Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/src/audio/directsound/SDL_directsound.c
@@ -477,8 +477,8 @@
    SDL_bool tried_format = SDL_FALSE;
    SDL_AudioFormat test_format = SDL_FirstAudioFormat(this->spec.format);
    LPGUID guid = (LPGUID) handle;
   DWORD bufsize;
    DWORD bufsize;
    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
        SDL_malloc((sizeof *this->hidden));
@@ -526,7 +526,7 @@
                             (int) (DSBSIZE_MAX / numchunks));
            } else {
                int rc;
            WAVEFORMATEX wfmt;
                WAVEFORMATEX wfmt;
                SDL_zero(wfmt);
                if (SDL_AUDIO_ISFLOAT(this->spec.format)) {
                    wfmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;