| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | * Include file for SDL custom system window manager hooks. |
| | | */ |
| | | |
| | | #ifndef _SDL_syswm_h |
| | | #define _SDL_syswm_h |
| | | #ifndef SDL_syswm_h_ |
| | | #define SDL_syswm_h_ |
| | | |
| | | #include "SDL_stdinc.h" |
| | | #include "SDL_error.h" |
| | |
| | | SDL_SYSWM_MIR, |
| | | SDL_SYSWM_WINRT, |
| | | SDL_SYSWM_ANDROID, |
| | | SDL_SYSWM_VIVANTE |
| | | SDL_SYSWM_VIVANTE, |
| | | SDL_SYSWM_OS2 |
| | | } SDL_SYSWM_TYPE; |
| | | |
| | | /** |
| | |
| | | { |
| | | HWND window; /**< The window handle */ |
| | | HDC hdc; /**< The window device context */ |
| | | HINSTANCE hinstance; /**< The instance handle */ |
| | | } win; |
| | | #endif |
| | | #if defined(SDL_VIDEO_DRIVER_WINRT) |
| | |
| | | struct |
| | | { |
| | | #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) |
| | | NSWindow __unsafe_unretained *window; /* The Cocoa window */ |
| | | NSWindow __unsafe_unretained *window; /**< The Cocoa window */ |
| | | #else |
| | | NSWindow *window; /* The Cocoa window */ |
| | | NSWindow *window; /**< The Cocoa window */ |
| | | #endif |
| | | } cocoa; |
| | | #endif |
| | |
| | | struct |
| | | { |
| | | #if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc) |
| | | UIWindow __unsafe_unretained *window; /* The UIKit window */ |
| | | UIWindow __unsafe_unretained *window; /**< The UIKit window */ |
| | | #else |
| | | UIWindow *window; /* The UIKit window */ |
| | | UIWindow *window; /**< The UIKit window */ |
| | | #endif |
| | | GLuint framebuffer; /* The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ |
| | | GLuint colorbuffer; /* The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ |
| | | GLuint resolveFramebuffer; /* The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ |
| | | GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */ |
| | | GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */ |
| | | GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */ |
| | | } uikit; |
| | | #endif |
| | | #if defined(SDL_VIDEO_DRIVER_WAYLAND) |
| | |
| | | } vivante; |
| | | #endif |
| | | |
| | | /* Can't have an empty union */ |
| | | int dummy; |
| | | /* Make sure this union is always 64 bytes (8 64-bit pointers). */ |
| | | /* Be careful not to overflow this if you add a new target! */ |
| | | Uint8 dummy[64]; |
| | | } info; |
| | | }; |
| | | |
| | |
| | | #endif |
| | | #include "close_code.h" |
| | | |
| | | #endif /* _SDL_syswm_h */ |
| | | #endif /* SDL_syswm_h_ */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |