| | |
| | | extern DECLSPEC const char *SDLCALL SDL_GameControllerNameForIndex(int joystick_index); |
| | | |
| | | /** |
| | | * Get the mapping of a game controller. |
| | | * This can be called before any controllers are opened. |
| | | * |
| | | * \return the mapping string. Must be freed with SDL_free(). Returns NULL if no mapping is available |
| | | */ |
| | | extern DECLSPEC char *SDLCALL SDL_GameControllerMappingForDeviceIndex(int joystick_index); |
| | | |
| | | /** |
| | | * Open a game controller for use. |
| | | * The index passed as an argument refers to the N'th game controller on the system. |
| | | * This index is not the value which will identify this controller in future |
| | |
| | | * Return the name for this currently opened controller |
| | | */ |
| | | extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller); |
| | | |
| | | /** |
| | | * Get the player index of an opened game controller, or -1 if it's not available |
| | | * |
| | | * For XInput controllers this returns the XInput user index. |
| | | */ |
| | | extern DECLSPEC int SDLCALL SDL_GameControllerGetPlayerIndex(SDL_GameController *gamecontroller); |
| | | |
| | | /** |
| | | * Get the USB vendor ID of an opened controller, if available. |
| | |
| | | SDL_GameControllerButton button); |
| | | |
| | | /** |
| | | * Trigger a rumble effect |
| | | * Each call to this function cancels any previous rumble effect, and calling it with 0 intensity stops any rumbling. |
| | | * |
| | | * \param gamecontroller The controller to vibrate |
| | | * \param low_frequency_rumble The intensity of the low frequency (left) rumble motor, from 0 to 0xFFFF |
| | | * \param high_frequency_rumble The intensity of the high frequency (right) rumble motor, from 0 to 0xFFFF |
| | | * \param duration_ms The duration of the rumble effect, in milliseconds |
| | | * |
| | | * \return 0, or -1 if rumble isn't supported on this joystick |
| | | */ |
| | | extern DECLSPEC int SDLCALL SDL_GameControllerRumble(SDL_GameController *gamecontroller, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble, Uint32 duration_ms); |
| | | |
| | | /** |
| | | * Close a controller previously opened with SDL_GameControllerOpen(). |
| | | */ |
| | | extern DECLSPEC void SDLCALL SDL_GameControllerClose(SDL_GameController *gamecontroller); |