| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | */ |
| | | |
| | | |
| | | #ifndef _SDL_directfb_opengl_h |
| | | #define _SDL_directfb_opengl_h |
| | | #ifndef SDL_directfb_opengl_h_ |
| | | #define SDL_directfb_opengl_h_ |
| | | |
| | | #include "SDL_DirectFB_video.h" |
| | | |
| | |
| | | SDL_GLContext context); |
| | | extern int DirectFB_GL_SetSwapInterval(_THIS, int interval); |
| | | extern int DirectFB_GL_GetSwapInterval(_THIS); |
| | | extern void DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); |
| | | extern int DirectFB_GL_SwapWindow(_THIS, SDL_Window * window); |
| | | extern void DirectFB_GL_DeleteContext(_THIS, SDL_GLContext context); |
| | | |
| | | extern void DirectFB_GL_FreeWindowContexts(_THIS, SDL_Window * window); |
| | |
| | | |
| | | #endif /* SDL_DIRECTFB_OPENGL */ |
| | | |
| | | #endif /* _SDL_directfb_opengl_h */ |
| | | #endif /* SDL_directfb_opengl_h_ */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |