Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
source/VisualC/SDL/SDL.vcxproj
@@ -80,6 +80,18 @@
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <PreBuildEvent>
      <Command>
@@ -109,7 +121,7 @@
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
@@ -140,7 +152,7 @@
      <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
@@ -174,7 +186,7 @@
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
@@ -206,7 +218,7 @@
      <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
    </ResourceCompile>
    <Link>
      <AdditionalDependencies>winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>setupapi.lib;winmm.lib;imm32.lib;version.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
@@ -264,6 +276,7 @@
    <ClInclude Include="..\..\include\SDL_revision.h" />
    <ClInclude Include="..\..\include\SDL_rwops.h" />
    <ClInclude Include="..\..\include\SDL_scancode.h" />
    <ClInclude Include="..\..\include\SDL_sensor.h" />
    <ClInclude Include="..\..\include\SDL_shape.h" />
    <ClInclude Include="..\..\include\SDL_stdinc.h" />
    <ClInclude Include="..\..\include\SDL_surface.h" />
@@ -306,6 +319,7 @@
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_displayevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
@@ -318,6 +332,8 @@
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
@@ -343,6 +359,9 @@
    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    <ClInclude Include="..\..\src\SDL_dataqueue.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\sensor\dummy\SDL_dummysensor.h" />
    <ClInclude Include="..\..\src\sensor\SDL_sensor_c.h" />
    <ClInclude Include="..\..\src\sensor\SDL_syssensor.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
@@ -397,6 +416,7 @@
    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    <ClCompile Include="..\..\src\events\SDL_displayevents.c" />
    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    <ClCompile Include="..\..\src\events\SDL_events.c" />
    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
@@ -411,6 +431,12 @@
    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
    <ClCompile Include="..\..\src\hidapi\windows\hid.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
@@ -418,6 +444,7 @@
    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
    <ClCompile Include="..\..\src\libm\e_atan2.c" />
    <ClCompile Include="..\..\src\libm\e_exp.c" />
    <ClCompile Include="..\..\src\libm\e_fmod.c" />
    <ClCompile Include="..\..\src\libm\e_log.c" />
    <ClCompile Include="..\..\src\libm\e_log10.c" />
@@ -463,6 +490,8 @@
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\SDL_hints.c" />
    <ClCompile Include="..\..\src\SDL_log.c" />
    <ClCompile Include="..\..\src\sensor\dummy\SDL_dummysensor.c" />
    <ClCompile Include="..\..\src\sensor\SDL_sensor.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
@@ -522,4 +551,4 @@
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
</Project>