| | |
| | | This is a list of major changes in SDL's version history.
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| | |
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| | | ---------------------------------------------------------------------------
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| | | 2.0.14:
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| | | ---------------------------------------------------------------------------
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| | | General:
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| | | * Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
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| | | * Added game controller button constants for paddles and new buttons
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| | | * Added game controller functions to get additional information:
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| | | * SDL_GameControllerGetSerial()
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| | | * SDL_GameControllerHasAxis()
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| | | * SDL_GameControllerHasButton()
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| | | * SDL_GameControllerGetNumTouchpads()
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| | | * SDL_GameControllerGetNumTouchpadFingers()
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| | | * SDL_GameControllerGetTouchpadFinger()
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| | | * SDL_GameControllerHasSensor()
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| | | * SDL_GameControllerSetSensorEnabled()
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| | | * SDL_GameControllerIsSensorEnabled()
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| | | * SDL_GameControllerGetSensorData()
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| | | * SDL_GameControllerRumbleTriggers()
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| | | * SDL_GameControllerHasLED()
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| | | * SDL_GameControllerSetLED()
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| | | * Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
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| | | * Added joystick functions to get additional information:
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| | | * SDL_JoystickGetSerial()
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| | | * SDL_JoystickRumbleTriggers()
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| | | * SDL_JoystickHasLED()
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| | | * SDL_JoystickSetLED()
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| | | * Added an API to allow the application to create virtual joysticks:
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| | | * SDL_JoystickAttachVirtual()
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| | | * SDL_JoystickDetachVirtual()
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| | | * SDL_JoystickIsVirtual()
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| | | * SDL_JoystickSetVirtualAxis()
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| | | * SDL_JoystickSetVirtualButton()
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| | | * SDL_JoystickSetVirtualHat()
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| | | * Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
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| | | * Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
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| | | * Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
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| | | * The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
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| | | * Added SDL_GetPreferredLocales() to get the application's current locale setting
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| | | * Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
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| | | * Added SDL_OpenURL() to open a URL in the system's default browser
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| | | * Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
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| | | * Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
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| | | * Added SDL_GetErrorMsg() to get the last error in a thread-safe way
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| | | * Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
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| | | * Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
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| | |
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| | | Windows:
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| | | * Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
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| | | * Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
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| | | * Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
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| | |
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| | | macOS:
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| | | * Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
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| | | * Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
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| | | * Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
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| | |
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| | | Linux:
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| | | * Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
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| | | * Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
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| | | * Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
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| | | * Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
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| | | * Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
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| | |
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| | | Android:
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| | | * Added SDL_AndroidRequestPermission() to request a specific system permission
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| | | * Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
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| | |
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| | | OS/2:
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| | | * Added support for OS/2, see docs/README-os2.md for details
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| | |
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| | | Emscripten (running in a web browser):
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| | | * Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
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| | |
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| | |
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| | | ---------------------------------------------------------------------------
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| | | 2.0.12:
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| | | ---------------------------------------------------------------------------
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