Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
source/src/joystick/hidapi/SDL_hidapi_xbox360.c
@@ -23,7 +23,6 @@
#ifdef SDL_JOYSTICK_HIDAPI
#include "SDL_hints.h"
#include "SDL_log.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
@@ -35,214 +34,13 @@
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
#ifdef __WIN32__
#define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
/* This requires the Windows 10 SDK to build */
/*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
#include "../../core/windows/SDL_xinput.h"
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
#include "../../core/windows/SDL_windows.h"
#define COBJMACROS
#include "windows.gaming.input.h"
#endif
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
typedef struct {
    Uint8 last_state[USB_PACKET_LENGTH];
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    SDL_bool xinput_enabled;
    Uint8 xinput_slot;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    SDL_bool coinitialized;
    __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics;
    __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
    struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration;
#endif
} SDL_DriverXbox360_Context;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
static Uint8 xinput_slots;
static void
HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot)
{
    if (xinput_slot != XUSER_INDEX_ANY) {
        xinput_slots |= (0x01 << xinput_slot);
    }
}
static void
HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot)
{
    if (xinput_slot != XUSER_INDEX_ANY) {
        xinput_slots &= ~(0x01 << xinput_slot);
    }
}
static SDL_bool
HIDAPI_DriverXbox360_MissingXInputSlot()
{
    return xinput_slots != 0x0F;
}
static Uint8
HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons)
{
    DWORD user_index;
    int match_count;
    Uint8 match_slot;
    if (!XINPUTGETSTATE) {
        return XUSER_INDEX_ANY;
    }
    match_count = 0;
    for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) {
        XINPUT_STATE_EX xinput_state;
        if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) {
            if (xinput_state.Gamepad.wButtons == wButtons) {
                ++match_count;
                match_slot = (Uint8)user_index;
            }
        }
    }
    if (match_count == 1) {
        return match_slot;
    }
    return XUSER_INDEX_ANY;
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
static void
HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
    /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */
    if (FAILED(WIN_CoInitialize())) {
        return;
    }
    ctx->coinitialized = SDL_TRUE;
    {
        static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } };
        HRESULT hr;
        HMODULE hModule = LoadLibraryA("combase.dll");
        if (hModule != NULL) {
            typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string);
            typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string);
            typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory);
            WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString");
            WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString");
            RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory");
            if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) {
                LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad";
                HSTRING hNamespaceString;
                hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString);
                if (SUCCEEDED(hr)) {
                    RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics);
                    WindowsDeleteStringFunc(hNamespaceString);
                }
            }
            FreeLibrary(hModule);
        }
    }
}
static Uint8
HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad)
{
    HRESULT hr;
    struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
    Uint8 buttons = 0;
    hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state);
    if (SUCCEEDED(hr)) {
        if (state.Buttons & GamepadButtons_A) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
        }
        if (state.Buttons & GamepadButtons_B) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
        }
        if (state.Buttons & GamepadButtons_X) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
        }
        if (state.Buttons & GamepadButtons_Y) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
        }
    }
    return buttons;
}
static void
HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons)
{
    HRESULT hr;
    __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads;
    hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads);
    if (SUCCEEDED(hr)) {
        unsigned int i, num_gamepads;
        hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads);
        if (SUCCEEDED(hr)) {
            int match_count;
            unsigned int match_slot;
            match_count = 0;
            for (i = 0; i < num_gamepads; ++i) {
                __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad;
                hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad);
                if (SUCCEEDED(hr)) {
                    Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad);
                    if (buttons == gamepad_buttons) {
                        ++match_count;
                        match_slot = i;
                    }
                    __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad);
                }
            }
            if (match_count == 1) {
                hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad);
                if (SUCCEEDED(hr)) {
                }
            }
        }
        __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads);
    }
}
static void
HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx)
{
    if (ctx->gamepad_statics) {
        __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics);
        ctx->gamepad_statics = NULL;
    }
    if (ctx->gamepad) {
        __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad);
        ctx->gamepad = NULL;
    }
    if (ctx->coinitialized) {
        WIN_CoUninitialize();
        ctx->coinitialized = SDL_FALSE;
    }
}
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
#if defined(__MACOSX__)
static SDL_bool
@@ -283,6 +81,7 @@
        /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
        return SDL_FALSE;
    }
#endif
#if defined(__MACOSX__)
    /* Wired Xbox One controllers are handled by this driver, interfacing with
       the 360Controller driver available from:
@@ -293,10 +92,9 @@
    if (IsBluetoothXboxOneController(vendor_id, product_id)) {
        return SDL_FALSE;
    }
#endif
    return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE);
    return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
#else
    return (type == SDL_CONTROLLER_TYPE_XBOX360);
    return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
#endif
}
@@ -332,9 +130,10 @@
static void
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
    if (device->dev) {
        SetSlotLED(device->dev, (player_index % 4));
    if (!device->dev) {
        return;
    }
    SetSlotLED(device->dev, (player_index % 4));
}
static SDL_bool
@@ -351,22 +150,11 @@
    device->dev = hid_open_path(device->path, 0);
    if (!device->dev) {
        SDL_free(ctx);
        SDL_SetError("Couldn't open %s", device->path);
        SDL_free(ctx);
        return SDL_FALSE;
    }
    device->context = ctx;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE);
    if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) {
        ctx->xinput_enabled = SDL_FALSE;
    }
    ctx->xinput_slot = XUSER_INDEX_ANY;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx);
#endif
    /* Set the controller LED */
    player_index = SDL_JoystickGetPlayerIndex(joystick);
@@ -375,7 +163,7 @@
    }
    /* Initialize the joystick capabilities */
    joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX;
    joystick->nbuttons = 15;
    joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
@@ -385,46 +173,6 @@
static int
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT)
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
#endif
#ifdef __WIN32__
    SDL_bool rumbled = SDL_FALSE;
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    if (!rumbled && ctx->gamepad) {
        HRESULT hr;
        ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16;
        ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16;
        hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration);
        if (SUCCEEDED(hr)) {
            rumbled = SDL_TRUE;
        }
    }
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) {
        XINPUT_VIBRATION XVibration;
        if (!XINPUTSETSTATE) {
            return SDL_Unsupported();
        }
        XVibration.wLeftMotorSpeed = low_frequency_rumble;
        XVibration.wRightMotorSpeed = high_frequency_rumble;
        if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) {
            rumbled = SDL_TRUE;
        } else {
            return SDL_SetError("XInputSetState() failed");
        }
    }
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
#else /* !__WIN32__ */
#ifdef __MACOSX__
    if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
        Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
@@ -458,185 +206,36 @@
        return SDL_SetError("Couldn't send rumble packet");
    }
#endif
#endif /* __WIN32__ */
    return 0;
}
#ifdef __WIN32__
 /* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
    however with this interface there is no rumble support, no guide button,
    and the left and right triggers are tied together as a single axis.
    We use XInput and Windows.Gaming.Input to make up for these shortcomings.
  */
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
static int
HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
    Sint16 axis;
    SDL_bool has_trigger_data = SDL_FALSE;
    if (ctx->last_state[10] != data[10]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    return SDL_Unsupported();
    }
    if (ctx->last_state[11] != data[11]) {
        SDL_bool dpad_up = SDL_FALSE;
        SDL_bool dpad_down = SDL_FALSE;
        SDL_bool dpad_left = SDL_FALSE;
        SDL_bool dpad_right = SDL_FALSE;
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        switch (data[11] & 0x3C) {
        case 4:
            dpad_up = SDL_TRUE;
            break;
        case 8:
            dpad_up = SDL_TRUE;
            dpad_right = SDL_TRUE;
            break;
        case 12:
            dpad_right = SDL_TRUE;
            break;
        case 16:
            dpad_right = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 20:
            dpad_down = SDL_TRUE;
            break;
        case 24:
            dpad_left = SDL_TRUE;
            dpad_down = SDL_TRUE;
            break;
        case 28:
            dpad_left = SDL_TRUE;
            break;
        case 32:
            dpad_up = SDL_TRUE;
            dpad_left = SDL_TRUE;
            break;
        default:
            break;
        }
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
static SDL_bool
HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    /* Doesn't have an RGB LED, so don't return true here */
    return SDL_FALSE;
    }
    axis = (int)*(Uint16*)(&data[0]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = (int)*(Uint16*)(&data[2]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = (int)*(Uint16*)(&data[4]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = (int)*(Uint16*)(&data[6]) - 0x8000;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    if (ctx->gamepad_statics && !ctx->gamepad) {
        Uint8 buttons = 0;
        if (data[10] & 0x01) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_A);
        }
        if (data[10] & 0x02) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_B);
        }
        if (data[10] & 0x04) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_X);
        }
        if (data[10] & 0x08) {
            buttons |= (1 << SDL_CONTROLLER_BUTTON_Y);
        }
        if (buttons != 0) {
            HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons);
        }
static int
HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
    return SDL_Unsupported();
    }
    if (ctx->gamepad) {
        HRESULT hr;
        struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state;
        hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state);
        if (SUCCEEDED(hr)) {
            SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED);
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768);
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768);
            has_trigger_data = SDL_TRUE;
static int
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
    return SDL_Unsupported();
        }
    }
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    if (ctx->xinput_enabled) {
        if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) {
            WORD wButtons = 0;
            if (data[10] & 0x01) {
                wButtons |= XINPUT_GAMEPAD_A;
            }
            if (data[10] & 0x02) {
                wButtons |= XINPUT_GAMEPAD_B;
            }
            if (data[10] & 0x04) {
                wButtons |= XINPUT_GAMEPAD_X;
            }
            if (data[10] & 0x08) {
                wButtons |= XINPUT_GAMEPAD_Y;
            }
            if (wButtons != 0) {
                Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons);
                if (xinput_slot != XUSER_INDEX_ANY) {
                    HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot);
                    ctx->xinput_slot = xinput_slot;
                }
            }
        }
        if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) {
            XINPUT_STATE_EX xinput_state;
            if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) {
                SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED);
                SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768);
                SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768);
                has_trigger_data = SDL_TRUE;
            }
        }
    }
#endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */
    if (!has_trigger_data) {
        axis = (data[9] * 257) - 32768;
        if (data[9] < 0x80) {
            axis = -axis * 2 - 32769;
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
        } else if (data[9] > 0x80) {
            axis = axis * 2 - 32767;
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
        } else {
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
            SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
        }
    }
    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
#else
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;
#ifdef __MACOSX__
@@ -687,7 +286,6 @@
    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
#endif /* __WIN32__ */
static SDL_bool
HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
@@ -695,7 +293,7 @@
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
    SDL_Joystick *joystick = NULL;
    Uint8 data[USB_PACKET_LENGTH];
    int size;
    int size = 0;
    if (device->num_joysticks > 0) {
        joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
@@ -705,7 +303,12 @@
    }
    while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
        HIDAPI_DriverXbox360_HandleStatePacket(joystick, device->dev, ctx, data, size);
#ifdef DEBUG_XBOX_PROTOCOL
        HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
#endif
        if (data[0] == 0x00) {
            HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
        }
    }
    if (size < 0) {
@@ -718,22 +321,10 @@
static void
HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
#if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT)
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT
    if (ctx->xinput_enabled) {
        HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot);
        WIN_UnloadXInputDLL();
    }
#endif
#ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT
    HIDAPI_DriverXbox360_QuitWindowsGamingInput(ctx);
#endif
    if (device->dev) {
    hid_close(device->dev);
    device->dev = NULL;
    }
    SDL_free(device->context);
    device->context = NULL;
@@ -756,8 +347,12 @@
    HIDAPI_DriverXbox360_UpdateDevice,
    HIDAPI_DriverXbox360_OpenJoystick,
    HIDAPI_DriverXbox360_RumbleJoystick,
    HIDAPI_DriverXbox360_RumbleJoystickTriggers,
    HIDAPI_DriverXbox360_HasJoystickLED,
    HIDAPI_DriverXbox360_SetJoystickLED,
    HIDAPI_DriverXbox360_SetJoystickSensorsEnabled,
    HIDAPI_DriverXbox360_CloseJoystick,
    HIDAPI_DriverXbox360_FreeDevice
    HIDAPI_DriverXbox360_FreeDevice,
};
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */