Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
source/src/render/direct3d11/SDL_render_d3d11.c
@@ -2325,6 +2325,7 @@
                       Uint32 format, void * pixels, int pitch)
{
    D3D11_RenderData * data = (D3D11_RenderData *) renderer->driverdata;
    ID3D11RenderTargetView *renderTargetView = NULL;
    ID3D11Texture2D *backBuffer = NULL;
    ID3D11Texture2D *stagingTexture = NULL;
    HRESULT result;
@@ -2334,14 +2335,15 @@
    D3D11_BOX srcBox;
    D3D11_MAPPED_SUBRESOURCE textureMemory;
    /* Retrieve a pointer to the back buffer: */
    result = IDXGISwapChain_GetBuffer(data->swapChain,
        0,
        &SDL_IID_ID3D11Texture2D,
        (void **)&backBuffer
        );
    if (FAILED(result)) {
        WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain1::GetBuffer [get back buffer]"), result);
    ID3D11DeviceContext_OMGetRenderTargets(data->d3dContext, 1, &renderTargetView, NULL);
    if (renderTargetView == NULL) {
        SDL_SetError("%s, ID3D11DeviceContext::OMGetRenderTargets failed", __FUNCTION__);
        goto done;
    }
    ID3D11View_GetResource(renderTargetView, (ID3D11Resource**)&backBuffer);
    if (backBuffer == NULL) {
        SDL_SetError("%s, ID3D11View::GetResource failed", __FUNCTION__);
        goto done;
    }