| | |
| | | |
| | | |
| | | /* The maximum number of joysticks we'll detect */ |
| | | #define MAX_JOYSTICKS 16 |
| | | #define MAX_JOYSTICKS 16 |
| | | |
| | | /* A list of available joysticks */ |
| | | static char *SDL_joyport[MAX_JOYSTICKS]; |
| | |
| | | int16 *new_axes; |
| | | }; |
| | | |
| | | static int SDL_SYS_numjoysticks = 0; |
| | | static int numjoysticks = 0; |
| | | |
| | | /* Function to scan the system for joysticks. |
| | | * Joystick 0 should be the system default joystick. |
| | | * It should return 0, or -1 on an unrecoverable fatal error. |
| | | */ |
| | | int SDL_SYS_JoystickInit(void) |
| | | static int HAIKU_JoystickInit(void) |
| | | { |
| | | BJoystick joystick; |
| | | int i; |
| | |
| | | |
| | | /* Search for attached joysticks */ |
| | | nports = joystick.CountDevices(); |
| | | SDL_SYS_numjoysticks = 0; |
| | | numjoysticks = 0; |
| | | SDL_memset(SDL_joyport, 0, (sizeof SDL_joyport)); |
| | | SDL_memset(SDL_joyname, 0, (sizeof SDL_joyname)); |
| | | for (i = 0; (SDL_SYS_numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) |
| | | for (i = 0; (numjoysticks < MAX_JOYSTICKS) && (i < nports); ++i) |
| | | { |
| | | if (joystick.GetDeviceName(i, name) == B_OK) { |
| | | if (joystick.Open(name) != B_ERROR) { |
| | | BString stick_name; |
| | | joystick.GetControllerName(&stick_name); |
| | | SDL_joyport[SDL_SYS_numjoysticks] = SDL_strdup(name); |
| | | SDL_joyname[SDL_SYS_numjoysticks] = SDL_strdup(stick_name.String()); |
| | | SDL_SYS_numjoysticks++; |
| | | SDL_joyport[numjoysticks] = SDL_strdup(name); |
| | | SDL_joyname[numjoysticks] = SDL_strdup(stick_name.String()); |
| | | numjoysticks++; |
| | | joystick.Close(); |
| | | } |
| | | } |
| | | } |
| | | return (SDL_SYS_numjoysticks); |
| | | return (numjoysticks); |
| | | } |
| | | |
| | | int SDL_SYS_NumJoysticks(void) |
| | | static int HAIKU_JoystickGetCount(void) |
| | | { |
| | | return SDL_SYS_numjoysticks; |
| | | return numjoysticks; |
| | | } |
| | | |
| | | void SDL_SYS_JoystickDetect(void) |
| | | static void HAIKU_JoystickDetect(void) |
| | | { |
| | | } |
| | | |
| | | /* Function to get the device-dependent name of a joystick */ |
| | | const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index) |
| | | static const char *HAIKU_JoystickGetDeviceName(int device_index) |
| | | { |
| | | return SDL_joyname[device_index]; |
| | | } |
| | | |
| | | static int HAIKU_JoystickGetDevicePlayerIndex(int device_index) |
| | | { |
| | | return -1; |
| | | } |
| | | |
| | | /* Function to perform the mapping from device index to the instance id for this index */ |
| | | SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index) |
| | | static SDL_JoystickID HAIKU_JoystickGetDeviceInstanceID(int device_index) |
| | | { |
| | | return device_index; |
| | | } |
| | | |
| | | static void HAIKU_JoystickClose(SDL_Joystick * joystick); |
| | | |
| | | /* Function to open a joystick for use. |
| | | The joystick to open is specified by the device index. |
| | | This should fill the nbuttons and naxes fields of the joystick structure. |
| | | It returns 0, or -1 if there is an error. |
| | | */ |
| | | int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index) |
| | | static int HAIKU_JoystickOpen(SDL_Joystick * joystick, int device_index) |
| | | { |
| | | BJoystick *stick; |
| | | |
| | |
| | | |
| | | /* Open the requested joystick for use */ |
| | | if (stick->Open(SDL_joyport[device_index]) == B_ERROR) { |
| | | SDL_SYS_JoystickClose(joystick); |
| | | HAIKU_JoystickClose(joystick); |
| | | return SDL_SetError("Unable to open joystick"); |
| | | } |
| | | |
| | |
| | | joystick->hwdata->new_hats = (uint8 *) |
| | | SDL_malloc(joystick->nhats * sizeof(uint8)); |
| | | if (!joystick->hwdata->new_hats || !joystick->hwdata->new_axes) { |
| | | SDL_SYS_JoystickClose(joystick); |
| | | HAIKU_JoystickClose(joystick); |
| | | return SDL_OutOfMemory(); |
| | | } |
| | | |
| | | /* We're done! */ |
| | | return (0); |
| | | } |
| | | |
| | | /* Function to determine if this joystick is attached to the system right now */ |
| | | SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick) |
| | | { |
| | | return SDL_TRUE; |
| | | return 0; |
| | | } |
| | | |
| | | /* Function to update the state of a joystick - called as a device poll. |
| | |
| | | * but instead should call SDL_PrivateJoystick*() to deliver events |
| | | * and update joystick device state. |
| | | */ |
| | | void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick) |
| | | static void HAIKU_JoystickUpdate(SDL_Joystick * joystick) |
| | | { |
| | | static const Uint8 hat_map[9] = { |
| | | SDL_HAT_CENTERED, |
| | |
| | | } |
| | | |
| | | /* Function to close a joystick after use */ |
| | | void SDL_SYS_JoystickClose(SDL_Joystick * joystick) |
| | | static void HAIKU_JoystickClose(SDL_Joystick * joystick) |
| | | { |
| | | if (joystick->hwdata) { |
| | | joystick->hwdata->stick->Close(); |
| | |
| | | } |
| | | |
| | | /* Function to perform any system-specific joystick related cleanup */ |
| | | void SDL_SYS_JoystickQuit(void) |
| | | static void HAIKU_JoystickQuit(void) |
| | | { |
| | | int i; |
| | | |
| | | for (i = 0; i < SDL_SYS_numjoysticks; ++i) { |
| | | for (i = 0; i < numjoysticks; ++i) { |
| | | SDL_free(SDL_joyport[i]); |
| | | } |
| | | SDL_joyport[0] = NULL; |
| | | |
| | | for (i = 0; i < SDL_SYS_numjoysticks; ++i) { |
| | | for (i = 0; i < numjoysticks; ++i) { |
| | | SDL_free(SDL_joyname[i]); |
| | | } |
| | | SDL_joyname[0] = NULL; |
| | | } |
| | | |
| | | SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index ) |
| | | static SDL_JoystickGUID HAIKU_JoystickGetDeviceGUID( int device_index ) |
| | | { |
| | | SDL_JoystickGUID guid; |
| | | /* the GUID is just the first 16 chars of the name for now */ |
| | | const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index ); |
| | | const char *name = HAIKU_JoystickGetDeviceName( device_index ); |
| | | SDL_zero( guid ); |
| | | SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); |
| | | return guid; |
| | | } |
| | | |
| | | SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick) |
| | | static int HAIKU_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms) |
| | | { |
| | | SDL_JoystickGUID guid; |
| | | /* the GUID is just the first 16 chars of the name for now */ |
| | | const char *name = joystick->name; |
| | | SDL_zero( guid ); |
| | | SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) ); |
| | | return guid; |
| | | return SDL_Unsupported(); |
| | | } |
| | | |
| | | }; // extern "C" |
| | | SDL_JoystickDriver SDL_HAIKU_JoystickDriver = |
| | | { |
| | | HAIKU_JoystickInit, |
| | | HAIKU_JoystickGetCount, |
| | | HAIKU_JoystickDetect, |
| | | HAIKU_JoystickGetDeviceName, |
| | | HAIKU_JoystickGetDevicePlayerIndex, |
| | | HAIKU_JoystickGetDeviceGUID, |
| | | HAIKU_JoystickGetDeviceInstanceID, |
| | | HAIKU_JoystickOpen, |
| | | HAIKU_JoystickRumble, |
| | | HAIKU_JoystickUpdate, |
| | | HAIKU_JoystickClose, |
| | | HAIKU_JoystickQuit, |
| | | }; |
| | | |
| | | } // extern "C" |
| | | |
| | | #endif /* SDL_JOYSTICK_HAIKU */ |
| | | |