Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
source/src/joystick/hidapi/SDL_hidapijoystick_c.h
@@ -32,22 +32,11 @@
/* This is the full set of HIDAPI drivers available */
#define SDL_JOYSTICK_HIDAPI_PS4
#define SDL_JOYSTICK_HIDAPI_PS5
#define SDL_JOYSTICK_HIDAPI_SWITCH
#define SDL_JOYSTICK_HIDAPI_XBOX360
#define SDL_JOYSTICK_HIDAPI_XBOXONE
#define SDL_JOYSTICK_HIDAPI_GAMECUBE
#ifdef __WINDOWS__
/* On Windows, Xbox One controllers are handled by the Xbox 360 driver */
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
/* It turns out HIDAPI for Xbox controllers doesn't allow background input */
#undef SDL_JOYSTICK_HIDAPI_XBOX360
#endif
#ifdef __MACOSX__
/* On Mac OS X, Xbox One controllers are handled by the Xbox 360 driver */
#undef SDL_JOYSTICK_HIDAPI_XBOXONE
#endif
#if defined(__IPHONEOS__) || defined(__TVOS__) || defined(__ANDROID__)
/* Very basic Steam Controller support on mobile devices */
@@ -67,6 +56,7 @@
    Uint16 vendor_id;
    Uint16 product_id;
    Uint16 version;
    char *serial;
    SDL_JoystickGUID guid;
    int interface_number;   /* Available on Windows and Linux */
    int interface_class;
@@ -86,6 +76,9 @@
    /* Used during scanning for device changes */
    SDL_bool seen;
    /* Used to flag that the device is being updated */
    SDL_bool updating;
    struct _SDL_HIDAPI_Device *next;
} SDL_HIDAPI_Device;
@@ -101,6 +94,10 @@
    SDL_bool (*UpdateDevice)(SDL_HIDAPI_Device *device);
    SDL_bool (*OpenJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
    int (*RumbleJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble);
    int (*RumbleJoystickTriggers)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble);
    SDL_bool (*HasJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
    int (*SetJoystickLED)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue);
    int (*SetJoystickSensorsEnabled)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled);
    void (*CloseJoystick)(SDL_HIDAPI_Device *device, SDL_Joystick *joystick);
    void (*FreeDevice)(SDL_HIDAPI_Device *device);
@@ -109,6 +106,7 @@
/* HIDAPI device support */
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS4;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverPS5;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSteam;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverSwitch;
extern SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360;
@@ -123,6 +121,8 @@
extern SDL_bool HIDAPI_JoystickConnected(SDL_HIDAPI_Device *device, SDL_JoystickID *pJoystickID);
extern void HIDAPI_JoystickDisconnected(SDL_HIDAPI_Device *device, SDL_JoystickID joystickID);
extern void HIDAPI_DumpPacket(const char *prefix, Uint8 *data, int size);
#endif /* SDL_JOYSTICK_HIDAPI_H */
/* vi: set ts=4 sw=4 expandtab: */