Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/src/render/SDL_render.c
@@ -132,6 +132,16 @@
#endif
}
static void GetWindowViewportValues(SDL_Renderer *renderer, int *logical_w, int *logical_h, SDL_Rect *viewport, SDL_FPoint *scale)
{
    SDL_LockMutex(renderer->target_mutex);
    *logical_w = renderer->target ? renderer->logical_w_backup : renderer->logical_w;
    *logical_h = renderer->target ? renderer->logical_h_backup : renderer->logical_h;
    *viewport = renderer->target ? renderer->viewport_backup : renderer->viewport;
    *scale = renderer->target ? renderer->scale_backup : renderer->scale;
    SDL_UnlockMutex(renderer->target_mutex);
}
static int SDLCALL
SDL_RendererEventWatch(void *userdata, SDL_Event *event)
{
@@ -197,35 +207,51 @@
        }
    } else if (event->type == SDL_MOUSEMOTION) {
        SDL_Window *window = SDL_GetWindowFromID(event->motion.windowID);
        if (renderer->logical_w && window == renderer->window) {
            event->motion.x -= (int)(renderer->viewport.x * renderer->dpi_scale.x);
            event->motion.y -= (int)(renderer->viewport.y * renderer->dpi_scale.y);
            event->motion.x = (int)(event->motion.x / (renderer->scale.x * renderer->dpi_scale.x));
            event->motion.y = (int)(event->motion.y / (renderer->scale.y * renderer->dpi_scale.y));
            if (event->motion.xrel > 0) {
                event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / (renderer->scale.x * renderer->dpi_scale.x)));
            } else if (event->motion.xrel < 0) {
                event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / (renderer->scale.x * renderer->dpi_scale.x)));
            }
            if (event->motion.yrel > 0) {
                event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / (renderer->scale.y * renderer->dpi_scale.y)));
            } else if (event->motion.yrel < 0) {
                event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / (renderer->scale.y * renderer->dpi_scale.y)));
        if (window == renderer->window) {
            int logical_w, logical_h;
            SDL_Rect viewport;
            SDL_FPoint scale;
            GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
            if (logical_w) {
                event->motion.x -= (int)(viewport.x * renderer->dpi_scale.x);
                event->motion.y -= (int)(viewport.y * renderer->dpi_scale.y);
                event->motion.x = (int)(event->motion.x / (scale.x * renderer->dpi_scale.x));
                event->motion.y = (int)(event->motion.y / (scale.y * renderer->dpi_scale.y));
                if (event->motion.xrel > 0) {
                    event->motion.xrel = SDL_max(1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
                } else if (event->motion.xrel < 0) {
                    event->motion.xrel = SDL_min(-1, (int)(event->motion.xrel / (scale.x * renderer->dpi_scale.x)));
                }
                if (event->motion.yrel > 0) {
                    event->motion.yrel = SDL_max(1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
                } else if (event->motion.yrel < 0) {
                    event->motion.yrel = SDL_min(-1, (int)(event->motion.yrel / (scale.y * renderer->dpi_scale.y)));
                }
            }
        }
    } else if (event->type == SDL_MOUSEBUTTONDOWN ||
               event->type == SDL_MOUSEBUTTONUP) {
        SDL_Window *window = SDL_GetWindowFromID(event->button.windowID);
        if (renderer->logical_w && window == renderer->window) {
            event->button.x -= (int)(renderer->viewport.x * renderer->dpi_scale.x);
            event->button.y -= (int)(renderer->viewport.y * renderer->dpi_scale.y);
            event->button.x = (int)(event->button.x / (renderer->scale.x * renderer->dpi_scale.x));
            event->button.y = (int)(event->button.y / (renderer->scale.y * renderer->dpi_scale.y));
        if (window == renderer->window) {
            int logical_w, logical_h;
            SDL_Rect viewport;
            SDL_FPoint scale;
            GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
            if (logical_w) {
                event->button.x -= (int)(viewport.x * renderer->dpi_scale.x);
                event->button.y -= (int)(viewport.y * renderer->dpi_scale.y);
                event->button.x = (int)(event->button.x / (scale.x * renderer->dpi_scale.x));
                event->button.y = (int)(event->button.y / (scale.y * renderer->dpi_scale.y));
            }
        }
    } else if (event->type == SDL_FINGERDOWN ||
               event->type == SDL_FINGERUP ||
               event->type == SDL_FINGERMOTION) {
        if (renderer->logical_w) {
        int logical_w, logical_h;
        SDL_Rect viewport;
        SDL_FPoint scale;
        GetWindowViewportValues(renderer, &logical_w, &logical_h, &viewport, &scale);
        if (logical_w) {
            int w = 1;
            int h = 1;
            SDL_GetRendererOutputSize(renderer, &w, &h);
@@ -233,18 +259,18 @@
            event->tfinger.x *= (w - 1);
            event->tfinger.y *= (h - 1);
            event->tfinger.x -= (renderer->viewport.x * renderer->dpi_scale.x);
            event->tfinger.y -= (renderer->viewport.y * renderer->dpi_scale.y);
            event->tfinger.x = (event->tfinger.x / (renderer->scale.x * renderer->dpi_scale.x));
            event->tfinger.y = (event->tfinger.y / (renderer->scale.y * renderer->dpi_scale.y));
            event->tfinger.x -= (viewport.x * renderer->dpi_scale.x);
            event->tfinger.y -= (viewport.y * renderer->dpi_scale.y);
            event->tfinger.x = (event->tfinger.x / (scale.x * renderer->dpi_scale.x));
            event->tfinger.y = (event->tfinger.y / (scale.y * renderer->dpi_scale.y));
            if (renderer->logical_w > 1) {
                event->tfinger.x = event->tfinger.x / (renderer->logical_w - 1);
            if (logical_w > 1) {
                event->tfinger.x = event->tfinger.x / (logical_w - 1);
            } else {
                event->tfinger.x = 0.5f;
            }
            if (renderer->logical_h > 1) {
                event->tfinger.y = event->tfinger.y / (renderer->logical_h - 1);
            if (logical_h > 1) {
                event->tfinger.y = event->tfinger.y / (logical_h - 1);
            } else {
                event->tfinger.y = 0.5f;
            }
@@ -345,6 +371,7 @@
    if (renderer) {
        renderer->magic = &renderer_magic;
        renderer->window = window;
        renderer->target_mutex = SDL_CreateMutex();
        renderer->scale.x = 1.0f;
        renderer->scale.y = 1.0f;
        renderer->dpi_scale.x = 1.0f;
@@ -392,6 +419,7 @@
    if (renderer) {
        renderer->magic = &renderer_magic;
        renderer->target_mutex = SDL_CreateMutex();
        renderer->scale.x = 1.0f;
        renderer->scale.y = 1.0f;
@@ -493,6 +521,22 @@
    return renderer->info.texture_formats[0];
}
static SDL_ScaleMode SDL_GetScaleMode(void)
{
    const char *hint = SDL_GetHint(SDL_HINT_RENDER_SCALE_QUALITY);
    if (!hint || SDL_strcasecmp(hint, "nearest") == 0) {
        return SDL_ScaleModeNearest;
    } else if (SDL_strcasecmp(hint, "linear") == 0) {
        return SDL_ScaleModeLinear;
    } else if (SDL_strcasecmp(hint, "best") == 0) {
        return SDL_ScaleModeBest;
    } else {
        return (SDL_ScaleMode)SDL_atoi(hint);
    }
}
SDL_Texture *
SDL_CreateTexture(SDL_Renderer * renderer, Uint32 format, int access, int w, int h)
{
@@ -534,6 +578,7 @@
    texture->g = 255;
    texture->b = 255;
    texture->a = 255;
    texture->scaleMode = SDL_GetScaleMode();
    texture->renderer = renderer;
    texture->next = renderer->textures;
    if (renderer->textures) {
@@ -605,7 +650,7 @@
    /* See what the best texture format is */
    fmt = surface->format;
    if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
    if (fmt->Amask || SDL_HasColorKey(surface)) {
        needAlpha = SDL_TRUE;
    } else {
        needAlpha = SDL_FALSE;
@@ -664,7 +709,7 @@
        SDL_GetSurfaceAlphaMod(surface, &a);
        SDL_SetTextureAlphaMod(texture, a);
        if (SDL_GetColorKey(surface, NULL) == 0) {
        if (SDL_HasColorKey(surface)) {
            /* We converted to a texture with alpha format */
            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
        } else {
@@ -1187,6 +1232,8 @@
        }
    }
    SDL_LockMutex(renderer->target_mutex);
    if (texture && !renderer->target) {
        /* Make a backup of the viewport */
        renderer->viewport_backup = renderer->viewport;
@@ -1199,6 +1246,7 @@
    renderer->target = texture;
    if (renderer->SetRenderTarget(renderer, texture) < 0) {
        SDL_UnlockMutex(renderer->target_mutex);
        return -1;
    }
@@ -1221,6 +1269,9 @@
        renderer->logical_w = renderer->logical_w_backup;
        renderer->logical_h = renderer->logical_h_backup;
    }
    SDL_UnlockMutex(renderer->target_mutex);
    if (renderer->UpdateViewport(renderer) < 0) {
        return -1;
    }
@@ -1259,6 +1310,7 @@
    hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
    if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0))  {
#if SDL_VIDEO_RENDER_D3D
        SDL_bool overscan_supported = SDL_TRUE;
        /* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
           which the overscan implementation relies on.
@@ -1269,6 +1321,9 @@
        if (overscan_supported) {
            scale_policy = 1;
        }
#else
        scale_policy = 1;
#endif
    }
    want_aspect = (float)renderer->logical_w / renderer->logical_h;
@@ -2086,6 +2141,10 @@
    /* It's no longer magical... */
    renderer->magic = NULL;
    /* Free the target mutex */
    SDL_DestroyMutex(renderer->target_mutex);
    renderer->target_mutex = NULL;
    /* Free the renderer instance */
    renderer->DestroyRenderer(renderer);
}