Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
source/src/video/uikit/SDL_uikitevents.m
@@ -30,6 +30,13 @@
#import <Foundation/Foundation.h>
#if (__IPHONE_OS_VERSION_MAX_ALLOWED >= 140000) || (__APPLETV_OS_VERSION_MAX_ALLOWED >= 140000) || (__MAC_OS_VERSION_MAX_ALLOWED > 1500000)
#import <GameController/GameController.h>
#define ENABLE_GCKEYBOARD
#define ENABLE_GCMOUSE
#endif
static BOOL UIKit_EventPumpEnabled = YES;
void
@@ -70,6 +77,255 @@
#endif
}
#ifdef ENABLE_GCKEYBOARD
static SDL_bool keyboard_connected = SDL_FALSE;
static id keyboard_connect_observer = nil;
static id keyboard_disconnect_observer = nil;
static void OnGCKeyboardConnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    keyboard_connected = SDL_TRUE;
    keyboard.keyboardInput.keyChangedHandler = ^(GCKeyboardInput *keyboard, GCControllerButtonInput *key, GCKeyCode keyCode, BOOL pressed)
    {
        SDL_SendKeyboardKey(pressed ? SDL_PRESSED : SDL_RELEASED, (SDL_Scancode)keyCode);
    };
   dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.keyboard", DISPATCH_QUEUE_SERIAL );
   dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
   keyboard.handlerQueue = queue;
}
static void OnGCKeyboardDisconnected(GCKeyboard *keyboard) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    keyboard.keyboardInput.keyChangedHandler = nil;
    keyboard_connected = SDL_FALSE;
}
void SDL_InitGCKeyboard(void)
{
    @autoreleasepool {
        if (@available(iOS 14.0, tvOS 14.0, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
            keyboard_connect_observer = [center addObserverForName:GCKeyboardDidConnectNotification
                                                            object:nil
                                                             queue:nil
                                                        usingBlock:^(NSNotification *note) {
                                                            GCKeyboard *keyboard = note.object;
                                                            OnGCKeyboardConnected(keyboard);
                                                        }];
            keyboard_disconnect_observer = [center addObserverForName:GCKeyboardDidDisconnectNotification
                                                               object:nil
                                                                queue:nil
                                                           usingBlock:^(NSNotification *note) {
                                                                GCKeyboard *keyboard = note.object;
                                                                OnGCKeyboardDisconnected(keyboard);
                                                           }];
            if (GCKeyboard.coalescedKeyboard != nil) {
                OnGCKeyboardConnected(GCKeyboard.coalescedKeyboard);
            }
        }
    }
}
SDL_bool SDL_HasGCKeyboard(void)
{
    return keyboard_connected;
}
void SDL_QuitGCKeyboard(void)
{
    @autoreleasepool {
        if (@available(iOS 14.0, tvOS 14.0, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
            if (keyboard_connect_observer) {
                [center removeObserver:keyboard_connect_observer name:GCKeyboardDidConnectNotification object:nil];
                keyboard_connect_observer = nil;
            }
            if (keyboard_disconnect_observer) {
                [center removeObserver:keyboard_disconnect_observer name:GCKeyboardDidDisconnectNotification object:nil];
                keyboard_disconnect_observer = nil;
            }
            if (GCKeyboard.coalescedKeyboard != nil) {
                OnGCKeyboardDisconnected(GCKeyboard.coalescedKeyboard);
            }
        }
    }
}
#else
void SDL_InitGCKeyboard(void)
{
}
SDL_bool SDL_HasGCKeyboard(void)
{
    return SDL_FALSE;
}
void SDL_QuitGCKeyboard(void)
{
}
#endif /* ENABLE_GCKEYBOARD */
#ifdef ENABLE_GCMOUSE
static int mice_connected = 0;
static id mouse_connect_observer = nil;
static id mouse_disconnect_observer = nil;
static int SetGCMouseRelativeMode(SDL_bool enabled)
{
    /* We'll always send relative motion and we can't warp, so nothing to do here */
    return 0;
}
static void OnGCMouseButtonChanged(SDL_MouseID mouseID, Uint8 button, BOOL pressed)
{
    SDL_SendMouseButton(SDL_GetMouseFocus(), mouseID, pressed ? SDL_PRESSED : SDL_RELEASED, button);
}
static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    SDL_MouseID mouseID = mice_connected;
    mouse.mouseInput.leftButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
    {
        OnGCMouseButtonChanged(mouseID, SDL_BUTTON_LEFT, pressed);
    };
    mouse.mouseInput.middleButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
    {
        OnGCMouseButtonChanged(mouseID, SDL_BUTTON_MIDDLE, pressed);
    };
    mouse.mouseInput.rightButton.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
    {
        OnGCMouseButtonChanged(mouseID, SDL_BUTTON_RIGHT, pressed);
    };
    int auxiliary_button = SDL_BUTTON_X1;
    for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
        button.pressedChangedHandler = ^(GCControllerButtonInput *button, float value, BOOL pressed)
        {
            OnGCMouseButtonChanged(mouseID, auxiliary_button, pressed);
        };
        ++auxiliary_button;
    }
    mouse.mouseInput.mouseMovedHandler = ^(GCMouseInput *mouse, float deltaX, float deltaY)
    {
      SDL_SendMouseMotion(SDL_GetMouseFocus(), mouseID, SDL_TRUE, (int)deltaX, -(int)deltaY);
    };
   dispatch_queue_t queue = dispatch_queue_create( "org.libsdl.input.mouse", DISPATCH_QUEUE_SERIAL );
   dispatch_set_target_queue( queue, dispatch_get_global_queue( DISPATCH_QUEUE_PRIORITY_HIGH, 0 ) );
   mouse.handlerQueue = queue;
    ++mice_connected;
}
static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
{
    --mice_connected;
    mouse.mouseInput.mouseMovedHandler = nil;
    mouse.mouseInput.leftButton.pressedChangedHandler = nil;
    mouse.mouseInput.middleButton.pressedChangedHandler = nil;
    mouse.mouseInput.rightButton.pressedChangedHandler = nil;
    for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
        button.pressedChangedHandler = nil;
    }
}
void SDL_InitGCMouse(void)
{
   @autoreleasepool {
      /* There is a bug where mouse accumulates duplicate deltas over time in iOS 14.0 */
        if (@available(iOS 14.1, tvOS 14.1, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
            mouse_connect_observer = [center addObserverForName:GCMouseDidConnectNotification
                                                         object:nil
                                                          queue:nil
                                                     usingBlock:^(NSNotification *note) {
                                                         GCMouse *mouse = note.object;
                                                         OnGCMouseConnected(mouse);
                                                     }];
            mouse_disconnect_observer = [center addObserverForName:GCMouseDidDisconnectNotification
                                                            object:nil
                                                             queue:nil
                                                        usingBlock:^(NSNotification *note) {
                                                            GCMouse *mouse = note.object;
                                                            OnGCMouseDisconnected(mouse);
                                                       }];
            for (GCMouse *mouse in [GCMouse mice]) {
                OnGCMouseConnected(mouse);
            }
            SDL_GetMouse()->SetRelativeMouseMode = SetGCMouseRelativeMode;
        }
    }
}
SDL_bool SDL_HasGCMouse(void)
{
    return (mice_connected > 0);
}
void SDL_QuitGCMouse(void)
{
    @autoreleasepool {
        if (@available(iOS 14.1, tvOS 14.1, *)) {
            NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
            if (mouse_connect_observer) {
                [center removeObserver:mouse_connect_observer name:GCMouseDidConnectNotification object:nil];
                mouse_connect_observer = nil;
            }
            if (mouse_disconnect_observer) {
                [center removeObserver:mouse_disconnect_observer name:GCMouseDidDisconnectNotification object:nil];
                mouse_disconnect_observer = nil;
            }
            for (GCMouse *mouse in [GCMouse mice]) {
                OnGCMouseDisconnected(mouse);
            }
            SDL_GetMouse()->SetRelativeMouseMode = NULL;
        }
    }
}
#else
void SDL_InitGCMouse(void)
{
}
SDL_bool SDL_HasGCMouse(void)
{
    return SDL_FALSE;
}
void SDL_QuitGCMouse(void)
{
}
#endif /* ENABLE_GCMOUSE */
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */