| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | */ |
| | | #include "../SDL_internal.h" |
| | | |
| | | #ifndef _SDL_sysjoystick_h |
| | | #define _SDL_sysjoystick_h |
| | | #ifndef SDL_sysjoystick_h_ |
| | | #define SDL_sysjoystick_h_ |
| | | |
| | | /* This is the system specific header for the SDL joystick API */ |
| | | |
| | |
| | | #include "SDL_joystick_c.h" |
| | | |
| | | /* The SDL joystick structure */ |
| | | typedef struct _SDL_JoystickAxisInfo |
| | | { |
| | | Sint16 initial_value; /* Initial axis state */ |
| | | Sint16 value; /* Current axis state */ |
| | | Sint16 zero; /* Zero point on the axis (-32768 for triggers) */ |
| | | SDL_bool has_initial_value; /* Whether we've seen a value on the axis yet */ |
| | | SDL_bool sent_initial_value; /* Whether we've sent the initial axis value */ |
| | | } SDL_JoystickAxisInfo; |
| | | |
| | | struct _SDL_Joystick |
| | | { |
| | | SDL_JoystickID instance_id; /* Device instance, monotonically increasing from 0 */ |
| | | char *name; /* Joystick name - system dependent */ |
| | | int player_index; /* Joystick player index, or -1 if unavailable */ |
| | | SDL_JoystickGUID guid; /* Joystick guid */ |
| | | |
| | | int naxes; /* Number of axis controls on the joystick */ |
| | | Sint16 *axes; /* Current axis states */ |
| | | Sint16 *axes_zero; /* Zero point on the axis (-32768 for triggers) */ |
| | | SDL_JoystickAxisInfo *axes; |
| | | |
| | | int nhats; /* Number of hats on the joystick */ |
| | | Uint8 *hats; /* Current hat states */ |
| | |
| | | int nbuttons; /* Number of buttons on the joystick */ |
| | | Uint8 *buttons; /* Current button states */ |
| | | |
| | | SDL_bool attached; |
| | | SDL_bool is_game_controller; |
| | | SDL_bool delayed_guide_button; /* SDL_TRUE if this device has the guide button event delayed */ |
| | | SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ |
| | | SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ |
| | | struct _SDL_JoystickDriver *driver; |
| | | |
| | | struct joystick_hwdata *hwdata; /* Driver dependent information */ |
| | | |
| | | int ref_count; /* Reference count for multiple opens */ |
| | | |
| | | SDL_bool force_recentering; /* SDL_TRUE if this device needs to have its state reset to 0 */ |
| | | SDL_JoystickPowerLevel epowerlevel; /* power level of this joystick, SDL_JOYSTICK_POWER_UNKNOWN if not supported */ |
| | | struct _SDL_Joystick *next; /* pointer to next joystick we have allocated */ |
| | | }; |
| | | |
| | | /* Function to scan the system for joysticks. |
| | | * Joystick 0 should be the system default joystick. |
| | | * This function should return the number of available joysticks, or -1 |
| | | * on an unrecoverable fatal error. |
| | | */ |
| | | extern int SDL_SYS_JoystickInit(void); |
| | | |
| | | /* Function to return the number of joystick devices plugged in right now */ |
| | | extern int SDL_SYS_NumJoysticks(); |
| | | |
| | | /* Function to cause any queued joystick insertions to be processed */ |
| | | extern void SDL_SYS_JoystickDetect(); |
| | | |
| | | /* Function to get the device-dependent name of a joystick */ |
| | | extern const char *SDL_SYS_JoystickNameForDeviceIndex(int device_index); |
| | | |
| | | /* Function to get the current instance id of the joystick located at device_index */ |
| | | extern SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index); |
| | | |
| | | /* Function to open a joystick for use. |
| | | The joystick to open is specified by the device index. |
| | | This should fill the nbuttons and naxes fields of the joystick structure. |
| | | It returns 0, or -1 if there is an error. |
| | | */ |
| | | extern int SDL_SYS_JoystickOpen(SDL_Joystick * joystick, int device_index); |
| | | |
| | | /* Function to query if the joystick is currently attached |
| | | * It returns SDL_TRUE if attached, SDL_FALSE otherwise. |
| | | */ |
| | | extern SDL_bool SDL_SYS_JoystickAttached(SDL_Joystick * joystick); |
| | | |
| | | /* Function to update the state of a joystick - called as a device poll. |
| | | * This function shouldn't update the joystick structure directly, |
| | | * but instead should call SDL_PrivateJoystick*() to deliver events |
| | | * and update joystick device state. |
| | | */ |
| | | extern void SDL_SYS_JoystickUpdate(SDL_Joystick * joystick); |
| | | |
| | | /* Function to close a joystick after use */ |
| | | extern void SDL_SYS_JoystickClose(SDL_Joystick * joystick); |
| | | |
| | | /* Function to perform any system-specific joystick related cleanup */ |
| | | extern void SDL_SYS_JoystickQuit(void); |
| | | |
| | | /* Function to return the stable GUID for a plugged in device */ |
| | | extern SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID(int device_index); |
| | | |
| | | /* Function to return the stable GUID for a opened joystick */ |
| | | extern SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick); |
| | | |
| | | #if SDL_JOYSTICK_XINPUT |
| | | /* Function returns SDL_TRUE if this device is an XInput gamepad */ |
| | | extern SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index); |
| | | #if defined(__IPHONEOS__) || defined(__ANDROID__) |
| | | #define HAVE_STEAMCONTROLLERS |
| | | #define USE_STEAMCONTROLLER_HIDAPI |
| | | #elif defined(__LINUX__) |
| | | #define HAVE_STEAMCONTROLLERS |
| | | #define USE_STEAMCONTROLLER_LINUX |
| | | #endif |
| | | |
| | | #endif /* _SDL_sysjoystick_h */ |
| | | /* Device bus definitions */ |
| | | #define SDL_HARDWARE_BUS_USB 0x03 |
| | | #define SDL_HARDWARE_BUS_BLUETOOTH 0x05 |
| | | |
| | | /* Macro to combine a USB vendor ID and product ID into a single Uint32 value */ |
| | | #define MAKE_VIDPID(VID, PID) (((Uint32)(VID))<<16|(PID)) |
| | | |
| | | typedef struct _SDL_JoystickDriver |
| | | { |
| | | /* Function to scan the system for joysticks. |
| | | * Joystick 0 should be the system default joystick. |
| | | * This function should return 0, or -1 on an unrecoverable error. |
| | | */ |
| | | int (*Init)(void); |
| | | |
| | | /* Function to return the number of joystick devices plugged in right now */ |
| | | int (*GetCount)(void); |
| | | |
| | | /* Function to cause any queued joystick insertions to be processed */ |
| | | void (*Detect)(void); |
| | | |
| | | /* Function to get the device-dependent name of a joystick */ |
| | | const char *(*GetDeviceName)(int device_index); |
| | | |
| | | /* Function to get the player index of a joystick */ |
| | | int (*GetDevicePlayerIndex)(int device_index); |
| | | |
| | | /* Function to return the stable GUID for a plugged in device */ |
| | | SDL_JoystickGUID (*GetDeviceGUID)(int device_index); |
| | | |
| | | /* Function to get the current instance id of the joystick located at device_index */ |
| | | SDL_JoystickID (*GetDeviceInstanceID)(int device_index); |
| | | |
| | | /* Function to open a joystick for use. |
| | | The joystick to open is specified by the device index. |
| | | This should fill the nbuttons and naxes fields of the joystick structure. |
| | | It returns 0, or -1 if there is an error. |
| | | */ |
| | | int (*Open)(SDL_Joystick * joystick, int device_index); |
| | | |
| | | /* Rumble functionality */ |
| | | int (*Rumble)(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| | | |
| | | /* Function to update the state of a joystick - called as a device poll. |
| | | * This function shouldn't update the joystick structure directly, |
| | | * but instead should call SDL_PrivateJoystick*() to deliver events |
| | | * and update joystick device state. |
| | | */ |
| | | void (*Update)(SDL_Joystick * joystick); |
| | | |
| | | /* Function to close a joystick after use */ |
| | | void (*Close)(SDL_Joystick * joystick); |
| | | |
| | | /* Function to perform any system-specific joystick related cleanup */ |
| | | void (*Quit)(void); |
| | | |
| | | } SDL_JoystickDriver; |
| | | |
| | | /* The available joystick drivers */ |
| | | extern SDL_JoystickDriver SDL_ANDROID_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_BSD_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_DARWIN_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_DUMMY_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_EMSCRIPTEN_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_HAIKU_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_HIDAPI_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_IOS_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_LINUX_JoystickDriver; |
| | | extern SDL_JoystickDriver SDL_WINDOWS_JoystickDriver; |
| | | |
| | | #endif /* SDL_sysjoystick_h_ */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |