half_float 1
#endif
/* GL_EXT_debug_label */
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
/* GL_EXT_debug_marker */
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
#endif
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
#endif
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
/* GL_EXT_map_buffer_range */
#ifndef GL_EXT_map_buffer_range
#define GL_EXT_map_buffer_range 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/* GL_EXT_multiview_draw_buffers */
#ifndef GL_EXT_multiview_draw_buffers
#define GL_EXT_multiview_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
#endif
typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
#endif
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
#endif
/* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_occlusion_query_boolean
#define GL_EXT_occlusion_query_boolean 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
#endif
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
#endif
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra 1
#endif
/* GL_EXT_robustness */
#ifndef GL_EXT_robustness
#define GL_EXT_robustness 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
/* GL_EXT_separate_shader_objects */
#ifndef GL_EXT_separate_shader_objects
#define GL_EXT_separate_shader_objects 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
/* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_EXT_shader_framebuffer_fetch 1
#endif
/* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod 1
#endif
/* GL_EXT_shadow_samplers */
#ifndef GL_EXT_shadow_samplers
#define GL_EXT_shadow_samplers 1
#endif
/* GL_EXT_sRGB */
#ifndef GL_EXT_sRGB
#define GL_EXT_sRGB 1
#endif
/* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#endif
/* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_format_BGRA8888 1
#endif
/* GL_EXT_texture_rg */
#ifndef GL_EXT_texture_rg
#define GL_EXT_texture_rg 1
#endif
/* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_EXT_texture_type_2_10_10_10_REV 1
#endif
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage 1
#endif
/*------------------------------------------------------------------------*
 * DMP extension functions
 *------------------------------------------------------------------------*/
/* GL_DMP_shader_binary */
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary 1
#endif
/*------------------------------------------------------------------------*
 * FJ extension functions
 *------------------------------------------------------------------------*/
/* GL_FJ_shader_binary_GCCSO */
#ifndef GL_FJ_shader_binary_GCCSO
#define GL_FJ_shader_binary_GCCSO 1
#endif
/*------------------------------------------------------------------------*
 * IMG extension functions
 *------------------------------------------------------------------------*/
/* GL_IMG_program_binary */
#ifndef GL_IMG_program_binary
#define GL_IMG_program_binary 1
#endif
/* GL_IMG_read_format */
#ifndef GL_IMG_read_format
#define GL_IMG_read_format 1
#endif
/* GL_IMG_shader_binary */
#ifndef GL_IMG_shader_binary
#define GL_IMG_shader_binary 1
#endif
/* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_IMG_texture_compression_pvrtc 1
#endif
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/*------------------------------------------------------------------------*
 * NV extension functions
 *------------------------------------------------------------------------*/
/* GL_NV_coverage_sample */
#ifndef GL_NV_coverage_sample
#define GL_NV_coverage_sample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
#endif
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
#endif
/* GL_NV_depth_nonlinear */
#ifndef GL_NV_depth_nonlinear
#define GL_NV_depth_nonlinear 1
#endif
/* GL_NV_draw_buffers */
#ifndef GL_NV_draw_buffers
#define GL_NV_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
#endif
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments 1
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *);
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint);
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *);
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint);
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum);
#endif
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#endif
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
#endif
typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
#endif
/* GL_NV_read_buffer_front */
#ifndef GL_NV_read_buffer_front
#define GL_NV_read_buffer_front 1
#endif
/* GL_NV_read_depth */
#ifndef GL_NV_read_depth
#define GL_NV_read_depth 1
#endif
/* GL_NV_read_depth_stencil */
#ifndef GL_NV_read_depth_stencil
#define GL_NV_read_depth_stencil 1
#endif
/* GL_NV_read_stencil */
#ifndef GL_NV_read_stencil
#define GL_NV_read_stencil 1
#endif
/* GL_NV_texture_compression_s3tc_update */
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update 1
#endif
/* GL_NV_texture_npot_2D_mipmap */
#ifndef GL_NV_texture_npot_2D_mipmap
#define GL_NV_texture_npot_2D_mipmap 1
#endif
/*------------------------------------------------------------------------*
 * QCOM extension functions
 *------------------------------------------------------------------------*/
/* GL_QCOM_alpha_test */
#ifndef GL_QCOM_alpha_test
#define GL_QCOM_alpha_test 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
#endif
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#endif
/* GL_QCOM_binning_control */
#ifndef GL_QCOM_binning_control
#define GL_QCOM_binning_control 1
#endif
/* GL_QCOM_driver_control */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
#endif
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
#endif
/* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get
#define GL_QCOM_extended_get 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
#endif
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
#endif
/* GL_QCOM_extended_get2 */
#ifndef GL_QCOM_extended_get2
#define GL_QCOM_extended_get2 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
/* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_QCOM_perfmon_global_mode 1
#endif
/* GL_QCOM_writeonly_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_QCOM_writeonly_rendering 1
#endif
/* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
#endif
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#endif
/*------------------------------------------------------------------------*
 * VIV extension tokens
 *------------------------------------------------------------------------*/
/* GL_VIV_shader_binary */
#ifndef GL_VIV_shader_binary
#define GL_VIV_shader_binary 1
#endif
#ifdef __cplusplus
}
#endif
#endif /* __gl2ext_h_ */
#include "SDL_opengles2_khrplatform.h"
#include "SDL_opengles2_gl2platform.h"
#include "SDL_opengles2_gl2.h"
#include "SDL_opengles2_gl2ext.h"
#endif /* _MSC_VER */
include/SDL2/SDL_opengles2_gl2.h
New file
@@ -0,0 +1,621 @@
#ifndef __gl2_h_
#define __gl2_h_
/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
/*#include <GLES2/gl2platform.h>*/
#ifdef __cplusplus
extern "C" {
#endif
/*
 * This document is licensed under the SGI Free Software B License Version
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 */
/*-------------------------------------------------------------------------
 * Data type definitions
 *-----------------------------------------------------------------------*/
typedef void             GLvoid;
typedef char             GLchar;
typedef unsigned int     GLenum;
typedef unsigned char    GLboolean;
typedef unsigned int     GLbitfield;
typedef khronos_int8_t   GLbyte;
typedef short            GLshort;
typedef int              GLint;
typedef int              GLsizei;
typedef khronos_uint8_t  GLubyte;
typedef unsigned short   GLushort;
typedef unsigned int     GLuint;
typedef khronos_float_t  GLfloat;
typedef khronos_float_t  GLclampf;
typedef khronos_int32_t  GLfixed;
/* GL types for handling large vertex buffer objects */
typedef khronos_intptr_t GLintptr;
typedef khronos_ssize_t  GLsizeiptr;
/* OpenGL ES core versions */
#define GL_ES_VERSION_2_0                 1
/* ClearBufferMask */
#define GL_DEPTH_BUFFER_BIT               0x00000100
#define GL_STENCIL_BUFFER_BIT             0x00000400
#define GL_COLOR_BUFFER_BIT               0x00004000
/* Boolean */
#define GL_FALSE                          0
#define GL_TRUE                           1
/* BeginMode */
#define GL_POINTS                         0x0000
#define GL_LINES                          0x0001
#define GL_LINE_LOOP                      0x0002
#define GL_LINE_STRIP                     0x0003
#define GL_TRIANGLES                      0x0004
#define GL_TRIANGLE_STRIP                 0x0005
#define GL_TRIANGLE_FAN                   0x0006
/* AlphaFunction (not supported in ES20) */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */
/* BlendingFactorDest */
#define GL_ZERO                           0
#define GL_ONE                            1
#define GL_SRC_COLOR                      0x0300
#define GL_ONE_MINUS_SRC_COLOR            0x0301
#define GL_SRC_ALPHA                      0x0302
#define GL_ONE_MINUS_SRC_ALPHA            0x0303
#define GL_DST_ALPHA                      0x0304
#define GL_ONE_MINUS_DST_ALPHA            0x0305
/* BlendingFactorSrc */
/*      GL_ZERO */
/*      GL_ONE */
#define GL_DST_COLOR                      0x0306
#define GL_ONE_MINUS_DST_COLOR            0x0307
#define GL_SRC_ALPHA_SATURATE             0x0308
/*      GL_SRC_ALPHA */
/*      GL_ONE_MINUS_SRC_ALPHA */
/*      GL_DST_ALPHA */
/*      GL_ONE_MINUS_DST_ALPHA */
/* BlendEquationSeparate */
#define GL_FUNC_ADD                       0x8006
#define GL_BLEND_EQUATION                 0x8009
#define GL_BLEND_EQUATION_RGB             0x8009    /* same as BLEND_EQUATION */
#define GL_BLEND_EQUATION_ALPHA           0x883D
/* BlendSubtract */
#define GL_FUNC_SUBTRACT                  0x800A
#define GL_FUNC_REVERSE_SUBTRACT          0x800B
/* Separate Blend Functions */
#define GL_BLEND_DST_RGB                  0x80C8
#define GL_BLEND_SRC_RGB                  0x80C9
#define GL_BLEND_DST_ALPHA                0x80CA
#define GL_BLEND_SRC_ALPHA                0x80CB
#define GL_CONSTANT_COLOR                 0x8001
#define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
#define GL_CONSTANT_ALPHA                 0x8003
#define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
#define GL_BLEND_COLOR                    0x8005
/* Buffer Objects */
#define GL_ARRAY_BUFFER                   0x8892
#define GL_ELEMENT_ARRAY_BUFFER           0x8893
#define GL_ARRAY_BUFFER_BINDING           0x8894
#define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
#define GL_STREAM_DRAW                    0x88E0
#define GL_STATIC_DRAW                    0x88E4
#define GL_DYNAMIC_DRAW                   0x88E8
#define GL_BUFFER_SIZE                    0x8764
#define GL_BUFFER_USAGE                   0x8765
#define GL_CURRENT_VERTEX_ATTRIB          0x8626
/* CullFaceMode */
#define GL_FRONT                          0x0404
#define GL_BACK                           0x0405
#define GL_FRONT_AND_BACK                 0x0408
/* DepthFunction */
/*      GL_NEVER */
/*      GL_LESS */
/*      GL_EQUAL */
/*      GL_LEQUAL */
/*      GL_GREATER */
/*      GL_NOTEQUAL */
/*      GL_GEQUAL */
/*      GL_ALWAYS */
/* EnableCap */
#define GL_TEXTURE_2D                     0x0DE1
#define GL_CULL_FACE                      0x0B44
#define GL_BLEND                          0x0BE2
#define GL_DITHER                         0x0BD0
#define GL_STENCIL_TEST                   0x0B90
#define GL_DEPTH_TEST                     0x0B71
#define GL_SCISSOR_TEST                   0x0C11
#define GL_POLYGON_OFFSET_FILL            0x8037
#define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
#define GL_SAMPLE_COVERAGE                0x80A0
/* ErrorCode */
#define GL_NO_ERROR                       0
#define GL_INVALID_ENUM                   0x0500
#define GL_INVALID_VALUE                  0x0501
#define GL_INVALID_OPERATION              0x0502
#define GL_OUT_OF_MEMORY                  0x0505
/* FrontFaceDirection */
#define GL_CW                             0x0900
#define GL_CCW                            0x0901
/* GetPName */
#define GL_LINE_WIDTH                     0x0B21
#define GL_ALIASED_POINT_SIZE_RANGE       0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
#define GL_CULL_FACE_MODE                 0x0B45
#define GL_FRONT_FACE                     0x0B46
#define GL_DEPTH_RANGE                    0x0B70
#define GL_DEPTH_WRITEMASK                0x0B72
#define GL_DEPTH_CLEAR_VALUE              0x0B73
#define GL_DEPTH_FUNC                     0x0B74
#define GL_STENCIL_CLEAR_VALUE            0x0B91
#define GL_STENCIL_FUNC                   0x0B92
#define GL_STENCIL_FAIL                   0x0B94
#define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
#define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
#define GL_STENCIL_REF                    0x0B97
#define GL_STENCIL_VALUE_MASK             0x0B93
#define GL_STENCIL_WRITEMASK              0x0B98
#define GL_STENCIL_BACK_FUNC              0x8800
#define GL_STENCIL_BACK_FAIL              0x8801
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
#define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
#define GL_STENCIL_BACK_REF               0x8CA3
#define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
#define GL_STENCIL_BACK_WRITEMASK         0x8CA5
#define GL_VIEWPORT                       0x0BA2
#define GL_SCISSOR_BOX                    0x0C10
/*      GL_SCISSOR_TEST */
#define GL_COLOR_CLEAR_VALUE              0x0C22
#define GL_COLOR_WRITEMASK                0x0C23
#define GL_UNPACK_ALIGNMENT               0x0CF5
#define GL_PACK_ALIGNMENT                 0x0D05
#define GL_MAX_TEXTURE_SIZE               0x0D33
#define GL_MAX_VIEWPORT_DIMS              0x0D3A
#define GL_SUBPIXEL_BITS                  0x0D50
#define GL_RED_BITS                       0x0D52
#define GL_GREEN_BITS                     0x0D53
#define GL_BLUE_BITS                      0x0D54
#define GL_ALPHA_BITS                     0x0D55
#define GL_DEPTH_BITS                     0x0D56
#define GL_STENCIL_BITS                   0x0D57
#define GL_POLYGON_OFFSET_UNITS           0x2A00
/*      GL_POLYGON_OFFSET_FILL */
#define GL_POLYGON_OFFSET_FACTOR          0x8038
#define GL_TEXTURE_BINDING_2D             0x8069
#define GL_SAMPLE_BUFFERS                 0x80A8
#define GL_SAMPLES                        0x80A9
#define GL_SAMPLE_COVERAGE_VALUE          0x80AA
#define GL_SAMPLE_COVERAGE_INVERT         0x80AB
/* GetTextureParameter */
/*      GL_TEXTURE_MAG_FILTER */
/*      GL_TEXTURE_MIN_FILTER */
/*      GL_TEXTURE_WRAP_S */
/*      GL_TEXTURE_WRAP_T */
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
/* HintMode */
#define GL_DONT_CARE                      0x1100
#define GL_FASTEST                        0x1101
#define GL_NICEST                         0x1102
/* HintTarget */
#define GL_GENERATE_MIPMAP_HINT            0x8192
/* DataType */
#define GL_BYTE                           0x1400
#define GL_UNSIGNED_BYTE                  0x1401
#define GL_SHORT                          0x1402
#define GL_UNSIGNED_SHORT                 0x1403
#define GL_INT                            0x1404
#define GL_UNSIGNED_INT                   0x1405
#define GL_FLOAT                          0x1406
#define GL_FIXED                          0x140C
/* PixelFormat */
#define GL_DEPTH_COMPONENT                0x1902
#define GL_ALPHA                          0x1906
#define GL_RGB                            0x1907
#define GL_RGBA                           0x1908
#define GL_LUMINANCE                      0x1909
#define GL_LUMINANCE_ALPHA                0x190A
/* PixelType */
/*      GL_UNSIGNED_BYTE */
#define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
#define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
#define GL_UNSIGNED_SHORT_5_6_5           0x8363
/* Shaders */
#define GL_FRAGMENT_SHADER                  0x8B30
#define GL_VERTEX_SHADER                    0x8B31
#define GL_MAX_VERTEX_ATTRIBS               0x8869
#define GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
#define GL_MAX_VARYING_VECTORS              0x8DFC
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
#define GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
#define GL_SHADER_TYPE                      0x8B4F
#define GL_DELETE_STATUS                    0x8B80
#define GL_LINK_STATUS                      0x8B82
#define GL_VALIDATE_STATUS                  0x8B83
#define GL_ATTACHED_SHADERS                 0x8B85
#define GL_ACTIVE_UNIFORMS                  0x8B86
#define GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
#define GL_ACTIVE_ATTRIBUTES                0x8B89
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
#define GL_SHADING_LANGUAGE_VERSION         0x8B8C
#define GL_CURRENT_PROGRAM                  0x8B8D
/* StencilFunction */
#define GL_NEVER                          0x0200
#define GL_LESS                           0x0201
#define GL_EQUAL                          0x0202
#define GL_LEQUAL                         0x0203
#define GL_GREATER                        0x0204
#define GL_NOTEQUAL                       0x0205
#define GL_GEQUAL                         0x0206
#define GL_ALWAYS                         0x0207
/* StencilOp */
/*      GL_ZERO */
#define GL_KEEP                           0x1E00
#define GL_REPLACE                        0x1E01
#define GL_INCR                           0x1E02
#define GL_DECR                           0x1E03
#define GL_INVERT                         0x150A
#define GL_INCR_WRAP                      0x8507
#define GL_DECR_WRAP                      0x8508
/* StringName */
#define GL_VENDOR                         0x1F00
#define GL_RENDERER                       0x1F01
#define GL_VERSION                        0x1F02
#define GL_EXTENSIONS                     0x1F03
/* TextureMagFilter */
#define GL_NEAREST                        0x2600
#define GL_LINEAR                         0x2601
/* TextureMinFilter */
/*      GL_NEAREST */
/*      GL_LINEAR */
#define GL_NEAREST_MIPMAP_NEAREST         0x2700
#define GL_LINEAR_MIPMAP_NEAREST          0x2701
#define GL_NEAREST_MIPMAP_LINEAR          0x2702
#define GL_LINEAR_MIPMAP_LINEAR           0x2703
/* TextureParameterName */
#define GL_TEXTURE_MAG_FILTER             0x2800
#define GL_TEXTURE_MIN_FILTER             0x2801
#define GL_TEXTURE_WRAP_S                 0x2802
#define GL_TEXTURE_WRAP_T                 0x2803
/* TextureTarget */
/*      GL_TEXTURE_2D */
#define GL_TEXTURE                        0x1702
#define GL_TEXTURE_CUBE_MAP               0x8513
#define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
#define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
#define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
/* TextureUnit */
#define GL_TEXTURE0                       0x84C0
#define GL_TEXTURE1                       0x84C1
#define GL_TEXTURE2                       0x84C2
#define GL_TEXTURE3                       0x84C3
#define GL_TEXTURE4                       0x84C4
#define GL_TEXTURE5                       0x84C5
#define GL_TEXTURE6                       0x84C6
#define GL_TEXTURE7                       0x84C7
#define GL_TEXTURE8                       0x84C8
#define GL_TEXTURE9                       0x84C9
#define GL_TEXTURE10                      0x84CA
#define GL_TEXTURE11                      0x84CB
#define GL_TEXTURE12                      0x84CC
#define GL_TEXTURE13                      0x84CD
#define GL_TEXTURE14                      0x84CE
#define GL_TEXTURE15                      0x84CF
#define GL_TEXTURE16                      0x84D0
#define GL_TEXTURE17                      0x84D1
#define GL_TEXTURE18                      0x84D2
#define GL_TEXTURE19                      0x84D3
#define GL_TEXTURE20                      0x84D4
#define GL_TEXTURE21                      0x84D5
#define GL_TEXTURE22                      0x84D6
#define GL_TEXTURE23                      0x84D7
#define GL_TEXTURE24                      0x84D8
#define GL_TEXTURE25                      0x84D9
#define GL_TEXTURE26                      0x84DA
#define GL_TEXTURE27                      0x84DB
#define GL_TEXTURE28                      0x84DC
#define GL_TEXTURE29                      0x84DD
#define GL_TEXTURE30                      0x84DE
#define GL_TEXTURE31                      0x84DF
#define GL_ACTIVE_TEXTURE                 0x84E0
/* TextureWrapMode */
#define GL_REPEAT                         0x2901
#define GL_CLAMP_TO_EDGE                  0x812F
#define GL_MIRRORED_REPEAT                0x8370
/* Uniform Types */
#define GL_FLOAT_VEC2                     0x8B50
#define GL_FLOAT_VEC3                     0x8B51
#define GL_FLOAT_VEC4                     0x8B52
#define GL_INT_VEC2                       0x8B53
#define GL_INT_VEC3                       0x8B54
#define GL_INT_VEC4                       0x8B55
#define GL_BOOL                           0x8B56
#define GL_BOOL_VEC2                      0x8B57
#define GL_BOOL_VEC3                      0x8B58
#define GL_BOOL_VEC4                      0x8B59
#define GL_FLOAT_MAT2                     0x8B5A
#define GL_FLOAT_MAT3                     0x8B5B
#define GL_FLOAT_MAT4                     0x8B5C
#define GL_SAMPLER_2D                     0x8B5E
#define GL_SAMPLER_CUBE                   0x8B60
/* Vertex Arrays */
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
#define GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
#define GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
#define GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
/* Read Format */
#define GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
/* Shader Source */
#define GL_COMPILE_STATUS                 0x8B81
#define GL_INFO_LOG_LENGTH                0x8B84
#define GL_SHADER_SOURCE_LENGTH           0x8B88
#define GL_SHADER_COMPILER                0x8DFA
/* Shader Binary */
#define GL_SHADER_BINARY_FORMATS          0x8DF8
#define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
/* Shader Precision-Specified Types */
#define GL_LOW_FLOAT                      0x8DF0
#define GL_MEDIUM_FLOAT                   0x8DF1
#define GL_HIGH_FLOAT                     0x8DF2
#define GL_LOW_INT                        0x8DF3
#define GL_MEDIUM_INT                     0x8DF4
#define GL_HIGH_INT                       0x8DF5
/* Framebuffer Object. */
#define GL_FRAMEBUFFER                    0x8D40
#define GL_RENDERBUFFER                   0x8D41
#define GL_RGBA4                          0x8056
#define GL_RGB5_A1                        0x8057
#define GL_RGB565                         0x8D62
#define GL_DEPTH_COMPONENT16              0x81A5
#define GL_STENCIL_INDEX8                 0x8D48
#define GL_RENDERBUFFER_WIDTH             0x8D42
#define GL_RENDERBUFFER_HEIGHT            0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
#define GL_RENDERBUFFER_RED_SIZE          0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_COLOR_ATTACHMENT0              0x8CE0
#define GL_DEPTH_ATTACHMENT               0x8D00
#define GL_STENCIL_ATTACHMENT             0x8D20
#define GL_NONE                           0
#define GL_FRAMEBUFFER_COMPLETE                      0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
#define GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
#define GL_FRAMEBUFFER_BINDING            0x8CA6
#define GL_RENDERBUFFER_BINDING           0x8CA7
#define GL_MAX_RENDERBUFFER_SIZE          0x84E8
#define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
/*-------------------------------------------------------------------------
 * GL core functions.
 *-----------------------------------------------------------------------*/
GL_APICALL void         GL_APIENTRY glActiveTexture (GLenum texture);
GL_APICALL void         GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
GL_APICALL void         GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name);
GL_APICALL void         GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
GL_APICALL void         GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
GL_APICALL void         GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
GL_APICALL void         GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
GL_APICALL void         GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void         GL_APIENTRY glBlendEquation ( GLenum mode );
GL_APICALL void         GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
GL_APICALL void         GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
GL_APICALL void         GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
GL_APICALL void         GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
GL_APICALL void         GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void         GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void         GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
GL_APICALL void         GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL GLuint       GL_APIENTRY glCreateProgram (void);
GL_APICALL GLuint       GL_APIENTRY glCreateShader (GLenum type);
GL_APICALL void         GL_APIENTRY glCullFace (GLenum mode);
GL_APICALL void         GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers);
GL_APICALL void         GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers);
GL_APICALL void         GL_APIENTRY glDeleteProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers);
GL_APICALL void         GL_APIENTRY glDeleteShader (GLuint shader);
GL_APICALL void         GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures);
GL_APICALL void         GL_APIENTRY glDepthFunc (GLenum func);
GL_APICALL void         GL_APIENTRY glDepthMask (GLboolean flag);
GL_APICALL void         GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
GL_APICALL void         GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
GL_APICALL void         GL_APIENTRY glDisable (GLenum cap);
GL_APICALL void         GL_APIENTRY glDisableVertexAttribArray (GLuint index);
GL_APICALL void         GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
GL_APICALL void         GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
GL_APICALL void         GL_APIENTRY glEnable (GLenum cap);
GL_APICALL void         GL_APIENTRY glEnableVertexAttribArray (GLuint index);
GL_APICALL void         GL_APIENTRY glFinish (void);
GL_APICALL void         GL_APIENTRY glFlush (void);
GL_APICALL void         GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
GL_APICALL void         GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
GL_APICALL void         GL_APIENTRY glFrontFace (GLenum mode);
GL_APICALL void         GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers);
GL_APICALL void         GL_APIENTRY glGenerateMipmap (GLenum target);
GL_APICALL void         GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers);
GL_APICALL void         GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers);
GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL GLenum       GL_APIENTRY glGetError (void);
GL_APICALL void         GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void         GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
GL_APICALL void         GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
GL_APICALL void         GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name);
GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
GL_APICALL void         GL_APIENTRY glHint (GLenum target, GLenum mode);
GL_APICALL GLboolean    GL_APIENTRY glIsBuffer (GLuint buffer);
GL_APICALL GLboolean    GL_APIENTRY glIsEnabled (GLenum cap);
GL_APICALL GLboolean    GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
GL_APICALL GLboolean    GL_APIENTRY glIsProgram (GLuint program);
GL_APICALL GLboolean    GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
GL_APICALL GLboolean    GL_APIENTRY glIsShader (GLuint shader);
GL_APICALL GLboolean    GL_APIENTRY glIsTexture (GLuint texture);
GL_APICALL void         GL_APIENTRY glLineWidth (GLfloat width);
GL_APICALL void         GL_APIENTRY glLinkProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
GL_APICALL void         GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
GL_APICALL void         GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
GL_APICALL void         GL_APIENTRY glReleaseShaderCompiler (void);
GL_APICALL void         GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void         GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void         GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void         GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
GL_APICALL void         GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void         GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilMask (GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
GL_APICALL void         GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void         GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
GL_APICALL void         GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void         GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
GL_APICALL void         GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params);
GL_APICALL void         GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
GL_APICALL void         GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params);
GL_APICALL void         GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void         GL_APIENTRY glUniform1f (GLint location, GLfloat x);
GL_APICALL void         GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform1i (GLint location, GLint x);
GL_APICALL void         GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y);
GL_APICALL void         GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y);
GL_APICALL void         GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void         GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z);
GL_APICALL void         GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void         GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v);
GL_APICALL void         GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void         GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v);
GL_APICALL void         GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void         GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void         GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
GL_APICALL void         GL_APIENTRY glUseProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glValidateProgram (GLuint program);
GL_APICALL void         GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x);
GL_APICALL void         GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y);
GL_APICALL void         GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void         GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void         GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values);
GL_APICALL void         GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
GL_APICALL void         GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
#ifdef __cplusplus
}
#endif
#endif /* __gl2_h_ */
include/SDL2/SDL_opengles2_gl2ext.h
New file
@@ -0,0 +1,2050 @@
#ifndef __gl2ext_h_
#define __gl2ext_h_
/* $Revision: 22801 $ on $Date:: 2013-08-21 03:20:48 -0700 #$ */
#ifdef __cplusplus
extern "C" {
#endif
/*
 * This document is licensed under the SGI Free Software B License Version
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 */
#ifndef GL_APIENTRYP
#   define GL_APIENTRYP GL_APIENTRY*
#endif
/* New types shared by several extensions */
#ifndef __gl3_h_
/* These are defined with respect to <inttypes.h> in the
 * Apple extension spec, but they are also used by non-APPLE
 * extensions, and in the Khronos header we use the Khronos
 * portable types in khrplatform.h, which must be defined.
 */
typedef khronos_int64_t GLint64;
typedef khronos_uint64_t GLuint64;
typedef struct __GLsync *GLsync;
#endif
/*------------------------------------------------------------------------*
 * OES extension tokens
 *------------------------------------------------------------------------*/
/* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_ETC1_RGB8_OES                                        0x8D64
#endif
/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_PALETTE4_RGB8_OES                                    0x8B90
#define GL_PALETTE4_RGBA8_OES                                   0x8B91
#define GL_PALETTE4_R5_G6_B5_OES                                0x8B92
#define GL_PALETTE4_RGBA4_OES                                   0x8B93
#define GL_PALETTE4_RGB5_A1_OES                                 0x8B94
#define GL_PALETTE8_RGB8_OES                                    0x8B95
#define GL_PALETTE8_RGBA8_OES                                   0x8B96
#define GL_PALETTE8_R5_G6_B5_OES                                0x8B97
#define GL_PALETTE8_RGBA4_OES                                   0x8B98
#define GL_PALETTE8_RGB5_A1_OES                                 0x8B99
#endif
/* GL_OES_depth24 */
#ifndef GL_OES_depth24
#define GL_DEPTH_COMPONENT24_OES                                0x81A6
#endif
/* GL_OES_depth32 */
#ifndef GL_OES_depth32
#define GL_DEPTH_COMPONENT32_OES                                0x81A7
#endif
/* GL_OES_depth_texture */
/* No new tokens introduced by this extension. */
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
typedef void* GLeglImageOES;
#endif
/* GL_OES_EGL_image_external */
#ifndef GL_OES_EGL_image_external
/* GLeglImageOES defined in GL_OES_EGL_image already. */
#define GL_TEXTURE_EXTERNAL_OES                                 0x8D65
#define GL_SAMPLER_EXTERNAL_OES                                 0x8D66
#define GL_TEXTURE_BINDING_EXTERNAL_OES                         0x8D67
#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES                     0x8D68
#endif
/* GL_OES_element_index_uint */
#ifndef GL_OES_element_index_uint
#define GL_UNSIGNED_INT                                         0x1405
#endif
/* GL_OES_get_program_binary */
#ifndef GL_OES_get_program_binary
#define GL_PROGRAM_BINARY_LENGTH_OES                            0x8741
#define GL_NUM_PROGRAM_BINARY_FORMATS_OES                       0x87FE
#define GL_PROGRAM_BINARY_FORMATS_OES                           0x87FF
#endif
/* GL_OES_mapbuffer */
#ifndef GL_OES_mapbuffer
#define GL_WRITE_ONLY_OES                                       0x88B9
#define GL_BUFFER_ACCESS_OES                                    0x88BB
#define GL_BUFFER_MAPPED_OES                                    0x88BC
#define GL_BUFFER_MAP_POINTER_OES                               0x88BD
#endif
/* GL_OES_packed_depth_stencil */
#ifndef GL_OES_packed_depth_stencil
#define GL_DEPTH_STENCIL_OES                                    0x84F9
#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
#endif
/* GL_OES_required_internalformat */
#ifndef GL_OES_required_internalformat
#define GL_ALPHA8_OES                                           0x803C
#define GL_DEPTH_COMPONENT16_OES                                0x81A5
/* reuse GL_DEPTH_COMPONENT24_OES */
/* reuse GL_DEPTH24_STENCIL8_OES */
/* reuse GL_DEPTH_COMPONENT32_OES */
#define GL_LUMINANCE4_ALPHA4_OES                                0x8043
#define GL_LUMINANCE8_ALPHA8_OES                                0x8045
#define GL_LUMINANCE8_OES                                       0x8040
#define GL_RGBA4_OES                                            0x8056
#define GL_RGB5_A1_OES                                          0x8057
#define GL_RGB565_OES                                           0x8D62
/* reuse GL_RGB8_OES */
/* reuse GL_RGBA8_OES */
/* reuse GL_RGB10_EXT */
/* reuse GL_RGB10_A2_EXT */
#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_RGB8_OES                                             0x8051
#define GL_RGBA8_OES                                            0x8058
#endif
/* GL_OES_standard_derivatives */
#ifndef GL_OES_standard_derivatives
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES                  0x8B8B
#endif
/* GL_OES_stencil1 */
#ifndef GL_OES_stencil1
#define GL_STENCIL_INDEX1_OES                                   0x8D46
#endif
/* GL_OES_stencil4 */
#ifndef GL_OES_stencil4
#define GL_STENCIL_INDEX4_OES                                   0x8D47
#endif
#ifndef GL_OES_surfaceless_context
#define GL_FRAMEBUFFER_UNDEFINED_OES                            0x8219
#endif
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_TEXTURE_WRAP_R_OES                                   0x8072
#define GL_TEXTURE_3D_OES                                       0x806F
#define GL_TEXTURE_BINDING_3D_OES                               0x806A
#define GL_MAX_3D_TEXTURE_SIZE_OES                              0x8073
#define GL_SAMPLER_3D_OES                                       0x8B5F
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES        0x8CD4
#endif
/* GL_OES_texture_float */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_float_linear */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float
#define GL_HALF_FLOAT_OES                                       0x8D61
#endif
/* GL_OES_texture_half_float_linear */
/* No new tokens introduced by this extension. */
/* GL_OES_texture_npot */
/* No new tokens introduced by this extension. */
/* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_array_object
#define GL_VERTEX_ARRAY_BINDING_OES                             0x85B5
#endif
/* GL_OES_vertex_half_float */
/* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */
/* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_UNSIGNED_INT_10_10_10_2_OES                          0x8DF6
#define GL_INT_10_10_10_2_OES                                   0x8DF7
#endif
/*------------------------------------------------------------------------*
 * KHR extension tokens
 *------------------------------------------------------------------------*/
#ifndef GL_KHR_debug
typedef void (GL_APIENTRYP GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR                         0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR                 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION_KHR                          0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM_KHR                        0x8245
#define GL_DEBUG_SOURCE_API_KHR                                 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR                       0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR                     0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR                         0x8249
#define GL_DEBUG_SOURCE_APPLICATION_KHR                         0x824A
#define GL_DEBUG_SOURCE_OTHER_KHR                               0x824B
#define GL_DEBUG_TYPE_ERROR_KHR                                 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR                   0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR                    0x824E
#define GL_DEBUG_TYPE_PORTABILITY_KHR                           0x824F
#define GL_DEBUG_TYPE_PERFORMANCE_KHR                           0x8250
#define GL_DEBUG_TYPE_OTHER_KHR                                 0x8251
#define GL_DEBUG_TYPE_MARKER_KHR                                0x8268
#define GL_DEBUG_TYPE_PUSH_GROUP_KHR                            0x8269
#define GL_DEBUG_TYPE_POP_GROUP_KHR                             0x826A
#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR                      0x826B
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR                      0x826C
#define GL_DEBUG_GROUP_STACK_DEPTH_KHR                          0x826D
#define GL_BUFFER_KHR                                           0x82E0
#define GL_SHADER_KHR                                           0x82E1
#define GL_PROGRAM_KHR                                          0x82E2
#define GL_QUERY_KHR                                            0x82E3
/* PROGRAM_PIPELINE only in GL */
#define GL_SAMPLER_KHR                                          0x82E6
/* DISPLAY_LIST only in GL */
#define GL_MAX_LABEL_LENGTH_KHR                                 0x82E8
#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR                         0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR                        0x9144
#define GL_DEBUG_LOGGED_MESSAGES_KHR                            0x9145
#define GL_DEBUG_SEVERITY_HIGH_KHR                              0x9146
#define GL_DEBUG_SEVERITY_MEDIUM_KHR                            0x9147
#define GL_DEBUG_SEVERITY_LOW_KHR                               0x9148
#define GL_DEBUG_OUTPUT_KHR                                     0x92E0
#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR                           0x00000002
#define GL_STACK_OVERFLOW_KHR                                   0x0503
#define GL_STACK_UNDERFLOW_KHR                                  0x0504
#endif
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR                         0x93B0
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR                         0x93B1
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR                         0x93B2
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR                         0x93B3
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR                         0x93B4
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR                         0x93B5
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR                         0x93B6
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR                         0x93B7
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR                        0x93B8
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR                        0x93B9
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR                        0x93BA
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR                       0x93BB
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR                       0x93BC
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR                       0x93BD
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR                 0x93D0
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR                 0x93D1
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR                 0x93D2
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR                 0x93D3
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR                 0x93D4
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR                 0x93D5
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR                 0x93D6
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR                 0x93D7
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR                0x93D8
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR                0x93D9
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR                0x93DA
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR               0x93DB
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR               0x93DC
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR               0x93DD
#endif
/*------------------------------------------------------------------------*
 * AMD extension tokens
 *------------------------------------------------------------------------*/
/* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_3DC_X_AMD                                            0x87F9
#define GL_3DC_XY_AMD                                           0x87FA
#endif
/* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_ATC_RGB_AMD                                          0x8C92
#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD                          0x8C93
#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD                      0x87EE
#endif
/* GL_AMD_performance_monitor */
#ifndef GL_AMD_performance_monitor
#define GL_COUNTER_TYPE_AMD                                     0x8BC0
#define GL_COUNTER_RANGE_AMD                                    0x8BC1
#define GL_UNSIGNED_INT64_AMD                                   0x8BC2
#define GL_PERCENTAGE_AMD                                       0x8BC3
#define GL_PERFMON_RESULT_AVAILABLE_AMD                         0x8BC4
#define GL_PERFMON_RESULT_SIZE_AMD                              0x8BC5
#define GL_PERFMON_RESULT_AMD                                   0x8BC6
#endif
/* GL_AMD_program_binary_Z400 */
#ifndef GL_AMD_program_binary_Z400
#define GL_Z400_BINARY_AMD                                      0x8740
#endif
/*------------------------------------------------------------------------*
 * ANGLE extension tokens
 *------------------------------------------------------------------------*/
/* GL_ANGLE_depth_texture */
#ifndef GL_ANGLE_depth_texture
#define GL_DEPTH_COMPONENT                                      0x1902
#define GL_DEPTH_STENCIL_OES                                    0x84F9
#define GL_UNSIGNED_SHORT                                       0x1403
#define GL_UNSIGNED_INT                                         0x1405
#define GL_UNSIGNED_INT_24_8_OES                                0x84FA
#define GL_DEPTH_COMPONENT16                                    0x81A5
#define GL_DEPTH_COMPONENT32_OES                                0x81A7
#define GL_DEPTH24_STENCIL8_OES                                 0x88F0
#endif
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_READ_FRAMEBUFFER_ANGLE                               0x8CA8
#define GL_DRAW_FRAMEBUFFER_ANGLE                               0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE                       0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_ANGLE                       0x8CAA
#endif
/* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_ANGLE                           0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE             0x8D56
#define GL_MAX_SAMPLES_ANGLE                                    0x8D57
#endif
/* GL_ANGLE_instanced_arrays */
#ifndef GL_ANGLE_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE                    0x88FE
#endif
/* GL_ANGLE_pack_reverse_row_order */
#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_PACK_REVERSE_ROW_ORDER_ANGLE                         0x93A4
#endif
/* GL_ANGLE_program_binary */
#ifndef GL_ANGLE_program_binary
#define GL_PROGRAM_BINARY_ANGLE                                 0x93A6
#endif
/* GL_ANGLE_texture_compression_dxt3 */
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE                      0x83F2
#endif
/* GL_ANGLE_texture_compression_dxt5 */
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE                      0x83F3
#endif
/* GL_ANGLE_texture_usage */
#ifndef GL_ANGLE_texture_usage
#define GL_TEXTURE_USAGE_ANGLE                                  0x93A2
#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE                         0x93A3
#endif
/* GL_ANGLE_translated_shader_source */
#ifndef GL_ANGLE_translated_shader_source
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE                0x93A0
#endif
/*------------------------------------------------------------------------*
 * APPLE extension tokens
 *------------------------------------------------------------------------*/
/* GL_APPLE_copy_texture_levels */
/* No new tokens introduced by this extension. */
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_APPLE                           0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE             0x8D56
#define GL_MAX_SAMPLES_APPLE                                    0x8D57
#define GL_READ_FRAMEBUFFER_APPLE                               0x8CA8
#define GL_DRAW_FRAMEBUFFER_APPLE                               0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE                       0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_APPLE                       0x8CAA
#endif
/* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_rgb_422
#define GL_RGB_422_APPLE                                        0x8A1F
#define GL_UNSIGNED_SHORT_8_8_APPLE                             0x85BA
#define GL_UNSIGNED_SHORT_8_8_REV_APPLE                         0x85BB
#endif
/* GL_APPLE_sync */
#ifndef GL_APPLE_sync
#define GL_SYNC_OBJECT_APPLE                                    0x8A53
#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE                        0x9111
#define GL_OBJECT_TYPE_APPLE                                    0x9112
#define GL_SYNC_CONDITION_APPLE                                 0x9113
#define GL_SYNC_STATUS_APPLE                                    0x9114
#define GL_SYNC_FLAGS_APPLE                                     0x9115
#define GL_SYNC_FENCE_APPLE                                     0x9116
#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE                     0x9117
#define GL_UNSIGNALED_APPLE                                     0x9118
#define GL_SIGNALED_APPLE                                       0x9119
#define GL_ALREADY_SIGNALED_APPLE                               0x911A
#define GL_TIMEOUT_EXPIRED_APPLE                                0x911B
#define GL_CONDITION_SATISFIED_APPLE                            0x911C
#define GL_WAIT_FAILED_APPLE                                    0x911D
#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE                        0x00000001
#define GL_TIMEOUT_IGNORED_APPLE                                0xFFFFFFFFFFFFFFFFull
#endif
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_BGRA_EXT                                             0x80E1
#endif
/* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_max_level
#define GL_TEXTURE_MAX_LEVEL_APPLE                              0x813D
#endif
/*------------------------------------------------------------------------*
 * ARM extension tokens
 *------------------------------------------------------------------------*/
/* GL_ARM_mali_program_binary */
#ifndef GL_ARM_mali_program_binary
#define GL_MALI_PROGRAM_BINARY_ARM                              0x8F61
#endif
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_MALI_SHADER_BINARY_ARM                               0x8F60
#endif
/* GL_ARM_rgba8 */
/* No new tokens introduced by this extension. */
/*------------------------------------------------------------------------*
 * EXT extension tokens
 *------------------------------------------------------------------------*/
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_MIN_EXT                                              0x8007
#define GL_MAX_EXT                                              0x8008
#endif
/* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_color_buffer_half_float
#define GL_RGBA16F_EXT                                          0x881A
#define GL_RGB16F_EXT                                           0x881B
#define GL_RG16F_EXT                                            0x822F
#define GL_R16F_EXT                                             0x822D
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT            0x8211
#define GL_UNSIGNED_NORMALIZED_EXT                              0x8C17
#endif
/* GL_EXT_debug_label */
#ifndef GL_EXT_debug_label
#define GL_PROGRAM_PIPELINE_OBJECT_EXT                          0x8A4F
#define GL_PROGRAM_OBJECT_EXT                                   0x8B40
#define GL_SHADER_OBJECT_EXT                                    0x8B48
#define GL_BUFFER_OBJECT_EXT                                    0x9151
#define GL_QUERY_OBJECT_EXT                                     0x9153
#define GL_VERTEX_ARRAY_OBJECT_EXT                              0x9154
#endif
/* GL_EXT_debug_marker */
/* No new tokens introduced by this extension. */
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_COLOR_EXT                                            0x1800
#define GL_DEPTH_EXT                                            0x1801
#define GL_STENCIL_EXT                                          0x1802
#endif
#ifndef GL_EXT_disjoint_timer_query
#define GL_QUERY_COUNTER_BITS_EXT                               0x8864
#define GL_CURRENT_QUERY_EXT                                    0x8865
#define GL_QUERY_RESULT_EXT                                     0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
#define GL_TIME_ELAPSED_EXT                                     0x88BF
#define GL_TIMESTAMP_EXT                                        0x8E28
#define GL_GPU_DISJOINT_EXT                                     0x8FBB
#endif
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers 1
#define GL_MAX_COLOR_ATTACHMENTS_EXT                            0x8CDF
#define GL_MAX_DRAW_BUFFERS_EXT                                 0x8824
#define GL_DRAW_BUFFER0_EXT                                     0x8825
#define GL_DRAW_BUFFER1_EXT                                     0x8826
#define GL_DRAW_BUFFER2_EXT                                     0x8827
#define GL_DRAW_BUFFER3_EXT                                     0x8828
#define GL_DRAW_BUFFER4_EXT                                     0x8829
#define GL_DRAW_BUFFER5_EXT                                     0x882A
#define GL_DRAW_BUFFER6_EXT                                     0x882B
#define GL_DRAW_BUFFER7_EXT                                     0x882C
#define GL_DRAW_BUFFER8_EXT                                     0x882D
#define GL_DRAW_BUFFER9_EXT                                     0x882E
#define GL_DRAW_BUFFER10_EXT                                    0x882F
#define GL_DRAW_BUFFER11_EXT                                    0x8830
#define GL_DRAW_BUFFER12_EXT                                    0x8831
#define GL_DRAW_BUFFER13_EXT                                    0x8832
#define GL_DRAW_BUFFER14_EXT                                    0x8833
#define GL_DRAW_BUFFER15_EXT                                    0x8834
#define GL_COLOR_ATTACHMENT0_EXT                                0x8CE0
#define GL_COLOR_ATTACHMENT1_EXT                                0x8CE1
#define GL_COLOR_ATTACHMENT2_EXT                                0x8CE2
#define GL_COLOR_ATTACHMENT3_EXT                                0x8CE3
#define GL_COLOR_ATTACHMENT4_EXT                                0x8CE4
#define GL_COLOR_ATTACHMENT5_EXT                                0x8CE5
#define GL_COLOR_ATTACHMENT6_EXT                                0x8CE6
#define GL_COLOR_ATTACHMENT7_EXT                                0x8CE7
#define GL_COLOR_ATTACHMENT8_EXT                                0x8CE8
#define GL_COLOR_ATTACHMENT9_EXT                                0x8CE9
#define GL_COLOR_ATTACHMENT10_EXT                               0x8CEA
#define GL_COLOR_ATTACHMENT11_EXT                               0x8CEB
#define GL_COLOR_ATTACHMENT12_EXT                               0x8CEC
#define GL_COLOR_ATTACHMENT13_EXT                               0x8CED
#define GL_COLOR_ATTACHMENT14_EXT                               0x8CEE
#define GL_COLOR_ATTACHMENT15_EXT                               0x8CEF
#endif
/* GL_EXT_map_buffer_range */
#ifndef GL_EXT_map_buffer_range
#define GL_MAP_READ_BIT_EXT                                     0x0001
#define GL_MAP_WRITE_BIT_EXT                                    0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT_EXT                         0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT                        0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT                           0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT_EXT                           0x0020
#endif
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT           0x8D6C
/* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */
#define GL_RENDERBUFFER_SAMPLES_EXT                             0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT               0x8D56
#define GL_MAX_SAMPLES_EXT                                      0x8D57
#endif
/* GL_EXT_multiview_draw_buffers */
#ifndef GL_EXT_multiview_draw_buffers
#define GL_COLOR_ATTACHMENT_EXT                                 0x90F0
#define GL_MULTIVIEW_EXT                                        0x90F1
#define GL_DRAW_BUFFER_EXT                                      0x0C01
#define GL_READ_BUFFER_EXT                                      0x0C02
#define GL_MAX_MULTIVIEW_BUFFERS_EXT                            0x90F2
#endif
/* GL_EXT_multi_draw_arrays */
/* No new tokens introduced by this extension. */
/* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_occlusion_query_boolean
#define GL_ANY_SAMPLES_PASSED_EXT                               0x8C2F
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT                  0x8D6A
#define GL_CURRENT_QUERY_EXT                                    0x8865
#define GL_QUERY_RESULT_EXT                                     0x8866
#define GL_QUERY_RESULT_AVAILABLE_EXT                           0x8867
#endif
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_BGRA_EXT                                             0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT                       0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT                       0x8366
#endif
/* GL_EXT_robustness */
#ifndef GL_EXT_robustness
/* reuse GL_NO_ERROR */
#define GL_GUILTY_CONTEXT_RESET_EXT                             0x8253
#define GL_INNOCENT_CONTEXT_RESET_EXT                           0x8254
#define GL_UNKNOWN_CONTEXT_RESET_EXT                            0x8255
#define GL_CONTEXT_ROBUST_ACCESS_EXT                            0x90F3
#define GL_RESET_NOTIFICATION_STRATEGY_EXT                      0x8256
#define GL_LOSE_CONTEXT_ON_RESET_EXT                            0x8252
#define GL_NO_RESET_NOTIFICATION_EXT                            0x8261
#endif
/* GL_EXT_separate_shader_objects */
#ifndef GL_EXT_separate_shader_objects
#define GL_VERTEX_SHADER_BIT_EXT                                0x00000001
#define GL_FRAGMENT_SHADER_BIT_EXT                              0x00000002
#define GL_ALL_SHADER_BITS_EXT                                  0xFFFFFFFF
#define GL_PROGRAM_SEPARABLE_EXT                                0x8258
#define GL_ACTIVE_PROGRAM_EXT                                   0x8259
#define GL_PROGRAM_PIPELINE_BINDING_EXT                         0x825A
#endif
/* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT                 0x8A52
#endif
/* GL_EXT_shader_texture_lod */
/* No new tokens introduced by this extension. */
/* GL_EXT_shadow_samplers */
#ifndef GL_EXT_shadow_samplers
#define GL_TEXTURE_COMPARE_MODE_EXT                             0x884C
#define GL_TEXTURE_COMPARE_FUNC_EXT                             0x884D
#define GL_COMPARE_REF_TO_TEXTURE_EXT                           0x884E
#define GL_SAMPLER_2D_SHADOW_EXT                                0x8B62
#endif
/* GL_EXT_sRGB */
#ifndef GL_EXT_sRGB
#define GL_SRGB_EXT                                             0x8C40
#define GL_SRGB_ALPHA_EXT                                       0x8C42
#define GL_SRGB8_ALPHA8_EXT                                     0x8C43
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT            0x8210
#endif
/* GL_EXT_sRGB_write_control */
#ifndef GL_EXT_sRGB_write_control
#define GL_EXT_sRGB_write_control 1
#define GL_FRAMEBUFFER_SRGB_EXT                                 0x8DB9
#endif
/* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT                         0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT                        0x83F1
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_TEXTURE_MAX_ANISOTROPY_EXT                           0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT                       0x84FF
#endif
/* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_BGRA_EXT                                             0x80E1
#endif
/* GL_EXT_texture_rg */
#ifndef GL_EXT_texture_rg
#define GL_RED_EXT                                              0x1903
#define GL_RG_EXT                                               0x8227
#define GL_R8_EXT                                               0x8229
#define GL_RG8_EXT                                              0x822B
#endif
/* GL_EXT_texture_sRGB_decode */
#ifndef GL_EXT_texture_sRGB_decode
#define GL_EXT_texture_sRGB_decode 1
#define GL_TEXTURE_SRGB_DECODE_EXT                              0x8A48
#define GL_DECODE_EXT                                           0x8A49
#define GL_SKIP_DECODE_EXT                                      0x8A4A
#endif
/* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_storage
#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT                         0x912F
#define GL_ALPHA8_EXT                                           0x803C
#define GL_LUMINANCE8_EXT                                       0x8040
#define GL_LUMINANCE8_ALPHA8_EXT                                0x8045
#define GL_RGBA32F_EXT                                          0x8814
#define GL_RGB32F_EXT                                           0x8815
#define GL_ALPHA32F_EXT                                         0x8816
#define GL_LUMINANCE32F_EXT                                     0x8818
#define GL_LUMINANCE_ALPHA32F_EXT                               0x8819
/* reuse GL_RGBA16F_EXT */
/* reuse GL_RGB16F_EXT */
#define GL_ALPHA16F_EXT                                         0x881C
#define GL_LUMINANCE16F_EXT                                     0x881E
#define GL_LUMINANCE_ALPHA16F_EXT                               0x881F
#define GL_RGB10_A2_EXT                                         0x8059
#define GL_RGB10_EXT                                            0x8052
#define GL_BGRA8_EXT                                            0x93A1
#define GL_R8_EXT                                               0x8229
#define GL_RG8_EXT                                              0x822B
#define GL_R32F_EXT                                             0x822E
#define GL_RG32F_EXT                                            0x8230
#define GL_R16F_EXT                                             0x822D
#define GL_RG16F_EXT                                            0x822F
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT                      0x8368
#endif
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_UNPACK_ROW_LENGTH_EXT                                0x0CF2
#define GL_UNPACK_SKIP_ROWS_EXT                                 0x0CF3
#define GL_UNPACK_SKIP_PIXELS_EXT                               0x0CF4
#endif
/*------------------------------------------------------------------------*
 * DMP extension tokens
 *------------------------------------------------------------------------*/
/* GL_DMP_shader_binary */
#ifndef GL_DMP_shader_binary
#define GL_SHADER_BINARY_DMP                                    0x9250
#endif
/*------------------------------------------------------------------------*
 * FJ extension tokens
 *------------------------------------------------------------------------*/
/* GL_FJ_shader_binary_GCCSO */
#ifndef GL_FJ_shader_binary_GCCSO
#define GL_GCCSO_SHADER_BINARY_FJ                               0x9260
#endif
/*------------------------------------------------------------------------*
 * IMG extension tokens
 *------------------------------------------------------------------------*/
/* GL_IMG_program_binary */
#ifndef GL_IMG_program_binary
#define GL_SGX_PROGRAM_BINARY_IMG                               0x9130
#endif
/* GL_IMG_read_format */
#ifndef GL_IMG_read_format
#define GL_BGRA_IMG                                             0x80E1
#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG                       0x8365
#endif
/* GL_IMG_shader_binary */
#ifndef GL_IMG_shader_binary
#define GL_SGX_BINARY_IMG                                       0x8C0A
#endif
/* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG                      0x8C00
#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG                      0x8C01
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG                     0x8C02
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG                     0x8C03
#endif
/* GL_IMG_texture_compression_pvrtc2 */
#ifndef GL_IMG_texture_compression_pvrtc2
#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG                     0x9137
#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG                     0x9138
#endif
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_RENDERBUFFER_SAMPLES_IMG                             0x9133
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG               0x9134
#define GL_MAX_SAMPLES_IMG                                      0x9135
#define GL_TEXTURE_SAMPLES_IMG                                  0x9136
#endif
/*------------------------------------------------------------------------*
 * NV extension tokens
 *------------------------------------------------------------------------*/
/* GL_NV_coverage_sample */
#ifndef GL_NV_coverage_sample
#define GL_COVERAGE_COMPONENT_NV                                0x8ED0
#define GL_COVERAGE_COMPONENT4_NV                               0x8ED1
#define GL_COVERAGE_ATTACHMENT_NV                               0x8ED2
#define GL_COVERAGE_BUFFERS_NV                                  0x8ED3
#define GL_COVERAGE_SAMPLES_NV                                  0x8ED4
#define GL_COVERAGE_ALL_FRAGMENTS_NV                            0x8ED5
#define GL_COVERAGE_EDGE_FRAGMENTS_NV                           0x8ED6
#define GL_COVERAGE_AUTOMATIC_NV                                0x8ED7
#define GL_COVERAGE_BUFFER_BIT_NV                               0x00008000
#endif
/* GL_NV_depth_nonlinear */
#ifndef GL_NV_depth_nonlinear
#define GL_DEPTH_COMPONENT16_NONLINEAR_NV                       0x8E2C
#endif
/* GL_NV_draw_buffers */
#ifndef GL_NV_draw_buffers
#define GL_MAX_DRAW_BUFFERS_NV                                  0x8824
#define GL_DRAW_BUFFER0_NV                                      0x8825
#define GL_DRAW_BUFFER1_NV                                      0x8826
#define GL_DRAW_BUFFER2_NV                                      0x8827
#define GL_DRAW_BUFFER3_NV                                      0x8828
#define GL_DRAW_BUFFER4_NV                                      0x8829
#define GL_DRAW_BUFFER5_NV                                      0x882A
#define GL_DRAW_BUFFER6_NV                                      0x882B
#define GL_DRAW_BUFFER7_NV                                      0x882C
#define GL_DRAW_BUFFER8_NV                                      0x882D
#define GL_DRAW_BUFFER9_NV                                      0x882E
#define GL_DRAW_BUFFER10_NV                                     0x882F
#define GL_DRAW_BUFFER11_NV                                     0x8830
#define GL_DRAW_BUFFER12_NV                                     0x8831
#define GL_DRAW_BUFFER13_NV                                     0x8832
#define GL_DRAW_BUFFER14_NV                                     0x8833
#define GL_DRAW_BUFFER15_NV                                     0x8834
#define GL_COLOR_ATTACHMENT0_NV                                 0x8CE0
#define GL_COLOR_ATTACHMENT1_NV                                 0x8CE1
#define GL_COLOR_ATTACHMENT2_NV                                 0x8CE2
#define GL_COLOR_ATTACHMENT3_NV                                 0x8CE3
#define GL_COLOR_ATTACHMENT4_NV                                 0x8CE4
#define GL_COLOR_ATTACHMENT5_NV                                 0x8CE5
#define GL_COLOR_ATTACHMENT6_NV                                 0x8CE6
#define GL_COLOR_ATTACHMENT7_NV                                 0x8CE7
#define GL_COLOR_ATTACHMENT8_NV                                 0x8CE8
#define GL_COLOR_ATTACHMENT9_NV                                 0x8CE9
#define GL_COLOR_ATTACHMENT10_NV                                0x8CEA
#define GL_COLOR_ATTACHMENT11_NV                                0x8CEB
#define GL_COLOR_ATTACHMENT12_NV                                0x8CEC
#define GL_COLOR_ATTACHMENT13_NV                                0x8CED
#define GL_COLOR_ATTACHMENT14_NV                                0x8CEE
#define GL_COLOR_ATTACHMENT15_NV                                0x8CEF
#endif
/* GL_NV_draw_instanced */
/* No new tokens introduced by this extension. */
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_MAX_COLOR_ATTACHMENTS_NV                             0x8CDF
/* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_ALL_COMPLETED_NV                                     0x84F2
#define GL_FENCE_STATUS_NV                                      0x84F3
#define GL_FENCE_CONDITION_NV                                   0x84F4
#endif
/* GL_NV_framebuffer_blit */
#ifndef GL_NV_framebuffer_blit
#define GL_READ_FRAMEBUFFER_NV                                  0x8CA8
#define GL_DRAW_FRAMEBUFFER_NV                                  0x8CA9
#define GL_DRAW_FRAMEBUFFER_BINDING_NV                          0x8CA6
#define GL_READ_FRAMEBUFFER_BINDING_NV                          0x8CAA
#endif
/* GL_NV_framebuffer_multisample */
#ifndef GL_NV_framebuffer_multisample
#define GL_RENDERBUFFER_SAMPLES_NV                              0x8CAB
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV                0x8D56
#define GL_MAX_SAMPLES_NV                                       0x8D57
#endif
/* GL_NV_generate_mipmap_sRGB */
/* No new tokens introduced by this extension. */
/* GL_NV_instanced_arrays */
#ifndef GL_NV_instanced_arrays
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV                       0x88FE
#endif
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_READ_BUFFER_NV                                       0x0C02
#endif
/* GL_NV_read_buffer_front */
/* No new tokens introduced by this extension. */
/* GL_NV_read_depth */
/* No new tokens introduced by this extension. */
/* GL_NV_read_depth_stencil */
/* No new tokens introduced by this extension. */
/* GL_NV_read_stencil */
/* No new tokens introduced by this extension. */
/* GL_NV_shadow_samplers_array */
#ifndef GL_NV_shadow_samplers_array
#define GL_SAMPLER_2D_ARRAY_SHADOW_NV                           0x8DC4
#endif
/* GL_NV_shadow_samplers_cube */
#ifndef GL_NV_shadow_samplers_cube
#define GL_SAMPLER_CUBE_SHADOW_NV                               0x8DC5
#endif
/* GL_NV_sRGB_formats */
#ifndef GL_NV_sRGB_formats
#define GL_SLUMINANCE_NV                                        0x8C46
#define GL_SLUMINANCE_ALPHA_NV                                  0x8C44
#define GL_SRGB8_NV                                             0x8C41
#define GL_SLUMINANCE8_NV                                       0x8C47
#define GL_SLUMINANCE8_ALPHA8_NV                                0x8C45
#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV                         0x8C4C
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV                   0x8C4D
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV                   0x8C4E
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV                   0x8C4F
#define GL_ETC1_SRGB8_NV                                        0x88EE
#endif
/* GL_NV_texture_border_clamp */
#ifndef GL_NV_texture_border_clamp
#define GL_TEXTURE_BORDER_COLOR_NV                              0x1004
#define GL_CLAMP_TO_BORDER_NV                                   0x812D
#endif
/* GL_NV_texture_compression_s3tc_update */
/* No new tokens introduced by this extension. */
/* GL_NV_texture_npot_2D_mipmap */
/* No new tokens introduced by this extension. */
/*------------------------------------------------------------------------*
 * QCOM extension tokens
 *------------------------------------------------------------------------*/
/* GL_QCOM_alpha_test */
#ifndef GL_QCOM_alpha_test
#define GL_ALPHA_TEST_QCOM                                      0x0BC0
#define GL_ALPHA_TEST_FUNC_QCOM                                 0x0BC1
#define GL_ALPHA_TEST_REF_QCOM                                  0x0BC2
#endif
/* GL_QCOM_binning_control */
#ifndef GL_QCOM_binning_control
#define GL_BINNING_CONTROL_HINT_QCOM                            0x8FB0
#define GL_CPU_OPTIMIZED_QCOM                                   0x8FB1
#define GL_GPU_OPTIMIZED_QCOM                                   0x8FB2
#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM                    0x8FB3
#endif
/* GL_QCOM_driver_control */
/* No new tokens introduced by this extension. */
/* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get
#define GL_TEXTURE_WIDTH_QCOM                                   0x8BD2
#define GL_TEXTURE_HEIGHT_QCOM                                  0x8BD3
#define GL_TEXTURE_DEPTH_QCOM                                   0x8BD4
#define GL_TEXTURE_INTERNAL_FORMAT_QCOM                         0x8BD5
#define GL_TEXTURE_FORMAT_QCOM                                  0x8BD6
#define GL_TEXTURE_TYPE_QCOM                                    0x8BD7
#define GL_TEXTURE_IMAGE_VALID_QCOM                             0x8BD8
#define GL_TEXTURE_NUM_LEVELS_QCOM                              0x8BD9
#define GL_TEXTURE_TARGET_QCOM                                  0x8BDA
#define GL_TEXTURE_OBJECT_VALID_QCOM                            0x8BDB
#define GL_STATE_RESTORE                                        0x8BDC
#endif
/* GL_QCOM_extended_get2 */
/* No new tokens introduced by this extension. */
/* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_PERFMON_GLOBAL_MODE_QCOM                             0x8FA0
#endif
/* GL_QCOM_writeonly_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_WRITEONLY_RENDERING_QCOM                             0x8823
#endif
/* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_tiled_rendering
#define GL_COLOR_BUFFER_BIT0_QCOM                               0x00000001
#define GL_COLOR_BUFFER_BIT1_QCOM                               0x00000002
#define GL_COLOR_BUFFER_BIT2_QCOM                               0x00000004
#define GL_COLOR_BUFFER_BIT3_QCOM                               0x00000008
#define GL_COLOR_BUFFER_BIT4_QCOM                               0x00000010
#define GL_COLOR_BUFFER_BIT5_QCOM                               0x00000020
#define GL_COLOR_BUFFER_BIT6_QCOM                               0x00000040
#define GL_COLOR_BUFFER_BIT7_QCOM                               0x00000080
#define GL_DEPTH_BUFFER_BIT0_QCOM                               0x00000100
#define GL_DEPTH_BUFFER_BIT1_QCOM                               0x00000200
#define GL_DEPTH_BUFFER_BIT2_QCOM                               0x00000400
#define GL_DEPTH_BUFFER_BIT3_QCOM                               0x00000800
#define GL_DEPTH_BUFFER_BIT4_QCOM                               0x00001000
#define GL_DEPTH_BUFFER_BIT5_QCOM                               0x00002000
#define GL_DEPTH_BUFFER_BIT6_QCOM                               0x00004000
#define GL_DEPTH_BUFFER_BIT7_QCOM                               0x00008000
#define GL_STENCIL_BUFFER_BIT0_QCOM                             0x00010000
#define GL_STENCIL_BUFFER_BIT1_QCOM                             0x00020000
#define GL_STENCIL_BUFFER_BIT2_QCOM                             0x00040000
#define GL_STENCIL_BUFFER_BIT3_QCOM                             0x00080000
#define GL_STENCIL_BUFFER_BIT4_QCOM                             0x00100000
#define GL_STENCIL_BUFFER_BIT5_QCOM                             0x00200000
#define GL_STENCIL_BUFFER_BIT6_QCOM                             0x00400000
#define GL_STENCIL_BUFFER_BIT7_QCOM                             0x00800000
#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM                         0x01000000
#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM                         0x02000000
#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM                         0x04000000
#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM                         0x08000000
#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM                         0x10000000
#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM                         0x20000000
#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM                         0x40000000
#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM                         0x80000000
#endif
/*------------------------------------------------------------------------*
 * VIV extension tokens
 *------------------------------------------------------------------------*/
/* GL_VIV_shader_binary */
#ifndef GL_VIV_shader_binary
#define GL_SHADER_BINARY_VIV                                    0x8FC4
#endif
/*------------------------------------------------------------------------*
 * End of extension tokens, start of corresponding extension functions
 *------------------------------------------------------------------------*/
/*------------------------------------------------------------------------*
 * OES extension functions
 *------------------------------------------------------------------------*/
/* GL_OES_compressed_ETC1_RGB8_texture */
#ifndef GL_OES_compressed_ETC1_RGB8_texture
#define GL_OES_compressed_ETC1_RGB8_texture 1
#endif
/* GL_OES_compressed_paletted_texture */
#ifndef GL_OES_compressed_paletted_texture
#define GL_OES_compressed_paletted_texture 1
#endif
/* GL_OES_depth24 */
#ifndef GL_OES_depth24
#define GL_OES_depth24 1
#endif
/* GL_OES_depth32 */
#ifndef GL_OES_depth32
#define GL_OES_depth32 1
#endif
/* GL_OES_depth_texture */
#ifndef GL_OES_depth_texture
#define GL_OES_depth_texture 1
#endif
/* GL_OES_EGL_image */
#ifndef GL_OES_EGL_image
#define GL_OES_EGL_image 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
#endif
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
#endif
/* GL_OES_EGL_image_external */
#ifndef GL_OES_EGL_image_external
#define GL_OES_EGL_image_external 1
/* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */
#endif
/* GL_OES_element_index_uint */
#ifndef GL_OES_element_index_uint
#define GL_OES_element_index_uint 1
#endif
/* GL_OES_fbo_render_mipmap */
#ifndef GL_OES_fbo_render_mipmap
#define GL_OES_fbo_render_mipmap 1
#endif
/* GL_OES_fragment_precision_high */
#ifndef GL_OES_fragment_precision_high
#define GL_OES_fragment_precision_high 1
#endif
/* GL_OES_get_program_binary */
#ifndef GL_OES_get_program_binary
#define GL_OES_get_program_binary 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
#endif
typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
#endif
/* GL_OES_mapbuffer */
#ifndef GL_OES_mapbuffer
#define GL_OES_mapbuffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid **params);
#endif
typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid **params);
#endif
/* GL_OES_packed_depth_stencil */
#ifndef GL_OES_packed_depth_stencil
#define GL_OES_packed_depth_stencil 1
#endif
/* GL_OES_required_internalformat */
#ifndef GL_OES_required_internalformat
#define GL_OES_required_internalformat 1
#endif
/* GL_OES_rgb8_rgba8 */
#ifndef GL_OES_rgb8_rgba8
#define GL_OES_rgb8_rgba8 1
#endif
/* GL_OES_standard_derivatives */
#ifndef GL_OES_standard_derivatives
#define GL_OES_standard_derivatives 1
#endif
/* GL_OES_stencil1 */
#ifndef GL_OES_stencil1
#define GL_OES_stencil1 1
#endif
/* GL_OES_stencil4 */
#ifndef GL_OES_stencil4
#define GL_OES_stencil4 1
#endif
#ifndef GL_OES_surfaceless_context
#define GL_OES_surfaceless_context 1
#endif
/* GL_OES_texture_3D */
#ifndef GL_OES_texture_3D
#define GL_OES_texture_3D 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
#endif
/* GL_OES_texture_float */
#ifndef GL_OES_texture_float
#define GL_OES_texture_float 1
#endif
/* GL_OES_texture_float_linear */
#ifndef GL_OES_texture_float_linear
#define GL_OES_texture_float_linear 1
#endif
/* GL_OES_texture_half_float */
#ifndef GL_OES_texture_half_float
#define GL_OES_texture_half_float 1
#endif
/* GL_OES_texture_half_float_linear */
#ifndef GL_OES_texture_half_float_linear
#define GL_OES_texture_half_float_linear 1
#endif
/* GL_OES_texture_npot */
#ifndef GL_OES_texture_npot
#define GL_OES_texture_npot 1
#endif
/* GL_OES_vertex_array_object */
#ifndef GL_OES_vertex_array_object
#define GL_OES_vertex_array_object 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
#endif
typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
#endif
/* GL_OES_vertex_half_float */
#ifndef GL_OES_vertex_half_float
#define GL_OES_vertex_half_float 1
#endif
/* GL_OES_vertex_type_10_10_10_2 */
#ifndef GL_OES_vertex_type_10_10_10_2
#define GL_OES_vertex_type_10_10_10_2 1
#endif
/*------------------------------------------------------------------------*
 * KHR extension functions
 *------------------------------------------------------------------------*/
#ifndef GL_KHR_debug
#define GL_KHR_debug 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, GLvoid **params);
#endif
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, GLvoid **params);
#endif
#ifndef GL_KHR_texture_compression_astc_ldr
#define GL_KHR_texture_compression_astc_ldr 1
#endif
/*------------------------------------------------------------------------*
 * AMD extension functions
 *------------------------------------------------------------------------*/
/* GL_AMD_compressed_3DC_texture */
#ifndef GL_AMD_compressed_3DC_texture
#define GL_AMD_compressed_3DC_texture 1
#endif
/* GL_AMD_compressed_ATC_texture */
#ifndef GL_AMD_compressed_ATC_texture
#define GL_AMD_compressed_ATC_texture 1
#endif
/* AMD_performance_monitor */
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList);
typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
#endif
/* GL_AMD_program_binary_Z400 */
#ifndef GL_AMD_program_binary_Z400
#define GL_AMD_program_binary_Z400 1
#endif
/*------------------------------------------------------------------------*
 * ANGLE extension functions
 *------------------------------------------------------------------------*/
/* GL_ANGLE_depth_texture */
#ifndef GL_ANGLE_depth_texture
#define GL_ANGLE_depth_texture 1
#endif
/* GL_ANGLE_framebuffer_blit */
#ifndef GL_ANGLE_framebuffer_blit
#define GL_ANGLE_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
/* GL_ANGLE_framebuffer_multisample */
#ifndef GL_ANGLE_framebuffer_multisample
#define GL_ANGLE_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
#ifndef GL_ANGLE_instanced_arrays
#define GL_ANGLE_instanced_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
#endif
/* GL_ANGLE_pack_reverse_row_order */
#ifndef GL_ANGLE_pack_reverse_row_order
#define GL_ANGLE_pack_reverse_row_order 1
#endif
/* GL_ANGLE_program_binary */
#ifndef GL_ANGLE_program_binary
#define GL_ANGLE_program_binary 1
#endif
/* GL_ANGLE_texture_compression_dxt3 */
#ifndef GL_ANGLE_texture_compression_dxt3
#define GL_ANGLE_texture_compression_dxt3 1
#endif
/* GL_ANGLE_texture_compression_dxt5 */
#ifndef GL_ANGLE_texture_compression_dxt5
#define GL_ANGLE_texture_compression_dxt5 1
#endif
/* GL_ANGLE_texture_usage */
#ifndef GL_ANGLE_texture_usage
#define GL_ANGLE_texture_usage 1
#endif
#ifndef GL_ANGLE_translated_shader_source
#define GL_ANGLE_translated_shader_source 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
#endif
/*------------------------------------------------------------------------*
 * APPLE extension functions
 *------------------------------------------------------------------------*/
/* GL_APPLE_copy_texture_levels */
#ifndef GL_APPLE_copy_texture_levels
#define GL_APPLE_copy_texture_levels 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
#endif
/* GL_APPLE_framebuffer_multisample */
#ifndef GL_APPLE_framebuffer_multisample
#define GL_APPLE_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
#endif
/* GL_APPLE_rgb_422 */
#ifndef GL_APPLE_rgb_422
#define GL_APPLE_rgb_422 1
#endif
/* GL_APPLE_sync */
#ifndef GL_APPLE_sync
#define GL_APPLE_sync 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
#endif
/* GL_APPLE_texture_format_BGRA8888 */
#ifndef GL_APPLE_texture_format_BGRA8888
#define GL_APPLE_texture_format_BGRA8888 1
#endif
/* GL_APPLE_texture_max_level */
#ifndef GL_APPLE_texture_max_level
#define GL_APPLE_texture_max_level 1
#endif
/*------------------------------------------------------------------------*
 * ARM extension functions
 *------------------------------------------------------------------------*/
/* GL_ARM_mali_program_binary */
#ifndef GL_ARM_mali_program_binary
#define GL_ARM_mali_program_binary 1
#endif
/* GL_ARM_mali_shader_binary */
#ifndef GL_ARM_mali_shader_binary
#define GL_ARM_mali_shader_binary 1
#endif
/* GL_ARM_rgba8 */
#ifndef GL_ARM_rgba8
#define GL_ARM_rgba8 1
#endif
/*------------------------------------------------------------------------*
 * EXT extension functions
 *------------------------------------------------------------------------*/
/* GL_EXT_blend_minmax */
#ifndef GL_EXT_blend_minmax
#define GL_EXT_blend_minmax 1
#endif
/* GL_EXT_color_buffer_half_float */
#ifndef GL_EXT_color_buffer_half_float
#define GL_EXT_color_buffer_half_float 1
#endif
/* GL_EXT_debug_label */
#ifndef GL_EXT_debug_label
#define GL_EXT_debug_label 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
#endif
/* GL_EXT_debug_marker */
#ifndef GL_EXT_debug_marker
#define GL_EXT_debug_marker 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
#endif
typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
#endif
/* GL_EXT_discard_framebuffer */
#ifndef GL_EXT_discard_framebuffer
#define GL_EXT_discard_framebuffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
#endif
#ifndef GL_EXT_disjoint_timer_query
#define GL_EXT_disjoint_timer_query 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
#endif
typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
#endif /* GL_EXT_disjoint_timer_query */
#ifndef GL_EXT_draw_buffers
#define GL_EXT_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
#endif /* GL_EXT_draw_buffers */
/* GL_EXT_map_buffer_range */
#ifndef GL_EXT_map_buffer_range
#define GL_EXT_map_buffer_range 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
/* GL_EXT_multisampled_render_to_texture */
#ifndef GL_EXT_multisampled_render_to_texture
#define GL_EXT_multisampled_render_to_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/* GL_EXT_multiview_draw_buffers */
#ifndef GL_EXT_multiview_draw_buffers
#define GL_EXT_multiview_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
#endif
typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
#endif
#ifndef GL_EXT_multi_draw_arrays
#define GL_EXT_multi_draw_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
#endif /* GL_GLEXT_PROTOTYPES */
typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
#endif
/* GL_EXT_occlusion_query_boolean */
#ifndef GL_EXT_occlusion_query_boolean
#define GL_EXT_occlusion_query_boolean 1
/* All entry points also exist in GL_EXT_disjoint_timer_query */
#endif
/* GL_EXT_read_format_bgra */
#ifndef GL_EXT_read_format_bgra
#define GL_EXT_read_format_bgra 1
#endif
/* GL_EXT_robustness */
#ifndef GL_EXT_robustness
#define GL_EXT_robustness 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *data);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
#endif
/* GL_EXT_separate_shader_objects */
#ifndef GL_EXT_separate_shader_objects
#define GL_EXT_separate_shader_objects 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x);
GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y);
GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z);
GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x);
GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y);
GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
#endif
/* GL_EXT_shader_framebuffer_fetch */
#ifndef GL_EXT_shader_framebuffer_fetch
#define GL_EXT_shader_framebuffer_fetch 1
#endif
/* GL_EXT_shader_texture_lod */
#ifndef GL_EXT_shader_texture_lod
#define GL_EXT_shader_texture_lod 1
#endif
/* GL_EXT_shadow_samplers */
#ifndef GL_EXT_shadow_samplers
#define GL_EXT_shadow_samplers 1
#endif
/* GL_EXT_sRGB */
#ifndef GL_EXT_sRGB
#define GL_EXT_sRGB 1
#endif
/* GL_EXT_texture_compression_dxt1 */
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
#endif
/* GL_EXT_texture_filter_anisotropic */
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#endif
/* GL_EXT_texture_format_BGRA8888 */
#ifndef GL_EXT_texture_format_BGRA8888
#define GL_EXT_texture_format_BGRA8888 1
#endif
/* GL_EXT_texture_rg */
#ifndef GL_EXT_texture_rg
#define GL_EXT_texture_rg 1
#endif
/* GL_EXT_texture_storage */
#ifndef GL_EXT_texture_storage
#define GL_EXT_texture_storage 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
#endif
/* GL_EXT_texture_type_2_10_10_10_REV */
#ifndef GL_EXT_texture_type_2_10_10_10_REV
#define GL_EXT_texture_type_2_10_10_10_REV 1
#endif
/* GL_EXT_unpack_subimage */
#ifndef GL_EXT_unpack_subimage
#define GL_EXT_unpack_subimage 1
#endif
/*------------------------------------------------------------------------*
 * DMP extension functions
 *------------------------------------------------------------------------*/
/* GL_DMP_shader_binary */
#ifndef GL_DMP_shader_binary
#define GL_DMP_shader_binary 1
#endif
/*------------------------------------------------------------------------*
 * FJ extension functions
 *------------------------------------------------------------------------*/
/* GL_FJ_shader_binary_GCCSO */
#ifndef GL_FJ_shader_binary_GCCSO
#define GL_FJ_shader_binary_GCCSO 1
#endif
/*------------------------------------------------------------------------*
 * IMG extension functions
 *------------------------------------------------------------------------*/
/* GL_IMG_program_binary */
#ifndef GL_IMG_program_binary
#define GL_IMG_program_binary 1
#endif
/* GL_IMG_read_format */
#ifndef GL_IMG_read_format
#define GL_IMG_read_format 1
#endif
/* GL_IMG_shader_binary */
#ifndef GL_IMG_shader_binary
#define GL_IMG_shader_binary 1
#endif
/* GL_IMG_texture_compression_pvrtc */
#ifndef GL_IMG_texture_compression_pvrtc
#define GL_IMG_texture_compression_pvrtc 1
#endif
/* GL_IMG_texture_compression_pvrtc2 */
#ifndef GL_IMG_texture_compression_pvrtc2
#define GL_IMG_texture_compression_pvrtc2 1
#endif
/* GL_IMG_multisampled_render_to_texture */
#ifndef GL_IMG_multisampled_render_to_texture
#define GL_IMG_multisampled_render_to_texture 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
#endif
/*------------------------------------------------------------------------*
 * NV extension functions
 *------------------------------------------------------------------------*/
/* GL_NV_coverage_sample */
#ifndef GL_NV_coverage_sample
#define GL_NV_coverage_sample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
#endif
typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
#endif
/* GL_NV_depth_nonlinear */
#ifndef GL_NV_depth_nonlinear
#define GL_NV_depth_nonlinear 1
#endif
/* GL_NV_draw_buffers */
#ifndef GL_NV_draw_buffers
#define GL_NV_draw_buffers 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
#endif
/* GL_NV_draw_instanced */
#ifndef GL_NV_draw_instanced
#define GL_NV_draw_instanced 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#endif
typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
#endif
/* GL_NV_fbo_color_attachments */
#ifndef GL_NV_fbo_color_attachments
#define GL_NV_fbo_color_attachments 1
#endif
/* GL_NV_fence */
#ifndef GL_NV_fence
#define GL_NV_fence 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
#endif
typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
#endif
/* GL_NV_framebuffer_blit */
#ifndef GL_NV_framebuffer_blit
#define GL_NV_framebuffer_blit 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
#endif
/* GL_NV_framebuffer_multisample */
#ifndef GL_NV_framebuffer_multisample
#define GL_NV_framebuffer_multisample 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
#endif
/* GL_NV_generate_mipmap_sRGB */
#ifndef GL_NV_generate_mipmap_sRGB
#define GL_NV_generate_mipmap_sRGB 1
#endif
/* GL_NV_instanced_arrays */
#ifndef GL_NV_instanced_arrays
#define GL_NV_instanced_arrays 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
#endif
typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
#endif
/* GL_NV_read_buffer */
#ifndef GL_NV_read_buffer
#define GL_NV_read_buffer 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
#endif
typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
#endif
/* GL_NV_read_buffer_front */
#ifndef GL_NV_read_buffer_front
#define GL_NV_read_buffer_front 1
#endif
/* GL_NV_read_depth */
#ifndef GL_NV_read_depth
#define GL_NV_read_depth 1
#endif
/* GL_NV_read_depth_stencil */
#ifndef GL_NV_read_depth_stencil
#define GL_NV_read_depth_stencil 1
#endif
/* GL_NV_read_stencil */
#ifndef GL_NV_read_stencil
#define GL_NV_read_stencil 1
#endif
/* GL_NV_shadow_samplers_array */
#ifndef GL_NV_shadow_samplers_array
#define GL_NV_shadow_samplers_array 1
#endif
/* GL_NV_shadow_samplers_cube */
#ifndef GL_NV_shadow_samplers_cube
#define GL_NV_shadow_samplers_cube 1
#endif
/* GL_NV_sRGB_formats */
#ifndef GL_NV_sRGB_formats
#define GL_NV_sRGB_formats 1
#endif
/* GL_NV_texture_border_clamp */
#ifndef GL_NV_texture_border_clamp
#define GL_NV_texture_border_clamp 1
#endif
/* GL_NV_texture_compression_s3tc_update */
#ifndef GL_NV_texture_compression_s3tc_update
#define GL_NV_texture_compression_s3tc_update 1
#endif
/* GL_NV_texture_npot_2D_mipmap */
#ifndef GL_NV_texture_npot_2D_mipmap
#define GL_NV_texture_npot_2D_mipmap 1
#endif
/*------------------------------------------------------------------------*
 * QCOM extension functions
 *------------------------------------------------------------------------*/
/* GL_QCOM_alpha_test */
#ifndef GL_QCOM_alpha_test
#define GL_QCOM_alpha_test 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
#endif
typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
#endif
/* GL_QCOM_binning_control */
#ifndef GL_QCOM_binning_control
#define GL_QCOM_binning_control 1
#endif
/* GL_QCOM_driver_control */
#ifndef GL_QCOM_driver_control
#define GL_QCOM_driver_control 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
#endif
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
#endif
/* GL_QCOM_extended_get */
#ifndef GL_QCOM_extended_get
#define GL_QCOM_extended_get 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params);
#endif
typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels);
typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params);
#endif
/* GL_QCOM_extended_get2 */
#ifndef GL_QCOM_extended_get2
#define GL_QCOM_extended_get2 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
#endif
/* GL_QCOM_perfmon_global_mode */
#ifndef GL_QCOM_perfmon_global_mode
#define GL_QCOM_perfmon_global_mode 1
#endif
/* GL_QCOM_writeonly_rendering */
#ifndef GL_QCOM_writeonly_rendering
#define GL_QCOM_writeonly_rendering 1
#endif
/* GL_QCOM_tiled_rendering */
#ifndef GL_QCOM_tiled_rendering
#define GL_QCOM_tiled_rendering 1
#ifdef GL_GLEXT_PROTOTYPES
GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
#endif
typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
#endif
/*------------------------------------------------------------------------*
 * VIV extension tokens
 *------------------------------------------------------------------------*/
/* GL_VIV_shader_binary */
#ifndef GL_VIV_shader_binary
#define GL_VIV_shader_binary 1
#endif
#ifdef __cplusplus
}
#endif
#endif /* __gl2ext_h_ */
include/SDL2/SDL_opengles2_gl2platform.h
New file
@@ -0,0 +1,30 @@
#ifndef __gl2platform_h_
#define __gl2platform_h_
/* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */
/*
 * This document is licensed under the SGI Free Software B License Version
 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
 */
/* Platform-specific types and definitions for OpenGL ES 2.X  gl2.h
 *
 * Adopters may modify khrplatform.h and this file to suit their platform.
 * You are encouraged to submit all modifications to the Khronos group so that
 * they can be included in future versions of this file.  Please submit changes
 * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
 * by filing a bug against product "OpenGL-ES" component "Registry".
 */
/*#include <KHR/khrplatform.h>*/
#ifndef GL_APICALL
#define GL_APICALL  KHRONOS_APICALL
#endif
#ifndef GL_APIENTRY
#define GL_APIENTRY KHRONOS_APIENTRY
#endif
#endif /* __gl2platform_h_ */
include/SDL2/SDL_opengles2_khrplatform.h
New file
@@ -0,0 +1,282 @@
#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2009 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
 *
 * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
 *
 * Adopters may modify this file to suit their platform. Adopters are
 * encouraged to submit platform specific modifications to the Khronos
 * group so that they can be included in future versions of this file.
 * Please submit changes by sending them to the public Khronos Bugzilla
 * (http://khronos.org/bugzilla) by filing a bug against product
 * "Khronos (general)" component "Registry".
 *
 * A predefined template which fills in some of the bug fields can be
 * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
 * must create a Bugzilla login first.
 *
 *
 * See the Implementer's Guidelines for information about where this file
 * should be located on your system and for more details of its use:
 *    http://www.khronos.org/registry/implementers_guide.pdf
 *
 * This file should be included as
 *        #include <KHR/khrplatform.h>
 * by Khronos client API header files that use its types and defines.
 *
 * The types in khrplatform.h should only be used to define API-specific types.
 *
 * Types defined in khrplatform.h:
 *    khronos_int8_t              signed   8  bit
 *    khronos_uint8_t             unsigned 8  bit
 *    khronos_int16_t             signed   16 bit
 *    khronos_uint16_t            unsigned 16 bit
 *    khronos_int32_t             signed   32 bit
 *    khronos_uint32_t            unsigned 32 bit
 *    khronos_int64_t             signed   64 bit
 *    khronos_uint64_t            unsigned 64 bit
 *    khronos_intptr_t            signed   same number of bits as a pointer
 *    khronos_uintptr_t           unsigned same number of bits as a pointer
 *    khronos_ssize_t             signed   size
 *    khronos_usize_t             unsigned size
 *    khronos_float_t             signed   32 bit floating point
 *    khronos_time_ns_t           unsigned 64 bit time in nanoseconds
 *    khronos_utime_nanoseconds_t unsigned time interval or absolute time in
 *                                         nanoseconds
 *    khronos_stime_nanoseconds_t signed time interval in nanoseconds
 *    khronos_boolean_enum_t      enumerated boolean type. This should
 *      only be used as a base type when a client API's boolean type is
 *      an enum. Client APIs which use an integer or other type for
 *      booleans cannot use this as the base type for their boolean.
 *
 * Tokens defined in khrplatform.h:
 *
 *    KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
 *
 *    KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
 *    KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
 *
 * Calling convention macros defined in this file:
 *    KHRONOS_APICALL
 *    KHRONOS_APIENTRY
 *    KHRONOS_APIATTRIBUTES
 *
 * These may be used in function prototypes as:
 *
 *      KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
 *                                  int arg1,
 *                                  int arg2) KHRONOS_APIATTRIBUTES;
 */
/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APICALL
 *-------------------------------------------------------------------------
 * This precedes the return type of the function in the function prototype.
 */
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
#   define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
#   define KHRONOS_APICALL IMPORT_C
#else
#   define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APIENTRY
 *-------------------------------------------------------------------------
 * This follows the return type of the function  and precedes the function
 * name in the function prototype.
 */
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
    /* Win32 but not WinCE */
#   define KHRONOS_APIENTRY __stdcall
#else
#   define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
 * Definition of KHRONOS_APIATTRIBUTES
 *-------------------------------------------------------------------------
 * This follows the closing parenthesis of the function prototype arguments.
 */
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
 * basic type definitions
 *-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
 * Using <stdint.h>
 */
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(__VMS ) || defined(__sgi)
/*
 * Using <inttypes.h>
 */
#include <inttypes.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
 * Win32
 */
typedef __int32                 khronos_int32_t;
typedef unsigned __int32        khronos_uint32_t;
typedef __int64                 khronos_int64_t;
typedef unsigned __int64        khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif defined(__sun__) || defined(__digital__)
/*
 * Sun or Digital
 */
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int                khronos_int64_t;
typedef unsigned long int       khronos_uint64_t;
#else
typedef long long int           khronos_int64_t;
typedef unsigned long long int  khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#elif 0
/*
 * Hypothetical platform with no float or int64 support
 */
typedef int                     khronos_int32_t;
typedef unsigned int            khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64   0
#define KHRONOS_SUPPORT_FLOAT   0
#else
/*
 * Generic fallback
 */
#include <stdint.h>
typedef int32_t                 khronos_int32_t;
typedef uint32_t                khronos_uint32_t;
typedef int64_t                 khronos_int64_t;
typedef uint64_t                khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64   1
#define KHRONOS_SUPPORT_FLOAT   1
#endif
/*
 * Types that are (so far) the same on all platforms
 */
typedef signed   char          khronos_int8_t;
typedef unsigned char          khronos_uint8_t;
typedef signed   short int     khronos_int16_t;
typedef unsigned short int     khronos_uint16_t;
/*
 * Types that differ between LLP64 and LP64 architectures - in LLP64,
 * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
 * to be the only LLP64 architecture in current use.
 */
#ifdef _WIN64
typedef signed   long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
typedef signed   long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed   long  int     khronos_intptr_t;
typedef unsigned long  int     khronos_uintptr_t;
typedef signed   long  int     khronos_ssize_t;
typedef unsigned long  int     khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
 * Float type
 */
typedef          float         khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
 *
 * These types can be used to represent a time interval in nanoseconds or
 * an absolute Unadjusted System Time.  Unadjusted System Time is the number
 * of nanoseconds since some arbitrary system event (e.g. since the last
 * time the system booted).  The Unadjusted System Time is an unsigned
 * 64 bit value that wraps back to 0 every 584 years.  Time intervals
 * may be either signed or unsigned.
 */
typedef khronos_uint64_t       khronos_utime_nanoseconds_t;
typedef khronos_int64_t        khronos_stime_nanoseconds_t;
#endif
/*
 * Dummy value used to pad enum types to 32 bits.
 */
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
 * Enumerated boolean type
 *
 * Values other than zero should be considered to be true.  Therefore
 * comparisons should not be made against KHRONOS_TRUE.
 */
typedef enum {
    KHRONOS_FALSE = 0,
    KHRONOS_TRUE  = 1,
    KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */
include/SDL2/SDL_pixels.h
@@ -248,7 +248,11 @@
    SDL_PIXELFORMAT_UYVY =      /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
    SDL_PIXELFORMAT_YVYU =      /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
        SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U')
        SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
    SDL_PIXELFORMAT_NV12 =      /**< Planar mode: Y + U/V interleaved  (2 planes) */
        SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
    SDL_PIXELFORMAT_NV21 =      /**< Planar mode: Y + V/U interleaved  (2 planes) */
        SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1')
};
typedef struct SDL_Color
include/SDL2/SDL_platform.h
@@ -56,7 +56,7 @@
#undef __IRIX__
#define __IRIX__    1
#endif
#if defined(linux) || defined(__linux) || defined(__linux__)
#if (defined(linux) || defined(__linux) || defined(__linux__))
#undef __LINUX__
#define __LINUX__   1
#endif
@@ -109,15 +109,15 @@
#undef __RISCOS__
#define __RISCOS__  1
#endif
#if defined(__SVR4)
#if defined(__sun) && defined(__SVR4)
#undef __SOLARIS__
#define __SOLARIS__ 1
#endif
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__)
#if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__)
/* Try to find out if we're compiling for WinRT or non-WinRT */
/* If _USING_V110_SDK71_ is defined it means we are using the v110_xp or v120_xp toolset. */
#if defined(__MINGW32__) || (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_)    /* _MSC_VER==1700 for MSVC 2012 */
#if (defined(_MSC_VER) && (_MSC_VER >= 1700) && !_USING_V110_SDK71_)    /* _MSC_VER==1700 for MSVC 2012 */
#include <winapifamily.h>
#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
#undef __WINDOWS__
@@ -142,6 +142,23 @@
#define __PSP__ 1
#endif
/* The NACL compiler defines __native_client__ and __pnacl__
 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi
 */
#if defined(__native_client__)
#undef __LINUX__
#undef __NACL__
#define __NACL__ 1
#endif
#if defined(__pnacl__)
#undef __LINUX__
#undef __PNACL__
#define __PNACL__ 1
/* PNACL with newlib supports static linking only */
#define __SDL_NOGETPROCADDR__
#endif
#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
include/SDL2/SDL_rect.h
@@ -43,6 +43,7 @@
 *  \brief  The structure that defines a point
 *
 *  \sa SDL_EnclosePoints
 *  \sa SDL_PointInRect
 */
typedef struct SDL_Point
{
@@ -67,6 +68,15 @@
} SDL_Rect;
/**
 *  \brief Returns true if point resides inside a rectangle.
 */
SDL_FORCE_INLINE SDL_bool SDL_PointInRect(const SDL_Point *p, const SDL_Rect *r)
{
    return ( (p->x >= r->x) && (p->x < (r->x + r->w)) &&
             (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE;
}
/**
 *  \brief Returns true if the rectangle has no area.
 */
SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r)
include/SDL2/SDL_render.h
@@ -371,7 +371,7 @@
 *  \param rect      A pointer to the rectangle of pixels to update, or NULL to
 *                   update the entire texture.
 *  \param pixels    The raw pixel data.
 *  \param pitch     The number of bytes between rows of pixel data.
 *  \param pitch     The number of bytes in a row of pixel data, including padding between lines.
 *
 *  \return 0 on success, or -1 if the texture is not valid.
 *
@@ -552,6 +552,16 @@
                                                   SDL_Rect * rect);
/**
 *  \brief Get whether clipping is enabled on the given renderer.
 *
 *  \param renderer The renderer from which clip state should be queried.
 *
 *  \sa SDL_RenderGetClipRect()
 */
extern DECLSPEC SDL_bool SDLCALL SDL_RenderIsClipEnabled(SDL_Renderer * renderer);
/**
 *  \brief Set the drawing scale for rendering on the current target.
 *
 *  \param renderer The renderer for which the drawing scale should be set.
include/SDL2/SDL_rwops.h
@@ -93,7 +93,7 @@
    Uint32 type;
    union
    {
#if defined(ANDROID)
#if defined(__ANDROID__)
        struct
        {
            void *fileNameRef;
@@ -219,7 +219,6 @@
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
/* @} *//* Write endian functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
include/SDL2/SDL_stdinc.h
@@ -165,6 +165,89 @@
/* @} *//* Basic data types */
/* Make sure we have macros for printing 64 bit values.
 * <stdint.h> should define these but this is not true all platforms.
 * (for example win32) */
#ifndef SDL_PRIs64
#ifdef PRIs64
#define SDL_PRIs64 PRIs64
#elif defined(__WIN32__)
#define SDL_PRIs64 "I64d"
#else
#define SDL_PRIs64 "lld"
#endif
#endif
#ifndef SDL_PRIu64
#ifdef PRIu64
#define SDL_PRIu64 PRIu64
#elif defined(__WIN32__)
#define SDL_PRIu64 "I64u"
#else
#define SDL_PRIu64 "llu"
#endif
#endif
#ifndef SDL_PRIx64
#ifdef PRIx64
#define SDL_PRIx64 PRIx64
#elif defined(__WIN32__)
#define SDL_PRIx64 "I64x"
#else
#define SDL_PRIx64 "llx"
#endif
#endif
#ifndef SDL_PRIX64
#ifdef PRIX64
#define SDL_PRIX64 PRIX64
#elif defined(__WIN32__)
#define SDL_PRIX64 "I64X"
#else
#define SDL_PRIX64 "llX"
#endif
#endif
/* Annotations to help code analysis tools */
#ifdef SDL_DISABLE_ANALYZE_MACROS
#define SDL_IN_BYTECAP(x)
#define SDL_INOUT_Z_CAP(x)
#define SDL_OUT_Z_CAP(x)
#define SDL_OUT_CAP(x)
#define SDL_OUT_BYTECAP(x)
#define SDL_OUT_Z_BYTECAP(x)
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#else
#if _MSC_VER >= 1600 /* VS 2010 and above */
#include <sal.h>
#define SDL_IN_BYTECAP(x) _In_bytecount_(x)
#define SDL_INOUT_Z_CAP(x) _Inout_z_cap_(x)
#define SDL_OUT_Z_CAP(x) _Out_z_cap_(x)
#define SDL_OUT_CAP(x) _Out_cap_(x)
#define SDL_OUT_BYTECAP(x) _Out_bytecap_(x)
#define SDL_OUT_Z_BYTECAP(x) _Out_z_bytecap_(x)
#define SDL_PRINTF_FORMAT_STRING _Printf_format_string_
#define SDL_SCANF_FORMAT_STRING _Scanf_format_string_impl_
#else
#define SDL_IN_BYTECAP(x)
#define SDL_INOUT_Z_CAP(x)
#define SDL_OUT_Z_CAP(x)
#define SDL_OUT_CAP(x)
#define SDL_OUT_BYTECAP(x)
#define SDL_OUT_Z_BYTECAP(x)
#define SDL_PRINTF_FORMAT_STRING
#define SDL_SCANF_FORMAT_STRING
#endif
#if defined(__GNUC__)
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __printf__, fmtargnumber, fmtargnumber+1 )))
#define SDL_SCANF_VARARG_FUNC( fmtargnumber ) __attribute__ (( format( __scanf__, fmtargnumber, fmtargnumber+1 )))
#else
#define SDL_PRINTF_VARARG_FUNC( fmtargnumber )
#define SDL_SCANF_VARARG_FUNC( fmtargnumber )
#endif
#endif /* SDL_DISABLE_ANALYZE_MACROS */
#define SDL_COMPILE_TIME_ASSERT(name, x)               \
       typedef int SDL_dummy_ ## name[(x) * 2 - 1]
@@ -259,7 +342,7 @@
extern DECLSPEC int SDLCALL SDL_toupper(int x);
extern DECLSPEC int SDLCALL SDL_tolower(int x);
extern DECLSPEC void *SDLCALL SDL_memset(void *dst, int c, size_t len);
extern DECLSPEC void *SDLCALL SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len);
#define SDL_zero(x) SDL_memset(&(x), 0, sizeof((x)))
#define SDL_zerop(x) SDL_memset((x), 0, sizeof(*(x)))
@@ -294,24 +377,19 @@
}
extern DECLSPEC void *SDLCALL SDL_memcpy(void *dst, const void *src, size_t len);
extern DECLSPEC void *SDLCALL SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
SDL_FORCE_INLINE void *SDL_memcpy4(void *dst, const void *src, size_t dwords)
{
    return SDL_memcpy(dst, src, dwords * 4);
}
extern DECLSPEC void *SDLCALL SDL_memmove(void *dst, const void *src, size_t len);
extern DECLSPEC void *SDLCALL SDL_memmove(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, size_t len);
extern DECLSPEC int SDLCALL SDL_memcmp(const void *s1, const void *s2, size_t len);
extern DECLSPEC size_t SDLCALL SDL_wcslen(const wchar_t *wstr);
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_wcslcat(wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_wcslcpy(SDL_OUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_wcslcat(SDL_INOUT_Z_CAP(maxlen) wchar_t *dst, const wchar_t *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_strlen(const char *str);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(char *dst, const char *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(char *dst, const char *src, size_t dst_bytes);
extern DECLSPEC size_t SDLCALL SDL_strlcat(char *dst, const char *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_strlcpy(SDL_OUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
extern DECLSPEC size_t SDLCALL SDL_utf8strlcpy(SDL_OUT_Z_CAP(dst_bytes) char *dst, const char *src, size_t dst_bytes);
extern DECLSPEC size_t SDLCALL SDL_strlcat(SDL_INOUT_Z_CAP(maxlen) char *dst, const char *src, size_t maxlen);
extern DECLSPEC char *SDLCALL SDL_strdup(const char *str);
extern DECLSPEC char *SDLCALL SDL_strrev(char *str);
extern DECLSPEC char *SDLCALL SDL_strupr(char *str);
@@ -340,10 +418,10 @@
extern DECLSPEC int SDLCALL SDL_strcasecmp(const char *str1, const char *str2);
extern DECLSPEC int SDLCALL SDL_strncasecmp(const char *str1, const char *str2, size_t len);
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, const char *fmt, ...);
extern DECLSPEC int SDLCALL SDL_sscanf(const char *text, SDL_SCANF_FORMAT_STRING const char *fmt, ...) SDL_SCANF_VARARG_FUNC(2);
extern DECLSPEC int SDLCALL SDL_vsscanf(const char *text, const char *fmt, va_list ap);
extern DECLSPEC int SDLCALL SDL_snprintf(char *text, size_t maxlen, const char *fmt, ...);
extern DECLSPEC int SDLCALL SDL_vsnprintf(char *text, size_t maxlen, const char *fmt, va_list ap);
extern DECLSPEC int SDLCALL SDL_snprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, SDL_PRINTF_FORMAT_STRING const char *fmt, ... ) SDL_PRINTF_VARARG_FUNC(3);
extern DECLSPEC int SDLCALL SDL_vsnprintf(SDL_OUT_Z_CAP(maxlen) char *text, size_t maxlen, const char *fmt, va_list ap);
#ifndef HAVE_M_PI
#ifndef M_PI
@@ -367,6 +445,9 @@
extern DECLSPEC double SDLCALL SDL_sin(double x);
extern DECLSPEC float SDLCALL SDL_sinf(float x);
extern DECLSPEC double SDLCALL SDL_sqrt(double x);
extern DECLSPEC float SDLCALL SDL_sqrtf(float x);
extern DECLSPEC double SDLCALL SDL_tan(double x);
extern DECLSPEC float SDLCALL SDL_tanf(float x);
/* The SDL implementation of iconv() returns these error codes */
#define SDL_ICONV_ERROR     (size_t)-1
@@ -394,6 +475,39 @@
#define SDL_iconv_utf8_ucs2(S)      (Uint16 *)SDL_iconv_string("UCS-2-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
#define SDL_iconv_utf8_ucs4(S)      (Uint32 *)SDL_iconv_string("UCS-4-INTERNAL", "UTF-8", S, SDL_strlen(S)+1)
/* force builds using Clang's static analysis tools to use literal C runtime
   here, since there are possibly tests that are ineffective otherwise. */
#if defined(__clang_analyzer__) && !defined(SDL_DISABLE_ANALYZE_MACROS)
#define SDL_malloc malloc
#define SDL_calloc calloc
#define SDL_realloc realloc
#define SDL_free free
#define SDL_memset memset
#define SDL_memcpy memcpy
#define SDL_memmove memmove
#define SDL_memcmp memcmp
#define SDL_strlen strlen
#define SDL_strlcpy strlcpy
#define SDL_strlcat strlcat
#define SDL_strdup strdup
#define SDL_strchr strchr
#define SDL_strrchr strrchr
#define SDL_strstr strstr
#define SDL_strcmp strcmp
#define SDL_strncmp strncmp
#define SDL_strcasecmp strcasecmp
#define SDL_strncasecmp strncasecmp
#define SDL_sscanf sscanf
#define SDL_vsscanf vsscanf
#define SDL_snprintf snprintf
#define SDL_vsnprintf vsnprintf
#endif
SDL_FORCE_INLINE void *SDL_memcpy4(SDL_OUT_BYTECAP(dwords*4) void *dst, SDL_IN_BYTECAP(dwords*4) const void *src, size_t dwords)
{
    return SDL_memcpy(dst, src, dwords * 4);
}
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
include/SDL2/SDL_system.h
@@ -43,23 +43,29 @@
/* Platform specific functions for Windows */
#ifdef __WIN32__
/* Returns the D3D9 adapter index that matches the specified display index.
/**
   \brief Returns the D3D9 adapter index that matches the specified display index.
   This adapter index can be passed to IDirect3D9::CreateDevice and controls
   on which monitor a full screen application will appear.
*/
extern DECLSPEC int SDLCALL SDL_Direct3D9GetAdapterIndex( int displayIndex );
/* Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
typedef struct IDirect3DDevice9 IDirect3DDevice9;
/**
   \brief Returns the D3D device associated with a renderer, or NULL if it's not a D3D renderer.
   Once you are done using the device, you should release it to avoid a resource leak.
 */
typedef struct IDirect3DDevice9 IDirect3DDevice9;
extern DECLSPEC IDirect3DDevice9* SDLCALL SDL_RenderGetD3D9Device(SDL_Renderer * renderer);
/* Returns the DXGI Adapter and Output indices for the specified display index.
/**
   \brief Returns the DXGI Adapter and Output indices for the specified display index.
   These can be passed to EnumAdapters and EnumOutputs respectively to get the objects
   required to create a DX10 or DX11 device and swap chain.
 */
extern DECLSPEC void SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
extern DECLSPEC SDL_bool SDLCALL SDL_DXGIGetOutputInfo( int displayIndex, int *adapterIndex, int *outputIndex );
#endif /* __WIN32__ */
@@ -76,12 +82,16 @@
/* Platform specific functions for Android */
#if defined(__ANDROID__) && __ANDROID__
/* Get the JNI environment for the current thread
/**
   \brief Get the JNI environment for the current thread
   This returns JNIEnv*, but the prototype is void* so we don't need jni.h
 */
extern DECLSPEC void * SDLCALL SDL_AndroidGetJNIEnv();
/* Get the SDL Activity object for the application
/**
   \brief Get the SDL Activity object for the application
   This returns jobject, but the prototype is void* so we don't need jni.h
   The jobject returned by SDL_AndroidGetActivity is a local reference.
   It is the caller's responsibility to properly release it
@@ -89,26 +99,33 @@
 */
extern DECLSPEC void * SDLCALL SDL_AndroidGetActivity();
/* See the official Android developer guide for more information:
/**
   See the official Android developer guide for more information:
   http://developer.android.com/guide/topics/data/data-storage.html
*/
#define SDL_ANDROID_EXTERNAL_STORAGE_READ   0x01
#define SDL_ANDROID_EXTERNAL_STORAGE_WRITE  0x02
/* Get the path used for internal storage for this application.
/**
   \brief Get the path used for internal storage for this application.
   This path is unique to your application and cannot be written to
   by other applications.
 */
extern DECLSPEC const char * SDLCALL SDL_AndroidGetInternalStoragePath();
/* Get the current state of external storage, a bitmask of these values:
/**
   \brief Get the current state of external storage, a bitmask of these values:
    SDL_ANDROID_EXTERNAL_STORAGE_READ
    SDL_ANDROID_EXTERNAL_STORAGE_WRITE
   If external storage is currently unavailable, this will return 0.
*/
extern DECLSPEC int SDLCALL SDL_AndroidGetExternalStorageState();
/* Get the path used for external storage for this application.
/**
   \brief Get the path used for external storage for this application.
   This path is unique to your application, but is public and can be
   written to by other applications.
 */
@@ -151,7 +168,7 @@
 *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 *
 *  \param pathType The type of path to retrieve.
 *  \ret A UCS-2 string (16-bit, wide-char) containing the path, or NULL
 *  \return A UCS-2 string (16-bit, wide-char) containing the path, or NULL
 *      if the path is not available for any reason.  Not all paths are
 *      available on all versions of Windows.  This is especially true on
 *      Windows Phone.  Check the documentation for the given
@@ -168,7 +185,7 @@
 *      http://msdn.microsoft.com/en-us/library/windows/apps/hh464917.aspx
 *
 *  \param pathType The type of path to retrieve.
 *  \ret A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
 *  \return A UTF-8 string (8-bit, multi-byte) containing the path, or NULL
 *      if the path is not available for any reason.  Not all paths are
 *      available on all versions of Windows.  This is especially true on
 *      Windows Phone.  Check the documentation for the given
@@ -178,7 +195,6 @@
extern DECLSPEC const char * SDLCALL SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType);
#endif /* __WINRT__ */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
include/SDL2/SDL_syswm.h
@@ -52,7 +52,9 @@
#else
#if defined(SDL_VIDEO_DRIVER_WINDOWS)
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#endif
@@ -83,7 +85,7 @@
#if defined(SDL_VIDEO_DRIVER_COCOA)
#ifdef __OBJC__
#include <Cocoa/Cocoa.h>
@class NSWindow;
#else
typedef struct _NSWindow NSWindow;
#endif
@@ -98,10 +100,10 @@
#endif
#endif
#if defined(SDL_VIDEO_DRIVER_MIR)
#include <mir_toolkit/mir_client_library.h>
#if defined(SDL_VIDEO_DRIVER_ANDROID)
typedef struct ANativeWindow ANativeWindow;
typedef void *EGLSurface;
#endif
/**
 *  These are the various supported windowing subsystems
@@ -117,6 +119,7 @@
    SDL_SYSWM_WAYLAND,
    SDL_SYSWM_MIR,
    SDL_SYSWM_WINRT,
    SDL_SYSWM_ANDROID
} SDL_SYSWM_TYPE;
/**
@@ -149,6 +152,10 @@
#if defined(SDL_VIDEO_DRIVER_COCOA)
        struct
        {
            /* Latest version of Xcode clang complains about empty structs in C v. C++:
                 error: empty struct has size 0 in C, size 1 in C++
             */
            int dummy;
            /* No Cocoa window events yet */
        } cocoa;
#endif
@@ -205,13 +212,21 @@
#if defined(SDL_VIDEO_DRIVER_COCOA)
        struct
        {
            NSWindow *window;           /* The Cocoa window */
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
            NSWindow __unsafe_unretained *window; /* The Cocoa window */
#else
            NSWindow *window;                     /* The Cocoa window */
#endif
        } cocoa;
#endif
#if defined(SDL_VIDEO_DRIVER_UIKIT)
        struct
        {
            UIWindow *window;           /* The UIKit window */
#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
            UIWindow __unsafe_unretained *window; /* The UIKit window */
#else
            UIWindow *window;                     /* The UIKit window */
#endif
        } uikit;
#endif
#if defined(SDL_VIDEO_DRIVER_WAYLAND)
@@ -225,11 +240,19 @@
#if defined(SDL_VIDEO_DRIVER_MIR)
        struct
        {
            MirConnection *connection;  /**< Mir display server connection */
            MirSurface *surface;  /**< Mir surface */
            struct MirConnection *connection;  /**< Mir display server connection */
            struct MirSurface *surface;  /**< Mir surface */
        } mir;
#endif
#if defined(SDL_VIDEO_DRIVER_ANDROID)
        struct
        {
            ANativeWindow *window;
            EGLSurface surface;
        } android;
#endif
        /* Can't have an empty union */
        int dummy;
    } info;
include/SDL2/SDL_thread.h
@@ -233,9 +233,9 @@
 *          if (!thread_local_storage) {
 *              thread_local_storage = SDL_TLSCreate();
 *          }
 *          SDL_AtomicUnLock(&tls_lock);
 *          SDL_AtomicUnlock(&tls_lock);
 *      }
 *      SDL_TLSSet(thread_local_storage, value);
 *      SDL_TLSSet(thread_local_storage, value, 0);
 *  }
 *  
 *  void *GetMyThreadData(void)
include/SDL2/SDL_version.h
@@ -59,7 +59,7 @@
*/
#define SDL_MAJOR_VERSION   2
#define SDL_MINOR_VERSION   0
#define SDL_PATCHLEVEL      3
#define SDL_PATCHLEVEL      4
/**
 *  \brief Macro to determine SDL version program was compiled against.
include/SDL2/SDL_video.h
@@ -108,7 +108,8 @@
    SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
    SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
    SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000       /**< window should be created in high-DPI mode if supported */
    SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported */
    SDL_WINDOW_MOUSE_CAPTURE = 0x00004000       /**< window has mouse captured (unrelated to INPUT_GRABBED) */
} SDL_WindowFlags;
/**
@@ -791,6 +792,75 @@
                                                   Uint16 * blue);
/**
 *  \brief Possible return values from the SDL_HitTest callback.
 *
 *  \sa SDL_HitTest
 */
typedef enum
{
    SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
    SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
    SDL_HITTEST_RESIZE_TOPLEFT,
    SDL_HITTEST_RESIZE_TOP,
    SDL_HITTEST_RESIZE_TOPRIGHT,
    SDL_HITTEST_RESIZE_RIGHT,
    SDL_HITTEST_RESIZE_BOTTOMRIGHT,
    SDL_HITTEST_RESIZE_BOTTOM,
    SDL_HITTEST_RESIZE_BOTTOMLEFT,
    SDL_HITTEST_RESIZE_LEFT
} SDL_HitTestResult;
/**
 *  \brief Callback used for hit-testing.
 *
 *  \sa SDL_SetWindowHitTest
 */
typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
                                                 const SDL_Point *area,
                                                 void *data);
/**
 *  \brief Provide a callback that decides if a window region has special properties.
 *
 *  Normally windows are dragged and resized by decorations provided by the
 *  system window manager (a title bar, borders, etc), but for some apps, it
 *  makes sense to drag them from somewhere else inside the window itself; for
 *  example, one might have a borderless window that wants to be draggable
 *  from any part, or simulate its own title bar, etc.
 *
 *  This function lets the app provide a callback that designates pieces of
 *  a given window as special. This callback is run during event processing
 *  if we need to tell the OS to treat a region of the window specially; the
 *  use of this callback is known as "hit testing."
 *
 *  Mouse input may not be delivered to your application if it is within
 *  a special area; the OS will often apply that input to moving the window or
 *  resizing the window and not deliver it to the application.
 *
 *  Specifying NULL for a callback disables hit-testing. Hit-testing is
 *  disabled by default.
 *
 *  Platforms that don't support this functionality will return -1
 *  unconditionally, even if you're attempting to disable hit-testing.
 *
 *  Your callback may fire at any time, and its firing does not indicate any
 *  specific behavior (for example, on Windows, this certainly might fire
 *  when the OS is deciding whether to drag your window, but it fires for lots
 *  of other reasons, too, some unrelated to anything you probably care about
 *  _and when the mouse isn't actually at the location it is testing_).
 *  Since this can fire at any time, you should try to keep your callback
 *  efficient, devoid of allocations, etc.
 *
 *  \param window The window to set hit-testing on.
 *  \param callback The callback to call when doing a hit-test.
 *  \param callback_data An app-defined void pointer passed to the callback.
 *  \return 0 on success, -1 on error (including unsupported).
 */
extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
                                                 SDL_HitTest callback,
                                                 void *callback_data);
/**
 *  \brief Destroy a window.
 */
extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
@@ -914,7 +984,7 @@
 *  \param w        Pointer to variable for storing the width, may be NULL
 *  \param h        Pointer to variable for storing the height, may be NULL
 *
 * This may differ from SDL_GetWindowSize if we're rendering to a high-DPI
 * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
 * drawable, i.e. the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a
 * platform with high-DPI support (Apple calls this "Retina"), and not disabled
 * by the SDL_HINT_VIDEO_HIGHDPI_DISABLED hint.
include/SDL2/begin_code.h
@@ -41,6 +41,14 @@
#  endif
#endif
#ifndef SDL_UNUSED
#  ifdef __GNUC__
#    define SDL_UNUSED __attribute__((unused))
#  else
#    define SDL_UNUSED
#  endif
#endif
/* Some compilers use a special export keyword */
#ifndef DECLSPEC
# if defined(__WIN32__) || defined(__WINRT__)
linux/lib/libSDL2-2.0.so.0
@@ -1 +1 @@
libSDL2-2.0.so.0.2.1
libSDL2-2.0.so.0.4.0
linux/lib/libSDL2-2.0.so.0.2.1
Binary files differ
linux/lib/libSDL2-2.0.so.0.4.0
Binary files differ
linux/lib/libSDL2.so
@@ -1 +1 @@
libSDL2-2.0.so.0.2.1
libSDL2-2.0.so.0.4.0
linux/lib64/libSDL2-2.0.so.0
@@ -1 +1 @@
libSDL2-2.0.so.0.2.1
libSDL2-2.0.so.0.4.0
linux/lib64/libSDL2-2.0.so.0.2.1
Binary files differ
linux/lib64/libSDL2-2.0.so.0.4.0
Binary files differ
linux/lib64/libSDL2.so
@@ -1 +1 @@
libSDL2-2.0.so.0.2.1
libSDL2-2.0.so.0.4.0
osx/libSDL2.dylib
Binary files differ
source/.hgignore
@@ -39,6 +39,27 @@
*.ncb
*.suo
*.sdf
VisualC/tests/loopwave/sample.wav
VisualC/tests/testautomation/CompareSurfaces0001_Reference.bmp
VisualC/tests/testautomation/CompareSurfaces0001_TestOutput.bmp
VisualC/tests/testgamecontroller/axis.bmp
VisualC/tests/testgamecontroller/button.bmp
VisualC/tests/testgamecontroller/controllermap.bmp
VisualC/tests/testoverlay2/moose.dat
VisualC/tests/testrendertarget/icon.bmp
VisualC/tests/testrendertarget/sample.bmp
VisualC/tests/testscale/icon.bmp
VisualC/tests/testscale/sample.bmp
VisualC/tests/testsprite2/icon.bmp
VisualC/visualtest/icon.bmp
VisualC/visualtest/testquit.actions
VisualC/visualtest/testquit.config
VisualC/visualtest/testquit.exe
VisualC/visualtest/testquit.parameters
VisualC/visualtest/testsprite2.exe
VisualC/visualtest/testsprite2_sample.actions
VisualC/visualtest/testsprite2_sample.config
VisualC/visualtest/testsprite2_sample.parameters
# for Android
android-project/local.properties
@@ -52,6 +73,7 @@
test/SDL2.dll
test/checkkeys
test/loopwave
test/loopwavequeue
test/testatomic
test/testaudioinfo
test/testautomation
@@ -63,6 +85,7 @@
test/testgl2
test/testgles
test/testhaptic
test/testhittesting
test/testiconv
test/testime
test/testintersections
source/.hgtags
@@ -26,3 +26,5 @@
b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1
be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
f285b9487756ff681f76c85644222c03a7bfa1c7 release-2.0.3
704a0bfecf754e4e1383f83c7d5118b00cae26ea release-2.0.3
source/Android.mk
@@ -34,7 +34,7 @@
    $(wildcard $(LOCAL_PATH)/src/loadso/dlopen/*.c) \
    $(wildcard $(LOCAL_PATH)/src/power/*.c) \
    $(wildcard $(LOCAL_PATH)/src/power/android/*.c) \
    $(wildcard $(LOCAL_PATH)/src/filesystem/dummy/*.c) \
    $(wildcard $(LOCAL_PATH)/src/filesystem/android/*.c) \
    $(wildcard $(LOCAL_PATH)/src/render/*.c) \
    $(wildcard $(LOCAL_PATH)/src/render/*/*.c) \
    $(wildcard $(LOCAL_PATH)/src/stdlib/*.c) \
@@ -61,7 +61,7 @@
LOCAL_MODULE_FILENAME := libSDL2
LOCAL_SRC_FILES += $(LOCAL_PATH)/src/main/android/SDL_android_main.c
LOCAL_SRC_FILES += $(subst $(LOCAL_PATH)/,,$(LOCAL_PATH)/src/main/android/SDL_android_main.c)
LOCAL_LDLIBS := 
LOCAL_EXPORT_LDLIBS := -Wl,--undefined=Java_org_libsdl_app_SDLActivity_nativeInit -ldl -lGLESv1_CM -lGLESv2 -llog -landroid
source/CMakeLists.txt
@@ -2,7 +2,7 @@
  message(FATAL_ERROR "Prevented in-tree built. Please create a build directory outside of the SDL source code and call cmake from there")
endif()
cmake_minimum_required(VERSION 2.6)
cmake_minimum_required(VERSION 2.8)
project(SDL2 C)
include(CheckFunctionExists)
include(CheckLibraryExists)
@@ -29,9 +29,9 @@
# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
set(SDL_MAJOR_VERSION 2)
set(SDL_MINOR_VERSION 0)
set(SDL_MICRO_VERSION 3)
set(SDL_INTERFACE_AGE 1)
set(SDL_BINARY_AGE 3)
set(SDL_MICRO_VERSION 4)
set(SDL_INTERFACE_AGE 0)
set(SDL_BINARY_AGE 4)
set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
# Calculate a libtool-like version number
@@ -117,6 +117,12 @@
  set(UNIX_OR_MAC_SYS OFF)
endif()
if (UNIX_OR_MAC_SYS AND NOT EMSCRIPTEN) # JavaScript does not yet have threading support, so disable pthreads when building for Emscripten.
  set(PTHREADS_ENABLED_BY_DEFAULT ON)
else()
  set(PTHREADS_ENABLED_BY_DEFAULT OFF)
endif()
# Default option knobs
if(APPLE OR ARCH_64)
  set(OPT_DEF_SSEMATH ON)
@@ -144,7 +150,7 @@
  if(USE_GCC OR USE_CLANG)
    set(CMAKE_C_FLAGS "-g -O3")
  endif()
else("$ENV{CFLAGS}" STREQUAL "")
else()
  set(CMAKE_C_FLAGS "$ENV{CFLAGS}")
  list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}")
endif()
@@ -161,7 +167,7 @@
      if(${flag_var} MATCHES "/MD")
        string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}")
      endif()
    endforeach(flag_var)
    endforeach()
  endif()
endif()
@@ -170,13 +176,19 @@
set(SDL_LIBS "-lSDL2")
set(SDL_CFLAGS "")
# Emscripten toolchain has a nonempty default value for this, and the checks
# in this file need to change that, so remember the original value, and
# restore back to that afterwards. For check_function_exists() to work in
# Emscripten, this value must be at its default value.
set(ORIG_CMAKE_REQUIRED_FLAGS ${CMAKE_REQUIRED_FLAGS})
if(CYGWIN)
  # We build SDL on cygwin without the UNIX emulation layer
  include_directories("-I/usr/include/mingw")
  set(CMAKE_REQUIRED_FLAGS "-mno-cygwin")
  check_c_source_compiles("int main(int argc, char **argv) {}"
    HAVE_GCC_NO_CYGWIN)
  set(CMAKE_REQUIRED_FLAGS)
  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
  if(HAVE_GCC_NO_CYGWIN)
    list(APPEND EXTRA_LDFLAGS "-mno-cygwin")
    list(APPEND SDL_LIBS "-mno-cygwin")
@@ -188,12 +200,30 @@
# General includes
include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
# All these ENABLED_BY_DEFAULT vars will default to ON if not specified, so
#  you only need to have a platform override them if they are disabling.
if(EMSCRIPTEN)
  # Set up default values for the currently supported set of subsystems:
  # Emscripten/Javascript does not have assembly support, a dynamic library
  # loading architecture, low-level CPU inspection or multithreading.
  set(OPT_DEF_ASM FALSE)
  set(SDL_SHARED_ENABLED_BY_DEFAULT OFF)
  set(SDL_ATOMIC_ENABLED_BY_DEFAULT OFF)
  set(SDL_THREADS_ENABLED_BY_DEFAULT OFF)
  set(SDL_LOADSO_ENABLED_BY_DEFAULT OFF)
  set(SDL_CPUINFO_ENABLED_BY_DEFAULT OFF)
  set(DLOPEN_ENABLED_BY_DEFAULT OFF)
endif()
set(SDL_SUBSYSTEMS
    Atomic Audio Video Render Events Joystick Haptic Power Threads Timers
    File Loadso CPUinfo Filesystem)
foreach(_SUB ${SDL_SUBSYSTEMS})
  string(TOUPPER ${_SUB} _OPT)
  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ON)
  if (NOT DEFINED SDL_${_OPT}_ENABLED_BY_DEFAULT)
    set(SDL_${_OPT}_ENABLED_BY_DEFAULT ON)
  endif()
  option(SDL_${_OPT} "Enable the ${_SUB} subsystem" ${SDL_${_OPT}_ENABLED_BY_DEFAULT})
endforeach()
option_string(ASSERTIONS "Enable internal sanity checks (auto/disabled/release/enabled/paranoid)" "auto")
@@ -216,9 +246,9 @@
set_option(VIDEO_DUMMY         "Use dummy video driver" ON)
set_option(VIDEO_OPENGL        "Include OpenGL support" ON)
set_option(VIDEO_OPENGLES      "Include OpenGL ES support" ON)
set_option(PTHREADS            "Use POSIX threads for multi-threading" ${UNIX_OR_MAC_SYS})
set_option(PTHREADS            "Use POSIX threads for multi-threading" ${PTHREADS_ENABLED_BY_DEFAULT})
dep_option(PTHREADS_SEM        "Use pthread semaphores" ON "PTHREADS" OFF)
set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ON)
set_option(SDL_DLOPEN          "Use dlopen for shared object loading" ${DLOPEN_ENABLED_BY_DEFAULT})
set_option(OSS                 "Support the OSS audio API" ${UNIX_SYS})
set_option(ALSA                "Support the ALSA audio API" ${UNIX_SYS})
dep_option(ALSA_SHARED         "Dynamically load ALSA audio support" ON "ALSA" OFF)
@@ -235,8 +265,9 @@
set_option(CLOCK_GETTIME       "Use clock_gettime() instead of gettimeofday()" OFF)
set_option(INPUT_TSLIB         "Use the Touchscreen library for input" ${UNIX_SYS})
set_option(VIDEO_X11           "Use X11 video driver" ${UNIX_SYS})
set_option(VIDEO_WAYLAND       "Use Wayland video driver" OFF) #${UNIX_SYS})
set_option(VIDEO_MIR           "Use Mir video driver" OFF) #${UNIX_SYS})
set_option(VIDEO_WAYLAND       "Use Wayland video driver" ${UNIX_SYS})
set_option(VIDEO_MIR           "Use Mir video driver" ${UNIX_SYS})
set_option(VIDEO_RPI           "Use Raspberry Pi video driver" ${UNIX_SYS})
dep_option(X11_SHARED          "Dynamically load X11 support" ON "VIDEO_X11" OFF)
set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm)
foreach(_SUB ${SDL_X11_OPTIONS})
@@ -246,10 +277,11 @@
set_option(VIDEO_COCOA         "Use Cocoa video driver" ${APPLE})
set_option(DIRECTX             "Use DirectX for Windows audio/video" ${WINDOWS})
set_option(RENDER_D3D          "Enable the Direct3D render driver" ${WINDOWS})
set_option(VIDEO_VIVANTE       "Use Vivante EGL video driver" ${UNIX_SYS})
# TODO: We should (should we?) respect cmake's ${BUILD_SHARED_LIBS} flag here
# The options below are for compatibility to configure's default behaviour.
set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library")
set(SDL_SHARED ${SDL_SHARED_ENABLED_BY_DEFAULT} CACHE BOOL "Build a shared version of the library")
set(SDL_STATIC ON CACHE BOOL "Build a static version of the library")
# General source files
@@ -315,7 +347,7 @@
  set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2")
  check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}"
    HAVE_GCC_PREFERRED_STACK_BOUNDARY)
  set(CMAKE_REQUIRED_FLAGS)
  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
  set(CMAKE_REQUIRED_FLAGS "-fvisibility=hidden -Werror")
  check_c_source_compiles("
@@ -326,13 +358,25 @@
  if(HAVE_GCC_FVISIBILITY)
    list(APPEND EXTRA_CFLAGS "-fvisibility=hidden")
  endif()
  set(CMAKE_REQUIRED_FLAGS)
  set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
  check_c_compiler_flag(-Wall HAVE_GCC_WALL)
  if(HAVE_GCC_WALL)
    list(APPEND EXTRA_CFLAGS "-Wall")
    if(HAIKU)
      set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar")
    endif()
  endif()
  check_c_compiler_flag(-Wshadow HAVE_GCC_WSHADOW)
  if(HAVE_GCC_WSHADOW)
    list(APPEND EXTRA_CFLAGS "-Wshadow")
  endif()
  set(CMAKE_REQUIRED_FLAGS "-Wl,--no-undefined")
  check_c_compiler_flag("" HAVE_NO_UNDEFINED)
  set(CMAKE_REQUIRED_FLAGS)
  if(HAVE_NO_UNDEFINED)
    list(APPEND EXTRA_LDFLAGS "-Wl,--no-undefined")
  endif()
endif()
@@ -362,7 +406,7 @@
      if(HAVE_MMX)
        list(APPEND EXTRA_CFLAGS "-mmmx")
      endif()
      set(CMAKE_REQUIRED_FLAGS)
      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
    endif()
    if(3DNOW)
@@ -379,7 +423,7 @@
      if(HAVE_3DNOW)
        list(APPEND EXTRA_CFLAGS "-m3dnow")
      endif()
      set(CMAKE_REQUIRED_FLAGS)
      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
    endif()
    if(SSE)
@@ -402,7 +446,7 @@
      if(HAVE_SSE)
        list(APPEND EXTRA_CFLAGS "-msse")
      endif()
      set(CMAKE_REQUIRED_FLAGS)
      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
    endif()
    if(SSE2)
@@ -425,7 +469,7 @@
      if(HAVE_SSE2)
        list(APPEND EXTRA_CFLAGS "-msse2")
      endif()
      set(CMAKE_REQUIRED_FLAGS)
      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
    endif()
    if(SSEMATH)
@@ -450,7 +494,7 @@
              return vec_splat_u32(0);
          }
          int main(int argc, char **argv) { }" HAVE_ALTIVEC)
      set(CMAKE_REQUIRED_FLAGS)
      set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
      if(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR)
        set(HAVE_ALTIVEC TRUE) # if only HAVE_ALTIVEC_H_HDR is set
        list(APPEND EXTRA_CFLAGS "-maltivec")
@@ -472,7 +516,7 @@
    set(SDL_ASSEMBLY_ROUTINES 1)
  endif()
# TODO:
#else(ASSEMBLY)
#else()
#  if(USE_GCC OR USE_CLANG)
#    list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx")
#  endif()
@@ -494,7 +538,7 @@
            strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa
            _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp
            _stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos
            cosf fabs floor log pow scalbn sin sinf sqrt)
            cosf fabs floor log pow scalbn sin sinf sqrt sqrtf tan tanf)
      string(TOUPPER ${_FN} _UPPER)
      set(HAVE_${_UPPER} 1)
    endforeach()
@@ -504,7 +548,7 @@
    set(HAVE_M_PI 1)
    add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI
    set(STDC_HEADERS 1)
  else(WINDOWS AND NOT MINGW)
  else()
    set(HAVE_LIBC TRUE)
    check_include_file(sys/types.h HAVE_SYS_TYPES_H)
    foreach(_HEADER
@@ -541,7 +585,7 @@
      set(CMAKE_REQUIRED_LIBRARIES m)
      foreach(_FN
              atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin
              sinf sqrt)
              sinf sqrt sqrtf tan tanf)
        string(TOUPPER ${_FN} _UPPER)
        set(_HAVEVAR "HAVE_${_UPPER}")
        check_function_exists("${_FN}" ${_HAVEVAR})
@@ -557,7 +601,7 @@
    check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION)
  endif()
else(LIBC)
else()
  if(WINDOWS)
    set(HAVE_STDARG_H 1)
    set(HAVE_STDDEF_H 1)
@@ -628,7 +672,49 @@
endif()
# Platform-specific options and settings
if(UNIX AND NOT APPLE)
if(EMSCRIPTEN)
  # Hide noisy warnings that intend to aid mostly during initial stages of porting a new
  # project. Uncomment at will for verbose cross-compiling -I/../ path info.
  add_definitions(-Wno-warn-absolute-paths)
  if(SDL_AUDIO)
    set(SDL_AUDIO_DRIVER_EMSCRIPTEN 1)
    file(GLOB EM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/emscripten/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${EM_AUDIO_SOURCES})
    set(HAVE_SDL_AUDIO TRUE)
  endif()
  if(SDL_FILESYSTEM)
    set(SDL_FILESYSTEM_EMSCRIPTEN 1)
    file(GLOB EM_FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/emscripten/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${EM_FILESYSTEM_SOURCES})
    set(HAVE_SDL_FILESYSTEM TRUE)
  endif()
  if(SDL_JOYSTICK)
    set(SDL_JOYSTICK_EMSCRIPTEN 1)
    file(GLOB EM_JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/emscripten/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${EM_JOYSTICK_SOURCES})
    set(HAVE_SDL_JOYSTICK TRUE)
  endif()
  if(SDL_POWER)
    set(SDL_POWER_EMSCRIPTEN 1)
    file(GLOB EM_POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/emscripten/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${EM_POWER_SOURCES})
    set(HAVE_SDL_POWER TRUE)
  endif()
  if(SDL_VIDEO)
    set(SDL_VIDEO_DRIVER_EMSCRIPTEN 1)
    file(GLOB EM_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/emscripten/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${EM_VIDEO_SOURCES})
    set(HAVE_SDL_VIDEO TRUE)
    #enable gles
    if(VIDEO_OPENGLES)
      set(SDL_VIDEO_OPENGL_EGL 1)
      set(HAVE_VIDEO_OPENGLES TRUE)
      set(SDL_VIDEO_OPENGL_ES2 1)
      set(SDL_VIDEO_RENDER_OGL_ES2 1)
    endif()
  endif()
elseif(UNIX AND NOT APPLE)
  if(SDL_AUDIO)
    if(SYSV5 OR SOLARIS OR HPUX)
        set(SDL_AUDIO_DRIVER_SUNAUDIO 1)
@@ -657,12 +743,15 @@
  endif()
  if(SDL_VIDEO)
    # Need to check for Raspberry PI first and add platform specific compiler flags, otherwise the test for GLES fails!
    CheckRPI()
    CheckX11()
    CheckMir()
    CheckDirectFB()
    CheckOpenGLX11()
    CheckOpenGLESX11()
    CheckWayland()
    CheckVivante()
  endif()
  if(LINUX)
@@ -735,7 +824,7 @@
    if(FOUND_CLOCK_GETTIME)
      list(APPEND EXTRA_LIBS rt)
      set(HAVE_CLOCK_GETTIME 1)
    else(FOUND_CLOCK_GETTIME)
    else()
      check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME)
      if(FOUND_CLOCK_GETTIME)
        set(HAVE_CLOCK_GETTIME 1)
@@ -804,13 +893,15 @@
    check_include_file(dsound.h HAVE_DSOUND_H)
    check_include_file(dinput.h HAVE_DINPUT_H)
    check_include_file(xaudio2.h HAVE_XAUDIO2_H)
    check_include_file(xinput.h HAVE_XINPUT_H)
    check_include_file(dxgi.h HAVE_DXGI_H)
    if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H OR HAVE_XAUDIO2_H)
      set(HAVE_DIRECTX TRUE)
      # TODO: change $ENV{DXSDL_DIR} to get the path from the include checks
      link_directories($ENV{DXSDK_DIR}\\lib\\${PROCESSOR_ARCH})
      include_directories($ENV{DXSDK_DIR}\\Include)
    endif()
    set(CMAKE_REQUIRED_FLAGS)
    set(CMAKE_REQUIRED_FLAGS ${ORIG_CMAKE_REQUIRED_FLAGS})
  endif()
  if(SDL_AUDIO)
@@ -908,21 +999,31 @@
  endif()
  if(SDL_JOYSTICK)
    file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/windows/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES})
    if(HAVE_DINPUT_H)
      set(SDL_JOYSTICK_DINPUT 1)
      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_dxjoystick.c)
      list(APPEND EXTRA_LIBS dinput8 dxguid dxerr)
    else()
    endif()
    if(HAVE_XINPUT_H)
      set(SDL_JOYSTICK_XINPUT 1)
    endif()
    if(NOT HAVE_DINPUT_H AND NOT HAVE_XINPUT_H)
      set(SDL_JOYSTICK_WINMM 1)
      set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c)
    endif()
    set(HAVE_SDL_JOYSTICK TRUE)
  endif()
  if(SDL_HAPTIC AND HAVE_DINPUT_H)
    set(SDL_HAPTIC_DINPUT 1)
    set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c)
    set(HAVE_SDL_HAPTIC TRUE)
    if(SDL_HAPTIC)
      file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/windows/*.c)
      set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES})
      if(HAVE_DINPUT_H)
        set(SDL_HAPTIC_DINPUT 1)
      endif()
      if(HAVE_XINPUT_H)
        set(SDL_HAPTIC_XINPUT 1)
      endif()
      set(HAVE_SDL_HAPTIC TRUE)
    endif()
  endif()
  file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc)
@@ -943,12 +1044,13 @@
    set_source_files_properties(${EXTRA_SOURCES} PROPERTIES LANGUAGE C)
    set(HAVE_SDL_FILE TRUE)
    set(SDL_FRAMEWORK_COCOA 1)
    set(SDL_FRAMEWORK_COREVIDEO 1)
  else()
    message_error("SDL_FILE must be enabled to build on MacOS X")
  endif()
  if(SDL_AUDIO)
    set(MACOSX_COREAUDIO 1)
    set(SDL_AUDIO_DRIVER_COREAUDIO 1)
    file(GLOB AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/coreaudio/*.c)
    set(SOURCE_FILES ${SOURCE_FILES} ${AUDIO_SOURCES})
    set(HAVE_SDL_AUDIO TRUE)
@@ -1002,6 +1104,10 @@
  endif()
  # Actually load the frameworks at the end so we don't duplicate include.
  if(SDL_FRAMEWORK_COREVIDEO)
    find_library(COREVIDEO CoreVideo)
    list(APPEND EXTRA_LIBS ${COREVIDEO})
  endif()
  if(SDL_FRAMEWORK_COCOA)
    find_library(COCOA_LIBRARY Cocoa)
    list(APPEND EXTRA_LIBS ${COCOA_LIBRARY})
@@ -1159,14 +1265,14 @@
  if(SDL_STATIC)
    set(ENABLE_STATIC_TRUE "")
    set(ENABLE_STATIC_FALSE "#")
  else(SDL_STATIC)
  else()
    set(ENABLE_STATIC_TRUE "#")
    set(ENABLE_STATIC_FALSE "")
  endif()
  if(SDL_SHARED)
    set(ENABLE_SHARED_TRUE "")
    set(ENABLE_SHARED_FALSE "#")
  else(SDL_SHARED)
  else()
    set(ENABLE_SHARED_TRUE "#")
    set(ENABLE_SHARED_FALSE "")
  endif()
@@ -1247,7 +1353,7 @@
      VERSION ${LT_VERSION}
      SOVERSION ${LT_REVISION}
      OUTPUT_NAME "SDL2-${LT_RELEASE}")
  else(UNIX)
  else()
    set_target_properties(SDL2 PROPERTIES
      VERSION ${SDL_VERSION}
      SOVERSION ${LT_REVISION}
@@ -1296,7 +1402,7 @@
  if(FREEBSD)
    # FreeBSD uses ${PREFIX}/libdata/pkgconfig
    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig")
  else(FREEBSD)
  else()
    install(FILES ${SDL2_BINARY_DIR}/sdl2.pc
      DESTINATION "lib${LIB_SUFFIX}/pkgconfig")
  endif()
@@ -1304,6 +1410,17 @@
  # TODO: what about the .spec file? Is it only needed for RPM creation?
  install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal")
else()
  install(TARGETS SDL2 RUNTIME DESTINATION bin)
  if(SDL_SHARED)
    install(TARGETS SDL2 RUNTIME DESTINATION bin)
  endif()
endif()
##### Uninstall target #####
configure_file(
    "${CMAKE_CURRENT_SOURCE_DIR}/cmake_uninstall.cmake.in"
    "${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake"
    IMMEDIATE @ONLY)
add_custom_target(uninstall
    COMMAND ${CMAKE_COMMAND} -P ${CMAKE_CURRENT_BINARY_DIR}/cmake_uninstall.cmake)
source/INSTALL.txt
@@ -9,7 +9,7 @@
        * Run './configure; make; make install'
        Mac OS X with Xcode:
        * Read README-macosx.txt
        * Read docs/README-macosx.md
        Mac OS X from the command line:
        * Run './configure; make; make install'
@@ -18,13 +18,13 @@
        * Run './configure; make; make install'
        Android:
        * Read README-android.txt
        * Read docs/README-android.md
        iOS:
        * Read README-ios.txt
        * Read docs/README-ios.md
        Using Cmake:
        * Read README-cmake.txt
        * Read docs/README-cmake.md
    2.  Look at the example programs in ./test, and check out the online
        documentation at http://wiki.libsdl.org/
source/Makefile.in
@@ -42,15 +42,25 @@
SRC_DIST = *.txt acinclude Android.mk autogen.sh android-project build-scripts cmake configure configure.in debian include Makefile.* sdl2-config.in sdl2.m4 sdl2.pc.in SDL2.spec.in src test VisualC.html VisualC Xcode Xcode-iOS
GEN_DIST = SDL2.spec
ifneq ($V,1)
RUN_CMD_AR     = @echo "  AR    " $@;
RUN_CMD_CC     = @echo "  CC    " $@;
RUN_CMD_CXX    = @echo "  CXX   " $@;
RUN_CMD_LTLINK = @echo "  LTLINK" $@;
RUN_CMD_RANLIB = @echo "  RANLIB" $@;
LIBTOOL += --quiet
endif
HDRS = \
    SDL.h \
    SDL_assert.h \
    SDL_atomic.h \
    SDL_audio.h \
    SDL_bits.h \
    SDL_bits.h \
    SDL_blendmode.h \
    SDL_clipboard.h \
    SDL_cpuinfo.h \
    SDL_egl.h \
    SDL_endian.h \
    SDL_error.h \
    SDL_events.h \
@@ -70,8 +80,13 @@
    SDL_mutex.h \
    SDL_name.h \
    SDL_opengl.h \
    SDL_opengl_glext.h \
    SDL_opengles.h \
    SDL_opengles2_gl2ext.h \
    SDL_opengles2_gl2.h \
    SDL_opengles2_gl2platform.h \
    SDL_opengles2.h \
    SDL_opengles2_khrplatform.h \
    SDL_pixels.h \
    SDL_platform.h \
    SDL_power.h \
@@ -123,15 +138,15 @@
.PHONY: all update-revision install install-bin install-hdrs install-lib install-data uninstall uninstall-bin uninstall-hdrs uninstall-lib uninstall-data clean distclean dist $(OBJECTS:.lo=.d)
$(objects)/$(TARGET): $(OBJECTS) $(VERSION_OBJECTS)
    $(LIBTOOL) --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
    $(RUN_CMD_LTLINK)$(LIBTOOL) --tag=CC --mode=link $(CC) -o $@ $(OBJECTS) $(VERSION_OBJECTS) $(LDFLAGS) $(EXTRA_LDFLAGS) $(LT_LDFLAGS)
$(objects)/$(SDLMAIN_TARGET): $(SDLMAIN_OBJECTS)
    $(AR) cru $@ $(SDLMAIN_OBJECTS)
    $(RANLIB) $@
    $(RUN_CMD_AR)$(AR) cru $@ $(SDLMAIN_OBJECTS)
    $(RUN_CMD_RANLIB)$(RANLIB) $@
$(objects)/$(SDLTEST_TARGET): $(SDLTEST_OBJECTS)
    $(AR) cru $@ $(SDLTEST_OBJECTS)
    $(RANLIB) $@
    $(RUN_CMD_AR)$(AR) cru $@ $(SDLTEST_OBJECTS)
    $(RUN_CMD_RANLIB)$(RANLIB) $@
install: all install-bin install-hdrs install-lib install-data
install-bin:
source/README-android.txt
File was deleted
source/README-cmake.txt
File was deleted
source/README-directfb.txt
File was deleted
source/README-dynapi.txt
File was deleted
source/README-gesture.txt
File was deleted
source/README-hg.txt
File was deleted
source/README-ios.txt
File was deleted
source/README-linux.txt
File was deleted
source/README-macosx.txt
File was deleted
source/README-pandora.txt
File was deleted
source/README-platforms.txt
File was deleted
source/README-porting.txt
File was deleted
source/README-psp.txt
File was deleted
source/README-raspberrypi.txt
File was deleted
source/README-touch.txt
File was deleted
source/README-wince.txt
File was deleted
source/README-windows.txt
File was deleted
source/README.txt
@@ -14,29 +14,8 @@
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.
SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.
SDL is written in C, works natively with C++, and there are bindings
available for several other languages, including C# and Python.
This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".
The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
    http://wiki.libsdl.org/
If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
    http://www.libsdl.org/mailing-list.php
If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/
More extensive documentation is available in the docs directory, starting
with README.md
Enjoy!
    Sam Lantinga                (slouken@libsdl.org)
source/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj
File was deleted
source/VisualC-WinPhone/SDL/SDL-WinPhone_VS2012.vcxproj.filters
File was deleted
source/VisualC-WinRT/SDL-WinRT_VS2012.sln
File was deleted
source/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj
File was deleted
source/VisualC-WinRT/SDL/SDL-WinRT_VS2012.vcxproj.filters
File was deleted
source/VisualC-WinRT/WinPhone80_VS2012/SDL-WinPhone80.vcxproj
New file
@@ -0,0 +1,452 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|ARM">
      <Configuration>Debug</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|ARM">
      <Configuration>Release</Configuration>
      <Platform>ARM</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{33048af1-031a-4ce6-b61e-fad2db832e9e}</ProjectGuid>
    <RootNamespace>SDL</RootNamespace>
    <DefaultLanguage>en-US</DefaultLanguage>
    <MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
    <ProjectName>SDL2-WinPhone80</ProjectName>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110_wp80</PlatformToolset>
    <IgnoreImportLibrary>false</IgnoreImportLibrary>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>true</UseDebugLibraries>
    <PlatformToolset>v110_wp80</PlatformToolset>
    <IgnoreImportLibrary>false</IgnoreImportLibrary>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v110_wp80</PlatformToolset>
    <IgnoreImportLibrary>false</IgnoreImportLibrary>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <UseDebugLibraries>false</UseDebugLibraries>
    <WholeProgramOptimization>true</WholeProgramOptimization>
    <PlatformToolset>v110_wp80</PlatformToolset>
    <IgnoreImportLibrary>false</IgnoreImportLibrary>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <GenerateManifest>false</GenerateManifest>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
    <TargetName>SDL2</TargetName>
    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
    <TargetName>SDL2</TargetName>
    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <TargetName>SDL2</TargetName>
    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <TargetName>SDL2</TargetName>
    <IntDir>Objs\$(Platform)\$(Configuration)\$(MSBuildProjectName)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <PrecompiledHeader>NotUsing</PrecompiledHeader>
      <PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
      <CompileAsWinRT>false</CompileAsWinRT>
      <AdditionalUsingDirectories>$(WindowsSDK_MetadataPath);$(AdditionalUsingDirectories)</AdditionalUsingDirectories>
      <AdditionalIncludeDirectories>..\..\include</AdditionalIncludeDirectories>
      <MinimalRebuild>false</MinimalRebuild>
    </ClCompile>
    <Link>
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;WindowsPhoneCore.lib;RuntimeObject.lib;PhoneAppModelHost.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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source/VisualC-WinRT/WinRT80_VS2012/SDL-WinRT80.sln
New file
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Microsoft Visual Studio Solution File, Format Version 12.00
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New file
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source/VisualC-WinRT/tests/loopwave/loopwave_VS2012.vcxproj
@@ -160,7 +160,7 @@
    <Media Include="..\..\..\test\sample.wav" />
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  <ItemGroup>
    <ProjectReference Include="..\..\SDL\SDL-WinRT_VS2012.vcxproj">
    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
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source/VisualC-WinRT/tests/testthread/testthread_VS2012.vcxproj
@@ -150,7 +150,7 @@
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  <ItemGroup>
    <ProjectReference Include="..\..\SDL\SDL-WinRT_VS2012.vcxproj">
    <ProjectReference Include="..\..\WinRT80_VS2012\SDL-WinRT80.vcxproj">
      <Project>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</Project>
    </ProjectReference>
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source/VisualC.html
@@ -22,8 +22,7 @@
        <P>
            There are different solution files for the various
            versions of the IDE. Please use the appropiate version
            2008, 2010 or 2012; the 2010EE and 2012EE files
            should be used with the "Express Edition" releases.
            2008, 2010, 2012 or 2013.
        </P>
        <P>
            Build the <CODE>.dll</CODE> and <CODE>.lib</CODE> files.
@@ -111,8 +110,8 @@
        </H3>
        <P>
            Now create the basic body of your project. The body of your program should take 
            the following form: <CODE>
                <PRE>
            the following form:
            <PRE><CODE>
#include "SDL.h"
int main( int argc, char* argv[] )
@@ -120,8 +119,7 @@
  // Body of the program goes here.
  return 0;
}
</PRE>
            </CODE>
            </CODE></PRE>
        <P></P>
        <H3>
            That's it!
source/VisualC/SDL/SDL_VS2008.vcproj
@@ -1,1394 +1,1526 @@
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    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\main\windows\version.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
source/VisualC/SDL/SDL_VS2013.vcxproj
@@ -67,13 +67,13 @@
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Platform)\$(Configuration)\</IntDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)\$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
@@ -98,6 +98,7 @@
      <CompileAs>Default</CompileAs>
      <ExceptionHandling>false</ExceptionHandling>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -110,6 +111,7 @@
      <SubSystem>Windows</SubSystem>
      <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
      <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x86</AdditionalLibraryDirectories>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
@@ -130,6 +132,7 @@
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <ExceptionHandling>false</ExceptionHandling>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -142,6 +145,7 @@
      <SubSystem>Windows</SubSystem>
      <CLRUnmanagedCodeCheck>false</CLRUnmanagedCodeCheck>
      <AdditionalLibraryDirectories>$(DXSDK_DIR)\lib\x64</AdditionalLibraryDirectories>
      <ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -169,6 +173,7 @@
      <ExceptionHandling>false</ExceptionHandling>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -205,6 +210,7 @@
      <WarningLevel>Level3</WarningLevel>
      <ExceptionHandling>false</ExceptionHandling>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
    </ClCompile>
    <ResourceCompile>
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -221,6 +227,8 @@
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClInclude Include="..\..\include\begin_code.h" />
    <ClInclude Include="..\..\include\close_code.h" />
    <ClInclude Include="..\..\include\SDL.h" />
    <ClInclude Include="..\..\include\SDL_assert.h" />
    <ClInclude Include="..\..\include\SDL_atomic.h" />
@@ -237,6 +245,7 @@
    <ClInclude Include="..\..\include\SDL_error.h" />
    <ClInclude Include="..\..\include\SDL_events.h" />
    <ClInclude Include="..\..\include\SDL_filesystem.h" />
    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
    <ClInclude Include="..\..\include\SDL_gesture.h" />
    <ClInclude Include="..\..\include\SDL_haptic.h" />
    <ClInclude Include="..\..\include\SDL_hints.h" />
@@ -246,11 +255,18 @@
    <ClInclude Include="..\..\include\SDL_loadso.h" />
    <ClInclude Include="..\..\include\SDL_log.h" />
    <ClInclude Include="..\..\include\SDL_main.h" />
    <ClInclude Include="..\..\include\SDL_messagebox.h" />
    <ClInclude Include="..\..\include\SDL_mouse.h" />
    <ClInclude Include="..\..\include\SDL_mutex.h" />
    <ClInclude Include="..\..\include\SDL_name.h" />
    <ClInclude Include="..\..\include\SDL_opengl.h" />
    <ClInclude Include="..\..\include\SDL_opengles.h" />
    <ClInclude Include="..\..\include\SDL_opengles2.h" />
    <ClInclude Include="..\..\include\SDL_opengles2_gl2.h" />
    <ClInclude Include="..\..\include\SDL_opengles2_gl2ext.h" />
    <ClInclude Include="..\..\include\SDL_opengles2_gl2platform.h" />
    <ClInclude Include="..\..\include\SDL_opengles2_khrplatform.h" />
    <ClInclude Include="..\..\include\SDL_opengl_glext.h" />
    <ClInclude Include="..\..\include\SDL_pixels.h" />
    <ClInclude Include="..\..\include\SDL_platform.h" />
    <ClInclude Include="..\..\include\SDL_power.h" />
@@ -265,24 +281,43 @@
    <ClInclude Include="..\..\include\SDL_surface.h" />
    <ClInclude Include="..\..\include\SDL_system.h" />
    <ClInclude Include="..\..\include\SDL_syswm.h" />
    <ClInclude Include="..\..\include\SDL_test.h" />
    <ClInclude Include="..\..\include\SDL_test_assert.h" />
    <ClInclude Include="..\..\include\SDL_test_common.h" />
    <ClInclude Include="..\..\include\SDL_test_compare.h" />
    <ClInclude Include="..\..\include\SDL_test_crc32.h" />
    <ClInclude Include="..\..\include\SDL_test_font.h" />
    <ClInclude Include="..\..\include\SDL_test_fuzzer.h" />
    <ClInclude Include="..\..\include\SDL_test_harness.h" />
    <ClInclude Include="..\..\include\SDL_test_images.h" />
    <ClInclude Include="..\..\include\SDL_test_log.h" />
    <ClInclude Include="..\..\include\SDL_test_md5.h" />
    <ClInclude Include="..\..\include\SDL_test_random.h" />
    <ClInclude Include="..\..\include\SDL_thread.h" />
    <ClInclude Include="..\..\include\SDL_timer.h" />
    <ClInclude Include="..\..\include\SDL_touch.h" />
    <ClInclude Include="..\..\include\SDL_types.h" />
    <ClInclude Include="..\..\include\SDL_version.h" />
    <ClInclude Include="..\..\include\SDL_video.h" />
    <ClInclude Include="..\..\include\SDL_gamecontroller.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\audio\directsound\directx.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    <ClInclude Include="..\..\src\libm\math.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_gamecontrollerdb.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\libm\math_libm.h" />
    <ClInclude Include="..\..\src\libm\math_private.h" />
    <ClInclude Include="..\..\src\render\mmx.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
@@ -313,10 +348,7 @@
    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\SDL_hints_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
    <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
@@ -325,14 +357,11 @@
    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    <ClInclude Include="..\..\src\video\SDL_stretch_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
@@ -352,14 +381,20 @@
    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
    <ClInclude Include="resource.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
    <ClCompile Include="..\..\src\events\SDL_touch.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
    <ClCompile Include="..\..\src\libm\e_atan2.c" />
    <ClCompile Include="..\..\src\libm\e_log.c" />
    <ClCompile Include="..\..\src\libm\e_pow.c" />
@@ -368,6 +403,7 @@
    <ClCompile Include="..\..\src\libm\k_cos.c" />
    <ClCompile Include="..\..\src\libm\k_rem_pio2.c" />
    <ClCompile Include="..\..\src\libm\k_sin.c" />
    <ClCompile Include="..\..\src\libm\k_tan.c" />
    <ClCompile Include="..\..\src\libm\s_atan.c" />
    <ClCompile Include="..\..\src\libm\s_copysign.c" />
    <ClCompile Include="..\..\src\libm\s_cos.c" />
@@ -375,6 +411,7 @@
    <ClCompile Include="..\..\src\libm\s_floor.c" />
    <ClCompile Include="..\..\src\libm\s_scalbn.c" />
    <ClCompile Include="..\..\src\libm\s_sin.c" />
    <ClCompile Include="..\..\src\libm\s_tan.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
@@ -422,7 +459,6 @@
    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" />
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\events\SDL_events.c" />
    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
@@ -450,7 +486,6 @@
    <ClCompile Include="..\..\src\video\SDL_surface.c" />
    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" />
    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
Diff truncated after the above file
source/VisualC/SDL_VS2008.sln source/VisualC/SDL_VS2010EE.sln (deleted) source/VisualC/SDL_VS2012EE.sln (deleted) source/VisualC/SDL_VS2013.sln source/VisualC/SDLmain/SDLmain_VS2008.vcproj source/VisualC/SDLmain/SDLmain_VS2010.vcxproj source/VisualC/SDLmain/SDLmain_VS2012.vcxproj source/VisualC/SDLmain/SDLmain_VS2013.vcxproj source/VisualC/SDLtest/SDLtest_VS2008.vcproj source/VisualC/SDLtest/SDLtest_VS2010.vcxproj source/VisualC/SDLtest/SDLtest_VS2012.vcxproj source/VisualC/SDLtest/SDLtest_VS2013.vcxproj source/VisualC/tests/checkkeys/checkkeys_VS2008.vcproj source/VisualC/tests/checkkeys/checkkeys_VS2010.vcxproj source/VisualC/tests/checkkeys/checkkeys_VS2012.vcxproj source/VisualC/tests/checkkeys/checkkeys_VS2013.vcxproj source/VisualC/tests/loopwave/loopwave_VS2008.vcproj source/VisualC/tests/loopwave/loopwave_VS2010.vcxproj source/VisualC/tests/loopwave/loopwave_VS2012.vcxproj source/VisualC/tests/loopwave/loopwave_VS2013.vcxproj source/VisualC/tests/testatomic/testatomic_VS2008.vcproj source/VisualC/tests/testatomic/testatomic_VS2010.vcxproj source/VisualC/tests/testatomic/testatomic_VS2012.vcxproj source/VisualC/tests/testatomic/testatomic_VS2013.vcxproj source/VisualC/tests/testautomation/testautomation_VS2008.vcproj source/VisualC/tests/testautomation/testautomation_vs2010.vcxproj source/VisualC/tests/testautomation/testautomation_vs2012.vcxproj source/VisualC/tests/testautomation/testautomation_vs2013.vcxproj source/VisualC/tests/testdraw2/testdraw2_VS2008.vcproj source/VisualC/tests/testdraw2/testdraw2_VS2010.vcxproj source/VisualC/tests/testdraw2/testdraw2_VS2012.vcxproj source/VisualC/tests/testdraw2/testdraw2_VS2013.vcxproj source/VisualC/tests/testfile/testfile_VS2008.vcproj source/VisualC/tests/testfile/testfile_VS2010.vcxproj source/VisualC/tests/testfile/testfile_VS2012.vcxproj source/VisualC/tests/testfile/testfile_VS2013.vcxproj source/VisualC/tests/testgamecontroller/testgamecontroller_VS2010.vcxproj source/VisualC/tests/testgamecontroller/testgamecontroller_VS2012.vcxproj source/VisualC/tests/testgamecontroller/testgamecontroller_VS2013.vcxproj source/VisualC/tests/testgesture/testgesture_VS2008.vcproj source/VisualC/tests/testgesture/testgesture_VS2010.vcxproj source/VisualC/tests/testgesture/testgesture_VS2012.vcxproj source/VisualC/tests/testgesture/testgesture_VS2013.vcxproj source/VisualC/tests/testgl2/testgl2_VS2008.vcproj source/VisualC/tests/testgl2/testgl2_VS2010.vcxproj source/VisualC/tests/testgl2/testgl2_VS2012.vcxproj source/VisualC/tests/testgl2/testgl2_VS2013.vcxproj source/VisualC/tests/testgles2/testgles2_VS2008.vcproj source/VisualC/tests/testgles2/testgles2_VS2010.vcxproj source/VisualC/tests/testgles2/testgles2_VS2012.vcxproj source/VisualC/tests/testgles2/testgles2_VS2013.vcxproj source/VisualC/tests/testjoystick/testjoystick_VS2008.vcproj source/VisualC/tests/testjoystick/testjoystick_VS2010.vcxproj source/VisualC/tests/testjoystick/testjoystick_VS2012.vcxproj source/VisualC/tests/testjoystick/testjoystick_VS2013.vcxproj source/VisualC/tests/testoverlay2/testoverlay2_VS2008.vcproj source/VisualC/tests/testoverlay2/testoverlay2_VS2010.vcxproj source/VisualC/tests/testoverlay2/testoverlay2_VS2012.vcxproj source/VisualC/tests/testoverlay2/testoverlay2_VS2013.vcxproj source/VisualC/tests/testplatform/testplatform_VS2008.vcproj source/VisualC/tests/testplatform/testplatform_VS2010.vcxproj source/VisualC/tests/testplatform/testplatform_VS2012.vcxproj source/VisualC/tests/testplatform/testplatform_VS2013.vcxproj source/VisualC/tests/testpower/testpower_VS2008.vcproj source/VisualC/tests/testpower/testpower_VS2010.vcxproj source/VisualC/tests/testpower/testpower_VS2012.vcxproj source/VisualC/tests/testpower/testpower_VS2013.vcxproj source/VisualC/tests/testrendertarget/testrendertarget_VS2008.vcproj source/VisualC/tests/testrendertarget/testrendertarget_VS2010.vcxproj source/VisualC/tests/testrendertarget/testrendertarget_VS2012.vcxproj source/VisualC/tests/testrendertarget/testrendertarget_VS2013.vcxproj source/VisualC/tests/testrumble/testrumble_VS2008.vcproj source/VisualC/tests/testrumble/testrumble_VS2010.vcxproj source/VisualC/tests/testrumble/testrumble_VS2012.vcxproj source/VisualC/tests/testrumble/testrumble_VS2013.vcxproj source/VisualC/tests/testscale/testscale_VS2008.vcproj source/VisualC/tests/testscale/testscale_VS2010.vcxproj source/VisualC/tests/testscale/testscale_VS2012.vcxproj source/VisualC/tests/testscale/testscale_VS2013.vcxproj source/VisualC/tests/testshape/testshape_VS2008.vcproj source/VisualC/tests/testshape/testshape_VS2010.vcxproj source/VisualC/tests/testshape/testshape_VS2012.vcxproj source/VisualC/tests/testshape/testshape_VS2013.vcxproj source/VisualC/tests/testsprite2/testsprite2_VS2008.vcproj 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