source/.hgignore
@@ -96,3 +96,5 @@ test/torturethread test/*.exe test/*.dSYM buildbot test/buildbot source/.hgtags
@@ -22,3 +22,6 @@ 9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1 9ec71e56071cc80eda6691a3f8719ed5395dfcfb release-2.0.1 0000000000000000000000000000000000000000 release-2.0.1 0000000000000000000000000000000000000000 release-2.0.1 b9663c77f5c95ebf05f3c18e80619caae8ae1460 release-2.0.1 be2102f000d0d2d9bab75e9703a1d503d0f6bb33 release-2.0.2 source/Android.mk
@@ -24,6 +24,7 @@ $(LOCAL_PATH)/src/atomic/SDL_spinlock.c.arm \ $(wildcard $(LOCAL_PATH)/src/core/android/*.c) \ $(wildcard $(LOCAL_PATH)/src/cpuinfo/*.c) \ $(wildcard $(LOCAL_PATH)/src/dynapi/*.c) \ $(wildcard $(LOCAL_PATH)/src/events/*.c) \ $(wildcard $(LOCAL_PATH)/src/file/*.c) \ $(wildcard $(LOCAL_PATH)/src/haptic/*.c) \ source/CMakeLists.txt
@@ -29,17 +29,20 @@ # set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0. set(SDL_MAJOR_VERSION 2) set(SDL_MINOR_VERSION 0) set(SDL_MICRO_VERSION 1) set(SDL_MICRO_VERSION 2) set(SDL_INTERFACE_AGE 0) set(SDL_BINARY_AGE 1) set(SDL_BINARY_AGE 2) set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}") # Calculate a libtool-like version number math(EXPR LT_CURRENT "${SDL_MICRO_VERSION} - ${SDL_INTERFACE_AGE}") math(EXPR LT_AGE "${SDL_BINARY_AGE} - ${SDL_INTERFACE_AGE}") math(EXPR LT_MAJOR "${LT_CURRENT}- ${LT_AGE}") set(LT_REVISION "${SDL_INTERFACE_AGE}") set(LT_RELEASE "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}") set(LT_VERSION "${LT_CURRENT}.${LT_REVISION}.${LT_AGE}") set(LT_VERSION "${LT_MAJOR}.${LT_AGE}.${LT_REVISION}") message(STATUS "${LT_VERSION} :: ${LT_AGE} :: ${LT_REVISION} :: ${LT_CURRENT} :: ${LT_RELEASE}") # General settings & flags set(LIBRARY_OUTPUT_DIRECTORY "build") @@ -51,17 +54,17 @@ else() set(ARCH_64 FALSE) set(PROCESSOR_ARCH "x86") endif(CMAKE_SIZEOF_VOID_P EQUAL 8) endif() set(LIBNAME SDL2) if(NOT LIBTYPE) set(LIBTYPE SHARED) endif(NOT LIBTYPE) endif() # Get the platform if(WIN32) if(NOT WINDOWS) set(WINDOWS TRUE) endif(NOT WINDOWS) endif() elseif(UNIX AND NOT APPLE) if(CMAKE_SYSTEM_NAME MATCHES ".*Linux") set(LINUX TRUE) @@ -95,8 +98,10 @@ set(MACOSX TRUE) endif() # TODO: iOS? elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*|BeOS.*") set(BEOS TRUE) elseif(CMAKE_SYSTEM_NAME MATCHES "BeOS.*") message_error("BeOS support has been removed as of SDL 2.0.2.") elseif(CMAKE_SYSTEM_NAME MATCHES "Haiku.*") set(HAIKU TRUE) endif() # Don't mistake osx for unix @@ -104,13 +109,13 @@ set(UNIX_SYS ON) else() set(UNIX_SYS OFF) endif(UNIX AND NOT APPLE) endif() if(UNIX OR APPLE) set(UNIX_OR_MAC_SYS ON) else() set(UNIX_OR_MAC_SYS OFF) endif(UNIX OR APPLE) endif() # Default option knobs if(APPLE OR ARCH_64) @@ -118,7 +123,7 @@ endif() if(UNIX OR MINGW OR MSYS) set(OPT_DEF_LIBC ON) endif(UNIX OR MINGW OR MSYS) endif() # Compiler info if(CMAKE_COMPILER_IS_GNUCC) @@ -132,20 +137,33 @@ #set(CMAKE_C_FLAGS "/ZI /WX- / else() set(OPT_DEF_ASM FALSE) endif(CMAKE_COMPILER_IS_GNUCC) endif() # Default flags, if not set otherwise if("$ENV{CFLAGS}" STREQUAL "") if(USE_GCC OR USE_CLANG) set(CMAKE_C_FLAGS "-g -O3") endif(USE_GCC OR USE_CLANG) endif() else("$ENV{CFLAGS}" STREQUAL "") set(CMAKE_C_FLAGS "$ENV{CFLAGS}") list(APPEND EXTRA_CFLAGS "$ENV{CFLAGS}") endif("$ENV{CFLAGS}" STREQUAL "") endif() if(NOT ("$ENV{CFLAGS}" STREQUAL "")) # Hackish, but does the trick on Win32 list(APPEND EXTRA_LDFLAGS "$ENV{LDFLAGS}") endif(NOT ("$ENV{CFLAGS}" STREQUAL "")) endif() if(MSVC) option(FORCE_STATIC_VCRT "Force /MT for static VC runtimes" OFF) if(FORCE_STATIC_VCRT) foreach(flag_var CMAKE_C_FLAGS CMAKE_C_FLAGS_DEBUG CMAKE_C_FLAGS_RELEASE CMAKE_C_FLAGS_MINSIZEREL CMAKE_C_FLAGS_RELWITHDEBINFO) if(${flag_var} MATCHES "/MD") string(REGEX REPLACE "/MD" "/MT" ${flag_var} "${${flag_var}}") endif() endforeach(flag_var) endif() endif() # Those are used for pkg-config and friends, so that the SDL2.pc, sdl2-config, # etc. are created correctly. @@ -162,9 +180,9 @@ if(HAVE_GCC_NO_CYGWIN) list(APPEND EXTRA_LDFLAGS "-mno-cygwin") list(APPEND SDL_LIBS "-mno-cygwin") endif(HAVE_GCC_NO_CYGWIN) endif() set(SDL_CFLAGS "${SDL_CFLAGS} -I/usr/include/mingw") endif(CYGWIN) endif() add_definitions(-DUSING_GENERATED_CONFIG_H) # General includes @@ -211,11 +229,14 @@ set_option(ARTS "Support the Analog Real Time Synthesizer" ${UNIX_SYS}) dep_option(ARTS_SHARED "Dynamically load aRts audio support" ON "ARTS" OFF) set_option(NAS "Support the NAS audio API" ${UNIX_SYS}) set_option(NAS_SHARED "Dynamically load NAS audio API" ${UNIX_SYS}) set_option(SNDIO "Support the sndio audio API" ${UNIX_SYS}) set_option(RPATH "Use an rpath when linking SDL" ${UNIX_SYS}) set_option(CLOCK_GETTIME "Use clock_gettime() instead of gettimeofday()" OFF) set_option(INPUT_TSLIB "Use the Touchscreen library for input" ${UNIX_SYS}) set_option(VIDEO_X11 "Use X11 video driver" ${UNIX_SYS}) set_option(VIDEO_WAYLAND "Use Wayland video driver" OFF) #${UNIX_SYS}) set_option(VIDEO_MIR "Use Mir video driver" OFF) #${UNIX_SYS}) dep_option(X11_SHARED "Dynamically load X11 support" ON "VIDEO_X11" OFF) set(SDL_X11_OPTIONS Xcursor Xinerama XInput Xrandr Xscrnsaver XShape Xvm) foreach(_SUB ${SDL_X11_OPTIONS}) @@ -237,6 +258,7 @@ ${SDL2_SOURCE_DIR}/src/atomic/*.c ${SDL2_SOURCE_DIR}/src/audio/*.c ${SDL2_SOURCE_DIR}/src/cpuinfo/*.c ${SDL2_SOURCE_DIR}/src/dynapi/*.c ${SDL2_SOURCE_DIR}/src/events/*.c ${SDL2_SOURCE_DIR}/src/file/*.c ${SDL2_SOURCE_DIR}/src/libm/*.c @@ -260,18 +282,18 @@ set(SDL_DEFAULT_ASSERT_LEVEL 3) else() message_error("unknown assertion level") endif(ASSERTIONS STREQUAL "auto") endif() set(HAVE_ASSERTIONS ${ASSERTIONS}) # Compiler option evaluation if(USE_GCC) if(USE_GCC OR USE_CLANG) if(DEPENDENCY_TRACKING) check_c_source_compiles(" #if !defined(__GNUC__) || __GNUC__ < 3 #error Dependency tracking requires GCC 3.0 or newer #endif int main(int argc, char **argv) { }" HAVE_DEPENDENCY_TRACKING) endif(DEPENDENCY_TRACKING) endif() if(GCC_ATOMICS) check_c_source_compiles("int main(int argc, char **argv) { @@ -287,8 +309,8 @@ int a; __sync_lock_test_and_set(&a, 1); __sync_lock_release(&a); }" HAVE_GCC_SYNC_LOCK_TEST_AND_SET) endif(NOT HAVE_GCC_ATOMICS) endif(GCC_ATOMICS) endif() endif() set(CMAKE_REQUIRED_FLAGS "-mpreferred-stack-boundary=2") check_c_source_compiles("int x = 0; int main(int argc, char **argv) {}" @@ -303,16 +325,16 @@ int main(int argc, char **argv) {}" HAVE_GCC_FVISIBILITY) if(HAVE_GCC_FVISIBILITY) list(APPEND EXTRA_CFLAGS "-fvisibility=hidden") endif(HAVE_GCC_FVISIBILITY) endif() set(CMAKE_REQUIRED_FLAGS) check_c_compiler_flag(-Wall HAVE_GCC_WALL) if(HAVE_GCC_WALL) if(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS") if(HAIKU) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar") endif(CMAKE_SYSTEM_NAME MATCHES "Haiku|BeOS") endif(HAVE_GCC_WALL) endif(USE_GCC) endif() endif() endif() if(ASSEMBLY) if(USE_GCC OR USE_CLANG) @@ -339,9 +361,9 @@ int main(int argc, char **argv) { }" HAVE_MMX) if(HAVE_MMX) list(APPEND EXTRA_CFLAGS "-mmmx") endif(HAVE_MMX) endif() set(CMAKE_REQUIRED_FLAGS) endif(MMX) endif() if(3DNOW) set(CMAKE_REQUIRED_FLAGS "-m3dnow") @@ -356,9 +378,9 @@ }" HAVE_3DNOW) if(HAVE_3DNOW) list(APPEND EXTRA_CFLAGS "-m3dnow") endif(HAVE_3DNOW) endif() set(CMAKE_REQUIRED_FLAGS) endif(3DNOW) endif() if(SSE) set(CMAKE_REQUIRED_FLAGS "-msse") @@ -379,9 +401,9 @@ int main(int argc, char **argv) { }" HAVE_SSE) if(HAVE_SSE) list(APPEND EXTRA_CFLAGS "-msse") endif(HAVE_SSE) endif() set(CMAKE_REQUIRED_FLAGS) endif(SSE) endif() if(SSE2) set(CMAKE_REQUIRED_FLAGS "-msse2") @@ -402,18 +424,18 @@ int main(int argc, char **argv) { }" HAVE_SSE2) if(HAVE_SSE2) list(APPEND EXTRA_CFLAGS "-msse2") endif(HAVE_SSE2) endif() set(CMAKE_REQUIRED_FLAGS) endif(SSE2) endif() if(SSEMATH) if(SSE OR SSE2) if(USE_GCC) list(APPEND EXTRA_CFLAGS "-mfpmath=387") endif(USE_GCC) endif() set(HAVE_SSEMATH TRUE) endif(SSE OR SSE2) endif(SSEMATH) endif() endif() if(ALTIVEC) set(CMAKE_REQUIRED_FLAGS "-maltivec") @@ -435,26 +457,26 @@ set(SDL_ALTIVEC_BLITTERS 1) if(HAVE_ALTIVEC_H_HDR) set(HAVE_ALTIVEC_H 1) endif(HAVE_ALTIVEC_H_HDR) endif(HAVE_ALTIVEC OR HAVE_ALTIVEC_H_HDR) endif(ALTIVEC) endif() endif() endif() elseif(MSVC_VERSION GREATER 1500) # TODO: SDL_cpuinfo.h needs to support the user's configuration wish # for MSVC - right now it is always activated if(NOT ARCH_64) set(HAVE_MMX TRUE) set(HAVE_3DNOW TRUE) endif(NOT ARCH_64) endif() set(HAVE_SSE TRUE) set(HAVE_SSE2 TRUE) set(SDL_ASSEMBLY_ROUTINES 1) endif(USE_GCC OR USE_CLANG) endif() # TODO: #else(ASSEMBLY) # if(USE_GCC OR USE_CLANG) # list(APPEND EXTRA_CFLAGS "-mno-sse" "-mno-sse2" "-mno-mmx") # endif(USE_GCC OR USE_CLANG) endif(ASSEMBLY) # endif() endif() # TODO: Can't deactivate on FreeBSD? w/o LIBC, SDL_stdinc.h can't define # anything. @@ -471,14 +493,14 @@ malloc calloc realloc free qsort abs memset memcpy memmove memcmp strlen _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _ultoa strtol strtoul strtoll strtod atoi atof strcmp strncmp _stricmp _strnicmp sscanf atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt) _stricmp _strnicmp sscanf atan atan2 acos asin ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt) string(TOUPPER ${_FN} _UPPER) set(HAVE_${_UPPER} 1) endforeach() if(NOT CYGWIN AND NOT MINGW) set(HAVE_ALLOCA 1) endif(NOT CYGWIN AND NOT MINGW) endif() set(HAVE_M_PI 1) add_definitions(-D_USE_MATH_DEFINES) # needed for M_PI set(STDC_HEADERS 1) @@ -506,7 +528,7 @@ strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp vsscanf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname ) string(TOUPPER ${_FN} _UPPER) @@ -526,21 +548,21 @@ endforeach() set(CMAKE_REQUIRED_LIBRARIES) list(APPEND EXTRA_LIBS m) endif(HAVE_LIBM) endif() check_library_exists(iconv iconv_open "" HAVE_LIBICONV) if(HAVE_LIBICONV) list(APPEND EXTRA_LIBS iconv) endif(HAVE_LIBICONV) endif() check_struct_has_member("struct sigaction" "sa_sigaction" "signal.h" HAVE_SA_SIGACTION) endif(WINDOWS AND NOT MINGW) endif() else(LIBC) if(WINDOWS) set(HAVE_STDARG_H 1) set(HAVE_STDDEF_H 1) endif(WINDOWS) endif(LIBC) endif() endif() # Enable/disable various subsystems of the SDL library @@ -548,24 +570,24 @@ string(TOUPPER ${_SUB} _OPT) if(NOT SDL_${_OPT}) set(SDL_${_OPT}_DISABLED 1) endif(NOT SDL_${_OPT}) endif() endforeach() if(SDL_JOYSTICK) file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) endif(SDL_JOYSTICK) endif() if(SDL_HAPTIC) if(NOT SDL_JOYSTICK) # Haptic requires some private functions from the joystick subsystem. message_error("SDL_HAPTIC requires SDL_JOYSTICK, which is not enabled") endif(NOT SDL_JOYSTICK) endif() file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) endif(SDL_HAPTIC) endif() if(SDL_POWER) file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) endif(SDL_POWER) endif() # TODO: in configure.in, the test for LOADSO and SDL_DLOPEN is a bit weird: # if LOADSO is not wanted, SDL_LOADSO_DISABLED is set # If however on Unix or APPLE dlopen() is detected via CheckDLOPEN(), @@ -579,21 +601,21 @@ file(GLOB DUMMYAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${DUMMYAUDIO_SOURCES}) set(HAVE_DUMMYAUDIO TRUE) endif(DUMMYAUDIO) endif() if(DISKAUDIO) set(SDL_AUDIO_DRIVER_DISK 1) file(GLOB DISKAUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/disk/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${DISKAUDIO_SOURCES}) set(HAVE_DISKAUDIO TRUE) endif(DISKAUDIO) endif(SDL_AUDIO) endif() endif() if(SDL_DLOPEN) # Relevant for Unix/Darwin only if(UNIX OR APPLE) CheckDLOPEN() endif(UNIX OR APPLE) endif(SDL_DLOPEN) endif() endif() if(SDL_VIDEO) if(VIDEO_DUMMY) @@ -602,8 +624,8 @@ set(SOURCE_FILES ${SOURCE_FILES} ${VIDEO_DUMMY_SOURCES}) set(HAVE_VIDEO_DUMMY TRUE) set(HAVE_SDL_VIDEO TRUE) endif(VIDEO_DUMMY) endif(SDL_VIDEO) endif() endif() # Platform-specific options and settings if(UNIX AND NOT APPLE) @@ -632,14 +654,16 @@ CheckNAS() CheckSNDIO() CheckFusionSound() endif(SDL_AUDIO) endif() if(SDL_VIDEO) CheckX11() CheckMir() CheckDirectFB() CheckOpenGLX11() CheckOpenGLESX11() endif(SDL_VIDEO) CheckWayland() endif() if(LINUX) check_c_source_compiles(" @@ -648,22 +672,41 @@ #error EVIOCGNAME() ioctl not available #endif int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS) check_c_source_compiles(" #include <linux/kd.h> #include <linux/keyboard.h> int main(int argc, char **argv) { struct kbentry kbe; kbe.kb_table = KG_CTRL; ioctl(0, KDGKBENT, &kbe); }" HAVE_INPUT_KD) file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) if(HAVE_INPUT_EVENTS) set(SDL_INPUT_LINUXEV 1) endif(HAVE_INPUT_EVENTS) endif() if(SDL_HAPTIC AND HAVE_INPUT_EVENTS) set(SDL_HAPTIC_LINUX 1) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/linux/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) set(HAVE_SDL_HAPTIC TRUE) endif(SDL_HAPTIC AND HAVE_INPUT_EVENTS) endif() if(HAVE_INPUT_KD) set(SDL_INPUT_LINUXKD 1) endif() check_include_file("libudev.h" HAVE_LIBUDEV_H) # !!! FIXME: this needs pkg-config to find the include path, I think. check_include_file("dbus/dbus.h" HAVE_DBUS_DBUS_H) endif(LINUX) endif() if(INPUT_TSLIB) check_c_source_compiles(" @@ -672,8 +715,8 @@ if(HAVE_INPUT_TSLIB) set(SDL_INPUT_TSLIB 1) list(APPEND EXTRA_LIBS ts) endif(HAVE_INPUT_TSLIB) endif(INPUT_TSLIB) endif() endif() if(SDL_JOYSTICK) CheckUSBHID() # seems to be BSD specific - limit the test to BSD only? @@ -682,8 +725,8 @@ file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/linux/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) set(HAVE_SDL_JOYSTICK TRUE) endif(LINUX) endif(SDL_JOYSTICK) endif() endif() CheckPTHREAD() @@ -696,14 +739,14 @@ check_library_exists(c clock_gettime "" FOUND_CLOCK_GETTIME) if(FOUND_CLOCK_GETTIME) set(HAVE_CLOCK_GETTIME 1) endif(FOUND_CLOCK_GETTIME) endif(HAVE_CLOCK_GETTIME) endif(CLOCK_GETTIME) endif() endif() endif() check_include_file(linux/version.h HAVE_LINUX_VERSION_H) if(HAVE_LINUX_VERSION_H) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -DHAVE_LINUX_VERSION_H") endif(HAVE_LINUX_VERSION_H) endif() if(SDL_POWER) if(LINUX) @@ -711,22 +754,22 @@ file(GLOB POWER_SOURCES ${SDL2_SOURCE_DIR}/src/power/linux/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${POWER_SOURCES}) set(HAVE_SDL_POWER TRUE) endif(LINUX) endif(SDL_POWER) endif() endif() if(SDL_FILESYSTEM) set(SDL_FILESYSTEM_UNIX 1) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/unix/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(HAVE_SDL_FILESYSTEM TRUE) endif(SDL_FILESYSTEM) endif() if(SDL_TIMERS) set(SDL_TIMER_UNIX 1) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(HAVE_SDL_TIMERS TRUE) endif(SDL_TIMERS) endif() if(RPATH) set(SDL_RLD_FLAGS "") @@ -737,7 +780,7 @@ endif() set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE) set(HAVE_RPATH TRUE) endif(RPATH) endif() elseif(WINDOWS) find_program(WINDRES windres) @@ -746,14 +789,14 @@ #include <windows.h> int main(int argc, char **argv) { }" HAVE_WIN32_CC) file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES}) file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) # Check for DirectX if(DIRECTX) if("$ENV{DXSDK_DIR}" STREQUAL "") message_error("DIRECTX requires the \$DXSDK_DIR environment variable to be set") endif("$ENV{DXSDK_DIR}" STREQUAL "") endif() set(CMAKE_REQUIRED_FLAGS "/I\"$ENV{DXSDK_DIR}\\Include\"") check_include_file(d3d9.h HAVE_D3D_H) check_include_file(ddraw.h HAVE_DDRAW_H) @@ -767,7 +810,7 @@ include_directories($ENV{DXSDK_DIR}\\Include) endif() set(CMAKE_REQUIRED_FLAGS) endif(DIRECTX) endif() if(SDL_AUDIO) set(SDL_AUDIO_DRIVER_WINMM 1) @@ -779,20 +822,20 @@ set(SDL_AUDIO_DRIVER_DSOUND 1) file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES}) endif(HAVE_DSOUND_H) endif() if(HAVE_XAUDIO2_H) set(SDL_AUDIO_DRIVER_XAUDIO2 1) file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES}) endif(HAVE_XAUDIO2_H) endif(SDL_AUDIO) endif() endif() if(SDL_VIDEO) # requires SDL_LOADSO on Windows (IME, DX, etc.) if(NOT SDL_LOADSO) message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled") endif(NOT SDL_LOADSO) endif() set(SDL_VIDEO_DRIVER_WINDOWS 1) file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES}) @@ -800,9 +843,9 @@ if(RENDER_D3D AND HAVE_D3D_H) set(SDL_VIDEO_RENDER_D3D 1) set(HAVE_RENDER_D3D TRUE) endif(RENDER_D3D AND HAVE_D3D_H) endif() set(HAVE_SDL_VIDEO TRUE) endif(SDL_VIDEO) endif() if(SDL_THREADS) set(SDL_THREAD_WINDOWS 1) @@ -813,20 +856,20 @@ ${SDL2_SOURCE_DIR}/src/thread/windows/SDL_systls.c ${SDL2_SOURCE_DIR}/src/thread/generic/SDL_syscond.c) set(HAVE_SDL_THREADS TRUE) endif(SDL_THREADS) endif() if(SDL_POWER) set(SDL_POWER_WINDOWS 1) set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c) set(HAVE_SDL_POWER TRUE) endif(SDL_POWER) endif() if(SDL_FILESYSTEM) set(SDL_FILESYSTEM_WINDOWS 1) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesytem/windows/*.c) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(HAVE_SDL_FILESYSTEM TRUE) endif(SDL_FILESYSTEM) endif() # Libraries for Win32 native and MinGW list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid) @@ -838,14 +881,14 @@ file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(HAVE_SDL_TIMERS TRUE) endif(SDL_TIMERS) endif() if(SDL_LOADSO) set(SDL_LOADSO_WINDOWS 1) file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) set(HAVE_SDL_LOADSO TRUE) endif(SDL_LOADSO) endif() file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES}) @@ -856,8 +899,8 @@ set(SDL_VIDEO_OPENGL_WGL 1) set(SDL_VIDEO_RENDER_OGL 1) set(HAVE_VIDEO_OPENGL TRUE) endif(VIDEO_OPENGL) endif(SDL_VIDEO) endif() endif() if(SDL_JOYSTICK) if(HAVE_DINPUT_H) @@ -867,15 +910,15 @@ else() set(SDL_JOYSTICK_WINMM 1) set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/joystick/windows/SDL_mmjoystick.c) endif(HAVE_DINPUT_H) endif() set(HAVE_SDL_JOYSTICK TRUE) endif(SDL_JOYSTICK) endif() if(SDL_HAPTIC AND HAVE_DINPUT_H) set(SDL_HAPTIC_DINPUT 1) set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/haptic/windows/SDL_syshaptic.c) set(HAVE_SDL_HAPTIC TRUE) endif(SDL_HAPTIC AND HAVE_DINPUT_H) endif() file(GLOB VERSION_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.rc) file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/windows/*.c) @@ -884,7 +927,7 @@ list(APPEND EXTRA_LDFLAGS "-mwindows") set(SDL_CFLAGS "${SDL_CFLAGS} -Dmain=SDL_main") list(APPEND SDL_LIBS "-lmingw32" "-lSDL2main" "-mwindows") endif(MINGW OR CYGWIN) endif() elseif(APPLE) # TODO: rework this for proper MacOS X, iOS and Darwin support @@ -938,9 +981,17 @@ set(SDL_FRAMEWORK_IOKIT 1) endif() if(SDL_TIMERS) set(SDL_TIMER_UNIX 1) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/unix/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(HAVE_SDL_TIMERS TRUE) endif(SDL_TIMERS) if(SDL_FILESYSTEM) set(SDL_FILESYSTEM_COCOA 1) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/cocoa/*.m) set_source_files_properties(${FILESYSTEM_SOURCES} PROPERTIES LANGUAGE C) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(HAVE_SDL_FILESYSTEM TRUE) endif() @@ -981,23 +1032,30 @@ if(DARWIN) find_library(OpenGL_LIBRARY OpenGL) list(APPEND EXTRA_LIBRARIES ${OpenGL_LIBRARY}) endif(DARWIN) endif() set(HAVE_VIDEO_OPENGL TRUE) endif(VIDEO_OPENGL) endif(SDL_VIDEO) endif() endif() CheckPTHREAD() elseif(BEOS) elseif(HAIKU) if(SDL_VIDEO) set(SDL_VIDEO_DRIVER_BWINDOW 1) file(GLOB BWINDOW_SOURCES ${SDL2_SOURCE_DIR}/src/video/bwindow/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${BWINDOW_SOURCES}) set(SDL_VIDEO_DRIVER_HAIKU 1) file(GLOB HAIKUVIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/haiku/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${HAIKUVIDEO_SOURCES}) set(HAVE_SDL_VIDEO TRUE) set(SDL_FILESYSTEM_BEOS 1) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/beos/*.cc) set(SDL_FILESYSTEM_HAIKU 1) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/haiku/*.cc) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) set(HAVE_SDL_FILESYSTEM TRUE) if(SDL_TIMERS) set(SDL_TIMER_HAIKU 1) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/haiku/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) set(HAVE_SDL_TIMERS TRUE) endif(SDL_TIMERS) if(VIDEO_OPENGL) # TODO: Use FIND_PACKAGE(OpenGL) instead @@ -1006,8 +1064,10 @@ set(SDL_VIDEO_RENDER_OGL 1) list(APPEND EXTRA_LIBS GL) set(HAVE_VIDEO_OPENGL TRUE) endif(VIDEO_OPENGL) endif(SDL_VIDEO) endif() endif() CheckPTHREAD() endif() # Dummies @@ -1025,45 +1085,45 @@ file(GLOB JOYSTICK_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${JOYSTICK_SOURCES}) endif() endif(NOT HAVE_SDL_JOYSTICK) endif() if(NOT HAVE_SDL_HAPTIC) set(SDL_HAPTIC_DISABLED 1) file(GLOB HAPTIC_SOURCES ${SDL2_SOURCE_DIR}/src/haptic/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${HAPTIC_SOURCES}) endif(NOT HAVE_SDL_HAPTIC) endif() if(NOT HAVE_SDL_LOADSO) set(SDL_LOADSO_DISABLED 1) file(GLOB LOADSO_SOURCES ${SDL2_SOURCE_DIR}/src/loadso/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${LOADSO_SOURCES}) endif(NOT HAVE_SDL_LOADSO) endif() if(NOT HAVE_SDL_FILESYSTEM) set(SDL_FILESYSTEM_DISABLED 1) file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES}) endif(NOT HAVE_SDL_FILESYSTEM) endif() # We always need to have threads and timers around if(NOT HAVE_SDL_THREADS) set(SDL_THREADS_DISABLED 1) file(GLOB THREADS_SOURCES ${SDL2_SOURCE_DIR}/src/thread/generic/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${THREADS_SOURCES}) endif(NOT HAVE_SDL_THREADS) endif() if(NOT HAVE_SDL_TIMERS) set(SDL_TIMERS_DISABLED 1) file(GLOB TIMER_SOURCES ${SDL2_SOURCE_DIR}/src/timer/dummy/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${TIMER_SOURCES}) endif(NOT HAVE_SDL_TIMERS) endif() if(NOT SDLMAIN_SOURCES) file(GLOB SDLMAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/dummy/*.c) endif(NOT SDLMAIN_SOURCES) endif() # Append the -MMD -MT flags # if(DEPENDENCY_TRACKING) # if(COMPILER_IS_GNUCC) # set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -MMD -MT \$@") # endif(COMPILER_IS_GNUCC) # endif(DEPENDENCY_TRACKING) # endif() # endif() configure_file("${SDL2_SOURCE_DIR}/include/SDL_config.h.cmake" "${SDL2_BINARY_DIR}/include/SDL_config.h") @@ -1071,13 +1131,13 @@ # Prepare the flags and remove duplicates if(EXTRA_LDFLAGS) list(REMOVE_DUPLICATES EXTRA_LDFLAGS) endif(EXTRA_LDFLAGS) endif() if(EXTRA_LIBS) list(REMOVE_DUPLICATES EXTRA_LIBS) endif(EXTRA_LIBS) endif() if(EXTRA_CFLAGS) list(REMOVE_DUPLICATES EXTRA_CFLAGS) endif(EXTRA_CFLAGS) endif() listtostr(EXTRA_CFLAGS _EXTRA_CFLAGS) set(EXTRA_CFLAGS ${_EXTRA_CFLAGS}) @@ -1097,14 +1157,14 @@ else(SDL_STATIC) set(ENABLE_STATIC_TRUE "#") set(ENABLE_STATIC_FALSE "") endif(SDL_STATIC) endif() if(SDL_SHARED) set(ENABLE_SHARED_TRUE "") set(ENABLE_SHARED_FALSE "#") else(SDL_SHARED) set(ENABLE_SHARED_TRUE "#") set(ENABLE_SHARED_FALSE "") endif(SDL_SHARED) endif() # Clean up the different lists listtostr(EXTRA_LIBS _EXTRA_LIBS "-l") @@ -1126,7 +1186,7 @@ "${SDL2_BINARY_DIR}/sdl2-config" @ONLY) configure_file("${SDL2_SOURCE_DIR}/SDL2.spec.in" "${SDL2_BINARY_DIR}/SDL2.spec" @ONLY) endif(NOT WINDOWS OR CYGWIN) endif() ##### Info output ##### message(STATUS "") @@ -1162,11 +1222,11 @@ message(STATUS " Build Static Library: ${SDL_STATIC}") message(STATUS "") if(UNIX) message(STATUS "Something was not detected, although your are sure that it") message(STATUS "has been properly installed? Then make sure, you have set") message(STATUS "the CFLAGS and LDFLAGS environment variables correctly.") message(STATUS "If something was not detected, although the libraries") message(STATUS "were installed, then make sure you have set the") message(STATUS "CFLAGS and LDFLAGS environment variables correctly.") message(STATUS "") endif(UNIX) endif() # Ensure that the extra cflags are used at compile time set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}") @@ -1180,26 +1240,32 @@ if(UNIX) set_target_properties(SDL2 PROPERTIES VERSION ${LT_VERSION} SOVERSION ${LT_CURRENT} SOVERSION ${LT_REVISION} OUTPUT_NAME "SDL2-${LT_RELEASE}") else(UNIX) set_target_properties(SDL2 PROPERTIES VERSION ${SDL_VERSION} SOVERSION ${LT_CURRENT} SOVERSION ${LT_REVISION} OUTPUT_NAME "SDL2") endif(UNIX) endif() set(_INSTALL_LIBS "SDL2" ${_INSTALL_LIBS}) target_link_libraries(SDL2 ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) endif(SDL_SHARED) endif() if(SDL_STATIC) set (BUILD_SHARED_LIBS FALSE) add_library(SDL2-static STATIC ${SOURCE_FILES}) set_target_properties(SDL2-static PROPERTIES OUTPUT_NAME "SDL2") if(MSVC) set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_RELEASE "/NODEFAULTLIB") set_target_properties(SDL2-static PROPERTIES LINK_FLAGS_DEBUG "/NODEFAULTLIB") set_target_properties(SDL2-static PROPERTIES STATIC_LIBRARY_FLAGS "/NODEFAULTLIB") endif() # TODO: Win32 platforms keep the same suffix .lib for import and static # libraries - do we need to consider this? set(_INSTALL_LIBS "SDL2-static" ${_INSTALL_LIBS}) target_link_libraries(SDL2-static ${EXTRA_LIBS} ${EXTRA_LDFLAGS}) endif(SDL_STATIC) endif() ##### Installation targets ##### install(TARGETS ${_INSTALL_LIBS} @@ -1215,22 +1281,24 @@ list(APPEND INCLUDE_FILES ${BIN_INCLUDE_FILES}) install(FILES ${INCLUDE_FILES} DESTINATION include/SDL2) if(SDL_SHARED) install(CODE " execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink \"libSDL2-2.0.so\" \"libSDL2.so\")") install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}") endif(SDL_SHARED) if(NOT WINDOWS OR CYGWIN) if(SDL_SHARED) install(CODE " execute_process(COMMAND ${CMAKE_COMMAND} -E create_symlink \"libSDL2-2.0.so\" \"libSDL2.so\")") install(FILES ${SDL2_BINARY_DIR}/libSDL2.so DESTINATION "lib${LIB_SUFFIX}") endif() if(FREEBSD) # FreeBSD uses ${PREFIX}/libdata/pkgconfig install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "libdata/pkgconfig") else(FREEBSD) install(FILES ${SDL2_BINARY_DIR}/sdl2.pc DESTINATION "lib${LIB_SUFFIX}/pkgconfig") endif(FREEBSD) endif() install(PROGRAMS ${SDL2_BINARY_DIR}/sdl2-config DESTINATION bin) # TODO: what about the .spec file? Is it only needed for RPM creation? install(FILES "${SDL2_SOURCE_DIR}/sdl2.m4" DESTINATION "share/aclocal") endif(NOT WINDOWS OR CYGWIN) else() install(TARGETS SDL2 RUNTIME DESTINATION bin) endif() source/COPYING.txt
@@ -1,6 +1,6 @@ Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/README-android.txt
@@ -4,13 +4,14 @@ Requirements: Android SDK (version 10 or later) Android SDK (version 12 or later) http://developer.android.com/sdk/index.html Android NDK r7 or later http://developer.android.com/sdk/ndk/index.html http://developer.android.com/tools/sdk/ndk/index.html Minimum API level supported by SDL: 10 (Android 2.3.3) Joystick support is available for API level >=12 devices. ================================================================================ How the port works @@ -28,7 +29,7 @@ The Java code loads your game code, the SDL shared library, and dispatches to native functions implemented in the SDL library: src/SDL_android.c src/core/android/SDL_android.c Your project must include some glue code that starts your main() routine: src/main/android/SDL_android_main.c @@ -259,7 +260,7 @@ ================================================================================ First make sure that you've installed Eclipse and the Android extensions as described here: http://developer.android.com/sdk/eclipse-adt.html http://developer.android.com/tools/sdk/eclipse-adt.html Once you've copied the SDL android project and customized it, you can create an Eclipse project from it: * File -> New -> Other @@ -396,8 +397,11 @@ Why is API level 10 the minimum required? ================================================================================ API level 10 is required because SDL requires some functionality for running not available on older devices and some for building which is not in older NDK/SDKs. API level 10 is the minimum required level at runtime (that is, on the device) because SDL requires some functionality for running not available on older devices. Since the incorporation of joystick support into SDL, the minimum SDK required to *build* SDL is version 12. Devices running API levels 10-11 are still supported, only with the joystick functionality disabled. Support for native OpenGL ES and ES2 applications was introduced in the NDK for API level 4 and 8. EGL was made a stable API in the NDK for API level 9, which @@ -429,4 +433,6 @@ Known issues ================================================================================ - TODO. I'm sure there's a bunch more stuff I haven't thought of - The number of buttons reported for each joystick is hardcoded to be 36, which is the current maximum number of buttons Android can report. source/README-dynapi.txt
New file @@ -0,0 +1,130 @@ ================================================================================ Dynamic API ================================================================================ Originally posted by Ryan at https://plus.google.com/103391075724026391227/posts/TB8UfnDYu4U Background: - The Steam Runtime has (at least in theory) a really kick-ass build of SDL2, but developers are shipping their own SDL2 with individual Steam games. These games might stop getting updates, but a newer SDL2 might be needed later. Certainly we'll always be fixing bugs in SDL, even if a new video target isn't ever needed, and these fixes won't make it to a game shipping its own SDL. - Even if we replace the SDL2 in those games with a compatible one, that is to say, edit a developer's Steam depot (yuck!), there are developers that are statically linking SDL2 that we can't do this for. We can't even force the dynamic loader to ignore their SDL2 in this case, of course. - If you don't ship an SDL2 with the game in some form, people that disabled the Steam Runtime, or just tried to run the game from the command line instead of Steam might find themselves unable to run the game, due to a missing dependency. - If you want to ship on non-Steam platforms like GOG or Humble Bundle, or target generic Linux boxes that may or may not have SDL2 installed, you have to ship the library or risk a total failure to launch. So now, you might have to have a non-Steam build plus a Steam build (that is, one with and one without SDL2 included), which is inconvenient if you could have had one universal build that works everywhere. - We like the zlib license, but the biggest complaint from the open source community about the license change is the static linking. The LGPL forced this as a legal, not technical issue, but zlib doesn't care. Even those that aren't concerned about the GNU freedoms found themselves solving the same problems: swapping in a newer SDL to an older game often times can save the day. Static linking stops this dead. So here's what we did: SDL now has, internally, a table of function pointers. So, this is what SDL_Init now looks like: UInt32 SDL_Init(Uint32 flags) { return jump_table.SDL_Init(flags); } Except that is all done with a bunch of macro magic so we don't have to maintain every one of these. What is jump_table.SDL_init()? Eventually, that's a function pointer of the real SDL_Init() that you've been calling all this time. But at startup, it looks more like this: Uint32 SDL_Init_DEFAULT(Uint32 flags) { SDL_InitDynamicAPI(); return jump_table.SDL_Init(flags); } SDL_InitDynamicAPI() fills in jump_table with all the actual SDL function pointers, which means that this _DEFAULT function never gets called again. First call to any SDL function sets the whole thing up. So you might be asking, what was the value in that? Isn't this what the operating system's dynamic loader was supposed to do for us? Yes, but now we've got this level of indirection, we can do things like this: export SDL_DYNAMIC_API=/my/actual/libSDL-2.0.so.0 ./MyGameThatIsStaticallyLinkedToSDL2 And now, this game that is staticallly linked to SDL, can still be overridden with a newer, or better, SDL. The statically linked one will only be used as far as calling into the jump table in this case. But in cases where no override is desired, the statically linked version will provide its own jump table, and everyone is happy. So now: - Developers can statically link SDL, and users can still replace it. (We'd still rather you ship a shared library, though!) - Developers can ship an SDL with their game, Valve can override it for, say, new features on SteamOS, or distros can override it for their own needs, but it'll also just work in the default case. - Developers can ship the same package to everyone (Humble Bundle, GOG, etc), and it'll do the right thing. - End users (and Valve) can update a game's SDL in almost any case, to keep abandoned games running on newer platforms. - Everyone develops with SDL exactly as they have been doing all along. Same headers, same ABI. Just get the latest version to enable this magic. A little more about SDL_InitDynamicAPI(): Internally, InitAPI does some locking to make sure everything waits until a single thread initializes everything (although even SDL_CreateThread() goes through here before spinning a thread, too), and then decides if it should use an external SDL library. If not, it sets up the jump table using the current SDL's function pointers (which might be statically linked into a program, or in a shared library of its own). If so, it loads that library and looks for and calls a single function: SInt32 SDL_DYNAPI_entry(Uint32 version, void *table, Uint32 tablesize); That function takes a version number (more on that in a moment), the address of the jump table, and the size, in bytes, of the table. Now, we've got policy here: this table's layout never changes; new stuff gets added to the end. Therefore SDL_DYNAPI_entry() knows that it can provide all the needed functions if tablesize <= sizeof its own jump table. If tablesize is bigger (say, SDL 2.0.4 is trying to load SDL 2.0.3), then we know to abort, but if it's smaller, we know we can provide the entire API that the caller needs. The version variable is a failsafe switch. Right now it's always 1. This number changes when there are major API changes (so we know if the tablesize might be smaller, or entries in it have changed). Right now SDL_DYNAPI_entry gives up if the version doesn't match, but it's not inconceivable to have a small dispatch library that only supplies this one function and loads different, otherwise-incompatible SDL libraries and has the right one initialize the jump table based on the version. For something that must generically catch lots of different versions of SDL over time, like the Steam Client, this isn't a bad option. Finally, I'm sure some people are reading this and thinking "I don't want that overhead in my project!" To which I would point out that the extra function call through the jump table probably wouldn't even show up in a profile, but lucky you: this can all be disabled. You can build SDL without this if you absolutely must, but we would encourage you not to do that. However, on heavily locked down platforms like iOS, or maybe when debugging, it makes sense to disable it. The way this is designed in SDL, you just have to change one #define, and the entire system vaporizes out, and SDL functions exactly like it always did. Most of it is macro magic, so the system is contained to one C file and a few headers. However, this is on by default and you have to edit a header file to turn it off. Our hopes is that if we make it easy to disable, but not too easy, everyone will ultimately be able to get what they want, but we've gently nudged everyone towards what we think is the best solution. source/README-gesture.txt
@@ -34,9 +34,9 @@ Saving: ------- To save a template, call SDL_SaveDollarTemplate(gestureId, src) where gestureId is the id of the gesture you want to save, and src is an SDL_RWops pointer to the file where the gesture will be stored. To save a template, call SDL_SaveDollarTemplate(gestureId, dst) where gestureId is the id of the gesture you want to save, and dst is an SDL_RWops pointer to the file where the gesture will be stored. To save all currently loaded templates, call SDL_SaveAllDollarTemplates(src) where source is an SDL_RWops pointer to the file where the gesture will be stored. To save all currently loaded templates, call SDL_SaveAllDollarTemplates(dst) where dst is an SDL_RWops pointer to the file where the gesture will be stored. Both functions return the number of gestures successfully saved. source/README-linux.txt
New file @@ -0,0 +1,80 @@ ================================================================================ Simple DirectMedia Layer for Linux ================================================================================ By default SDL will only link against glibc, the rest of the features will be enabled dynamically at runtime depending on the available features on the target system. So, for example if you built SDL with Xinerama support and the target system does not have the Xinerama libraries installed, it will be disabled at runtime, and you won't get a missing library error, at least with the default configuration parameters. ================================================================================ Build Dependencies ================================================================================ Ubuntu 13.04, all available features enabled: sudo apt-get install build-essential mercurial make cmake autoconf automake \ libtool libasound2-dev libpulse-dev libaudio-dev libx11-dev libxext-dev \ libxrandr-dev libxcursor-dev libxi-dev libxinerama-dev libxxf86vm-dev \ libxss-dev libgl1-mesa-dev libesd0-dev libdbus-1-dev libudev-dev \ libgles1-mesa-dev libgles2-mesa-dev libegl1-mesa-dev NOTES: - This includes all the audio targets except arts, because Ubuntu pulled the artsc0-dev package, but in theory SDL still supports it. - DirectFB isn't included because the configure script (currently) fails to find it at all. You can do "sudo apt-get install libdirectfb-dev" and fix the configure script to include DirectFB support. Send patches. :) ================================================================================ Joystick does not work ================================================================================ If you compiled or are using a version of SDL with udev support (and you should!) there's a few issues that may cause SDL to fail to detect your joystick. To debug this, start by installing the evtest utility. On Ubuntu/Debian: sudo apt-get install evtest Then run: sudo evtest You'll hopefully see your joystick listed along with a name like "/dev/input/eventXX" Now run: cat /dev/input/event/XX If you get a permission error, you need to set a udev rule to change the mode of your device (see below) Also, try: sudo udevadm info --query=all --name=input/eventXX If you see a line stating ID_INPUT_JOYSTICK=1, great, if you don't see it, you need to set up an udev rule to force this variable. A combined rule for the Saitek Pro Flight Rudder Pedals to fix both issues looks like: SUBSYSTEM=="input", ATTRS{idProduct}=="0763", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" SUBSYSTEM=="input", ATTRS{idProduct}=="0764", ATTRS{idVendor}=="06a3", MODE="0666", ENV{ID_INPUT_JOYSTICK}="1" You can set up similar rules for your device by changing the values listed in idProduct and idVendor. To obtain these values, try: sudo udevadm info -a --name=input/eventXX | grep idVendor sudo udevadm info -a --name=input/eventXX | grep idProduct If multiple values come up for each of these, the one you want is the first one of each. On other systems which ship with an older udev (such as CentOS), you may need to set up a rule such as: SUBSYSTEM=="input", ENV{ID_CLASS}=="joystick", ENV{ID_INPUT_JOYSTICK}="1" source/README-macosx.txt
@@ -17,15 +17,19 @@ sudo make install You can also build SDL as a Universal library (a single binary for both PowerPC and Intel architectures), on Mac OS X 10.4 and newer, by using 32-bit and 64-bit Intel architectures), on Mac OS X 10.7 and newer, by using the fatbuild.sh script in build-scripts: sh build-scripts/fatbuild.sh sudo build-scripts/fatbuild.sh install This script builds SDL with 10.2 ABI compatibility on PowerPC and 10.4 ABI compatibility on Intel architectures. For best compatibility you This script builds SDL with 10.5 ABI compatibility on i386 and 10.6 ABI compatibility on x86_64 architectures. For best compatibility you should compile your application the same way. A script which wraps gcc to make this easy is provided in test/gcc-fat.sh Please note that building SDL requires at least Xcode 4.6 and the 10.7 SDK (even if you target back to 10.5 systems). PowerPC support for Mac OS X has been officially dropped as of SDL 2.0.2. To use the library once it's built, you essential have two possibilities: use the traditional autoconf/automake/make method, or use Xcode. source/README-raspberrypi.txt
@@ -62,6 +62,12 @@ sudo umount $SYSROOT/proc sudo umount $SYSROOT/sys sudo umount /mnt There's one more fix required, as the libdl.so symlink uses an absolute path which doesn't quite work in our setup. sudo rm -rf $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so sudo ln -s ../../../lib/arm-linux-gnueabihf/libdl.so.2 $SYSROOT/usr/lib/arm-linux-gnueabihf/libdl.so The final step is compiling SDL itself. @@ -118,7 +124,7 @@ The Text Input API is supported, with translation of scan codes done via the kernel symbol tables. For this to work, SDL needs access to a valid console. If you notice there's no SDL_TEXTINPUT message being emmited, double check that If you notice there's no SDL_TEXTINPUT message being emitted, double check that your app has read access to one of the following: * /proc/self/fd/0 source/README-windows.txt
New file @@ -0,0 +1,42 @@ ================================================================================ Simple DirectMedia Layer for Windows ================================================================================ ================================================================================ OpenGL ES 2.x support ================================================================================ SDL has support for OpenGL ES 2.x under Windows via two alternative implementations. The most straightforward method consists in running your app in a system with a graphic card paired with a relatively recent (as of November of 2013) driver which supports the WGL_EXT_create_context_es2_profile extension. Vendors known to ship said extension on Windows currently include nVidia and Intel. The other method involves using the ANGLE library (https://code.google.com/p/angleproject/) If an OpenGL ES 2.x context is requested and no WGL_EXT_create_context_es2_profile extension is found, SDL will try to load the libEGL.dll library provided by ANGLE. To obtain the ANGLE binaries, you can either compile from source from https://chromium.googlesource.com/angle/angle or copy the relevant binaries from a recent Chrome/Chromium install for Windows. The files you need are: * libEGL.dll * libGLESv2.dll * d3dcompiler_46.dll (supports Windows Vista or later, better shader compiler) or... * d3dcompiler_43.dll (supports Windows XP or later) If you compile ANGLE from source, you can configure it so it does not need the d3dcompiler_* DLL at all (for details on this, see their documentation). However, by default SDL will try to preload the d3dcompiler_46.dll to comply with ANGLE's requirements. If you wish SDL to preload d3dcompiler_43.dll (to support Windows XP) or to skip this step at all, you can use the SDL_HINT_VIDEO_WIN_D3DCOMPILER hint (see SDL_hints.h for more details). Known Bugs: * SDL_GL_SetSwapInterval is currently a no op when using ANGLE. It appears that there's a bug in the library which prevents the window contents from refreshing if this is set to anything other than the default value. source/README.txt
@@ -33,6 +33,10 @@ issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php If you want to report bugs or contribute patches, please submit them to bugzilla: http://bugzilla.libsdl.org/ Enjoy! Sam Lantinga (slouken@libsdl.org) source/VisualC/SDL/SDL_VS2008.vcproj
@@ -415,6 +415,18 @@ RelativePath="..\..\include\SDL_cpuinfo.h" > </File> <File RelativePath="..\..\include\\SDL_egl.h" > </File> <File RelativePath="..\..\src\video\sdl_egl_c.h" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsopengles.h" > </File> <File RelativePath="..\..\include\SDL_endian.h" > @@ -1213,6 +1225,22 @@ > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi.h" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi_overrides.h" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi_procs.h" > </File> <File RelativePath="..\..\src\dynapi\SDL_dynapi.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsclipboard.c" > </File> @@ -1273,6 +1301,22 @@ > </File> <File RelativePath="..\..\src\render\opengles2\SDL_render_gles2.c" > </File> <File RelativePath="..\..\src\render\opengles2\SDL_shaders_gles2.c" > </File> <File RelativePath="..\..\src\video\SDL_egl.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsopengles.c" > </File> <File RelativePath="..\..\src\video\windows\SDL_windowsopengl.h" > </File> source/VisualC/SDL/SDL_VS2010.vcxproj
@@ -479,6 +479,9 @@ <ClInclude Include="..\..\include\SDL_version.h" /> <ClInclude Include="..\..\include\SDL_video.h" /> <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\audio\directsound\directx.h" /> @@ -553,9 +556,13 @@ <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> <ClInclude Include="resource.h" /> <ClInclude Include="..\..\include\SDL_egl.h" /> <ClInclude Include="..\..\src\video\sdl_egl_c.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> <ClCompile Include="..\..\src\events\SDL_touch.c" /> @@ -669,6 +676,10 @@ <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\src\main\windows\version.rc" /> source/VisualC/SDL/SDL_VS2012.vcxproj
@@ -270,6 +270,9 @@ <ClInclude Include="..\..\include\SDL_video.h" /> <ClInclude Include="..\..\include\SDL_gamecontroller.h" /> <ClInclude Include="..\..\src\core\windows\SDL_windows.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" /> <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" /> <ClInclude Include="..\..\src\events\blank_cursor.h" /> <ClInclude Include="..\..\src\events\default_cursor.h" /> <ClInclude Include="..\..\src\audio\directsound\directx.h" /> @@ -344,9 +347,13 @@ <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" /> <ClInclude Include="..\..\src\video\windows\wmmsg.h" /> <ClInclude Include="resource.h" /> <ClInclude Include="..\..\include\SDL_egl.h" /> <ClInclude Include="..\..\src\video\sdl_egl_c.h" /> <ClInclude Include="..\..\src\video\windows\SDL_windowsopengles.h" /> </ItemGroup> <ItemGroup> <ClCompile Include="..\..\src\core\windows\SDL_windows.c" /> <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" /> <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" /> <ClCompile Include="..\..\src\events\SDL_gesture.c" /> <ClCompile Include="..\..\src\events\SDL_touch.c" /> @@ -460,6 +467,10 @@ <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" /> <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\src\main\windows\version.rc" /> source/VisualC/SDL/SDL_VS2013.vcxproj
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Include="..\..\src\render\software\SDL_rotate.c" /> <ClCompile Include="..\..\src\SDL.c" /> <ClCompile Include="..\..\src\SDL_assert.c" /> <ClCompile Include="..\..\src\atomic\SDL_atomic.c" /> <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" /> <ClCompile Include="..\..\src\audio\SDL_audio.c" /> <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" /> <ClCompile Include="..\..\src\audio\SDL_audiodev.c" /> <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" /> <ClCompile Include="..\..\src\SDL_hints.c" /> <ClCompile Include="..\..\src\SDL_log.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" /> <ClCompile Include="..\..\src\video\SDL_blit.c" /> <ClCompile Include="..\..\src\video\SDL_blit_0.c" /> <ClCompile Include="..\..\src\video\SDL_blit_1.c" /> <ClCompile Include="..\..\src\video\SDL_blit_A.c" /> <ClCompile Include="..\..\src\video\SDL_blit_auto.c" /> <ClCompile Include="..\..\src\video\SDL_blit_copy.c" /> <ClCompile Include="..\..\src\video\SDL_blit_N.c" /> <ClCompile Include="..\..\src\video\SDL_blit_slow.c" /> <ClCompile Include="..\..\src\video\SDL_bmp.c" /> <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" /> <ClCompile Include="..\..\src\video\SDL_clipboard.c" /> <ClCompile Include="..\..\src\video\SDL_egl.c" /> <ClCompile Include="..\..\src\video\SDL_shape.c" /> <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" /> <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" /> <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" /> <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" /> <ClCompile Include="..\..\src\events\SDL_dropevents.c" /> <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_dxjoystick.c" /> <ClCompile Include="..\..\src\SDL_error.c" /> <ClCompile Include="..\..\src\events\SDL_events.c" /> <ClCompile Include="..\..\src\video\SDL_fillrect.c" /> <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" /> <ClCompile Include="..\..\src\haptic\SDL_haptic.c" /> <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" /> <ClCompile Include="..\..\src\joystick\SDL_joystick.c" /> <ClCompile Include="..\..\src\events\SDL_keyboard.c" /> <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" /> <ClCompile Include="..\..\src\audio\SDL_mixer.c" /> <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" /> <ClCompile Include="..\..\src\events\SDL_mouse.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" /> <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" /> <ClCompile Include="..\..\src\video\SDL_pixels.c" /> <ClCompile Include="..\..\src\power\SDL_power.c" /> <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" /> <ClCompile Include="..\..\src\events\SDL_quit.c" /> <ClCompile Include="..\..\src\video\SDL_rect.c" /> <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" /> <ClCompile Include="..\..\src\file\SDL_rwops.c" /> <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" /> <ClCompile Include="..\..\src\video\SDL_stretch.c" /> <ClCompile Include="..\..\src\stdlib\SDL_string.c" /> <ClCompile Include="..\..\src\video\SDL_surface.c" /> <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" /> <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" /> <ClCompile Include="..\..\src\haptic\windows\SDL_syshaptic.c" /> <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" /> <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" /> <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" /> <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" /> <ClCompile Include="..\..\src\thread\SDL_thread.c" /> <ClCompile Include="..\..\src\timer\SDL_timer.c" /> <ClCompile Include="..\..\src\video\SDL_video.c" /> <ClCompile Include="..\..\src\audio\SDL_wave.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsmouse.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengl.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" /> <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" /> <ClCompile Include="..\..\src\events\SDL_windowevents.c" /> <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" /> </ItemGroup> <ItemGroup> <ResourceCompile Include="..\..\src\main\windows\version.rc" /> </ItemGroup> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <ImportGroup Label="ExtensionTargets"> </ImportGroup> </Project> source/VisualC/SDL_VS2010.sln
@@ -1,5 +1,4 @@  Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject source/VisualC/SDL_VS2010EE.sln
@@ -1,5 +1,4 @@  Microsoft Visual Studio Solution File, Format Version 11.00 Microsoft Visual Studio Solution File, Format Version 11.00 # Visual Studio 2010 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2010.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject source/VisualC/SDL_VS2012.sln
@@ -1,5 +1,4 @@  Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject @@ -97,6 +96,24 @@ EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2012.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "visualtest", "visualtest\visualtest_VS2012.vcxproj", "{13DDF23A-4A8F-4AF9-9734-CC09D9157924}" ProjectSection(ProjectDependencies) = postProject {1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {1D12C737-7C71-45CE-AE2C-AAB47B690BC8} {40FB7794-D3C3-4CFE-BCF4-A80C96635682} = {40FB7794-D3C3-4CFE-BCF4-A80C96635682} {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "visualtest", "visualtest", "{68C17E4D-1073-48DB-A96C-C36FE8705F1B}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testquit", "visualtest\unittest\testquit\testquit_VS2012.vcxproj", "{1D12C737-7C71-45CE-AE2C-AAB47B690BC8}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} @@ -253,6 +270,22 @@ {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|Win32.Build.0 = Release|Win32 {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.ActiveCfg = Release|x64 {55812185-D13C-4022-9C81-32E0F4A08BCC}.Release|x64.Build.0 = Release|x64 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.ActiveCfg = Debug|Win32 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|Win32.Build.0 = Debug|Win32 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.ActiveCfg = Debug|x64 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Debug|x64.Build.0 = Debug|x64 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.ActiveCfg = Release|Win32 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|Win32.Build.0 = Release|Win32 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.ActiveCfg = Release|x64 {13DDF23A-4A8F-4AF9-9734-CC09D9157924}.Release|x64.Build.0 = Release|x64 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.ActiveCfg = Debug|Win32 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|Win32.Build.0 = Debug|Win32 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.ActiveCfg = Debug|x64 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Debug|x64.Build.0 = Debug|x64 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.ActiveCfg = Release|Win32 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|Win32.Build.0 = Release|Win32 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.ActiveCfg = Release|x64 {1D12C737-7C71-45CE-AE2C-AAB47B690BC8}.Release|x64.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE @@ -274,5 +307,7 @@ {55812185-D13C-4022-9C81-32E0F4A08336} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7} {55812185-D13C-4022-9C81-32E0F4A08996} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7} {55812185-D13C-4022-9C81-32E0F4A08BCC} = {CE748C1F-3C21-4825-AA6A-F895A023F7E7} {13DDF23A-4A8F-4AF9-9734-CC09D9157924} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B} {1D12C737-7C71-45CE-AE2C-AAB47B690BC8} = {68C17E4D-1073-48DB-A96C-C36FE8705F1B} EndGlobalSection EndGlobal source/VisualC/SDL_VS2012EE.sln
@@ -1,5 +1,4 @@  Microsoft Visual Studio Solution File, Format Version 12.00 Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2012 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2012.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject source/VisualC/SDL_VS2013.sln
New file @@ -0,0 +1,306 @@  Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio 2013 VisualStudioVersion = 12.0.21005.1 MinimumVisualStudioVersion = 10.0.40219.1 Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2", "SDL\SDL_VS2013.vcxproj", "{81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2main", "SDLmain\SDLmain_VS2013.vcxproj", "{DA956FD3-E142-46F2-9DD5-C78BEBB56B7A}" EndProject Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tests", "tests", "{CE748C1F-3C21-4825-AA6A-F895A023F7E7}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "loopwave", "tests\loopwave\loopwave_VS2013.vcxproj", "{AAAD1CB5-7ADA-47AE-85A0-08A6EC48FAFB}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testplatform", "tests\testplatform\testplatform_VS2013.vcxproj", "{26932B24-EFC6-4E3A-B277-ED653DA37968}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testfile", "tests\testfile\testfile_VS2013.vcxproj", "{CAE4F1D0-314F-4B10-805B-0EFD670133A0}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgl2", "tests\testgl2\testgl2_VS2013.vcxproj", "{8B5CFB38-CCBA-40A8-AD7A-89C57B070884}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "checkkeys", "tests\checkkeys\checkkeys_VS2013.vcxproj", "{26828762-C95D-4637-9CB1-7F0979523813}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testsprite2", "tests\testsprite2\testsprite2_VS2013.vcxproj", "{40FB7794-D3C3-4CFE-BCF4-A80C96635682}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testshape", "tests\testshape\testshape_VS2013.vcxproj", "{EDEA9D00-AF64-45DE-8F60-5957048F2F0F}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testdraw2", "tests\testdraw2\testdraw2_VS2013.vcxproj", "{8682FE1E-0CF6-4EDD-9BB5-1733D8C8B4DF}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testpower", "tests\testpower\testpower_VS2013.vcxproj", "{C4E04D18-EF76-4B42-B4C2-16A1BACDC0A3}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SDL2test", "SDLtest\SDLtest_VS2013.vcxproj", "{DA956FD3-E143-46F2-9FE5-C77BEBC56B1A}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testautomation", "tests\testautomation\testautomation_vs2013.vcxproj", "{FEE710DB-EC7B-4CCB-BD75-535D401A2FE0}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testatomic", "tests\testatomic\testatomic_VS2013.vcxproj", "{2271060E-98B4-4596-8172-A041E4B2EC7A}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testscale", "tests\testscale\testscale_VS2013.vcxproj", "{E7A6C41C-E059-4C9C-8CCC-73586A540B62}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testrendertarget", "tests\testrendertarget\testrendertarget_VS2013.vcxproj", "{43A06713-A52D-4008-AD7E-A69DF3FCFFA8}" EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgamecontroller", "tests\testgamecontroller\testgamecontroller_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08336}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgesture", "tests\testgesture\testgesture_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08996}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testjoystick", "tests\testjoystick\testjoystick_VS2013.vcxproj", "{55812185-D13C-4022-9C81-32E0F4A08BCC}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "testgles2", "tests\testgles2\testgles2_VS2013.vcxproj", "{E5287C64-0646-4BFA-A772-1DB5A649F35E}" ProjectSection(ProjectDependencies) = postProject {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} = {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68} {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} = {DA956FD3-E142-46F2-9DD5-C78BEBB56B7A} {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} = {DA956FD3-E143-46F2-9FE5-C77BEBC56B1A} EndProjectSection EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Win32 = Debug|Win32 Debug|x64 = Debug|x64 Release|Win32 = Release|Win32 Release|x64 = Release|x64 EndGlobalSection GlobalSection(ProjectConfigurationPlatforms) = postSolution {81CE8DAF-EBB2-4761-8E45-B71ABCCA8C68}.Debug|Win32.ActiveCfg = Debug|Win32 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@@ -2,6 +2,49 @@ This is a list of major changes in SDL's version history. --------------------------------------------------------------------------- 2.0.2: --------------------------------------------------------------------------- General: * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values * Added an API to load a database of game controller mappings from a file: SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW() * Added game controller mappings for the PS4 and OUYA controllers * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler() * Added SDL_DetachThread() * Added SDL_HasAVX() to determine if the CPU has AVX features * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc. * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior. * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping. * testgl2 does not need to link with libGL anymore * Added testgles2 test program to demonstrate working with OpenGL ES 2.0 * Added controllermap test program to visually map a game controller Windows: * Support for OpenGL ES 2.x contexts using either WGL or EGL (natively via the driver or emulated through ANGLE) * Added a hint SDL_HINT_VIDEO_WIN_D3DCOMPILER to specify which D3D shader compiler to use for OpenGL ES 2 support through ANGLE * Added a hint SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT that is useful when creating multiple windows that should share the same OpenGL context. * Added an event SDL_RENDER_TARGETS_RESET that is sent when D3D9 render targets are reset after the device has been restored. Mac OS X: * Added a hint SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK to control whether Ctrl+click should be treated as a right click on Mac OS X. This is off by default. Linux: * Fixed fullscreen and focused behavior when receiving NotifyGrab events * Added experimental Wayland and Mir support, disabled by default Android: * Joystick support (minimum SDK version required to build SDL is now 12, the required runtime version remains at 10, but on such devices joystick support won't be available). * Hotplugging support for joysticks * Added a hint SDL_HINT_ACCELEROMETER_AS_JOYSTICK to control whether the accelerometer should be listed as a 3 axis joystick, which it will by default. --------------------------------------------------------------------------- 2.0.1: --------------------------------------------------------------------------- source/Xcode-iOS/Demos/src/fireworks.c
@@ -196,7 +196,7 @@ float speed = randomFloat(0.00, powf(0.17, exponent)); speed = powf(speed, 1.0f / exponent); /*select the particle at the end of our array */ /* select the particle at the end of our array */ struct particle *p = &particles[num_active_particles]; /* set the particles properties */ source/Xcode-iOS/Demos/src/keyboard.c
@@ -80,7 +80,7 @@ {SDL_SCANCODE_7, 1, 0, 23}, /* 7 */ {SDL_SCANCODE_8, 1, 0, 24}, /* 8 */ {SDL_SCANCODE_9, 1, 0, 25}, /* 9 */ {SDL_SCANCODE_SPACE, 1, 0, 0}, /*' ' */ {SDL_SCANCODE_SPACE, 1, 0, 0}, /* ' ' */ {SDL_SCANCODE_1, 0, KMOD_SHIFT, 1}, /* ! */ {SDL_SCANCODE_SLASH, 0, KMOD_SHIFT, 31}, /* ? */ {SDL_SCANCODE_SLASH, 1, 0, 15}, /* / */ source/Xcode-iOS/Demos/src/rectangles.c
@@ -37,7 +37,7 @@ int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO*/) < 0) if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0) { printf("Unable to initialize SDL"); } source/Xcode-iOS/Demos/src/touch.c
@@ -92,7 +92,7 @@ SDL_WINDOW_BORDERLESS); renderer = SDL_CreateRenderer(window, 0, 0); /*load brush texture */ /* load brush texture */ initializeTexture(renderer); /* fill canvass initially with all black */ source/Xcode-iOS/SDL/SDL.xcodeproj/project.pbxproj
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name = dynapi; sourceTree = "<group>"; }; 56C181E017C44D6900406AE3 /* filesystem */ = { isa = PBXGroup; children = ( @@ -737,6 +758,7 @@ 04B2ECEF1025CEB900F9BC5F /* atomic */, FD99B8FB0DD52EDC00FB1D6B /* audio */, FD99B98A0DD52EDC00FB1D6B /* cpuinfo */, 56A6702F18565E4F0007D20F /* dynapi */, FD99B98C0DD52EDC00FB1D6B /* events */, FD99B99D0DD52EDC00FB1D6B /* file */, 56C181E017C44D6900406AE3 /* filesystem */, @@ -749,6 +771,7 @@ FD99B9E00DD52EDC00FB1D6B /* thread */, FD99BA1E0DD52EDC00FB1D6B /* timer */, FDA682420DF2374D00F98A1A /* video */, 56A6702D18565E450007D20F /* SDL_internal.h */, 04F2AF551104ABD200D6DDF7 /* SDL_assert.c */, 04BAC09A1300C1290055DE28 /* SDL_assert_c.h */, FD99B9D40DD52EDC00FB1D6B /* SDL_error_c.h */, @@ -941,6 +964,7 @@ FDA684530DF2374E00F98A1A /* SDL_blit_auto.h in Headers */, FDA684550DF2374E00F98A1A /* SDL_blit_copy.h in Headers */, FDA6845D0DF2374E00F98A1A /* SDL_pixels_c.h in Headers */, 56A6703618565E760007D20F /* SDL_dynapi_procs.h in Headers */, FDA684630DF2374E00F98A1A /* SDL_RLEaccel_c.h in Headers */, FDA684670DF2374E00F98A1A /* SDL_sysvideo.h in Headers */, FDA685FC0DF244C800F98A1A /* SDL_nullevents_c.h in Headers */, @@ -953,7 +977,9 @@ FD689F200E26E5D900F90B21 /* SDL_uikitvideo.h in Headers */, FD689F240E26E5D900F90B21 /* SDL_uikitwindow.h in Headers */, FD689F260E26E5D900F90B21 /* SDL_uikitopenglview.h in Headers */, 56A6703818565E760007D20F /* SDL_dynapi.h in Headers */, FD689FCF0E26E9D400F90B21 /* SDL_uikitappdelegate.h in Headers */, 56A6703518565E760007D20F /* SDL_dynapi_overrides.h in Headers */, 047677BD0EA76A31008ABAF1 /* SDL_syshaptic.h in Headers */, 046387420F0B5B7D0041FD65 /* SDL_blit_slow.h in Headers */, 006E9888119552DD001DE610 /* SDL_rwopsbundlesupport.h in Headers */, @@ -989,6 +1015,7 @@ AA7558A21595D55500BBD41B /* SDL_cpuinfo.h in Headers */, AA7558A31595D55500BBD41B /* SDL_endian.h in Headers */, AA7558A41595D55500BBD41B /* SDL_error.h in Headers */, 56A6702E18565E450007D20F /* SDL_internal.h in Headers */, AA7558A51595D55500BBD41B /* SDL_events.h in Headers */, AA7558A61595D55500BBD41B /* SDL_gesture.h in Headers */, AA7558A71595D55500BBD41B /* SDL_haptic.h in Headers */, @@ -1117,6 +1144,7 @@ FD6526700DE8FCDD002AD96B /* SDL_cpuinfo.c in Sources */, FD6526710DE8FCDD002AD96B /* SDL_events.c in Sources */, FD6526720DE8FCDD002AD96B /* SDL_keyboard.c in Sources */, 56A6703718565E760007D20F /* SDL_dynapi.c in Sources */, FD6526730DE8FCDD002AD96B /* SDL_mouse.c in Sources */, FD6526740DE8FCDD002AD96B /* SDL_quit.c in Sources */, FD6526750DE8FCDD002AD96B /* SDL_windowevents.c in Sources */, source/Xcode/SDL/Info-Framework.plist
@@ -19,10 +19,10 @@ <key>CFBundlePackageType</key> <string>FMWK</string> <key>CFBundleShortVersionString</key> <string>2.0.1</string> <string>2.0.2</string> <key>CFBundleSignature</key> <string>SDLX</string> <key>CFBundleVersion</key> <string>2.0.1</string> <string>2.0.2</string> </dict> </plist> source/Xcode/SDL/SDL.xcodeproj/project.pbxproj
@@ -393,6 +393,21 @@ 566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */ = {isa = PBXBuildFile; fileRef = 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */; }; 567E2F1C17C44BB2005F1892 /* SDL_sysfilesystem.m in Sources */ = {isa = PBXBuildFile; fileRef = 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */; }; 567E2F2117C44C35005F1892 /* SDL_filesystem.h in Headers */ = {isa = PBXBuildFile; fileRef = 567E2F2017C44C35005F1892 /* SDL_filesystem.h */; settings = {ATTRIBUTES = (Public, ); }; }; 56A670091856545C0007D20F /* SDL_internal.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A670081856545C0007D20F /* SDL_internal.h */; }; 56A6700A1856545C0007D20F /* SDL_internal.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A670081856545C0007D20F /* SDL_internal.h */; }; 56A6700B1856545C0007D20F /* SDL_internal.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A670081856545C0007D20F /* SDL_internal.h */; }; 56A67021185654B40007D20F /* SDL_dynapi_procs.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6701D185654B40007D20F /* SDL_dynapi_procs.h */; }; 56A67022185654B40007D20F /* SDL_dynapi_procs.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6701D185654B40007D20F /* SDL_dynapi_procs.h */; }; 56A67023185654B40007D20F /* SDL_dynapi_procs.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6701D185654B40007D20F /* SDL_dynapi_procs.h */; }; 56A67024185654B40007D20F /* SDL_dynapi.c in Sources */ = {isa = PBXBuildFile; fileRef = 56A6701E185654B40007D20F /* SDL_dynapi.c */; }; 56A67025185654B40007D20F /* SDL_dynapi.c in Sources */ = {isa = PBXBuildFile; fileRef = 56A6701E185654B40007D20F /* SDL_dynapi.c */; }; 56A67026185654B40007D20F /* SDL_dynapi.c in Sources */ = {isa = PBXBuildFile; fileRef = 56A6701E185654B40007D20F /* SDL_dynapi.c */; }; 56A67027185654B40007D20F /* SDL_dynapi.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6701F185654B40007D20F /* SDL_dynapi.h */; }; 56A67028185654B40007D20F /* SDL_dynapi.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6701F185654B40007D20F /* SDL_dynapi.h */; }; 56A67029185654B40007D20F /* SDL_dynapi.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A6701F185654B40007D20F /* SDL_dynapi.h */; }; 56A6702A185654B40007D20F /* SDL_dynapi_overrides.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A67020185654B40007D20F /* SDL_dynapi_overrides.h */; }; 56A6702B185654B40007D20F /* SDL_dynapi_overrides.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A67020185654B40007D20F /* SDL_dynapi_overrides.h */; }; 56A6702C185654B40007D20F /* SDL_dynapi_overrides.h in Headers */ = {isa = PBXBuildFile; fileRef = 56A67020185654B40007D20F /* SDL_dynapi_overrides.h */; }; A77E6EB4167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; }; A77E6EB5167AB0A90010E40B /* SDL_gamecontroller.h in Headers */ = {isa = PBXBuildFile; fileRef = A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */; settings = {ATTRIBUTES = (Public, ); }; }; AA0AD09D16648D1700CE5896 /* SDL_gamecontroller.c in Sources */ = {isa = PBXBuildFile; fileRef = BBFC088A164C6514003E6A99 /* SDL_gamecontroller.c */; }; @@ -994,6 +1009,11 @@ 566CDE8E148F0AC200C5A9BB /* SDL_dropevents.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_dropevents.c; sourceTree = "<group>"; }; 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; name = SDL_sysfilesystem.m; path = ../../src/filesystem/cocoa/SDL_sysfilesystem.m; sourceTree = "<group>"; }; 567E2F2017C44C35005F1892 /* SDL_filesystem.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_filesystem.h; sourceTree = "<group>"; }; 56A670081856545C0007D20F /* SDL_internal.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_internal.h; path = ../../src/SDL_internal.h; sourceTree = "<group>"; }; 56A6701D185654B40007D20F /* SDL_dynapi_procs.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_dynapi_procs.h; path = ../../src/dynapi/SDL_dynapi_procs.h; sourceTree = "<group>"; }; 56A6701E185654B40007D20F /* SDL_dynapi.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = SDL_dynapi.c; path = ../../src/dynapi/SDL_dynapi.c; sourceTree = "<group>"; }; 56A6701F185654B40007D20F /* SDL_dynapi.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_dynapi.h; path = ../../src/dynapi/SDL_dynapi.h; sourceTree = "<group>"; }; 56A67020185654B40007D20F /* SDL_dynapi_overrides.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; name = SDL_dynapi_overrides.h; path = ../../src/dynapi/SDL_dynapi_overrides.h; sourceTree = "<group>"; }; A77E6EB3167AB0A90010E40B /* SDL_gamecontroller.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_gamecontroller.h; sourceTree = "<group>"; }; AA0F8490178D5ECC00823F9D /* SDL_systls.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_systls.c; sourceTree = "<group>"; }; AA628AC8159367B7005138DD /* SDL_rotate.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; path = SDL_rotate.c; sourceTree = "<group>"; }; @@ -1063,6 +1083,7 @@ D55A1B7F179F262300625D7C /* SDL_cocoamousetap.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = SDL_cocoamousetap.h; sourceTree = "<group>"; }; D55A1B80179F262300625D7C /* SDL_cocoamousetap.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_cocoamousetap.m; sourceTree = "<group>"; }; DB31407717554B71006C0E22 /* libSDL2.dylib */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.dylib"; includeInIndex = 0; path = libSDL2.dylib; sourceTree = BUILT_PRODUCTS_DIR; }; DB89958518A1A5C50092407C /* SDL_syshaptic_c.h */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.h; path = SDL_syshaptic_c.h; sourceTree = "<group>"; }; F59C70FF00D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; }; F59C710000D5CB5801000001 /* Welcome.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = Welcome.txt; sourceTree = "<group>"; }; F59C710300D5CB5801000001 /* ReadMe.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = ReadMe.txt; sourceTree = "<group>"; }; @@ -1381,6 +1402,7 @@ isa = PBXGroup; children = ( 04BDFDF312E6671700899322 /* SDL_syshaptic.c */, DB89958518A1A5C50092407C /* SDL_syshaptic_c.h */, ); path = darwin; sourceTree = "<group>"; @@ -1651,6 +1673,7 @@ 04BDFD7312E6671700899322 /* atomic */, 04BDFD7612E6671700899322 /* audio */, 04BDFDD312E6671700899322 /* cpuinfo */, 56A6701C1856549B0007D20F /* dynapi */, 04BDFDD512E6671700899322 /* events */, 567E2F1F17C44BBB005F1892 /* filesystem */, 04BDFDEC12E6671700899322 /* file */, @@ -1663,6 +1686,7 @@ 04BDFE6412E6671800899322 /* thread */, 04BDFE9512E6671800899322 /* timer */, 04BDFEA712E6671800899322 /* video */, 56A670081856545C0007D20F /* SDL_internal.h */, 04BDFE5512E6671700899322 /* SDL_assert_c.h */, 04BDFE5612E6671700899322 /* SDL_assert.c */, 04BDFE5812E6671700899322 /* SDL_error_c.h */, @@ -1680,6 +1704,17 @@ 567E2F1B17C44BB2005F1892 /* SDL_sysfilesystem.m */, ); name = filesystem; sourceTree = "<group>"; }; 56A6701C1856549B0007D20F /* dynapi */ = { isa = PBXGroup; children = ( 56A6701D185654B40007D20F /* SDL_dynapi_procs.h */, 56A6701E185654B40007D20F /* SDL_dynapi.c */, 56A6701F185654B40007D20F /* SDL_dynapi.h */, 56A67020185654B40007D20F /* SDL_dynapi_overrides.h */, ); name = dynapi; sourceTree = "<group>"; }; BEC562FE0761C0E800A33029 /* Linked Frameworks */ = { @@ -1747,6 +1782,7 @@ AA7558061595D4D800BBD41B /* SDL_clipboard.h in Headers */, AA7558081595D4D800BBD41B /* SDL_config_macosx.h in Headers */, AA75580A1595D4D800BBD41B /* SDL_config.h in Headers */, 56A670091856545C0007D20F /* SDL_internal.h in Headers */, AA75580C1595D4D800BBD41B /* SDL_copying.h in Headers */, AA75580E1595D4D800BBD41B /* SDL_cpuinfo.h in Headers */, AA7558101595D4D800BBD41B /* SDL_endian.h in Headers */, @@ -1805,6 +1841,7 @@ 04BD004512E6671800899322 /* scancodes_linux.h in Headers */, 04BD004712E6671800899322 /* scancodes_xfree86.h in Headers */, 04BD004912E6671800899322 /* SDL_clipboardevents_c.h in Headers */, 56A6702A185654B40007D20F /* SDL_dynapi_overrides.h in Headers */, 04BD004B12E6671800899322 /* SDL_events_c.h in Headers */, 04BD004D12E6671800899322 /* SDL_gesture_c.h in Headers */, 04BD004F12E6671800899322 /* SDL_keyboard_c.h in Headers */, @@ -1855,6 +1892,7 @@ 04BD01EE12E6671800899322 /* SDL_x11opengles.h in Headers */, 04BD01F212E6671800899322 /* SDL_x11shape.h in Headers */, 04BD01F312E6671800899322 /* SDL_x11sym.h in Headers */, 56A67021185654B40007D20F /* SDL_dynapi_procs.h in Headers */, 04BD01F512E6671800899322 /* SDL_x11touch.h in Headers */, 04BD01F712E6671800899322 /* SDL_x11video.h in Headers */, 04BD01F912E6671800899322 /* SDL_x11window.h in Headers */, @@ -1865,6 +1903,7 @@ 04F7804A12FB74A200FC43C0 /* SDL_blendfillrect.h in Headers */, 04F7804C12FB74A200FC43C0 /* SDL_blendline.h in Headers */, 04F7804E12FB74A200FC43C0 /* SDL_blendpoint.h in Headers */, 56A67027185654B40007D20F /* SDL_dynapi.h in Headers */, 04F7804F12FB74A200FC43C0 /* SDL_draw.h in Headers */, 04F7805112FB74A200FC43C0 /* SDL_drawline.h in Headers */, 04F7805312FB74A200FC43C0 /* SDL_drawpoint.h in Headers */, @@ -1917,6 +1956,7 @@ AA75582F1595D4D800BBD41B /* SDL_name.h in Headers */, AA7558311595D4D800BBD41B /* SDL_opengl.h in Headers */, AA7558331595D4D800BBD41B /* SDL_opengles.h in Headers */, 56A67028185654B40007D20F /* SDL_dynapi.h in Headers */, AA7558351595D4D800BBD41B /* SDL_opengles2.h in Headers */, AA7558371595D4D800BBD41B /* SDL_pixels.h in Headers */, AA7558391595D4D800BBD41B /* SDL_platform.h in Headers */, @@ -1928,6 +1968,7 @@ AA7558451595D4D800BBD41B /* SDL_rwops.h in Headers */, AA7558471595D4D800BBD41B /* SDL_scancode.h in Headers */, AA7558491595D4D800BBD41B /* SDL_shape.h in Headers */, 56A6702B185654B40007D20F /* SDL_dynapi_overrides.h in Headers */, AA75584B1595D4D800BBD41B /* SDL_stdinc.h in Headers */, AA75584D1595D4D800BBD41B /* SDL_surface.h in Headers */, AA75584F1595D4D800BBD41B /* SDL_system.h in Headers */, @@ -1939,6 +1980,7 @@ AA75585B1595D4D800BBD41B /* SDL_version.h in Headers */, AA75585D1595D4D800BBD41B /* SDL_video.h in Headers */, 04BD022512E6671800899322 /* SDL_diskaudio.h in Headers */, 56A6700A1856545C0007D20F /* SDL_internal.h in Headers */, 04BD022D12E6671800899322 /* SDL_dummyaudio.h in Headers */, 04BD023512E6671800899322 /* SDL_coreaudio.h in Headers */, 04BD024312E6671800899322 /* SDL_audio_c.h in Headers */, @@ -1953,6 +1995,7 @@ 04BD026212E6671800899322 /* scancodes_xfree86.h in Headers */, 04BD026412E6671800899322 /* SDL_clipboardevents_c.h in Headers */, 04BD026612E6671800899322 /* SDL_events_c.h in Headers */, 56A67022185654B40007D20F /* SDL_dynapi_procs.h in Headers */, 04BD026812E6671800899322 /* SDL_gesture_c.h in Headers */, 04BD026A12E6671800899322 /* SDL_keyboard_c.h in Headers */, 04BD026C12E6671800899322 /* SDL_mouse_c.h in Headers */, @@ -2063,6 +2106,7 @@ DB313FE117554B71006C0E22 /* SDL_name.h in Headers */, DB313FE217554B71006C0E22 /* SDL_opengl.h in Headers */, DB313FE317554B71006C0E22 /* SDL_opengles.h in Headers */, 56A67029185654B40007D20F /* SDL_dynapi.h in Headers */, DB313FE417554B71006C0E22 /* SDL_opengles2.h in Headers */, DB313FE517554B71006C0E22 /* SDL_pixels.h in Headers */, DB313FE617554B71006C0E22 /* SDL_platform.h in Headers */, @@ -2074,6 +2118,7 @@ DB313FEC17554B71006C0E22 /* SDL_rwops.h in Headers */, DB313FED17554B71006C0E22 /* SDL_scancode.h in Headers */, DB313FEE17554B71006C0E22 /* SDL_shape.h in Headers */, 56A6702C185654B40007D20F /* SDL_dynapi_overrides.h in Headers */, DB313FEF17554B71006C0E22 /* SDL_stdinc.h in Headers */, DB313FF017554B71006C0E22 /* SDL_surface.h in Headers */, DB313FF117554B71006C0E22 /* SDL_system.h in Headers */, @@ -2085,6 +2130,7 @@ DB313FF717554B71006C0E22 /* SDL_version.h in Headers */, DB313FF817554B71006C0E22 /* SDL_video.h in Headers */, DB313F7417554B71006C0E22 /* SDL_diskaudio.h in Headers */, 56A6700B1856545C0007D20F /* SDL_internal.h in Headers */, DB313F7517554B71006C0E22 /* SDL_dummyaudio.h in Headers */, DB313F7617554B71006C0E22 /* SDL_coreaudio.h in Headers */, DB313F7717554B71006C0E22 /* SDL_audio_c.h in Headers */, @@ -2099,6 +2145,7 @@ DB313F8017554B71006C0E22 /* scancodes_xfree86.h in Headers */, DB313F8117554B71006C0E22 /* SDL_clipboardevents_c.h in Headers */, DB313F8217554B71006C0E22 /* SDL_events_c.h in Headers */, 56A67023185654B40007D20F /* SDL_dynapi_procs.h in Headers */, DB313F8317554B71006C0E22 /* SDL_gesture_c.h in Headers */, DB313F8417554B71006C0E22 /* SDL_keyboard_c.h in Headers */, DB313F8517554B71006C0E22 /* SDL_mouse_c.h in Headers */, @@ -2442,6 +2489,7 @@ 0442EC1D12FE1BCB004C9285 /* SDL_render_sw.c in Sources */, 0442EC5A12FE1C60004C9285 /* SDL_x11framebuffer.c in Sources */, 0442EC5F12FE1C75004C9285 /* SDL_hints.c in Sources */, 56A67024185654B40007D20F /* SDL_dynapi.c in Sources */, 04BAC0C81300C2160055DE28 /* SDL_log.c in Sources */, 0435673E1303160F00BA5428 /* SDL_shaders_gl.c in Sources */, 566CDE90148F0AC200C5A9BB /* SDL_dropevents.c in Sources */, @@ -2560,6 +2608,7 @@ 04F7805E12FB74A200FC43C0 /* SDL_drawpoint.c in Sources */, 0442EC1912FE1BBA004C9285 /* SDL_render_gl.c in Sources */, 0442EC1F12FE1BCB004C9285 /* SDL_render_sw.c in Sources */, 56A67025185654B40007D20F /* SDL_dynapi.c in Sources */, 0442EC5C12FE1C60004C9285 /* SDL_x11framebuffer.c in Sources */, 0442EC6012FE1C75004C9285 /* SDL_hints.c in Sources */, 04BAC0C91300C2160055DE28 /* SDL_log.c in Sources */, @@ -2678,6 +2727,7 @@ DB31406017554B71006C0E22 /* SDL_drawpoint.c in Sources */, DB31406117554B71006C0E22 /* SDL_render_gl.c in Sources */, DB31406217554B71006C0E22 /* SDL_render_sw.c in Sources */, 56A67026185654B40007D20F /* SDL_dynapi.c in Sources */, DB31406317554B71006C0E22 /* SDL_x11framebuffer.c in Sources */, DB31406417554B71006C0E22 /* SDL_hints.c in Sources */, DB31406517554B71006C0E22 /* SDL_log.c in Sources */, source/Xcode/SDL/pkg-support/resources/License.txt
@@ -1,6 +1,6 @@ Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj
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includeInIndex = 0; path = testjoystick; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567480761D90400A33029 /* testkeys */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testkeys; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567550761D90400A33029 /* testlock */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testlock; sourceTree = BUILT_PRODUCTS_DIR; }; BEC5677D0761D90500A33029 /* testsem */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testsem; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567980761D90500A33029 /* testtimer */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testtimer; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567B20761D90500A33029 /* testversion */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testversion; sourceTree = BUILT_PRODUCTS_DIR; }; BEC567F50761D90600A33029 /* torturethread */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = torturethread; sourceTree = BUILT_PRODUCTS_DIR; }; DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testdrawchessboard.c; path = ../../test/testdrawchessboard.c; sourceTree = "<group>"; }; DB0F48D817CA51D2008798C5 /* testfilesystem.c */ = {isa = PBXFileReference; lastKnownFileType = sourcecode.c.c; name = testfilesystem.c; path = ../../test/testfilesystem.c; sourceTree = "<group>"; }; DB0F48EC17CA51E5008798C5 /* testdrawchessboard */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testdrawchessboard; sourceTree = BUILT_PRODUCTS_DIR; }; @@ -1159,6 +1182,11 @@ DB166E7E16A1D78400A1396C /* testspriteminimal */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testspriteminimal; sourceTree = BUILT_PRODUCTS_DIR; }; DB166E9116A1D78C00A1396C /* teststreaming */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = teststreaming; sourceTree = BUILT_PRODUCTS_DIR; }; DB166ECF16A1D87000A1396C /* shapes */ = {isa = PBXFileReference; lastKnownFileType = folder; name = shapes; path = ../../test/shapes; sourceTree = "<group>"; }; DB89957E18A19ABA0092407C /* testhotplug */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = testhotplug; sourceTree = BUILT_PRODUCTS_DIR; }; DB89958318A19B130092407C /* testhotplug.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testhotplug.c; path = ../../test/testhotplug.c; sourceTree = "<group>"; }; DB445EF818184B7000B306B0 /* testdropfile.app */ = {isa = PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; path = testdropfile.app; sourceTree = BUILT_PRODUCTS_DIR; }; DB445EFA18184BB600B306B0 /* testdropfile.c */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = testdropfile.c; path = ../../test/testdropfile.c; sourceTree = "<group>"; }; DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */ = {isa = PBXFileReference; lastKnownFileType = text.plist; path = "TestDropFile-Info.plist"; sourceTree = "<group>"; }; /* End PBXFileReference section */ /* Begin PBXFrameworksBuildPhase section */ @@ -1911,6 +1939,41 @@ ); runOnlyForDeploymentPostprocessing = 0; }; DB89957018A19ABA0092407C /* Frameworks */ = { isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( DB89957118A19ABA0092407C /* Cocoa.framework in Frameworks */, DB89957218A19ABA0092407C /* CoreAudio.framework in Frameworks */, DB89957318A19ABA0092407C /* ForceFeedback.framework in Frameworks */, DB89957418A19ABA0092407C /* IOKit.framework in Frameworks */, DB89957518A19ABA0092407C /* AudioToolbox.framework in Frameworks */, DB89957618A19ABA0092407C /* CoreFoundation.framework in Frameworks */, DB89957718A19ABA0092407C /* OpenGL.framework in Frameworks */, DB89957818A19ABA0092407C /* AudioUnit.framework in Frameworks */, DB89957918A19ABA0092407C /* Carbon.framework in Frameworks */, DB89957A18A19ABA0092407C /* libSDL2.a in Frameworks */, ); runOnlyForDeploymentPostprocessing = 0; }; DB445EE918184B7000B306B0 /* Frameworks */ = { isa = PBXFrameworksBuildPhase; buildActionMask = 2147483647; files = ( DB445EEA18184B7000B306B0 /* Cocoa.framework in Frameworks */, DB445EEB18184B7000B306B0 /* CoreAudio.framework in Frameworks */, DB445EEC18184B7000B306B0 /* ForceFeedback.framework in Frameworks */, DB445EED18184B7000B306B0 /* IOKit.framework in Frameworks */, DB445EEE18184B7000B306B0 /* AudioToolbox.framework in Frameworks */, DB445EEF18184B7000B306B0 /* CoreFoundation.framework in Frameworks */, DB445EF018184B7000B306B0 /* OpenGL.framework in Frameworks */, DB445EF118184B7000B306B0 /* AudioUnit.framework in Frameworks */, DB445EF218184B7000B306B0 /* Carbon.framework in Frameworks */, DB445EF318184B7000B306B0 /* libSDL2.a in Frameworks */, DB445EF418184B7000B306B0 /* libSDL_test.a in Frameworks */, ); runOnlyForDeploymentPostprocessing = 0; }; /* End PBXFrameworksBuildPhase section */ /* Begin PBXGroup section */ @@ -1944,6 +2007,7 @@ 00794E4609D207B4003FC8A1 /* Resources */ = { isa = PBXGroup; children = ( DBBC552C182831D700F3CA8D /* TestDropFile-Info.plist */, DB166ECF16A1D87000A1396C /* shapes */, 00794E5D09D20839003FC8A1 /* icon.bmp */, 00794E5E09D20839003FC8A1 /* moose.dat */, @@ -1978,6 +2042,7 @@ 001795B01074222D00F5D044 /* testaudioinfo.c */, 001797711074320D00F5D044 /* testdraw2.c */, DB0F48D717CA51D2008798C5 /* testdrawchessboard.c */, DB445EFA18184BB600B306B0 /* testdropfile.c */, 083E4878006D85357F000001 /* testerror.c */, 002F341709CA1C5B00EBEB88 /* testfile.c */, DB0F48D817CA51D2008798C5 /* testfilesystem.c */, @@ -1986,6 +2051,7 @@ 0017972710742FB900F5D044 /* testgl2.c */, DB166CBC16A1C74100A1396C /* testgles.c */, 0017974E1074315700F5D044 /* testhaptic.c */, DB89958318A19B130092407C /* testhotplug.c */, 002F343609CA1F6F00EBEB88 /* testiconv.c */, 00179791107432FA00F5D044 /* testime.c */, 001797B31074339C00F5D044 /* testintersections.c */, @@ -2070,6 +2136,8 @@ DB166E9116A1D78C00A1396C /* teststreaming */, DB0F48EC17CA51E5008798C5 /* testdrawchessboard */, DB0F490117CA5212008798C5 /* testfilesystem */, DB89957E18A19ABA0092407C /* testhotplug */, DB445EF818184B7000B306B0 /* testdropfile.app */, ); name = Products; sourceTree = "<group>"; @@ -2805,7 +2873,7 @@ dependencies = ( ); name = testspriteminimal; productName = testsem; productName = testspriteminimal; productReference = DB166E7E16A1D78400A1396C /* testspriteminimal */; productType = "com.apple.product-type.tool"; }; @@ -2822,9 +2890,41 @@ dependencies = ( ); name = teststreaming; productName = testsem; productName = teststreaming; productReference = DB166E9116A1D78C00A1396C /* teststreaming */; productType = "com.apple.product-type.tool"; }; DB89956D18A19ABA0092407C /* testhotplug */ = { isa = PBXNativeTarget; buildConfigurationList = DB89957B18A19ABA0092407C /* Build configuration list for PBXNativeTarget "testhotplug" */; buildPhases = ( DB89956E18A19ABA0092407C /* Sources */, DB89957018A19ABA0092407C /* Frameworks */, ); buildRules = ( ); dependencies = ( ); name = testhotplug; productName = testalpha; productReference = DB89957E18A19ABA0092407C /* testhotplug */; productType = "com.apple.product-type.tool"; }; DB445EE618184B7000B306B0 /* testdropfile */ = { isa = PBXNativeTarget; buildConfigurationList = DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */; buildPhases = ( DB445EE718184B7000B306B0 /* Sources */, DB445EE918184B7000B306B0 /* Frameworks */, ); buildRules = ( ); dependencies = ( ); name = testdropfile; productName = testdropfile; productReference = DB445EF818184B7000B306B0 /* testdropfile.app */; productType = "com.apple.product-type.application"; }; /* End PBXNativeTarget section */ @@ -2863,6 +2963,7 @@ 00179595107421BF00F5D044 /* testaudioinfo */, 00179756107431B300F5D044 /* testdraw2 */, DB0F48D917CA51E5008798C5 /* testdrawchessboard */, DB445EE618184B7000B306B0 /* testdropfile */, BEC566FB0761D90300A33029 /* testerror */, 002F340109CA1BFF00EBEB88 /* testfile */, DB0F48EF17CA5212008798C5 /* testfilesystem */, @@ -2870,6 +2971,7 @@ DB166DAD16A1D2F600A1396C /* testgesture */, 0017970910742F3200F5D044 /* testgl2 */, 00179730107430D600F5D044 /* testhaptic */, DB89956D18A19ABA0092407C /* testhotplug */, 002F342009CA1F0300EBEB88 /* testiconv */, 00179776107432AE00F5D044 /* testime */, 001797961074334C00F5D044 /* testintersections */, @@ -3301,6 +3403,22 @@ buildActionMask = 2147483647; files = ( DB166E9416A1D7C700A1396C /* teststreaming.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; }; DB89956E18A19ABA0092407C /* Sources */ = { isa = PBXSourcesBuildPhase; buildActionMask = 2147483647; files = ( DB89958418A19B130092407C /* testhotplug.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; }; DB445EE718184B7000B306B0 /* Sources */ = { isa = PBXSourcesBuildPhase; buildActionMask = 2147483647; files = ( DB445EFB18184BB600B306B0 /* testdropfile.c in Sources */, ); runOnlyForDeploymentPostprocessing = 0; }; @@ -3737,6 +3855,7 @@ ); GCC_OPTIMIZATION_LEVEL = 0; HEADER_SEARCH_PATHS = ../../include; MACOSX_DEPLOYMENT_TARGET = 10.5; }; name = Debug; }; @@ -3862,6 +3981,7 @@ ); GCC_GENERATE_DEBUGGING_SYMBOLS = NO; HEADER_SEARCH_PATHS = ../../include; MACOSX_DEPLOYMENT_TARGET = 10.5; }; name = Release; }; @@ -4186,6 +4306,36 @@ isa = XCBuildConfiguration; buildSettings = { PRODUCT_NAME = teststreaming; }; name = Release; }; DB89957C18A19ABA0092407C /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { PRODUCT_NAME = testhotplug; }; name = Debug; }; DB89957D18A19ABA0092407C /* Release */ = { isa = XCBuildConfiguration; buildSettings = { PRODUCT_NAME = testhotplug; }; name = Release; }; DB445EF618184B7000B306B0 /* Debug */ = { isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = "TestDropFile-Info.plist"; PRODUCT_NAME = testdropfile; }; name = Debug; }; DB445EF718184B7000B306B0 /* Release */ = { isa = XCBuildConfiguration; buildSettings = { INFOPLIST_FILE = "TestDropFile-Info.plist"; PRODUCT_NAME = testdropfile; }; name = Release; }; @@ -4606,6 +4756,24 @@ defaultConfigurationIsVisible = 0; defaultConfigurationName = Debug; }; DB89957B18A19ABA0092407C /* Build configuration list for PBXNativeTarget "testhotplug" */ = { isa = XCConfigurationList; buildConfigurations = ( DB89957C18A19ABA0092407C /* Debug */, DB89957D18A19ABA0092407C /* Release */, ); defaultConfigurationIsVisible = 0; defaultConfigurationName = Debug; }; DB445EF518184B7000B306B0 /* Build configuration list for PBXNativeTarget "testdropfile" */ = { isa = XCConfigurationList; buildConfigurations = ( DB445EF618184B7000B306B0 /* Debug */, DB445EF718184B7000B306B0 /* Release */, ); defaultConfigurationIsVisible = 0; defaultConfigurationName = Debug; }; /* End XCConfigurationList section */ }; rootObject = 08FB7793FE84155DC02AAC07 /* Project object */; source/Xcode/SDLTest/SDLTest.xcodeproj/project.pbxproj.orig
New file Diff too large source/Xcode/SDLTest/SDLTest.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcdebugger/Breakpoints.xcbkptlist
New file @@ -0,0 +1,21 @@ <?xml version="1.0" encoding="UTF-8"?> <Bucket type = "1" version = "1.0"> <FileBreakpoints> <FileBreakpoint shouldBeEnabled = "No" ignoreCount = "0" condition = "touch->numDownFingers > 5" continueAfterRunningActions = "No" filePath = "../../src/events/SDL_gesture.c" timestampString = "394324362.923369" startingColumnNumber = "9223372036854775807" endingColumnNumber = "9223372036854775807" startingLineNumber = "447" endingLineNumber = "447" landmarkName = "SDL_SendGestureMulti()" landmarkType = "7"> </FileBreakpoint> </FileBreakpoints> </Bucket> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/All.xcscheme
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New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179756107431B300F5D044" BuildableName = "testdraw2" BlueprintName = "testdraw2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179756107431B300F5D044" BuildableName = "testdraw2" BlueprintName = "testdraw2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179756107431B300F5D044" BuildableName = "testdraw2" BlueprintName = "testdraw2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179756107431B300F5D044" BuildableName = "testdraw2" BlueprintName = "testdraw2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testdrawchessboard.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0500" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48D917CA51E5008798C5" BuildableName = "testdrawchessboard" BlueprintName = "testdrawchessboard" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48D917CA51E5008798C5" BuildableName = "testdrawchessboard" BlueprintName = "testdrawchessboard" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48D917CA51E5008798C5" BuildableName = "testdrawchessboard" BlueprintName = "testdrawchessboard" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48D917CA51E5008798C5" BuildableName = "testdrawchessboard" BlueprintName = "testdrawchessboard" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testerror.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC566FB0761D90300A33029" BuildableName = "testerror" BlueprintName = "testerror" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC566FB0761D90300A33029" BuildableName = "testerror" BlueprintName = "testerror" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC566FB0761D90300A33029" BuildableName = "testerror" BlueprintName = "testerror" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC566FB0761D90300A33029" BuildableName = "testerror" BlueprintName = "testerror" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testfile.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F340109CA1BFF00EBEB88" BuildableName = "testfile" BlueprintName = "testfile" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F340109CA1BFF00EBEB88" BuildableName = "testfile" BlueprintName = "testfile" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F340109CA1BFF00EBEB88" BuildableName = "testfile" BlueprintName = "testfile" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F340109CA1BFF00EBEB88" BuildableName = "testfile" BlueprintName = "testfile" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testfilesystem.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0500" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48EF17CA5212008798C5" BuildableName = "testfilesystem" BlueprintName = "testfilesystem" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48EF17CA5212008798C5" BuildableName = "testfilesystem" BlueprintName = "testfilesystem" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48EF17CA5212008798C5" BuildableName = "testfilesystem" BlueprintName = "testfilesystem" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB0F48EF17CA5212008798C5" BuildableName = "testfilesystem" BlueprintName = "testfilesystem" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testgamecontroller.xcscheme
New file @@ -0,0 +1,92 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BBFC08B7164C6862003E6A99" BuildableName = "testgamecontroller" BlueprintName = "testgamecontroller" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BBFC08B7164C6862003E6A99" BuildableName = "testgamecontroller" BlueprintName = "testgamecontroller" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BBFC08B7164C6862003E6A99" BuildableName = "testgamecontroller" BlueprintName = "testgamecontroller" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <CommandLineArguments> <CommandLineArgument argument = "0" isEnabled = "YES"> </CommandLineArgument> </CommandLineArguments> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BBFC08B7164C6862003E6A99" BuildableName = "testgamecontroller" BlueprintName = "testgamecontroller" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testgesture.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DAD16A1D2F600A1396C" BuildableName = "testgesture" BlueprintName = "testgesture" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DAD16A1D2F600A1396C" BuildableName = "testgesture" BlueprintName = "testgesture" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DAD16A1D2F600A1396C" BuildableName = "testgesture" BlueprintName = "testgesture" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DAD16A1D2F600A1396C" BuildableName = "testgesture" BlueprintName = "testgesture" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testgl2.xcscheme
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New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179730107430D600F5D044" BuildableName = "testhaptic" BlueprintName = "testhaptic" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179730107430D600F5D044" BuildableName = "testhaptic" BlueprintName = "testhaptic" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179730107430D600F5D044" BuildableName = "testhaptic" BlueprintName = "testhaptic" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179730107430D600F5D044" BuildableName = "testhaptic" BlueprintName = "testhaptic" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testiconv.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F342009CA1F0300EBEB88" BuildableName = "testiconv" BlueprintName = "testiconv" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F342009CA1F0300EBEB88" BuildableName = "testiconv" BlueprintName = "testiconv" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F342009CA1F0300EBEB88" BuildableName = "testiconv" BlueprintName = "testiconv" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F342009CA1F0300EBEB88" BuildableName = "testiconv" BlueprintName = "testiconv" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testime.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179776107432AE00F5D044" BuildableName = "testime" BlueprintName = "testime" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179776107432AE00F5D044" BuildableName = "testime" BlueprintName = "testime" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179776107432AE00F5D044" BuildableName = "testime" BlueprintName = "testime" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "00179776107432AE00F5D044" BuildableName = "testime" BlueprintName = "testime" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testintersections.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797961074334C00F5D044" BuildableName = "testintersections" BlueprintName = "testintersections" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797961074334C00F5D044" BuildableName = "testintersections" BlueprintName = "testintersections" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797961074334C00F5D044" BuildableName = "testintersections" BlueprintName = "testintersections" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797961074334C00F5D044" BuildableName = "testintersections" BlueprintName = "testintersections" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testjoystick.xcscheme
New file @@ -0,0 +1,92 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567300761D90400A33029" BuildableName = "testjoystick" BlueprintName = "testjoystick" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567300761D90400A33029" BuildableName = "testjoystick" BlueprintName = "testjoystick" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567300761D90400A33029" BuildableName = "testjoystick" BlueprintName = "testjoystick" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <CommandLineArguments> <CommandLineArgument argument = "0" isEnabled = "YES"> </CommandLineArgument> </CommandLineArguments> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567300761D90400A33029" BuildableName = "testjoystick" BlueprintName = "testjoystick" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testkeys.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5673D0761D90400A33029" BuildableName = "testkeys" BlueprintName = "testkeys" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5673D0761D90400A33029" BuildableName = "testkeys" BlueprintName = "testkeys" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5673D0761D90400A33029" BuildableName = "testkeys" BlueprintName = "testkeys" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5673D0761D90400A33029" BuildableName = "testkeys" BlueprintName = "testkeys" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testloadso.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797B8107433C600F5D044" BuildableName = "testloadso" BlueprintName = "testloadso" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797B8107433C600F5D044" BuildableName = "testloadso" BlueprintName = "testloadso" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797B8107433C600F5D044" BuildableName = "testloadso" BlueprintName = "testloadso" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797B8107433C600F5D044" BuildableName = "testloadso" BlueprintName = "testloadso" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testlock.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5674A0761D90400A33029" BuildableName = "testlock" BlueprintName = "testlock" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5674A0761D90400A33029" BuildableName = "testlock" BlueprintName = "testlock" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5674A0761D90400A33029" BuildableName = "testlock" BlueprintName = "testlock" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5674A0761D90400A33029" BuildableName = "testlock" BlueprintName = "testlock" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testmessage.xcscheme
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New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797FA1074355200F5D044" BuildableName = "testmultiaudio" BlueprintName = "testmultiaudio" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797FA1074355200F5D044" BuildableName = "testmultiaudio" BlueprintName = "testmultiaudio" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797FA1074355200F5D044" BuildableName = "testmultiaudio" BlueprintName = "testmultiaudio" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001797FA1074355200F5D044" BuildableName = "testmultiaudio" BlueprintName = "testmultiaudio" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testnative.xcscheme
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New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F343C09CA1FB300EBEB88" BuildableName = "testoverlay2" BlueprintName = "testoverlay2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F343C09CA1FB300EBEB88" BuildableName = "testoverlay2" BlueprintName = "testoverlay2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F343C09CA1FB300EBEB88" BuildableName = "testoverlay2" BlueprintName = "testoverlay2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F343C09CA1FB300EBEB88" BuildableName = "testoverlay2" BlueprintName = "testoverlay2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testplatform.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F345909CA204F00EBEB88" BuildableName = "testplatform" BlueprintName = "testplatform" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F345909CA204F00EBEB88" BuildableName = "testplatform" BlueprintName = "testplatform" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F345909CA204F00EBEB88" BuildableName = "testplatform" BlueprintName = "testplatform" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "002F345909CA204F00EBEB88" BuildableName = "testplatform" BlueprintName = "testplatform" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testpower.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017989D107439DF00F5D044" BuildableName = "testpower" BlueprintName = "testpower" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017989D107439DF00F5D044" BuildableName = "testpower" BlueprintName = "testpower" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017989D107439DF00F5D044" BuildableName = "testpower" BlueprintName = "testpower" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017989D107439DF00F5D044" BuildableName = "testpower" BlueprintName = "testpower" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testrelative.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DDC16A1D50C00A1396C" BuildableName = "testrelative" BlueprintName = "testrelative" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DDC16A1D50C00A1396C" BuildableName = "testrelative" BlueprintName = "testrelative" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DDC16A1D50C00A1396C" BuildableName = "testrelative" BlueprintName = "testrelative" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DDC16A1D50C00A1396C" BuildableName = "testrelative" BlueprintName = "testrelative" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testrendercopyex.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DF316A1D57C00A1396C" BuildableName = "testrendercopyex" BlueprintName = "testrendercopyex" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DF316A1D57C00A1396C" BuildableName = "testrendercopyex" BlueprintName = "testrendercopyex" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DF316A1D57C00A1396C" BuildableName = "testrendercopyex" BlueprintName = "testrendercopyex" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166DF316A1D57C00A1396C" BuildableName = "testrendercopyex" BlueprintName = "testrendercopyex" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testrendertarget.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E0A16A1D5AD00A1396C" BuildableName = "testrendertarget" BlueprintName = "testrendertarget" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E0A16A1D5AD00A1396C" BuildableName = "testrendertarget" BlueprintName = "testrendertarget" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E0A16A1D5AD00A1396C" BuildableName = "testrendertarget" BlueprintName = "testrendertarget" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E0A16A1D5AD00A1396C" BuildableName = "testrendertarget" BlueprintName = "testrendertarget" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testresample.xcscheme
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New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001798FE10743F1000F5D044" BuildableName = "testsprite2" BlueprintName = "testsprite2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001798FE10743F1000F5D044" BuildableName = "testsprite2" BlueprintName = "testsprite2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001798FE10743F1000F5D044" BuildableName = "testsprite2" BlueprintName = "testsprite2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "001798FE10743F1000F5D044" BuildableName = "testsprite2" BlueprintName = "testsprite2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testspriteminimal.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E6D16A1D78400A1396C" BuildableName = "testspriteminimal" BlueprintName = "testspriteminimal" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E6D16A1D78400A1396C" BuildableName = "testspriteminimal" BlueprintName = "testspriteminimal" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E6D16A1D78400A1396C" BuildableName = "testspriteminimal" BlueprintName = "testspriteminimal" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E6D16A1D78400A1396C" BuildableName = "testspriteminimal" BlueprintName = "testspriteminimal" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/teststreaming.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E8016A1D78C00A1396C" BuildableName = "teststreaming" BlueprintName = "teststreaming" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E8016A1D78C00A1396C" BuildableName = "teststreaming" BlueprintName = "teststreaming" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E8016A1D78C00A1396C" BuildableName = "teststreaming" BlueprintName = "teststreaming" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "DB166E8016A1D78C00A1396C" BuildableName = "teststreaming" BlueprintName = "teststreaming" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testthread.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567230761D90400A33029" BuildableName = "testthread" BlueprintName = "testthread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567230761D90400A33029" BuildableName = "testthread" BlueprintName = "testthread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567230761D90400A33029" BuildableName = "testthread" BlueprintName = "testthread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567230761D90400A33029" BuildableName = "testthread" BlueprintName = "testthread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testtimer.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5678D0761D90500A33029" BuildableName = "testtimer" BlueprintName = "testtimer" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5678D0761D90500A33029" BuildableName = "testtimer" BlueprintName = "testtimer" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5678D0761D90500A33029" BuildableName = "testtimer" BlueprintName = "testtimer" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC5678D0761D90500A33029" BuildableName = "testtimer" BlueprintName = "testtimer" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testversion.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567A70761D90500A33029" BuildableName = "testversion" BlueprintName = "testversion" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567A70761D90500A33029" BuildableName = "testversion" BlueprintName = "testversion" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567A70761D90500A33029" BuildableName = "testversion" BlueprintName = "testversion" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567A70761D90500A33029" BuildableName = "testversion" BlueprintName = "testversion" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/testwm2.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017992010743FB700F5D044" BuildableName = "testwm2" BlueprintName = "testwm2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017992010743FB700F5D044" BuildableName = "testwm2" BlueprintName = "testwm2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017992010743FB700F5D044" BuildableName = "testwm2" BlueprintName = "testwm2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "0017992010743FB700F5D044" BuildableName = "testwm2" BlueprintName = "testwm2" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/torturethread.xcscheme
New file @@ -0,0 +1,86 @@ <?xml version="1.0" encoding="UTF-8"?> <Scheme LastUpgradeVersion = "0460" version = "1.3"> <BuildAction parallelizeBuildables = "YES" buildImplicitDependencies = "YES"> <BuildActionEntries> <BuildActionEntry buildForTesting = "YES" buildForRunning = "YES" buildForProfiling = "YES" buildForArchiving = "YES" buildForAnalyzing = "YES"> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567EA0761D90600A33029" BuildableName = "torturethread" BlueprintName = "torturethread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildActionEntry> </BuildActionEntries> </BuildAction> <TestAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" shouldUseLaunchSchemeArgsEnv = "YES" buildConfiguration = "Debug"> <Testables> </Testables> <MacroExpansion> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567EA0761D90600A33029" BuildableName = "torturethread" BlueprintName = "torturethread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </MacroExpansion> </TestAction> <LaunchAction selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB" selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB" launchStyle = "0" useCustomWorkingDirectory = "NO" buildConfiguration = "Debug" ignoresPersistentStateOnLaunch = "NO" debugDocumentVersioning = "YES" allowLocationSimulation = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567EA0761D90600A33029" BuildableName = "torturethread" BlueprintName = "torturethread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> <AdditionalOptions> </AdditionalOptions> </LaunchAction> <ProfileAction shouldUseLaunchSchemeArgsEnv = "YES" savedToolIdentifier = "" useCustomWorkingDirectory = "NO" buildConfiguration = "Release" debugDocumentVersioning = "YES"> <BuildableProductRunnable> <BuildableReference BuildableIdentifier = "primary" BlueprintIdentifier = "BEC567EA0761D90600A33029" BuildableName = "torturethread" BlueprintName = "torturethread" ReferencedContainer = "container:SDLTest.xcodeproj"> </BuildableReference> </BuildableProductRunnable> </ProfileAction> <AnalyzeAction buildConfiguration = "Debug"> </AnalyzeAction> <ArchiveAction buildConfiguration = "Release" revealArchiveInOrganizer = "YES"> </ArchiveAction> </Scheme> source/Xcode/SDLTest/SDLTest.xcodeproj/xcuserdata/urkle.xcuserdatad/xcschemes/xcschememanagement.plist
New file @@ -0,0 +1,462 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>SchemeUserState</key> <dict> <key>All.xcscheme</key> <dict> <key>orderHint</key> <integer>4</integer> </dict> <key>SDL_test.xcscheme</key> <dict> <key>orderHint</key> <integer>5</integer> </dict> <key>checkkeys.xcscheme</key> <dict> <key>orderHint</key> <integer>6</integer> </dict> <key>loopwave.xcscheme</key> <dict> <key>orderHint</key> <integer>7</integer> </dict> <key>testatomic.xcscheme</key> <dict> <key>orderHint</key> <integer>8</integer> </dict> <key>testaudioinfo.xcscheme</key> <dict> <key>orderHint</key> <integer>9</integer> </dict> <key>testdraw2.xcscheme</key> <dict> <key>orderHint</key> <integer>10</integer> </dict> <key>testdrawchessboard.xcscheme</key> <dict> <key>orderHint</key> <integer>47</integer> </dict> <key>testerror.xcscheme</key> <dict> <key>orderHint</key> <integer>11</integer> </dict> <key>testfile.xcscheme</key> <dict> <key>orderHint</key> <integer>12</integer> </dict> <key>testfilesystem.xcscheme</key> <dict> <key>orderHint</key> <integer>48</integer> </dict> <key>testgamecontroller.xcscheme</key> <dict> <key>orderHint</key> <integer>13</integer> </dict> <key>testgesture.xcscheme</key> <dict> <key>orderHint</key> <integer>14</integer> </dict> <key>testgl2.xcscheme</key> <dict> <key>orderHint</key> <integer>15</integer> </dict> <key>testhaptic.xcscheme</key> <dict> <key>orderHint</key> <integer>16</integer> </dict> <key>testiconv.xcscheme</key> <dict> <key>orderHint</key> <integer>17</integer> </dict> <key>testime.xcscheme</key> <dict> <key>orderHint</key> <integer>18</integer> </dict> <key>testintersections.xcscheme</key> <dict> <key>orderHint</key> <integer>19</integer> </dict> <key>testjoystick.xcscheme</key> <dict> <key>orderHint</key> <integer>20</integer> </dict> <key>testkeys.xcscheme</key> <dict> <key>orderHint</key> <integer>21</integer> </dict> <key>testloadso.xcscheme</key> <dict> <key>orderHint</key> <integer>22</integer> </dict> <key>testlock.xcscheme</key> <dict> <key>orderHint</key> <integer>23</integer> </dict> <key>testmessage.xcscheme</key> <dict> <key>orderHint</key> <integer>24</integer> </dict> <key>testmultiaudio.xcscheme</key> <dict> <key>orderHint</key> <integer>25</integer> </dict> <key>testnative.xcscheme</key> <dict> <key>orderHint</key> <integer>26</integer> </dict> <key>testoverlay2.xcscheme</key> <dict> <key>orderHint</key> <integer>27</integer> </dict> <key>testplatform.xcscheme</key> <dict> <key>orderHint</key> <integer>28</integer> </dict> <key>testpower.xcscheme</key> <dict> <key>orderHint</key> <integer>29</integer> </dict> <key>testrelative.xcscheme</key> <dict> <key>orderHint</key> <integer>30</integer> </dict> <key>testrendercopyex.xcscheme</key> <dict> <key>orderHint</key> <integer>31</integer> </dict> <key>testrendertarget.xcscheme</key> <dict> <key>orderHint</key> <integer>32</integer> </dict> <key>testresample.xcscheme</key> <dict> <key>orderHint</key> <integer>33</integer> </dict> <key>testrumble.xcscheme</key> <dict> <key>orderHint</key> <integer>34</integer> </dict> <key>testscale.xcscheme</key> <dict> <key>orderHint</key> <integer>35</integer> </dict> <key>testsem.xcscheme</key> <dict> <key>orderHint</key> <integer>36</integer> </dict> <key>testshader.xcscheme</key> <dict> <key>orderHint</key> <integer>37</integer> </dict> <key>testshape.xcscheme</key> <dict> <key>orderHint</key> <integer>38</integer> </dict> <key>testsprite2.xcscheme</key> <dict> <key>orderHint</key> <integer>39</integer> </dict> <key>testspriteminimal.xcscheme</key> <dict> <key>orderHint</key> <integer>40</integer> </dict> <key>teststreaming.xcscheme</key> <dict> <key>orderHint</key> <integer>41</integer> </dict> <key>testthread.xcscheme</key> <dict> <key>orderHint</key> <integer>42</integer> </dict> <key>testtimer.xcscheme</key> <dict> <key>orderHint</key> <integer>43</integer> </dict> <key>testversion.xcscheme</key> <dict> <key>orderHint</key> <integer>44</integer> </dict> <key>testwm2.xcscheme</key> <dict> <key>orderHint</key> <integer>45</integer> </dict> <key>torturethread.xcscheme</key> <dict> <key>orderHint</key> <integer>46</integer> </dict> </dict> <key>SuppressBuildableAutocreation</key> <dict> <key>0017957410741F7900F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>00179595107421BF00F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>0017970910742F3200F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>00179730107430D600F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>00179756107431B300F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>00179776107432AE00F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>001797961074334C00F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>001797B8107433C600F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>001797FA1074355200F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>001798781074392D00F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>0017989D107439DF00F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>001798DA10743BEC00F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>001798FE10743F1000F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>0017992010743FB700F5D044</key> <dict> <key>primary</key> <true/> </dict> <key>002F340109CA1BFF00EBEB88</key> <dict> <key>primary</key> <true/> </dict> <key>002F342009CA1F0300EBEB88</key> <dict> <key>primary</key> <true/> </dict> <key>002F343C09CA1FB300EBEB88</key> <dict> <key>primary</key> <true/> </dict> <key>002F345909CA204F00EBEB88</key> <dict> <key>primary</key> <true/> </dict> <key>4537749112091504002F0F45</key> <dict> <key>primary</key> <true/> </dict> <key>BBFC08B7164C6862003E6A99</key> <dict> <key>primary</key> <true/> </dict> <key>BEC566920761D90300A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC566AB0761D90300A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC566C50761D90300A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC566FB0761D90300A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC567230761D90400A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC567300761D90400A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC5673D0761D90400A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC5674A0761D90400A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC567720761D90500A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC5678D0761D90500A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC567A70761D90500A33029</key> <dict> <key>primary</key> <true/> </dict> <key>BEC567EA0761D90600A33029</key> <dict> <key>primary</key> <true/> </dict> <key>DB0F48D917CA51E5008798C5</key> <dict> <key>primary</key> <true/> </dict> <key>DB0F48EF17CA5212008798C5</key> <dict> <key>primary</key> <true/> </dict> <key>DB166D7E16A1D12400A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166DAD16A1D2F600A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166DC416A1D36A00A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166DDC16A1D50C00A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166DF316A1D57C00A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166E0A16A1D5AD00A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166E2716A1D64D00A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166E3D16A1D69000A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166E5716A1D6F300A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166E6D16A1D78400A1396C</key> <dict> <key>primary</key> <true/> </dict> <key>DB166E8016A1D78C00A1396C</key> <dict> <key>primary</key> <true/> </dict> </dict> </dict> </plist> source/Xcode/SDLTest/TestDropFile-Info.plist
New file @@ -0,0 +1,35 @@ <?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>English</string> <key>CFBundleDocumentTypes</key> <array> <dict> <key>CFBundleTypeRole</key> <string>Viewer</string> <key>LSHandlerRank</key> <string>Alternate</string> <key>LSItemContentTypes</key> <array> <string>public.data</string> </array> </dict> </array> <key>CFBundleExecutable</key> <string>${EXECUTABLE_NAME}</string> <key>CFBundleIdentifier</key> <string>org.libsdl.test-dropfile</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleShortVersionString</key> <string>1.0</string> <key>CFBundleVersion</key> <string>1.0</string> <key>LSMinimumSystemVersion</key> <string>10.6</string> </dict> </plist> source/android-project/AndroidManifest.xml
@@ -20,9 +20,12 @@ <application android:label="@string/app_name" android:icon="@drawable/ic_launcher" android:allowBackup="true" android:theme="@android:style/Theme.NoTitleBar.Fullscreen"> android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:hardwareAccelerated="true" > <activity android:name="SDLActivity" android:label="@string/app_name"> android:label="@string/app_name" android:configChanges="keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> @@ -31,7 +34,7 @@ </application> <!-- Android 2.3.3 --> <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="10" /> <uses-sdk android:minSdkVersion="10" android:targetSdkVersion="12" /> <!-- OpenGL ES 2.0 --> <uses-feature android:glEsVersion="0x00020000" /> source/android-project/default.properties
@@ -8,4 +8,4 @@ # project structure. # Project target. target=android-7 target=android-12 source/android-project/jni/Application.mk
@@ -2,3 +2,5 @@ # Uncomment this if you're using STL in your project # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information # APP_STL := stlport_static APP_ABI := armeabi armeabi-v7a x86 source/android-project/jni/src/Android.mk
@@ -14,6 +14,6 @@ LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_LDLIBS := -lGLESv1_CM -llog LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog include $(BUILD_SHARED_LIBRARY) source/android-project/project.properties
@@ -11,4 +11,4 @@ #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt # Project target. target=android-10 target=android-12 source/android-project/src/org/libsdl/app/SDLActivity.java
@@ -1,6 +1,10 @@ package org.libsdl.app; import java.util.ArrayList; import java.util.Arrays; import java.util.Collections; import java.util.Comparator; import java.util.List; import android.app.*; import android.content.*; @@ -24,19 +28,20 @@ private static final String TAG = "SDL"; // Keep track of the paused state public static boolean mIsPaused = false, mIsSurfaceReady = false, mHasFocus = true; public static boolean mIsPaused, mIsSurfaceReady, mHasFocus; public static boolean mExitCalledFromJava; // Main components protected static SDLActivity mSingleton; protected static SDLSurface mSurface; protected static View mTextEdit; protected static ViewGroup mLayout; protected static SDLJoystickHandler mJoystickHandler; // This is what SDL runs in. It invokes SDL_main(), eventually protected static Thread mSDLThread; // Audio protected static Thread mAudioThread; protected static AudioTrack mAudioTrack; // Load the .so @@ -48,18 +53,43 @@ //System.loadLibrary("SDL2_ttf"); System.loadLibrary("main"); } public static void initialize() { // The static nature of the singleton and Android quirkyness force us to initialize everything here // Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values mSingleton = null; mSurface = null; mTextEdit = null; mLayout = null; mJoystickHandler = null; mSDLThread = null; mAudioTrack = null; mExitCalledFromJava = false; mIsPaused = false; mIsSurfaceReady = false; mHasFocus = true; } // Setup @Override protected void onCreate(Bundle savedInstanceState) { //Log.v("SDL", "onCreate()"); Log.v("SDL", "onCreate():" + mSingleton); super.onCreate(savedInstanceState); SDLActivity.initialize(); // So we can call stuff from static callbacks mSingleton = this; // Set up the surface mSurface = new SDLSurface(getApplication()); if(Build.VERSION.SDK_INT >= 12) { mJoystickHandler = new SDLJoystickHandler_API12(); } else { mJoystickHandler = new SDLJoystickHandler(); } mLayout = new AbsoluteLayout(this); mLayout.addView(mSurface); @@ -103,22 +133,26 @@ @Override protected void onDestroy() { super.onDestroy(); Log.v("SDL", "onDestroy()"); // Send a quit message to the application SDLActivity.mExitCalledFromJava = true; SDLActivity.nativeQuit(); // Now wait for the SDL thread to quit if (mSDLThread != null) { if (SDLActivity.mSDLThread != null) { try { mSDLThread.join(); SDLActivity.mSDLThread.join(); } catch(Exception e) { Log.v("SDL", "Problem stopping thread: " + e); } mSDLThread = null; SDLActivity.mSDLThread = null; //Log.v("SDL", "Finished waiting for SDL thread"); } super.onDestroy(); // Reset everything in case the user re opens the app SDLActivity.initialize(); } @Override @@ -158,6 +192,12 @@ SDLActivity.nativeResume(); mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true); } } /* The native thread has finished */ public static void handleNativeExit() { SDLActivity.mSDLThread = null; mSingleton.finish(); } @@ -236,6 +276,12 @@ public static native void nativePause(); public static native void nativeResume(); public static native void onNativeResize(int x, int y, int format); public static native int onNativePadDown(int device_id, int keycode); public static native int onNativePadUp(int device_id, int keycode); public static native void onNativeJoy(int device_id, int axis, float value); public static native void onNativeHat(int device_id, int hat_id, int x, int y); public static native void onNativeKeyDown(int keycode); public static native void onNativeKeyUp(int keycode); public static native void onNativeKeyboardFocusLost(); @@ -246,6 +292,10 @@ public static native void onNativeSurfaceChanged(); public static native void onNativeSurfaceDestroyed(); public static native void nativeFlipBuffers(); public static native int nativeAddJoystick(int device_id, String name, int is_accelerometer, int nbuttons, int naxes, int nhats, int nballs); public static native int nativeRemoveJoystick(int device_id); public static void flipBuffers() { SDLActivity.nativeFlipBuffers(); @@ -262,6 +312,34 @@ public static Context getContext() { return mSingleton; } /** * @return result of getSystemService(name) but executed on UI thread. */ public Object getSystemServiceFromUiThread(final String name) { final Object lock = new Object(); final Object[] results = new Object[2]; // array for writable variables synchronized (lock) { runOnUiThread(new Runnable() { @Override public void run() { synchronized (lock) { results[0] = getSystemService(name); results[1] = Boolean.TRUE; lock.notify(); } } }); if (results[1] == null) { try { lock.wait(); } catch (InterruptedException ex) { ex.printStackTrace(); } } } return results[0]; } static class ShowTextInputTask implements Runnable { @@ -406,6 +484,18 @@ } return Arrays.copyOf(filtered, used); } // Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance public static boolean handleJoystickMotionEvent(MotionEvent event) { return mJoystickHandler.handleMotionEvent(event); } public static void pollInputDevices() { if (SDLActivity.mSDLThread != null) { mJoystickHandler.pollInputDevices(); } } } /** @@ -451,6 +541,10 @@ mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay(); mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE); if(Build.VERSION.SDK_INT >= 12) { setOnGenericMotionListener(new SDLGenericMotionListener_API12()); } // Some arbitrary defaults to avoid a potential division by zero mWidth = 1.0f; @@ -546,6 +640,23 @@ SDLActivity.mSDLThread = new Thread(new SDLMain(), "SDLThread"); enableSensor(Sensor.TYPE_ACCELEROMETER, true); SDLActivity.mSDLThread.start(); // Set up a listener thread to catch when the native thread ends new Thread(new Runnable(){ @Override public void run(){ try { SDLActivity.mSDLThread.join(); } catch(Exception e){} finally{ // Native thread has finished if (! SDLActivity.mExitCalledFromJava) { SDLActivity.handleNativeExit(); } } } }).start(); } } @@ -557,16 +668,34 @@ // Key events @Override public boolean onKey(View v, int keyCode, KeyEvent event) { // Dispatch the different events depending on where they come from // Some SOURCE_DPAD or SOURCE_GAMEPAD are also SOURCE_KEYBOARD // So, we try to process them as DPAD or GAMEPAD events first, if that fails we try them as KEYBOARD if (event.getAction() == KeyEvent.ACTION_DOWN) { //Log.v("SDL", "key down: " + keyCode); SDLActivity.onNativeKeyDown(keyCode); return true; if ( (event.getSource() & 0x00000401) != 0 || /* API 12: SOURCE_GAMEPAD */ (event.getSource() & InputDevice.SOURCE_DPAD) != 0 ) { if (event.getAction() == KeyEvent.ACTION_DOWN) { if (SDLActivity.onNativePadDown(event.getDeviceId(), keyCode) == 0) { return true; } } else if (event.getAction() == KeyEvent.ACTION_UP) { if (SDLActivity.onNativePadUp(event.getDeviceId(), keyCode) == 0) { return true; } } } else if (event.getAction() == KeyEvent.ACTION_UP) { //Log.v("SDL", "key up: " + keyCode); SDLActivity.onNativeKeyUp(keyCode); return true; if( (event.getSource() & InputDevice.SOURCE_KEYBOARD) != 0) { if (event.getAction() == KeyEvent.ACTION_DOWN) { //Log.v("SDL", "key down: " + keyCode); SDLActivity.onNativeKeyDown(keyCode); return true; } else if (event.getAction() == KeyEvent.ACTION_UP) { //Log.v("SDL", "key up: " + keyCode); SDLActivity.onNativeKeyUp(keyCode); return true; } } return false; @@ -575,31 +704,48 @@ // Touch events @Override public boolean onTouch(View v, MotionEvent event) { final int touchDevId = event.getDeviceId(); final int pointerCount = event.getPointerCount(); // touchId, pointerId, action, x, y, pressure int actionPointerIndex = (event.getAction() & MotionEvent.ACTION_POINTER_ID_MASK) >> MotionEvent.ACTION_POINTER_ID_SHIFT; /* API 8: event.getActionIndex(); */ int pointerFingerId = event.getPointerId(actionPointerIndex); int action = (event.getAction() & MotionEvent.ACTION_MASK); /* API 8: event.getActionMasked(); */ float x = event.getX(actionPointerIndex) / mWidth; float y = event.getY(actionPointerIndex) / mHeight; float p = event.getPressure(actionPointerIndex); if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) { // TODO send motion to every pointer if its position has // changed since prev event. for (int i = 0; i < pointerCount; i++) { /* Ref: http://developer.android.com/training/gestures/multi.html */ final int touchDevId = event.getDeviceId(); final int pointerCount = event.getPointerCount(); int action = event.getActionMasked(); int pointerFingerId; int i = -1; float x,y,p; switch(action) { case MotionEvent.ACTION_MOVE: for (i = 0; i < pointerCount; i++) { pointerFingerId = event.getPointerId(i); x = event.getX(i) / mWidth; y = event.getY(i) / mHeight; p = event.getPressure(i); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); } } else { break; case MotionEvent.ACTION_UP: case MotionEvent.ACTION_DOWN: // Primary pointer up/down, the index is always zero i = 0; case MotionEvent.ACTION_POINTER_UP: case MotionEvent.ACTION_POINTER_DOWN: // Non primary pointer up/down if (i == -1) { i = event.getActionIndex(); } pointerFingerId = event.getPointerId(i); x = event.getX(i) / mWidth; y = event.getY(i) / mHeight; p = event.getPressure(i); SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p); } return true; break; default: break; } return true; } // Sensor events @@ -646,8 +792,7 @@ y / SensorManager.GRAVITY_EARTH, event.values[2] / SensorManager.GRAVITY_EARTH - 1); } } } } /* This is a fake invisible editor view that receives the input and defines the @@ -767,5 +912,163 @@ public native void nativeSetComposingText(String text, int newCursorPosition); @Override public boolean deleteSurroundingText(int beforeLength, int afterLength) { // Workaround to capture backspace key. Ref: http://stackoverflow.com/questions/14560344/android-backspace-in-webview-baseinputconnection if (beforeLength == 1 && afterLength == 0) { // backspace return super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_DOWN, KeyEvent.KEYCODE_DEL)) && super.sendKeyEvent(new KeyEvent(KeyEvent.ACTION_UP, KeyEvent.KEYCODE_DEL)); } return super.deleteSurroundingText(beforeLength, afterLength); } } /* A null joystick handler for API level < 12 devices (the accelerometer is handled separately) */ class SDLJoystickHandler { public boolean handleMotionEvent(MotionEvent event) { return false; } public void pollInputDevices() { } } /* Actual joystick functionality available for API >= 12 devices */ class SDLJoystickHandler_API12 extends SDLJoystickHandler { class SDLJoystick { public int device_id; public String name; public ArrayList<InputDevice.MotionRange> axes; public ArrayList<InputDevice.MotionRange> hats; } class RangeComparator implements Comparator<InputDevice.MotionRange> { @Override public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) { return arg0.getAxis() - arg1.getAxis(); } } private ArrayList<SDLJoystick> mJoysticks; public SDLJoystickHandler_API12() { mJoysticks = new ArrayList<SDLJoystick>(); } @Override public void pollInputDevices() { int[] deviceIds = InputDevice.getDeviceIds(); // It helps processing the device ids in reverse order // For example, in the case of the XBox 360 wireless dongle, // so the first controller seen by SDL matches what the receiver // considers to be the first controller for(int i=deviceIds.length-1; i>-1; i--) { SDLJoystick joystick = getJoystick(deviceIds[i]); if (joystick == null) { joystick = new SDLJoystick(); InputDevice joystickDevice = InputDevice.getDevice(deviceIds[i]); if( (joystickDevice.getSources() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) { joystick.device_id = deviceIds[i]; joystick.name = joystickDevice.getName(); joystick.axes = new ArrayList<InputDevice.MotionRange>(); joystick.hats = new ArrayList<InputDevice.MotionRange>(); List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges(); Collections.sort(ranges, new RangeComparator()); for (InputDevice.MotionRange range : ranges ) { if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ) { if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) { joystick.hats.add(range); } else { joystick.axes.add(range); } } } mJoysticks.add(joystick); SDLActivity.nativeAddJoystick(joystick.device_id, joystick.name, 0, -1, joystick.axes.size(), joystick.hats.size()/2, 0); } } } /* Check removed devices */ ArrayList<Integer> removedDevices = new ArrayList<Integer>(); for(int i=0; i < mJoysticks.size(); i++) { int device_id = mJoysticks.get(i).device_id; int j; for (j=0; j < deviceIds.length; j++) { if (device_id == deviceIds[j]) break; } if (j == deviceIds.length) { removedDevices.add(device_id); } } for(int i=0; i < removedDevices.size(); i++) { int device_id = removedDevices.get(i); SDLActivity.nativeRemoveJoystick(device_id); for (int j=0; j < mJoysticks.size(); j++) { if (mJoysticks.get(j).device_id == device_id) { mJoysticks.remove(j); break; } } } } protected SDLJoystick getJoystick(int device_id) { for(int i=0; i < mJoysticks.size(); i++) { if (mJoysticks.get(i).device_id == device_id) { return mJoysticks.get(i); } } return null; } @Override public boolean handleMotionEvent(MotionEvent event) { if ( (event.getSource() & InputDevice.SOURCE_JOYSTICK) != 0) { int actionPointerIndex = event.getActionIndex(); int action = event.getActionMasked(); switch(action) { case MotionEvent.ACTION_MOVE: SDLJoystick joystick = getJoystick(event.getDeviceId()); if ( joystick != null ) { for (int i = 0; i < joystick.axes.size(); i++) { InputDevice.MotionRange range = joystick.axes.get(i); /* Normalize the value to -1...1 */ float value = ( event.getAxisValue( range.getAxis(), actionPointerIndex) - range.getMin() ) / range.getRange() * 2.0f - 1.0f; SDLActivity.onNativeJoy(joystick.device_id, i, value ); } for (int i = 0; i < joystick.hats.size(); i+=2) { int hatX = Math.round(event.getAxisValue( joystick.hats.get(i).getAxis(), actionPointerIndex ) ); int hatY = Math.round(event.getAxisValue( joystick.hats.get(i+1).getAxis(), actionPointerIndex ) ); SDLActivity.onNativeHat(joystick.device_id, i/2, hatX, hatY ); } } break; default: break; } } return true; } } class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener { // Generic Motion (mouse hover, joystick...) events go here // We only have joysticks yet @Override public boolean onGenericMotion(View v, MotionEvent event) { return SDLActivity.handleJoystickMotionEvent(event); } } source/build-scripts/androidbuild.sh
@@ -24,6 +24,8 @@ if [ -z "$1" ] || [ -z "$SOURCES" ]; then echo "Usage: androidbuild.sh com.yourcompany.yourapp < sources.list" echo "Usage: androidbuild.sh com.yourcompany.yourapp source1.c source2.c ...sourceN.c" echo "To copy SDL source instead of symlinking: COPYSOURCE=1 androidbuild.sh ... " echo "You can pass additional arguments to ndk-build with the NDKARGS variable: NDKARGS=\"-s\" androidbuild.sh ..." exit 1 fi @@ -50,6 +52,19 @@ exit 1 fi NCPUS="1" case "$OSTYPE" in darwin*) NCPU=`sysctl -n hw.ncpu` ;; linux*) if [ -n `which nproc` ]; then NCPUS=`nproc` fi ;; *);; esac APP="$1" APPARR=(${APP//./ }) BUILDPATH="$SDLPATH/build/$APP" @@ -63,9 +78,15 @@ # Copy SDL sources mkdir -p $BUILDPATH/jni/SDL cp -r $SDLPATH/src $BUILDPATH/jni/SDL cp -r $SDLPATH/include $BUILDPATH/jni/SDL cp $SDLPATH/Android.mk $BUILDPATH/jni/SDL if [ -z "$COPYSOURCE" ]; then ln -s $SDLPATH/src $BUILDPATH/jni/SDL ln -s $SDLPATH/include $BUILDPATH/jni/SDL else cp -r $SDLPATH/src $BUILDPATH/jni/SDL cp -r $SDLPATH/include $BUILDPATH/jni/SDL fi cp -r $SDLPATH/Android.mk $BUILDPATH/jni/SDL sed -i "s|YourSourceHere.c|$MKSOURCES|g" $BUILDPATH/jni/src/Android.mk sed -i "s|org\.libsdl\.app|$APP|g" $BUILDPATH/AndroidManifest.xml @@ -95,7 +116,7 @@ # Update project and build cd $BUILDPATH android update project --path $BUILDPATH $NDKBUILD $NDKBUILD -j $NCPUS $NDKARGS $ANT debug cd $CURDIR source/build-scripts/raspberrypi-buildbot.sh
@@ -39,7 +39,7 @@ pushd $BUILDBOTDIR SYSROOT="/opt/rpi-sysroot" export CC="/opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux" export CC="ccache /opt/rpi-tools/arm-bcm2708/gcc-linaro-arm-linux-gnueabihf-raspbian/bin/arm-linux-gnueabihf-gcc --sysroot=$SYSROOT -I$SYSROOT/opt/vc/include -I$SYSROOT/usr/include -I$SYSROOT/opt/vc/include/interface/vcos/pthreads -I$SYSROOT/opt/vc/include/interface/vmcs_host/linux -L$SYSROOT/opt/vc/lib" # -L$SYSROOT/usr/lib/arm-linux-gnueabihf" # !!! FIXME: shouldn't have to --disable-* things here. ../configure --with-sysroot=$SYSROOT --host=arm-raspberry-linux-gnueabihf --prefix=$PWD/rpi-sdl2-installed --disable-pulseaudio --disable-esd source/cmake/sdlchecks.cmake
@@ -1,3 +1,34 @@ macro(FindLibraryAndSONAME _LIB) string(TOUPPER ${_LIB} _UPPERLNAME) string(REGEX REPLACE "\\-" "_" _LNAME "${_UPPERLNAME}") find_library(${_LNAME}_LIB ${_LIB}) if(${_LNAME}_LIB) # reduce the library name for shared linking get_filename_component(_LIB_REALPATH ${${_LNAME}_LIB} REALPATH) # resolves symlinks get_filename_component(_LIB_JUSTNAME ${_LIB_REALPATH} NAME) if(APPLE) string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*dylib$" "\\1.dylib" _LIB_REGEXD "${_LIB_JUSTNAME}") else() string(REGEX REPLACE "(\\.[0-9]*)\\.[0-9\\.]*$" "\\1" _LIB_REGEXD "${_LIB_JUSTNAME}") endif() SET(_DEBUG_FindSONAME FALSE) if(_DEBUG_FindSONAME) message_warn("DYNLIB OUTPUTVAR: ${_LIB} ... ${_LNAME}_LIB") message_warn("DYNLIB ORIGINAL LIB: ${_LIB} ... ${${_LNAME}_LIB}") message_warn("DYNLIB REALPATH LIB: ${_LIB} ... ${_LIB_REALPATH}") message_warn("DYNLIB JUSTNAME LIB: ${_LIB} ... ${_LIB_JUSTNAME}") message_warn("DYNLIB REGEX'd LIB: ${_LIB} ... ${_LIB_REGEXD}") endif() message(STATUS "dynamic lib${_LIB} -> ${_LIB_REGEXD}") set(${_LNAME}_LIB_SONAME ${_LIB_REGEXD}) endif() endmacro() macro(CheckDLOPEN) check_function_exists(dlopen HAVE_DLOPEN) if(NOT HAVE_DLOPEN) @@ -83,9 +114,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic ALSA loading") else() find_library(_ALSA_LIB asound) get_filename_component(F_ALSA_LIB ${_ALSA_LIB} NAME) set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${F_ALSA_LIB}\"") FindLibraryAndSONAME("asound") set(SDL_AUDIO_DRIVER_ALSA_DYNAMIC "\"${ASOUND_LIB_SONAME}\"") set(HAVE_ALSA_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(ALSA_SHARED) @@ -114,9 +144,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic PulseAudio loading") else() find_library(D_PULSE_LIB pulse-simple) get_filename_component(F_PULSE_LIB ${D_PULSE_LIB} NAME) set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${F_PULSE_LIB}\"") FindLibraryAndSONAME("pulse-simple") set(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "\"${PULSE_SIMPLE_LIB_SONAME}\"") set(HAVE_PULSEAUDIO_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(PULSEAUDIO_SHARED) @@ -145,9 +174,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic ESD loading") else() find_library(D_ESD_LIB esd) get_filename_component(F_ESD_LIB ${D_ESD_LIB} NAME) set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${F_ESD_LIB}\"") FindLibraryAndSONAME(esd) set(SDL_AUDIO_DRIVER_ESD_DYNAMIC "\"${ESD_LIB_SONAME}\"") set(HAVE_ESD_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(ESD_SHARED) @@ -181,9 +209,8 @@ message_warn("You must have SDL_LoadObject() support for dynamic ARTS loading") else() # TODO find_library(D_ARTS_LIB artsc) get_filename_component(F_ARTS_LIB ${D_ARTS_LIB} NAME) set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${F_ARTS_LIB}\"") FindLibraryAndSONAME(artsc) set(SDL_AUDIO_DRIVER_ARTS_DYNAMIC "\"${ARTSC_LIB_SONAME}\"") set(HAVE_ARTS_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(ARTS_SHARED) @@ -213,8 +240,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic NAS loading") else() get_filename_component(F_NAS_LIB ${D_NAS_LIB} NAME) set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${F_NAS_LIB}\"") FindLibraryAndSONAME("audio") set(SDL_AUDIO_DRIVER_NAS_DYNAMIC "\"${AUDIO_LIB_SONAME}\"") set(HAVE_NAS_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(NAS_SHARED) @@ -234,7 +261,7 @@ if(SNDIO) # TODO: set include paths properly, so the sndio headers are found check_include_file(sndio.h HAVE_SNDIO_H) find_library(D_SNDIO_LIB audio) find_library(D_SNDIO_LIB sndio) if(HAVE_SNDIO_H AND D_SNDIO_LIB) set(HAVE_SNDIO TRUE) file(GLOB SNDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/sndio/*.c) @@ -244,8 +271,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic sndio loading") else() get_filename_component(F_SNDIO_LIB ${D_SNDIO_LIB} NAME) set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${F_SNDIO_LIB}\"") FindLibraryAndSONAME("sndio") set(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "\"${SNDIO_LIB_SONAME}\"") set(HAVE_SNDIO_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(SNDIO_SHARED) @@ -274,9 +301,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic FusionSound loading") else() find_library(D_FUSIONSOUND_LIB fusionsound) get_filename_component(F_FUSIONSOUND_LIB ${D_FUSIONSOUND_LIB} NAME) set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${F_FUSIONSOUND_LIB}\"") FindLibraryAndSONAME("fusionsound") set(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC "\"${FUSIONSOUND_LIB_SONAME}\"") set(HAVE_FUSIONSOUND_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(FUSIONSOUND_SHARED) @@ -295,13 +321,7 @@ macro(CheckX11) if(VIDEO_X11) foreach(_LIB X11 Xext Xcursor Xinerama Xi Xrandr Xrender Xss Xxf86vm) string(TOUPPER ${_LIB} _LNAME) find_library(${_LNAME}_LIB ${_LIB}) if(${_LNAME}_LIB) # reduce the library name for shared linking get_filename_component(_TMP ${${_LNAME}_LIB} NAME) set(${_LNAME}_LIB ${_TMP}) endif() FindLibraryAndSONAME("${_LIB}") endforeach() find_path(X_INCLUDEDIR X11/Xlib.h) @@ -331,15 +351,8 @@ set(SOURCE_FILES ${SOURCE_FILES} ${X11_SOURCES}) set(SDL_VIDEO_DRIVER_X11 1) if(HAVE_GCC_FVISIBILITY) set(X11_SYMBOLS_PRIVATE TRUE) else() set(X11_SYMBOLS_PRIVATE FALSE) endif(HAVE_GCC_FVISIBILITY) if(APPLE) set(X11_SHARED OFF) set(X11_SYMBOLS_PRIVATE TRUE) endif(APPLE) check_function_exists("shmat" HAVE_SHMAT) @@ -358,16 +371,12 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic X11 loading") set(HAVE_X11_SHARED FALSE) if(X11_SYMBOLS_PRIVATE) message_warn("You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading") set(HAVE_X11_SHARED TRUE) endif(X11_SYMBOLS_PRIVATE) else(NOT HAVE_DLOPEN) set(HAVE_X11_SHARED TRUE) endif() if(HAVE_X11_SHARED) set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC "\"${X11_LIB_SONAME}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "\"${XEXT_LIB_SONAME}\"") else(HAVE_X11_SHARED) list(APPEND EXTRA_LIBS ${X11_LIB} ${XEXT_LIB}) endif(HAVE_X11_SHARED) @@ -413,7 +422,7 @@ if(VIDEO_X11_XCURSOR AND HAVE_XCURSOR_H) set(HAVE_VIDEO_X11_XCURSOR TRUE) if(HAVE_X11_SHARED AND XCURSOR_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XCURSOR "\"${XCURSOR_LIB_SONAME}\"") else(HAVE_X11_SHARED AND XCURSOR_LIB) list(APPEND EXTRA_LIBS ${XCURSOR_LIB}) endif(HAVE_X11_SHARED AND XCURSOR_LIB) @@ -423,7 +432,7 @@ if(VIDEO_X11_XINERAMA AND HAVE_XINERAMA_H) set(HAVE_VIDEO_X11_XINERAMA TRUE) if(HAVE_X11_SHARED AND XINERAMA_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINERAMA "\"${XINERAMA_LIB_SONAME}\"") else(HAVE_X11_SHARED AND XINERAMA_LIB) list(APPEND EXTRA_LIBS ${XINERAMA_LIB}) endif(HAVE_X11_SHARED AND XINERAMA_LIB) @@ -433,7 +442,7 @@ if(VIDEO_X11_XINPUT AND HAVE_XINPUT_H) set(HAVE_VIDEO_X11_XINPUT TRUE) if(HAVE_X11_SHARED AND XI_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XINPUT2 "\"${XI_LIB_SONAME}\"") else(HAVE_X11_SHARED AND XI_LIB) list(APPEND EXTRA_LIBS ${XI_LIB}) endif(HAVE_X11_SHARED AND XI_LIB) @@ -458,7 +467,7 @@ if(VIDEO_X11_XRANDR AND HAVE_XRANDR_H) if(HAVE_X11_SHARED AND XRANDR_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XRANDR "\"${XRANDR_LIB_SONAME}\"") else(HAVE_X11_SHARED AND XRANDR_LIB) list(APPEND EXTRA_LIBS ${XRANDR_LIB}) endif(HAVE_X11_SHARED AND XRANDR_LIB) @@ -468,7 +477,7 @@ if(VIDEO_X11_XSCRNSAVER AND HAVE_XSS_H) if(HAVE_X11_SHARED AND XSS_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB}\"") set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XSS "\"${XSS_LIB_SONAME}\"") else(HAVE_X11_SHARED AND XSS_LIB) list(APPEND EXTRA_LIBS ${XSS_LIB}) endif(HAVE_X11_SHARED AND XSS_LIB) @@ -482,11 +491,11 @@ endif(VIDEO_X11_XSHAPE AND HAVE_XSHAPE_H) if(VIDEO_X11_XVM AND HAVE_XF86VM_H) if(HAVE_X11_SHARED AND XF86VMODE_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XF86VMODE_LIB}\"") else(HAVE_X11_SHARED AND XF86VMODE_LIB) list(APPEND EXTRA_LIBS ${XF86VMODE_LIB}) endif(HAVE_X11_SHARED AND XF86VMODE_LIB) if(HAVE_X11_SHARED AND XXF86VM_LIB) set(SDL_VIDEO_DRIVER_X11_DYNAMIC_XVIDMODE "\"${XXF86VM_LIB_SONAME}\"") else(HAVE_X11_SHARED AND XXF86VM_LIB) list(APPEND EXTRA_LIBS ${XXF86VM_LIB}) endif(HAVE_X11_SHARED AND XXF86VM_LIB) set(SDL_VIDEO_DRIVER_X11_XVIDMODE 1) set(HAVE_VIDEO_X11_XVM TRUE) endif(VIDEO_X11_XVM AND HAVE_XF86VM_H) @@ -496,14 +505,60 @@ endif(VIDEO_X11) endmacro(CheckX11) macro(CheckMir) # !!! FIXME: hook up dynamic loading here. if(VIDEO_MIR) find_library(MIR_LIB mirclient mircommon egl) pkg_check_modules(MIR_TOOLKIT mirclient mircommon) pkg_check_modules(EGL egl) pkg_check_modules(XKB xkbcommon) if (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND) set(HAVE_VIDEO_MIR TRUE) set(HAVE_SDL_VIDEO TRUE) file(GLOB MIR_SOURCES ${SDL2_SOURCE_DIR}/src/video/mir/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${MIR_SOURCES}) set(SDL_VIDEO_DRIVER_MIR 1) list(APPEND EXTRA_CFLAGS ${MIR_TOOLKIT_CFLAGS} ${EGL_CLFAGS} ${XKB_CLFLAGS}) list(APPEND EXTRA_LDFLAGS ${MIR_TOOLKIT_LDFLAGS} ${EGL_LDLAGS} ${XKB_LDLAGS}) endif (MIR_LIB AND MIR_TOOLKIT_FOUND AND EGL_FOUND AND XKB_FOUND) endif(VIDEO_MIR) endmacro(CheckMir) # Requires: # - EGL macro(CheckWayland) # !!! FIXME: hook up dynamic loading here. if(VIDEO_WAYLAND) pkg_check_modules(WAYLAND wayland-client wayland-cursor wayland-egl egl xkbcommon) if(WAYLAND_FOUND) link_directories( ${WAYLAND_LIBRARY_DIRS} ) include_directories( ${WAYLAND_INCLUDE_DIRS} ) set(EXTRA_LIBS ${WAYLAND_LIBRARIES} ${EXTRA_LIBS}) set(HAVE_VIDEO_WAYLAND TRUE) set(HAVE_SDL_VIDEO TRUE) file(GLOB WAYLAND_SOURCES ${SDL2_SOURCE_DIR}/src/video/wayland/*.c) set(SOURCE_FILES ${SOURCE_FILES} ${WAYLAND_SOURCES}) set(SDL_VIDEO_DRIVER_WAYLAND 1) endif(WAYLAND_FOUND) endif(VIDEO_WAYLAND) endmacro(CheckWayland) # Requires: # - n/a # macro(CheckCOCOA) if(VIDEO_COCOA) check_objc_source_compiles(" #import <Cocoa/Cocoa.h> int main (int argc, char** argv) {}" HAVE_VIDEO_COCOA) if(APPLE) # Apple always has Cocoa. set(HAVE_VIDEO_COCOA TRUE) endif(APPLE) if(HAVE_VIDEO_COCOA) file(GLOB COCOA_SOURCES ${SDL2_SOURCE_DIR}/src/video/cocoa/*.m) set_source_files_properties(${COCOA_SOURCES} PROPERTIES LANGUAGE C) @@ -533,9 +588,8 @@ if(NOT HAVE_DLOPEN) message_warn("You must have SDL_LoadObject() support for dynamic DirectFB loading") else() find_library(D_DIRECTFB_LIB directfb) get_filename_component(F_DIRECTFB_LIB ${D_DIRECTFB_LIB} NAME) set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${F_DIRECTFB_LIB}\"") FindLibraryAndSONAME("directfb") set(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "\"${DIRECTFB_LIB_SONAME}\"") set(HAVE_DIRECTFB_SHARED TRUE) endif(NOT HAVE_DLOPEN) else(DIRECTFB_SHARED) @@ -638,6 +692,9 @@ elseif(HPUX) set(PTHREAD_CFLAGS "-D_REENTRANT") set(PTHREAD_LDFLAGS "-L/usr/lib -pthread") elseif(HAIKU) set(PTHREAD_CFLAGS "-D_REENTRANT") set(PTHREAD_LDFLAGS "") else() set(PTHREAD_CFLAGS "-D_REENTRANT") set(PTHREAD_LDFLAGS "-lpthread") source/configure
@@ -817,6 +817,11 @@ enable_sndio_shared enable_diskaudio enable_dummyaudio enable_video_wayland enable_video_wayland_qt_touch enable_wayland_shared enable_video_mir enable_mir_shared enable_video_x11 with_x enable_x11_shared @@ -1504,7 +1509,6 @@ --enable-loadso Enable the shared object loading subsystem [[default=yes]] --enable-cpuinfo Enable the cpuinfo subsystem [[default=yes]] --enable-atomic Enable the atomic operations [[default=yes]] --enable-assembly Enable assembly routines [[default=yes]] --enable-ssemath Allow GCC to use SSE floating point math [[default=no]] @@ -1532,6 +1536,13 @@ --enable-sndio-shared dynamically load sndio audio support [[default=yes]] --enable-diskaudio support the disk writer audio driver [[default=yes]] --enable-dummyaudio support the dummy audio driver [[default=yes]] --enable-video-wayland use Wayland video driver [[default=yes]] --enable-video-wayland-qt-touch QtWayland server support for Wayland video driver [[default=yes]] --enable-wayland-shared dynamically load Wayland support [[default=maybe]] --enable-video-mir use Mir video driver [[default=yes]] --enable-mir-shared dynamically load Mir support [[default=maybe]] --enable-video-x11 use X11 video driver [[default=yes]] --enable-x11-shared dynamically load X11 support [[default=maybe]] --enable-video-x11-xcursor @@ -2660,9 +2671,9 @@ # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 SDL_MICRO_VERSION=1 SDL_MICRO_VERSION=2 SDL_INTERFACE_AGE=0 SDL_BINARY_AGE=1 SDL_BINARY_AGE=2 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION @@ -15950,19 +15961,42 @@ fi fi # Actually this doesn't work on OpenBSD and BeOS #AC_MSG_CHECKING(for linker option --no-undefined) #have_no_undefined=no #save_LDFLAGS="$LDFLAGS" #LDFLAGS="$LDFLAGS -Wl,--no-undefined" #AC_TRY_LINK([ #],[ #],[ #have_no_undefined=yes #EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined" #]) #LDFLAGS="$save_LDFLAGS" #AC_MSG_RESULT($have_no_undefined) { $as_echo "$as_me:${as_lineno-$LINENO}: checking for linker option --no-undefined" >&5 $as_echo_n "checking for linker option --no-undefined... " >&6; } have_no_undefined=no case "$host" in *-*-openbsd*) ;; *) save_LDFLAGS="$LDFLAGS" LDFLAGS="$LDFLAGS -Wl,--no-undefined" cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ int main () { ; return 0; } _ACEOF if ac_fn_c_try_link "$LINENO"; then : have_no_undefined=yes EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined" fi rm -f core conftest.err conftest.$ac_objext \ conftest$ac_exeext conftest.$ac_ext LDFLAGS="$save_LDFLAGS" ;; esac { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_no_undefined" >&5 $as_echo "$have_no_undefined" >&6; } # Check whether --enable-libc was given. if test "${enable_libc+set}" = set; then : @@ -16552,7 +16586,7 @@ rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext fi for ac_func in malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname for ac_func in malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname do : as_ac_var=`$as_echo "ac_cv_func_$ac_func" | $as_tr_sh` ac_fn_c_check_func "$LINENO" "$ac_func" "$as_ac_var" @@ -16605,7 +16639,7 @@ LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm" fi for ac_func in atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt for ac_func in atan atan2 acos asin ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt do : as_ac_var=`$as_echo "ac_cv_func_$ac_func" | $as_tr_sh` ac_fn_c_check_func "$LINENO" "$ac_func" "$as_ac_var" @@ -16763,6 +16797,7 @@ SOURCES="$SOURCES $srcdir/src/atomic/*.c" SOURCES="$SOURCES $srcdir/src/audio/*.c" SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c" SOURCES="$SOURCES $srcdir/src/dynapi/*.c" SOURCES="$SOURCES $srcdir/src/events/*.c" SOURCES="$SOURCES $srcdir/src/file/*.c" SOURCES="$SOURCES $srcdir/src/haptic/*.c" @@ -16789,6 +16824,8 @@ $as_echo "#define SDL_ATOMIC_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} atomic" fi # Check whether --enable-audio was given. if test "${enable_audio+set}" = set; then : @@ -16801,6 +16838,8 @@ $as_echo "#define SDL_AUDIO_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} audio" fi # Check whether --enable-video was given. if test "${enable_video+set}" = set; then : @@ -16813,6 +16852,8 @@ $as_echo "#define SDL_VIDEO_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} video" fi # Check whether --enable-render was given. if test "${enable_render+set}" = set; then : @@ -16825,6 +16866,8 @@ $as_echo "#define SDL_RENDER_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} render" fi # Check whether --enable-events was given. if test "${enable_events+set}" = set; then : @@ -16837,6 +16880,8 @@ $as_echo "#define SDL_EVENTS_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} events" fi # Check whether --enable-joystick was given. if test "${enable_joystick+set}" = set; then : @@ -16849,6 +16894,8 @@ $as_echo "#define SDL_JOYSTICK_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} joystick" fi # Check whether --enable-haptic was given. if test "${enable_haptic+set}" = set; then : @@ -16861,6 +16908,8 @@ $as_echo "#define SDL_HAPTIC_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} haptic" fi # Check whether --enable-power was given. if test "${enable_power+set}" = set; then : @@ -16873,6 +16922,8 @@ $as_echo "#define SDL_POWER_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} power" fi # Check whether --enable-filesystem was given. if test "${enable_filesystem+set}" = set; then : @@ -16885,6 +16936,8 @@ $as_echo "#define SDL_FILESYSTEM_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} filesystem" fi # Check whether --enable-threads was given. if test "${enable_threads+set}" = set; then : @@ -16897,6 +16950,8 @@ $as_echo "#define SDL_THREADS_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} threads" fi # Check whether --enable-timers was given. if test "${enable_timers+set}" = set; then : @@ -16909,6 +16964,8 @@ $as_echo "#define SDL_TIMERS_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} timers" fi # Check whether --enable-file was given. if test "${enable_file+set}" = set; then : @@ -16921,6 +16978,8 @@ $as_echo "#define SDL_FILE_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} file" fi # Check whether --enable-loadso was given. if test "${enable_loadso+set}" = set; then : @@ -16933,6 +16992,8 @@ $as_echo "#define SDL_LOADSO_DISABLED 1" >>confdefs.h else SUMMARY_modules="${SUMMARY_modules} loadso" fi # Check whether --enable-cpuinfo was given. if test "${enable_cpuinfo+set}" = set; then : @@ -16945,18 +17006,8 @@ $as_echo "#define SDL_CPUINFO_DISABLED 1" >>confdefs.h fi # Check whether --enable-atomic was given. if test "${enable_atomic+set}" = set; then : enableval=$enable_atomic; else enable_atomic=yes fi if test x$enable_atomic != xyes; then $as_echo "#define SDL_ATOMIC_DISABLED 1" >>confdefs.h SUMMARY_modules="${SUMMARY_modules} cpuinfo" fi # Check whether --enable-assembly was given. if test "${enable_assembly+set}" = set; then : @@ -16966,6 +17017,8 @@ fi if test x$enable_assembly = xyes; then SUMMARY_modules="${SUMMARY_modules} assembly" $as_echo "#define SDL_ASSEMBLY_ROUTINES 1" >>confdefs.h @@ -17051,6 +17104,7 @@ if test x$have_gcc_mmx = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS" SUMMARY_math="${SUMMARY_math} mmx" fi fi @@ -17101,6 +17155,7 @@ if test x$have_gcc_3dnow = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS" SUMMARY_math="${SUMMARY_math} 3dnow" fi fi @@ -17157,6 +17212,7 @@ if test x$have_gcc_sse = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS" SUMMARY_math="${SUMMARY_math} sse" fi fi @@ -17213,6 +17269,7 @@ if test x$have_gcc_sse2 = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS" SUMMARY_math="${SUMMARY_math} sse2" fi fi @@ -17361,6 +17418,7 @@ fi EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS" SUMMARY_math="${SUMMARY_math} altivec" fi fi fi @@ -17442,6 +17500,7 @@ { $as_echo "$as_me:${as_lineno-$LINENO}: result: $have_oss" >&5 $as_echo "$have_oss" >&6; } if test x$have_oss = xyes; then SUMMARY_audio="${SUMMARY_audio} oss" $as_echo "#define SDL_AUDIO_DRIVER_OSS 1" >>confdefs.h @@ -17706,8 +17765,10 @@ #define SDL_AUDIO_DRIVER_ALSA_DYNAMIC "$alsa_lib" _ACEOF SUMMARY_audio="${SUMMARY_audio} alsa(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS" SUMMARY_audio="${SUMMARY_audio} alsa" fi have_audio=yes fi @@ -17989,8 +18050,10 @@ #define SDL_AUDIO_DRIVER_ESD_DYNAMIC "$esd_lib" _ACEOF SUMMARY_audio="${SUMMARY_audio} esd(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS" SUMMARY_audio="${SUMMARY_audio} esd" fi have_audio=yes fi @@ -18092,6 +18155,7 @@ #define SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC "$pulseaudio_lib" _ACEOF SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)" case "$host" in # On Solaris, pulseaudio must be linked deferred explicitly @@ -18102,6 +18166,7 @@ esac else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS" SUMMARY_audio="${SUMMARY_audio} pulse" fi have_audio=yes fi @@ -18220,8 +18285,10 @@ #define SDL_AUDIO_DRIVER_ARTS_DYNAMIC "$arts_lib" _ACEOF SUMMARY_audio="${SUMMARY_audio} arts(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS" SUMMARY_audio="${SUMMARY_audio} arts" fi have_audio=yes fi @@ -18327,8 +18394,10 @@ #define SDL_AUDIO_DRIVER_NAS_DYNAMIC "$nas_lib" _ACEOF SUMMARY_audio="${SUMMARY_audio} nas(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS" SUMMARY_audio="${SUMMARY_audio} nas" fi @@ -18433,8 +18502,10 @@ #define SDL_AUDIO_DRIVER_SNDIO_DYNAMIC "$sndio_lib" _ACEOF SUMMARY_audio="${SUMMARY_audio} sndio(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS" SUMMARY_audio="${SUMMARY_audio} sndio" fi @@ -18461,6 +18532,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_DISK 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/audio/disk/*.c" SUMMARY_audio="${SUMMARY_audio} disk" fi } @@ -18478,6 +18550,7 @@ $as_echo "#define SDL_AUDIO_DRIVER_DUMMY 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c" SUMMARY_audio="${SUMMARY_audio} dummy" fi } @@ -18558,7 +18631,6 @@ fi } CheckWarnAll() { { $as_echo "$as_me:${as_lineno-$LINENO}: checking for GCC -Wall option" >&5 @@ -18598,7 +18670,7 @@ $as_echo_n "checking for necessary GCC -Wno-multichar option... " >&6; } need_gcc_Wno_multichar=no case "$host" in *-*-beos* | *-*-haiku*) *-*-haiku*) need_gcc_Wno_multichar=yes ;; esac @@ -18606,6 +18678,282 @@ $as_echo "$need_gcc_Wno_multichar" >&6; } if test x$need_gcc_Wno_multichar = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-multichar" fi fi } CheckWayland() { # Check whether --enable-video-wayland was given. if test "${enable_video_wayland+set}" = set; then : enableval=$enable_video_wayland; else enable_video_wayland=no fi #yes) # Check whether --enable-video-wayland-qt-touch was given. if test "${enable_video_wayland_qt_touch+set}" = set; then : enableval=$enable_video_wayland_qt_touch; else enable_video_wayland_qt_touch=yes fi if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then # Extract the first word of "pkg-config", so it can be a program name with args. set dummy pkg-config; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if ${ac_cv_path_PKG_CONFIG+:} false; then : $as_echo_n "(cached) " >&6 else case $PKG_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no" ;; esac fi PKG_CONFIG=$ac_cv_path_PKG_CONFIG if test -n "$PKG_CONFIG"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5 $as_echo "$PKG_CONFIG" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Wayland support" >&5 $as_echo_n "checking for Wayland support... " >&6; } video_wayland=no if test x$PKG_CONFIG != xno; then if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon` WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon` video_wayland=yes fi fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_wayland" >&5 $as_echo "$video_wayland" >&6; } if test x$video_wayland = xyes; then $as_echo "#define SDL_VIDEO_DRIVER_WAYLAND 1" >>confdefs.h if test x$enable_video_wayland_qt_touch = xyes; then $as_echo "#define SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH 1" >>confdefs.h fi SOURCES="$SOURCES $srcdir/src/video/wayland/*.c" EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS" # Check whether --enable-wayland-shared was given. if test "${enable_wayland_shared+set}" = set; then : enableval=$enable_wayland_shared; else enable_wayland_shared=maybe fi case "$host" in *) wayland_client_lib=`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` wayland_egl_lib=`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` if test x$wayland_egl_lib = x; then wayland_egl_lib=`find_lib "mesa-egl/libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` fi wayland_cursor_lib=`find_lib "libwayland-cursor.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` xkbcommon_lib=`find_lib "libxkbcommon.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` ;; esac if test x$enable_wayland_shared = xmaybe; then enable_wayland_shared=yes fi if test x$have_loadso != xyes && \ test x$enable_wayland_shared = xyes; then { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic Wayland loading" >&5 $as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic Wayland loading" >&2;} enable_wayland_shared=no fi if test x$have_loadso = xyes && \ test x$enable_wayland_shared = xyes && \ test x$wayland_client_lib != x && \ test x$wayland_egl_lib != x && \ test x$wayland_cursor_lib != x && \ test x$xkbcommon_lib != x; then echo "-- dynamic libwayland-client -> $wayland_client_lib" echo "-- dynamic libwayland-egl -> $wayland_egl_lib" echo "-- dynamic libwayland-cursor -> $wayland_cursor_lib" echo "-- dynamic libxkbcommon -> $xkbcommon_lib" cat >>confdefs.h <<_ACEOF #define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC "$wayland_client_lib" _ACEOF cat >>confdefs.h <<_ACEOF #define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL "$wayland_egl_lib" _ACEOF cat >>confdefs.h <<_ACEOF #define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR "$wayland_cursor_lib" _ACEOF cat >>confdefs.h <<_ACEOF #define SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON "$xkbcommon_lib" _ACEOF SUMMARY_video="${SUMMARY_video} wayland(dynamic)" else enable_wayland_shared=no EXTRA_LDFLAGS="$EXTRA_LDFLAGS $WAYLAND_LIBS" SUMMARY_video="${SUMMARY_video} wayland" fi have_video=yes fi fi } CheckMir() { # Check whether --enable-video-mir was given. if test "${enable_video_mir+set}" = set; then : enableval=$enable_video_mir; else enable_video_mir=no fi #yes) if test x$enable_video = xyes -a x$enable_video_mir = xyes; then # Extract the first word of "pkg-config", so it can be a program name with args. set dummy pkg-config; ac_word=$2 { $as_echo "$as_me:${as_lineno-$LINENO}: checking for $ac_word" >&5 $as_echo_n "checking for $ac_word... " >&6; } if ${ac_cv_path_PKG_CONFIG+:} false; then : $as_echo_n "(cached) " >&6 else case $PKG_CONFIG in [\\/]* | ?:[\\/]*) ac_cv_path_PKG_CONFIG="$PKG_CONFIG" # Let the user override the test with a path. ;; *) as_save_IFS=$IFS; IFS=$PATH_SEPARATOR for as_dir in $PATH do IFS=$as_save_IFS test -z "$as_dir" && as_dir=. for ac_exec_ext in '' $ac_executable_extensions; do if as_fn_executable_p "$as_dir/$ac_word$ac_exec_ext"; then ac_cv_path_PKG_CONFIG="$as_dir/$ac_word$ac_exec_ext" $as_echo "$as_me:${as_lineno-$LINENO}: found $as_dir/$ac_word$ac_exec_ext" >&5 break 2 fi done done IFS=$as_save_IFS test -z "$ac_cv_path_PKG_CONFIG" && ac_cv_path_PKG_CONFIG="no" ;; esac fi PKG_CONFIG=$ac_cv_path_PKG_CONFIG if test -n "$PKG_CONFIG"; then { $as_echo "$as_me:${as_lineno-$LINENO}: result: $PKG_CONFIG" >&5 $as_echo "$PKG_CONFIG" >&6; } else { $as_echo "$as_me:${as_lineno-$LINENO}: result: no" >&5 $as_echo "no" >&6; } fi { $as_echo "$as_me:${as_lineno-$LINENO}: checking for Mir support" >&5 $as_echo_n "checking for Mir support... " >&6; } video_mir=no if test x$PKG_CONFIG != xno; then if $PKG_CONFIG --exists mirclient egl xkbcommon ; then MIR_CFLAGS=`$PKG_CONFIG --cflags mirclient egl xkbcommon` MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon` video_mir=yes fi fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_mir" >&5 $as_echo "$video_mir" >&6; } if test x$video_mir = xyes; then $as_echo "#define SDL_VIDEO_DRIVER_MIR 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/video/mir/*.c" EXTRA_CFLAGS="$EXTRA_CFLAGS $MIR_CFLAGS" # Check whether --enable-mir-shared was given. if test "${enable_mir_shared+set}" = set; then : enableval=$enable_mir_shared; else enable_mir_shared=maybe fi case "$host" in *) mirclient_lib=`find_lib "libmirclient.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` xkbcommon_lib=`find_lib "libxkbcommon.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'` ;; esac if test x$enable_mir_shared = xmaybe; then enable_mir_shared=yes fi if test x$have_loadso != xyes && \ test x$enable_mir_shared = xyes; then { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have SDL_LoadObject() support for dynamic Mir loading" >&5 $as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic Mir loading" >&2;} enable_mir_shared=no fi if test x$have_loadso = xyes && \ test x$enable_mir_shared = xyes && \ test x$mirclient_lib != x && \ test x$xkbcommon_lib != x; then echo "-- dynamic libmirclient -> $mirclient_lib" echo "-- dynamic libxkbcommon -> $xkbcommon_lib" cat >>confdefs.h <<_ACEOF #define SDL_VIDEO_DRIVER_MIR_DYNAMIC "$mirclient_lib" _ACEOF cat >>confdefs.h <<_ACEOF #define SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON "$xkbcommon_lib" _ACEOF SUMMARY_video="${SUMMARY_video} mir(dynamic)" else enable_mir_shared=no EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MIR_LIBS" SUMMARY_video="${SUMMARY_video} mir" fi have_video=yes fi fi } @@ -19319,11 +19667,6 @@ fi if test x$have_x = xyes; then # Only allow dynamically loaded X11 if the X11 function pointers # will not end up in the global namespace, which causes problems # with other libraries calling X11 functions. x11_symbols_private=$have_gcc_fvisibility # Check whether --enable-x11-shared was given. if test "${enable_x11_shared+set}" = set; then : enableval=$enable_x11_shared; @@ -19334,7 +19677,6 @@ case "$host" in *-*-darwin*) x11_symbols_private=yes x11_lib='/usr/X11R6/lib/libX11.6.dylib' x11ext_lib='/usr/X11R6/lib/libXext.6.dylib' xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib' @@ -19402,7 +19744,7 @@ SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS" if test x$enable_x11_shared = xmaybe; then enable_x11_shared=$x11_symbols_private enable_x11_shared=yes fi if test x$have_loadso != xyes && \ test x$enable_x11_shared = xyes; then @@ -19410,13 +19752,6 @@ $as_echo "$as_me: WARNING: You must have SDL_LoadObject() support for dynamic X11 loading" >&2;} enable_x11_shared=no fi if test x$x11_symbols_private != xyes && \ test x$enable_x11_shared = xyes; then { $as_echo "$as_me:${as_lineno-$LINENO}: WARNING: You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading" >&5 $as_echo "$as_me: WARNING: You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading" >&2;} enable_x11_shared=no fi if test x$have_loadso = xyes && \ test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then echo "-- dynamic libX11 -> $x11_lib" @@ -19431,9 +19766,11 @@ #define SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT "$x11ext_lib" _ACEOF SUMMARY_video="${SUMMARY_video} x11(dynamic)" else enable_x11_shared=no EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext" SUMMARY_video="${SUMMARY_video} x11" fi have_video=yes @@ -19655,6 +19992,7 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XCURSOR 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xcursor" fi # Check whether --enable-video-x11-xinerama was given. if test "${enable_video_x11_xinerama+set}" = set; then : @@ -19736,6 +20074,7 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XINERAMA 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xinerama" fi # Check whether --enable-video-x11-xinput was given. if test "${enable_video_x11_xinput+set}" = set; then : @@ -19814,6 +20153,7 @@ fi fi if test x$definitely_enable_video_x11_xinput = xyes; then SUMMARY_video_x11="${SUMMARY_video_x11} xinput2" $as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2 1" >>confdefs.h @@ -19833,11 +20173,6 @@ int event_type = XI_TouchBegin; XITouchClassInfo *t; Status XIAllowTouchEvents(Display *a,int b,unsigned int c,Window d,int f) { return (Status)0; } ; return 0; @@ -19848,6 +20183,7 @@ have_xinput2_multitouch=yes $as_echo "#define SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch" fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext @@ -19862,17 +20198,30 @@ fi if test x$enable_video_x11_xrandr = xyes; then definitely_enable_video_x11_xrandr=no ac_fn_c_check_header_compile "$LINENO" "X11/extensions/Xrandr.h" "ac_cv_header_X11_extensions_Xrandr_h" "#include <X11/Xlib.h> definitely_enable_video_x11_xrandr=no have_xrandr_h_hdr=no cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ " if test "x$ac_cv_header_X11_extensions_Xrandr_h" = xyes; then : have_xrandr_h_hdr=yes else have_xrandr_h_hdr=no #include <X11/Xlib.h> #include <X11/extensions/Xrandr.h> int main () { XRRScreenResources *res = NULL; ; return 0; } _ACEOF if ac_fn_c_try_compile "$LINENO"; then : have_xrandr_h_hdr=yes fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext if test x$have_xrandr_h_hdr = xyes; then if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then echo "-- dynamic libXrandr -> $xrandr_lib" @@ -19934,6 +20283,7 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XRANDR 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xrandr" fi # Check whether --enable-video-x11-scrnsaver was given. if test "${enable_video_x11_scrnsaver+set}" = set; then : @@ -20014,6 +20364,7 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XSCRNSAVER 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xscrnsaver" fi # Check whether --enable-video-x11-xshape was given. if test "${enable_video_x11_xshape+set}" = set; then : @@ -20037,6 +20388,7 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XSHAPE 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xshape" fi fi # Check whether --enable-video-x11-vm was given. @@ -20119,19 +20471,21 @@ $as_echo "#define SDL_VIDEO_DRIVER_X11_XVIDMODE 1" >>confdefs.h SUMMARY_video_x11="${SUMMARY_video_x11} xvidmode" fi fi fi } CheckBWINDOW() CheckHaikuVideo() { if test x$enable_video = xyes; then $as_echo "#define SDL_VIDEO_DRIVER_BWINDOW 1" >>confdefs.h $as_echo "#define SDL_VIDEO_DRIVER_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/video/bwindow/*.cc" SOURCES="$SOURCES $srcdir/src/video/haiku/*.cc" have_video=yes SUMMARY_video="${SUMMARY_video} haiku" fi } @@ -20178,6 +20532,7 @@ $as_echo "#define SDL_VIDEO_DRIVER_COCOA 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m" SUMMARY_video="${SUMMARY_video} cocoa" have_video=yes fi fi @@ -20364,8 +20719,10 @@ #define SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC "$directfb_lib" _ACEOF SUMMARY_video="${SUMMARY_video} directfb(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS" SUMMARY_video="${SUMMARY_video} directfb" fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $directfb_shared" >&5 $as_echo "$directfb_shared" >&6; } @@ -20471,8 +20828,10 @@ _ACEOF fusionsound_shared=yes SUMMARY_audio="${SUMMARY_audio} fusionsound(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS" SUMMARY_audio="${SUMMARY_audio} fusionsound" fi { $as_echo "$as_me:${as_lineno-$LINENO}: result: $fusionsound_shared" >&5 $as_echo "$fusionsound_shared" >&6; } @@ -20497,6 +20856,7 @@ SOURCES="$SOURCES $srcdir/src/video/dummy/*.c" have_video=yes SUMMARY_video="${SUMMARY_video} dummy" fi } @@ -20547,6 +20907,7 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl" fi fi } @@ -20626,6 +20987,7 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL_ES 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl_es1" fi { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5 @@ -20661,6 +21023,7 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl_es2" fi fi } @@ -20677,22 +21040,104 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl" fi } CheckBeGL() CheckWINDOWSGLES() { if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then { $as_echo "$as_me:${as_lineno-$LINENO}: checking for EGL support" >&5 $as_echo_n "checking for EGL support... " >&6; } video_opengl_egl=no cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #include <EGL/egl.h> int main () { ; return 0; } _ACEOF if ac_fn_c_try_compile "$LINENO"; then : video_opengl_egl=yes fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengl_egl" >&5 $as_echo "$video_opengl_egl" >&6; } if test x$video_opengl_egl = xyes; then $as_echo "#define SDL_VIDEO_OPENGL 1" >>confdefs.h $as_echo "#define SDL_VIDEO_OPENGL_EGL 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl_es1" fi { $as_echo "$as_me:${as_lineno-$LINENO}: checking for OpenGL ES v2 headers" >&5 $as_echo_n "checking for OpenGL ES v2 headers... " >&6; } video_opengles_v2=no cat confdefs.h - <<_ACEOF >conftest.$ac_ext /* end confdefs.h. */ #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> int main () { ; return 0; } _ACEOF if ac_fn_c_try_compile "$LINENO"; then : video_opengles_v2=yes fi rm -f core conftest.err conftest.$ac_objext conftest.$ac_ext { $as_echo "$as_me:${as_lineno-$LINENO}: result: $video_opengles_v2" >&5 $as_echo "$video_opengles_v2" >&6; } if test x$video_opengles_v2 = xyes; then $as_echo "#define SDL_VIDEO_OPENGL 1" >>confdefs.h $as_echo "#define SDL_VIDEO_OPENGL_ES2 1" >>confdefs.h $as_echo "#define SDL_VIDEO_RENDER_OGL_ES2 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl_es2" fi fi } CheckHaikuGL() { if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then $as_echo "#define SDL_VIDEO_OPENGL 1" >>confdefs.h $as_echo "#define SDL_VIDEO_OPENGL_BGL 1" >>confdefs.h $as_echo "#define SDL_VIDEO_OPENGL_HAIKU 1" >>confdefs.h $as_echo "#define SDL_VIDEO_RENDER_OGL 1" >>confdefs.h EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL" SUMMARY_video="${SUMMARY_video} opengl" fi } @@ -20708,6 +21153,7 @@ $as_echo "#define SDL_VIDEO_RENDER_OGL 1" >>confdefs.h SUMMARY_video="${SUMMARY_video} opengl" case "$host" in *-*-darwin*) if test x$enable_video_cocoa = xyes; then @@ -20751,6 +21197,7 @@ $as_echo "#define SDL_INPUT_LINUXEV 1" >>confdefs.h SUMMARY_input="${SUMMARY_input} linuxev" fi } @@ -20790,6 +21237,7 @@ $as_echo "#define SDL_INPUT_LINUXKD 1" >>confdefs.h SUMMARY_input="${SUMMARY_input} linuxkd" fi } @@ -20933,6 +21381,7 @@ $as_echo "#define SDL_INPUT_TSLIB 1" >>confdefs.h EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts" SUMMARY_input="${SUMMARY_input} ts" fi fi } @@ -21005,6 +21454,10 @@ *-*-hpux11*) pthread_cflags="-D_REENTRANT" pthread_lib="-L/usr/lib -lpthread" ;; *-*-haiku*) pthread_cflags="-D_REENTRANT" pthread_lib="" ;; *) pthread_cflags="-D_REENTRANT" @@ -21451,6 +21904,9 @@ fi SUMMARY_video="${SUMMARY_video} directx" SUMMARY_audio="${SUMMARY_audio} directx" # FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers. # FIXME: ...so force it off for now. @@ -22075,11 +22531,10 @@ # Raspberry Pi ARCH=linux RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux" RPI_LDFLAGS="-L/opt/vc/lib -lbcm_host" CFLAGS="$CFLAGS $RPI_CFLAGS" SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS" SDL_LIBS="$SDL_LIBS $RPI_LDFLAGS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L/opt/vc/lib -lbcm_host -ldl" if test x$enable_video = xyes; then SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c" @@ -22116,6 +22571,8 @@ CheckNAS CheckSNDIO CheckX11 CheckWayland CheckMir CheckDirectFB CheckFusionSound CheckOpenGLX11 @@ -22216,7 +22673,7 @@ fi # Set up files for evdev input if test x$use_input_events = xyes; then SOURCES="$SOURCES $srcdir/src/input/evdev/*.c" SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev.c" fi ;; *-*-cygwin* | *-*-mingw32*) @@ -22235,6 +22692,7 @@ CheckDummyAudio CheckWINDOWS CheckWINDOWSGL CheckWINDOWSGLES CheckDIRECTX # Set up the core platform files @@ -22345,7 +22803,12 @@ have_loadso=yes fi # Set up the system libraries we need EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -XCClinker -static-libgcc" if test -f /lib/w32api/libuuid.a; then LIBUUID=/lib/w32api/libuuid.a else LIBUUID=-luuid fi EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion $LIBUUID -XCClinker -static-libgcc" # The Windows platform requires special setup VERSION_SOURCES="$srcdir/src/main/windows/*.rc" SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c" @@ -22394,74 +22857,73 @@ SDL_LIBS="-lcygwin $SDL_LIBS" fi ;; *-*-beos* | *-*-haiku*) ARCH=beos ac_default_prefix=/boot/common *-*-beos*) as_fn_error $? " *** BeOS support has been removed as of SDL 2.0.2. " "$LINENO" 5 ;; *-*-haiku*) ARCH=haiku ac_default_prefix=/boot/system CheckDummyVideo CheckDiskAudio CheckDummyAudio CheckBWINDOW CheckBeGL CheckHaikuVideo CheckHaikuGL CheckPTHREAD # Set up files for the audio library if test x$enable_audio = xyes; then $as_echo "#define SDL_AUDIO_DRIVER_BEOSAUDIO 1" >>confdefs.h $as_echo "#define SDL_AUDIO_DRIVER_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/audio/baudio/*.cc" SOURCES="$SOURCES $srcdir/src/audio/haiku/*.cc" have_audio=yes fi # Set up files for the joystick library if test x$enable_joystick = xyes; then $as_echo "#define SDL_JOYSTICK_BEOS 1" >>confdefs.h $as_echo "#define SDL_JOYSTICK_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/joystick/beos/*.cc" SOURCES="$SOURCES $srcdir/src/joystick/haiku/*.cc" have_joystick=yes fi # Set up files for the thread library if test x$enable_threads = xyes; then $as_echo "#define SDL_THREAD_BEOS 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/thread/beos/*.c" SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_sysmutex.c" SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c" have_threads=yes fi # Set up files for the timer library if test x$enable_timers = xyes; then $as_echo "#define SDL_TIMER_BEOS 1" >>confdefs.h $as_echo "#define SDL_TIMER_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/timer/beos/*.c" SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c" have_timers=yes fi # Set up files for the shared object loading library if test x$enable_loadso = xyes; then $as_echo "#define SDL_LOADSO_BEOS 1" >>confdefs.h $as_echo "#define SDL_LOADSO_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/loadso/beos/*.c" SOURCES="$SOURCES $srcdir/src/loadso/haiku/*.c" have_loadso=yes fi # Set up files for the system power library if test x$enable_power = xyes; then $as_echo "#define SDL_POWER_BEOS 1" >>confdefs.h $as_echo "#define SDL_POWER_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/power/beos/*.c" SOURCES="$SOURCES $srcdir/src/power/haiku/*.c" have_power=yes fi # Set up files for the system filesystem library if test x$enable_filesystem = xyes; then $as_echo "#define SDL_FILESYSTEM_BEOS 1" >>confdefs.h $as_echo "#define SDL_FILESYSTEM_HAIKU 1" >>confdefs.h SOURCES="$SOURCES $srcdir/src/filesystem/beos/*.cc" SOURCES="$SOURCES $srcdir/src/filesystem/haiku/*.cc" have_filesystem=yes fi # The BeOS platform requires special setup. SOURCES="$srcdir/src/main/beos/*.cc $SOURCES" # The Haiku platform requires special setup. SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding" ;; arm*-apple-darwin*) @@ -22545,12 +23007,6 @@ CheckMacGL CheckOpenGLX11 CheckPTHREAD # Good optimization on Mac OS X, yes... EXTRA_CFLAGS="$EXTRA_CFLAGS -falign-loops=16" # Need this or things might misbuild on a G3. EXTRA_CFLAGS="$EXTRA_CFLAGS -force_cpusubtype_ALL" # Set up files for the audio library if test x$enable_audio = xyes; then @@ -22774,6 +23230,37 @@ __EOF__ ac_config_files="$ac_config_files Makefile:Makefile.in:Makefile.rules sdl2-config SDL2.spec sdl2.pc" ac_config_commands="$ac_config_commands sdl2_config" SUMMARY="SDL2 Configure Summary:\n" if test x$enable_shared = xyes; then SUMMARY="${SUMMARY}Building Shared Libraries\n" fi if test x$enable_static = xyes; then SUMMARY="${SUMMARY}Building Static Libraries\n" fi SUMMARY="${SUMMARY}Enabled modules :${SUMMARY_modules}\n" SUMMARY="${SUMMARY}Assembly Math :${SUMMARY_math}\n" SUMMARY="${SUMMARY}Audio drivers :${SUMMARY_audio}\n" SUMMARY="${SUMMARY}Video drivers :${SUMMARY_video}\n" if test x$have_x = xyes; then SUMMARY="${SUMMARY}X11 libraries :${SUMMARY_video_x11}\n" fi SUMMARY="${SUMMARY}Input drivers :${SUMMARY_input}\n" if test x$enable_libudev = xyes; then SUMMARY="${SUMMARY}Using libudev : YES\n" else SUMMARY="${SUMMARY}Using libudev : NO\n" fi if test x$have_dbus_dbus_h_hdr = xyes; then SUMMARY="${SUMMARY}Using dbus : YES\n" else SUMMARY="${SUMMARY}Using dbus : NO\n" fi ac_config_commands="$ac_config_commands summary" cat >confcache <<\_ACEOF # This file is a shell script that caches the results of configure @@ -23842,6 +24329,7 @@ SUMMARY="$SUMMARY" _ACEOF @@ -23857,6 +24345,8 @@ "sdl2-config") CONFIG_FILES="$CONFIG_FILES sdl2-config" ;; "SDL2.spec") CONFIG_FILES="$CONFIG_FILES SDL2.spec" ;; "sdl2.pc") CONFIG_FILES="$CONFIG_FILES sdl2.pc" ;; "sdl2_config") CONFIG_COMMANDS="$CONFIG_COMMANDS sdl2_config" ;; "summary") CONFIG_COMMANDS="$CONFIG_COMMANDS summary" ;; *) as_fn_error $? "invalid argument: \`$ac_config_target'" "$LINENO" 5;; esac @@ -25212,6 +25702,8 @@ _LT_EOF ;; "sdl2_config":C) chmod a+x sdl2-config ;; "summary":C) echo -en "$SUMMARY" ;; esac done # for ac_tag @@ -25250,4 +25742,3 @@ $as_echo "$as_me: WARNING: unrecognized options: $ac_unrecognized_opts" >&2;} fi chmod a+x sdl2-config source/configure.in
@@ -20,9 +20,9 @@ # SDL_MAJOR_VERSION=2 SDL_MINOR_VERSION=0 SDL_MICRO_VERSION=1 SDL_MICRO_VERSION=2 SDL_INTERFACE_AGE=0 SDL_BINARY_AGE=1 SDL_BINARY_AGE=2 SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION AC_SUBST(SDL_MAJOR_VERSION) @@ -204,19 +204,26 @@ fi fi # Actually this doesn't work on OpenBSD and BeOS #AC_MSG_CHECKING(for linker option --no-undefined) #have_no_undefined=no #save_LDFLAGS="$LDFLAGS" #LDFLAGS="$LDFLAGS -Wl,--no-undefined" #AC_TRY_LINK([ #],[ #],[ #have_no_undefined=yes #EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined" #]) #LDFLAGS="$save_LDFLAGS" #AC_MSG_RESULT($have_no_undefined) AC_MSG_CHECKING(for linker option --no-undefined) have_no_undefined=no case "$host" in dnl Skip this on platforms where it is just simply busted. *-*-openbsd*) ;; *) save_LDFLAGS="$LDFLAGS" LDFLAGS="$LDFLAGS -Wl,--no-undefined" AC_TRY_LINK([ ],[ ],[ have_no_undefined=yes EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,--no-undefined" ]) LDFLAGS="$save_LDFLAGS" ;; esac AC_MSG_RESULT($have_no_undefined) dnl See whether we are allowed to use the system C library AC_ARG_ENABLE(libc, @@ -261,10 +268,10 @@ AC_DEFINE(HAVE_MPROTECT, 1, [ ]) ]), ) AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp sscanf snprintf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname) AC_CHECK_FUNCS(malloc calloc realloc free getenv setenv putenv unsetenv qsort abs bcopy memset memcpy memmove strlen strlcpy strlcat strdup _strrev _strupr _strlwr strchr strrchr strstr itoa _ltoa _uitoa _ultoa strtol strtoul _i64toa _ui64toa strtoll strtoull atoi atof strcmp strncmp _stricmp strcasecmp _strnicmp strncasecmp vsscanf vsnprintf fseeko fseeko64 sigaction setjmp nanosleep sysconf sysctlbyname) AC_CHECK_LIB(m, pow, [LIBS="$LIBS -lm"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lm"]) AC_CHECK_FUNCS(atan atan2 ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt) AC_CHECK_FUNCS(atan atan2 acos asin ceil copysign cos cosf fabs floor log pow scalbn sin sinf sqrt) AC_CHECK_LIB(iconv, iconv_open, [LIBS="$LIBS -liconv"; EXTRA_LDFLAGS="$EXTRA_LDFLAGS -liconv"]) AC_CHECK_FUNCS(iconv) @@ -319,6 +326,7 @@ SOURCES="$SOURCES $srcdir/src/atomic/*.c" SOURCES="$SOURCES $srcdir/src/audio/*.c" SOURCES="$SOURCES $srcdir/src/cpuinfo/*.c" SOURCES="$SOURCES $srcdir/src/dynapi/*.c" SOURCES="$SOURCES $srcdir/src/events/*.c" SOURCES="$SOURCES $srcdir/src/file/*.c" SOURCES="$SOURCES $srcdir/src/haptic/*.c" @@ -340,95 +348,119 @@ , enable_atomic=yes) if test x$enable_atomic != xyes; then AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} atomic" fi AC_ARG_ENABLE(audio, AC_HELP_STRING([--enable-audio], [Enable the audio subsystem [[default=yes]]]), , enable_audio=yes) if test x$enable_audio != xyes; then AC_DEFINE(SDL_AUDIO_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} audio" fi AC_ARG_ENABLE(video, AC_HELP_STRING([--enable-video], [Enable the video subsystem [[default=yes]]]), , enable_video=yes) if test x$enable_video != xyes; then AC_DEFINE(SDL_VIDEO_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} video" fi AC_ARG_ENABLE(render, AC_HELP_STRING([--enable-render], [Enable the render subsystem [[default=yes]]]), , enable_render=yes) if test x$enable_render != xyes; then AC_DEFINE(SDL_RENDER_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} render" fi AC_ARG_ENABLE(events, AC_HELP_STRING([--enable-events], [Enable the events subsystem [[default=yes]]]), , enable_events=yes) if test x$enable_events != xyes; then AC_DEFINE(SDL_EVENTS_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} events" fi AC_ARG_ENABLE(joystick, AC_HELP_STRING([--enable-joystick], [Enable the joystick subsystem [[default=yes]]]), , enable_joystick=yes) if test x$enable_joystick != xyes; then AC_DEFINE(SDL_JOYSTICK_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} joystick" fi AC_ARG_ENABLE(haptic, AC_HELP_STRING([--enable-haptic], [Enable the haptic (force feedback) subsystem [[default=yes]]]), , enable_haptic=yes) if test x$enable_haptic != xyes; then AC_DEFINE(SDL_HAPTIC_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} haptic" fi AC_ARG_ENABLE(power, AC_HELP_STRING([--enable-power], [Enable the power subsystem [[default=yes]]]), , enable_power=yes) if test x$enable_power != xyes; then AC_DEFINE(SDL_POWER_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} power" fi AC_ARG_ENABLE(filesystem, AC_HELP_STRING([--enable-filesystem], [Enable the filesystem subsystem [[default=yes]]]), , enable_filesystem=yes) if test x$enable_filesystem != xyes; then AC_DEFINE(SDL_FILESYSTEM_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} filesystem" fi AC_ARG_ENABLE(threads, AC_HELP_STRING([--enable-threads], [Enable the threading subsystem [[default=yes]]]), , enable_threads=yes) if test x$enable_threads != xyes; then AC_DEFINE(SDL_THREADS_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} threads" fi AC_ARG_ENABLE(timers, AC_HELP_STRING([--enable-timers], [Enable the timer subsystem [[default=yes]]]), , enable_timers=yes) if test x$enable_timers != xyes; then AC_DEFINE(SDL_TIMERS_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} timers" fi AC_ARG_ENABLE(file, AC_HELP_STRING([--enable-file], [Enable the file subsystem [[default=yes]]]), , enable_file=yes) if test x$enable_file != xyes; then AC_DEFINE(SDL_FILE_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} file" fi AC_ARG_ENABLE(loadso, AC_HELP_STRING([--enable-loadso], [Enable the shared object loading subsystem [[default=yes]]]), , enable_loadso=yes) if test x$enable_loadso != xyes; then AC_DEFINE(SDL_LOADSO_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} loadso" fi AC_ARG_ENABLE(cpuinfo, AC_HELP_STRING([--enable-cpuinfo], [Enable the cpuinfo subsystem [[default=yes]]]), , enable_cpuinfo=yes) if test x$enable_cpuinfo != xyes; then AC_DEFINE(SDL_CPUINFO_DISABLED, 1, [ ]) fi AC_ARG_ENABLE(atomic, AC_HELP_STRING([--enable-atomic], [Enable the atomic operations [[default=yes]]]), , enable_atomic=yes) if test x$enable_atomic != xyes; then AC_DEFINE(SDL_ATOMIC_DISABLED, 1, [ ]) else SUMMARY_modules="${SUMMARY_modules} cpuinfo" fi AC_ARG_ENABLE(assembly, AC_HELP_STRING([--enable-assembly], [Enable assembly routines [[default=yes]]]), , enable_assembly=yes) if test x$enable_assembly = xyes; then SUMMARY_modules="${SUMMARY_modules} assembly" AC_DEFINE(SDL_ASSEMBLY_ROUTINES, 1, [ ]) # Make sure that we don't generate floating point code that would @@ -489,6 +521,7 @@ if test x$have_gcc_mmx = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $mmx_CFLAGS" SUMMARY_math="${SUMMARY_math} mmx" fi fi @@ -518,6 +551,7 @@ if test x$have_gcc_3dnow = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $amd3dnow_CFLAGS" SUMMARY_math="${SUMMARY_math} 3dnow" fi fi @@ -554,6 +588,7 @@ if test x$have_gcc_sse = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $sse_CFLAGS" SUMMARY_math="${SUMMARY_math} sse" fi fi @@ -590,6 +625,7 @@ if test x$have_gcc_sse2 = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS $sse2_CFLAGS" SUMMARY_math="${SUMMARY_math} sse2" fi fi @@ -666,6 +702,7 @@ AC_DEFINE(HAVE_ALTIVEC_H, 1, [ ]) fi EXTRA_CFLAGS="$EXTRA_CFLAGS $altivec_CFLAGS" SUMMARY_math="${SUMMARY_math} altivec" fi fi fi @@ -712,6 +749,7 @@ fi AC_MSG_RESULT($have_oss) if test x$have_oss = xyes; then SUMMARY_audio="${SUMMARY_audio} oss" AC_DEFINE(SDL_AUDIO_DRIVER_OSS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/audio/dsp/*.c" have_audio=yes @@ -754,8 +792,10 @@ test x$enable_alsa_shared = xyes && test x$alsa_lib != x; then echo "-- dynamic libasound -> $alsa_lib" AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ALSA_DYNAMIC, "$alsa_lib", [ ]) SUMMARY_audio="${SUMMARY_audio} alsa(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ALSA_LIBS" SUMMARY_audio="${SUMMARY_audio} alsa" fi have_audio=yes fi @@ -787,8 +827,10 @@ test x$enable_esd_shared = xyes && test x$esd_lib != x; then echo "-- dynamic libesd -> $esd_lib" AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ESD_DYNAMIC, "$esd_lib", [ ]) SUMMARY_audio="${SUMMARY_audio} esd(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ESD_LIBS" SUMMARY_audio="${SUMMARY_audio} esd" fi have_audio=yes fi @@ -834,6 +876,7 @@ test x$enable_pulseaudio_shared = xyes && test x$pulseaudio_lib != x; then echo "-- dynamic libpulse-simple -> $pulseaudio_lib" AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC, "$pulseaudio_lib", [ ]) SUMMARY_audio="${SUMMARY_audio} pulse(dynamic)" case "$host" in # On Solaris, pulseaudio must be linked deferred explicitly @@ -844,6 +887,7 @@ esac else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $PULSEAUDIO_LIBS" SUMMARY_audio="${SUMMARY_audio} pulse" fi have_audio=yes fi @@ -892,8 +936,10 @@ test x$enable_arts_shared = xyes && test x$arts_lib != x; then echo "-- dynamic libartsc -> $arts_lib" AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_ARTS_DYNAMIC, "$arts_lib", [ ]) SUMMARY_audio="${SUMMARY_audio} arts(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $ARTS_LIBS" SUMMARY_audio="${SUMMARY_audio} arts" fi have_audio=yes fi @@ -941,8 +987,10 @@ test x$enable_nas_shared = xyes && test x$nas_lib != x; then echo "-- dynamic libaudio -> $nas_lib" AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_NAS_DYNAMIC, "$nas_lib", [ ]) SUMMARY_audio="${SUMMARY_audio} nas(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $NAS_LIBS" SUMMARY_audio="${SUMMARY_audio} nas" fi AC_DEFINE(SDL_AUDIO_DRIVER_NAS, 1, [ ]) @@ -987,8 +1035,10 @@ test x$enable_sndio_shared = xyes && test x$sndio_lib != x; then echo "-- dynamic libsndio -> $sndio_lib" AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_SNDIO_DYNAMIC, "$sndio_lib", [ ]) SUMMARY_audio="${SUMMARY_audio} sndio(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $SNDIO_LIBS" SUMMARY_audio="${SUMMARY_audio} sndio" fi AC_DEFINE(SDL_AUDIO_DRIVER_SNDIO, 1, [ ]) @@ -1008,6 +1058,7 @@ if test x$enable_audio = xyes -a x$enable_diskaudio = xyes; then AC_DEFINE(SDL_AUDIO_DRIVER_DISK, 1, [ ]) SOURCES="$SOURCES $srcdir/src/audio/disk/*.c" SUMMARY_audio="${SUMMARY_audio} disk" fi } @@ -1020,6 +1071,7 @@ if test x$enable_audio = xyes -a x$enable_dummyaudio = xyes; then AC_DEFINE(SDL_AUDIO_DRIVER_DUMMY, 1, [ ]) SOURCES="$SOURCES $srcdir/src/audio/dummy/*.c" SUMMARY_audio="${SUMMARY_audio} dummy" fi } @@ -1072,7 +1124,6 @@ fi } dnl See if GCC's -Wall is supported. CheckWarnAll() { @@ -1097,13 +1148,158 @@ AC_MSG_CHECKING(for necessary GCC -Wno-multichar option) need_gcc_Wno_multichar=no case "$host" in *-*-beos* | *-*-haiku*) *-*-haiku*) need_gcc_Wno_multichar=yes ;; esac AC_MSG_RESULT($need_gcc_Wno_multichar) if test x$need_gcc_Wno_multichar = xyes; then EXTRA_CFLAGS="$EXTRA_CFLAGS -Wno-multichar" fi fi } dnl Check for Wayland CheckWayland() { AC_ARG_ENABLE(video-wayland, AC_HELP_STRING([--enable-video-wayland], [use Wayland video driver [[default=yes]]]), ,enable_video_wayland=no) #yes) AC_ARG_ENABLE(video-wayland-qt-touch, AC_HELP_STRING([--enable-video-wayland-qt-touch], [QtWayland server support for Wayland video driver [[default=yes]]]), ,enable_video_wayland_qt_touch=yes) if test x$enable_video = xyes -a x$enable_video_wayland = xyes; then AC_PATH_PROG(PKG_CONFIG, pkg-config, no) AC_MSG_CHECKING(for Wayland support) video_wayland=no if test x$PKG_CONFIG != xno; then if $PKG_CONFIG --exists wayland-client wayland-egl wayland-cursor egl xkbcommon ; then WAYLAND_CFLAGS=`$PKG_CONFIG --cflags wayland-client wayland-egl wayland-cursor xkbcommon` WAYLAND_LIBS=`$PKG_CONFIG --libs wayland-client wayland-egl wayland-cursor xkbcommon` video_wayland=yes fi fi AC_MSG_RESULT($video_wayland) if test x$video_wayland = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND, 1, [ ]) if test x$enable_video_wayland_qt_touch = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH, 1, [ ]) fi SOURCES="$SOURCES $srcdir/src/video/wayland/*.c" EXTRA_CFLAGS="$EXTRA_CFLAGS $WAYLAND_CFLAGS" AC_ARG_ENABLE(wayland-shared, AC_HELP_STRING([--enable-wayland-shared], [dynamically load Wayland support [[default=maybe]]]), , enable_wayland_shared=maybe) dnl FIXME: Do BSD and OS X need special cases? case "$host" in *) wayland_client_lib=[`find_lib "libwayland-client.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] wayland_egl_lib=[`find_lib "libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] if test x$wayland_egl_lib = x; then dnl This works in Ubuntu 13.10, maybe others wayland_egl_lib=[`find_lib "mesa-egl/libwayland-egl.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] fi wayland_cursor_lib=[`find_lib "libwayland-cursor.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$WAYLAND_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] ;; esac if test x$enable_wayland_shared = xmaybe; then enable_wayland_shared=yes fi if test x$have_loadso != xyes && \ test x$enable_wayland_shared = xyes; then AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Wayland loading]) enable_wayland_shared=no fi if test x$have_loadso = xyes && \ test x$enable_wayland_shared = xyes && \ test x$wayland_client_lib != x && \ test x$wayland_egl_lib != x && \ test x$wayland_cursor_lib != x && \ test x$xkbcommon_lib != x; then echo "-- dynamic libwayland-client -> $wayland_client_lib" echo "-- dynamic libwayland-egl -> $wayland_egl_lib" echo "-- dynamic libwayland-cursor -> $wayland_cursor_lib" echo "-- dynamic libxkbcommon -> $xkbcommon_lib" AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC, "$wayland_client_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL, "$wayland_egl_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR, "$wayland_cursor_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ]) SUMMARY_video="${SUMMARY_video} wayland(dynamic)" else enable_wayland_shared=no EXTRA_LDFLAGS="$EXTRA_LDFLAGS $WAYLAND_LIBS" SUMMARY_video="${SUMMARY_video} wayland" fi have_video=yes fi fi } dnl Check for Mir CheckMir() { AC_ARG_ENABLE(video-mir, AC_HELP_STRING([--enable-video-mir], [use Mir video driver [[default=yes]]]), ,enable_video_mir=no) #yes) if test x$enable_video = xyes -a x$enable_video_mir = xyes; then AC_PATH_PROG(PKG_CONFIG, pkg-config, no) AC_MSG_CHECKING(for Mir support) video_mir=no if test x$PKG_CONFIG != xno; then if $PKG_CONFIG --exists mirclient egl xkbcommon ; then MIR_CFLAGS=`$PKG_CONFIG --cflags mirclient egl xkbcommon` MIR_LIBS=`$PKG_CONFIG --libs mirclient egl xkbcommon` video_mir=yes fi fi AC_MSG_RESULT($video_mir) if test x$video_mir = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_MIR, 1, [ ]) SOURCES="$SOURCES $srcdir/src/video/mir/*.c" EXTRA_CFLAGS="$EXTRA_CFLAGS $MIR_CFLAGS" AC_ARG_ENABLE(mir-shared, AC_HELP_STRING([--enable-mir-shared], [dynamically load Mir support [[default=maybe]]]), , enable_mir_shared=maybe) dnl FIXME: Do BSD and OS X need special cases? case "$host" in *) mirclient_lib=[`find_lib "libmirclient.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] xkbcommon_lib=[`find_lib "libxkbcommon.so.*" "$MIR_LIBS" | sed 's/.*\/\(.*\)/\1/; q'`] ;; esac if test x$enable_mir_shared = xmaybe; then enable_mir_shared=yes fi if test x$have_loadso != xyes && \ test x$enable_mir_shared = xyes; then AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic Mir loading]) enable_mir_shared=no fi if test x$have_loadso = xyes && \ test x$enable_mir_shared = xyes && \ test x$mirclient_lib != x && \ test x$xkbcommon_lib != x; then echo "-- dynamic libmirclient -> $mirclient_lib" echo "-- dynamic libxkbcommon -> $xkbcommon_lib" AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC, "$mirclient_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON, "$xkbcommon_lib", [ ]) SUMMARY_video="${SUMMARY_video} mir(dynamic)" else enable_mir_shared=no EXTRA_LDFLAGS="$EXTRA_LDFLAGS $MIR_LIBS" SUMMARY_video="${SUMMARY_video} mir" fi have_video=yes fi fi } @@ -1133,18 +1329,12 @@ AC_PATH_X AC_PATH_XTRA if test x$have_x = xyes; then # Only allow dynamically loaded X11 if the X11 function pointers # will not end up in the global namespace, which causes problems # with other libraries calling X11 functions. x11_symbols_private=$have_gcc_fvisibility AC_ARG_ENABLE(x11-shared, AC_HELP_STRING([--enable-x11-shared], [dynamically load X11 support [[default=maybe]]]), , enable_x11_shared=maybe) case "$host" in *-*-darwin*) x11_symbols_private=yes x11_lib='/usr/X11R6/lib/libX11.6.dylib' x11ext_lib='/usr/X11R6/lib/libXext.6.dylib' xcursor_lib='/usr/X11R6/lib/libXcursor.1.dylib' @@ -1205,28 +1395,24 @@ SDL_CFLAGS="$SDL_CFLAGS $X_CFLAGS" if test x$enable_x11_shared = xmaybe; then enable_x11_shared=$x11_symbols_private enable_x11_shared=yes fi if test x$have_loadso != xyes && \ test x$enable_x11_shared = xyes; then AC_MSG_WARN([You must have SDL_LoadObject() support for dynamic X11 loading]) enable_x11_shared=no fi if test x$x11_symbols_private != xyes && \ test x$enable_x11_shared = xyes; then AC_MSG_WARN([You must have gcc4 (-fvisibility=hidden) for dynamic X11 loading]) enable_x11_shared=no fi if test x$have_loadso = xyes && \ test x$enable_x11_shared = xyes && test x$x11_lib != x && test x$x11ext_lib != x; then echo "-- dynamic libX11 -> $x11_lib" echo "-- dynamic libX11ext -> $x11ext_lib" AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC, "$x11_lib", [ ]) AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT, "$x11ext_lib", [ ]) SUMMARY_video="${SUMMARY_video} x11(dynamic)" else enable_x11_shared=no EXTRA_LDFLAGS="$EXTRA_LDFLAGS $X_LIBS -lX11 -lXext" SUMMARY_video="${SUMMARY_video} x11" fi have_video=yes @@ -1303,6 +1489,7 @@ fi if test x$definitely_enable_video_x11_xcursor = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_X11_XCURSOR, 1, [ ]) SUMMARY_video_x11="${SUMMARY_video_x11} xcursor" fi AC_ARG_ENABLE(video-x11-xinerama, AC_HELP_STRING([--enable-video-x11-xinerama], [enable X11 Xinerama support [[default=yes]]]), @@ -1330,6 +1517,7 @@ fi if test x$definitely_enable_video_x11_xinerama = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINERAMA, 1, [ ]) SUMMARY_video_x11="${SUMMARY_video_x11} xinerama" fi AC_ARG_ENABLE(video-x11-xinput, AC_HELP_STRING([--enable-video-x11-xinput], [enable X11 XInput extension for manymouse, tablets, etc [[default=yes]]]), @@ -1356,6 +1544,7 @@ fi fi if test x$definitely_enable_video_x11_xinput = xyes; then SUMMARY_video_x11="${SUMMARY_video_x11} xinput2" AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2, 1, [ ]) AC_MSG_CHECKING(for xinput2 multitouch) have_xinput2_multitouch=no @@ -1366,14 +1555,10 @@ ],[ int event_type = XI_TouchBegin; XITouchClassInfo *t; Status XIAllowTouchEvents(Display *a,int b,unsigned int c,Window d,int f) { return (Status)0; } ],[ have_xinput2_multitouch=yes AC_DEFINE(SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH) SUMMARY_video_x11="${SUMMARY_video_x11} xinput2_multitouch" ]) AC_MSG_RESULT($have_xinput2_multitouch) fi @@ -1381,12 +1566,17 @@ AC_HELP_STRING([--enable-video-x11-xrandr], [enable X11 Xrandr extension for fullscreen [[default=yes]]]), , enable_video_x11_xrandr=yes) if test x$enable_video_x11_xrandr = xyes; then dnl XRRScreenResources is only present in Xrandr >= 1.2, we use that as a test. definitely_enable_video_x11_xrandr=no AC_CHECK_HEADER(X11/extensions/Xrandr.h, have_xrandr_h_hdr=yes, have_xrandr_h_hdr=no, [#include <X11/Xlib.h> ]) have_xrandr_h_hdr=no AC_TRY_COMPILE([ #include <X11/Xlib.h> #include <X11/extensions/Xrandr.h> ],[ XRRScreenResources *res = NULL; ],[ have_xrandr_h_hdr=yes ]) if test x$have_xrandr_h_hdr = xyes; then if test x$enable_x11_shared = xyes && test x$xrandr_lib != x ; then echo "-- dynamic libXrandr -> $xrandr_lib" @@ -1403,6 +1593,7 @@ fi if test x$definitely_enable_video_x11_xrandr = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_X11_XRANDR, 1, [ ]) SUMMARY_video_x11="${SUMMARY_video_x11} xrandr" fi AC_ARG_ENABLE(video-x11-scrnsaver, AC_HELP_STRING([--enable-video-x11-scrnsaver], [enable X11 screensaver extension [[default=yes]]]), @@ -1429,6 +1620,7 @@ fi if test x$definitely_enable_video_x11_scrnsaver = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSCRNSAVER, 1, [ ]) SUMMARY_video_x11="${SUMMARY_video_x11} xscrnsaver" fi AC_ARG_ENABLE(video-x11-xshape, AC_HELP_STRING([--enable-video-x11-xshape], [enable X11 XShape support [[default=yes]]]), @@ -1441,6 +1633,7 @@ ]) if test x$have_shape_h_hdr = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_X11_XSHAPE, 1, [ ]) SUMMARY_video_x11="${SUMMARY_video_x11} xshape" fi fi AC_ARG_ENABLE(video-x11-vm, @@ -1469,18 +1662,20 @@ fi if test x$definitely_enable_video_x11_vm = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_X11_XVIDMODE, 1, [ ]) SUMMARY_video_x11="${SUMMARY_video_x11} xvidmode" fi fi fi } dnl Set up the BWindow video driver if enabled CheckBWINDOW() dnl Set up the Haiku video driver if enabled CheckHaikuVideo() { if test x$enable_video = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_BWINDOW, 1, [ ]) SOURCES="$SOURCES $srcdir/src/video/bwindow/*.cc" AC_DEFINE(SDL_VIDEO_DRIVER_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/video/haiku/*.cc" have_video=yes SUMMARY_video="${SUMMARY_video} haiku" fi } @@ -1507,6 +1702,7 @@ if test x$have_cocoa = xyes; then AC_DEFINE(SDL_VIDEO_DRIVER_COCOA, 1, [ ]) SOURCES="$SOURCES $srcdir/src/video/cocoa/*.m" SUMMARY_video="${SUMMARY_video} cocoa" have_video=yes fi fi @@ -1580,8 +1776,10 @@ directfb_shared=yes echo "-- $directfb_lib_spec -> $directfb_lib" AC_DEFINE_UNQUOTED(SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC, "$directfb_lib", [ ]) SUMMARY_video="${SUMMARY_video} directfb(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $DIRECTFB_LIBS" SUMMARY_video="${SUMMARY_video} directfb" fi AC_MSG_RESULT($directfb_shared) have_video=yes @@ -1629,8 +1827,10 @@ test x$enable_fusionsound_shared = xyes; then AC_DEFINE_UNQUOTED(SDL_AUDIO_DRIVER_FUSIONSOUND_DYNAMIC, "libfusionsound.so", [ ]) fusionsound_shared=yes SUMMARY_audio="${SUMMARY_audio} fusionsound(dynamic)" else EXTRA_LDFLAGS="$EXTRA_LDFLAGS $FUSIONSOUND_LIBS" SUMMARY_audio="${SUMMARY_audio} fusionsound" fi AC_MSG_RESULT($fusionsound_shared) @@ -1649,6 +1849,7 @@ AC_DEFINE(SDL_VIDEO_DRIVER_DUMMY, 1, [ ]) SOURCES="$SOURCES $srcdir/src/video/dummy/*.c" have_video=yes SUMMARY_video="${SUMMARY_video} dummy" fi } @@ -1675,6 +1876,7 @@ AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_GLX, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl" fi fi } @@ -1714,6 +1916,7 @@ if test x$video_opengles_v1 = xyes; then AC_DEFINE(SDL_VIDEO_OPENGL_ES, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl_es1" fi AC_MSG_CHECKING(for OpenGL ES v2 headers) @@ -1729,6 +1932,7 @@ if test x$video_opengles_v2 = xyes; then AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl_es2" fi fi } @@ -1740,17 +1944,58 @@ AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_WGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl" fi } dnl Check for BeOS OpenGL CheckBeGL() dnl Check for Windows OpenGL CheckWINDOWSGLES() { if test x$enable_video = xyes -a x$enable_video_opengles = xyes; then AC_MSG_CHECKING(for EGL support) video_opengl_egl=no AC_TRY_COMPILE([ #include <EGL/egl.h> ],[ ],[ video_opengl_egl=yes ]) AC_MSG_RESULT($video_opengl_egl) if test x$video_opengl_egl = xyes; then AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_EGL, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl_es1" fi AC_MSG_CHECKING(for OpenGL ES v2 headers) video_opengles_v2=no AC_TRY_COMPILE([ #include <GLES2/gl2.h> #include <GLES2/gl2ext.h> ],[ ],[ video_opengles_v2=yes ]) AC_MSG_RESULT($video_opengles_v2) if test x$video_opengles_v2 = xyes; then AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL_ES2, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl_es2" fi fi } dnl Check for Haiku OpenGL CheckHaikuGL() { if test x$enable_video = xyes -a x$enable_video_opengl = xyes; then AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_BGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_HAIKU, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lGL" SUMMARY_video="${SUMMARY_video} opengl" fi } @@ -1761,6 +2006,7 @@ AC_DEFINE(SDL_VIDEO_OPENGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_OPENGL_CGL, 1, [ ]) AC_DEFINE(SDL_VIDEO_RENDER_OGL, 1, [ ]) SUMMARY_video="${SUMMARY_video} opengl" case "$host" in *-*-darwin*) if test x$enable_video_cocoa = xyes; then @@ -1788,6 +2034,7 @@ AC_MSG_RESULT($use_input_events) if test x$use_input_events = xyes; then AC_DEFINE(SDL_INPUT_LINUXEV, 1, [ ]) SUMMARY_input="${SUMMARY_input} linuxev" fi } @@ -1810,6 +2057,7 @@ AC_MSG_RESULT($use_input_kd) if test x$use_input_kd = xyes; then AC_DEFINE(SDL_INPUT_LINUXKD, 1, [ ]) SUMMARY_input="${SUMMARY_input} linuxkd" fi } @@ -1872,6 +2120,7 @@ if test x$enable_input_tslib = xyes; then AC_DEFINE(SDL_INPUT_TSLIB, 1, [ ]) EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lts" SUMMARY_input="${SUMMARY_input} ts" fi fi } @@ -1939,6 +2188,10 @@ *-*-hpux11*) pthread_cflags="-D_REENTRANT" pthread_lib="-L/usr/lib -lpthread" ;; *-*-haiku*) pthread_cflags="-D_REENTRANT" pthread_lib="" ;; *) pthread_cflags="-D_REENTRANT" @@ -2145,6 +2398,9 @@ AC_CHECK_HEADER(dsound.h, have_dsound=yes) AC_CHECK_HEADER(dinput.h, have_dinput=yes) AC_CHECK_HEADER(xaudio2.h, have_xaudio2=yes) SUMMARY_video="${SUMMARY_video} directx" SUMMARY_audio="${SUMMARY_audio} directx" # FIXME: latest Cygwin finds dinput headers, but we die on other win32 headers. # FIXME: ...so force it off for now. @@ -2373,11 +2629,10 @@ # Raspberry Pi ARCH=linux RPI_CFLAGS="-I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads -I/opt/vc/include/interface/vmcs_host/linux" RPI_LDFLAGS="-L/opt/vc/lib -lbcm_host" CFLAGS="$CFLAGS $RPI_CFLAGS" SDL_CFLAGS="$SDL_CFLAGS $RPI_CFLAGS" EXTRA_CFLAGS="$EXTRA_CFLAGS $RPI_CFLAGS" SDL_LIBS="$SDL_LIBS $RPI_LDFLAGS" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -L/opt/vc/lib -lbcm_host -ldl" if test x$enable_video = xyes; then SOURCES="$SOURCES $srcdir/src/video/raspberry/*.c" @@ -2414,6 +2669,8 @@ CheckNAS CheckSNDIO CheckX11 CheckWayland CheckMir CheckDirectFB CheckFusionSound CheckOpenGLX11 @@ -2498,8 +2755,8 @@ fi # Set up files for evdev input if test x$use_input_events = xyes; then SOURCES="$SOURCES $srcdir/src/input/evdev/*.c" fi SOURCES="$SOURCES $srcdir/src/core/linux/SDL_evdev.c" fi ;; *-*-cygwin* | *-*-mingw32*) ARCH=win32 @@ -2517,6 +2774,7 @@ CheckDummyAudio CheckWINDOWS CheckWINDOWSGL CheckWINDOWSGLES CheckDIRECTX # Set up the core platform files @@ -2597,7 +2855,12 @@ have_loadso=yes fi # Set up the system libraries we need EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion -luuid -XCClinker -static-libgcc" if test -f /lib/w32api/libuuid.a; then LIBUUID=/lib/w32api/libuuid.a else LIBUUID=-luuid fi EXTRA_LDFLAGS="$EXTRA_LDFLAGS -luser32 -lgdi32 -lwinmm -limm32 -lole32 -loleaut32 -lshell32 -lversion $LIBUUID -XCClinker -static-libgcc" # The Windows platform requires special setup VERSION_SOURCES="$srcdir/src/main/windows/*.rc" SDLMAIN_SOURCES="$srcdir/src/main/windows/*.c" @@ -2613,60 +2876,62 @@ SDL_LIBS="-lcygwin $SDL_LIBS" fi ;; *-*-beos* | *-*-haiku*) ARCH=beos ac_default_prefix=/boot/common dnl BeOS support removed after SDL 2.0.1. Haiku still works. --ryan. *-*-beos*) AC_MSG_ERROR([ *** BeOS support has been removed as of SDL 2.0.2. ]) ;; *-*-haiku*) ARCH=haiku ac_default_prefix=/boot/system CheckDummyVideo CheckDiskAudio CheckDummyAudio CheckBWINDOW CheckBeGL CheckHaikuVideo CheckHaikuGL CheckPTHREAD # Set up files for the audio library if test x$enable_audio = xyes; then AC_DEFINE(SDL_AUDIO_DRIVER_BEOSAUDIO, 1, [ ]) SOURCES="$SOURCES $srcdir/src/audio/baudio/*.cc" AC_DEFINE(SDL_AUDIO_DRIVER_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/audio/haiku/*.cc" have_audio=yes fi # Set up files for the joystick library if test x$enable_joystick = xyes; then AC_DEFINE(SDL_JOYSTICK_BEOS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/joystick/beos/*.cc" AC_DEFINE(SDL_JOYSTICK_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/joystick/haiku/*.cc" have_joystick=yes fi # Set up files for the thread library if test x$enable_threads = xyes; then AC_DEFINE(SDL_THREAD_BEOS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/thread/beos/*.c" SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_sysmutex.c" SOURCES="$SOURCES $srcdir/src/thread/generic/SDL_syscond.c" have_threads=yes fi # Set up files for the timer library if test x$enable_timers = xyes; then AC_DEFINE(SDL_TIMER_BEOS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/timer/beos/*.c" AC_DEFINE(SDL_TIMER_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/timer/haiku/*.c" have_timers=yes fi # Set up files for the shared object loading library if test x$enable_loadso = xyes; then AC_DEFINE(SDL_LOADSO_BEOS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/loadso/beos/*.c" AC_DEFINE(SDL_LOADSO_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/loadso/haiku/*.c" have_loadso=yes fi # Set up files for the system power library if test x$enable_power = xyes; then AC_DEFINE(SDL_POWER_BEOS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/power/beos/*.c" AC_DEFINE(SDL_POWER_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/power/haiku/*.c" have_power=yes fi # Set up files for the system filesystem library if test x$enable_filesystem = xyes; then AC_DEFINE(SDL_FILESYSTEM_BEOS, 1, [ ]) SOURCES="$SOURCES $srcdir/src/filesystem/beos/*.cc" AC_DEFINE(SDL_FILESYSTEM_HAIKU, 1, [ ]) SOURCES="$SOURCES $srcdir/src/filesystem/haiku/*.cc" have_filesystem=yes fi # The BeOS platform requires special setup. SOURCES="$srcdir/src/main/beos/*.cc $SOURCES" # The Haiku platform requires special setup. SOURCES="$srcdir/src/main/haiku/*.cc $SOURCES" EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lroot -lbe -lmedia -lgame -ldevice -ltextencoding" ;; arm*-apple-darwin*) @@ -2750,12 +3015,6 @@ CheckMacGL CheckOpenGLX11 CheckPTHREAD # Good optimization on Mac OS X, yes... EXTRA_CFLAGS="$EXTRA_CFLAGS -falign-loops=16" # Need this or things might misbuild on a G3. EXTRA_CFLAGS="$EXTRA_CFLAGS -force_cpusubtype_ALL" # Set up files for the audio library if test x$enable_audio = xyes; then @@ -2960,5 +3219,33 @@ AC_CONFIG_FILES([ Makefile:Makefile.in:Makefile.rules sdl2-config SDL2.spec sdl2.pc ]) AC_CONFIG_COMMANDS([sdl2_config],[chmod a+x sdl2-config]) SUMMARY="SDL2 Configure Summary:\n" if test x$enable_shared = xyes; then SUMMARY="${SUMMARY}Building Shared Libraries\n" fi if test x$enable_static = xyes; then SUMMARY="${SUMMARY}Building Static Libraries\n" fi SUMMARY="${SUMMARY}Enabled modules :${SUMMARY_modules}\n" SUMMARY="${SUMMARY}Assembly Math :${SUMMARY_math}\n" SUMMARY="${SUMMARY}Audio drivers :${SUMMARY_audio}\n" SUMMARY="${SUMMARY}Video drivers :${SUMMARY_video}\n" if test x$have_x = xyes; then SUMMARY="${SUMMARY}X11 libraries :${SUMMARY_video_x11}\n" fi SUMMARY="${SUMMARY}Input drivers :${SUMMARY_input}\n" if test x$enable_libudev = xyes; then SUMMARY="${SUMMARY}Using libudev : YES\n" else SUMMARY="${SUMMARY}Using libudev : NO\n" fi if test x$have_dbus_dbus_h_hdr = xyes; then SUMMARY="${SUMMARY}Using dbus : YES\n" else SUMMARY="${SUMMARY}Using dbus : NO\n" fi AC_CONFIG_COMMANDS([summary], [echo -en "$SUMMARY"], [SUMMARY="$SUMMARY"]) AC_OUTPUT chmod a+x sdl2-config source/debian/changelog
@@ -1,3 +1,9 @@ libsdl2 (2.0.2) UNRELEASED; urgency=low * Updated SDL to version 2.0.2 -- Sam Lantinga <slouken@libsdl.org> Sun, 9 Feb 2014 2:55:59 -0800 libsdl2 (2.0.1) UNRELEASED; urgency=low * Updated SDL to version 2.0.1 source/debian/copyright
@@ -4,7 +4,7 @@ Source: http://www.libsdl.org/ Files: * Copyright: 1997-2012 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org> License: zlib/libpng Files: src/libm/* @@ -36,7 +36,7 @@ License: Gareth_McCaughan Files: src/test/SDL_test_md5.c Copyright: 1997-2012 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org> 1990 RSA Data Security, Inc. License: zlib/libpng and RSA_Data_Security @@ -50,12 +50,12 @@ License: MIT/X11 Files: test/testhaptic.c Copyright: 1997-2011 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org> 2008 Edgar Simo Serra License: BSD_3_clause Files: test/testrumble.c Copyright: 1997-2011 Sam Lantinga <slouken@libsdl.org> Copyright: 1997-2014 Sam Lantinga <slouken@libsdl.org> 2011 Edgar Simo Serra License: BSD_3_clause @@ -173,7 +173,7 @@ (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Comment: Copyright (C) 1997-2011 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> . This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/debian/rules
@@ -33,8 +33,8 @@ dh_installexamples --remaining-packages override_dh_link: # to address lintian warning # W: libsdl2-2.0-0: dev-pkg-without-shlib-symlink usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0 usr/lib/x86_64-linux-gnu/libSDL2-2.0.so # to address lintian warning # W: libsdl2-2.0-0: dev-pkg-without-shlib-symlink usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0.0.0 usr/lib/x86_64-linux-gnu/libSDL2-2.0.so dh_link -plibsdl2-dev usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so.0.0.0 usr/lib/$(DEB_HOST_MULTIARCH)/libSDL2-2.0.so override_dh_strip: source/include/SDL.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_assert.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -120,7 +120,16 @@ /* Never call this directly. Use the SDL_assert* macros. */ extern DECLSPEC SDL_assert_state SDLCALL SDL_ReportAssertion(SDL_assert_data *, const char *, const char *, int); const char *, int) #if defined(__clang__) #if __has_feature(attribute_analyzer_noreturn) /* this tells Clang's static analysis that we're a custom assert function, and that the analyzer should assume the condition was always true past this SDL_assert test. */ __attribute__((analyzer_noreturn)) #endif #endif ; /* the do {} while(0) avoids dangling else problems: if (x) SDL_assert(y); else blah(); @@ -203,6 +212,35 @@ void *userdata); /** * \brief Get the default assertion handler. * * This returns the function pointer that is called by default when an * assertion is triggered. This is an internal function provided by SDL, * that is used for assertions when SDL_SetAssertionHandler() hasn't been * used to provide a different function. * * \return The default SDL_AssertionHandler that is called when an assert triggers. */ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(void); /** * \brief Get the current assertion handler. * * This returns the function pointer that is called when an assertion is * triggered. This is either the value last passed to * SDL_SetAssertionHandler(), or if no application-specified function is * set, is equivalent to calling SDL_GetDefaultAssertionHandler(). * * \param puserdata Pointer to a void*, which will store the "userdata" * pointer that was passed to SDL_SetAssertionHandler(). * This value will always be NULL for the default handler. * If you don't care about this data, it is safe to pass * a NULL pointer to this function to ignore it. * \return The SDL_AssertionHandler that is called when an assert triggers. */ extern DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **puserdata); /** * \brief Get a list of all assertion failures. * * Get all assertions triggered since last call to SDL_ResetAssertionReport(), source/include/SDL_atomic.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -64,13 +64,6 @@ #include "begin_code.h" /* Need to do this here because intrin.h has C++ code in it */ /* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */ #if defined(_MSC_VER) && (_MSC_VER >= 1500) #include <intrin.h> #define HAVE_MSC_ATOMICS 1 #endif /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { @@ -91,7 +84,7 @@ * The spin lock functions and type are required and can not be * emulated because they are used in the atomic emulation code. */ /*@{*/ /* @{ */ typedef int SDL_SpinLock; @@ -118,7 +111,7 @@ */ extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock); /*@}*//*SDL AtomicLock*/ /* @} *//* SDL AtomicLock */ /** @@ -181,57 +174,11 @@ #define SDL_MemoryBarrierAcquire() SDL_CompilerBarrier() #endif /* Platform specific optimized versions of the atomic functions, * you can disable these by defining SDL_DISABLE_ATOMIC_INLINE */ #if defined(SDL_ATOMIC_DISABLED) && SDL_ATOMIC_DISABLED #define SDL_DISABLE_ATOMIC_INLINE #endif #ifndef SDL_DISABLE_ATOMIC_INLINE #ifdef HAVE_MSC_ATOMICS #define SDL_AtomicSet(a, v) _InterlockedExchange((long*)&(a)->value, (v)) #define SDL_AtomicAdd(a, v) _InterlockedExchangeAdd((long*)&(a)->value, (v)) #define SDL_AtomicCAS(a, oldval, newval) (_InterlockedCompareExchange((long*)&(a)->value, (newval), (oldval)) == (oldval)) #define SDL_AtomicSetPtr(a, v) _InterlockedExchangePointer((a), (v)) #if _M_IX86 #define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchange((long*)(a), (long)(newval), (long)(oldval)) == (long)(oldval)) #else #define SDL_AtomicCASPtr(a, oldval, newval) (_InterlockedCompareExchangePointer((a), (newval), (oldval)) == (oldval)) #endif #elif defined(__MACOSX__) #include <libkern/OSAtomic.h> #define SDL_AtomicCAS(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((oldval), (newval), &(a)->value) #ifdef __LP64__ #define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap64Barrier((int64_t)(oldval), (int64_t)(newval), (int64_t*)(a)) #else #define SDL_AtomicCASPtr(a, oldval, newval) OSAtomicCompareAndSwap32Barrier((int32_t)(oldval), (int32_t)(newval), (int32_t*)(a)) #endif #elif defined(HAVE_GCC_ATOMICS) #define SDL_AtomicSet(a, v) __sync_lock_test_and_set(&(a)->value, v) #define SDL_AtomicAdd(a, v) __sync_fetch_and_add(&(a)->value, v) #define SDL_AtomicSetPtr(a, v) __sync_lock_test_and_set(a, v) #define SDL_AtomicCAS(a, oldval, newval) __sync_bool_compare_and_swap(&(a)->value, oldval, newval) #define SDL_AtomicCASPtr(a, oldval, newval) __sync_bool_compare_and_swap(a, oldval, newval) #endif #endif /* !SDL_DISABLE_ATOMIC_INLINE */ /** * \brief A type representing an atomic integer value. It is a struct * so people don't accidentally use numeric operations on it. */ #ifndef SDL_atomic_t_defined typedef struct { int value; } SDL_atomic_t; #endif /** * \brief Set an atomic variable to a new value if it is currently an old value. @@ -240,37 +187,19 @@ * * \note If you don't know what this function is for, you shouldn't use it! */ #ifndef SDL_AtomicCAS extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCAS(SDL_atomic_t *a, int oldval, int newval); #endif /** * \brief Set an atomic variable to a value. * * \return The previous value of the atomic variable. */ #ifndef SDL_AtomicSet SDL_FORCE_INLINE int SDL_AtomicSet(SDL_atomic_t *a, int v) { int value; do { value = a->value; } while (!SDL_AtomicCAS(a, value, v)); return value; } #endif extern DECLSPEC int SDLCALL SDL_AtomicSet(SDL_atomic_t *a, int v); /** * \brief Get the value of an atomic variable */ #ifndef SDL_AtomicGet SDL_FORCE_INLINE int SDL_AtomicGet(SDL_atomic_t *a) { int value = a->value; SDL_CompilerBarrier(); return value; } #endif extern DECLSPEC int SDLCALL SDL_AtomicGet(SDL_atomic_t *a); /** * \brief Add to an atomic variable. @@ -279,16 +208,7 @@ * * \note This same style can be used for any number operation */ #ifndef SDL_AtomicAdd SDL_FORCE_INLINE int SDL_AtomicAdd(SDL_atomic_t *a, int v) { int value; do { value = a->value; } while (!SDL_AtomicCAS(a, value, (value + v))); return value; } #endif extern DECLSPEC int SDLCALL SDL_AtomicAdd(SDL_atomic_t *a, int v); /** * \brief Increment an atomic variable used as a reference count. @@ -314,38 +234,19 @@ * * \note If you don't know what this function is for, you shouldn't use it! */ #ifndef SDL_AtomicCASPtr extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void* *a, void *oldval, void *newval); #endif extern DECLSPEC SDL_bool SDLCALL SDL_AtomicCASPtr(void **a, void *oldval, void *newval); /** * \brief Set a pointer to a value atomically. * * \return The previous value of the pointer. */ #ifndef SDL_AtomicSetPtr SDL_FORCE_INLINE void* SDL_AtomicSetPtr(void* *a, void* v) { void* value; do { value = *a; } while (!SDL_AtomicCASPtr(a, value, v)); return value; } #endif extern DECLSPEC void* SDLCALL SDL_AtomicSetPtr(void **a, void* v); /** * \brief Get the value of a pointer atomically. */ #ifndef SDL_AtomicGetPtr SDL_FORCE_INLINE void* SDL_AtomicGetPtr(void* *a) { void* value = *a; SDL_CompilerBarrier(); return value; } #endif extern DECLSPEC void* SDLCALL SDL_AtomicGetPtr(void **a); /* Ends C function definitions when using C++ */ #ifdef __cplusplus source/include/SDL_audio.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -66,7 +66,7 @@ /** * \name Audio flags */ /*@{*/ /* @{ */ #define SDL_AUDIO_MASK_BITSIZE (0xFF) #define SDL_AUDIO_MASK_DATATYPE (1<<8) @@ -85,7 +85,7 @@ * * Defaults to LSB byte order. */ /*@{*/ /* @{ */ #define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */ #define AUDIO_S8 0x8008 /**< Signed 8-bit samples */ #define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */ @@ -94,30 +94,30 @@ #define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */ #define AUDIO_U16 AUDIO_U16LSB #define AUDIO_S16 AUDIO_S16LSB /*@}*/ /* @} */ /** * \name int32 support */ /*@{*/ /* @{ */ #define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */ #define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */ #define AUDIO_S32 AUDIO_S32LSB /*@}*/ /* @} */ /** * \name float32 support */ /*@{*/ /* @{ */ #define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */ #define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */ #define AUDIO_F32 AUDIO_F32LSB /*@}*/ /* @} */ /** * \name Native audio byte ordering */ /*@{*/ /* @{ */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define AUDIO_U16SYS AUDIO_U16LSB #define AUDIO_S16SYS AUDIO_S16LSB @@ -129,21 +129,21 @@ #define AUDIO_S32SYS AUDIO_S32MSB #define AUDIO_F32SYS AUDIO_F32MSB #endif /*@}*/ /* @} */ /** * \name Allow change flags * * Which audio format changes are allowed when opening a device. */ /*@{*/ /* @{ */ #define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001 #define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002 #define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004 #define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE) /*@}*/ /* @} */ /*@}*//*Audio flags*/ /* @} *//* Audio flags */ /** * This function is called when the audio device needs more data. @@ -218,10 +218,10 @@ * These functions return the list of built in audio drivers, in the * order that they are normally initialized by default. */ /*@{*/ /* @{ */ extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void); extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index); /*@}*/ /* @} */ /** * \name Initialization and cleanup @@ -230,10 +230,10 @@ * you have a specific need to specify the audio driver you want to * use. You should normally use SDL_Init() or SDL_InitSubSystem(). */ /*@{*/ /* @{ */ extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name); extern DECLSPEC void SDLCALL SDL_AudioQuit(void); /*@}*/ /* @} */ /** * This function returns the name of the current audio driver, or NULL @@ -359,7 +359,7 @@ * * Get the current audio state. */ /*@{*/ /* @{ */ typedef enum { SDL_AUDIO_STOPPED = 0, @@ -370,7 +370,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev); /*@}*//*Audio State*/ /* @} *//* Audio State */ /** * \name Pause audio functions @@ -381,11 +381,11 @@ * data for your callback function after opening the audio device. * Silence will be written to the audio device during the pause. */ /*@{*/ /* @{ */ extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on); extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev, int pause_on); /*@}*//*Pause audio functions*/ /* @} *//* Pause audio functions */ /** * This function loads a WAVE from the data source, automatically freeing @@ -482,12 +482,12 @@ * the callback function is not running. Do not call these from the callback * function or you will cause deadlock. */ /*@{*/ /* @{ */ extern DECLSPEC void SDLCALL SDL_LockAudio(void); extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev); extern DECLSPEC void SDLCALL SDL_UnlockAudio(void); extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev); /*@}*//*Audio lock functions*/ /* @} *//* Audio lock functions */ /** * This function shuts down audio processing and closes the audio device. source/include/SDL_bits.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_blendmode.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_clipboard.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_config.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -29,7 +29,9 @@ */ /* Add any platform that doesn't build using the configure system. */ #if defined(__WIN32__) #ifdef USING_PREMAKE_CONFIG_H #include "SDL_config_premake.h" #elif defined(__WIN32__) #include "SDL_config_windows.h" #elif defined(__MACOSX__) #include "SDL_config_macosx.h" source/include/SDL_config.h.cmake
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -124,12 +124,13 @@ #cmakedefine HAVE_STRCASECMP 1 #cmakedefine HAVE__STRNICMP 1 #cmakedefine HAVE_STRNCASECMP 1 #cmakedefine HAVE_SSCANF 1 #cmakedefine HAVE_SNPRINTF 1 #cmakedefine HAVE_VSSCANF 1 #cmakedefine HAVE_VSNPRINTF 1 #cmakedefine HAVE_M_PI 1 #cmakedefine HAVE_ATAN 1 #cmakedefine HAVE_ATAN2 1 #cmakedefine HAVE_ACOS 1 #cmakedefine HAVE_ASIN 1 #cmakedefine HAVE_CEIL 1 #cmakedefine HAVE_COPYSIGN 1 #cmakedefine HAVE_COS 1 @@ -191,7 +192,7 @@ #cmakedefine SDL_AUDIO_DRIVER_ARTS_DYNAMIC @SDL_AUDIO_DRIVER_ARTS_DYNAMIC@ #cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO @SDL_AUDIO_DRIVER_PULSEAUDIO@ #cmakedefine SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC @SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC@ #cmakedefine SDL_AUDIO_DRIVER_BEOSAUDIO @SDL_AUDIO_DRIVER_BEOSAUDIO@ #cmakedefine SDL_AUDIO_DRIVER_HAIKU @SDL_AUDIO_DRIVER_HAIKU@ #cmakedefine SDL_AUDIO_DRIVER_BSD @SDL_AUDIO_DRIVER_BSD@ #cmakedefine SDL_AUDIO_DRIVER_COREAUDIO @SDL_AUDIO_DRIVER_COREAUDIO@ #cmakedefine SDL_AUDIO_DRIVER_DISK @SDL_AUDIO_DRIVER_DISK@ @@ -215,8 +216,9 @@ /* Enable various input drivers */ #cmakedefine SDL_INPUT_LINUXEV @SDL_INPUT_LINUXEV@ #cmakedefine SDL_INPUT_LINUXKD @SDL_INPUT_LINUXKD@ #cmakedefine SDL_INPUT_TSLIB @SDL_INPUT_TSLIB@ #cmakedefine SDL_JOYSTICK_BEOS @SDL_JOYSTICK_BEOS@ #cmakedefine SDL_JOYSTICK_HAIKU @SDL_JOYSTICK_HAIKU@ #cmakedefine SDL_JOYSTICK_DINPUT @SDL_JOYSTICK_DINPUT@ #cmakedefine SDL_JOYSTICK_DUMMY @SDL_JOYSTICK_DUMMY@ #cmakedefine SDL_JOYSTICK_IOKIT @SDL_JOYSTICK_IOKIT@ @@ -230,33 +232,46 @@ #cmakedefine SDL_HAPTIC_DINPUT @SDL_HAPTIC_DINPUT@ /* Enable various shared object loading systems */ #cmakedefine SDL_LOADSO_BEOS @SDL_LOADSO_BEOS@ #cmakedefine SDL_LOADSO_HAIKU @SDL_LOADSO_HAIKU@ #cmakedefine SDL_LOADSO_DLOPEN @SDL_LOADSO_DLOPEN@ #cmakedefine SDL_LOADSO_DUMMY @SDL_LOADSO_DUMMY@ #cmakedefine SDL_LOADSO_LDG @SDL_LOADSO_LDG@ #cmakedefine SDL_LOADSO_WINDOWS @SDL_LOADSO_WINDOWS@ /* Enable various threading systems */ #cmakedefine SDL_THREAD_BEOS @SDL_THREAD_BEOS@ #cmakedefine SDL_THREAD_PTHREAD @SDL_THREAD_PTHREAD@ #cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX@ #cmakedefine SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP @SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP@ #cmakedefine SDL_THREAD_WINDOWS @SDL_THREAD_WINDOWS@ /* Enable various timer systems */ #cmakedefine SDL_TIMER_BEOS @SDL_TIMER_BEOS@ #cmakedefine SDL_TIMER_HAIKU @SDL_TIMER_HAIKU@ #cmakedefine SDL_TIMER_DUMMY @SDL_TIMER_DUMMY@ #cmakedefine SDL_TIMER_UNIX @SDL_TIMER_UNIX@ #cmakedefine SDL_TIMER_WINDOWS @SDL_TIMER_WINDOWS@ #cmakedefine SDL_TIMER_WINCE @SDL_TIMER_WINCE@ /* Enable various video drivers */ #cmakedefine SDL_VIDEO_DRIVER_BWINDOW @SDL_VIDEO_DRIVER_BWINDOW@ #cmakedefine SDL_VIDEO_DRIVER_HAIKU @SDL_VIDEO_DRIVER_HAIKU@ #cmakedefine SDL_VIDEO_DRIVER_COCOA @SDL_VIDEO_DRIVER_COCOA@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB @SDL_VIDEO_DRIVER_DIRECTFB@ #cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@ #cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@ #cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@ #cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@ #if 0 /* !!! FIXME: in configure script version, missing here: */ #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON #endif #cmakedefine SDL_VIDEO_DRIVER_MIR @SDL_VIDEO_DRIVER_MIR@ #cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC @SDL_VIDEO_DRIVER_MIR_DYNAMIC@ #cmakedefine SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON @SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON@ #cmakedefine SDL_VIDEO_DRIVER_X11 @SDL_VIDEO_DRIVER_X11@ #cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC @SDL_VIDEO_DRIVER_X11_DYNAMIC@ #cmakedefine SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT @SDL_VIDEO_DRIVER_X11_DYNAMIC_XEXT@ @@ -301,11 +316,11 @@ #cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@ #cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@ #cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@ #cmakedefine SDL_POWER_BEOS @SDL_POWER_BEOS@ #cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@ #cmakedefine SDL_POWER_HARDWIRED @SDL_POWER_HARDWIRED@ /* Enable system filesystem support */ #cmakedefine SDL_FILESYSTEM_BEOS @SDL_FILESYSTEM_BEOS@ #cmakedefine SDL_FILESYSTEM_HAIKU @SDL_FILESYSTEM_HAIKU@ #cmakedefine SDL_FILESYSTEM_COCOA @SDL_FILESYSTEM_COCOA@ #cmakedefine SDL_FILESYSTEM_DUMMY @SDL_FILESYSTEM_DUMMY@ #cmakedefine SDL_FILESYSTEM_UNIX @SDL_FILESYSTEM_UNIX@ source/include/SDL_config.h.in
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -128,11 +128,14 @@ #undef HAVE__STRNICMP #undef HAVE_STRNCASECMP #undef HAVE_SSCANF #undef HAVE_VSSCANF #undef HAVE_SNPRINTF #undef HAVE_VSNPRINTF #undef HAVE_M_PI #undef HAVE_ATAN #undef HAVE_ATAN2 #undef HAVE_ACOS #undef HAVE_ASIN #undef HAVE_CEIL #undef HAVE_COPYSIGN #undef HAVE_COS @@ -193,7 +196,7 @@ #undef SDL_AUDIO_DRIVER_ARTS_DYNAMIC #undef SDL_AUDIO_DRIVER_PULSEAUDIO #undef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC #undef SDL_AUDIO_DRIVER_BEOSAUDIO #undef SDL_AUDIO_DRIVER_HAIKU #undef SDL_AUDIO_DRIVER_BSD #undef SDL_AUDIO_DRIVER_COREAUDIO #undef SDL_AUDIO_DRIVER_DISK @@ -219,7 +222,7 @@ #undef SDL_INPUT_LINUXEV #undef SDL_INPUT_LINUXKD #undef SDL_INPUT_TSLIB #undef SDL_JOYSTICK_BEOS #undef SDL_JOYSTICK_HAIKU #undef SDL_JOYSTICK_DINPUT #undef SDL_JOYSTICK_DUMMY #undef SDL_JOYSTICK_IOKIT @@ -233,32 +236,40 @@ #undef SDL_HAPTIC_DINPUT /* Enable various shared object loading systems */ #undef SDL_LOADSO_BEOS #undef SDL_LOADSO_HAIKU #undef SDL_LOADSO_DLOPEN #undef SDL_LOADSO_DUMMY #undef SDL_LOADSO_LDG #undef SDL_LOADSO_WINDOWS /* Enable various threading systems */ #undef SDL_THREAD_BEOS #undef SDL_THREAD_PTHREAD #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX #undef SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP #undef SDL_THREAD_WINDOWS /* Enable various timer systems */ #undef SDL_TIMER_BEOS #undef SDL_TIMER_HAIKU #undef SDL_TIMER_DUMMY #undef SDL_TIMER_UNIX #undef SDL_TIMER_WINDOWS /* Enable various video drivers */ #undef SDL_VIDEO_DRIVER_BWINDOW #undef SDL_VIDEO_DRIVER_HAIKU #undef SDL_VIDEO_DRIVER_COCOA #undef SDL_VIDEO_DRIVER_DIRECTFB #undef SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC #undef SDL_VIDEO_DRIVER_DUMMY #undef SDL_VIDEO_DRIVER_WINDOWS #undef SDL_VIDEO_DRIVER_WAYLAND #undef SDL_VIDEO_DRIVER_WAYLAND_QT_TOUCH #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_EGL #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_CURSOR #undef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC_XKBCOMMON #undef SDL_VIDEO_DRIVER_MIR #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC #undef SDL_VIDEO_DRIVER_MIR_DYNAMIC_XKBCOMMON #undef SDL_VIDEO_DRIVER_X11 #undef SDL_VIDEO_DRIVER_RPI #undef SDL_VIDEO_DRIVER_X11_DYNAMIC @@ -304,11 +315,11 @@ #undef SDL_POWER_LINUX #undef SDL_POWER_WINDOWS #undef SDL_POWER_MACOSX #undef SDL_POWER_BEOS #undef SDL_POWER_HAIKU #undef SDL_POWER_HARDWIRED /* Enable system filesystem support */ #undef SDL_FILESYSTEM_BEOS #undef SDL_FILESYSTEM_HAIKU #undef SDL_FILESYSTEM_COCOA #undef SDL_FILESYSTEM_DUMMY #undef SDL_FILESYSTEM_UNIX source/include/SDL_config_android.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -81,12 +81,13 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 @@ -129,6 +130,7 @@ /* Enable OpenGL ES */ #define SDL_VIDEO_OPENGL_ES 1 #define SDL_VIDEO_OPENGL_ES2 1 #define SDL_VIDEO_OPENGL_EGL 1 #define SDL_VIDEO_RENDER_OGL_ES 1 #define SDL_VIDEO_RENDER_OGL_ES2 1 source/include/SDL_config_iphoneos.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -79,12 +79,13 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 source/include/SDL_config_macosx.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -82,8 +82,7 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 @@ -104,6 +103,8 @@ #define HAVE_SYSCTLBYNAME 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 /* Enable various audio drivers */ #define SDL_AUDIO_DRIVER_COREAUDIO 1 source/include/SDL_config_minimal.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_config_pandora.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -81,8 +81,7 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_CEIL 1 source/include/SDL_config_psp.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -79,12 +79,13 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COPYSIGN 1 #define HAVE_COS 1 source/include/SDL_config_windows.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -118,6 +118,8 @@ #define HAVE__STRNICMP 1 #define HAVE_ATAN 1 #define HAVE_ATAN2 1 #define HAVE_ACOS 1 #define HAVE_ASIN 1 #define HAVE_CEIL 1 #define HAVE_COS 1 #define HAVE_COSF 1 @@ -130,7 +132,7 @@ #define HAVE_SQRT 1 #if _MSC_VER >= 1800 #define HAVE_STRTOLL 1 #define HAVE_SSCANF 1 #define HAVE_VSSCANF 1 #define HAVE_COPYSIGN 1 #define HAVE_SCALBN 1 #endif @@ -180,6 +182,16 @@ #ifndef SDL_VIDEO_RENDER_OGL #define SDL_VIDEO_RENDER_OGL 1 #endif #ifndef SDL_VIDEO_RENDER_OGL_ES2 #define SDL_VIDEO_RENDER_OGL_ES2 1 #endif #ifndef SDL_VIDEO_OPENGL_ES2 #define SDL_VIDEO_OPENGL_ES2 1 #endif #ifndef SDL_VIDEO_OPENGL_EGL #define SDL_VIDEO_OPENGL_EGL 1 #endif /* Enable system power support */ #define SDL_POWER_WINDOWS 1 source/include/SDL_config_wiz.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -75,8 +75,7 @@ #define HAVE_STRNCMP 1 #define HAVE_STRCASECMP 1 #define HAVE_STRNCASECMP 1 #define HAVE_SSCANF 1 #define HAVE_SNPRINTF 1 #define HAVE_VSSCANF 1 #define HAVE_VSNPRINTF 1 #define HAVE_M_PI 1 #define HAVE_CEIL 1 source/include/SDL_copying.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_cpuinfo.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -135,6 +135,11 @@ extern DECLSPEC SDL_bool SDLCALL SDL_HasSSE42(void); /** * This function returns true if the CPU has AVX features. */ extern DECLSPEC SDL_bool SDLCALL SDL_HasAVX(void); /** * This function returns the amount of RAM configured in the system, in MB. */ extern DECLSPEC int SDLCALL SDL_GetSystemRAM(void); source/include/SDL_egl.h
New file @@ -0,0 +1,1389 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. */ /** * \file SDL_opengles.h * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ #ifndef _MSC_VER #include <EGL/egl.h> #else /* _MSC_VER */ /* EGL headers for Visual Studio */ #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by sending them to the public Khronos Bugzilla * (http://khronos.org/bugzilla) by filing a bug against product * "Khronos (general)" component "Registry". * * A predefined template which fills in some of the bug fields can be * reached using http://tinyurl.com/khrplatform-h-bugreport, but you * must create a Bugzilla login first. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include <KHR/khrplatform.h> * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(_WIN32) && !defined(__SCITECH_SNAP__) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using <stdint.h> */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__VMS ) || defined(__sgi) /* * Using <inttypes.h> */ #include <inttypes.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ #ifndef __eglplatform_h_ #define __eglplatform_h_ /* ** Copyright (c) 2007-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Platform-specific types and definitions for egl.h * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $ * * Adopters may modify khrplatform.h and this file to suit their platform. * You are encouraged to submit all modifications to the Khronos group so that * they can be included in future versions of this file. Please submit changes * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) * by filing a bug against product "EGL" component "Registry". */ /*#include <KHR/khrplatform.h>*/ /* Macros used in EGL function prototype declarations. * * EGL functions should be prototyped as: * * EGLAPI return-type EGLAPIENTRY eglFunction(arguments); * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments); * * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h */ #ifndef EGLAPI #define EGLAPI KHRONOS_APICALL #endif #ifndef EGLAPIENTRY #define EGLAPIENTRY KHRONOS_APIENTRY #endif #define EGLAPIENTRYP EGLAPIENTRY* /* The types NativeDisplayType, NativeWindowType, and NativePixmapType * are aliases of window-system-dependent types, such as X Display * or * Windows Device Context. They must be defined in platform-specific * code below. The EGL-prefixed versions of Native*Type are the same * types, renamed in EGL 1.3 so all types in the API start with "EGL". * * Khronos STRONGLY RECOMMENDS that you use the default definitions * provided below, since these changes affect both binary and source * portability of applications using EGL running on different EGL * implementations. */ #if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */ #ifndef WIN32_LEAN_AND_MEAN #define WIN32_LEAN_AND_MEAN 1 #endif #include <windows.h> typedef HDC EGLNativeDisplayType; typedef HBITMAP EGLNativePixmapType; typedef HWND EGLNativeWindowType; #elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */ typedef int EGLNativeDisplayType; typedef void *EGLNativeWindowType; typedef void *EGLNativePixmapType; #elif defined(WL_EGL_PLATFORM) typedef struct wl_display *EGLNativeDisplayType; typedef struct wl_egl_pixmap *EGLNativePixmapType; typedef struct wl_egl_window *EGLNativeWindowType; #elif defined(__GBM__) typedef struct gbm_device *EGLNativeDisplayType; typedef struct gbm_bo *EGLNativePixmapType; typedef void *EGLNativeWindowType; #elif defined(ANDROID) /* Android */ struct ANativeWindow; struct egl_native_pixmap_t; typedef struct ANativeWindow *EGLNativeWindowType; typedef struct egl_native_pixmap_t *EGLNativePixmapType; typedef void *EGLNativeDisplayType; #elif defined(MIR_EGL_PLATFORM) #include <mir_toolkit/mir_client_library.h> typedef MirEGLNativeDisplayType EGLNativeDisplayType; typedef void *EGLNativePixmapType; typedef MirEGLNativeWindowType EGLNativeWindowType; #elif defined(__unix__) #ifdef MESA_EGL_NO_X11_HEADERS typedef void *EGLNativeDisplayType; typedef khronos_uintptr_t EGLNativePixmapType; typedef khronos_uintptr_t EGLNativeWindowType; #else /* X11 (tentative) */ #include <X11/Xlib.h> #include <X11/Xutil.h> typedef Display *EGLNativeDisplayType; typedef Pixmap EGLNativePixmapType; typedef Window EGLNativeWindowType; #endif /* MESA_EGL_NO_X11_HEADERS */ #else #error "Platform not recognized" #endif /* EGL 1.2 types, renamed for consistency in EGL 1.3 */ typedef EGLNativeDisplayType NativeDisplayType; typedef EGLNativePixmapType NativePixmapType; typedef EGLNativeWindowType NativeWindowType; /* Define EGLint. This must be a signed integral type large enough to contain * all legal attribute names and values passed into and out of EGL, whether * their type is boolean, bitmask, enumerant (symbolic constant), integer, * handle, or other. While in general a 32-bit integer will suffice, if * handles are 64 bit types, then EGLint should be defined as a signed 64-bit * integer type. */ typedef khronos_int32_t EGLint; #endif /* __eglplatform_h */ /* -*- mode: c; tab-width: 8; -*- */ /* vi: set sw=4 ts=8: */ /* Reference version of egl.h for EGL 1.4. * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $ */ /* ** Copyright (c) 2007-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ #ifndef __egl_h_ #define __egl_h_ /* All platform-dependent types and macro boilerplate (such as EGLAPI * and EGLAPIENTRY) should go in eglplatform.h. */ /*#include <EGL/eglplatform.h>*/ #ifdef __cplusplus extern "C" { #endif /* EGL Types */ /* EGLint is defined in eglplatform.h */ typedef unsigned int EGLBoolean; typedef unsigned int EGLenum; typedef void *EGLConfig; typedef void *EGLContext; typedef void *EGLDisplay; typedef void *EGLSurface; typedef void *EGLClientBuffer; /* EGL Versioning */ #define EGL_VERSION_1_0 1 #define EGL_VERSION_1_1 1 #define EGL_VERSION_1_2 1 #define EGL_VERSION_1_3 1 #define EGL_VERSION_1_4 1 /* EGL Enumerants. Bitmasks and other exceptional cases aside, most * enums are assigned unique values starting at 0x3000. */ /* EGL aliases */ #define EGL_FALSE 0 #define EGL_TRUE 1 /* Out-of-band handle values */ #define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0) #define EGL_NO_CONTEXT ((EGLContext)0) #define EGL_NO_DISPLAY ((EGLDisplay)0) #define EGL_NO_SURFACE ((EGLSurface)0) /* Out-of-band attribute value */ #define EGL_DONT_CARE ((EGLint)-1) /* Errors / GetError return values */ #define EGL_SUCCESS 0x3000 #define EGL_NOT_INITIALIZED 0x3001 #define EGL_BAD_ACCESS 0x3002 #define EGL_BAD_ALLOC 0x3003 #define EGL_BAD_ATTRIBUTE 0x3004 #define EGL_BAD_CONFIG 0x3005 #define EGL_BAD_CONTEXT 0x3006 #define EGL_BAD_CURRENT_SURFACE 0x3007 #define EGL_BAD_DISPLAY 0x3008 #define EGL_BAD_MATCH 0x3009 #define EGL_BAD_NATIVE_PIXMAP 0x300A #define EGL_BAD_NATIVE_WINDOW 0x300B #define EGL_BAD_PARAMETER 0x300C #define EGL_BAD_SURFACE 0x300D #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ /* Reserved 0x300F-0x301F for additional errors */ /* Config attributes */ #define EGL_BUFFER_SIZE 0x3020 #define EGL_ALPHA_SIZE 0x3021 #define EGL_BLUE_SIZE 0x3022 #define EGL_GREEN_SIZE 0x3023 #define EGL_RED_SIZE 0x3024 #define EGL_DEPTH_SIZE 0x3025 #define EGL_STENCIL_SIZE 0x3026 #define EGL_CONFIG_CAVEAT 0x3027 #define EGL_CONFIG_ID 0x3028 #define EGL_LEVEL 0x3029 #define EGL_MAX_PBUFFER_HEIGHT 0x302A #define EGL_MAX_PBUFFER_PIXELS 0x302B #define EGL_MAX_PBUFFER_WIDTH 0x302C #define EGL_NATIVE_RENDERABLE 0x302D #define EGL_NATIVE_VISUAL_ID 0x302E #define EGL_NATIVE_VISUAL_TYPE 0x302F #define EGL_SAMPLES 0x3031 #define EGL_SAMPLE_BUFFERS 0x3032 #define EGL_SURFACE_TYPE 0x3033 #define EGL_TRANSPARENT_TYPE 0x3034 #define EGL_TRANSPARENT_BLUE_VALUE 0x3035 #define EGL_TRANSPARENT_GREEN_VALUE 0x3036 #define EGL_TRANSPARENT_RED_VALUE 0x3037 #define EGL_NONE 0x3038 /* Attrib list terminator */ #define EGL_BIND_TO_TEXTURE_RGB 0x3039 #define EGL_BIND_TO_TEXTURE_RGBA 0x303A #define EGL_MIN_SWAP_INTERVAL 0x303B #define EGL_MAX_SWAP_INTERVAL 0x303C #define EGL_LUMINANCE_SIZE 0x303D #define EGL_ALPHA_MASK_SIZE 0x303E #define EGL_COLOR_BUFFER_TYPE 0x303F #define EGL_RENDERABLE_TYPE 0x3040 #define EGL_MATCH_NATIVE_PIXMAP 0x3041 /* Pseudo-attribute (not queryable) */ #define EGL_CONFORMANT 0x3042 /* Reserved 0x3041-0x304F for additional config attributes */ /* Config attribute values */ #define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */ #define EGL_NON_CONFORMANT_CONFIG 0x3051 /* EGL_CONFIG_CAVEAT value */ #define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */ #define EGL_RGB_BUFFER 0x308E /* EGL_COLOR_BUFFER_TYPE value */ #define EGL_LUMINANCE_BUFFER 0x308F /* EGL_COLOR_BUFFER_TYPE value */ /* More config attribute values, for EGL_TEXTURE_FORMAT */ #define EGL_NO_TEXTURE 0x305C #define EGL_TEXTURE_RGB 0x305D #define EGL_TEXTURE_RGBA 0x305E #define EGL_TEXTURE_2D 0x305F /* Config attribute mask bits */ #define EGL_PBUFFER_BIT 0x0001 /* EGL_SURFACE_TYPE mask bits */ #define EGL_PIXMAP_BIT 0x0002 /* EGL_SURFACE_TYPE mask bits */ #define EGL_WINDOW_BIT 0x0004 /* EGL_SURFACE_TYPE mask bits */ #define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020 /* EGL_SURFACE_TYPE mask bits */ #define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040 /* EGL_SURFACE_TYPE mask bits */ #define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200 /* EGL_SURFACE_TYPE mask bits */ #define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400 /* EGL_SURFACE_TYPE mask bits */ #define EGL_OPENGL_ES_BIT 0x0001 /* EGL_RENDERABLE_TYPE mask bits */ #define EGL_OPENVG_BIT 0x0002 /* EGL_RENDERABLE_TYPE mask bits */ #define EGL_OPENGL_ES2_BIT 0x0004 /* EGL_RENDERABLE_TYPE mask bits */ #define EGL_OPENGL_BIT 0x0008 /* EGL_RENDERABLE_TYPE mask bits */ /* QueryString targets */ #define EGL_VENDOR 0x3053 #define EGL_VERSION 0x3054 #define EGL_EXTENSIONS 0x3055 #define EGL_CLIENT_APIS 0x308D /* QuerySurface / SurfaceAttrib / CreatePbufferSurface targets */ #define EGL_HEIGHT 0x3056 #define EGL_WIDTH 0x3057 #define EGL_LARGEST_PBUFFER 0x3058 #define EGL_TEXTURE_FORMAT 0x3080 #define EGL_TEXTURE_TARGET 0x3081 #define EGL_MIPMAP_TEXTURE 0x3082 #define EGL_MIPMAP_LEVEL 0x3083 #define EGL_RENDER_BUFFER 0x3086 #define EGL_VG_COLORSPACE 0x3087 #define EGL_VG_ALPHA_FORMAT 0x3088 #define EGL_HORIZONTAL_RESOLUTION 0x3090 #define EGL_VERTICAL_RESOLUTION 0x3091 #define EGL_PIXEL_ASPECT_RATIO 0x3092 #define EGL_SWAP_BEHAVIOR 0x3093 #define EGL_MULTISAMPLE_RESOLVE 0x3099 /* EGL_RENDER_BUFFER values / BindTexImage / ReleaseTexImage buffer targets */ #define EGL_BACK_BUFFER 0x3084 #define EGL_SINGLE_BUFFER 0x3085 /* OpenVG color spaces */ #define EGL_VG_COLORSPACE_sRGB 0x3089 /* EGL_VG_COLORSPACE value */ #define EGL_VG_COLORSPACE_LINEAR 0x308A /* EGL_VG_COLORSPACE value */ /* OpenVG alpha formats */ #define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B /* EGL_ALPHA_FORMAT value */ #define EGL_VG_ALPHA_FORMAT_PRE 0x308C /* EGL_ALPHA_FORMAT value */ /* Constant scale factor by which fractional display resolutions & * aspect ratio are scaled when queried as integer values. */ #define EGL_DISPLAY_SCALING 10000 /* Unknown display resolution/aspect ratio */ #define EGL_UNKNOWN ((EGLint)-1) /* Back buffer swap behaviors */ #define EGL_BUFFER_PRESERVED 0x3094 /* EGL_SWAP_BEHAVIOR value */ #define EGL_BUFFER_DESTROYED 0x3095 /* EGL_SWAP_BEHAVIOR value */ /* CreatePbufferFromClientBuffer buffer types */ #define EGL_OPENVG_IMAGE 0x3096 /* QueryContext targets */ #define EGL_CONTEXT_CLIENT_TYPE 0x3097 /* CreateContext attributes */ #define EGL_CONTEXT_CLIENT_VERSION 0x3098 /* Multisample resolution behaviors */ #define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A /* EGL_MULTISAMPLE_RESOLVE value */ #define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B /* EGL_MULTISAMPLE_RESOLVE value */ /* BindAPI/QueryAPI targets */ #define EGL_OPENGL_ES_API 0x30A0 #define EGL_OPENVG_API 0x30A1 #define EGL_OPENGL_API 0x30A2 /* GetCurrentSurface targets */ #define EGL_DRAW 0x3059 #define EGL_READ 0x305A /* WaitNative engines */ #define EGL_CORE_NATIVE_ENGINE 0x305B /* EGL 1.2 tokens renamed for consistency in EGL 1.3 */ #define EGL_COLORSPACE EGL_VG_COLORSPACE #define EGL_ALPHA_FORMAT EGL_VG_ALPHA_FORMAT #define EGL_COLORSPACE_sRGB EGL_VG_COLORSPACE_sRGB #define EGL_COLORSPACE_LINEAR EGL_VG_COLORSPACE_LINEAR #define EGL_ALPHA_FORMAT_NONPRE EGL_VG_ALPHA_FORMAT_NONPRE #define EGL_ALPHA_FORMAT_PRE EGL_VG_ALPHA_FORMAT_PRE /* EGL extensions must request enum blocks from the Khronos * API Registrar, who maintains the enumerant registry. Submit * a bug in Khronos Bugzilla against task "Registry". */ /* EGL Functions */ EGLAPI EGLint EGLAPIENTRY eglGetError(void); EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id); EGLAPI EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor); EGLAPI EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy); EGLAPI const char * EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name); EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config); EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config); EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value); EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list); EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface); EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api); EGLAPI EGLenum EGLAPIENTRY eglQueryAPI(void); EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient(void); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread(void); EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer( EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value); EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer); EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval); EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx); EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx); EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext(void); EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw); EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void); EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL(void); EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine); EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface); EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target); /* This is a generic function pointer type, whose name indicates it must * be cast to the proper type *and calling convention* before use. */ typedef void(*__eglMustCastToProperFunctionPointerType)(void); /* Now, define eglGetProcAddress using the generic function ptr. type */ EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname); #ifdef __cplusplus } #endif #endif /* __egl_h_ */ #ifndef __eglext_h_ #define __eglext_h_ #ifdef __cplusplus extern "C" { #endif /* ** Copyright (c) 2007-2013 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* #include <EGL/eglplatform.h> */ /*************************************************************/ /* Header file version number */ /* Current version at http://www.khronos.org/registry/egl/ */ /* $Revision: 21254 $ on $Date: 2013-04-25 03:11:55 -0700 (Thu, 25 Apr 2013) $ */ #define EGL_EGLEXT_VERSION 16 #ifndef EGL_KHR_config_attribs #define EGL_KHR_config_attribs 1 #define EGL_CONFORMANT_KHR 0x3042 /* EGLConfig attribute */ #define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020 /* EGL_SURFACE_TYPE bitfield */ #define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040 /* EGL_SURFACE_TYPE bitfield */ #endif #ifndef EGL_KHR_lock_surface #define EGL_KHR_lock_surface 1 #define EGL_READ_SURFACE_BIT_KHR 0x0001 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ #define EGL_WRITE_SURFACE_BIT_KHR 0x0002 /* EGL_LOCK_USAGE_HINT_KHR bitfield */ #define EGL_LOCK_SURFACE_BIT_KHR 0x0080 /* EGL_SURFACE_TYPE bitfield */ #define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100 /* EGL_SURFACE_TYPE bitfield */ #define EGL_MATCH_FORMAT_KHR 0x3043 /* EGLConfig attribute */ #define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGB_565_KHR 0x30C1 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_FORMAT_RGBA_8888_KHR 0x30C3 /* EGL_MATCH_FORMAT_KHR value */ #define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4 /* eglLockSurfaceKHR attribute */ #define EGL_LOCK_USAGE_HINT_KHR 0x30C5 /* eglLockSurfaceKHR attribute */ #define EGL_BITMAP_POINTER_KHR 0x30C6 /* eglQuerySurface attribute */ #define EGL_BITMAP_PITCH_KHR 0x30C7 /* eglQuerySurface attribute */ #define EGL_BITMAP_ORIGIN_KHR 0x30C8 /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9 /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC /* eglQuerySurface attribute */ #define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD /* eglQuerySurface attribute */ #define EGL_LOWER_LEFT_KHR 0x30CE /* EGL_BITMAP_ORIGIN_KHR value */ #define EGL_UPPER_LEFT_KHR 0x30CF /* EGL_BITMAP_ORIGIN_KHR value */ #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean(EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface); #endif #ifndef EGL_KHR_image #define EGL_KHR_image 1 #define EGL_NATIVE_PIXMAP_KHR 0x30B0 /* eglCreateImageKHR target */ typedef void *EGLImageKHR; #define EGL_NO_IMAGE_KHR ((EGLImageKHR)0) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image); #endif #ifndef EGL_KHR_vg_parent_image #define EGL_KHR_vg_parent_image 1 #define EGL_VG_PARENT_IMAGE_KHR 0x30BA /* eglCreateImageKHR target */ #endif #ifndef EGL_KHR_gl_texture_2D_image #define EGL_KHR_gl_texture_2D_image 1 #define EGL_GL_TEXTURE_2D_KHR 0x30B1 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_gl_texture_cubemap_image #define EGL_KHR_gl_texture_cubemap_image 1 #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8 /* eglCreateImageKHR target */ #endif #ifndef EGL_KHR_gl_texture_3D_image #define EGL_KHR_gl_texture_3D_image 1 #define EGL_GL_TEXTURE_3D_KHR 0x30B2 /* eglCreateImageKHR target */ #define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_gl_renderbuffer_image #define EGL_KHR_gl_renderbuffer_image 1 #define EGL_GL_RENDERBUFFER_KHR 0x30B9 /* eglCreateImageKHR target */ #endif #if KHRONOS_SUPPORT_INT64 /* EGLTimeKHR requires 64-bit uint support */ #ifndef EGL_KHR_reusable_sync #define EGL_KHR_reusable_sync 1 typedef void* EGLSyncKHR; typedef khronos_utime_nanoseconds_t EGLTimeKHR; #define EGL_SYNC_STATUS_KHR 0x30F1 #define EGL_SIGNALED_KHR 0x30F2 #define EGL_UNSIGNALED_KHR 0x30F3 #define EGL_TIMEOUT_EXPIRED_KHR 0x30F5 #define EGL_CONDITION_SATISFIED_KHR 0x30F6 #define EGL_SYNC_TYPE_KHR 0x30F7 #define EGL_SYNC_REUSABLE_KHR 0x30FA #define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001 /* eglClientWaitSyncKHR <flags> bitfield */ #define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull #define EGL_NO_SYNC_KHR ((EGLSyncKHR)0) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSyncKHR(EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync); typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode); typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value); #endif #endif #ifndef EGL_KHR_image_base #define EGL_KHR_image_base 1 /* Most interfaces defined by EGL_KHR_image_pixmap above */ #define EGL_IMAGE_PRESERVED_KHR 0x30D2 /* eglCreateImageKHR attribute */ #endif #ifndef EGL_KHR_image_pixmap #define EGL_KHR_image_pixmap 1 /* Interfaces defined by EGL_KHR_image above */ #endif #ifndef EGL_IMG_context_priority #define EGL_IMG_context_priority 1 #define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100 #define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101 #define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102 #define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103 #endif #ifndef EGL_KHR_lock_surface2 #define EGL_KHR_lock_surface2 1 #define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110 #endif #ifndef EGL_NV_coverage_sample #define EGL_NV_coverage_sample 1 #define EGL_COVERAGE_BUFFERS_NV 0x30E0 #define EGL_COVERAGE_SAMPLES_NV 0x30E1 #endif #ifndef EGL_NV_depth_nonlinear #define EGL_NV_depth_nonlinear 1 #define EGL_DEPTH_ENCODING_NV 0x30E2 #define EGL_DEPTH_ENCODING_NONE_NV 0 #define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3 #endif #if KHRONOS_SUPPORT_INT64 /* EGLTimeNV requires 64-bit uint support */ #ifndef EGL_NV_sync #define EGL_NV_sync 1 #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6 #define EGL_SYNC_STATUS_NV 0x30E7 #define EGL_SIGNALED_NV 0x30E8 #define EGL_UNSIGNALED_NV 0x30E9 #define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001 #define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull #define EGL_ALREADY_SIGNALED_NV 0x30EA #define EGL_TIMEOUT_EXPIRED_NV 0x30EB #define EGL_CONDITION_SATISFIED_NV 0x30EC #define EGL_SYNC_TYPE_NV 0x30ED #define EGL_SYNC_CONDITION_NV 0x30EE #define EGL_SYNC_FENCE_NV 0x30EF #define EGL_NO_SYNC_NV ((EGLSyncNV)0) typedef void* EGLSyncNV; typedef khronos_utime_nanoseconds_t EGLTimeNV; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV(EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV(EGLSyncNV sync); EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV(EGLSyncNV sync); EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV(EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV(EGLSyncNV sync, EGLenum mode); EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV(EGLSyncNV sync, EGLint attribute, EGLint *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSyncNV(EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync); typedef EGLBoolean(EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync); typedef EGLint(EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode); typedef EGLBoolean(EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value); #endif #endif #if KHRONOS_SUPPORT_INT64 /* Dependent on EGL_KHR_reusable_sync which requires 64-bit uint support */ #ifndef EGL_KHR_fence_sync #define EGL_KHR_fence_sync 1 /* Reuses most tokens and entry points from EGL_KHR_reusable_sync */ #define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0 #define EGL_SYNC_CONDITION_KHR 0x30F8 #define EGL_SYNC_FENCE_KHR 0x30F9 #endif #endif #ifndef EGL_HI_clientpixmap #define EGL_HI_clientpixmap 1 /* Surface Attribute */ #define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74 /* * Structure representing a client pixmap * (pixmap's data is in client-space memory). */ struct EGLClientPixmapHI { void* pData; EGLint iWidth; EGLint iHeight; EGLint iStride; }; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI(EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI* pixmap); #endif /* EGL_HI_clientpixmap */ #ifndef EGL_HI_colorformats #define EGL_HI_colorformats 1 /* Config Attribute */ #define EGL_COLOR_FORMAT_HI 0x8F70 /* Color Formats */ #define EGL_COLOR_RGB_HI 0x8F71 #define EGL_COLOR_RGBA_HI 0x8F72 #define EGL_COLOR_ARGB_HI 0x8F73 #endif /* EGL_HI_colorformats */ #ifndef EGL_MESA_drm_image #define EGL_MESA_drm_image 1 #define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0 /* CreateDRMImageMESA attribute */ #define EGL_DRM_BUFFER_USE_MESA 0x31D1 /* CreateDRMImageMESA attribute */ #define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2 /* EGL_IMAGE_FORMAT_MESA attribute value */ #define EGL_DRM_BUFFER_MESA 0x31D3 /* eglCreateImageKHR target */ #define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4 #define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001 /* EGL_DRM_BUFFER_USE_MESA bits */ #define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002 /* EGL_DRM_BUFFER_USE_MESA bits */ #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA(EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA(EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLImageKHR(EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride); #endif #ifndef EGL_NV_post_sub_buffer #define EGL_NV_post_sub_buffer 1 #define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean(EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height); #endif #ifndef EGL_ANGLE_query_surface_pointer #define EGL_ANGLE_query_surface_pointer 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value); #endif #ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle #define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1 #define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200 #endif #ifndef EGL_NV_coverage_sample_resolve #define EGL_NV_coverage_sample_resolve 1 #define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 #define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 #define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 #endif #if KHRONOS_SUPPORT_INT64 /* EGLuint64NV requires 64-bit uint support */ #ifndef EGL_NV_system_time #define EGL_NV_system_time 1 typedef khronos_utime_nanoseconds_t EGLuint64NV; #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV(void); EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV(void); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void); typedef EGLuint64NV(EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void); #endif #endif #if KHRONOS_SUPPORT_INT64 /* EGLuint64KHR requires 64-bit uint support */ #ifndef EGL_KHR_stream #define EGL_KHR_stream 1 typedef void* EGLStreamKHR; typedef khronos_uint64_t EGLuint64KHR; #define EGL_NO_STREAM_KHR ((EGLStreamKHR)0) #define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210 #define EGL_PRODUCER_FRAME_KHR 0x3212 #define EGL_CONSUMER_FRAME_KHR 0x3213 #define EGL_STREAM_STATE_KHR 0x3214 #define EGL_STREAM_STATE_CREATED_KHR 0x3215 #define EGL_STREAM_STATE_CONNECTING_KHR 0x3216 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 #define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218 #define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219 #define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A #define EGL_BAD_STREAM_KHR 0x321B #define EGL_BAD_STATE_KHR 0x321C #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list); EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC)(EGLDisplay dpy, const EGLint *attrib_list); typedef EGLBoolean(EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value); typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value); typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_consumer_gltexture #define EGL_KHR_stream_consumer_gltexture 1 #define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_producer_eglsurface #define EGL_KHR_stream_producer_eglsurface 1 #define EGL_STREAM_BIT_KHR 0x0800 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLSurface(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)(EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list); #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_producer_aldatalocator #define EGL_KHR_stream_producer_aldatalocator 1 #endif #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_fifo #define EGL_KHR_stream_fifo 1 /* reuse EGLTimeKHR */ #define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC #define EGL_STREAM_TIME_NOW_KHR 0x31FD #define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE #define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value); #endif #endif #ifndef EGL_EXT_create_context_robustness #define EGL_EXT_create_context_robustness 1 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138 #define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF #endif #ifndef EGL_ANGLE_d3d_share_handle_client_buffer #define EGL_ANGLE_d3d_share_handle_client_buffer 1 /* reuse EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE */ #endif #ifndef EGL_KHR_create_context #define EGL_KHR_create_context 1 #define EGL_CONTEXT_MAJOR_VERSION_KHR EGL_CONTEXT_CLIENT_VERSION #define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB #define EGL_CONTEXT_FLAGS_KHR 0x30FC #define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD #define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD #define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE #define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF #define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002 #define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004 #define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001 #define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002 #define EGL_OPENGL_ES3_BIT_KHR 0x00000040 #endif #ifndef EGL_KHR_surfaceless_context #define EGL_KHR_surfaceless_context 1 /* No tokens/entry points, just relaxes an error condition */ #endif #ifdef EGL_KHR_stream /* Requires KHR_stream extension */ #ifndef EGL_KHR_stream_cross_process_fd #define EGL_KHR_stream_cross_process_fd 1 typedef int EGLNativeFileDescriptorKHR; #define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1)) #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR(EGLDisplay dpy, EGLStreamKHR stream); EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLNativeFileDescriptorKHR(EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLStreamKHR stream); typedef EGLStreamKHR(EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)(EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor); #endif #endif #ifndef EGL_EXT_multiview_window #define EGL_EXT_multiview_window 1 #define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134 #endif #ifndef EGL_KHR_wait_sync #define EGL_KHR_wait_sync 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLint(EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags); #endif #ifndef EGL_NV_post_convert_rounding #define EGL_NV_post_convert_rounding 1 /* No tokens or entry points, just relaxes behavior of SwapBuffers */ #endif #ifndef EGL_NV_native_query #define EGL_NV_native_query 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV(EGLDisplay dpy, EGLNativeDisplayType* display_id); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window); EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC)(EGLDisplay dpy, EGLNativeDisplayType *display_id); typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window); typedef EGLBoolean(EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC)(EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap); #endif #ifndef EGL_NV_3dvision_surface #define EGL_NV_3dvision_surface 1 #define EGL_AUTO_STEREO_NV 0x3136 #endif #ifndef EGL_ANDROID_framebuffer_target #define EGL_ANDROID_framebuffer_target 1 #define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #endif #ifndef EGL_ANDROID_blob_cache #define EGL_ANDROID_blob_cache 1 typedef khronos_ssize_t EGLsizeiANDROID; typedef void(*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize); typedef EGLsizeiANDROID(*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize); #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)(EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get); #endif #ifndef EGL_ANDROID_image_native_buffer #define EGL_ANDROID_image_native_buffer 1 #define EGL_NATIVE_BUFFER_ANDROID 0x3140 #endif #ifndef EGL_ANDROID_native_fence_sync #define EGL_ANDROID_native_fence_sync 1 #define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144 #define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145 #define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146 #define EGL_NO_NATIVE_FENCE_FD_ANDROID -1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID(EGLDisplay dpy, EGLSyncKHR); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLint(EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC)(EGLDisplay dpy, EGLSyncKHR); #endif #ifndef EGL_ANDROID_recordable #define EGL_ANDROID_recordable 1 #define EGL_RECORDABLE_ANDROID 0x3142 #endif #ifndef EGL_EXT_buffer_age #define EGL_EXT_buffer_age 1 #define EGL_BUFFER_AGE_EXT 0x313D #endif #ifndef EGL_EXT_image_dma_buf_import #define EGL_EXT_image_dma_buf_import 1 #define EGL_LINUX_DMA_BUF_EXT 0x3270 #define EGL_LINUX_DRM_FOURCC_EXT 0x3271 #define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272 #define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273 #define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274 #define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275 #define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276 #define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277 #define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278 #define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279 #define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A #define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B #define EGL_SAMPLE_RANGE_HINT_EXT 0x327C #define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D #define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E #define EGL_ITU_REC601_EXT 0x327F #define EGL_ITU_REC709_EXT 0x3280 #define EGL_ITU_REC2020_EXT 0x3281 #define EGL_YUV_FULL_RANGE_EXT 0x3282 #define EGL_YUV_NARROW_RANGE_EXT 0x3283 #define EGL_YUV_CHROMA_SITING_0_EXT 0x3284 #define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285 #endif #ifndef EGL_ARM_pixmap_multisample_discard #define EGL_ARM_pixmap_multisample_discard 1 #define EGL_DISCARD_SAMPLES_ARM 0x3286 #endif #ifndef EGL_EXT_swap_buffers_with_damage #define EGL_EXT_swap_buffers_with_damage 1 #ifdef EGL_EGLEXT_PROTOTYPES EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); #endif /* EGL_EGLEXT_PROTOTYPES */ typedef EGLBoolean(EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC)(EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects); #endif /* #include <EGL/eglmesaext.h> */ #ifdef __cplusplus } #endif #endif /* __eglext_h_ */ #endif /* _MSC_VER */ source/include/SDL_endian.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -33,10 +33,10 @@ /** * \name The two types of endianness */ /*@{*/ /* @{ */ #define SDL_LIL_ENDIAN 1234 #define SDL_BIG_ENDIAN 4321 /*@}*/ /* @} */ #ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */ #ifdef __linux__ @@ -206,7 +206,7 @@ * \name Swap to native * Byteswap item from the specified endianness to the native endianness. */ /*@{*/ /* @{ */ #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define SDL_SwapLE16(X) (X) #define SDL_SwapLE32(X) (X) @@ -226,7 +226,7 @@ #define SDL_SwapBE64(X) (X) #define SDL_SwapFloatBE(X) (X) #endif /*@}*//*Swap to native*/ /* @} *//* Swap to native */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus source/include/SDL_error.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -48,7 +48,7 @@ * \internal * Private error reporting function - used internally. */ /*@{*/ /* @{ */ #define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM) #define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED) #define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param)) @@ -63,7 +63,7 @@ } SDL_errorcode; /* SDL_Error() unconditionally returns -1. */ extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code); /*@}*//*Internal error functions*/ /* @} *//* Internal error functions */ /* Ends C function definitions when using C++ */ #ifdef __cplusplus source/include/SDL_events.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -134,6 +134,9 @@ /* Drag and drop events */ SDL_DROPFILE = 0x1000, /**< The system requests a file open */ /* Render events */ SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset */ /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, * and should be allocated with SDL_RegisterEvents() */ @@ -239,8 +242,8 @@ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Uint8 button; /**< The mouse button index */ Uint8 state; /**< ::SDL_PRESSED or ::SDL_RELEASED */ Uint8 clicks; /**< 1 for single-click, 2 for double-click, etc. */ Uint8 padding1; Uint8 padding2; Sint32 x; /**< X coordinate, relative to window */ Sint32 y; /**< Y coordinate, relative to window */ } SDL_MouseButtonEvent; @@ -254,8 +257,8 @@ Uint32 timestamp; Uint32 windowID; /**< The window with mouse focus, if any */ Uint32 which; /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ Sint32 x; /**< The amount scrolled horizontally */ Sint32 y; /**< The amount scrolled vertically */ Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */ Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */ } SDL_MouseWheelEvent; /** @@ -541,7 +544,7 @@ */ extern DECLSPEC void SDLCALL SDL_PumpEvents(void); /*@{*/ /* @{ */ typedef enum { SDL_ADDEVENT, @@ -570,7 +573,7 @@ extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType); /*@}*/ /* @} */ /** * Checks to see if certain event types are in the event queue. @@ -681,7 +684,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *userdata); /*@{*/ /* @{ */ #define SDL_QUERY -1 #define SDL_IGNORE 0 #define SDL_DISABLE 0 @@ -697,7 +700,7 @@ * current processing state of the specified event. */ extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); /*@}*/ /* @} */ #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) /** source/include/SDL_filesystem.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_gamecontroller.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -30,6 +30,7 @@ #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_rwops.h" #include "SDL_joystick.h" #include "begin_code.h" @@ -109,6 +110,23 @@ */ /** * Load a set of mappings from a seekable SDL data stream (memory or file), filtered by the current SDL_GetPlatform() * A community sourced database of controllers is available at https://raw.github.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt * * If \c freerw is non-zero, the stream will be closed after being read. * * \return number of mappings added, -1 on error */ extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw ); /** * Load a set of mappings from a file, filtered by the current SDL_GetPlatform() * * Convenience macro. */ #define SDL_GameControllerAddMappingsFromFile(file) SDL_GameControllerAddMappingsFromRW(SDL_RWFromFile(file, "rb"), 1) /** * Add or update an existing mapping configuration * * \return 1 if mapping is added, 0 if updated, -1 on error source/include/SDL_gesture.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -58,14 +58,14 @@ * * */ extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *src); extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst); /** * \brief Save a currently loaded Dollar Gesture template * * */ extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src); extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst); /** source/include/SDL_haptic.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -140,12 +140,12 @@ * * Different haptic features a device can have. */ /*@{*/ /* @{ */ /** * \name Haptic effects */ /*@{*/ /* @{ */ /** * \brief Constant effect supported. @@ -177,7 +177,7 @@ #define SDL_HAPTIC_LEFTRIGHT (1<<2) /* !!! FIXME: put this back when we have more bits in 2.1 */ /*#define SDL_HAPTIC_SQUARE (1<<2)*/ /* #define SDL_HAPTIC_SQUARE (1<<2) */ /** * \brief Triangle wave effect supported. @@ -262,7 +262,7 @@ */ #define SDL_HAPTIC_CUSTOM (1<<11) /*@}*//*Haptic effects*/ /* @} *//* Haptic effects */ /* These last few are features the device has, not effects */ @@ -305,7 +305,7 @@ /** * \name Direction encodings */ /*@{*/ /* @{ */ /** * \brief Uses polar coordinates for the direction. @@ -328,9 +328,9 @@ */ #define SDL_HAPTIC_SPHERICAL 2 /*@}*//*Direction encodings*/ /* @} *//* Direction encodings */ /*@}*//*Haptic features*/ /* @} *//* Haptic features */ /* * Misc defines. source/include/SDL_hints.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -129,6 +129,17 @@ #define SDL_HINT_RENDER_VSYNC "SDL_RENDER_VSYNC" /** * \brief A variable controlling whether the screensaver is enabled. * * This variable can be set to the following values: * "0" - Disable screensaver * "1" - Enable screensaver * * By default SDL will disable the screensaver. */ #define SDL_HINT_VIDEO_ALLOW_SCREENSAVER "SDL_VIDEO_ALLOW_SCREENSAVER" /** * \brief A variable controlling whether the X11 VidMode extension should be used. * * This variable can be set to the following values: @@ -173,11 +184,21 @@ #define SDL_HINT_GRAB_KEYBOARD "SDL_GRAB_KEYBOARD" /** * \brief Minimize your SDL_Window if it loses key focus when in Fullscreen mode. Defaults to true. * \brief A variable controlling whether relative mouse mode is implemented using mouse warping * * This variable can be set to the following values: * "0" - Relative mouse mode uses raw input * "1" - Relative mouse mode uses mouse warping * * By default SDL will use raw input for relative mouse mode */ #define SDL_HINT_MOUSE_RELATIVE_MODE_WARP "SDL_MOUSE_RELATIVE_MODE_WARP" /** * \brief Minimize your SDL_Window if it loses key focus when in fullscreen mode. Defaults to true. * */ #define SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS "SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS" /** * \brief A variable controlling whether the idle timer is disabled on iOS. @@ -203,14 +224,24 @@ * "LandscapeLeft", "LandscapeRight", "Portrait" "PortraitUpsideDown" */ #define SDL_HINT_ORIENTATIONS "SDL_IOS_ORIENTATIONS" /** * \brief A variable controlling whether an Android built-in accelerometer should be * listed as a joystick device, rather than listing actual joysticks only. * * This variable can be set to the following values: * "0" - List only real joysticks and accept input from them * "1" - List real joysticks along with the accelerometer as if it were a 3 axis joystick (the default). */ #define SDL_HINT_ACCELEROMETER_AS_JOYSTICK "SDL_ACCELEROMETER_AS_JOYSTICK" /** * \brief A variable that lets you disable the detection and use of Xinput gamepad devices * * The variable can be set to the following values: * "0" - Disable XInput timer (only uses direct input) * "1" - Enable XInput timer (the default) * "0" - Disable XInput detection (only uses direct input) * "1" - Enable XInput detection (the default) */ #define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED" @@ -233,7 +264,7 @@ * "0" - Disable joystick & gamecontroller input events when the * application is in the background. * "1" - Enable joystick & gamecontroller input events when the * application is in the backgroumd. * application is in the background. * * The default value is "0". This hint may be set at any time. */ @@ -273,6 +304,68 @@ */ #define SDL_HINT_VIDEO_HIGHDPI_DISABLED "SDL_VIDEO_HIGHDPI_DISABLED" /** * \brief A variable that determines whether ctrl+click should generate a right-click event on Mac * * If present, holding ctrl while left clicking will generate a right click * event when on Mac. */ #define SDL_HINT_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK "SDL_MAC_CTRL_CLICK_EMULATE_RIGHT_CLICK" /** * \brief A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries * * SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It * can use two different sets of binaries, those compiled by the user from source * or those provided by the Chrome browser. In the later case, these binaries require * that SDL loads a DLL providing the shader compiler. * * This variable can be set to the following values: * "d3dcompiler_46.dll" - default, best for Vista or later. * "d3dcompiler_43.dll" - for XP support. * "none" - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries. * */ #define SDL_HINT_VIDEO_WIN_D3DCOMPILER "SDL_VIDEO_WIN_D3DCOMPILER" /** * \brief A variable that is the address of another SDL_Window* (as a hex string formatted with "%p"). * * If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has * SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly * created SDL_Window: * 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is * needed for example when sharing an OpenGL context across multiple windows. * * 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for * OpenGL rendering. * * This variable can be set to the following values: * The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should * share a pixel format with. */ #define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT" /** * \brief A variable that dictates policy for fullscreen Spaces on Mac OS X. * * This hint only applies to Mac OS X. * * The variable can be set to the following values: * "0" - Disable Spaces support (FULLSCREEN_DESKTOP won't use them and * SDL_WINDOW_RESIZABLE windows won't offer the "fullscreen" * button on their titlebars). * "1" - Enable Spaces support (FULLSCREEN_DESKTOP will use them and * SDL_WINDOW_RESIZABLE windows will offer the "fullscreen" * button on their titlebars. * * The default value is "1". Spaces are disabled regardless of this hint if * the OS isn't at least Mac OS X Lion (10.7). This hint must be set before * any windows are created. */ #define SDL_HINT_VIDEO_MAC_FULLSCREEN_SPACES "SDL_VIDEO_MAC_FULLSCREEN_SPACES" /** * \brief An enumeration of hint priorities source/include/SDL_joystick.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -115,7 +115,7 @@ * Return a string representation for this guid. pszGUID must point to at least 33 bytes * (32 for the string plus a NULL terminator). */ extern DECLSPEC void SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); /** * convert a string into a joystick formatted guid @@ -187,7 +187,7 @@ /** * \name Hat positions */ /*@{*/ /* @{ */ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 @@ -197,7 +197,7 @@ #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) /*@}*/ /* @} */ /** * Get the current state of a POV hat on a joystick. source/include/SDL_keyboard.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_keycode.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_loadso.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_log.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_main.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -101,7 +101,7 @@ * Calling this yourself without knowing what you're doing can cause * crashes and hard to diagnose problems with your application. */ extern DECLSPEC void SDL_SetMainReady(void); extern DECLSPEC void SDLCALL SDL_SetMainReady(void); #ifdef __WIN32__ source/include/SDL_messagebox.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_mouse.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_mutex.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -52,7 +52,7 @@ /** * \name Mutex functions */ /*@{*/ /* @{ */ /* The SDL mutex structure, defined in SDL_sysmutex.c */ struct SDL_mutex; @@ -94,13 +94,13 @@ */ extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex); /*@}*//*Mutex functions*/ /* @} *//* Mutex functions */ /** * \name Semaphore functions */ /*@{*/ /* @{ */ /* The SDL semaphore structure, defined in SDL_syssem.c */ struct SDL_semaphore; @@ -154,13 +154,13 @@ */ extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem); /*@}*//*Semaphore functions*/ /* @} *//* Semaphore functions */ /** * \name Condition variable functions */ /*@{*/ /* @{ */ /* The SDL condition variable structure, defined in SDL_syscond.c */ struct SDL_cond; @@ -237,7 +237,7 @@ extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond, SDL_mutex * mutex, Uint32 ms); /*@}*//*Condition variable functions*/ /* @} *//* Condition variable functions */ /* Ends C function definitions when using C++ */ source/include/SDL_opengl.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_opengles.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages source/include/SDL_opengles2.h
@@ -1,6 +1,6 @@ /* Simple DirectMedia Layer Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org> Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org> This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages @@ -24,7 +24,7 @@ * * This is a simple file to encapsulate the OpenGL ES 2.0 API headers. */ #ifndef _MSC_VER #ifdef __IPHONEOS__ #include <OpenGLES/ES2/gl.h> #include <OpenGLES/ES2/glext.h> @@ -33,6 +33,2758 @@ #include <GLES2/gl2ext.h> #endif #else /* _MSC_VER */ /* OpenGL ES2 headers for Visual Studio */ #ifndef __khrplatform_h_ #define __khrplatform_h_ /* ** Copyright (c) 2008-2009 The Khronos Group Inc. ** ** Permission is hereby granted, free of charge, to any person obtaining a ** copy of this software and/or associated documentation files (the ** "Materials"), to deal in the Materials without restriction, including ** without limitation the rights to use, copy, modify, merge, publish, ** distribute, sublicense, and/or sell copies of the Materials, and to ** permit persons to whom the Materials are furnished to do so, subject to ** the following conditions: ** ** The above copyright notice and this permission notice shall be included ** in all copies or substantial portions of the Materials. ** ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. */ /* Khronos platform-specific types and definitions. * * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $ * * Adopters may modify this file to suit their platform. Adopters are * encouraged to submit platform specific modifications to the Khronos * group so that they can be included in future versions of this file. * Please submit changes by sending them to the public Khronos Bugzilla * (http://khronos.org/bugzilla) by filing a bug against product * "Khronos (general)" component "Registry". * * A predefined template which fills in some of the bug fields can be * reached using http://tinyurl.com/khrplatform-h-bugreport, but you * must create a Bugzilla login first. * * * See the Implementer's Guidelines for information about where this file * should be located on your system and for more details of its use: * http://www.khronos.org/registry/implementers_guide.pdf * * This file should be included as * #include <KHR/khrplatform.h> * by Khronos client API header files that use its types and defines. * * The types in khrplatform.h should only be used to define API-specific types. * * Types defined in khrplatform.h: * khronos_int8_t signed 8 bit * khronos_uint8_t unsigned 8 bit * khronos_int16_t signed 16 bit * khronos_uint16_t unsigned 16 bit * khronos_int32_t signed 32 bit * khronos_uint32_t unsigned 32 bit * khronos_int64_t signed 64 bit * khronos_uint64_t unsigned 64 bit * khronos_intptr_t signed same number of bits as a pointer * khronos_uintptr_t unsigned same number of bits as a pointer * khronos_ssize_t signed size * khronos_usize_t unsigned size * khronos_float_t signed 32 bit floating point * khronos_time_ns_t unsigned 64 bit time in nanoseconds * khronos_utime_nanoseconds_t unsigned time interval or absolute time in * nanoseconds * khronos_stime_nanoseconds_t signed time interval in nanoseconds * khronos_boolean_enum_t enumerated boolean type. This should * only be used as a base type when a client API's boolean type is * an enum. Client APIs which use an integer or other type for * booleans cannot use this as the base type for their boolean. * * Tokens defined in khrplatform.h: * * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. * * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. * * Calling convention macros defined in this file: * KHRONOS_APICALL * KHRONOS_APIENTRY * KHRONOS_APIATTRIBUTES * * These may be used in function prototypes as: * * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( * int arg1, * int arg2) KHRONOS_APIATTRIBUTES; */ /*------------------------------------------------------------------------- * Definition of KHRONOS_APICALL *------------------------------------------------------------------------- * This precedes the return type of the function in the function prototype. */ #if defined(_WIN32) && !defined(__SCITECH_SNAP__) # define KHRONOS_APICALL __declspec(dllimport) #elif defined (__SYMBIAN32__) # define KHRONOS_APICALL IMPORT_C #else # define KHRONOS_APICALL #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIENTRY *------------------------------------------------------------------------- * This follows the return type of the function and precedes the function * name in the function prototype. */ #if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) /* Win32 but not WinCE */ # define KHRONOS_APIENTRY __stdcall #else # define KHRONOS_APIENTRY #endif /*------------------------------------------------------------------------- * Definition of KHRONOS_APIATTRIBUTES *------------------------------------------------------------------------- * This follows the closing parenthesis of the function prototype arguments. */ #if defined (__ARMCC_2__) #define KHRONOS_APIATTRIBUTES __softfp #else #define KHRONOS_APIATTRIBUTES #endif /*------------------------------------------------------------------------- * basic type definitions *-----------------------------------------------------------------------*/ #if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) /* * Using <stdint.h> */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__VMS ) || defined(__sgi) /* * Using <inttypes.h> */ #include <inttypes.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(_WIN32) && !defined(__SCITECH_SNAP__) /* * Win32 */ typedef __int32 khronos_int32_t; typedef unsigned __int32 khronos_uint32_t; typedef __int64 khronos_int64_t; typedef unsigned __int64 khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif defined(__sun__) || defined(__digital__) /* * Sun or Digital */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #if defined(__arch64__) || defined(_LP64) typedef long int khronos_int64_t; typedef unsigned long int khronos_uint64_t; #else typedef long long int khronos_int64_t; typedef unsigned long long int khronos_uint64_t; #endif /* __arch64__ */ #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #elif 0 /* * Hypothetical platform with no float or int64 support */ typedef int khronos_int32_t; typedef unsigned int khronos_uint32_t; #define KHRONOS_SUPPORT_INT64 0 #define KHRONOS_SUPPORT_FLOAT 0 #else /* * Generic fallback */ #include <stdint.h> typedef int32_t khronos_int32_t; typedef uint32_t khronos_uint32_t; typedef int64_t khronos_int64_t; typedef uint64_t khronos_uint64_t; #define KHRONOS_SUPPORT_INT64 1 #define KHRONOS_SUPPORT_FLOAT 1 #endif /* * Types that are (so far) the same on all platforms */ typedef signed char khronos_int8_t; typedef unsigned char khronos_uint8_t; typedef signed short int khronos_int16_t; typedef unsigned short int khronos_uint16_t; /* * Types that differ between LLP64 and LP64 architectures - in LLP64, * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears * to be the only LLP64 architecture in current use. */ #ifdef _WIN64 typedef signed long long int khronos_intptr_t; typedef unsigned long long int khronos_uintptr_t; typedef signed long long int khronos_ssize_t; typedef unsigned long long int khronos_usize_t; #else typedef signed long int khronos_intptr_t; typedef unsigned long int khronos_uintptr_t; typedef signed long int khronos_ssize_t; typedef unsigned long int khronos_usize_t; #endif #if KHRONOS_SUPPORT_FLOAT /* * Float type */ typedef float khronos_float_t; #endif #if KHRONOS_SUPPORT_INT64 /* Time types * * These types can be used to represent a time interval in nanoseconds or * an absolute Unadjusted System Time. Unadjusted System Time is the number * of nanoseconds since some arbitrary system event (e.g. since the last * time the system booted). The Unadjusted System Time is an unsigned * 64 bit value that wraps back to 0 every 584 years. Time intervals * may be either signed or unsigned. */ typedef khronos_uint64_t khronos_utime_nanoseconds_t; typedef khronos_int64_t khronos_stime_nanoseconds_t; #endif /* * Dummy value used to pad enum types to 32 bits. */ #ifndef KHRONOS_MAX_ENUM #define KHRONOS_MAX_ENUM 0x7FFFFFFF #endif /* * Enumerated boolean type * * Values other than zero should be considered to be true. Therefore * comparisons should not be made against KHRONOS_TRUE. */ typedef enum { KHRONOS_FALSE = 0, KHRONOS_TRUE = 1, KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM } khronos_boolean_enum_t; #endif /* __khrplatform_h_ */ #ifndef __gl2platform_h_ #define __gl2platform_h_ /* $Revision: 10602 $ on $Date:: 2010-03-04 22:35:34 -0800 #$ */ /* * This document is licensed under the SGI Free Software B License Version * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . */ /* Platform-specific types and definitions for OpenGL ES 2.X gl2.h * * Adopters may modify khrplatform.h and this file to suit their platform. * You are encouraged to submit all modifications to the Khronos group so that * they can be included in future versions of this file. Please submit changes * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla) * by filing a bug against product "OpenGL-ES" component "Registry". */ /*#include <KHR/khrplatform.h>*/ #ifndef GL_APICALL #define GL_APICALL KHRONOS_APICALL #endif #ifndef GL_APIENTRY #define GL_APIENTRY KHRONOS_APIENTRY #endif #endif /* __gl2platform_h_ */ #ifndef __gl2_h_ #define __gl2_h_ /* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */ /*#include <GLES2/gl2platform.h>*/ #ifdef __cplusplus extern "C" { #endif /* * This document is licensed under the SGI Free Software B License Version * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . */ /*------------------------------------------------------------------------- * Data type definitions *-----------------------------------------------------------------------*/ typedef void GLvoid; typedef char GLchar; typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef khronos_int8_t GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef khronos_uint8_t GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef khronos_float_t GLfloat; typedef khronos_float_t GLclampf; typedef khronos_int32_t GLfixed; /* GL types for handling large vertex buffer objects */ typedef khronos_intptr_t GLintptr; typedef khronos_ssize_t GLsizeiptr; /* OpenGL ES core versions */ #define GL_ES_VERSION_2_0 1 /* ClearBufferMask */ #define GL_DEPTH_BUFFER_BIT 0x00000100 #define GL_STENCIL_BUFFER_BIT 0x00000400 #define GL_COLOR_BUFFER_BIT 0x00004000 /* Boolean */ #define GL_FALSE 0 #define GL_TRUE 1 /* BeginMode */ #define GL_POINTS 0x0000 #define GL_LINES 0x0001 #define GL_LINE_LOOP 0x0002 #define GL_LINE_STRIP 0x0003 #define GL_TRIANGLES 0x0004 #define GL_TRIANGLE_STRIP 0x0005 #define GL_TRIANGLE_FAN 0x0006 /* AlphaFunction (not supported in ES20) */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* BlendingFactorDest */ #define GL_ZERO 0 #define GL_ONE 1 #define GL_SRC_COLOR 0x0300 #define GL_ONE_MINUS_SRC_COLOR 0x0301 #define GL_SRC_ALPHA 0x0302 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 #define GL_DST_ALPHA 0x0304 #define GL_ONE_MINUS_DST_ALPHA 0x0305 /* BlendingFactorSrc */ /* GL_ZERO */ /* GL_ONE */ #define GL_DST_COLOR 0x0306 #define GL_ONE_MINUS_DST_COLOR 0x0307 #define GL_SRC_ALPHA_SATURATE 0x0308 /* GL_SRC_ALPHA */ /* GL_ONE_MINUS_SRC_ALPHA */ /* GL_DST_ALPHA */ /* GL_ONE_MINUS_DST_ALPHA */ /* BlendEquationSeparate */ #define GL_FUNC_ADD 0x8006 #define GL_BLEND_EQUATION 0x8009 #define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ #define GL_BLEND_EQUATION_ALPHA 0x883D /* BlendSubtract */ #define GL_FUNC_SUBTRACT 0x800A #define GL_FUNC_REVERSE_SUBTRACT 0x800B /* Separate Blend Functions */ #define GL_BLEND_DST_RGB 0x80C8 #define GL_BLEND_SRC_RGB 0x80C9 #define GL_BLEND_DST_ALPHA 0x80CA #define GL_BLEND_SRC_ALPHA 0x80CB #define GL_CONSTANT_COLOR 0x8001 #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 #define GL_CONSTANT_ALPHA 0x8003 #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 #define GL_BLEND_COLOR 0x8005 /* Buffer Objects */ #define GL_ARRAY_BUFFER 0x8892 #define GL_ELEMENT_ARRAY_BUFFER 0x8893 #define GL_ARRAY_BUFFER_BINDING 0x8894 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 #define GL_STREAM_DRAW 0x88E0 #define GL_STATIC_DRAW 0x88E4 #define GL_DYNAMIC_DRAW 0x88E8 #define GL_BUFFER_SIZE 0x8764 #define GL_BUFFER_USAGE 0x8765 #define GL_CURRENT_VERTEX_ATTRIB 0x8626 /* CullFaceMode */ #define GL_FRONT 0x0404 #define GL_BACK 0x0405 #define GL_FRONT_AND_BACK 0x0408 /* DepthFunction */ /* GL_NEVER */ /* GL_LESS */ /* GL_EQUAL */ /* GL_LEQUAL */ /* GL_GREATER */ /* GL_NOTEQUAL */ /* GL_GEQUAL */ /* GL_ALWAYS */ /* EnableCap */ #define GL_TEXTURE_2D 0x0DE1 #define GL_CULL_FACE 0x0B44 #define GL_BLEND 0x0BE2 #define GL_DITHER 0x0BD0 #define GL_STENCIL_TEST 0x0B90 #define GL_DEPTH_TEST 0x0B71 #define GL_SCISSOR_TEST 0x0C11 #define GL_POLYGON_OFFSET_FILL 0x8037 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E #define GL_SAMPLE_COVERAGE 0x80A0 /* ErrorCode */ #define GL_NO_ERROR 0 #define GL_INVALID_ENUM 0x0500 #define GL_INVALID_VALUE 0x0501 #define GL_INVALID_OPERATION 0x0502 #define GL_OUT_OF_MEMORY 0x0505 /* FrontFaceDirection */ #define GL_CW 0x0900 #define GL_CCW 0x0901 /* GetPName */ #define GL_LINE_WIDTH 0x0B21 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E #define GL_CULL_FACE_MODE 0x0B45 #define GL_FRONT_FACE 0x0B46 #define GL_DEPTH_RANGE 0x0B70 #define GL_DEPTH_WRITEMASK 0x0B72 #define GL_DEPTH_CLEAR_VALUE 0x0B73 #define GL_DEPTH_FUNC 0x0B74 #define GL_STENCIL_CLEAR_VALUE 0x0B91 #define GL_STENCIL_FUNC 0x0B92 #define GL_STENCIL_FAIL 0x0B94 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 #define GL_STENCIL_REF 0x0B97 #define GL_STENCIL_VALUE_MASK 0x0B93 #define GL_STENCIL_WRITEMASK 0x0B98 #define GL_STENCIL_BACK_FUNC 0x8800 #define GL_STENCIL_BACK_FAIL 0x8801 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 #define GL_STENCIL_BACK_REF 0x8CA3 #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 #define GL_VIEWPORT 0x0BA2 #define GL_SCISSOR_BOX 0x0C10 /* GL_SCISSOR_TEST */ #define GL_COLOR_CLEAR_VALUE 0x0C22 #define GL_COLOR_WRITEMASK 0x0C23 #define GL_UNPACK_ALIGNMENT 0x0CF5 #define GL_PACK_ALIGNMENT 0x0D05 #define GL_MAX_TEXTURE_SIZE 0x0D33 #define GL_MAX_VIEWPORT_DIMS 0x0D3A #define GL_SUBPIXEL_BITS 0x0D50 #define GL_RED_BITS 0x0D52 #define GL_GREEN_BITS 0x0D53 #define GL_BLUE_BITS 0x0D54 #define GL_ALPHA_BITS 0x0D55 #define GL_DEPTH_BITS 0x0D56 #define GL_STENCIL_BITS 0x0D57 #define GL_POLYGON_OFFSET_UNITS 0x2A00 /* GL_POLYGON_OFFSET_FILL */ #define GL_POLYGON_OFFSET_FACTOR 0x8038 #define GL_TEXTURE_BINDING_2D 0x8069 #define GL_SAMPLE_BUFFERS 0x80A8 #define GL_SAMPLES 0x80A9 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA #define GL_SAMPLE_COVERAGE_INVERT 0x80AB /* GetTextureParameter */ /* GL_TEXTURE_MAG_FILTER */ /* GL_TEXTURE_MIN_FILTER */ /* GL_TEXTURE_WRAP_S */ /* GL_TEXTURE_WRAP_T */ #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 /* HintMode */ #define GL_DONT_CARE 0x1100 #define GL_FASTEST 0x1101 #define GL_NICEST 0x1102 /* HintTarget */ #define GL_GENERATE_MIPMAP_HINT 0x8192 /* DataType */ #define GL_BYTE 0x1400 #define GL_UNSIGNED_BYTE 0x1401 #define GL_SHORT 0x1402 #define GL_UNSIGNED_SHORT 0x1403 #define GL_INT 0x1404 #define GL_UNSIGNED_INT 0x1405 #define GL_FLOAT 0x1406 #define GL_FIXED 0x140C /* PixelFormat */ #define GL_DEPTH_COMPONENT 0x1902 #define GL_ALPHA 0x1906 #define GL_RGB 0x1907 #define GL_RGBA 0x1908 #define GL_LUMINANCE 0x1909 #define GL_LUMINANCE_ALPHA 0x190A /* PixelType */ /* GL_UNSIGNED_BYTE */ #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 /* Shaders */ #define GL_FRAGMENT_SHADER 0x8B30 #define GL_VERTEX_SHADER 0x8B31 #define GL_MAX_VERTEX_ATTRIBS 0x8869 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB #define GL_MAX_VARYING_VECTORS 0x8DFC #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD #define GL_SHADER_TYPE 0x8B4F #define GL_DELETE_STATUS 0x8B80 #define GL_LINK_STATUS 0x8B82 #define GL_VALIDATE_STATUS 0x8B83 #define GL_ATTACHED_SHADERS 0x8B85 #define GL_ACTIVE_UNIFORMS 0x8B86 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 #define GL_ACTIVE_ATTRIBUTES 0x8B89 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A #define GL_SHADING_LANGUAGE_VERSION 0x8B8C #define GL_CURRENT_PROGRAM 0x8B8D /* StencilFunction */ #define GL_NEVER 0x0200 #define GL_LESS 0x0201 #define GL_EQUAL 0x0202 #define GL_LEQUAL 0x0203 #define GL_GREATER 0x0204 #define GL_NOTEQUAL 0x0205 #define GL_GEQUAL 0x0206 #define GL_ALWAYS 0x0207 /* StencilOp */ /* GL_ZERO */ #define GL_KEEP 0x1E00 #define GL_REPLACE 0x1E01 #define GL_INCR 0x1E02 #define GL_DECR 0x1E03 #define GL_INVERT 0x150A #define GL_INCR_WRAP 0x8507 #define GL_DECR_WRAP 0x8508 /* StringName */ #define GL_VENDOR 0x1F00 #define GL_RENDERER 0x1F01 #define GL_VERSION 0x1F02 #define GL_EXTENSIONS 0x1F03 /* TextureMagFilter */ #define GL_NEAREST 0x2600 #define GL_LINEAR 0x2601 /* TextureMinFilter */ /* GL_NEAREST */ /* GL_LINEAR */ #define GL_NEAREST_MIPMAP_NEAREST 0x2700 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 /* TextureParameterName */ #define GL_TEXTURE_MAG_FILTER 0x2800 #define GL_TEXTURE_MIN_FILTER 0x2801 #define GL_TEXTURE_WRAP_S 0x2802 #define GL_TEXTURE_WRAP_T 0x2803 /* TextureTarget */ /* GL_TEXTURE_2D */ #define GL_TEXTURE 0x1702 #define GL_TEXTURE_CUBE_MAP 0x8513 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C /* TextureUnit */ #define GL_TEXTURE0 0x84C0 #define GL_TEXTURE1 0x84C1 #define GL_TEXTURE2 0x84C2 #define GL_TEXTURE3 0x84C3 #define GL_TEXTURE4 0x84C4 #define GL_TEXTURE5 0x84C5 #define GL_TEXTURE6 0x84C6 #define GL_TEXTURE7 0x84C7 #define GL_TEXTURE8 0x84C8 #define GL_TEXTURE9 0x84C9 #define GL_TEXTURE10 0x84CA #define GL_TEXTURE11 0x84CB #define GL_TEXTURE12 0x84CC #define GL_TEXTURE13 0x84CD #define GL_TEXTURE14 0x84CE #define GL_TEXTURE15 0x84CF #define GL_TEXTURE16 0x84D0 #define GL_TEXTURE17 0x84D1 #define GL_TEXTURE18 0x84D2 #define GL_TEXTURE19 0x84D3 #define GL_TEXTURE20 0x84D4 #define GL_TEXTURE21 0x84D5 #define GL_TEXTURE22 0x84D6 #define GL_TEXTURE23 0x84D7 #define GL_TEXTURE24 0x84D8 #define GL_TEXTURE25 0x84D9 #define GL_TEXTURE26 0x84DA #define GL_TEXTURE27 0x84DB #define GL_TEXTURE28 0x84DC #define GL_TEXTURE29 0x84DD #define GL_TEXTURE30 0x84DE #define GL_TEXTURE31 0x84DF #define GL_ACTIVE_TEXTURE 0x84E0 /* TextureWrapMode */ #define GL_REPEAT 0x2901 #define GL_CLAMP_TO_EDGE 0x812F #define GL_MIRRORED_REPEAT 0x8370 /* Uniform Types */ #define GL_FLOAT_VEC2 0x8B50 #define GL_FLOAT_VEC3 0x8B51 #define GL_FLOAT_VEC4 0x8B52 #define GL_INT_VEC2 0x8B53 #define GL_INT_VEC3 0x8B54 #define GL_INT_VEC4 0x8B55 #define GL_BOOL 0x8B56 #define GL_BOOL_VEC2 0x8B57 #define GL_BOOL_VEC3 0x8B58 #define GL_BOOL_VEC4 0x8B59 #define GL_FLOAT_MAT2 0x8B5A #define GL_FLOAT_MAT3 0x8B5B #define GL_FLOAT_MAT4 0x8B5C #define GL_SAMPLER_2D 0x8B5E #define GL_SAMPLER_CUBE 0x8B60 /* Vertex Arrays */ #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F /* Read Format */ #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B /* Shader Source */ #define GL_COMPILE_STATUS 0x8B81 #define GL_INFO_LOG_LENGTH 0x8B84 #define GL_SHADER_SOURCE_LENGTH 0x8B88 #define GL_SHADER_COMPILER 0x8DFA /* Shader Binary */ #define GL_SHADER_BINARY_FORMATS 0x8DF8 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 /* Shader Precision-Specified Types */ #define GL_LOW_FLOAT 0x8DF0 #define GL_MEDIUM_FLOAT 0x8DF1 #define GL_HIGH_FLOAT 0x8DF2 #define GL_LOW_INT 0x8DF3 #define GL_MEDIUM_INT 0x8DF4 #define GL_HIGH_INT 0x8DF5 /* Framebuffer Object. */ #define GL_FRAMEBUFFER 0x8D40 #define GL_RENDERBUFFER 0x8D41 #define GL_RGBA4 0x8056 #define GL_RGB5_A1 0x8057 #define GL_RGB565 0x8D62 #define GL_DEPTH_COMPONENT16 0x81A5 #define GL_STENCIL_INDEX8 0x8D48 #define GL_RENDERBUFFER_WIDTH 0x8D42 #define GL_RENDERBUFFER_HEIGHT 0x8D43 #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 #define GL_RENDERBUFFER_RED_SIZE 0x8D50 #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 #define GL_COLOR_ATTACHMENT0 0x8CE0 #define GL_DEPTH_ATTACHMENT 0x8D00 #define GL_STENCIL_ATTACHMENT 0x8D20 #define GL_NONE 0 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD #define GL_FRAMEBUFFER_BINDING 0x8CA6 #define GL_RENDERBUFFER_BINDING 0x8CA7 #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 /*------------------------------------------------------------------------- * GL core functions. *-----------------------------------------------------------------------*/ GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar* name); GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); GL_APICALL void GL_APIENTRY glClearStencil (GLint s); GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); GL_APICALL void GL_APIENTRY glDisable (GLenum cap); GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); GL_APICALL void GL_APIENTRY glEnable (GLenum cap); GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); GL_APICALL void GL_APIENTRY glFinish (void); GL_APICALL void GL_APIENTRY glFlush (void); GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL GLenum GL_APIENTRY glGetError (void); GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name); GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer); GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #ifdef __cplusplus } #endif #endif /* __gl2_h_ */ #ifndef __gl2ext_h_ #define __gl2ext_h_ /* $Revision: 19436 $ on $Date:: 2012-10-10 10:37:04 -0700 #$ */ #ifdef __cplusplus extern "C" { #endif /* * This document is licensed under the SGI Free Software B License Version * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . */ #ifndef GL_APIENTRYP # define GL_APIENTRYP GL_APIENTRY* #endif /*------------------------------------------------------------------------* * OES extension tokens *------------------------------------------------------------------------*/ /* GL_OES_compressed_ETC1_RGB8_texture */ #ifndef GL_OES_compressed_ETC1_RGB8_texture #define GL_ETC1_RGB8_OES 0x8D64 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_compressed_paletted_texture #define GL_PALETTE4_RGB8_OES 0x8B90 #define GL_PALETTE4_RGBA8_OES 0x8B91 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 #define GL_PALETTE4_RGBA4_OES 0x8B93 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 #define GL_PALETTE8_RGB8_OES 0x8B95 #define GL_PALETTE8_RGBA8_OES 0x8B96 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 #define GL_PALETTE8_RGBA4_OES 0x8B98 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 #endif /* GL_OES_depth24 */ #ifndef GL_OES_depth24 #define GL_DEPTH_COMPONENT24_OES 0x81A6 #endif /* GL_OES_depth32 */ #ifndef GL_OES_depth32 #define GL_DEPTH_COMPONENT32_OES 0x81A7 #endif /* GL_OES_depth_texture */ /* No new tokens introduced by this extension. */ /* GL_OES_EGL_image */ #ifndef GL_OES_EGL_image typedef void* GLeglImageOES; #endif /* GL_OES_EGL_image_external */ #ifndef GL_OES_EGL_image_external /* GLeglImageOES defined in GL_OES_EGL_image already. */ #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #endif /* GL_OES_element_index_uint */ #ifndef GL_OES_element_index_uint #define GL_UNSIGNED_INT 0x1405 #endif /* GL_OES_get_program_binary */ #ifndef GL_OES_get_program_binary #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE #define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF #endif /* GL_OES_mapbuffer */ #ifndef GL_OES_mapbuffer #define GL_WRITE_ONLY_OES 0x88B9 #define GL_BUFFER_ACCESS_OES 0x88BB #define GL_BUFFER_MAPPED_OES 0x88BC #define GL_BUFFER_MAP_POINTER_OES 0x88BD #endif /* GL_OES_packed_depth_stencil */ #ifndef GL_OES_packed_depth_stencil #define GL_DEPTH_STENCIL_OES 0x84F9 #define GL_UNSIGNED_INT_24_8_OES 0x84FA #define GL_DEPTH24_STENCIL8_OES 0x88F0 #endif /* GL_OES_required_internalformat */ #ifndef GL_OES_required_internalformat #define GL_ALPHA8_OES 0x803C #define GL_DEPTH_COMPONENT16_OES 0x81A5 /* reuse GL_DEPTH_COMPONENT24_OES */ /* reuse GL_DEPTH24_STENCIL8_OES */ /* reuse GL_DEPTH_COMPONENT32_OES */ #define GL_LUMINANCE4_ALPHA4_OES 0x8043 #define GL_LUMINANCE8_ALPHA8_OES 0x8045 #define GL_LUMINANCE8_OES 0x8040 #define GL_RGBA4_OES 0x8056 #define GL_RGB5_A1_OES 0x8057 #define GL_RGB565_OES 0x8D62 /* reuse GL_RGB8_OES */ /* reuse GL_RGBA8_OES */ /* reuse GL_RGB10_EXT */ /* reuse GL_RGB10_A2_EXT */ #endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 #define GL_RGB8_OES 0x8051 #define GL_RGBA8_OES 0x8058 #endif /* GL_OES_standard_derivatives */ #ifndef GL_OES_standard_derivatives #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B #endif /* GL_OES_stencil1 */ #ifndef GL_OES_stencil1 #define GL_STENCIL_INDEX1_OES 0x8D46 #endif /* GL_OES_stencil4 */ #ifndef GL_OES_stencil4 #define GL_STENCIL_INDEX4_OES 0x8D47 #endif #ifndef GL_OES_surfaceless_context #define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219 #endif /* GL_OES_texture_3D */ #ifndef GL_OES_texture_3D #define GL_TEXTURE_WRAP_R_OES 0x8072 #define GL_TEXTURE_3D_OES 0x806F #define GL_TEXTURE_BINDING_3D_OES 0x806A #define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073 #define GL_SAMPLER_3D_OES 0x8B5F #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4 #endif /* GL_OES_texture_float */ /* No new tokens introduced by this extension. */ /* GL_OES_texture_float_linear */ /* No new tokens introduced by this extension. */ /* GL_OES_texture_half_float */ #ifndef GL_OES_texture_half_float #define GL_HALF_FLOAT_OES 0x8D61 #endif /* GL_OES_texture_half_float_linear */ /* No new tokens introduced by this extension. */ /* GL_OES_texture_npot */ /* No new tokens introduced by this extension. */ /* GL_OES_vertex_array_object */ #ifndef GL_OES_vertex_array_object #define GL_VERTEX_ARRAY_BINDING_OES 0x85B5 #endif /* GL_OES_vertex_half_float */ /* GL_HALF_FLOAT_OES defined in GL_OES_texture_half_float already. */ /* GL_OES_vertex_type_10_10_10_2 */ #ifndef GL_OES_vertex_type_10_10_10_2 #define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6 #define GL_INT_10_10_10_2_OES 0x8DF7 #endif /*------------------------------------------------------------------------* * KHR extension tokens *------------------------------------------------------------------------*/ #ifndef GL_KHR_debug typedef void (GL_APIENTRYP GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,GLvoid *userParam); #define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 #define GL_DEBUG_CALLBACK_FUNCTION 0x8244 #define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 #define GL_DEBUG_SOURCE_API 0x8246 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 #define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 #define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 #define GL_DEBUG_SOURCE_APPLICATION 0x824A #define GL_DEBUG_SOURCE_OTHER 0x824B #define GL_DEBUG_TYPE_ERROR 0x824C #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E #define GL_DEBUG_TYPE_PORTABILITY 0x824F #define GL_DEBUG_TYPE_PERFORMANCE 0x8250 #define GL_DEBUG_TYPE_OTHER 0x8251 #define GL_DEBUG_TYPE_MARKER 0x8268 #define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 #define GL_DEBUG_TYPE_POP_GROUP 0x826A #define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B #define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C #define GL_DEBUG_GROUP_STACK_DEPTH 0x826D #define GL_BUFFER 0x82E0 #define GL_SHADER 0x82E1 #define GL_PROGRAM 0x82E2 #define GL_QUERY 0x82E3 /* PROGRAM_PIPELINE only in GL */ #define GL_SAMPLER 0x82E6 /* DISPLAY_LIST only in GL */ #define GL_MAX_LABEL_LENGTH 0x82E8 #define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 #define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 #define GL_DEBUG_LOGGED_MESSAGES 0x9145 #define GL_DEBUG_SEVERITY_HIGH 0x9146 #define GL_DEBUG_SEVERITY_MEDIUM 0x9147 #define GL_DEBUG_SEVERITY_LOW 0x9148 #define GL_DEBUG_OUTPUT 0x92E0 #define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 #define GL_STACK_OVERFLOW 0x0503 #define GL_STACK_UNDERFLOW 0x0504 #endif #ifndef GL_KHR_texture_compression_astc_ldr #define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 #define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 #define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB #define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #endif /*------------------------------------------------------------------------* * AMD extension tokens *------------------------------------------------------------------------*/ /* GL_AMD_compressed_3DC_texture */ #ifndef GL_AMD_compressed_3DC_texture #define GL_3DC_X_AMD 0x87F9 #define GL_3DC_XY_AMD 0x87FA #endif /* GL_AMD_compressed_ATC_texture */ #ifndef GL_AMD_compressed_ATC_texture #define GL_ATC_RGB_AMD 0x8C92 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE #endif /* GL_AMD_performance_monitor */ #ifndef GL_AMD_performance_monitor #define GL_COUNTER_TYPE_AMD 0x8BC0 #define GL_COUNTER_RANGE_AMD 0x8BC1 #define GL_UNSIGNED_INT64_AMD 0x8BC2 #define GL_PERCENTAGE_AMD 0x8BC3 #define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define GL_PERFMON_RESULT_AMD 0x8BC6 #endif /* GL_AMD_program_binary_Z400 */ #ifndef GL_AMD_program_binary_Z400 #define GL_Z400_BINARY_AMD 0x8740 #endif /*------------------------------------------------------------------------* * ANGLE extension tokens *------------------------------------------------------------------------*/ /* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit #define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA #endif /* GL_ANGLE_framebuffer_multisample */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56 #define GL_MAX_SAMPLES_ANGLE 0x8D57 #endif /* GL_ANGLE_instanced_arrays */ #ifndef GL_ANGLE_instanced_arrays #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE #endif /* GL_ANGLE_pack_reverse_row_order */ #ifndef GL_ANGLE_pack_reverse_row_order #define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4 #endif /* GL_ANGLE_texture_compression_dxt3 */ #ifndef GL_ANGLE_texture_compression_dxt3 #define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2 #endif /* GL_ANGLE_texture_compression_dxt5 */ #ifndef GL_ANGLE_texture_compression_dxt5 #define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #endif /* GL_ANGLE_texture_usage */ #ifndef GL_ANGLE_texture_usage #define GL_TEXTURE_USAGE_ANGLE 0x93A2 #define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3 #endif /* GL_ANGLE_translated_shader_source */ #ifndef GL_ANGLE_translated_shader_source #define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0 #endif /*------------------------------------------------------------------------* * APPLE extension tokens *------------------------------------------------------------------------*/ /* GL_APPLE_copy_texture_levels */ /* No new tokens introduced by this extension. */ /* GL_APPLE_framebuffer_multisample */ #ifndef GL_APPLE_framebuffer_multisample #define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56 #define GL_MAX_SAMPLES_APPLE 0x8D57 #define GL_READ_FRAMEBUFFER_APPLE 0x8CA8 #define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9 #define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6 #define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA #endif /* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_rgb_422 #define GL_RGB_422_APPLE 0x8A1F #define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA #define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB #endif /* GL_APPLE_sync */ #ifndef GL_APPLE_sync #ifndef __gl3_h_ /* These types are defined with reference to <inttypes.h> * in the Apple extension spec, but here we use the Khronos * portable types in khrplatform.h, and assume those types * are always defined. * If any other extensions using these types are defined, * the typedefs must move out of this block and be shared. */ typedef khronos_int64_t GLint64; typedef khronos_uint64_t GLuint64; typedef struct __GLsync *GLsync; #endif #define GL_SYNC_OBJECT_APPLE 0x8A53 #define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111 #define GL_OBJECT_TYPE_APPLE 0x9112 #define GL_SYNC_CONDITION_APPLE 0x9113 #define GL_SYNC_STATUS_APPLE 0x9114 #define GL_SYNC_FLAGS_APPLE 0x9115 #define GL_SYNC_FENCE_APPLE 0x9116 #define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117 #define GL_UNSIGNALED_APPLE 0x9118 #define GL_SIGNALED_APPLE 0x9119 #define GL_ALREADY_SIGNALED_APPLE 0x911A #define GL_TIMEOUT_EXPIRED_APPLE 0x911B #define GL_CONDITION_SATISFIED_APPLE 0x911C #define GL_WAIT_FAILED_APPLE 0x911D #define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001 #define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull #endif /* GL_APPLE_texture_format_BGRA8888 */ #ifndef GL_APPLE_texture_format_BGRA8888 #define GL_BGRA_EXT 0x80E1 #endif /* GL_APPLE_texture_max_level */ #ifndef GL_APPLE_texture_max_level #define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D #endif /*------------------------------------------------------------------------* * ARM extension tokens *------------------------------------------------------------------------*/ /* GL_ARM_mali_program_binary */ #ifndef GL_ARM_mali_program_binary #define GL_MALI_PROGRAM_BINARY_ARM 0x8F61 #endif /* GL_ARM_mali_shader_binary */ #ifndef GL_ARM_mali_shader_binary #define GL_MALI_SHADER_BINARY_ARM 0x8F60 #endif /* GL_ARM_rgba8 */ /* No new tokens introduced by this extension. */ /*------------------------------------------------------------------------* * EXT extension tokens *------------------------------------------------------------------------*/ /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_minmax #define GL_MIN_EXT 0x8007 #define GL_MAX_EXT 0x8008 #endif /* GL_EXT_color_buffer_half_float */ #ifndef GL_EXT_color_buffer_half_float #define GL_RGBA16F_EXT 0x881A #define GL_RGB16F_EXT 0x881B #define GL_RG16F_EXT 0x822F #define GL_R16F_EXT 0x822D #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211 #define GL_UNSIGNED_NORMALIZED_EXT 0x8C17 #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_label #define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F #define GL_PROGRAM_OBJECT_EXT 0x8B40 #define GL_SHADER_OBJECT_EXT 0x8B48 #define GL_BUFFER_OBJECT_EXT 0x9151 #define GL_QUERY_OBJECT_EXT 0x9153 #define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 #endif /* GL_EXT_debug_marker */ /* No new tokens introduced by this extension. */ /* GL_EXT_discard_framebuffer */ #ifndef GL_EXT_discard_framebuffer #define GL_COLOR_EXT 0x1800 #define GL_DEPTH_EXT 0x1801 #define GL_STENCIL_EXT 0x1802 #endif /* GL_EXT_map_buffer_range */ #ifndef GL_EXT_map_buffer_range #define GL_MAP_READ_BIT_EXT 0x0001 #define GL_MAP_WRITE_BIT_EXT 0x0002 #define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004 #define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008 #define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010 #define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020 #endif /* GL_EXT_multisampled_render_to_texture */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C /* reuse values from GL_EXT_framebuffer_multisample (desktop extension) */ #define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56 #define GL_MAX_SAMPLES_EXT 0x8D57 #endif /* GL_EXT_multiview_draw_buffers */ #ifndef GL_EXT_multiview_draw_buffers #define GL_COLOR_ATTACHMENT_EXT 0x90F0 #define GL_MULTIVIEW_EXT 0x90F1 #define GL_DRAW_BUFFER_EXT 0x0C01 #define GL_READ_BUFFER_EXT 0x0C02 #define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2 #endif /* GL_EXT_multi_draw_arrays */ /* No new tokens introduced by this extension. */ /* GL_EXT_occlusion_query_boolean */ #ifndef GL_EXT_occlusion_query_boolean #define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F #define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A #define GL_CURRENT_QUERY_EXT 0x8865 #define GL_QUERY_RESULT_EXT 0x8866 #define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867 #endif /* GL_EXT_read_format_bgra */ #ifndef GL_EXT_read_format_bgra #define GL_BGRA_EXT 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365 #define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366 #endif /* GL_EXT_robustness */ #ifndef GL_EXT_robustness /* reuse GL_NO_ERROR */ #define GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254 #define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255 #define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3 #define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256 #define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252 #define GL_NO_RESET_NOTIFICATION_EXT 0x8261 #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_shader_objects #define GL_VERTEX_SHADER_BIT_EXT 0x00000001 #define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002 #define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF #define GL_PROGRAM_SEPARABLE_EXT 0x8258 #define GL_ACTIVE_PROGRAM_EXT 0x8259 #define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif /* GL_EXT_shader_texture_lod */ /* No new tokens introduced by this extension. */ /* GL_EXT_shadow_samplers */ #ifndef GL_EXT_shadow_samplers #define GL_TEXTURE_COMPARE_MODE_EXT 0x884C #define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D #define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E #define GL_SAMPLER_2D_SHADOW_EXT 0x8B62 #endif /* GL_EXT_sRGB */ #ifndef GL_EXT_sRGB #define GL_SRGB_EXT 0x8C40 #define GL_SRGB_ALPHA_EXT 0x8C42 #define GL_SRGB8_ALPHA8_EXT 0x8C43 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210 #endif /* GL_EXT_texture_compression_dxt1 */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF #endif /* GL_EXT_texture_format_BGRA8888 */ #ifndef GL_EXT_texture_format_BGRA8888 #define GL_BGRA_EXT 0x80E1 #endif /* GL_EXT_texture_rg */ #ifndef GL_EXT_texture_rg #define GL_RED_EXT 0x1903 #define GL_RG_EXT 0x8227 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #endif /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_storage #define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F #define GL_ALPHA8_EXT 0x803C #define GL_LUMINANCE8_EXT 0x8040 #define GL_LUMINANCE8_ALPHA8_EXT 0x8045 #define GL_RGBA32F_EXT 0x8814 #define GL_RGB32F_EXT 0x8815 #define GL_ALPHA32F_EXT 0x8816 #define GL_LUMINANCE32F_EXT 0x8818 #define GL_LUMINANCE_ALPHA32F_EXT 0x8819 /* reuse GL_RGBA16F_EXT */ /* reuse GL_RGB16F_EXT */ #define GL_ALPHA16F_EXT 0x881C #define GL_LUMINANCE16F_EXT 0x881E #define GL_LUMINANCE_ALPHA16F_EXT 0x881F #define GL_RGB10_A2_EXT 0x8059 #define GL_RGB10_EXT 0x8052 #define GL_BGRA8_EXT 0x93A1 #define GL_R8_EXT 0x8229 #define GL_RG8_EXT 0x822B #define GL_R32F_EXT 0x822E #define GL_RG32F_EXT 0x8230 #define GL_R16F_EXT 0x822D #define GL_RG16F_EXT 0x822F #endif /* GL_EXT_texture_type_2_10_10_10_REV */ #ifndef GL_EXT_texture_type_2_10_10_10_REV #define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368 #endif /* GL_EXT_unpack_subimage */ #ifndef GL_EXT_unpack_subimage #define GL_UNPACK_ROW_LENGTH 0x0CF2 #define GL_UNPACK_SKIP_ROWS 0x0CF3 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 #endif /*------------------------------------------------------------------------* * DMP extension tokens *------------------------------------------------------------------------*/ /* GL_DMP_shader_binary */ #ifndef GL_DMP_shader_binary #define GL_SHADER_BINARY_DMP 0x9250 #endif /*------------------------------------------------------------------------* * FJ extension tokens *------------------------------------------------------------------------*/ /* GL_FJ_shader_binary_GCCSO */ #ifndef GL_FJ_shader_binary_GCCSO #define GCCSO_SHADER_BINARY_FJ 0x9260 #endif /*------------------------------------------------------------------------* * IMG extension tokens *------------------------------------------------------------------------*/ /* GL_IMG_program_binary */ #ifndef GL_IMG_program_binary #define GL_SGX_PROGRAM_BINARY_IMG 0x9130 #endif /* GL_IMG_read_format */ #ifndef GL_IMG_read_format #define GL_BGRA_IMG 0x80E1 #define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365 #endif /* GL_IMG_shader_binary */ #ifndef GL_IMG_shader_binary #define GL_SGX_BINARY_IMG 0x8C0A #endif /* GL_IMG_texture_compression_pvrtc */ #ifndef GL_IMG_texture_compression_pvrtc #define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 #define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 #define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #endif /* GL_IMG_multisampled_render_to_texture */ #ifndef GL_IMG_multisampled_render_to_texture #define GL_RENDERBUFFER_SAMPLES_IMG 0x9133 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134 #define GL_MAX_SAMPLES_IMG 0x9135 #define GL_TEXTURE_SAMPLES_IMG 0x9136 #endif /*------------------------------------------------------------------------* * NV extension tokens *------------------------------------------------------------------------*/ /* GL_NV_coverage_sample */ #ifndef GL_NV_coverage_sample #define GL_COVERAGE_COMPONENT_NV 0x8ED0 #define GL_COVERAGE_COMPONENT4_NV 0x8ED1 #define GL_COVERAGE_ATTACHMENT_NV 0x8ED2 #define GL_COVERAGE_BUFFERS_NV 0x8ED3 #define GL_COVERAGE_SAMPLES_NV 0x8ED4 #define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5 #define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6 #define GL_COVERAGE_AUTOMATIC_NV 0x8ED7 #define GL_COVERAGE_BUFFER_BIT_NV 0x8000 #endif /* GL_NV_depth_nonlinear */ #ifndef GL_NV_depth_nonlinear #define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C #endif /* GL_NV_draw_buffers */ #ifndef GL_NV_draw_buffers #define GL_MAX_DRAW_BUFFERS_NV 0x8824 #define GL_DRAW_BUFFER0_NV 0x8825 #define GL_DRAW_BUFFER1_NV 0x8826 #define GL_DRAW_BUFFER2_NV 0x8827 #define GL_DRAW_BUFFER3_NV 0x8828 #define GL_DRAW_BUFFER4_NV 0x8829 #define GL_DRAW_BUFFER5_NV 0x882A #define GL_DRAW_BUFFER6_NV 0x882B #define GL_DRAW_BUFFER7_NV 0x882C #define GL_DRAW_BUFFER8_NV 0x882D #define GL_DRAW_BUFFER9_NV 0x882E #define GL_DRAW_BUFFER10_NV 0x882F #define GL_DRAW_BUFFER11_NV 0x8830 #define GL_DRAW_BUFFER12_NV 0x8831 #define GL_DRAW_BUFFER13_NV 0x8832 #define GL_DRAW_BUFFER14_NV 0x8833 #define GL_DRAW_BUFFER15_NV 0x8834 #define GL_COLOR_ATTACHMENT0_NV 0x8CE0 #define GL_COLOR_ATTACHMENT1_NV 0x8CE1 #define GL_COLOR_ATTACHMENT2_NV 0x8CE2 #define GL_COLOR_ATTACHMENT3_NV 0x8CE3 #define GL_COLOR_ATTACHMENT4_NV 0x8CE4 #define GL_COLOR_ATTACHMENT5_NV 0x8CE5 #define GL_COLOR_ATTACHMENT6_NV 0x8CE6 #define GL_COLOR_ATTACHMENT7_NV 0x8CE7 #define GL_COLOR_ATTACHMENT8_NV 0x8CE8 #define GL_COLOR_ATTACHMENT9_NV 0x8CE9 #define GL_COLOR_ATTACHMENT10_NV 0x8CEA #define GL_COLOR_ATTACHMENT11_NV 0x8CEB #define GL_COLOR_ATTACHMENT12_NV 0x8CEC #define GL_COLOR_ATTACHMENT13_NV 0x8CED #define GL_COLOR_ATTACHMENT14_NV 0x8CEE #define GL_COLOR_ATTACHMENT15_NV 0x8CEF #endif /* GL_NV_fbo_color_attachments */ #ifndef GL_NV_fbo_color_attachments #define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF /* GL_COLOR_ATTACHMENT{0-15}_NV defined in GL_NV_draw_buffers already. */ #endif /* GL_NV_fence */ #ifndef GL_NV_fence #define GL_ALL_COMPLETED_NV 0x84F2 #define GL_FENCE_STATUS_NV 0x84F3 #define GL_FENCE_CONDITION_NV 0x84F4 #endif /* GL_NV_read_buffer */ #ifndef GL_NV_read_buffer #define GL_READ_BUFFER_NV 0x0C02 #endif /* GL_NV_read_buffer_front */ /* No new tokens introduced by this extension. */ /* GL_NV_read_depth */ /* No new tokens introduced by this extension. */ /* GL_NV_read_depth_stencil */ /* No new tokens introduced by this extension. */ /* GL_NV_read_stencil */ /* No new tokens introduced by this extension. */ /* GL_NV_texture_compression_s3tc_update */ /* No new tokens introduced by this extension. */ /* GL_NV_texture_npot_2D_mipmap */ /* No new tokens introduced by this extension. */ /*------------------------------------------------------------------------* * QCOM extension tokens *------------------------------------------------------------------------*/ /* GL_QCOM_alpha_test */ #ifndef GL_QCOM_alpha_test #define GL_ALPHA_TEST_QCOM 0x0BC0 #define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1 #define GL_ALPHA_TEST_REF_QCOM 0x0BC2 #endif /* GL_QCOM_binning_control */ #ifndef GL_QCOM_binning_control #define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0 #define GL_CPU_OPTIMIZED_QCOM 0x8FB1 #define GL_GPU_OPTIMIZED_QCOM 0x8FB2 #define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3 #endif /* GL_QCOM_driver_control */ /* No new tokens introduced by this extension. */ /* GL_QCOM_extended_get */ #ifndef GL_QCOM_extended_get #define GL_TEXTURE_WIDTH_QCOM 0x8BD2 #define GL_TEXTURE_HEIGHT_QCOM 0x8BD3 #define GL_TEXTURE_DEPTH_QCOM 0x8BD4 #define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5 #define GL_TEXTURE_FORMAT_QCOM 0x8BD6 #define GL_TEXTURE_TYPE_QCOM 0x8BD7 #define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8 #define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9 #define GL_TEXTURE_TARGET_QCOM 0x8BDA #define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB #define GL_STATE_RESTORE 0x8BDC #endif /* GL_QCOM_extended_get2 */ /* No new tokens introduced by this extension. */ /* GL_QCOM_perfmon_global_mode */ #ifndef GL_QCOM_perfmon_global_mode #define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0 #endif /* GL_QCOM_writeonly_rendering */ #ifndef GL_QCOM_writeonly_rendering #define GL_WRITEONLY_RENDERING_QCOM 0x8823 #endif /* GL_QCOM_tiled_rendering */ #ifndef GL_QCOM_tiled_rendering #define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001 #define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002 #define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004 #define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008 #define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010 #define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020 #define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040 #define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080 #define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100 #define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200 #define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400 #define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800 #define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000 #define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000 #define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000 #define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000 #define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000 #define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000 #define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000 #define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000 #define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000 #define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000 #define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000 #define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000 #define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000 #define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000 #define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000 #define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000 #define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000 #define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000 #define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000 #define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000 #endif /*------------------------------------------------------------------------* * VIV extension tokens *------------------------------------------------------------------------*/ /* GL_VIV_shader_binary */ #ifndef GL_VIV_shader_binary #define GL_SHADER_BINARY_VIV 0x8FC4 #endif /*------------------------------------------------------------------------* * End of extension tokens, start of corresponding extension functions *------------------------------------------------------------------------*/ /*------------------------------------------------------------------------* * OES extension functions *------------------------------------------------------------------------*/ /* GL_OES_compressed_ETC1_RGB8_texture */ #ifndef GL_OES_compressed_ETC1_RGB8_texture #define GL_OES_compressed_ETC1_RGB8_texture 1 #endif /* GL_OES_compressed_paletted_texture */ #ifndef GL_OES_compressed_paletted_texture #define GL_OES_compressed_paletted_texture 1 #endif /* GL_OES_depth24 */ #ifndef GL_OES_depth24 #define GL_OES_depth24 1 #endif /* GL_OES_depth32 */ #ifndef GL_OES_depth32 #define GL_OES_depth32 1 #endif /* GL_OES_depth_texture */ #ifndef GL_OES_depth_texture #define GL_OES_depth_texture 1 #endif /* GL_OES_EGL_image */ #ifndef GL_OES_EGL_image #define GL_OES_EGL_image 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image); GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image); #endif typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); #endif /* GL_OES_EGL_image_external */ #ifndef GL_OES_EGL_image_external #define GL_OES_EGL_image_external 1 /* glEGLImageTargetTexture2DOES defined in GL_OES_EGL_image already. */ #endif /* GL_OES_element_index_uint */ #ifndef GL_OES_element_index_uint #define GL_OES_element_index_uint 1 #endif /* GL_OES_fbo_render_mipmap */ #ifndef GL_OES_fbo_render_mipmap #define GL_OES_fbo_render_mipmap 1 #endif /* GL_OES_fragment_precision_high */ #ifndef GL_OES_fragment_precision_high #define GL_OES_fragment_precision_high 1 #endif /* GL_OES_get_program_binary */ #ifndef GL_OES_get_program_binary #define GL_OES_get_program_binary 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); #endif typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary); typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length); #endif /* GL_OES_mapbuffer */ #ifndef GL_OES_mapbuffer #define GL_OES_mapbuffer 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapBufferOES (GLenum target, GLenum access); GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target); GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, GLvoid** params); #endif typedef void* (GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access); typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target); typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, GLvoid** params); #endif /* GL_OES_packed_depth_stencil */ #ifndef GL_OES_packed_depth_stencil #define GL_OES_packed_depth_stencil 1 #endif /* GL_OES_required_internalformat */ #ifndef GL_OES_required_internalformat #define GL_OES_required_internalformat 1 #endif /* GL_OES_rgb8_rgba8 */ #ifndef GL_OES_rgb8_rgba8 #define GL_OES_rgb8_rgba8 1 #endif /* GL_OES_standard_derivatives */ #ifndef GL_OES_standard_derivatives #define GL_OES_standard_derivatives 1 #endif /* GL_OES_stencil1 */ #ifndef GL_OES_stencil1 #define GL_OES_stencil1 1 #endif /* GL_OES_stencil4 */ #ifndef GL_OES_stencil4 #define GL_OES_stencil4 1 #endif #ifndef GL_OES_surfaceless_context #define GL_OES_surfaceless_context 1 #endif /* GL_OES_texture_3D */ #ifndef GL_OES_texture_3D #define GL_OES_texture_3D 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #endif typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOES) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); #endif /* GL_OES_texture_float */ #ifndef GL_OES_texture_float #define GL_OES_texture_float 1 #endif /* GL_OES_texture_float_linear */ #ifndef GL_OES_texture_float_linear #define GL_OES_texture_float_linear 1 #endif /* GL_OES_texture_half_float */ #ifndef GL_OES_texture_half_float #define GL_OES_texture_half_float 1 #endif /* GL_OES_texture_half_float_linear */ #ifndef GL_OES_texture_half_float_linear #define GL_OES_texture_half_float_linear 1 #endif /* GL_OES_texture_npot */ #ifndef GL_OES_texture_npot #define GL_OES_texture_npot 1 #endif /* GL_OES_vertex_array_object */ #ifndef GL_OES_vertex_array_object #define GL_OES_vertex_array_object 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array); GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays); GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays); GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array); #endif typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array); typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays); typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays); typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array); #endif /* GL_OES_vertex_half_float */ #ifndef GL_OES_vertex_half_float #define GL_OES_vertex_half_float 1 #endif /* GL_OES_vertex_type_10_10_10_2 */ #ifndef GL_OES_vertex_type_10_10_10_2 #define GL_OES_vertex_type_10_10_10_2 1 #endif /*------------------------------------------------------------------------* * KHR extension functions *------------------------------------------------------------------------*/ #ifndef GL_KHR_debug #define GL_KHR_debug 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam); GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message); GL_APICALL void GL_APIENTRY glPopDebugGroup (void); GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params); #endif typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam); typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message); typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void); typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params); #endif #ifndef GL_KHR_texture_compression_astc_ldr #define GL_KHR_texture_compression_astc_ldr 1 #endif /*------------------------------------------------------------------------* * AMD extension functions *------------------------------------------------------------------------*/ /* GL_AMD_compressed_3DC_texture */ #ifndef GL_AMD_compressed_3DC_texture #define GL_AMD_compressed_3DC_texture 1 #endif /* GL_AMD_compressed_ATC_texture */ #ifndef GL_AMD_compressed_ATC_texture #define GL_AMD_compressed_ATC_texture 1 #endif /* AMD_performance_monitor */ #ifndef GL_AMD_performance_monitor #define GL_AMD_performance_monitor 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups); GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, GLvoid *data); GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors); GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors); GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor); GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor); GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups); typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters); typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString); typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString); typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data); typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors); typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList); typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor); typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor); typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten); #endif /* GL_AMD_program_binary_Z400 */ #ifndef GL_AMD_program_binary_Z400 #define GL_AMD_program_binary_Z400 1 #endif /*------------------------------------------------------------------------* * ANGLE extension functions *------------------------------------------------------------------------*/ /* GL_ANGLE_framebuffer_blit */ #ifndef GL_ANGLE_framebuffer_blit #define GL_ANGLE_framebuffer_blit 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); #endif /* GL_ANGLE_framebuffer_multisample */ #ifndef GL_ANGLE_framebuffer_multisample #define GL_ANGLE_framebuffer_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); #endif #ifndef GL_ANGLE_instanced_arrays #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount); GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor); #endif typedef void (GL_APIENTRYP PFLGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount); typedef void (GL_APIENTRYP PFLGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount); typedef void (GL_APIENTRYP PFLGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor); #endif /* GL_ANGLE_pack_reverse_row_order */ #ifndef GL_ANGLE_pack_reverse_row_order #define GL_ANGLE_pack_reverse_row_order 1 #endif /* GL_ANGLE_texture_compression_dxt3 */ #ifndef GL_ANGLE_texture_compression_dxt3 #define GL_ANGLE_texture_compression_dxt3 1 #endif /* GL_ANGLE_texture_compression_dxt5 */ #ifndef GL_ANGLE_texture_compression_dxt5 #define GL_ANGLE_texture_compression_dxt5 1 #endif /* GL_ANGLE_texture_usage */ #ifndef GL_ANGLE_texture_usage #define GL_ANGLE_texture_usage 1 #endif #ifndef GL_ANGLE_translated_shader_source #define GL_ANGLE_translated_shader_source 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); #endif typedef void (GL_APIENTRYP PFLGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source); #endif /*------------------------------------------------------------------------* * APPLE extension functions *------------------------------------------------------------------------*/ /* GL_APPLE_copy_texture_levels */ #ifndef GL_APPLE_copy_texture_levels #define GL_APPLE_copy_texture_levels 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); #endif typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount); #endif /* GL_APPLE_framebuffer_multisample */ #ifndef GL_APPLE_framebuffer_multisample #define GL_APPLE_framebuffer_multisample 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void); #endif /* GL_APPLE_rgb_422 */ #ifndef GL_APPLE_rgb_422 #define GL_APPLE_rgb_422 1 #endif /* GL_APPLE_sync */ #ifndef GL_APPLE_sync #define GL_APPLE_sync 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags); GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync); GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync); GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout); GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params); GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); #endif typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags); typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync); typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync); typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout); typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params); typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values); #endif /* GL_APPLE_texture_format_BGRA8888 */ #ifndef GL_APPLE_texture_format_BGRA8888 #define GL_APPLE_texture_format_BGRA8888 1 #endif /* GL_APPLE_texture_max_level */ #ifndef GL_APPLE_texture_max_level #define GL_APPLE_texture_max_level 1 #endif /*------------------------------------------------------------------------* * ARM extension functions *------------------------------------------------------------------------*/ /* GL_ARM_mali_program_binary */ #ifndef GL_ARM_mali_program_binary #define GL_ARM_mali_program_binary 1 #endif /* GL_ARM_mali_shader_binary */ #ifndef GL_ARM_mali_shader_binary #define GL_ARM_mali_shader_binary 1 #endif /* GL_ARM_rgba8 */ #ifndef GL_ARM_rgba8 #define GL_ARM_rgba8 1 #endif /*------------------------------------------------------------------------* * EXT extension functions *------------------------------------------------------------------------*/ /* GL_EXT_blend_minmax */ #ifndef GL_EXT_blend_minmax #define GL_EXT_blend_minmax 1 #endif /* GL_EXT_color_buffer_half_float */ #ifndef GL_EXT_color_buffer_half_float #define GL_EXT_color_buffer_half_float 1 #endif /* GL_EXT_debug_label */ #ifndef GL_EXT_debug_label #define GL_EXT_debug_label 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label); GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label); typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label); #endif /* GL_EXT_debug_marker */ #ifndef GL_EXT_debug_marker #define GL_EXT_debug_marker 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker); GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker); GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void); #endif typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker); typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void); #endif /* GL_EXT_discard_framebuffer */ #ifndef GL_EXT_discard_framebuffer #define GL_EXT_discard_framebuffer 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments); #endif typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments); #endif /* GL_EXT_map_buffer_range */ #ifndef GL_EXT_map_buffer_range #define GL_EXT_map_buffer_range 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void* GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length); #endif typedef void* (GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access); typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length); #endif /* GL_EXT_multisampled_render_to_texture */ #ifndef GL_EXT_multisampled_render_to_texture #define GL_EXT_multisampled_render_to_texture 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); #endif typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); #endif /* GL_EXT_multiview_draw_buffers */ #ifndef GL_EXT_multiview_draw_buffers #define GL_EXT_multiview_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index); GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices); GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data); #endif typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index); typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices); typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data); #endif #ifndef GL_EXT_multi_draw_arrays #define GL_EXT_multi_draw_arrays 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum, GLint *, GLsizei *, GLsizei); GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum, const GLsizei *, GLenum, const GLvoid* *, GLsizei); #endif /* GL_GLEXT_PROTOTYPES */ typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, GLint *first, GLsizei *count, GLsizei primcount); typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount); #endif /* GL_EXT_occlusion_query_boolean */ #ifndef GL_EXT_occlusion_query_boolean #define GL_EXT_occlusion_query_boolean 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids); GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids); GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id); GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id); GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target); GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params); GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params); #endif typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids); typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids); typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id); typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id); typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target); typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params); #endif /* GL_EXT_read_format_bgra */ #ifndef GL_EXT_read_format_bgra #define GL_EXT_read_format_bgra 1 #endif /* GL_EXT_robustness */ #ifndef GL_EXT_robustness #define GL_EXT_robustness 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void); GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, float *params); GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params); #endif typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void); typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data); typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, float *params); typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params); #endif /* GL_EXT_separate_shader_objects */ #ifndef GL_EXT_separate_shader_objects #define GL_EXT_separate_shader_objects 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program); GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program); GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings); GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline); GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines); GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines); GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline); GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value); GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params); GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint x); GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint x, GLint y); GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z); GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat x); GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat x, GLfloat y); GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value); GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline); GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); #endif typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program); typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program); typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings); typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline); typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines); typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines); typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline); typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value); typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value); typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline); typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog); #endif /* GL_EXT_shader_framebuffer_fetch */ #ifndef GL_EXT_shader_framebuffer_fetch #define GL_EXT_shader_framebuffer_fetch 1 #endif /* GL_EXT_shader_texture_lod */ #ifndef GL_EXT_shader_texture_lod #define GL_EXT_shader_texture_lod 1 #endif /* GL_EXT_shadow_samplers */ #ifndef GL_EXT_shadow_samplers #define GL_EXT_shadow_samplers 1 #endif /* GL_EXT_sRGB */ #ifndef GL_EXT_sRGB #define GL_EXT_sRGB 1 #endif /* GL_EXT_texture_compression_dxt1 */ #ifndef GL_EXT_texture_compression_dxt1 #define GL_EXT_texture_compression_dxt1 1 #endif /* GL_EXT_texture_filter_anisotropic */ #ifndef GL_EXT_texture_filter_anisotropic #define GL_EXT_texture_filter_anisotropic 1 #endif /* GL_EXT_texture_format_BGRA8888 */ #ifndef GL_EXT_texture_format_BGRA8888 #define GL_EXT_texture_format_BGRA8888 1 #endif /* GL_EXT_texture_rg */ #ifndef GL_EXT_texture_rg #define GL_EXT_texture_rg 1 #endif /* GL_EXT_texture_storage */ #ifndef GL_EXT_texture_storage #define GL_EXT_texture_storage 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width); typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); #endif /* GL_EXT_texture_type_2_10_10_10_REV */ #ifndef GL_EXT_texture_type_2_10_10_10_REV #define GL_EXT_texture_type_2_10_10_10_REV 1 #endif /* GL_EXT_unpack_subimage */ #ifndef GL_EXT_unpack_subimage #define GL_EXT_unpack_subimage 1 #endif /*------------------------------------------------------------------------* * DMP extension functions *------------------------------------------------------------------------*/ /* GL_DMP_shader_binary */ #ifndef GL_DMP_shader_binary #define GL_DMP_shader_binary 1 #endif /*------------------------------------------------------------------------* * FJ extension functions *------------------------------------------------------------------------*/ /* GL_FJ_shader_binary_GCCSO */ #ifndef GL_FJ_shader_binary_GCCSO #define GL_FJ_shader_binary_GCCSO 1 #endif /*------------------------------------------------------------------------* * IMG extension functions *------------------------------------------------------------------------*/ /* GL_IMG_program_binary */ #ifndef GL_IMG_program_binary #define GL_IMG_program_binary 1 #endif /* GL_IMG_read_format */ #ifndef GL_IMG_read_format #define GL_IMG_read_format 1 #endif /* GL_IMG_shader_binary */ #ifndef GL_IMG_shader_binary #define GL_IMG_shader_binary 1 #endif /* GL_IMG_texture_compression_pvrtc */ #ifndef GL_IMG_texture_compression_pvrtc #define GL_IMG_texture_compression_pvrtc 1 #endif /* GL_IMG_multisampled_render_to_texture */ #ifndef GL_IMG_multisampled_render_to_texture #define GL_IMG_multisampled_render_to_texture 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum, GLsizei, GLenum, GLsizei, GLsizei); GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); #endif typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); #endif /*------------------------------------------------------------------------* * NV extension functions *------------------------------------------------------------------------*/ /* GL_NV_coverage_sample */ #ifndef GL_NV_coverage_sample #define GL_NV_coverage_sample 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask); GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation); #endif typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask); typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation); #endif /* GL_NV_depth_nonlinear */ #ifndef GL_NV_depth_nonlinear #define GL_NV_depth_nonlinear 1 #endif /* GL_NV_draw_buffers */ #ifndef GL_NV_draw_buffers #define GL_NV_draw_buffers 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs); #endif typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs); #endif /* GL_NV_fbo_color_attachments */ #ifndef GL_NV_fbo_color_attachments #define GL_NV_fbo_color_attachments 1 #endif /* GL_NV_fence */ #ifndef GL_NV_fence #define GL_NV_fence 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei, const GLuint *); GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei, GLuint *); GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint); GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint); GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint, GLenum, GLint *); GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint); GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint, GLenum); #endif typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences); typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences); typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence); typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence); typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence); typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition); #endif /* GL_NV_read_buffer */ #ifndef GL_NV_read_buffer #define GL_NV_read_buffer 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode); #endif typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode); #endif /* GL_NV_read_buffer_front */ #ifndef GL_NV_read_buffer_front #define GL_NV_read_buffer_front 1 #endif /* GL_NV_read_depth */ #ifndef GL_NV_read_depth #define GL_NV_read_depth 1 #endif /* GL_NV_read_depth_stencil */ #ifndef GL_NV_read_depth_stencil #define GL_NV_read_depth_stencil 1 #endif /* GL_NV_read_stencil */ #ifndef GL_NV_read_stencil #define GL_NV_read_stencil 1 #endif /* GL_NV_texture_compression_s3tc_update */ #ifndef GL_NV_texture_compression_s3tc_update #define GL_NV_texture_compression_s3tc_update 1 #endif /* GL_NV_texture_npot_2D_mipmap */ #ifndef GL_NV_texture_npot_2D_mipmap #define GL_NV_texture_npot_2D_mipmap 1 #endif /*------------------------------------------------------------------------* * QCOM extension functions *------------------------------------------------------------------------*/ /* GL_QCOM_alpha_test */ #ifndef GL_QCOM_alpha_test #define GL_QCOM_alpha_test 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref); #endif typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref); #endif /* GL_QCOM_binning_control */ #ifndef GL_QCOM_binning_control #define GL_QCOM_binning_control 1 #endif /* GL_QCOM_driver_control */ #ifndef GL_QCOM_driver_control #define GL_QCOM_driver_control 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls); GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl); GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl); #endif typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls); typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString); typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl); #endif /* GL_QCOM_extended_get */ #ifndef GL_QCOM_extended_get #define GL_QCOM_extended_get 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures); GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param); GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, GLvoid **params); #endif typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures); typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers); typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers); typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers); typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params); typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param); typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels); typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid **params); #endif /* GL_QCOM_extended_get2 */ #ifndef GL_QCOM_extended_get2 #define GL_QCOM_extended_get2 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders); GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms); GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program); GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length); #endif typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders); typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms); typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program); typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length); #endif /* GL_QCOM_perfmon_global_mode */ #ifndef GL_QCOM_perfmon_global_mode #define GL_QCOM_perfmon_global_mode 1 #endif /* GL_QCOM_writeonly_rendering */ #ifndef GL_QCOM_writeonly_rendering #define GL_QCOM_writeonly_rendering 1 #endif /* GL_QCOM_tiled_rendering */ #ifndef GL_QCOM_tiled_rendering #define GL_QCOM_tiled_rendering 1 #ifdef GL_GLEXT_PROTOTYPES GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask); #endif typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask); #endif /*------------------------------------------------------------------------* * VIV extension tokens *------------------------------------------------------------------------*/ /* GL_VIV_shader_binary */ #ifndef GL_VIV_shader_binary #define GL_VIV_shader_binary 1 #endif #ifdef __cplusplus } #endif #endif /* __gl2ext_h_ */ #endif /* _MSC_VER */ #ifndef APIENTRY #define APIENTRY #define APIENTRY GL_APIENTRY #endif Diff truncated after the above file
source/include/SDL_pixels.h source/include/SDL_platform.h source/include/SDL_power.h source/include/SDL_quit.h source/include/SDL_rect.h source/include/SDL_render.h source/include/SDL_rwops.h source/include/SDL_scancode.h source/include/SDL_shape.h source/include/SDL_stdinc.h source/include/SDL_surface.h source/include/SDL_system.h source/include/SDL_syswm.h source/include/SDL_test.h source/include/SDL_test_assert.h source/include/SDL_test_common.h source/include/SDL_test_compare.h source/include/SDL_test_crc32.h source/include/SDL_test_font.h source/include/SDL_test_fuzzer.h source/include/SDL_test_harness.h source/include/SDL_test_images.h source/include/SDL_test_log.h source/include/SDL_test_md5.h source/include/SDL_test_random.h source/include/SDL_thread.h source/include/SDL_timer.h source/include/SDL_touch.h source/include/SDL_types.h source/include/SDL_version.h source/include/SDL_video.h source/include/begin_code.h source/include/close_code.h source/premake/Cygwin/build-scripts/clean_premake.bat source/premake/Cygwin/build-scripts/cygwin.bat source/premake/Cygwin/build-scripts/make.debug.bat source/premake/Cygwin/build-scripts/make.release.bat source/premake/Cygwin/build-scripts/premake4.exe source/premake/Cygwin/build-scripts/run.tests.debug.bat source/premake/Cygwin/build-scripts/run.tests.release.bat source/premake/Linux/SDL_config_premake.h source/premake/Linux/build-scripts/clean_premake.sh source/premake/Linux/build-scripts/gmake.sh source/premake/Linux/build-scripts/premake4 source/premake/Linux/build-scripts/run.tests.sh source/premake/MinGW/SDL_config_premake.h source/premake/MinGW/build-scripts/clean_premake.bat source/premake/MinGW/build-scripts/mingw.bat source/premake/MinGW/build-scripts/premake4.exe source/premake/MinGW/build-scripts/run.tests.bat source/premake/README-cygwin.txt source/premake/README-ios.txt source/premake/README-linux.txt source/premake/README-macosx.txt source/premake/README-mingw.txt source/premake/README-windows.txt source/premake/README.txt source/premake/VisualC/VS2008/SDL.sln source/premake/VisualC/VS2008/SDL2/SDL2.vcproj source/premake/VisualC/VS2008/SDL2main/SDL2main.vcproj source/premake/VisualC/VS2008/SDL2test/SDL2test.vcproj source/premake/VisualC/VS2008/SDL_config_premake.h source/premake/VisualC/VS2008/tests/checkkeys/checkkeys.vcproj source/premake/VisualC/VS2008/tests/loopwave/loopwave.vcproj source/premake/VisualC/VS2008/tests/testatomic/testatomic.vcproj source/premake/VisualC/VS2008/tests/testaudioinfo/testaudioinfo.vcproj source/premake/VisualC/VS2008/tests/testautomation/testautomation.vcproj source/premake/VisualC/VS2008/tests/testchessboard/testchessboard.vcproj source/premake/VisualC/VS2008/tests/testdraw2/testdraw2.vcproj source/premake/VisualC/VS2008/tests/testerror/testerror.vcproj source/premake/VisualC/VS2008/tests/testfile/testfile.vcproj source/premake/VisualC/VS2008/tests/testfilesystem/testfilesystem.vcproj 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