| | |
| | | This is a list of major changes in SDL's version history.
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| | |
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| | | ---------------------------------------------------------------------------
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| | | 2.0.2:
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| | | ---------------------------------------------------------------------------
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| | | General:
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| | | * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
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| | | * Added an API to load a database of game controller mappings from a file:
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| | | SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
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| | | * Added game controller mappings for the PS4 and OUYA controllers
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| | | * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
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| | | * Added SDL_DetachThread()
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| | | * Added SDL_HasAVX() to determine if the CPU has AVX features
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| | | * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
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| | | * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
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| | | them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
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| | | * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
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| | | * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
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| | | * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
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| | | * testgl2 does not need to link with libGL anymore
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| | | * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
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| | | * Added controllermap test program to visually map a game controller
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| | |
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| | | Windows:
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| | | * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via
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| | | the driver or emulated through ANGLE)
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| | | * Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE
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| | | * Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context.
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| | | * Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored.
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| | |
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| | | Mac OS X:
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| | | * Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default.
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| | |
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| | | Linux:
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| | | * Fixed fullscreen and focused behavior when receiving NotifyGrab events
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| | | * Added experimental Wayland and Mir support, disabled by default
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| | |
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| | | Android:
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| | | * Joystick support (minimum SDK version required to build SDL is now 12, |
| | | the required runtime version remains at 10, but on such devices joystick |
| | | support won't be available).
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| | | * Hotplugging support for joysticks
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| | | * Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default.
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| | | ---------------------------------------------------------------------------
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| | | 2.0.1:
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| | | ---------------------------------------------------------------------------
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