source/src/audio/directsound/SDL_directsound.c
@@ -477,8 +477,8 @@ SDL_bool tried_format = SDL_FALSE; SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format); LPGUID guid = (LPGUID) handle; DWORD bufsize; DWORD bufsize; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); @@ -526,7 +526,7 @@ (int) (DSBSIZE_MAX / numchunks)); } else { int rc; WAVEFORMATEX wfmt; WAVEFORMATEX wfmt; SDL_zero(wfmt); if (SDL_AUDIO_ISFLOAT(this->spec.format)) { wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;