source/Xcode-iOS/Demos/src/mixer.c
@@ -250,7 +250,7 @@ /* mix this sound effect with the output */ SDL_MixAudioFormat(stream, mixer.channels[i].position, mixer.outputSpec.format, copy_amt, 150); mixer.outputSpec.format, copy_amt, SDL_MIX_MAXVOLUME); /* update buffer position in sound effect and the number of bytes left */ mixer.channels[i].position += copy_amt;