| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | */ |
| | | #include "../../SDL_internal.h" |
| | | |
| | | #if !SDL_RENDER_DISABLED |
| | | #if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED |
| | | |
| | | #include "../SDL_sysrender.h" |
| | | #include "SDL_render_sw_c.h" |
| | | #include "SDL_hints.h" |
| | | #include "SDL_assert.h" |
| | | |
| | | #include "SDL_draw.h" |
| | | #include "SDL_blendfillrect.h" |
| | |
| | | |
| | | /* SDL surface based renderer implementation */ |
| | | |
| | | static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags); |
| | | static void SW_WindowEvent(SDL_Renderer * renderer, |
| | | const SDL_WindowEvent *event); |
| | | static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h); |
| | | static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
| | | static int SW_SetTextureColorMod(SDL_Renderer * renderer, |
| | | SDL_Texture * texture); |
| | | static int SW_SetTextureAlphaMod(SDL_Renderer * renderer, |
| | | SDL_Texture * texture); |
| | | static int SW_SetTextureBlendMode(SDL_Renderer * renderer, |
| | | SDL_Texture * texture); |
| | | static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * rect, const void *pixels, |
| | | int pitch); |
| | | static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * rect, void **pixels, int *pitch); |
| | | static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
| | | static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture); |
| | | static int SW_UpdateViewport(SDL_Renderer * renderer); |
| | | static int SW_UpdateClipRect(SDL_Renderer * renderer); |
| | | static int SW_RenderClear(SDL_Renderer * renderer); |
| | | static int SW_RenderDrawPoints(SDL_Renderer * renderer, |
| | | const SDL_FPoint * points, int count); |
| | | static int SW_RenderDrawLines(SDL_Renderer * renderer, |
| | | const SDL_FPoint * points, int count); |
| | | static int SW_RenderFillRects(SDL_Renderer * renderer, |
| | | const SDL_FRect * rects, int count); |
| | | static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect); |
| | | static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
| | | const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip); |
| | | static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
| | | Uint32 format, void * pixels, int pitch); |
| | | static void SW_RenderPresent(SDL_Renderer * renderer); |
| | | static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
| | | static void SW_DestroyRenderer(SDL_Renderer * renderer); |
| | | |
| | | |
| | | SDL_RenderDriver SW_RenderDriver = { |
| | | SW_CreateRenderer, |
| | | { |
| | | "software", |
| | | SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE, |
| | | 8, |
| | | { |
| | | SDL_PIXELFORMAT_ARGB8888, |
| | | SDL_PIXELFORMAT_ABGR8888, |
| | | SDL_PIXELFORMAT_RGBA8888, |
| | | SDL_PIXELFORMAT_BGRA8888, |
| | | SDL_PIXELFORMAT_RGB888, |
| | | SDL_PIXELFORMAT_BGR888, |
| | | SDL_PIXELFORMAT_RGB565, |
| | | SDL_PIXELFORMAT_RGB555 |
| | | }, |
| | | 0, |
| | | 0} |
| | | }; |
| | | typedef struct |
| | | { |
| | | const SDL_Rect *viewport; |
| | | const SDL_Rect *cliprect; |
| | | SDL_bool surface_cliprect_dirty; |
| | | } SW_DrawStateCache; |
| | | |
| | | typedef struct |
| | | { |
| | |
| | | SDL_Surface *surface = SDL_GetWindowSurface(renderer->window); |
| | | if (surface) { |
| | | data->surface = data->window = surface; |
| | | |
| | | SW_UpdateViewport(renderer); |
| | | SW_UpdateClipRect(renderer); |
| | | } |
| | | } |
| | | return data->surface; |
| | | } |
| | | |
| | | SDL_Renderer * |
| | | SW_CreateRendererForSurface(SDL_Surface * surface) |
| | | { |
| | | SDL_Renderer *renderer; |
| | | SW_RenderData *data; |
| | | |
| | | if (!surface) { |
| | | SDL_SetError("Can't create renderer for NULL surface"); |
| | | return NULL; |
| | | } |
| | | |
| | | renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
| | | if (!renderer) { |
| | | SDL_OutOfMemory(); |
| | | return NULL; |
| | | } |
| | | |
| | | data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); |
| | | if (!data) { |
| | | SW_DestroyRenderer(renderer); |
| | | SDL_OutOfMemory(); |
| | | return NULL; |
| | | } |
| | | data->surface = surface; |
| | | data->window = surface; |
| | | |
| | | renderer->WindowEvent = SW_WindowEvent; |
| | | renderer->GetOutputSize = SW_GetOutputSize; |
| | | renderer->CreateTexture = SW_CreateTexture; |
| | | renderer->SetTextureColorMod = SW_SetTextureColorMod; |
| | | renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod; |
| | | renderer->SetTextureBlendMode = SW_SetTextureBlendMode; |
| | | renderer->UpdateTexture = SW_UpdateTexture; |
| | | renderer->LockTexture = SW_LockTexture; |
| | | renderer->UnlockTexture = SW_UnlockTexture; |
| | | renderer->SetRenderTarget = SW_SetRenderTarget; |
| | | renderer->UpdateViewport = SW_UpdateViewport; |
| | | renderer->UpdateClipRect = SW_UpdateClipRect; |
| | | renderer->RenderClear = SW_RenderClear; |
| | | renderer->RenderDrawPoints = SW_RenderDrawPoints; |
| | | renderer->RenderDrawLines = SW_RenderDrawLines; |
| | | renderer->RenderFillRects = SW_RenderFillRects; |
| | | renderer->RenderCopy = SW_RenderCopy; |
| | | renderer->RenderCopyEx = SW_RenderCopyEx; |
| | | renderer->RenderReadPixels = SW_RenderReadPixels; |
| | | renderer->RenderPresent = SW_RenderPresent; |
| | | renderer->DestroyTexture = SW_DestroyTexture; |
| | | renderer->DestroyRenderer = SW_DestroyRenderer; |
| | | renderer->info = SW_RenderDriver.info; |
| | | renderer->driverdata = data; |
| | | |
| | | SW_ActivateRenderer(renderer); |
| | | |
| | | return renderer; |
| | | } |
| | | |
| | | SDL_Renderer * |
| | | SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
| | | { |
| | | SDL_Surface *surface; |
| | | |
| | | surface = SDL_GetWindowSurface(window); |
| | | if (!surface) { |
| | | return NULL; |
| | | } |
| | | return SW_CreateRendererForSurface(surface); |
| | | } |
| | | |
| | | static void |
| | |
| | | static int |
| | | SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
| | | |
| | | if (surface) { |
| | | if (data->surface) { |
| | | if (w) { |
| | | *w = surface->w; |
| | | *w = data->surface->w; |
| | | } |
| | | if (h) { |
| | | *h = surface->h; |
| | | *h = data->surface->h; |
| | | } |
| | | return 0; |
| | | } else { |
| | | SDL_SetError("Software renderer doesn't have an output surface"); |
| | | return -1; |
| | | } |
| | | |
| | | if (renderer->window) { |
| | | SDL_GetWindowSize(renderer->window, w, h); |
| | | return 0; |
| | | } |
| | | |
| | | SDL_SetError("Software renderer doesn't have an output surface"); |
| | | return -1; |
| | | } |
| | | |
| | | static int |
| | |
| | | return -1; |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture) |
| | | { |
| | | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
| | | /* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support |
| | | * color mod) to avoid potentially frequent RLE encoding/decoding. |
| | | */ |
| | | if ((texture->r & texture->g & texture->b) != 255) { |
| | | SDL_SetSurfaceRLE(surface, 0); |
| | | } |
| | | return SDL_SetSurfaceColorMod(surface, texture->r, texture->g, |
| | | texture->b); |
| | | } |
| | | |
| | | static int |
| | | SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture) |
| | | { |
| | | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
| | | /* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently |
| | | * disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding. |
| | | */ |
| | | if (texture->a != 255 && surface->format->Amask) { |
| | | SDL_SetSurfaceRLE(surface, 0); |
| | | } |
| | | return SDL_SetSurfaceAlphaMod(surface, texture->a); |
| | | } |
| | | |
| | | static int |
| | | SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture) |
| | | { |
| | | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
| | | /* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support |
| | | * them) to avoid potentially frequent RLE encoding/decoding. |
| | | */ |
| | | if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) { |
| | | SDL_SetSurfaceRLE(surface, 0); |
| | | } |
| | | return SDL_SetSurfaceBlendMode(surface, texture->blendMode); |
| | | } |
| | | |
| | | static int |
| | |
| | | { |
| | | } |
| | | |
| | | static void |
| | | SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) |
| | | { |
| | | } |
| | | |
| | | static int |
| | | SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) |
| | | { |
| | | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
| | | |
| | | if (texture ) { |
| | | if (texture) { |
| | | data->surface = (SDL_Surface *) texture->driverdata; |
| | | } else { |
| | | data->surface = data->window; |
| | |
| | | } |
| | | |
| | | static int |
| | | SW_UpdateViewport(SDL_Renderer * renderer) |
| | | SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) |
| | | { |
| | | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
| | | SDL_Surface *surface = data->surface; |
| | | return 0; /* nothing to do in this backend. */ |
| | | } |
| | | |
| | | if (!surface) { |
| | | /* We'll update the viewport after we recreate the surface */ |
| | | return 0; |
| | | static int |
| | | SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count) |
| | | { |
| | | SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first); |
| | | int i; |
| | | |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | SDL_SetClipRect(data->surface, &renderer->viewport); |
| | | cmd->data.draw.count = count; |
| | | |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | const int x = renderer->viewport.x; |
| | | const int y = renderer->viewport.y; |
| | | for (i = 0; i < count; i++, verts++, points++) { |
| | | verts->x = (int)(x + points->x); |
| | | verts->y = (int)(y + points->y); |
| | | } |
| | | } else { |
| | | for (i = 0; i < count; i++, verts++, points++) { |
| | | verts->x = (int)points->x; |
| | | verts->y = (int)points->y; |
| | | } |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | SW_UpdateClipRect(SDL_Renderer * renderer) |
| | | SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count) |
| | | { |
| | | SW_RenderData *data = (SW_RenderData *) renderer->driverdata; |
| | | SDL_Surface *surface = data->surface; |
| | | if (surface) { |
| | | if (renderer->clipping_enabled) { |
| | | SDL_Rect clip_rect; |
| | | clip_rect = renderer->clip_rect; |
| | | clip_rect.x += renderer->viewport.x; |
| | | clip_rect.y += renderer->viewport.y; |
| | | SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect); |
| | | SDL_SetClipRect(surface, &clip_rect); |
| | | } else { |
| | | SDL_SetClipRect(surface, &renderer->viewport); |
| | | SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first); |
| | | int i; |
| | | |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | cmd->data.draw.count = count; |
| | | |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | const int x = renderer->viewport.x; |
| | | const int y = renderer->viewport.y; |
| | | |
| | | for (i = 0; i < count; i++, verts++, rects++) { |
| | | verts->x = (int)(x + rects->x); |
| | | verts->y = (int)(y + rects->y); |
| | | verts->w = SDL_max((int)rects->w, 1); |
| | | verts->h = SDL_max((int)rects->h, 1); |
| | | } |
| | | } else { |
| | | for (i = 0; i < count; i++, verts++, rects++) { |
| | | verts->x = (int)rects->x; |
| | | verts->y = (int)rects->y; |
| | | verts->w = SDL_max((int)rects->w, 1); |
| | | verts->h = SDL_max((int)rects->h, 1); |
| | | } |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | SW_RenderClear(SDL_Renderer * renderer) |
| | | SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | Uint32 color; |
| | | SDL_Rect clip_rect; |
| | | SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first); |
| | | |
| | | if (!surface) { |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | color = SDL_MapRGBA(surface->format, |
| | | renderer->r, renderer->g, renderer->b, renderer->a); |
| | | cmd->data.draw.count = 1; |
| | | |
| | | /* By definition the clear ignores the clip rect */ |
| | | clip_rect = surface->clip_rect; |
| | | SDL_SetClipRect(surface, NULL); |
| | | SDL_FillRect(surface, NULL, color); |
| | | SDL_SetClipRect(surface, &clip_rect); |
| | | SDL_memcpy(verts, srcrect, sizeof (SDL_Rect)); |
| | | verts++; |
| | | |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | verts->x = (int)(renderer->viewport.x + dstrect->x); |
| | | verts->y = (int)(renderer->viewport.y + dstrect->y); |
| | | } else { |
| | | verts->x = (int)dstrect->x; |
| | | verts->y = (int)dstrect->y; |
| | | } |
| | | verts->w = (int)dstrect->w; |
| | | verts->h = (int)dstrect->h; |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | typedef struct CopyExData |
| | | { |
| | | SDL_Rect srcrect; |
| | | SDL_Rect dstrect; |
| | | double angle; |
| | | SDL_FPoint center; |
| | | SDL_RendererFlip flip; |
| | | } CopyExData; |
| | | |
| | | static int |
| | | SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
| | | const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) |
| | | { |
| | | CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first); |
| | | |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | cmd->data.draw.count = 1; |
| | | |
| | | SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect)); |
| | | |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x); |
| | | verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y); |
| | | } else { |
| | | verts->dstrect.x = (int)dstrect->x; |
| | | verts->dstrect.y = (int)dstrect->y; |
| | | } |
| | | verts->dstrect.w = (int)dstrect->w; |
| | | verts->dstrect.h = (int)dstrect->h; |
| | | verts->angle = angle; |
| | | SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint)); |
| | | verts->flip = flip; |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, |
| | | int count) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SDL_Point *final_points; |
| | | int i, status; |
| | | |
| | | if (!surface) { |
| | | return -1; |
| | | } |
| | | |
| | | final_points = SDL_stack_alloc(SDL_Point, count); |
| | | if (!final_points) { |
| | | return SDL_OutOfMemory(); |
| | | } |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | int x = renderer->viewport.x; |
| | | int y = renderer->viewport.y; |
| | | |
| | | for (i = 0; i < count; ++i) { |
| | | final_points[i].x = (int)(x + points[i].x); |
| | | final_points[i].y = (int)(y + points[i].y); |
| | | } |
| | | } else { |
| | | for (i = 0; i < count; ++i) { |
| | | final_points[i].x = (int)points[i].x; |
| | | final_points[i].y = (int)points[i].y; |
| | | } |
| | | } |
| | | |
| | | /* Draw the points! */ |
| | | if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
| | | Uint32 color = SDL_MapRGBA(surface->format, |
| | | renderer->r, renderer->g, renderer->b, |
| | | renderer->a); |
| | | |
| | | status = SDL_DrawPoints(surface, final_points, count, color); |
| | | } else { |
| | | status = SDL_BlendPoints(surface, final_points, count, |
| | | renderer->blendMode, |
| | | renderer->r, renderer->g, renderer->b, |
| | | renderer->a); |
| | | } |
| | | SDL_stack_free(final_points); |
| | | |
| | | return status; |
| | | } |
| | | |
| | | static int |
| | | SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, |
| | | int count) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SDL_Point *final_points; |
| | | int i, status; |
| | | |
| | | if (!surface) { |
| | | return -1; |
| | | } |
| | | |
| | | final_points = SDL_stack_alloc(SDL_Point, count); |
| | | if (!final_points) { |
| | | return SDL_OutOfMemory(); |
| | | } |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | int x = renderer->viewport.x; |
| | | int y = renderer->viewport.y; |
| | | |
| | | for (i = 0; i < count; ++i) { |
| | | final_points[i].x = (int)(x + points[i].x); |
| | | final_points[i].y = (int)(y + points[i].y); |
| | | } |
| | | } else { |
| | | for (i = 0; i < count; ++i) { |
| | | final_points[i].x = (int)points[i].x; |
| | | final_points[i].y = (int)points[i].y; |
| | | } |
| | | } |
| | | |
| | | /* Draw the lines! */ |
| | | if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
| | | Uint32 color = SDL_MapRGBA(surface->format, |
| | | renderer->r, renderer->g, renderer->b, |
| | | renderer->a); |
| | | |
| | | status = SDL_DrawLines(surface, final_points, count, color); |
| | | } else { |
| | | status = SDL_BlendLines(surface, final_points, count, |
| | | renderer->blendMode, |
| | | renderer->r, renderer->g, renderer->b, |
| | | renderer->a); |
| | | } |
| | | SDL_stack_free(final_points); |
| | | |
| | | return status; |
| | | } |
| | | |
| | | static int |
| | | SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SDL_Rect *final_rects; |
| | | int i, status; |
| | | |
| | | if (!surface) { |
| | | return -1; |
| | | } |
| | | |
| | | final_rects = SDL_stack_alloc(SDL_Rect, count); |
| | | if (!final_rects) { |
| | | return SDL_OutOfMemory(); |
| | | } |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | int x = renderer->viewport.x; |
| | | int y = renderer->viewport.y; |
| | | |
| | | for (i = 0; i < count; ++i) { |
| | | final_rects[i].x = (int)(x + rects[i].x); |
| | | final_rects[i].y = (int)(y + rects[i].y); |
| | | final_rects[i].w = SDL_max((int)rects[i].w, 1); |
| | | final_rects[i].h = SDL_max((int)rects[i].h, 1); |
| | | } |
| | | } else { |
| | | for (i = 0; i < count; ++i) { |
| | | final_rects[i].x = (int)rects[i].x; |
| | | final_rects[i].y = (int)rects[i].y; |
| | | final_rects[i].w = SDL_max((int)rects[i].w, 1); |
| | | final_rects[i].h = SDL_max((int)rects[i].h, 1); |
| | | } |
| | | } |
| | | |
| | | if (renderer->blendMode == SDL_BLENDMODE_NONE) { |
| | | Uint32 color = SDL_MapRGBA(surface->format, |
| | | renderer->r, renderer->g, renderer->b, |
| | | renderer->a); |
| | | status = SDL_FillRects(surface, final_rects, count, color); |
| | | } else { |
| | | status = SDL_BlendFillRects(surface, final_rects, count, |
| | | renderer->blendMode, |
| | | renderer->r, renderer->g, renderer->b, |
| | | renderer->a); |
| | | } |
| | | SDL_stack_free(final_rects); |
| | | |
| | | return status; |
| | | } |
| | | |
| | | static int |
| | | SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SDL_Surface *src = (SDL_Surface *) texture->driverdata; |
| | | SDL_Rect final_rect; |
| | | |
| | | if (!surface) { |
| | | return -1; |
| | | } |
| | | |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | final_rect.x = (int)(renderer->viewport.x + dstrect->x); |
| | | final_rect.y = (int)(renderer->viewport.y + dstrect->y); |
| | | } else { |
| | | final_rect.x = (int)dstrect->x; |
| | | final_rect.y = (int)dstrect->y; |
| | | } |
| | | final_rect.w = (int)dstrect->w; |
| | | final_rect.h = (int)dstrect->h; |
| | | |
| | | if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) { |
| | | return SDL_BlitSurface(src, srcrect, surface, &final_rect); |
| | | } else { |
| | | /* If scaling is ever done, permanently disable RLE (which doesn't support scaling) |
| | | * to avoid potentially frequent RLE encoding/decoding. |
| | | */ |
| | | SDL_SetSurfaceRLE(surface, 0); |
| | | return SDL_BlitScaled(src, srcrect, surface, &final_rect); |
| | | } |
| | | } |
| | | |
| | | static int |
| | | SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
| | | SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_Rect * final_rect, |
| | | const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SDL_Surface *src = (SDL_Surface *) texture->driverdata; |
| | | SDL_Rect final_rect, tmp_rect; |
| | | SDL_Rect tmp_rect; |
| | | SDL_Surface *src_clone, *src_rotated, *src_scaled; |
| | | SDL_Surface *mask = NULL, *mask_rotated = NULL; |
| | | int retval = 0, dstwidth, dstheight, abscenterx, abscentery; |
| | |
| | | return -1; |
| | | } |
| | | |
| | | if (renderer->viewport.x || renderer->viewport.y) { |
| | | final_rect.x = (int)(renderer->viewport.x + dstrect->x); |
| | | final_rect.y = (int)(renderer->viewport.y + dstrect->y); |
| | | } else { |
| | | final_rect.x = (int)dstrect->x; |
| | | final_rect.y = (int)dstrect->y; |
| | | } |
| | | final_rect.w = (int)dstrect->w; |
| | | final_rect.h = (int)dstrect->h; |
| | | |
| | | tmp_rect = final_rect; |
| | | tmp_rect.x = 0; |
| | | tmp_rect.y = 0; |
| | | tmp_rect.w = final_rect->w; |
| | | tmp_rect.h = final_rect->h; |
| | | |
| | | /* It is possible to encounter an RLE encoded surface here and locking it is |
| | | * necessary because this code is going to access the pixel buffer directly. |
| | |
| | | } |
| | | |
| | | /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */ |
| | | if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) { |
| | | if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) { |
| | | blitRequired = SDL_TRUE; |
| | | } |
| | | |
| | |
| | | blitRequired = SDL_TRUE; |
| | | } |
| | | |
| | | /* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */ |
| | | if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) { |
| | | /* The color and alpha modulation has to be applied before the rotation when using the NONE, MOD or MUL blend modes. */ |
| | | if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD || blendmode == SDL_BLENDMODE_MUL) && (alphaMod & rMod & gMod & bMod) != 255) { |
| | | applyModulation = SDL_TRUE; |
| | | SDL_SetSurfaceAlphaMod(src_clone, alphaMod); |
| | | SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod); |
| | |
| | | * to clear the pixels in the destination surface. The other steps are explained below. |
| | | */ |
| | | if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) { |
| | | mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32, |
| | | mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32, |
| | | 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); |
| | | if (mask == NULL) { |
| | | retval = -1; |
| | |
| | | */ |
| | | if (!retval && (blitRequired || applyModulation)) { |
| | | SDL_Rect scale_rect = tmp_rect; |
| | | src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32, |
| | | src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32, |
| | | 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000); |
| | | if (src_scaled == NULL) { |
| | | retval = -1; |
| | |
| | | } |
| | | if (!retval) { |
| | | /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */ |
| | | abscenterx = final_rect.x + (int)center->x; |
| | | abscentery = final_rect.y + (int)center->y; |
| | | abscenterx = final_rect->x + (int)center->x; |
| | | abscentery = final_rect->y + (int)center->y; |
| | | /* Compensate the angle inversion to match the behaviour of the other backends */ |
| | | sangle = -sangle; |
| | | |
| | | /* Top Left */ |
| | | px = final_rect.x - abscenterx; |
| | | py = final_rect.y - abscentery; |
| | | px = final_rect->x - abscenterx; |
| | | py = final_rect->y - abscentery; |
| | | p1x = px * cangle - py * sangle + abscenterx; |
| | | p1y = px * sangle + py * cangle + abscentery; |
| | | |
| | | /* Top Right */ |
| | | px = final_rect.x + final_rect.w - abscenterx; |
| | | py = final_rect.y - abscentery; |
| | | px = final_rect->x + final_rect->w - abscenterx; |
| | | py = final_rect->y - abscentery; |
| | | p2x = px * cangle - py * sangle + abscenterx; |
| | | p2y = px * sangle + py * cangle + abscentery; |
| | | |
| | | /* Bottom Left */ |
| | | px = final_rect.x - abscenterx; |
| | | py = final_rect.y + final_rect.h - abscentery; |
| | | px = final_rect->x - abscenterx; |
| | | py = final_rect->y + final_rect->h - abscentery; |
| | | p3x = px * cangle - py * sangle + abscenterx; |
| | | p3y = px * sangle + py * cangle + abscentery; |
| | | |
| | | /* Bottom Right */ |
| | | px = final_rect.x + final_rect.w - abscenterx; |
| | | py = final_rect.y + final_rect.h - abscentery; |
| | | px = final_rect->x + final_rect->w - abscenterx; |
| | | py = final_rect->y + final_rect->h - abscentery; |
| | | p4x = px * cangle - py * sangle + abscenterx; |
| | | p4y = px * sangle + py * cangle + abscentery; |
| | | |
| | |
| | | return retval; |
| | | } |
| | | |
| | | static void |
| | | PrepTextureForCopy(const SDL_RenderCommand *cmd) |
| | | { |
| | | const Uint8 r = cmd->data.draw.r; |
| | | const Uint8 g = cmd->data.draw.g; |
| | | const Uint8 b = cmd->data.draw.b; |
| | | const Uint8 a = cmd->data.draw.a; |
| | | const SDL_BlendMode blend = cmd->data.draw.blend; |
| | | SDL_Texture *texture = cmd->data.draw.texture; |
| | | SDL_Surface *surface = (SDL_Surface *) texture->driverdata; |
| | | const SDL_bool colormod = ((r & g & b) != 0xFF); |
| | | const SDL_bool alphamod = (a != 0xFF); |
| | | const SDL_bool blending = ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD) || (blend == SDL_BLENDMODE_MUL)); |
| | | |
| | | if (colormod || alphamod || blending) { |
| | | SDL_SetSurfaceRLE(surface, 0); |
| | | } |
| | | |
| | | /* !!! FIXME: we can probably avoid some of these calls. */ |
| | | SDL_SetSurfaceColorMod(surface, r, g, b); |
| | | SDL_SetSurfaceAlphaMod(surface, a); |
| | | SDL_SetSurfaceBlendMode(surface, blend); |
| | | } |
| | | |
| | | static void |
| | | SetDrawState(SDL_Surface *surface, SW_DrawStateCache *drawstate) |
| | | { |
| | | if (drawstate->surface_cliprect_dirty) { |
| | | const SDL_Rect *viewport = drawstate->viewport; |
| | | const SDL_Rect *cliprect = drawstate->cliprect; |
| | | SDL_assert(viewport != NULL); /* the higher level should have forced a SDL_RENDERCMD_SETVIEWPORT */ |
| | | |
| | | if (cliprect != NULL) { |
| | | SDL_Rect clip_rect; |
| | | clip_rect.x = cliprect->x + viewport->x; |
| | | clip_rect.y = cliprect->y + viewport->y; |
| | | clip_rect.w = cliprect->w; |
| | | clip_rect.h = cliprect->h; |
| | | SDL_IntersectRect(viewport, &clip_rect, &clip_rect); |
| | | SDL_SetClipRect(surface, &clip_rect); |
| | | } else { |
| | | SDL_SetClipRect(surface, drawstate->viewport); |
| | | } |
| | | drawstate->surface_cliprect_dirty = SDL_FALSE; |
| | | } |
| | | } |
| | | |
| | | static int |
| | | SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
| | | { |
| | | SDL_Surface *surface = SW_ActivateRenderer(renderer); |
| | | SW_DrawStateCache drawstate; |
| | | |
| | | if (!surface) { |
| | | return -1; |
| | | } |
| | | |
| | | drawstate.viewport = NULL; |
| | | drawstate.cliprect = NULL; |
| | | drawstate.surface_cliprect_dirty = SDL_TRUE; |
| | | |
| | | while (cmd) { |
| | | switch (cmd->command) { |
| | | case SDL_RENDERCMD_SETDRAWCOLOR: { |
| | | break; /* Not used in this backend. */ |
| | | } |
| | | |
| | | case SDL_RENDERCMD_SETVIEWPORT: { |
| | | drawstate.viewport = &cmd->data.viewport.rect; |
| | | drawstate.surface_cliprect_dirty = SDL_TRUE; |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_SETCLIPRECT: { |
| | | drawstate.cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL; |
| | | drawstate.surface_cliprect_dirty = SDL_TRUE; |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_CLEAR: { |
| | | const Uint8 r = cmd->data.color.r; |
| | | const Uint8 g = cmd->data.color.g; |
| | | const Uint8 b = cmd->data.color.b; |
| | | const Uint8 a = cmd->data.color.a; |
| | | /* By definition the clear ignores the clip rect */ |
| | | SDL_SetClipRect(surface, NULL); |
| | | SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a)); |
| | | drawstate.surface_cliprect_dirty = SDL_TRUE; |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_DRAW_POINTS: { |
| | | const Uint8 r = cmd->data.draw.r; |
| | | const Uint8 g = cmd->data.draw.g; |
| | | const Uint8 b = cmd->data.draw.b; |
| | | const Uint8 a = cmd->data.draw.a; |
| | | const int count = (int) cmd->data.draw.count; |
| | | const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | const SDL_BlendMode blend = cmd->data.draw.blend; |
| | | SetDrawState(surface, &drawstate); |
| | | if (blend == SDL_BLENDMODE_NONE) { |
| | | SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); |
| | | } else { |
| | | SDL_BlendPoints(surface, verts, count, blend, r, g, b, a); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_DRAW_LINES: { |
| | | const Uint8 r = cmd->data.draw.r; |
| | | const Uint8 g = cmd->data.draw.g; |
| | | const Uint8 b = cmd->data.draw.b; |
| | | const Uint8 a = cmd->data.draw.a; |
| | | const int count = (int) cmd->data.draw.count; |
| | | const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | const SDL_BlendMode blend = cmd->data.draw.blend; |
| | | SetDrawState(surface, &drawstate); |
| | | if (blend == SDL_BLENDMODE_NONE) { |
| | | SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); |
| | | } else { |
| | | SDL_BlendLines(surface, verts, count, blend, r, g, b, a); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_FILL_RECTS: { |
| | | const Uint8 r = cmd->data.draw.r; |
| | | const Uint8 g = cmd->data.draw.g; |
| | | const Uint8 b = cmd->data.draw.b; |
| | | const Uint8 a = cmd->data.draw.a; |
| | | const int count = (int) cmd->data.draw.count; |
| | | const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | const SDL_BlendMode blend = cmd->data.draw.blend; |
| | | SetDrawState(surface, &drawstate); |
| | | if (blend == SDL_BLENDMODE_NONE) { |
| | | SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a)); |
| | | } else { |
| | | SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_COPY: { |
| | | SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | const SDL_Rect *srcrect = verts; |
| | | SDL_Rect *dstrect = verts + 1; |
| | | SDL_Texture *texture = cmd->data.draw.texture; |
| | | SDL_Surface *src = (SDL_Surface *) texture->driverdata; |
| | | |
| | | SetDrawState(surface, &drawstate); |
| | | |
| | | PrepTextureForCopy(cmd); |
| | | |
| | | if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) { |
| | | SDL_BlitSurface(src, srcrect, surface, dstrect); |
| | | } else { |
| | | /* If scaling is ever done, permanently disable RLE (which doesn't support scaling) |
| | | * to avoid potentially frequent RLE encoding/decoding. |
| | | */ |
| | | SDL_SetSurfaceRLE(surface, 0); |
| | | SDL_BlitScaled(src, srcrect, surface, dstrect); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_COPY_EX: { |
| | | const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | SetDrawState(surface, &drawstate); |
| | | PrepTextureForCopy(cmd); |
| | | SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect, |
| | | ©data->dstrect, copydata->angle, ©data->center, copydata->flip); |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_NO_OP: |
| | | break; |
| | | } |
| | | |
| | | cmd = cmd->next; |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
| | | Uint32 format, void * pixels, int pitch) |
| | |
| | | SDL_free(renderer); |
| | | } |
| | | |
| | | #endif /* !SDL_RENDER_DISABLED */ |
| | | SDL_Renderer * |
| | | SW_CreateRendererForSurface(SDL_Surface * surface) |
| | | { |
| | | SDL_Renderer *renderer; |
| | | SW_RenderData *data; |
| | | |
| | | if (!surface) { |
| | | SDL_SetError("Can't create renderer for NULL surface"); |
| | | return NULL; |
| | | } |
| | | |
| | | renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
| | | if (!renderer) { |
| | | SDL_OutOfMemory(); |
| | | return NULL; |
| | | } |
| | | |
| | | data = (SW_RenderData *) SDL_calloc(1, sizeof(*data)); |
| | | if (!data) { |
| | | SW_DestroyRenderer(renderer); |
| | | SDL_OutOfMemory(); |
| | | return NULL; |
| | | } |
| | | data->surface = surface; |
| | | data->window = surface; |
| | | |
| | | renderer->WindowEvent = SW_WindowEvent; |
| | | renderer->GetOutputSize = SW_GetOutputSize; |
| | | renderer->CreateTexture = SW_CreateTexture; |
| | | renderer->UpdateTexture = SW_UpdateTexture; |
| | | renderer->LockTexture = SW_LockTexture; |
| | | renderer->UnlockTexture = SW_UnlockTexture; |
| | | renderer->SetTextureScaleMode = SW_SetTextureScaleMode; |
| | | renderer->SetRenderTarget = SW_SetRenderTarget; |
| | | renderer->QueueSetViewport = SW_QueueSetViewport; |
| | | renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ |
| | | renderer->QueueDrawPoints = SW_QueueDrawPoints; |
| | | renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */ |
| | | renderer->QueueFillRects = SW_QueueFillRects; |
| | | renderer->QueueCopy = SW_QueueCopy; |
| | | renderer->QueueCopyEx = SW_QueueCopyEx; |
| | | renderer->RunCommandQueue = SW_RunCommandQueue; |
| | | renderer->RenderReadPixels = SW_RenderReadPixels; |
| | | renderer->RenderPresent = SW_RenderPresent; |
| | | renderer->DestroyTexture = SW_DestroyTexture; |
| | | renderer->DestroyRenderer = SW_DestroyRenderer; |
| | | renderer->info = SW_RenderDriver.info; |
| | | renderer->driverdata = data; |
| | | |
| | | SW_ActivateRenderer(renderer); |
| | | |
| | | return renderer; |
| | | } |
| | | |
| | | static SDL_Renderer * |
| | | SW_CreateRenderer(SDL_Window * window, Uint32 flags) |
| | | { |
| | | SDL_Surface *surface; |
| | | |
| | | surface = SDL_GetWindowSurface(window); |
| | | if (!surface) { |
| | | return NULL; |
| | | } |
| | | return SW_CreateRendererForSurface(surface); |
| | | } |
| | | |
| | | SDL_RenderDriver SW_RenderDriver = { |
| | | SW_CreateRenderer, |
| | | { |
| | | "software", |
| | | SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE, |
| | | 8, |
| | | { |
| | | SDL_PIXELFORMAT_ARGB8888, |
| | | SDL_PIXELFORMAT_ABGR8888, |
| | | SDL_PIXELFORMAT_RGBA8888, |
| | | SDL_PIXELFORMAT_BGRA8888, |
| | | SDL_PIXELFORMAT_RGB888, |
| | | SDL_PIXELFORMAT_BGR888, |
| | | SDL_PIXELFORMAT_RGB565, |
| | | SDL_PIXELFORMAT_RGB555 |
| | | }, |
| | | 0, |
| | | 0} |
| | | }; |
| | | |
| | | #endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |