source/include/SDL_surface.h
@@ -249,6 +249,13 @@ int flag, Uint32 key); /** * \brief Returns whether the surface has a color key * * \return SDL_TRUE if the surface has a color key, or SDL_FALSE if the surface is NULL or has no color key */ extern DECLSPEC SDL_bool SDLCALL SDL_HasColorKey(SDL_Surface * surface); /** * \brief Gets the color key (transparent pixel) in a blittable surface. * * \param surface The surface to update