Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/src/joystick/emscripten/SDL_sysjoystick.c
@@ -156,11 +156,34 @@
    return 1;
}
/* Function to perform any system-specific joystick related cleanup */
static void
EMSCRIPTEN_JoystickQuit(void)
{
    SDL_joylist_item *item = NULL;
    SDL_joylist_item *next = NULL;
    for (item = SDL_joylist; item; item = next) {
        next = item->next;
        SDL_free(item->mapping);
        SDL_free(item->name);
        SDL_free(item);
    }
    SDL_joylist = SDL_joylist_tail = NULL;
    numjoysticks = 0;
    instance_counter = 0;
    emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
    emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
/* Function to scan the system for joysticks.
 * It should return 0, or -1 on an unrecoverable fatal error.
 */
int
SDL_SYS_JoystickInit(void)
static int
EMSCRIPTEN_JoystickInit(void)
{
    int retval, i, numjs;
    EmscriptenGamepadEvent gamepadState;
@@ -190,7 +213,7 @@
                                                      Emscripten_JoyStickConnected);
    if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
        SDL_SYS_JoystickQuit();
        EMSCRIPTEN_JoystickQuit();
        return SDL_SetError("Could not set gamepad connect callback");
    }
@@ -198,7 +221,7 @@
                                                         0,
                                                         Emscripten_JoyStickDisconnected);
    if(retval != EMSCRIPTEN_RESULT_SUCCESS) {
        SDL_SYS_JoystickQuit();
        EMSCRIPTEN_JoystickQuit();
        return SDL_SetError("Could not set gamepad disconnect callback");
    }
@@ -239,26 +262,31 @@
    return item;
}
int
SDL_SYS_NumJoysticks(void)
static int
EMSCRIPTEN_JoystickGetCount(void)
{
    return numjoysticks;
}
void
SDL_SYS_JoystickDetect(void)
static void
EMSCRIPTEN_JoystickDetect(void)
{
}
/* Function to get the device-dependent name of a joystick */
const char *
SDL_SYS_JoystickNameForDeviceIndex(int device_index)
static const char *
EMSCRIPTEN_JoystickGetDeviceName(int device_index)
{
    return JoystickByDeviceIndex(device_index)->name;
}
/* Function to perform the mapping from device index to the instance id for this index */
SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
static int
EMSCRIPTEN_JoystickGetDevicePlayerIndex(int device_index)
{
    return -1;
}
static SDL_JoystickID
EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
{
    return JoystickByDeviceIndex(device_index)->device_instance;
}
@@ -268,8 +296,8 @@
   This should fill the nbuttons and naxes fields of the joystick structure.
   It returns 0, or -1 if there is an error.
 */
int
SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index)
static int
EMSCRIPTEN_JoystickOpen(SDL_Joystick * joystick, int device_index)
{
    SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
@@ -295,19 +323,13 @@
    return (0);
}
/* Function to determine if this joystick is attached to the system right now */
SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick *joystick)
{
    return joystick->hwdata != NULL;
}
/* Function to update the state of a joystick - called as a device poll.
 * This function shouldn't update the joystick structure directly,
 * but instead should call SDL_PrivateJoystick*() to deliver events
 * and update joystick device state.
 */
void
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)
static void
EMSCRIPTEN_JoystickUpdate(SDL_Joystick * joystick)
{
    EmscriptenGamepadEvent gamepadState;
    SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
@@ -346,8 +368,8 @@
}
/* Function to close a joystick after use */
void
SDL_SYS_JoystickClose(SDL_Joystick * joystick)
static void
EMSCRIPTEN_JoystickClose(SDL_Joystick * joystick)
{
    SDL_joylist_item *item = (SDL_joylist_item *) joystick->hwdata;
    if (item) {
@@ -355,49 +377,39 @@
    }
}
/* Function to perform any system-specific joystick related cleanup */
void
SDL_SYS_JoystickQuit(void)
{
    SDL_joylist_item *item = NULL;
    SDL_joylist_item *next = NULL;
    for (item = SDL_joylist; item; item = next) {
        next = item->next;
        SDL_free(item->mapping);
        SDL_free(item->name);
        SDL_free(item);
    }
    SDL_joylist = SDL_joylist_tail = NULL;
    numjoysticks = 0;
    instance_counter = 0;
    emscripten_set_gamepadconnected_callback(NULL, 0, NULL);
    emscripten_set_gamepaddisconnected_callback(NULL, 0, NULL);
}
SDL_JoystickGUID
SDL_SYS_JoystickGetDeviceGUID(int device_index)
static SDL_JoystickGUID
EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
{
    SDL_JoystickGUID guid;
    /* the GUID is just the first 16 chars of the name for now */
    const char *name = SDL_SYS_JoystickNameForDeviceIndex(device_index);
    const char *name = EMSCRIPTEN_JoystickGetDeviceName(device_index);
    SDL_zero(guid);
    SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
    return guid;
}
SDL_JoystickGUID
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
static int
EMSCRIPTEN_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms)
{
    SDL_JoystickGUID guid;
    /* the GUID is just the first 16 chars of the name for now */
    const char *name = joystick->name;
    SDL_zero(guid);
    SDL_memcpy(&guid, name, SDL_min(sizeof(guid), SDL_strlen(name)));
    return guid;
    return SDL_Unsupported();
}
SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver =
{
    EMSCRIPTEN_JoystickInit,
    EMSCRIPTEN_JoystickGetCount,
    EMSCRIPTEN_JoystickDetect,
    EMSCRIPTEN_JoystickGetDeviceName,
    EMSCRIPTEN_JoystickGetDevicePlayerIndex,
    EMSCRIPTEN_JoystickGetDeviceGUID,
    EMSCRIPTEN_JoystickGetDeviceInstanceID,
    EMSCRIPTEN_JoystickOpen,
    EMSCRIPTEN_JoystickRumble,
    EMSCRIPTEN_JoystickUpdate,
    EMSCRIPTEN_JoystickClose,
    EMSCRIPTEN_JoystickQuit,
};
#endif /* SDL_JOYSTICK_EMSCRIPTEN */
/* vi: set ts=4 sw=4 expandtab: */