Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/src/video/cocoa/SDL_cocoamousetap.m
@@ -211,7 +211,7 @@
            tapdata->thread = SDL_CreateThreadInternal(&Cocoa_MouseTapThread, "Event Tap Loop", 512 * 1024, tapdata);
            if (tapdata->thread) {
                /* Success - early out. Ownership transferred to thread. */
               return;
                return;
            }
            CFRelease(tapdata->tap);
        }
@@ -237,6 +237,13 @@
    SDL_MouseEventTapData *tapdata = (SDL_MouseEventTapData*)driverdata->tapdata;
    int status;
    if (tapdata == NULL) {
        /* event tap was already cleaned up (possibly due to CGEventTapCreate
         * returning null.)
         */
        return;
    }
    /* Ensure that the runloop has been started first.
     * TODO: Move this to InitMouseEventTap, check for error conditions that can
     * happen in Cocoa_MouseTapThread, and fall back to the non-EventTap way of