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| | | # SDL2 Binaries from OutOfOrder.cc |
| | | |
| | | These are the pre-built SDL2 binaries that I, and several other game porters, use in all of our game ports. |
| | | These are kept up with the official release versions and sometimes include certain backported patches when needed for games. |
| | | |
| | | ## OS Targets |
| | | |
| | | ### Windows |
| | | Build via Visual Studio 2013 |
| | | They run in Windows XP and newer, 32bit and 64bit. |
| | | |
| | | ### Mac OS X |
| | | Built via the Xcode project, dylib ONLY |
| | | Mac OS X 10.6 32bit and 64bit. |
| | | |
| | | ### Linux |
| | | Built via the configure script |
| | | |
| | | Glib 2.4 or higher. (Basically any linux distribution in the past 6 years at least). 32bit and 64bit. |
| | | |
| | | ## CMake Support |
| | | |
| | | Included is a CMake config script for use with find_package(SDL2 CONFIG). Simply append the SDL2 path to the CMAKE_PREFIX_PATH |
| | | list(APPEND CMAKE_PREFIX_PATH ../prebuilt/SDL2) |
| | | find_package(SDL2 CONFIG) |
| | | |
| | | This will set the following variables |
| | | SDL2_INCLUDE_DIRS |
| | | SDL2_LIBRARIES |
| | | |
| | | as well as a interface target of SDL2 if you are using cmake 3.0+ |
| | | |
| | | ## Other |
| | | The source code is included for what the binaries are build against. Any patches will be put in a patches folder |
| | | AND incorporated into the source tree |