Mac and Linux SDL2 binary snapshots
Edward Rudd
2020-05-02 03f8528315fa46c95991a34f3325d7b33ae5538c
source/src/render/software/SDL_blendline.c
@@ -1,6 +1,6 @@
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
@@ -20,7 +20,7 @@
*/
#include "../../SDL_internal.h"
#if !SDL_RENDER_DISABLED
#if SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED
#include "SDL_draw.h"
#include "SDL_blendline.h"
@@ -59,6 +59,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
            break;
        default:
            HLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
            break;
@@ -74,6 +77,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
            break;
        default:
            VLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
            break;
@@ -88,6 +94,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB, draw_end);
            break;
        default:
            DLINE(Uint16, DRAW_SETPIXEL_RGB, draw_end);
@@ -108,6 +117,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY2_MOD_RGB, DRAW_SETPIXELXY2_MOD_RGB,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY2_MUL_RGB, DRAW_SETPIXELXY2_MUL_RGB,
                   draw_end);
            break;
        default:
@@ -150,6 +164,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
            break;
        default:
            HLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
            break;
@@ -165,6 +182,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
            break;
        default:
            VLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
            break;
@@ -179,6 +199,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB555, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB555, draw_end);
            break;
        default:
            DLINE(Uint16, DRAW_SETPIXEL_RGB555, draw_end);
@@ -199,6 +222,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_RGB555, DRAW_SETPIXELXY_MOD_RGB555,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MUL_RGB555, DRAW_SETPIXELXY_MUL_RGB555,
                   draw_end);
            break;
        default:
@@ -241,6 +269,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
            break;
        default:
            HLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
            break;
@@ -256,6 +287,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
            break;
        default:
            VLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
            break;
@@ -270,6 +304,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint16, DRAW_SETPIXEL_MOD_RGB565, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint16, DRAW_SETPIXEL_MUL_RGB565, draw_end);
            break;
        default:
            DLINE(Uint16, DRAW_SETPIXEL_RGB565, draw_end);
@@ -290,6 +327,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_RGB565, DRAW_SETPIXELXY_MOD_RGB565,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MUL_RGB565, DRAW_SETPIXELXY_MUL_RGB565,
                   draw_end);
            break;
        default:
@@ -333,6 +375,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
            break;
@@ -348,6 +393,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
            break;
@@ -362,6 +410,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_RGB, draw_end);
@@ -382,6 +433,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_MOD_RGB, DRAW_SETPIXELXY4_MOD_RGB,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_MUL_RGB, DRAW_SETPIXELXY4_MUL_RGB,
                   draw_end);
            break;
        default:
@@ -425,6 +481,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
            break;
@@ -440,6 +499,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
            break;
@@ -454,6 +516,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_RGBA, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint32, DRAW_SETPIXEL_MUL_RGBA, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_RGBA, draw_end);
@@ -474,6 +539,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_MOD_RGBA, DRAW_SETPIXELXY4_MOD_RGBA,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY4_MUL_RGBA, DRAW_SETPIXELXY4_MUL_RGBA,
                   draw_end);
            break;
        default:
@@ -516,6 +586,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
            break;
@@ -531,6 +604,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
            break;
@@ -545,6 +621,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_RGB888, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint32, DRAW_SETPIXEL_MUL_RGB888, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_RGB888, draw_end);
@@ -565,6 +644,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_RGB888, DRAW_SETPIXELXY_MOD_RGB888,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MUL_RGB888, DRAW_SETPIXELXY_MUL_RGB888,
                   draw_end);
            break;
        default:
@@ -607,6 +691,9 @@
        case SDL_BLENDMODE_MOD:
            HLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            HLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
            break;
        default:
            HLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
            break;
@@ -622,6 +709,9 @@
        case SDL_BLENDMODE_MOD:
            VLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            VLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
            break;
        default:
            VLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
            break;
@@ -636,6 +726,9 @@
            break;
        case SDL_BLENDMODE_MOD:
            DLINE(Uint32, DRAW_SETPIXEL_MOD_ARGB8888, draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            DLINE(Uint32, DRAW_SETPIXEL_MUL_ARGB8888, draw_end);
            break;
        default:
            DLINE(Uint32, DRAW_SETPIXEL_ARGB8888, draw_end);
@@ -656,6 +749,11 @@
        case SDL_BLENDMODE_MOD:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MOD_ARGB8888, DRAW_SETPIXELXY_MOD_ARGB8888,
                   draw_end);
            break;
        case SDL_BLENDMODE_MUL:
            AALINE(x1, y1, x2, y2,
                   DRAW_SETPIXELXY_MUL_ARGB8888, DRAW_SETPIXELXY_MUL_ARGB8888,
                   draw_end);
            break;
        default:
@@ -772,6 +870,6 @@
    return 0;
}
#endif /* !SDL_RENDER_DISABLED */
#endif /* SDL_VIDEO_RENDER_SW && !SDL_RENDER_DISABLED */
/* vi: set ts=4 sw=4 expandtab: */