Mac and Linux SDL2 binary snapshots
Edward Rudd
2018-08-19 561f0d614098a95527367cc3f911e476f35643d6
source/src/video/haiku/SDL_bvideo.cc
@@ -1,6 +1,6 @@
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
@@ -68,8 +68,8 @@
    device->SetDisplayMode = BE_SetDisplayMode;
    device->PumpEvents = BE_PumpEvents;
    device->CreateWindow = BE_CreateWindow;
    device->CreateWindowFrom = BE_CreateWindowFrom;
    device->CreateSDLWindow = BE_CreateWindow;
    device->CreateSDLWindowFrom = BE_CreateWindowFrom;
    device->SetWindowTitle = BE_SetWindowTitle;
    device->SetWindowIcon = BE_SetWindowIcon;
    device->SetWindowPosition = BE_SetWindowPosition;
@@ -96,7 +96,7 @@
    device->shape_driver.SetWindowShape = NULL;
    device->shape_driver.ResizeWindowShape = NULL;
#if SDL_VIDEO_OPENGL
    device->GL_LoadLibrary = BE_GL_LoadLibrary;
    device->GL_GetProcAddress = BE_GL_GetProcAddress;
    device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
@@ -106,6 +106,7 @@
    device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
    device->GL_SwapWindow = BE_GL_SwapWindow;
    device->GL_DeleteContext = BE_GL_DeleteContext;
#endif
    device->StartTextInput = BE_StartTextInput;
    device->StopTextInput = BE_StopTextInput;
@@ -173,3 +174,5 @@
#endif
#endif /* SDL_VIDEO_DRIVER_HAIKU */
/* vi: set ts=4 sw=4 expandtab: */