Mac and Linux SDL2 binary snapshots
Edward Rudd
2018-08-19 561f0d614098a95527367cc3f911e476f35643d6
source/VisualC/SDL/SDL.vcxproj
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
@@ -78,6 +78,7 @@
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <PreBuildEvent>
@@ -286,76 +287,84 @@
    <ClInclude Include="..\..\include\SDL_types.h" />
    <ClInclude Include="..\..\include\SDL_version.h" />
    <ClInclude Include="..\..\include\SDL_video.h" />
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\libm\math.h" />
    <ClInclude Include="..\..\src\libm\math_private.h" />
    <ClInclude Include="..\..\src\render\mmx.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="..\..\include\SDL_vulkan.h" />
    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_audio_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_audiodev_c.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    <ClInclude Include="..\..\src\audio\wasapi\SDL_wasapi.h" />
    <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    <ClInclude Include="..\..\src\events\blank_cursor.h" />
    <ClInclude Include="..\..\src\events\default_cursor.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\libm\math_libm.h" />
    <ClInclude Include="..\..\src\libm\math_private.h" />
    <ClInclude Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.h" />
    <ClInclude Include="..\..\src\render\direct3d\SDL_shaders_d3d.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_glfuncs.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    <ClInclude Include="..\..\src\render\opengles\SDL_glesfuncs.h" />
    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendfillrect.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_blendpoint.h" />
    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    <ClInclude Include="..\..\src\SDL_dataqueue.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
    <ClInclude Include="..\..\src\video\SDL_blit.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_auto.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_copy.h" />
    <ClInclude Include="..\..\src\video\SDL_blit_slow.h" />
    <ClInclude Include="..\..\src\events\SDL_clipboardevents_c.h" />
    <ClInclude Include="..\..\src\render\SDL_d3dmath.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_dinputjoystick_c.h" />
    <ClInclude Include="..\..\src\audio\directsound\SDL_directsound.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_directx.h" />
    <ClInclude Include="..\..\src\audio\disk\SDL_diskaudio.h" />
    <ClInclude Include="..\..\src\render\software\SDL_draw.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawline.h" />
    <ClInclude Include="..\..\src\render\software\SDL_drawpoint.h" />
    <ClInclude Include="..\..\src\events\SDL_dropevents_c.h" />
    <ClInclude Include="..\..\src\audio\dummy\SDL_dummyaudio.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_overrides.h" />
    <ClInclude Include="..\..\src\dynapi\SDL_dynapi_procs.h" />
    <ClInclude Include="..\..\src\SDL_error_c.h" />
    <ClInclude Include="..\..\src\events\SDL_events_c.h" />
    <ClInclude Include="..\..\src\events\SDL_gesture_c.h" />
    <ClInclude Include="..\..\src\video\SDL_glesfuncs.h" />
    <ClInclude Include="..\..\src\video\SDL_glfuncs.h" />
    <ClInclude Include="..\..\src\SDL_hints_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\events\SDL_keyboard_c.h" />
    <ClInclude Include="..\..\src\events\SDL_mouse_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullevents_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullframebuffer_c.h" />
    <ClInclude Include="..\..\src\video\dummy\SDL_nullvideo.h" />
    <ClInclude Include="..\..\src\video\SDL_pixels_c.h" />
    <ClInclude Include="..\..\src\video\SDL_rect_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_render_sw_c.h" />
    <ClInclude Include="..\..\src\video\SDL_RLEaccel_c.h" />
    <ClInclude Include="..\..\src\render\software\SDL_rotate.h" />
    <ClInclude Include="..\..\src\render\opengl\SDL_shaders_gl.h" />
    <ClInclude Include="..\..\src\video\SDL_shape_internals.h" />
    <ClInclude Include="..\..\src\audio\SDL_sysaudio.h" />
    <ClInclude Include="..\..\src\events\SDL_sysevents.h" />
    <ClInclude Include="..\..\src\haptic\SDL_syshaptic.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
    <ClInclude Include="..\..\src\render\SDL_sysrender.h" />
    <ClInclude Include="..\..\src\thread\SDL_systhread.h" />
    <ClInclude Include="..\..\src\thread\windows\SDL_systhread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_systimer.h" />
    <ClInclude Include="..\..\src\video\SDL_sysvideo.h" />
    <ClInclude Include="..\..\src\thread\SDL_thread_c.h" />
    <ClInclude Include="..\..\src\timer\SDL_timer_c.h" />
    <ClInclude Include="..\..\src\events\SDL_touch_c.h" />
    <ClInclude Include="..\..\src\video\SDL_vulkan_internal.h" />
    <ClInclude Include="..\..\src\video\SDL_yuv_c.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_vkeys.h" />
    <ClInclude Include="..\..\src\audio\SDL_wave.h" />
    <ClInclude Include="..\..\src\events\SDL_windowevents_c.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_windows.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsclipboard.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsevents.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsframebuffer.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_windowsjoystick_c.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowskeyboard.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmessagebox.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsmodes.h" />
@@ -363,17 +372,55 @@
    <ClInclude Include="..\..\src\video\windows\SDL_windowsopengl.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsshape.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsvideo.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowsvulkan.h" />
    <ClInclude Include="..\..\src\video\windows\SDL_windowswindow.h" />
    <ClInclude Include="..\..\src\audio\winmm\SDL_winmm.h" />
    <ClInclude Include="..\..\src\core\windows\SDL_xinput.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\windows\SDL_xinputjoystick_c.h" />
    <ClInclude Include="..\..\src\render\SDL_yuv_sw_c.h" />
    <ClInclude Include="..\..\src\video\windows\wmmsg.h" />
    <ClInclude Include="..\..\src\video\yuv2rgb\yuv_rgb.h" />
  </ItemGroup>
  <ItemGroup>
    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi.c" />
    <ClCompile Include="..\..\src\audio\wasapi\SDL_wasapi_win32.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    <ClCompile Include="..\..\src\events\SDL_events.c" />
    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
    <ClCompile Include="..\..\src\events\SDL_quit.c" />
    <ClCompile Include="..\..\src\events\SDL_touch.c" />
    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
    <ClCompile Include="..\..\src\libm\e_atan2.c" />
    <ClCompile Include="..\..\src\libm\e_fmod.c" />
    <ClCompile Include="..\..\src\libm\e_log.c" />
    <ClCompile Include="..\..\src\libm\e_log10.c" />
    <ClCompile Include="..\..\src\libm\e_pow.c" />
    <ClCompile Include="..\..\src\libm\e_rem_pio2.c" />
    <ClCompile Include="..\..\src\libm\e_sqrt.c" />
@@ -389,16 +436,50 @@
    <ClCompile Include="..\..\src\libm\s_scalbn.c" />
    <ClCompile Include="..\..\src\libm\s_sin.c" />
    <ClCompile Include="..\..\src\libm\s_tan.c" />
    <ClCompile Include="..\..\src\SDL.c" />
    <ClCompile Include="..\..\src\SDL_assert.c" />
    <ClCompile Include="..\..\src\atomic\SDL_atomic.c" />
    <ClCompile Include="..\..\src\audio\SDL_audio.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiocvt.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiodev.c" />
    <ClCompile Include="..\..\src\audio\SDL_audiotypecvt.c" />
    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    <ClCompile Include="..\..\src\power\SDL_power.c" />
    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_shaders_d3d11.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_shaders_d3d.c" />
    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
    <ClCompile Include="..\..\src\render\SDL_render.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendfillrect.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendline.c" />
    <ClCompile Include="..\..\src\render\software\SDL_blendpoint.c" />
    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
    <ClCompile Include="..\..\src\SDL.c" />
    <ClCompile Include="..\..\src\SDL_assert.c" />
    <ClCompile Include="..\..\src\SDL_dataqueue.c" />
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\SDL_hints.c" />
    <ClCompile Include="..\..\src\SDL_log.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
    <ClCompile Include="..\..\src\video\SDL_blit.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_0.c" />
    <ClCompile Include="..\..\src\video\SDL_blit_1.c" />
@@ -409,81 +490,20 @@
    <ClCompile Include="..\..\src\video\SDL_blit_slow.c" />
    <ClCompile Include="..\..\src\video\SDL_bmp.c" />
    <ClCompile Include="..\..\src\video\SDL_clipboard.c" />
    <ClCompile Include="..\..\src\events\SDL_clipboardevents.c" />
    <ClCompile Include="..\..\src\cpuinfo\SDL_cpuinfo.c" />
    <ClCompile Include="..\..\src\render\SDL_d3dmath.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_dinputhaptic.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_dinputjoystick.c" />
    <ClCompile Include="..\..\src\audio\directsound\SDL_directsound.c" />
    <ClCompile Include="..\..\src\audio\disk\SDL_diskaudio.c" />
    <ClCompile Include="..\..\src\render\software\SDL_drawline.c" />
    <ClCompile Include="..\..\src\render\software\SDL_drawpoint.c" />
    <ClCompile Include="..\..\src\events\SDL_dropevents.c" />
    <ClCompile Include="..\..\src\audio\dummy\SDL_dummyaudio.c" />
    <ClCompile Include="..\..\src\dynapi\SDL_dynapi.c" />
    <ClCompile Include="..\..\src\video\SDL_egl.c" />
    <ClCompile Include="..\..\src\SDL_error.c" />
    <ClCompile Include="..\..\src\events\SDL_events.c" />
    <ClCompile Include="..\..\src\video\SDL_fillrect.c" />
    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    <ClCompile Include="..\..\src\events\SDL_gesture.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_getenv.c" />
    <ClCompile Include="..\..\src\haptic\SDL_haptic.c" />
    <ClCompile Include="..\..\src\SDL_hints.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_iconv.c" />
    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
    <ClCompile Include="..\..\src\events\SDL_keyboard.c" />
    <ClCompile Include="..\..\src\SDL_log.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_malloc.c" />
    <ClCompile Include="..\..\src\audio\SDL_mixer.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_mmjoystick.c" />
    <ClCompile Include="..\..\src\events\SDL_mouse.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullevents.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullframebuffer.c" />
    <ClCompile Include="..\..\src\video\dummy\SDL_nullvideo.c" />
    <ClCompile Include="..\..\src\video\SDL_pixels.c" />
    <ClCompile Include="..\..\src\power\SDL_power.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
    <ClCompile Include="..\..\src\events\SDL_quit.c" />
    <ClCompile Include="..\..\src\video\SDL_rect.c" />
    <ClCompile Include="..\..\src\render\SDL_render.c" />
    <ClCompile Include="..\..\src\render\direct3d\SDL_render_d3d.c" />
    <ClCompile Include="..\..\src\render\direct3d11\SDL_render_d3d11.c" />
    <ClCompile Include="..\..\src\render\opengl\SDL_render_gl.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_render_gles2.c" />
    <ClCompile Include="..\..\src\render\software\SDL_render_sw.c" />
    <ClCompile Include="..\..\src\video\SDL_RLEaccel.c" />
    <ClCompile Include="..\..\src\render\software\SDL_rotate.c" />
    <ClCompile Include="..\..\src\file\SDL_rwops.c" />
    <ClCompile Include="..\..\src\render\opengl\SDL_shaders_gl.c" />
    <ClCompile Include="..\..\src\render\opengles2\SDL_shaders_gles2.c" />
    <ClCompile Include="..\..\src\video\SDL_shape.c" />
    <ClCompile Include="..\..\src\atomic\SDL_spinlock.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
    <ClCompile Include="..\..\src\video\SDL_stretch.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
    <ClCompile Include="..\..\src\video\SDL_surface.c" />
    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
    <ClCompile Include="..\..\src\filesystem\windows\SDL_sysfilesystem.c" />
    <ClCompile Include="..\..\src\loadso\windows\SDL_sysloadso.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />
    <ClCompile Include="..\..\src\power\windows\SDL_syspower.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_syssem.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_systhread.c" />
    <ClCompile Include="..\..\src\timer\windows\SDL_systimer.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_systls.c" />
    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
    <ClCompile Include="..\..\src\timer\SDL_timer.c" />
    <ClCompile Include="..\..\src\events\SDL_touch.c" />
    <ClCompile Include="..\..\src\video\SDL_video.c" />
    <ClCompile Include="..\..\src\audio\SDL_wave.c" />
    <ClCompile Include="..\..\src\events\SDL_windowevents.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_windows.c" />
    <ClCompile Include="..\..\src\video\SDL_vulkan_utils.c" />
    <ClCompile Include="..\..\src\video\SDL_yuv.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsclipboard.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsevents.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsframebuffer.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_windowshaptic.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_windowsjoystick.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowskeyboard.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmessagebox.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsmodes.c" />
@@ -492,14 +512,9 @@
    <ClCompile Include="..\..\src\video\windows\SDL_windowsopengles.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsshape.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvideo.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowsvulkan.c" />
    <ClCompile Include="..\..\src\video\windows\SDL_windowswindow.c" />
    <ClCompile Include="..\..\src\audio\winmm\SDL_winmm.c" />
    <ClCompile Include="..\..\src\audio\xaudio2\SDL_xaudio2.c" />
    <ClCompile Include="..\..\src\core\windows\SDL_xinput.c" />
    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
    <ClCompile Include="..\..\src\joystick\windows\SDL_xinputjoystick.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_mmx.c" />
    <ClCompile Include="..\..\src\render\SDL_yuv_sw.c" />
    <ClCompile Include="..\..\src\video\yuv2rgb\yuv_rgb.c" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="..\..\src\main\windows\version.rc" />