| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | * |
| | | */ |
| | | |
| | | #ifndef _SDL_joystick_h |
| | | #define _SDL_joystick_h |
| | | #ifndef SDL_joystick_h_ |
| | | #define SDL_joystick_h_ |
| | | |
| | | #include "SDL_stdinc.h" |
| | | #include "SDL_error.h" |
| | |
| | | * SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS |
| | | */ |
| | | |
| | | /* The joystick structure used to identify an SDL joystick */ |
| | | /** |
| | | * The joystick structure used to identify an SDL joystick |
| | | */ |
| | | struct _SDL_Joystick; |
| | | typedef struct _SDL_Joystick SDL_Joystick; |
| | | |
| | |
| | | Uint8 data[16]; |
| | | } SDL_JoystickGUID; |
| | | |
| | | /** |
| | | * This is a unique ID for a joystick for the time it is connected to the system, |
| | | * and is never reused for the lifetime of the application. If the joystick is |
| | | * disconnected and reconnected, it will get a new ID. |
| | | * |
| | | * The ID value starts at 0 and increments from there. The value -1 is an invalid ID. |
| | | */ |
| | | typedef Sint32 SDL_JoystickID; |
| | | |
| | | typedef enum |
| | | { |
| | | SDL_JOYSTICK_TYPE_UNKNOWN, |
| | | SDL_JOYSTICK_TYPE_GAMECONTROLLER, |
| | | SDL_JOYSTICK_TYPE_WHEEL, |
| | | SDL_JOYSTICK_TYPE_ARCADE_STICK, |
| | | SDL_JOYSTICK_TYPE_FLIGHT_STICK, |
| | | SDL_JOYSTICK_TYPE_DANCE_PAD, |
| | | SDL_JOYSTICK_TYPE_GUITAR, |
| | | SDL_JOYSTICK_TYPE_DRUM_KIT, |
| | | SDL_JOYSTICK_TYPE_ARCADE_PAD, |
| | | SDL_JOYSTICK_TYPE_THROTTLE |
| | | } SDL_JoystickType; |
| | | |
| | | typedef enum |
| | | { |
| | |
| | | } SDL_JoystickPowerLevel; |
| | | |
| | | /* Function prototypes */ |
| | | |
| | | /** |
| | | * Locking for multi-threaded access to the joystick API |
| | | * |
| | | * If you are using the joystick API or handling events from multiple threads |
| | | * you should use these locking functions to protect access to the joysticks. |
| | | * |
| | | * In particular, you are guaranteed that the joystick list won't change, so |
| | | * the API functions that take a joystick index will be valid, and joystick |
| | | * and game controller events will not be delivered. |
| | | */ |
| | | extern DECLSPEC void SDLCALL SDL_LockJoysticks(void); |
| | | extern DECLSPEC void SDLCALL SDL_UnlockJoysticks(void); |
| | | |
| | | /** |
| | | * Count the number of joysticks attached to the system right now |
| | | */ |
| | |
| | | * If no name can be found, this function returns NULL. |
| | | */ |
| | | extern DECLSPEC const char *SDLCALL SDL_JoystickNameForIndex(int device_index); |
| | | |
| | | /** |
| | | * Return the GUID for the joystick at this index |
| | | * This can be called before any joysticks are opened. |
| | | */ |
| | | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
| | | |
| | | /** |
| | | * Get the USB vendor ID of a joystick, if available. |
| | | * This can be called before any joysticks are opened. |
| | | * If the vendor ID isn't available this function returns 0. |
| | | */ |
| | | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceVendor(int device_index); |
| | | |
| | | /** |
| | | * Get the USB product ID of a joystick, if available. |
| | | * This can be called before any joysticks are opened. |
| | | * If the product ID isn't available this function returns 0. |
| | | */ |
| | | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProduct(int device_index); |
| | | |
| | | /** |
| | | * Get the product version of a joystick, if available. |
| | | * This can be called before any joysticks are opened. |
| | | * If the product version isn't available this function returns 0. |
| | | */ |
| | | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetDeviceProductVersion(int device_index); |
| | | |
| | | /** |
| | | * Get the type of a joystick, if available. |
| | | * This can be called before any joysticks are opened. |
| | | */ |
| | | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetDeviceType(int device_index); |
| | | |
| | | /** |
| | | * Get the instance ID of a joystick. |
| | | * This can be called before any joysticks are opened. |
| | | * If the index is out of range, this function will return -1. |
| | | */ |
| | | extern DECLSPEC SDL_JoystickID SDLCALL SDL_JoystickGetDeviceInstanceID(int device_index); |
| | | |
| | | /** |
| | | * Open a joystick for use. |
| | |
| | | extern DECLSPEC const char *SDLCALL SDL_JoystickName(SDL_Joystick * joystick); |
| | | |
| | | /** |
| | | * Return the GUID for the joystick at this index |
| | | */ |
| | | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetDeviceGUID(int device_index); |
| | | |
| | | /** |
| | | * Return the GUID for this opened joystick |
| | | */ |
| | | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUID(SDL_Joystick * joystick); |
| | | |
| | | /** |
| | | * Get the USB vendor ID of an opened joystick, if available. |
| | | * If the vendor ID isn't available this function returns 0. |
| | | */ |
| | | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetVendor(SDL_Joystick * joystick); |
| | | |
| | | /** |
| | | * Get the USB product ID of an opened joystick, if available. |
| | | * If the product ID isn't available this function returns 0. |
| | | */ |
| | | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProduct(SDL_Joystick * joystick); |
| | | |
| | | /** |
| | | * Get the product version of an opened joystick, if available. |
| | | * If the product version isn't available this function returns 0. |
| | | */ |
| | | extern DECLSPEC Uint16 SDLCALL SDL_JoystickGetProductVersion(SDL_Joystick * joystick); |
| | | |
| | | /** |
| | | * Get the type of an opened joystick. |
| | | */ |
| | | extern DECLSPEC SDL_JoystickType SDLCALL SDL_JoystickGetType(SDL_Joystick * joystick); |
| | | |
| | | /** |
| | | * Return a string representation for this guid. pszGUID must point to at least 33 bytes |
| | |
| | | extern DECLSPEC void SDLCALL SDL_JoystickGetGUIDString(SDL_JoystickGUID guid, char *pszGUID, int cbGUID); |
| | | |
| | | /** |
| | | * convert a string into a joystick formatted guid |
| | | * Convert a string into a joystick guid |
| | | */ |
| | | extern DECLSPEC SDL_JoystickGUID SDLCALL SDL_JoystickGetGUIDFromString(const char *pchGUID); |
| | | |
| | |
| | | */ |
| | | extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); |
| | | |
| | | #define SDL_JOYSTICK_AXIS_MAX 32767 |
| | | #define SDL_JOYSTICK_AXIS_MIN -32768 |
| | | /** |
| | | * Get the current state of an axis control on a joystick. |
| | | * |
| | |
| | | */ |
| | | extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick, |
| | | int axis); |
| | | |
| | | /** |
| | | * Get the initial state of an axis control on a joystick. |
| | | * |
| | | * The state is a value ranging from -32768 to 32767. |
| | | * |
| | | * The axis indices start at index 0. |
| | | * |
| | | * \return SDL_TRUE if this axis has any initial value, or SDL_FALSE if not. |
| | | */ |
| | | extern DECLSPEC SDL_bool SDLCALL SDL_JoystickGetAxisInitialState(SDL_Joystick * joystick, |
| | | int axis, Sint16 *state); |
| | | |
| | | /** |
| | | * \name Hat positions |
| | |
| | | #endif |
| | | #include "close_code.h" |
| | | |
| | | #endif /* _SDL_joystick_h */ |
| | | #endif /* SDL_joystick_h_ */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |