Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
source/src/video/android/SDL_androidvideo.c
@@ -1,6 +1,6 @@
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
@@ -22,36 +22,34 @@
#if SDL_VIDEO_DRIVER_ANDROID
/* Android SDL video driver implementation
*/
/* Android SDL video driver implementation */
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_hints.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"
#include "../../events/SDL_events_c.h"
#include "../../events/SDL_windowevents_c.h"
#include "SDL_androidvideo.h"
#include "SDL_androidgl.h"
#include "SDL_androidclipboard.h"
#include "SDL_androidevents.h"
#include "SDL_androidkeyboard.h"
#include "SDL_androidmouse.h"
#include "SDL_androidtouch.h"
#include "SDL_androidwindow.h"
#include "SDL_androidvulkan.h"
#define ANDROID_VID_DRIVER_NAME "Android"
/* Initialization/Query functions */
static int Android_VideoInit(_THIS);
static void Android_VideoQuit(_THIS);
int Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi);
#include "../SDL_egl_c.h"
/* GL functions (SDL_androidgl.c) */
extern SDL_GLContext Android_GLES_CreateContext(_THIS, SDL_Window * window);
extern int Android_GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);
extern void Android_GLES_SwapWindow(_THIS, SDL_Window * window);
extern int Android_GLES_LoadLibrary(_THIS, const char *path);
#define Android_GLES_GetProcAddress SDL_EGL_GetProcAddress
#define Android_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
#define Android_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
@@ -62,21 +60,15 @@
/* These are filled in with real values in Android_SetScreenResolution on init (before SDL_main()) */
int Android_ScreenWidth = 0;
int Android_ScreenHeight = 0;
Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
int Android_ScreenRate = 0;
SDL_sem *Android_PauseSem = NULL, *Android_ResumeSem = NULL;
/* Currently only one window */
SDL_Window *Android_Window = NULL;
static int
Android_Available(void)
{
    return 1;
}
int Android_SurfaceWidth           = 0;
int Android_SurfaceHeight          = 0;
static int Android_DeviceWidth     = 0;
static int Android_DeviceHeight    = 0;
static Uint32 Android_ScreenFormat = SDL_PIXELFORMAT_UNKNOWN;
static int Android_ScreenRate      = 0;
SDL_sem *Android_PauseSem          = NULL;
SDL_sem *Android_ResumeSem         = NULL;
SDL_mutex *Android_ActivityMutex   = NULL;
static void
Android_SuspendScreenSaver(_THIS)
@@ -85,7 +77,7 @@
}
static void
Android_DeleteDevice(SDL_VideoDevice * device)
Android_DeleteDevice(SDL_VideoDevice *device)
{
    SDL_free(device->driverdata);
    SDL_free(device);
@@ -96,6 +88,7 @@
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;
    SDL_bool block_on_pause;
    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
@@ -104,7 +97,7 @@
        return NULL;
    }
    data = (SDL_VideoData*) SDL_calloc(1, sizeof(SDL_VideoData));
    data = (SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    if (!data) {
        SDL_OutOfMemory();
        SDL_free(device);
@@ -116,10 +109,19 @@
    /* Set the function pointers */
    device->VideoInit = Android_VideoInit;
    device->VideoQuit = Android_VideoQuit;
    device->PumpEvents = Android_PumpEvents;
    block_on_pause = SDL_GetHintBoolean(SDL_HINT_ANDROID_BLOCK_ON_PAUSE, SDL_TRUE);
    if (block_on_pause) {
        device->PumpEvents = Android_PumpEvents_Blocking;
    } else {
        device->PumpEvents = Android_PumpEvents_NonBlocking;
    }
    device->CreateWindow = Android_CreateWindow;
    device->GetDisplayDPI = Android_GetDisplayDPI;
    device->CreateSDLWindow = Android_CreateWindow;
    device->SetWindowTitle = Android_SetWindowTitle;
    device->SetWindowFullscreen = Android_SetWindowFullscreen;
    device->MinimizeWindow = Android_MinimizeWindow;
    device->DestroyWindow = Android_DestroyWindow;
    device->GetWindowWMInfo = Android_GetWindowWMInfo;
@@ -135,6 +137,13 @@
    device->GL_GetSwapInterval = Android_GLES_GetSwapInterval;
    device->GL_SwapWindow = Android_GLES_SwapWindow;
    device->GL_DeleteContext = Android_GLES_DeleteContext;
#if SDL_VIDEO_VULKAN
    device->Vulkan_LoadLibrary = Android_Vulkan_LoadLibrary;
    device->Vulkan_UnloadLibrary = Android_Vulkan_UnloadLibrary;
    device->Vulkan_GetInstanceExtensions = Android_Vulkan_GetInstanceExtensions;
    device->Vulkan_CreateSurface = Android_Vulkan_CreateSurface;
#endif
    /* Screensaver */
    device->SuspendScreenSaver = Android_SuspendScreenSaver;
@@ -158,23 +167,34 @@
VideoBootStrap Android_bootstrap = {
    ANDROID_VID_DRIVER_NAME, "SDL Android video driver",
    Android_Available, Android_CreateDevice
    Android_CreateDevice
};
int
Android_VideoInit(_THIS)
{
    SDL_VideoData *videodata = (SDL_VideoData *)_this->driverdata;
    int display_index;
    SDL_VideoDisplay *display;
    SDL_DisplayMode mode;
    mode.format = Android_ScreenFormat;
    mode.w = Android_ScreenWidth;
    mode.h = Android_ScreenHeight;
    mode.refresh_rate = Android_ScreenRate;
    mode.driverdata = NULL;
    if (SDL_AddBasicVideoDisplay(&mode) < 0) {
    videodata->isPaused  = SDL_FALSE;
    videodata->isPausing = SDL_FALSE;
    videodata->pauseAudio = SDL_GetHintBoolean(SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO, SDL_TRUE);
    mode.format          = Android_ScreenFormat;
    mode.w               = Android_DeviceWidth;
    mode.h               = Android_DeviceHeight;
    mode.refresh_rate    = Android_ScreenRate;
    mode.driverdata      = NULL;
    display_index = SDL_AddBasicVideoDisplay(&mode);
    if (display_index < 0) {
        return -1;
    }
    display = SDL_GetDisplay(display_index);
    display->orientation = Android_JNI_GetDisplayOrientation();
    SDL_AddDisplayMode(&_this->displays[0], &mode);
@@ -191,44 +211,56 @@
void
Android_VideoQuit(_THIS)
{
    Android_QuitMouse();
    Android_QuitTouch();
}
void
Android_SetScreenResolution(int width, int height, Uint32 format, float rate)
int
Android_GetDisplayDPI(_THIS, SDL_VideoDisplay *display, float *ddpi, float *hdpi, float *vdpi)
{
    Android_ScreenWidth = width;
    Android_ScreenHeight = height;
    Android_ScreenFormat = format;
    Android_ScreenRate = rate;
    return Android_JNI_GetDisplayDPI(ddpi, hdpi, vdpi);
}
void
Android_SetScreenResolution(int surfaceWidth, int surfaceHeight, int deviceWidth, int deviceHeight, Uint32 format, float rate)
{
    Android_SurfaceWidth  = surfaceWidth;
    Android_SurfaceHeight = surfaceHeight;
    Android_DeviceWidth   = deviceWidth;
    Android_DeviceHeight  = deviceHeight;
    Android_ScreenFormat  = format;
    Android_ScreenRate    = (int)rate;
}
void Android_SendResize(SDL_Window *window)
{
    /*
      Update the resolution of the desktop mode, so that the window
      can be properly resized. The screen resolution change can for
      example happen when the Activity enters or exists immersive mode,
      example happen when the Activity enters or exits immersive mode,
      which can happen after VideoInit().
    */
    SDL_VideoDevice* device = SDL_GetVideoDevice();
    SDL_VideoDevice *device = SDL_GetVideoDevice();
    if (device && device->num_displays > 0)
    {
        SDL_VideoDisplay* display = &device->displays[0];
        display->desktop_mode.format = Android_ScreenFormat;
        display->desktop_mode.w = Android_ScreenWidth;
        display->desktop_mode.h = Android_ScreenHeight;
        display->desktop_mode.refresh_rate  = Android_ScreenRate;
        SDL_VideoDisplay *display          = &device->displays[0];
        display->desktop_mode.format       = Android_ScreenFormat;
        display->desktop_mode.w            = Android_DeviceWidth;
        display->desktop_mode.h            = Android_DeviceHeight;
        display->desktop_mode.refresh_rate = Android_ScreenRate;
    }
    if (Android_Window) {
        SDL_SendWindowEvent(Android_Window, SDL_WINDOWEVENT_RESIZED, width, height);
    if (window) {
        /* Force the current mode to match the resize otherwise the SDL_WINDOWEVENT_RESTORED event
         * will fall back to the old mode */
        SDL_VideoDisplay *display = SDL_GetDisplayForWindow(Android_Window);
        SDL_VideoDisplay *display              = SDL_GetDisplayForWindow(window);
        display->display_modes[0].format       = Android_ScreenFormat;
        display->display_modes[0].w            = Android_DeviceWidth;
        display->display_modes[0].h            = Android_DeviceHeight;
        display->display_modes[0].refresh_rate = Android_ScreenRate;
        display->current_mode                  = display->display_modes[0];
        display->current_mode.format = format;
        display->current_mode.w = width;
        display->current_mode.h = height;
        display->current_mode.refresh_rate = rate;
        SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED, Android_SurfaceWidth, Android_SurfaceHeight);
    }
}