| | |
| | | #endif |
| | | |
| | | static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) { |
| | | return ((SDL_BWin*)(window->driverdata)); |
| | | return ((SDL_BWin*)(window->driverdata)); |
| | | } |
| | | |
| | | static SDL_INLINE SDL_BApp *_GetBeApp() { |
| | | return ((SDL_BApp*)be_app); |
| | | return ((SDL_BApp*)be_app); |
| | | } |
| | | |
| | | static int _InitWindow(_THIS, SDL_Window *window) { |
| | | uint32 flags = 0; |
| | | window_look look = B_TITLED_WINDOW_LOOK; |
| | | uint32 flags = 0; |
| | | window_look look = B_TITLED_WINDOW_LOOK; |
| | | |
| | | BRect bounds( |
| | | BRect bounds( |
| | | window->x, |
| | | window->y, |
| | | window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing |
| | | window->x + window->w - 1, //BeWindows have an off-by-one px w/h thing |
| | | window->y + window->h - 1 |
| | | ); |
| | | |
| | | if(window->flags & SDL_WINDOW_FULLSCREEN) { |
| | | /* TODO: Add support for this flag */ |
| | | printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__); |
| | | /* TODO: Add support for this flag */ |
| | | printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__); |
| | | } |
| | | if(window->flags & SDL_WINDOW_OPENGL) { |
| | | /* TODO: Add support for this flag */ |
| | | /* TODO: Add support for this flag */ |
| | | } |
| | | if(!(window->flags & SDL_WINDOW_RESIZABLE)) { |
| | | flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE; |
| | | flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE; |
| | | } |
| | | if(window->flags & SDL_WINDOW_BORDERLESS) { |
| | | look = B_NO_BORDER_WINDOW_LOOK; |
| | | look = B_NO_BORDER_WINDOW_LOOK; |
| | | } |
| | | |
| | | SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags); |
| | |
| | | return 0; |
| | | } |
| | | |
| | | int BE_CreateWindow(_THIS, SDL_Window *window) { |
| | | int HAIKU_CreateWindow(_THIS, SDL_Window *window) { |
| | | if (_InitWindow(_this, window) < 0) { |
| | | return -1; |
| | | } |
| | | |
| | | /* Start window loop */ |
| | | |
| | | /* Start window loop */ |
| | | _ToBeWin(window)->Show(); |
| | | return 0; |
| | | } |
| | | |
| | | int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { |
| | | int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) { |
| | | |
| | | SDL_BWin *otherBWin = (SDL_BWin*)data; |
| | | if(!otherBWin->LockLooper()) |
| | | return -1; |
| | | |
| | | /* Create the new window and initialize its members */ |
| | | window->x = (int)otherBWin->Frame().left; |
| | | window->y = (int)otherBWin->Frame().top; |
| | | window->w = (int)otherBWin->Frame().Width(); |
| | | window->h = (int)otherBWin->Frame().Height(); |
| | | |
| | | /* Set SDL flags */ |
| | | if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) { |
| | | window->flags |= SDL_WINDOW_RESIZABLE; |
| | | } |
| | | |
| | | /* If we are out of memory, return the error code */ |
| | | SDL_BWin *otherBWin = (SDL_BWin*)data; |
| | | if(!otherBWin->LockLooper()) |
| | | return -1; |
| | | |
| | | /* Create the new window and initialize its members */ |
| | | window->x = (int)otherBWin->Frame().left; |
| | | window->y = (int)otherBWin->Frame().top; |
| | | window->w = (int)otherBWin->Frame().Width(); |
| | | window->h = (int)otherBWin->Frame().Height(); |
| | | |
| | | /* Set SDL flags */ |
| | | if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) { |
| | | window->flags |= SDL_WINDOW_RESIZABLE; |
| | | } |
| | | |
| | | /* If we are out of memory, return the error code */ |
| | | if (_InitWindow(_this, window) < 0) { |
| | | return -1; |
| | | } |
| | | |
| | | /* TODO: Add any other SDL-supported window attributes here */ |
| | | |
| | | /* TODO: Add any other SDL-supported window attributes here */ |
| | | _ToBeWin(window)->SetTitle(otherBWin->Title()); |
| | | |
| | | /* Start window loop and unlock the other window */ |
| | |
| | | return 0; |
| | | } |
| | | |
| | | void BE_SetWindowTitle(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_SET_TITLE); |
| | | msg.AddString("window-title", window->title); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_SET_TITLE); |
| | | msg.AddString("window-title", window->title); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { |
| | | /* FIXME: Icons not supported by Haiku */ |
| | | void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) { |
| | | /* FIXME: Icons not supported by Haiku */ |
| | | } |
| | | |
| | | void BE_SetWindowPosition(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_MOVE_WINDOW); |
| | | msg.AddInt32("window-x", window->x); |
| | | msg.AddInt32("window-y", window->y); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_MOVE_WINDOW); |
| | | msg.AddInt32("window-x", window->x); |
| | | msg.AddInt32("window-y", window->y); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_SetWindowSize(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_RESIZE_WINDOW); |
| | | msg.AddInt32("window-w", window->w - 1); |
| | | msg.AddInt32("window-h", window->h - 1); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_SetWindowSize(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_RESIZE_WINDOW); |
| | | msg.AddInt32("window-w", window->w - 1); |
| | | msg.AddInt32("window-h", window->h - 1); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { |
| | | BMessage msg(BWIN_SET_BORDERED); |
| | | msg.AddBool("window-border", bordered != SDL_FALSE); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) { |
| | | BMessage msg(BWIN_SET_BORDERED); |
| | | msg.AddBool("window-border", bordered != SDL_FALSE); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) { |
| | | BMessage msg(BWIN_SET_RESIZABLE); |
| | | msg.AddBool("window-resizable", resizable != SDL_FALSE); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) { |
| | | BMessage msg(BWIN_SET_RESIZABLE); |
| | | msg.AddBool("window-resizable", resizable != SDL_FALSE); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_ShowWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_SHOW_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_ShowWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_SHOW_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_HideWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_HIDE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_HideWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_HIDE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_RaiseWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */ |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_RaiseWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_SHOW_WINDOW); /* Activate this window and move to front */ |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_MaximizeWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_MAXIMIZE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_MAXIMIZE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_MinimizeWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_MINIMIZE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_MINIMIZE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_RestoreWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_RESTORE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | void HAIKU_RestoreWindow(_THIS, SDL_Window * window) { |
| | | BMessage msg(BWIN_RESTORE_WINDOW); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | } |
| | | |
| | | void BE_SetWindowFullscreen(_THIS, SDL_Window * window, |
| | | SDL_VideoDisplay * display, SDL_bool fullscreen) { |
| | | /* Haiku tracks all video display information */ |
| | | BMessage msg(BWIN_FULLSCREEN); |
| | | msg.AddBool("fullscreen", fullscreen); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | |
| | | void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window, |
| | | SDL_VideoDisplay * display, SDL_bool fullscreen) { |
| | | /* Haiku tracks all video display information */ |
| | | BMessage msg(BWIN_FULLSCREEN); |
| | | msg.AddBool("fullscreen", fullscreen); |
| | | _ToBeWin(window)->PostMessage(&msg); |
| | | |
| | | } |
| | | |
| | | int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { |
| | | /* FIXME: Not Haiku supported */ |
| | | return -1; |
| | | int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) { |
| | | /* FIXME: Not Haiku supported */ |
| | | return -1; |
| | | } |
| | | |
| | | int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { |
| | | /* FIXME: Not Haiku supported */ |
| | | return -1; |
| | | int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) { |
| | | /* FIXME: Not Haiku supported */ |
| | | return -1; |
| | | } |
| | | |
| | | |
| | | void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { |
| | | /* TODO: Implement this! */ |
| | | void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) { |
| | | /* TODO: Implement this! */ |
| | | } |
| | | |
| | | void BE_DestroyWindow(_THIS, SDL_Window * window) { |
| | | _ToBeWin(window)->LockLooper(); /* This MUST be locked */ |
| | | _GetBeApp()->ClearID(_ToBeWin(window)); |
| | | _ToBeWin(window)->Quit(); |
| | | window->driverdata = NULL; |
| | | void HAIKU_DestroyWindow(_THIS, SDL_Window * window) { |
| | | _ToBeWin(window)->LockLooper(); /* This MUST be locked */ |
| | | _GetBeApp()->ClearID(_ToBeWin(window)); |
| | | _ToBeWin(window)->Quit(); |
| | | window->driverdata = NULL; |
| | | } |
| | | |
| | | SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window, |
| | | SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window, |
| | | struct SDL_SysWMinfo *info) { |
| | | /* FIXME: What is the point of this? What information should be included? */ |
| | | return SDL_FALSE; |
| | | /* FIXME: What is the point of this? What information should be included? */ |
| | | return SDL_FALSE; |
| | | } |
| | | |
| | | |