Mac and Linux SDL2 binary snapshots
Edward Rudd
2018-08-19 561f0d614098a95527367cc3f911e476f35643d6
source/VisualC/SDL/SDL.vcxproj.filters
@@ -222,76 +222,83 @@
    <ClInclude Include="..\..\include\SDL_video.h">
      <Filter>API Headers</Filter>
    </ClInclude>
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\libm\math.h" />
    <ClInclude Include="..\..\src\libm\math_private.h" />
    <ClInclude Include="..\..\src\render\mmx.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="..\..\include\SDL_vulkan.h">
      <Filter>API Headers</Filter>
    </ClInclude>
    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
    <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\libm\math_libm.h" />
    <ClInclude Include="..\..\src\libm\math_private.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    <ClInclude Include="..\..\src\SDL_dataqueue.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
    <ClInclude Include="..\..\src\video\SDL_blit.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
    <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
    <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
    <ClInclude Include="..\..\src\SDL_hints_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
@@ -299,17 +306,18 @@
    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
    <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\libm\e_atan2.c" />
    <ClCompile Include="..\..\src\libm\e_log.c" />
    <ClCompile Include="..\..\src\libm\e_log10.c" />
    <ClCompile Include="..\..\src\libm\e_pow.c" />
    <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
    <ClCompile Include="..\..\src\libm\e_sqrt.c" />
@@ -358,6 +366,7 @@
    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    <ClCompile Include="..\..\src\video\SDL_egl.c" />
    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\events\SDL_events.c" />
    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
@@ -430,12 +439,20 @@
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
    <ClCompile Include="..\..\src\libm\e_fmod.c" />
    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\main\windows\version.rc" />