Mac and Linux SDL2 binary snapshots
Edward Rudd
2013-05-30 c70b66fc46de07fab23102efd3809a95fd9beac2

update to latest SDL2 build with more controller configs

2 files modified
9 ■■■■ changed files
osx/SDL2.framework/Versions/A/Headers/SDL_render.h 9 ●●●● patch | view | raw | blame | history
osx/SDL2.framework/Versions/A/SDL2 patch | view | raw | blame | history
osx/SDL2.framework/Versions/A/Headers/SDL_render.h
@@ -212,6 +212,12 @@
                                                SDL_RendererInfo * info);
/**
 *  \brief Get the output size of a rendering context.
 */
extern DECLSPEC int SDLCALL SDL_GetRendererOutputSize(SDL_Renderer * renderer,
                                                      int *w, int *h);
/**
 *  \brief Create a texture for a rendering context.
 *
 *  \param renderer The renderer.
@@ -475,8 +481,7 @@
 *
 *  \return 0 on success, or -1 on error
 *
 *  \note When the window is resized, the current viewport is automatically
 *        centered within the new window size.
 *  \note If the window associated with the renderer is resized, the viewport is automatically reset.
 *
 *  \sa SDL_RenderGetViewport()
 *  \sa SDL_RenderSetLogicalSize()
osx/SDL2.framework/Versions/A/SDL2
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