From 9cd2e9ec8fc0127393dfce9c0359d500c8c238be Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Tue, 09 Apr 2019 02:22:50 +0000
Subject: [PATCH] updae source to 2.0.9 source

---
 source/src/video/haiku/SDL_bwindow.cc |  196 ++++++++++++++++++++++++------------------------
 1 files changed, 98 insertions(+), 98 deletions(-)

diff --git a/source/src/video/haiku/SDL_bwindow.cc b/source/src/video/haiku/SDL_bwindow.cc
index 0931abe..142a3fa 100644
--- a/source/src/video/haiku/SDL_bwindow.cc
+++ b/source/src/video/haiku/SDL_bwindow.cc
@@ -32,36 +32,36 @@
 #endif
 
 static SDL_INLINE SDL_BWin *_ToBeWin(SDL_Window *window) {
-	return ((SDL_BWin*)(window->driverdata));
+    return ((SDL_BWin*)(window->driverdata));
 }
 
 static SDL_INLINE SDL_BApp *_GetBeApp() {
-	return ((SDL_BApp*)be_app);
+    return ((SDL_BApp*)be_app);
 }
 
 static int _InitWindow(_THIS, SDL_Window *window) {
-	uint32 flags = 0;
-	window_look look = B_TITLED_WINDOW_LOOK;
+    uint32 flags = 0;
+    window_look look = B_TITLED_WINDOW_LOOK;
 
-	BRect bounds(
+    BRect bounds(
         window->x,
         window->y,
-        window->x + window->w - 1,	//BeWindows have an off-by-one px w/h thing
+        window->x + window->w - 1,    //BeWindows have an off-by-one px w/h thing
         window->y + window->h - 1
     );
     
     if(window->flags & SDL_WINDOW_FULLSCREEN) {
-    	/* TODO: Add support for this flag */
-    	printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
+        /* TODO: Add support for this flag */
+        printf(__FILE__": %d!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\n",__LINE__);
     }
     if(window->flags & SDL_WINDOW_OPENGL) {
-    	/* TODO: Add support for this flag */
+        /* TODO: Add support for this flag */
     }
     if(!(window->flags & SDL_WINDOW_RESIZABLE)) {
-    	flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
+        flags |= B_NOT_RESIZABLE | B_NOT_ZOOMABLE;
     }
     if(window->flags & SDL_WINDOW_BORDERLESS) {
-    	look = B_NO_BORDER_WINDOW_LOOK;
+        look = B_NO_BORDER_WINDOW_LOOK;
     }
 
     SDL_BWin *bwin = new(std::nothrow) SDL_BWin(bounds, look, flags);
@@ -75,39 +75,39 @@
     return 0;
 }
 
-int BE_CreateWindow(_THIS, SDL_Window *window) {
+int HAIKU_CreateWindow(_THIS, SDL_Window *window) {
     if (_InitWindow(_this, window) < 0) {
         return -1;
     }
-	
-	/* Start window loop */
+    
+    /* Start window loop */
     _ToBeWin(window)->Show();
     return 0;
 }
 
-int BE_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
+int HAIKU_CreateWindowFrom(_THIS, SDL_Window * window, const void *data) {
 
-	SDL_BWin *otherBWin = (SDL_BWin*)data;
-	if(!otherBWin->LockLooper())
-		return -1;
-	
-	/* Create the new window and initialize its members */
-	window->x = (int)otherBWin->Frame().left;
-	window->y = (int)otherBWin->Frame().top;
-	window->w = (int)otherBWin->Frame().Width();
-	window->h = (int)otherBWin->Frame().Height();
-	
-	/* Set SDL flags */
-	if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
-		window->flags |= SDL_WINDOW_RESIZABLE;
-	}
-	
-	/* If we are out of memory, return the error code */
+    SDL_BWin *otherBWin = (SDL_BWin*)data;
+    if(!otherBWin->LockLooper())
+        return -1;
+    
+    /* Create the new window and initialize its members */
+    window->x = (int)otherBWin->Frame().left;
+    window->y = (int)otherBWin->Frame().top;
+    window->w = (int)otherBWin->Frame().Width();
+    window->h = (int)otherBWin->Frame().Height();
+    
+    /* Set SDL flags */
+    if(!(otherBWin->Flags() & B_NOT_RESIZABLE)) {
+        window->flags |= SDL_WINDOW_RESIZABLE;
+    }
+    
+    /* If we are out of memory, return the error code */
     if (_InitWindow(_this, window) < 0) {
         return -1;
     }
-	
-	/* TODO: Add any other SDL-supported window attributes here */
+    
+    /* TODO: Add any other SDL-supported window attributes here */
     _ToBeWin(window)->SetTitle(otherBWin->Title());
     
     /* Start window loop and unlock the other window */
@@ -117,107 +117,107 @@
     return 0;
 }
 
-void BE_SetWindowTitle(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_SET_TITLE);
-	msg.AddString("window-title", window->title);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowTitle(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_SET_TITLE);
+    msg.AddString("window-title", window->title);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
-	/* FIXME: Icons not supported by Haiku */
+void HAIKU_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon) {
+    /* FIXME: Icons not supported by Haiku */
 }
 
-void BE_SetWindowPosition(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_MOVE_WINDOW);
-	msg.AddInt32("window-x", window->x);
-	msg.AddInt32("window-y", window->y);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowPosition(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_MOVE_WINDOW);
+    msg.AddInt32("window-x", window->x);
+    msg.AddInt32("window-y", window->y);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_SetWindowSize(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_RESIZE_WINDOW);
-	msg.AddInt32("window-w", window->w - 1);
-	msg.AddInt32("window-h", window->h - 1);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowSize(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_RESIZE_WINDOW);
+    msg.AddInt32("window-w", window->w - 1);
+    msg.AddInt32("window-h", window->h - 1);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
-	BMessage msg(BWIN_SET_BORDERED);
-	msg.AddBool("window-border", bordered != SDL_FALSE);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered) {
+    BMessage msg(BWIN_SET_BORDERED);
+    msg.AddBool("window-border", bordered != SDL_FALSE);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
-	BMessage msg(BWIN_SET_RESIZABLE);
-	msg.AddBool("window-resizable", resizable != SDL_FALSE);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_SetWindowResizable(_THIS, SDL_Window * window, SDL_bool resizable) {
+    BMessage msg(BWIN_SET_RESIZABLE);
+    msg.AddBool("window-resizable", resizable != SDL_FALSE);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_ShowWindow(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_SHOW_WINDOW);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_ShowWindow(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_SHOW_WINDOW);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_HideWindow(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_HIDE_WINDOW);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_HideWindow(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_HIDE_WINDOW);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_RaiseWindow(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_SHOW_WINDOW);	/* Activate this window and move to front */
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_RaiseWindow(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_SHOW_WINDOW);    /* Activate this window and move to front */
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_MaximizeWindow(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_MAXIMIZE_WINDOW);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_MaximizeWindow(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_MAXIMIZE_WINDOW);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_MinimizeWindow(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_MINIMIZE_WINDOW);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_MinimizeWindow(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_MINIMIZE_WINDOW);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_RestoreWindow(_THIS, SDL_Window * window) {
-	BMessage msg(BWIN_RESTORE_WINDOW);
-	_ToBeWin(window)->PostMessage(&msg);
+void HAIKU_RestoreWindow(_THIS, SDL_Window * window) {
+    BMessage msg(BWIN_RESTORE_WINDOW);
+    _ToBeWin(window)->PostMessage(&msg);
 }
 
-void BE_SetWindowFullscreen(_THIS, SDL_Window * window,
-		SDL_VideoDisplay * display, SDL_bool fullscreen) {
-	/* Haiku tracks all video display information */
-	BMessage msg(BWIN_FULLSCREEN);
-	msg.AddBool("fullscreen", fullscreen);
-	_ToBeWin(window)->PostMessage(&msg);
-	
+void HAIKU_SetWindowFullscreen(_THIS, SDL_Window * window,
+        SDL_VideoDisplay * display, SDL_bool fullscreen) {
+    /* Haiku tracks all video display information */
+    BMessage msg(BWIN_FULLSCREEN);
+    msg.AddBool("fullscreen", fullscreen);
+    _ToBeWin(window)->PostMessage(&msg);
+    
 }
 
-int BE_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
-	/* FIXME: Not Haiku supported */
-	return -1;
+int HAIKU_SetWindowGammaRamp(_THIS, SDL_Window * window, const Uint16 * ramp) {
+    /* FIXME: Not Haiku supported */
+    return -1;
 }
 
-int BE_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
-	/* FIXME: Not Haiku supported */
-	return -1;
+int HAIKU_GetWindowGammaRamp(_THIS, SDL_Window * window, Uint16 * ramp) {
+    /* FIXME: Not Haiku supported */
+    return -1;
 }
 
 
-void BE_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
-	/* TODO: Implement this! */
+void HAIKU_SetWindowGrab(_THIS, SDL_Window * window, SDL_bool grabbed) {
+    /* TODO: Implement this! */
 }
 
-void BE_DestroyWindow(_THIS, SDL_Window * window) {
-	_ToBeWin(window)->LockLooper();	/* This MUST be locked */
-	_GetBeApp()->ClearID(_ToBeWin(window));
-	_ToBeWin(window)->Quit();
-	window->driverdata = NULL;
+void HAIKU_DestroyWindow(_THIS, SDL_Window * window) {
+    _ToBeWin(window)->LockLooper();    /* This MUST be locked */
+    _GetBeApp()->ClearID(_ToBeWin(window));
+    _ToBeWin(window)->Quit();
+    window->driverdata = NULL;
 }
 
-SDL_bool BE_GetWindowWMInfo(_THIS, SDL_Window * window,
+SDL_bool HAIKU_GetWindowWMInfo(_THIS, SDL_Window * window,
                                     struct SDL_SysWMinfo *info) {
-	/* FIXME: What is the point of this? What information should be included? */
-	return SDL_FALSE;
+    /* FIXME: What is the point of this? What information should be included? */
+    return SDL_FALSE;
 }
 
 

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