source/test/testjoystick.c
@@ -90,6 +90,10 @@ case SDL_JOYBUTTONDOWN: SDL_Log("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); /* First button triggers a 0.5 second full strength rumble */ if (event.jbutton.button == 0) { SDL_JoystickRumble(joystick, 0xFFFF, 0xFFFF, 500); } break; case SDL_JOYBUTTONUP: SDL_Log("Joystick %d button %d up\n",