Mac and Linux SDL2 binary snapshots
Edward Rudd
2018-08-19 561f0d614098a95527367cc3f911e476f35643d6
source/VisualC-WinRT/WinPhone81_VS2013/SDL-WinPhone81.vcxproj
@@ -76,7 +76,7 @@
    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    <ClInclude Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.h" />
    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_common.h" />
    <ClInclude Include="..\..\src\core\winrt\SDL_winrtapp_direct3d.h" />
@@ -101,7 +101,7 @@
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\render\direct3d11\SDL_render_winrt.h" />
    <ClInclude Include="..\..\src\render\mmx.h" />
    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    <ClInclude Include="..\..\src\render\opengles2\SDL_gles2funcs.h" />
    <ClInclude Include="..\..\src\render\opengles2\SDL_shaders_gles2.h" />
    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
@@ -116,6 +116,7 @@
    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    <ClInclude Include="..\..\src\SDL_assert_c.h" />
    <ClInclude Include="..\..\src\SDL_dataqueue.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\SDL_fatal.h" />
    <ClInclude Include="..\..\src\SDL_hints_c.h" />
@@ -137,12 +138,14 @@
    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    <ClInclude Include="..\..\src\video\winrt\SDL_winrtevents_c.h" />
    <ClInclude Include="..\..\src\video\winrt\SDL_winrtgamebar_cpp.h" />
    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmessagebox.h" />
    <ClInclude Include="..\..\src\video\winrt\SDL_winrtmouse_c.h" />
    <ClInclude Include="..\..\src\video\winrt\SDL_winrtopengles.h" />
    <ClInclude Include="..\..\src\video\winrt\SDL_winrtvideo_cpp.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
@@ -155,8 +158,8 @@
    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2_winrthelpers.cpp">
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_winrt.cpp">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
@@ -215,11 +218,11 @@
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
    <ClCompile Include="..\..\src\render\SDL_render.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
@@ -230,6 +233,7 @@
    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
    <ClCompile Include="..\..\src\SDL.c" />
    <ClCompile Include="..\..\src\SDL_assert.c" />
    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\SDL_hints.c" />
    <ClCompile Include="..\..\src\SDL_log.c" />
@@ -269,6 +273,7 @@
    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
    <ClCompile Include="..\..\src\video\SDL_surface.c" />
    <ClCompile Include="..\..\src\video\SDL_video.c" />
    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    <ClCompile Include="..\..\src\video\winrt\SDL_winrtevents.cpp">
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">true</CompileAsWinRT>
@@ -317,6 +322,7 @@
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</CompileAsWinRT>
      <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">true</CompileAsWinRT>
    </ClCompile>
    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{48fadc0e-964d-4dab-bced-372e0ad19577}</ProjectGuid>
@@ -401,7 +407,7 @@
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
@@ -415,7 +421,7 @@
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|arm'">
@@ -429,7 +435,7 @@
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|arm'">
@@ -443,7 +449,7 @@
      <SubSystem>Console</SubSystem>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <GenerateWindowsMetadata>false</GenerateWindowsMetadata>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;xaudio2.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <AdditionalDependencies>DXGI.lib;d3d11.lib;mmdevapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
    </Link>
  </ItemDefinitionGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />