| | |
| | | SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */ |
| | | } SDL_JoystickAxisInfo; |
| | | |
| | | typedef struct _SDL_JoystickTouchpadFingerInfo |
| | | { |
| | | Uint8 state; |
| | | float x; |
| | | float y; |
| | | float pressure; |
| | | } SDL_JoystickTouchpadFingerInfo; |
| | | |
| | | typedef struct _SDL_JoystickTouchpadInfo |
| | | { |
| | | int nfingers; |
| | | SDL_JoystickTouchpadFingerInfo *fingers; |
| | | } SDL_JoystickTouchpadInfo; |
| | | |
| | | typedef struct _SDL_JoystickSensorInfo |
| | | { |
| | | SDL_SensorType type; |
| | | SDL_bool enabled; |
| | | float data[3]; /* If this needs to expand, update SDL_ControllerSensorEvent */ |
| | | } SDL_JoystickSensorInfo; |
| | | |
| | | struct _SDL_Joystick |
| | | { |
| | | SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */ |
| | | char *name; /* Joystick name - system dependent */ |
| | | char *serial; /* Joystick serial */ |
| | | SDL_JoystickGUID guid; /* Joystick guid */ |
| | | |
| | | int naxes; /* Number of axis controls on the joystick */ |
| | |
| | | int nbuttons; /* Number of buttons on the joystick */ |
| | | Uint8 *buttons; /* Current button states */ |
| | | |
| | | int ntouchpads; /* Number of touchpads on the joystick */ |
| | | SDL_JoystickTouchpadInfo *touchpads; /* Current touchpad states */ |
| | | |
| | | int nsensors; /* Number of sensors on the joystick */ |
| | | int nsensors_enabled; |
| | | SDL_JoystickSensorInfo *sensors; |
| | | |
| | | Uint16 low_frequency_rumble; |
| | | Uint16 high_frequency_rumble; |
| | | Uint32 rumble_expiration; |
| | | |
| | | Uint16 left_trigger_rumble; |
| | | Uint16 right_trigger_rumble; |
| | | Uint32 trigger_rumble_expiration; |
| | | |
| | | Uint8 led_red; |
| | | Uint8 led_green; |
| | | Uint8 led_blue; |
| | | |
| | | SDL_bool attached; |
| | | SDL_bool is_game_controller; |
| | | SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */ |
| | | SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ |
| | | SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ |
| | | |
| | | struct _SDL_JoystickDriver *driver; |
| | | |
| | | struct joystick_hwdata *hwdata; /* Driver dependent information */ |
| | |
| | | This should fill the nbuttons and naxes fields of the joystick structure. |
| | | It returns 0, or -1 if there is an error. |
| | | */ |
| | | int (*Open)(SDL_Joystick * joystick, int device_index); |
| | | int (*Open)(SDL_Joystick *joystick, int device_index); |
| | | |
| | | /* Rumble functionality */ |
| | | int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); |
| | | int (*Rumble)(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); |
| | | int (*RumbleTriggers)(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble); |
| | | |
| | | /* LED functionality */ |
| | | SDL_bool (*HasLED)(SDL_Joystick *joystick); |
| | | int (*SetLED)(SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue); |
| | | |
| | | /* Sensor functionality */ |
| | | int (*SetSensorsEnabled)(SDL_Joystick *joystick, SDL_bool enabled); |
| | | |
| | | /* Function to update the state of a joystick - called as a device poll. |
| | | * This function shouldn't update the joystick structure directly, |
| | | * but instead should call SDL_PrivateJoystick*() to deliver events |
| | | * and update joystick device state. |
| | | */ |
| | | void (*Update)(SDL_Joystick * joystick); |
| | | void (*Update)(SDL_Joystick *joystick); |
| | | |
| | | /* Function to close a joystick after use */ |
| | | void (*Close)(SDL_Joystick * joystick); |
| | | void (*Close)(SDL_Joystick *joystick); |
| | | |
| | | /* Function to perform any system-specific joystick related cleanup */ |
| | | void (*Quit)(void); |
| | | |
| | | /* Function to get the autodetected controller mapping; returns false if there isn't any. */ |
| | | SDL_bool (*GetGamepadMapping)(int device_index, SDL_GamepadMapping * out); |
| | | |
| | | } SDL_JoystickDriver; |
| | | |
| | |
| | | extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_RAWINPUT_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_IOS_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_VIRTUAL_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_WGI_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; |
| | | |
| | | #endif /* SDL_sysjoystick_h_ */ |