Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
source/src/video/directfb/SDL_DirectFB_video.c
@@ -27,6 +27,7 @@
 */
#include "SDL_DirectFB_modes.h"
#include "SDL_DirectFB_opengl.h"
#include "SDL_DirectFB_vulkan.h"
#include "SDL_DirectFB_window.h"
#include "SDL_DirectFB_WM.h"
@@ -60,12 +61,11 @@
static int DirectFB_VideoInit(_THIS);
static void DirectFB_VideoQuit(_THIS);
static int DirectFB_Available(void);
static SDL_VideoDevice *DirectFB_CreateDevice(int devindex);
VideoBootStrap DirectFB_bootstrap = {
    "directfb", "DirectFB",
    DirectFB_Available, DirectFB_CreateDevice
    DirectFB_CreateDevice
};
static const DirectFBSurfaceDrawingFlagsNames(drawing_flags);
@@ -73,15 +73,6 @@
static const DirectFBAccelerationMaskNames(acceleration_mask);
/* DirectFB driver bootstrap functions */
static int
DirectFB_Available(void)
{
    if (!SDL_DirectFB_LoadLibrary())
        return 0;
    SDL_DirectFB_UnLoadLibrary();
    return 1;
}
static void
DirectFB_DeleteDevice(SDL_VideoDevice * device)
@@ -145,6 +136,13 @@
    device->shape_driver.CreateShaper = DirectFB_CreateShaper;
    device->shape_driver.SetWindowShape = DirectFB_SetWindowShape;
    device->shape_driver.ResizeWindowShape = DirectFB_ResizeWindowShape;
#if SDL_VIDEO_VULKAN
    device->Vulkan_LoadLibrary = DirectFB_Vulkan_LoadLibrary;
    device->Vulkan_UnloadLibrary = DirectFB_Vulkan_UnloadLibrary;
    device->Vulkan_GetInstanceExtensions = DirectFB_Vulkan_GetInstanceExtensions;
    device->Vulkan_CreateSurface = DirectFB_Vulkan_CreateSurface;
#endif
    device->free = DirectFB_DeleteDevice;
@@ -324,7 +322,9 @@
    { DSPF_YUY2, SDL_PIXELFORMAT_YUY2 },                /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains CbYCrY [31:0]) */
    { DSPF_UYVY, SDL_PIXELFORMAT_UYVY },                /* 16 bit YUV (4 byte/ 2 pixel, macropixel contains YCbYCr [31:0]) */
    { DSPF_RGB555, SDL_PIXELFORMAT_RGB555 },            /* 16 bit RGB (2 byte, nothing @15, red 5@10, green 5@5, blue 5@0) */
#if (DFB_VERSION_ATLEAST(1,5,0))
    { DSPF_ABGR, SDL_PIXELFORMAT_ABGR8888 },            /* 32 bit ABGR (4  byte, alpha 8@24, blue 8@16, green 8@8, red 8@0) */
#endif
#if (ENABLE_LUT8)
    { DSPF_LUT8, SDL_PIXELFORMAT_INDEX8 },              /* 8 bit LUT (8 bit color and alpha lookup from palette) */
#endif