| | |
| | | #ifdef SDL_JOYSTICK_HIDAPI |
| | | |
| | | #include "SDL_hints.h" |
| | | #include "SDL_log.h" |
| | | #include "SDL_events.h" |
| | | #include "SDL_timer.h" |
| | | #include "SDL_joystick.h" |
| | |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_XBOX360 |
| | | |
| | | #ifdef __WIN32__ |
| | | #define SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | /* This requires the Windows 10 SDK to build */ |
| | | /*#define SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT*/ |
| | | #endif |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | #include "../../core/windows/SDL_xinput.h" |
| | | #endif |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | #include "../../core/windows/SDL_windows.h" |
| | | #define COBJMACROS |
| | | #include "windows.gaming.input.h" |
| | | #endif |
| | | /* Define this if you want to log all packets from the controller */ |
| | | /*#define DEBUG_XBOX_PROTOCOL*/ |
| | | |
| | | |
| | | typedef struct { |
| | | Uint8 last_state[USB_PACKET_LENGTH]; |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | SDL_bool xinput_enabled; |
| | | Uint8 xinput_slot; |
| | | #endif |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | SDL_bool coinitialized; |
| | | __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics *gamepad_statics; |
| | | __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; |
| | | struct __x_ABI_CWindows_CGaming_CInput_CGamepadVibration vibration; |
| | | #endif |
| | | } SDL_DriverXbox360_Context; |
| | | |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | static Uint8 xinput_slots; |
| | | |
| | | static void |
| | | HIDAPI_DriverXbox360_MarkXInputSlotUsed(Uint8 xinput_slot) |
| | | { |
| | | if (xinput_slot != XUSER_INDEX_ANY) { |
| | | xinput_slots |= (0x01 << xinput_slot); |
| | | } |
| | | } |
| | | |
| | | static void |
| | | HIDAPI_DriverXbox360_MarkXInputSlotFree(Uint8 xinput_slot) |
| | | { |
| | | if (xinput_slot != XUSER_INDEX_ANY) { |
| | | xinput_slots &= ~(0x01 << xinput_slot); |
| | | } |
| | | } |
| | | |
| | | static SDL_bool |
| | | HIDAPI_DriverXbox360_MissingXInputSlot() |
| | | { |
| | | return xinput_slots != 0x0F; |
| | | } |
| | | |
| | | static Uint8 |
| | | HIDAPI_DriverXbox360_GuessXInputSlot(WORD wButtons) |
| | | { |
| | | DWORD user_index; |
| | | int match_count; |
| | | Uint8 match_slot; |
| | | |
| | | if (!XINPUTGETSTATE) { |
| | | return XUSER_INDEX_ANY; |
| | | } |
| | | |
| | | match_count = 0; |
| | | for (user_index = 0; user_index < XUSER_MAX_COUNT; ++user_index) { |
| | | XINPUT_STATE_EX xinput_state; |
| | | |
| | | if (XINPUTGETSTATE(user_index, &xinput_state) == ERROR_SUCCESS) { |
| | | if (xinput_state.Gamepad.wButtons == wButtons) { |
| | | ++match_count; |
| | | match_slot = (Uint8)user_index; |
| | | } |
| | | } |
| | | } |
| | | if (match_count == 1) { |
| | | return match_slot; |
| | | } |
| | | return XUSER_INDEX_ANY; |
| | | } |
| | | |
| | | #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | |
| | | static void |
| | | HIDAPI_DriverXbox360_InitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) |
| | | { |
| | | /* I think this takes care of RoInitialize() in a way that is compatible with the rest of SDL */ |
| | | if (FAILED(WIN_CoInitialize())) { |
| | | return; |
| | | } |
| | | ctx->coinitialized = SDL_TRUE; |
| | | |
| | | { |
| | | static const IID SDL_IID_IGamepadStatics = { 0x8BBCE529, 0xD49C, 0x39E9, { 0x95, 0x60, 0xE4, 0x7D, 0xDE, 0x96, 0xB7, 0xC8 } }; |
| | | HRESULT hr; |
| | | HMODULE hModule = LoadLibraryA("combase.dll"); |
| | | if (hModule != NULL) { |
| | | typedef HRESULT (WINAPI *WindowsCreateString_t)(PCNZWCH sourceString, UINT32 length, HSTRING* string); |
| | | typedef HRESULT (WINAPI *WindowsDeleteString_t)(HSTRING string); |
| | | typedef HRESULT (WINAPI *RoGetActivationFactory_t)(HSTRING activatableClassId, REFIID iid, void** factory); |
| | | |
| | | WindowsCreateString_t WindowsCreateStringFunc = (WindowsCreateString_t)GetProcAddress(hModule, "WindowsCreateString"); |
| | | WindowsDeleteString_t WindowsDeleteStringFunc = (WindowsDeleteString_t)GetProcAddress(hModule, "WindowsDeleteString"); |
| | | RoGetActivationFactory_t RoGetActivationFactoryFunc = (RoGetActivationFactory_t)GetProcAddress(hModule, "RoGetActivationFactory"); |
| | | if (WindowsCreateStringFunc && WindowsDeleteStringFunc && RoGetActivationFactoryFunc) { |
| | | LPTSTR pNamespace = L"Windows.Gaming.Input.Gamepad"; |
| | | HSTRING hNamespaceString; |
| | | |
| | | hr = WindowsCreateStringFunc(pNamespace, SDL_wcslen(pNamespace), &hNamespaceString); |
| | | if (SUCCEEDED(hr)) { |
| | | RoGetActivationFactoryFunc(hNamespaceString, &SDL_IID_IGamepadStatics, &ctx->gamepad_statics); |
| | | WindowsDeleteStringFunc(hNamespaceString); |
| | | } |
| | | } |
| | | FreeLibrary(hModule); |
| | | } |
| | | } |
| | | } |
| | | |
| | | static Uint8 |
| | | HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(__x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad) |
| | | { |
| | | HRESULT hr; |
| | | struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; |
| | | Uint8 buttons = 0; |
| | | |
| | | hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(gamepad, &state); |
| | | if (SUCCEEDED(hr)) { |
| | | if (state.Buttons & GamepadButtons_A) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_A); |
| | | } |
| | | if (state.Buttons & GamepadButtons_B) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_B); |
| | | } |
| | | if (state.Buttons & GamepadButtons_X) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_X); |
| | | } |
| | | if (state.Buttons & GamepadButtons_Y) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); |
| | | } |
| | | } |
| | | return buttons; |
| | | } |
| | | |
| | | static void |
| | | HIDAPI_DriverXbox360_GuessGamepad(SDL_DriverXbox360_Context *ctx, Uint8 buttons) |
| | | { |
| | | HRESULT hr; |
| | | __FIVectorView_1_Windows__CGaming__CInput__CGamepad *gamepads; |
| | | |
| | | hr = __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_get_Gamepads(ctx->gamepad_statics, &gamepads); |
| | | if (SUCCEEDED(hr)) { |
| | | unsigned int i, num_gamepads; |
| | | |
| | | hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_get_Size(gamepads, &num_gamepads); |
| | | if (SUCCEEDED(hr)) { |
| | | int match_count; |
| | | unsigned int match_slot; |
| | | |
| | | match_count = 0; |
| | | for (i = 0; i < num_gamepads; ++i) { |
| | | __x_ABI_CWindows_CGaming_CInput_CIGamepad *gamepad; |
| | | |
| | | hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, i, &gamepad); |
| | | if (SUCCEEDED(hr)) { |
| | | Uint8 gamepad_buttons = HIDAPI_DriverXbox360_GetGamepadButtonsForMatch(gamepad); |
| | | if (buttons == gamepad_buttons) { |
| | | ++match_count; |
| | | match_slot = i; |
| | | } |
| | | __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(gamepad); |
| | | } |
| | | } |
| | | if (match_count == 1) { |
| | | hr = __FIVectorView_1_Windows__CGaming__CInput__CGamepad_GetAt(gamepads, match_slot, &ctx->gamepad); |
| | | if (SUCCEEDED(hr)) { |
| | | } |
| | | } |
| | | } |
| | | __FIVectorView_1_Windows__CGaming__CInput__CGamepad_Release(gamepads); |
| | | } |
| | | } |
| | | |
| | | static void |
| | | HIDAPI_DriverXbox360_QuitWindowsGamingInput(SDL_DriverXbox360_Context *ctx) |
| | | { |
| | | if (ctx->gamepad_statics) { |
| | | __x_ABI_CWindows_CGaming_CInput_CIGamepadStatics_Release(ctx->gamepad_statics); |
| | | ctx->gamepad_statics = NULL; |
| | | } |
| | | if (ctx->gamepad) { |
| | | __x_ABI_CWindows_CGaming_CInput_CIGamepad_Release(ctx->gamepad); |
| | | ctx->gamepad = NULL; |
| | | } |
| | | |
| | | if (ctx->coinitialized) { |
| | | WIN_CoUninitialize(); |
| | | ctx->coinitialized = SDL_FALSE; |
| | | } |
| | | } |
| | | |
| | | #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ |
| | | |
| | | #if defined(__MACOSX__) |
| | | static SDL_bool |
| | |
| | | /* This is the Steam Virtual Gamepad, which isn't supported by this driver */ |
| | | return SDL_FALSE; |
| | | } |
| | | #endif |
| | | #if defined(__MACOSX__) |
| | | /* Wired Xbox One controllers are handled by this driver, interfacing with |
| | | the 360Controller driver available from: |
| | |
| | | if (IsBluetoothXboxOneController(vendor_id, product_id)) { |
| | | return SDL_FALSE; |
| | | } |
| | | #endif |
| | | return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE); |
| | | return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE; |
| | | #else |
| | | return (type == SDL_CONTROLLER_TYPE_XBOX360); |
| | | return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE; |
| | | #endif |
| | | } |
| | | |
| | |
| | | static void |
| | | HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index) |
| | | { |
| | | if (device->dev) { |
| | | SetSlotLED(device->dev, (player_index % 4)); |
| | | if (!device->dev) { |
| | | return; |
| | | } |
| | | SetSlotLED(device->dev, (player_index % 4)); |
| | | } |
| | | |
| | | static SDL_bool |
| | |
| | | |
| | | device->dev = hid_open_path(device->path, 0); |
| | | if (!device->dev) { |
| | | SDL_free(ctx); |
| | | SDL_SetError("Couldn't open %s", device->path); |
| | | SDL_free(ctx); |
| | | return SDL_FALSE; |
| | | } |
| | | device->context = ctx; |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | ctx->xinput_enabled = SDL_GetHintBoolean(SDL_HINT_XINPUT_ENABLED, SDL_TRUE); |
| | | if (ctx->xinput_enabled && WIN_LoadXInputDLL() < 0) { |
| | | ctx->xinput_enabled = SDL_FALSE; |
| | | } |
| | | ctx->xinput_slot = XUSER_INDEX_ANY; |
| | | #endif |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | HIDAPI_DriverXbox360_InitWindowsGamingInput(ctx); |
| | | #endif |
| | | |
| | | /* Set the controller LED */ |
| | | player_index = SDL_JoystickGetPlayerIndex(joystick); |
| | |
| | | } |
| | | |
| | | /* Initialize the joystick capabilities */ |
| | | joystick->nbuttons = SDL_CONTROLLER_BUTTON_MAX; |
| | | joystick->nbuttons = 15; |
| | | joystick->naxes = SDL_CONTROLLER_AXIS_MAX; |
| | | joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED; |
| | | |
| | |
| | | static int |
| | | HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble) |
| | | { |
| | | #if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) |
| | | SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; |
| | | #endif |
| | | |
| | | #ifdef __WIN32__ |
| | | SDL_bool rumbled = SDL_FALSE; |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | if (!rumbled && ctx->gamepad) { |
| | | HRESULT hr; |
| | | |
| | | ctx->vibration.LeftMotor = (DOUBLE)low_frequency_rumble / SDL_MAX_UINT16; |
| | | ctx->vibration.RightMotor = (DOUBLE)high_frequency_rumble / SDL_MAX_UINT16; |
| | | hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_put_Vibration(ctx->gamepad, ctx->vibration); |
| | | if (SUCCEEDED(hr)) { |
| | | rumbled = SDL_TRUE; |
| | | } |
| | | } |
| | | #endif |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | if (!rumbled && ctx->xinput_slot != XUSER_INDEX_ANY) { |
| | | XINPUT_VIBRATION XVibration; |
| | | |
| | | if (!XINPUTSETSTATE) { |
| | | return SDL_Unsupported(); |
| | | } |
| | | |
| | | XVibration.wLeftMotorSpeed = low_frequency_rumble; |
| | | XVibration.wRightMotorSpeed = high_frequency_rumble; |
| | | if (XINPUTSETSTATE(ctx->xinput_slot, &XVibration) == ERROR_SUCCESS) { |
| | | rumbled = SDL_TRUE; |
| | | } else { |
| | | return SDL_SetError("XInputSetState() failed"); |
| | | } |
| | | } |
| | | #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ |
| | | |
| | | #else /* !__WIN32__ */ |
| | | |
| | | #ifdef __MACOSX__ |
| | | if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) { |
| | | Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 }; |
| | |
| | | return SDL_SetError("Couldn't send rumble packet"); |
| | | } |
| | | #endif |
| | | #endif /* __WIN32__ */ |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | #ifdef __WIN32__ |
| | | /* This is the packet format for Xbox 360 and Xbox One controllers on Windows, |
| | | however with this interface there is no rumble support, no guide button, |
| | | and the left and right triggers are tied together as a single axis. |
| | | |
| | | We use XInput and Windows.Gaming.Input to make up for these shortcomings. |
| | | */ |
| | | static void |
| | | HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| | | static int |
| | | HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble) |
| | | { |
| | | Sint16 axis; |
| | | SDL_bool has_trigger_data = SDL_FALSE; |
| | | |
| | | if (ctx->last_state[10] != data[10]) { |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED); |
| | | return SDL_Unsupported(); |
| | | } |
| | | |
| | | if (ctx->last_state[11] != data[11]) { |
| | | SDL_bool dpad_up = SDL_FALSE; |
| | | SDL_bool dpad_down = SDL_FALSE; |
| | | SDL_bool dpad_left = SDL_FALSE; |
| | | SDL_bool dpad_right = SDL_FALSE; |
| | | |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED); |
| | | |
| | | switch (data[11] & 0x3C) { |
| | | case 4: |
| | | dpad_up = SDL_TRUE; |
| | | break; |
| | | case 8: |
| | | dpad_up = SDL_TRUE; |
| | | dpad_right = SDL_TRUE; |
| | | break; |
| | | case 12: |
| | | dpad_right = SDL_TRUE; |
| | | break; |
| | | case 16: |
| | | dpad_right = SDL_TRUE; |
| | | dpad_down = SDL_TRUE; |
| | | break; |
| | | case 20: |
| | | dpad_down = SDL_TRUE; |
| | | break; |
| | | case 24: |
| | | dpad_left = SDL_TRUE; |
| | | dpad_down = SDL_TRUE; |
| | | break; |
| | | case 28: |
| | | dpad_left = SDL_TRUE; |
| | | break; |
| | | case 32: |
| | | dpad_up = SDL_TRUE; |
| | | dpad_left = SDL_TRUE; |
| | | break; |
| | | default: |
| | | break; |
| | | } |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right); |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left); |
| | | static SDL_bool |
| | | HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| | | { |
| | | /* Doesn't have an RGB LED, so don't return true here */ |
| | | return SDL_FALSE; |
| | | } |
| | | |
| | | axis = (int)*(Uint16*)(&data[0]) - 0x8000; |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis); |
| | | axis = (int)*(Uint16*)(&data[2]) - 0x8000; |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis); |
| | | axis = (int)*(Uint16*)(&data[4]) - 0x8000; |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis); |
| | | axis = (int)*(Uint16*)(&data[6]) - 0x8000; |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis); |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | if (ctx->gamepad_statics && !ctx->gamepad) { |
| | | Uint8 buttons = 0; |
| | | |
| | | if (data[10] & 0x01) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_A); |
| | | } |
| | | if (data[10] & 0x02) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_B); |
| | | } |
| | | if (data[10] & 0x04) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_X); |
| | | } |
| | | if (data[10] & 0x08) { |
| | | buttons |= (1 << SDL_CONTROLLER_BUTTON_Y); |
| | | } |
| | | if (buttons != 0) { |
| | | HIDAPI_DriverXbox360_GuessGamepad(ctx, buttons); |
| | | } |
| | | static int |
| | | HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue) |
| | | { |
| | | return SDL_Unsupported(); |
| | | } |
| | | |
| | | if (ctx->gamepad) { |
| | | HRESULT hr; |
| | | struct __x_ABI_CWindows_CGaming_CInput_CGamepadReading state; |
| | | |
| | | hr = __x_ABI_CWindows_CGaming_CInput_CIGamepad_GetCurrentReading(ctx->gamepad, &state); |
| | | if (SUCCEEDED(hr)) { |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (state.Buttons & 0x40000000) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)(state.LeftTrigger * SDL_MAX_UINT16)) - 32768); |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)(state.RightTrigger * SDL_MAX_UINT16)) - 32768); |
| | | has_trigger_data = SDL_TRUE; |
| | | static int |
| | | HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled) |
| | | { |
| | | return SDL_Unsupported(); |
| | | } |
| | | } |
| | | #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT */ |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | if (ctx->xinput_enabled) { |
| | | if (ctx->xinput_slot == XUSER_INDEX_ANY && HIDAPI_DriverXbox360_MissingXInputSlot()) { |
| | | WORD wButtons = 0; |
| | | |
| | | if (data[10] & 0x01) { |
| | | wButtons |= XINPUT_GAMEPAD_A; |
| | | } |
| | | if (data[10] & 0x02) { |
| | | wButtons |= XINPUT_GAMEPAD_B; |
| | | } |
| | | if (data[10] & 0x04) { |
| | | wButtons |= XINPUT_GAMEPAD_X; |
| | | } |
| | | if (data[10] & 0x08) { |
| | | wButtons |= XINPUT_GAMEPAD_Y; |
| | | } |
| | | if (wButtons != 0) { |
| | | Uint8 xinput_slot = HIDAPI_DriverXbox360_GuessXInputSlot(wButtons); |
| | | if (xinput_slot != XUSER_INDEX_ANY) { |
| | | HIDAPI_DriverXbox360_MarkXInputSlotUsed(xinput_slot); |
| | | ctx->xinput_slot = xinput_slot; |
| | | } |
| | | } |
| | | } |
| | | |
| | | if (!has_trigger_data && ctx->xinput_slot != XUSER_INDEX_ANY) { |
| | | XINPUT_STATE_EX xinput_state; |
| | | |
| | | if (XINPUTGETSTATE(ctx->xinput_slot, &xinput_state) == ERROR_SUCCESS) { |
| | | SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (xinput_state.Gamepad.wButtons & XINPUT_GAMEPAD_GUIDE) ? SDL_PRESSED : SDL_RELEASED); |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, ((int)xinput_state.Gamepad.bLeftTrigger * 257) - 32768); |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, ((int)xinput_state.Gamepad.bRightTrigger * 257) - 32768); |
| | | has_trigger_data = SDL_TRUE; |
| | | } |
| | | } |
| | | } |
| | | #endif /* SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT */ |
| | | |
| | | if (!has_trigger_data) { |
| | | axis = (data[9] * 257) - 32768; |
| | | if (data[9] < 0x80) { |
| | | axis = -axis * 2 - 32769; |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis); |
| | | } else if (data[9] > 0x80) { |
| | | axis = axis * 2 - 32767; |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis); |
| | | } else { |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16); |
| | | SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16); |
| | | } |
| | | } |
| | | |
| | | SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); |
| | | } |
| | | #else |
| | | |
| | | static void |
| | | HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| | | HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size) |
| | | { |
| | | Sint16 axis; |
| | | #ifdef __MACOSX__ |
| | |
| | | |
| | | SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state))); |
| | | } |
| | | #endif /* __WIN32__ */ |
| | | |
| | | static SDL_bool |
| | | HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device) |
| | |
| | | SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; |
| | | SDL_Joystick *joystick = NULL; |
| | | Uint8 data[USB_PACKET_LENGTH]; |
| | | int size; |
| | | int size = 0; |
| | | |
| | | if (device->num_joysticks > 0) { |
| | | joystick = SDL_JoystickFromInstanceID(device->joysticks[0]); |
| | |
| | | } |
| | | |
| | | while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) { |
| | | HIDAPI_DriverXbox360_HandleStatePacket(joystick, device->dev, ctx, data, size); |
| | | #ifdef DEBUG_XBOX_PROTOCOL |
| | | HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size); |
| | | #endif |
| | | if (data[0] == 0x00) { |
| | | HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size); |
| | | } |
| | | } |
| | | |
| | | if (size < 0) { |
| | |
| | | static void |
| | | HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick) |
| | | { |
| | | #if defined(SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT) || defined(SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT) |
| | | SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context; |
| | | #endif |
| | | |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_XINPUT |
| | | if (ctx->xinput_enabled) { |
| | | HIDAPI_DriverXbox360_MarkXInputSlotFree(ctx->xinput_slot); |
| | | WIN_UnloadXInputDLL(); |
| | | } |
| | | #endif |
| | | #ifdef SDL_JOYSTICK_HIDAPI_WINDOWS_GAMING_INPUT |
| | | HIDAPI_DriverXbox360_QuitWindowsGamingInput(ctx); |
| | | #endif |
| | | |
| | | if (device->dev) { |
| | | hid_close(device->dev); |
| | | device->dev = NULL; |
| | | } |
| | | |
| | | SDL_free(device->context); |
| | | device->context = NULL; |
| | |
| | | HIDAPI_DriverXbox360_UpdateDevice, |
| | | HIDAPI_DriverXbox360_OpenJoystick, |
| | | HIDAPI_DriverXbox360_RumbleJoystick, |
| | | HIDAPI_DriverXbox360_RumbleJoystickTriggers, |
| | | HIDAPI_DriverXbox360_HasJoystickLED, |
| | | HIDAPI_DriverXbox360_SetJoystickLED, |
| | | HIDAPI_DriverXbox360_SetJoystickSensorsEnabled, |
| | | HIDAPI_DriverXbox360_CloseJoystick, |
| | | HIDAPI_DriverXbox360_FreeDevice |
| | | HIDAPI_DriverXbox360_FreeDevice, |
| | | }; |
| | | |
| | | #endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */ |