From dec7875a6e23212021e4d9080330a42832dfe02a Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Tue, 15 Jun 2021 01:40:19 +0000
Subject: [PATCH] update SDL soruce to 2.0.14

---
 source/WhatsNew.txt |   74 +++++++++++++++++++++++++++++++++++++
 1 files changed, 74 insertions(+), 0 deletions(-)

diff --git a/source/WhatsNew.txt b/source/WhatsNew.txt
index 606b80d..04c8758 100644
--- a/source/WhatsNew.txt
+++ b/source/WhatsNew.txt
@@ -2,6 +2,80 @@
 This is a list of major changes in SDL's version history.
 
 ---------------------------------------------------------------------------
+2.0.14:
+---------------------------------------------------------------------------
+General:
+* Added support for PS5 DualSense and Xbox Series X controllers to the HIDAPI controller driver
+* Added game controller button constants for paddles and new buttons
+* Added game controller functions to get additional information:
+	* SDL_GameControllerGetSerial()
+	* SDL_GameControllerHasAxis()
+	* SDL_GameControllerHasButton()
+	* SDL_GameControllerGetNumTouchpads()
+	* SDL_GameControllerGetNumTouchpadFingers()
+	* SDL_GameControllerGetTouchpadFinger()
+	* SDL_GameControllerHasSensor()
+	* SDL_GameControllerSetSensorEnabled()
+	* SDL_GameControllerIsSensorEnabled()
+	* SDL_GameControllerGetSensorData()
+	* SDL_GameControllerRumbleTriggers()
+	* SDL_GameControllerHasLED()
+	* SDL_GameControllerSetLED()
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_PS5 to control whether the HIDAPI driver for PS5 controllers should be used.
+* Added joystick functions to get additional information:
+	* SDL_JoystickGetSerial()
+	* SDL_JoystickRumbleTriggers()
+	* SDL_JoystickHasLED()
+	* SDL_JoystickSetLED()
+* Added an API to allow the application to create virtual joysticks:
+	* SDL_JoystickAttachVirtual()
+	* SDL_JoystickDetachVirtual()
+	* SDL_JoystickIsVirtual()
+	* SDL_JoystickSetVirtualAxis()
+	* SDL_JoystickSetVirtualButton()
+	* SDL_JoystickSetVirtualHat()
+* Added SDL_LockSensors() and SDL_UnlockSensors() to guarantee exclusive access to the sensor list
+* Added SDL_HAPTIC_STEERING_AXIS to play an effect on the steering wheel
+* Added the hint SDL_HINT_MOUSE_RELATIVE_SCALING to control whether relative motion is scaled by the screen DPI or renderer logical size
+* The default value for SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS is now false for better compatibility with modern window managers
+* Added SDL_GetPreferredLocales() to get the application's current locale setting
+* Added the hint SDL_HINT_PREFERRED_LOCALES to override your application's default locale setting
+* Added SDL_OpenURL() to open a URL in the system's default browser
+* Added SDL_HasSurfaceRLE() to tell whether a surface is currently using RLE encoding
+* Added SDL_SIMDRealloc() to reallocate memory obtained from SDL_SIMDAlloc()
+* Added SDL_GetErrorMsg() to get the last error in a thread-safe way
+* Added SDL_crc32(), SDL_wcscasecmp(), SDL_wcsncasecmp(), SDL_trunc(), SDL_truncf()
+* Added clearer names for RGB pixel formats, e.g. SDL_PIXELFORMAT_XRGB8888, SDL_PIXELFORMAT_XBGR8888, etc.
+
+Windows:
+* Added the RAWINPUT controller driver to support more than 4 Xbox controllers simultaneously
+* Added the hint SDL_HINT_JOYSTICK_RAWINPUT to control whether the RAWINPUT driver should be used
+* Added the hint SDL_HINT_JOYSTICK_HIDAPI_CORRELATE_XINPUT to control whether XInput and WGI should be used to for complete controller functionality with the RAWINPUT driver.
+
+macOS:
+* Added the SDL_WINDOW_METAL flag to specify that a window should be created with a Metal view
+* Added SDL_Metal_GetLayer() to get the CAMetalLayer backing a Metal view
+* Added SDL_Metal_GetDrawableSize() to get the size of a window's drawable, in pixels
+
+Linux:
+* Added the hint SDL_HINT_AUDIO_DEVICE_APP_NAME to specify the name that shows up in PulseAudio for your application
+* Added the hint SDL_HINT_AUDIO_DEVICE_STREAM_NAME to specify the name that shows up in PulseAudio associated with your audio stream
+* Added the hint SDL_HINT_LINUX_JOYSTICK_DEADZONES to control whether HID defined dead zones should be respected on Linux
+* Added the hint SDL_HINT_THREAD_PRIORITY_POLICY to specify the thread scheduler policy
+* Added the hint SDL_HINT_THREAD_FORCE_REALTIME_TIME_CRITICAL to allow time critical threads to use a realtime scheduling policy
+
+Android:
+* Added SDL_AndroidRequestPermission() to request a specific system permission
+* Added the hint SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO to control whether audio will pause when the application goes intot he background
+
+OS/2:
+* Added support for OS/2, see docs/README-os2.md for details
+
+Emscripten (running in a web browser):
+* Added the hint SDL_HINT_EMSCRIPTEN_ASYNCIFY to control whether SDL should call emscripten_sleep internally
+
+
+---------------------------------------------------------------------------
 2.0.12:
 ---------------------------------------------------------------------------
 

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