Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/src/video/haiku/SDL_bframebuffer.h
@@ -30,13 +30,13 @@
#include "../SDL_sysvideo.h"
extern int BE_CreateWindowFramebuffer(_THIS, SDL_Window * window,
extern int HAIKU_CreateWindowFramebuffer(_THIS, SDL_Window * window,
                                       Uint32 * format,
                                       void ** pixels, int *pitch);
extern int BE_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
extern int HAIKU_UpdateWindowFramebuffer(_THIS, SDL_Window * window,
                                       const SDL_Rect * rects, int numrects);
extern void BE_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
extern int32 BE_DrawThread(void *data);
extern void HAIKU_DestroyWindowFramebuffer(_THIS, SDL_Window * window);
extern int32 HAIKU_DrawThread(void *data);
#ifdef __cplusplus
}