Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/test/testgamecontroller.c
@@ -114,6 +114,11 @@
        case SDL_CONTROLLERBUTTONDOWN:
        case SDL_CONTROLLERBUTTONUP:
            SDL_Log("Controller button %s %s\n", SDL_GameControllerGetStringForButton((SDL_GameControllerButton)event.cbutton.button), event.cbutton.state ? "pressed" : "released");
            /* First button triggers a 0.5 second full strength rumble */
            if (event.type == SDL_CONTROLLERBUTTONDOWN &&
                event.cbutton.button == SDL_CONTROLLER_BUTTON_A) {
                SDL_GameControllerRumble(gamecontroller, 0xFFFF, 0xFFFF, 500);
            }
            break;
        case SDL_KEYDOWN:
            if (event.key.keysym.sym != SDLK_ESCAPE) {