| | |
| | | /* |
| | | Simple DirectMedia Layer |
| | | Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org> |
| | | Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> |
| | | |
| | | This software is provided 'as-is', without any express or implied |
| | | warranty. In no event will the authors be held liable for any damages |
| | |
| | | |
| | | #if SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED |
| | | |
| | | #include "SDL_assert.h" |
| | | #include "SDL_hints.h" |
| | | #include "SDL_opengles.h" |
| | | #include "../SDL_sysrender.h" |
| | | |
| | | /* To prevent unnecessary window recreation, |
| | | * these should match the defaults selected in SDL_GL_ResetAttributes |
| | | /* To prevent unnecessary window recreation, |
| | | * these should match the defaults selected in SDL_GL_ResetAttributes |
| | | */ |
| | | |
| | | #define RENDERER_CONTEXT_MAJOR 1 |
| | |
| | | |
| | | static const float inv255f = 1.0f / 255.0f; |
| | | |
| | | static SDL_Renderer *GLES_CreateRenderer(SDL_Window * window, Uint32 flags); |
| | | static void GLES_WindowEvent(SDL_Renderer * renderer, |
| | | const SDL_WindowEvent *event); |
| | | static int GLES_GetOutputSize(SDL_Renderer * renderer, int *w, int *h); |
| | | static SDL_bool GLES_SupportsBlendMode(SDL_Renderer * renderer, SDL_BlendMode blendMode); |
| | | static int GLES_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture); |
| | | static int GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * rect, const void *pixels, |
| | | int pitch); |
| | | static int GLES_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * rect, void **pixels, int *pitch); |
| | | static void GLES_UnlockTexture(SDL_Renderer * renderer, |
| | | SDL_Texture * texture); |
| | | static int GLES_SetRenderTarget(SDL_Renderer * renderer, |
| | | SDL_Texture * texture); |
| | | static int GLES_UpdateViewport(SDL_Renderer * renderer); |
| | | static int GLES_UpdateClipRect(SDL_Renderer * renderer); |
| | | static int GLES_RenderClear(SDL_Renderer * renderer); |
| | | static int GLES_RenderDrawPoints(SDL_Renderer * renderer, |
| | | const SDL_FPoint * points, int count); |
| | | static int GLES_RenderDrawLines(SDL_Renderer * renderer, |
| | | const SDL_FPoint * points, int count); |
| | | static int GLES_RenderFillRects(SDL_Renderer * renderer, |
| | | const SDL_FRect * rects, int count); |
| | | static int GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, |
| | | const SDL_FRect * dstrect); |
| | | static int GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
| | | const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip); |
| | | static int GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
| | | Uint32 pixel_format, void * pixels, int pitch); |
| | | static void GLES_RenderPresent(SDL_Renderer * renderer); |
| | | static void GLES_DestroyTexture(SDL_Renderer * renderer, |
| | | SDL_Texture * texture); |
| | | static void GLES_DestroyRenderer(SDL_Renderer * renderer); |
| | | static int GLES_BindTexture (SDL_Renderer * renderer, SDL_Texture *texture, float *texw, float *texh); |
| | | static int GLES_UnbindTexture (SDL_Renderer * renderer, SDL_Texture *texture); |
| | | |
| | | typedef struct GLES_FBOList GLES_FBOList; |
| | | |
| | | struct GLES_FBOList |
| | |
| | | GLES_FBOList *next; |
| | | }; |
| | | |
| | | |
| | | SDL_RenderDriver GLES_RenderDriver = { |
| | | GLES_CreateRenderer, |
| | | { |
| | | "opengles", |
| | | (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), |
| | | 1, |
| | | {SDL_PIXELFORMAT_ABGR8888}, |
| | | 0, |
| | | 0} |
| | | }; |
| | | typedef struct |
| | | { |
| | | SDL_Rect viewport; |
| | | SDL_bool viewport_dirty; |
| | | SDL_Texture *texture; |
| | | SDL_Texture *target; |
| | | int drawablew; |
| | | int drawableh; |
| | | SDL_BlendMode blend; |
| | | SDL_bool cliprect_enabled_dirty; |
| | | SDL_bool cliprect_enabled; |
| | | SDL_bool cliprect_dirty; |
| | | SDL_Rect cliprect; |
| | | SDL_bool texturing; |
| | | Uint32 color; |
| | | Uint32 clear_color; |
| | | } GLES_DrawStateCache; |
| | | |
| | | typedef struct |
| | | { |
| | | SDL_GLContext context; |
| | | struct { |
| | | Uint32 color; |
| | | SDL_BlendMode blendMode; |
| | | SDL_bool tex_coords; |
| | | } current; |
| | | |
| | | #define SDL_PROC(ret,func,params) ret (APIENTRY *func) params; |
| | | #define SDL_PROC_OES SDL_PROC |
| | |
| | | SDL_bool GL_OES_blend_func_separate_supported; |
| | | SDL_bool GL_OES_blend_equation_separate_supported; |
| | | SDL_bool GL_OES_blend_subtract_supported; |
| | | |
| | | GLES_DrawStateCache drawstate; |
| | | } GLES_RenderData; |
| | | |
| | | typedef struct |
| | |
| | | #define SDL_PROC_OES(ret,func,params) \ |
| | | do { \ |
| | | data->func = SDL_GL_GetProcAddress(#func); \ |
| | | } while ( 0 ); |
| | | } while ( 0 ); |
| | | #endif /* __SDL_NOGETPROCADDR__ */ |
| | | |
| | | #include "SDL_glesfuncs.h" |
| | |
| | | #undef SDL_PROC_OES |
| | | return 0; |
| | | } |
| | | |
| | | static SDL_GLContext SDL_CurrentContext = NULL; |
| | | |
| | | static GLES_FBOList * |
| | | GLES_GetFBO(GLES_RenderData *data, Uint32 w, Uint32 h) |
| | |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | if (SDL_CurrentContext != data->context) { |
| | | if (SDL_GL_GetCurrentContext() != data->context) { |
| | | if (SDL_GL_MakeCurrent(renderer->window, data->context) < 0) { |
| | | return -1; |
| | | } |
| | | SDL_CurrentContext = data->context; |
| | | |
| | | GLES_UpdateViewport(renderer); |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | /* This is called if we need to invalidate all of the SDL OpenGL state */ |
| | | static void |
| | | GLES_ResetState(SDL_Renderer *renderer) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | if (SDL_CurrentContext == data->context) { |
| | | GLES_UpdateViewport(renderer); |
| | | } else { |
| | | GLES_ActivateRenderer(renderer); |
| | | } |
| | | |
| | | data->current.color = 0xffffffff; |
| | | data->current.blendMode = SDL_BLENDMODE_INVALID; |
| | | data->current.tex_coords = SDL_FALSE; |
| | | |
| | | data->glDisable(GL_DEPTH_TEST); |
| | | data->glDisable(GL_CULL_FACE); |
| | | |
| | | data->glMatrixMode(GL_MODELVIEW); |
| | | data->glLoadIdentity(); |
| | | |
| | | data->glEnableClientState(GL_VERTEX_ARRAY); |
| | | data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | | } |
| | | |
| | | SDL_Renderer * |
| | | GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
| | | { |
| | | |
| | | SDL_Renderer *renderer; |
| | | GLES_RenderData *data; |
| | | GLint value; |
| | | Uint32 window_flags; |
| | | int profile_mask = 0, major = 0, minor = 0; |
| | | SDL_bool changed_window = SDL_FALSE; |
| | | |
| | | SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); |
| | | SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major); |
| | | SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor); |
| | | |
| | | window_flags = SDL_GetWindowFlags(window); |
| | | if (!(window_flags & SDL_WINDOW_OPENGL) || |
| | | profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) { |
| | | |
| | | changed_window = SDL_TRUE; |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR); |
| | | |
| | | if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { |
| | | goto error; |
| | | } |
| | | } |
| | | |
| | | renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
| | | if (!renderer) { |
| | | SDL_OutOfMemory(); |
| | | goto error; |
| | | } |
| | | |
| | | data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data)); |
| | | if (!data) { |
| | | GLES_DestroyRenderer(renderer); |
| | | SDL_OutOfMemory(); |
| | | goto error; |
| | | } |
| | | |
| | | renderer->WindowEvent = GLES_WindowEvent; |
| | | renderer->GetOutputSize = GLES_GetOutputSize; |
| | | renderer->SupportsBlendMode = GLES_SupportsBlendMode; |
| | | renderer->CreateTexture = GLES_CreateTexture; |
| | | renderer->UpdateTexture = GLES_UpdateTexture; |
| | | renderer->LockTexture = GLES_LockTexture; |
| | | renderer->UnlockTexture = GLES_UnlockTexture; |
| | | renderer->SetRenderTarget = GLES_SetRenderTarget; |
| | | renderer->UpdateViewport = GLES_UpdateViewport; |
| | | renderer->UpdateClipRect = GLES_UpdateClipRect; |
| | | renderer->RenderClear = GLES_RenderClear; |
| | | renderer->RenderDrawPoints = GLES_RenderDrawPoints; |
| | | renderer->RenderDrawLines = GLES_RenderDrawLines; |
| | | renderer->RenderFillRects = GLES_RenderFillRects; |
| | | renderer->RenderCopy = GLES_RenderCopy; |
| | | renderer->RenderCopyEx = GLES_RenderCopyEx; |
| | | renderer->RenderReadPixels = GLES_RenderReadPixels; |
| | | renderer->RenderPresent = GLES_RenderPresent; |
| | | renderer->DestroyTexture = GLES_DestroyTexture; |
| | | renderer->DestroyRenderer = GLES_DestroyRenderer; |
| | | renderer->GL_BindTexture = GLES_BindTexture; |
| | | renderer->GL_UnbindTexture = GLES_UnbindTexture; |
| | | renderer->info = GLES_RenderDriver.info; |
| | | renderer->info.flags = SDL_RENDERER_ACCELERATED; |
| | | renderer->driverdata = data; |
| | | renderer->window = window; |
| | | |
| | | data->context = SDL_GL_CreateContext(window); |
| | | if (!data->context) { |
| | | GLES_DestroyRenderer(renderer); |
| | | goto error; |
| | | } |
| | | if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
| | | GLES_DestroyRenderer(renderer); |
| | | goto error; |
| | | } |
| | | |
| | | if (GLES_LoadFunctions(data) < 0) { |
| | | GLES_DestroyRenderer(renderer); |
| | | goto error; |
| | | } |
| | | |
| | | if (flags & SDL_RENDERER_PRESENTVSYNC) { |
| | | SDL_GL_SetSwapInterval(1); |
| | | } else { |
| | | SDL_GL_SetSwapInterval(0); |
| | | } |
| | | if (SDL_GL_GetSwapInterval() > 0) { |
| | | renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
| | | } |
| | | |
| | | value = 0; |
| | | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| | | renderer->info.max_texture_width = value; |
| | | value = 0; |
| | | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| | | renderer->info.max_texture_height = value; |
| | | |
| | | /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */ |
| | | if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) { |
| | | data->GL_OES_framebuffer_object_supported = SDL_TRUE; |
| | | renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; |
| | | |
| | | value = 0; |
| | | data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value); |
| | | data->window_framebuffer = (GLuint)value; |
| | | } |
| | | data->framebuffers = NULL; |
| | | |
| | | if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) { |
| | | data->GL_OES_blend_func_separate_supported = SDL_TRUE; |
| | | } |
| | | if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) { |
| | | data->GL_OES_blend_equation_separate_supported = SDL_TRUE; |
| | | } |
| | | if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) { |
| | | data->GL_OES_blend_subtract_supported = SDL_TRUE; |
| | | } |
| | | |
| | | /* Set up parameters for rendering */ |
| | | GLES_ResetState(renderer); |
| | | |
| | | return renderer; |
| | | |
| | | error: |
| | | if (changed_window) { |
| | | /* Uh oh, better try to put it back... */ |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
| | | SDL_RecreateWindow(window, window_flags); |
| | | } |
| | | return NULL; |
| | | } |
| | | |
| | | static void |
| | | GLES_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | if (event->event == SDL_WINDOWEVENT_SIZE_CHANGED || |
| | | event->event == SDL_WINDOWEVENT_SHOWN || |
| | | event->event == SDL_WINDOWEVENT_HIDDEN) { |
| | | /* Rebind the context to the window area and update matrices */ |
| | | SDL_CurrentContext = NULL; |
| | | } |
| | | |
| | | if (event->event == SDL_WINDOWEVENT_MINIMIZED) { |
| | | /* According to Apple documentation, we need to finish drawing NOW! */ |
| | |
| | | } |
| | | } |
| | | |
| | | |
| | | |
| | | if (texture->access == SDL_TEXTUREACCESS_TARGET) { |
| | | if (!renderdata->GL_OES_framebuffer_object_supported) { |
| | | SDL_free(data); |
| | |
| | | } else { |
| | | data->fbo = NULL; |
| | | } |
| | | |
| | | |
| | | |
| | | renderdata->glGetError(); |
| | | renderdata->glEnable(GL_TEXTURE_2D); |
| | |
| | | renderdata->glTexImage2D(data->type, 0, internalFormat, texture_w, |
| | | texture_h, 0, format, type, NULL); |
| | | renderdata->glDisable(GL_TEXTURE_2D); |
| | | renderdata->drawstate.texture = texture; |
| | | renderdata->drawstate.texturing = SDL_FALSE; |
| | | |
| | | result = renderdata->glGetError(); |
| | | if (result != GL_NO_ERROR) { |
| | | SDL_free(data); |
| | | return GLES_SetError("glTexImage2D()", result); |
| | | } |
| | | |
| | | |
| | | texture->driverdata = data; |
| | | return 0; |
| | | } |
| | |
| | | renderdata->glDisable(data->type); |
| | | SDL_free(blob); |
| | | |
| | | renderdata->drawstate.texture = texture; |
| | | renderdata->drawstate.texturing = SDL_FALSE; |
| | | |
| | | if (renderdata->glGetError() != GL_NO_ERROR) { |
| | | return SDL_SetError("Failed to update texture"); |
| | | } |
| | |
| | | GLES_UpdateTexture(renderer, texture, &rect, data->pixels, data->pitch); |
| | | } |
| | | |
| | | static void |
| | | GLES_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture, SDL_ScaleMode scaleMode) |
| | | { |
| | | GLES_RenderData *renderdata = (GLES_RenderData *) renderer->driverdata; |
| | | GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
| | | GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR; |
| | | |
| | | renderdata->glBindTexture(data->type, data->texture); |
| | | renderdata->glTexParameteri(data->type, GL_TEXTURE_MIN_FILTER, glScaleMode); |
| | | renderdata->glTexParameteri(data->type, GL_TEXTURE_MAG_FILTER, glScaleMode); |
| | | } |
| | | |
| | | static int |
| | | GLES_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture) |
| | | { |
| | |
| | | if (!data->GL_OES_framebuffer_object_supported) { |
| | | return SDL_SetError("Can't enable render target support in this renderer"); |
| | | } |
| | | |
| | | data->drawstate.viewport_dirty = SDL_TRUE; |
| | | |
| | | if (texture == NULL) { |
| | | data->glBindFramebufferOES(GL_FRAMEBUFFER_OES, data->window_framebuffer); |
| | |
| | | return 0; |
| | | } |
| | | |
| | | |
| | | static int |
| | | GLES_UpdateViewport(SDL_Renderer * renderer) |
| | | GLES_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | if (SDL_CurrentContext != data->context) { |
| | | /* We'll update the viewport after we rebind the context */ |
| | | return 0; |
| | | } |
| | | |
| | | if (renderer->target) { |
| | | data->glViewport(renderer->viewport.x, renderer->viewport.y, |
| | | renderer->viewport.w, renderer->viewport.h); |
| | | } else { |
| | | int w, h; |
| | | |
| | | SDL_GL_GetDrawableSize(renderer->window, &w, &h); |
| | | data->glViewport(renderer->viewport.x, (h - renderer->viewport.y - renderer->viewport.h), |
| | | renderer->viewport.w, renderer->viewport.h); |
| | | } |
| | | |
| | | data->glMatrixMode(GL_PROJECTION); |
| | | data->glLoadIdentity(); |
| | | if (renderer->viewport.w && renderer->viewport.h) { |
| | | if (renderer->target) { |
| | | data->glOrthof((GLfloat) 0, |
| | | (GLfloat) renderer->viewport.w, |
| | | (GLfloat) 0, |
| | | (GLfloat) renderer->viewport.h, |
| | | 0.0, 1.0); |
| | | } else { |
| | | data->glOrthof((GLfloat) 0, |
| | | (GLfloat) renderer->viewport.w, |
| | | (GLfloat) renderer->viewport.h, |
| | | (GLfloat) 0, |
| | | 0.0, 1.0); |
| | | } |
| | | } |
| | | data->glMatrixMode(GL_MODELVIEW); |
| | | |
| | | return 0; |
| | | return 0; /* nothing to do in this backend. */ |
| | | } |
| | | |
| | | static int |
| | | GLES_UpdateClipRect(SDL_Renderer * renderer) |
| | | GLES_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | if (SDL_CurrentContext != data->context) { |
| | | /* We'll update the clip rect after we rebind the context */ |
| | | return 0; |
| | | } |
| | | |
| | | if (renderer->clipping_enabled) { |
| | | const SDL_Rect *rect = &renderer->clip_rect; |
| | | data->glEnable(GL_SCISSOR_TEST); |
| | | if (renderer->target) { |
| | | data->glScissor(renderer->viewport.x + rect->x, renderer->viewport.y + rect->y, rect->w, rect->h); |
| | | } else { |
| | | int w, h; |
| | | |
| | | SDL_GL_GetDrawableSize(renderer->window, &w, &h); |
| | | data->glScissor(renderer->viewport.x + rect->x, h - renderer->viewport.y - rect->y - rect->h, rect->w, rect->h); |
| | | } |
| | | } else { |
| | | data->glDisable(GL_SCISSOR_TEST); |
| | | } |
| | | return 0; |
| | | } |
| | | |
| | | static void |
| | | GLES_SetColor(GLES_RenderData * data, Uint8 r, Uint8 g, Uint8 b, Uint8 a) |
| | | { |
| | | Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b); |
| | | |
| | | if (color != data->current.color) { |
| | | data->glColor4f((GLfloat) r * inv255f, |
| | | (GLfloat) g * inv255f, |
| | | (GLfloat) b * inv255f, |
| | | (GLfloat) a * inv255f); |
| | | data->current.color = color; |
| | | } |
| | | } |
| | | |
| | | static void |
| | | GLES_SetBlendMode(GLES_RenderData * data, SDL_BlendMode blendMode) |
| | | { |
| | | if (blendMode != data->current.blendMode) { |
| | | if (blendMode == SDL_BLENDMODE_NONE) { |
| | | data->glDisable(GL_BLEND); |
| | | } else { |
| | | data->glEnable(GL_BLEND); |
| | | if (data->GL_OES_blend_func_separate_supported) { |
| | | data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)), |
| | | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode)), |
| | | GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blendMode)), |
| | | GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blendMode))); |
| | | } else { |
| | | data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blendMode)), |
| | | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blendMode))); |
| | | } |
| | | if (data->GL_OES_blend_equation_separate_supported) { |
| | | data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode)), |
| | | GetBlendEquation(SDL_GetBlendModeAlphaOperation(blendMode))); |
| | | } else if (data->GL_OES_blend_subtract_supported) { |
| | | data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blendMode))); |
| | | } |
| | | } |
| | | data->current.blendMode = blendMode; |
| | | } |
| | | } |
| | | |
| | | static void |
| | | GLES_SetTexCoords(GLES_RenderData * data, SDL_bool enabled) |
| | | { |
| | | if (enabled != data->current.tex_coords) { |
| | | if (enabled) { |
| | | data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| | | } else { |
| | | data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | | } |
| | | data->current.tex_coords = enabled; |
| | | } |
| | | } |
| | | |
| | | static void |
| | | GLES_SetDrawingState(SDL_Renderer * renderer) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | GLES_ActivateRenderer(renderer); |
| | | |
| | | GLES_SetColor(data, (GLfloat) renderer->r, |
| | | (GLfloat) renderer->g, |
| | | (GLfloat) renderer->b, |
| | | (GLfloat) renderer->a); |
| | | |
| | | GLES_SetBlendMode(data, renderer->blendMode); |
| | | |
| | | GLES_SetTexCoords(data, SDL_FALSE); |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderClear(SDL_Renderer * renderer) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | |
| | | GLES_ActivateRenderer(renderer); |
| | | |
| | | data->glClearColor((GLfloat) renderer->r * inv255f, |
| | | (GLfloat) renderer->g * inv255f, |
| | | (GLfloat) renderer->b * inv255f, |
| | | (GLfloat) renderer->a * inv255f); |
| | | |
| | | if (renderer->clipping_enabled) { |
| | | data->glDisable(GL_SCISSOR_TEST); |
| | | } |
| | | |
| | | data->glClear(GL_COLOR_BUFFER_BIT); |
| | | |
| | | if (renderer->clipping_enabled) { |
| | | data->glEnable(GL_SCISSOR_TEST); |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points, |
| | | int count) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | GLfloat *vertices; |
| | | int idx; |
| | | |
| | | GLES_SetDrawingState(renderer); |
| | | |
| | | /* Emit the specified vertices as points */ |
| | | vertices = SDL_stack_alloc(GLfloat, count * 2); |
| | | for (idx = 0; idx < count; ++idx) { |
| | | GLfloat x = points[idx].x + 0.5f; |
| | | GLfloat y = points[idx].y + 0.5f; |
| | | |
| | | vertices[idx * 2] = x; |
| | | vertices[(idx * 2) + 1] = y; |
| | | } |
| | | |
| | | data->glVertexPointer(2, GL_FLOAT, 0, vertices); |
| | | data->glDrawArrays(GL_POINTS, 0, count); |
| | | SDL_stack_free(vertices); |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points, |
| | | int count) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | GLfloat *vertices; |
| | | int idx; |
| | | |
| | | GLES_SetDrawingState(renderer); |
| | | |
| | | /* Emit a line strip including the specified vertices */ |
| | | vertices = SDL_stack_alloc(GLfloat, count * 2); |
| | | for (idx = 0; idx < count; ++idx) { |
| | | GLfloat x = points[idx].x + 0.5f; |
| | | GLfloat y = points[idx].y + 0.5f; |
| | | |
| | | vertices[idx * 2] = x; |
| | | vertices[(idx * 2) + 1] = y; |
| | | } |
| | | |
| | | data->glVertexPointer(2, GL_FLOAT, 0, vertices); |
| | | if (count > 2 && |
| | | points[0].x == points[count-1].x && points[0].y == points[count-1].y) { |
| | | /* GL_LINE_LOOP takes care of the final segment */ |
| | | --count; |
| | | data->glDrawArrays(GL_LINE_LOOP, 0, count); |
| | | } else { |
| | | data->glDrawArrays(GL_LINE_STRIP, 0, count); |
| | | /* We need to close the endpoint of the line */ |
| | | data->glDrawArrays(GL_POINTS, count-1, 1); |
| | | } |
| | | SDL_stack_free(vertices); |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, |
| | | int count) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 2 * sizeof (GLfloat), 0, &cmd->data.draw.first); |
| | | int i; |
| | | |
| | | GLES_SetDrawingState(renderer); |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | for (i = 0; i < count; ++i) { |
| | | const SDL_FRect *rect = &rects[i]; |
| | | GLfloat minx = rect->x; |
| | | GLfloat maxx = rect->x + rect->w; |
| | | GLfloat miny = rect->y; |
| | | GLfloat maxy = rect->y + rect->h; |
| | | GLfloat vertices[8]; |
| | | vertices[0] = minx; |
| | | vertices[1] = miny; |
| | | vertices[2] = maxx; |
| | | vertices[3] = miny; |
| | | vertices[4] = minx; |
| | | vertices[5] = maxy; |
| | | vertices[6] = maxx; |
| | | vertices[7] = maxy; |
| | | |
| | | data->glVertexPointer(2, GL_FLOAT, 0, vertices); |
| | | data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| | | cmd->data.draw.count = count; |
| | | for (i = 0; i < count; i++) { |
| | | *(verts++) = 0.5f + points[i].x; |
| | | *(verts++) = 0.5f + points[i].y; |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
| | | GLES_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, count * 8 * sizeof (GLfloat), 0, &cmd->data.draw.first); |
| | | int i; |
| | | |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | cmd->data.draw.count = count; |
| | | |
| | | for (i = 0; i < count; i++) { |
| | | const SDL_FRect *rect = &rects[i]; |
| | | const GLfloat minx = rect->x; |
| | | const GLfloat maxx = rect->x + rect->w; |
| | | const GLfloat miny = rect->y; |
| | | const GLfloat maxy = rect->y + rect->h; |
| | | *(verts++) = minx; |
| | | *(verts++) = miny; |
| | | *(verts++) = maxx; |
| | | *(verts++) = miny; |
| | | *(verts++) = minx; |
| | | *(verts++) = maxy; |
| | | *(verts++) = maxx; |
| | | *(verts++) = maxy; |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect) |
| | | { |
| | | GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
| | | GLfloat minx, miny, maxx, maxy; |
| | | GLfloat minu, maxu, minv, maxv; |
| | | GLfloat vertices[8]; |
| | | GLfloat texCoords[8]; |
| | | GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 16 * sizeof (GLfloat), 0, &cmd->data.draw.first); |
| | | |
| | | GLES_ActivateRenderer(renderer); |
| | | |
| | | data->glEnable(GL_TEXTURE_2D); |
| | | |
| | | data->glBindTexture(texturedata->type, texturedata->texture); |
| | | |
| | | if (texture->modMode) { |
| | | GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a); |
| | | } else { |
| | | GLES_SetColor(data, 255, 255, 255, 255); |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | GLES_SetBlendMode(data, texture->blendMode); |
| | | |
| | | GLES_SetTexCoords(data, SDL_TRUE); |
| | | cmd->data.draw.count = 1; |
| | | |
| | | minx = dstrect->x; |
| | | miny = dstrect->y; |
| | |
| | | maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
| | | maxv *= texturedata->texh; |
| | | |
| | | vertices[0] = minx; |
| | | vertices[1] = miny; |
| | | vertices[2] = maxx; |
| | | vertices[3] = miny; |
| | | vertices[4] = minx; |
| | | vertices[5] = maxy; |
| | | vertices[6] = maxx; |
| | | vertices[7] = maxy; |
| | | *(verts++) = minx; |
| | | *(verts++) = miny; |
| | | *(verts++) = maxx; |
| | | *(verts++) = miny; |
| | | *(verts++) = minx; |
| | | *(verts++) = maxy; |
| | | *(verts++) = maxx; |
| | | *(verts++) = maxy; |
| | | |
| | | texCoords[0] = minu; |
| | | texCoords[1] = minv; |
| | | texCoords[2] = maxu; |
| | | texCoords[3] = minv; |
| | | texCoords[4] = minu; |
| | | texCoords[5] = maxv; |
| | | texCoords[6] = maxu; |
| | | texCoords[7] = maxv; |
| | | |
| | | data->glVertexPointer(2, GL_FLOAT, 0, vertices); |
| | | data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| | | data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| | | |
| | | data->glDisable(GL_TEXTURE_2D); |
| | | *(verts++) = minu; |
| | | *(verts++) = minv; |
| | | *(verts++) = maxu; |
| | | *(verts++) = minv; |
| | | *(verts++) = minu; |
| | | *(verts++) = maxv; |
| | | *(verts++) = maxu; |
| | | *(verts++) = maxv; |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture, |
| | | const SDL_Rect * srcrect, const SDL_FRect * dstrect, |
| | | const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) |
| | | GLES_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture, |
| | | const SDL_Rect * srcquad, const SDL_FRect * dstrect, |
| | | const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip) |
| | | { |
| | | |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
| | | GLfloat minx, miny, maxx, maxy; |
| | | GLfloat minu, maxu, minv, maxv; |
| | | GLfloat centerx, centery; |
| | | GLfloat vertices[8]; |
| | | GLfloat texCoords[8]; |
| | | GLfloat minu, maxu, minv, maxv; |
| | | GLfloat *verts = (GLfloat *) SDL_AllocateRenderVertices(renderer, 19 * sizeof (GLfloat), 0, &cmd->data.draw.first); |
| | | |
| | | |
| | | GLES_ActivateRenderer(renderer); |
| | | |
| | | data->glEnable(GL_TEXTURE_2D); |
| | | |
| | | data->glBindTexture(texturedata->type, texturedata->texture); |
| | | |
| | | if (texture->modMode) { |
| | | GLES_SetColor(data, texture->r, texture->g, texture->b, texture->a); |
| | | } else { |
| | | GLES_SetColor(data, 255, 255, 255, 255); |
| | | if (!verts) { |
| | | return -1; |
| | | } |
| | | |
| | | GLES_SetBlendMode(data, texture->blendMode); |
| | | |
| | | GLES_SetTexCoords(data, SDL_TRUE); |
| | | |
| | | centerx = center->x; |
| | | centery = center->y; |
| | | |
| | | /* Rotate and translate */ |
| | | data->glPushMatrix(); |
| | | data->glTranslatef(dstrect->x + centerx, dstrect->y + centery, 0.0f); |
| | | data->glRotatef((GLfloat)angle, 0.0f, 0.0f, 1.0f); |
| | | |
| | | if (flip & SDL_FLIP_HORIZONTAL) { |
| | | minx = dstrect->w - centerx; |
| | | maxx = -centerx; |
| | | } else { |
| | | } |
| | | else { |
| | | minx = -centerx; |
| | | maxx = dstrect->w - centerx; |
| | | maxx = dstrect->w - centerx; |
| | | } |
| | | |
| | | if (flip & SDL_FLIP_VERTICAL) { |
| | | miny = dstrect->h - centery; |
| | | miny = dstrect->h - centery; |
| | | maxy = -centery; |
| | | } else { |
| | | } |
| | | else { |
| | | miny = -centery; |
| | | maxy = dstrect->h - centery; |
| | | maxy = dstrect->h - centery; |
| | | } |
| | | |
| | | minu = (GLfloat) srcrect->x / texture->w; |
| | | minu = (GLfloat) srcquad->x / texture->w; |
| | | minu *= texturedata->texw; |
| | | maxu = (GLfloat) (srcrect->x + srcrect->w) / texture->w; |
| | | maxu = (GLfloat) (srcquad->x + srcquad->w) / texture->w; |
| | | maxu *= texturedata->texw; |
| | | minv = (GLfloat) srcrect->y / texture->h; |
| | | minv = (GLfloat) srcquad->y / texture->h; |
| | | minv *= texturedata->texh; |
| | | maxv = (GLfloat) (srcrect->y + srcrect->h) / texture->h; |
| | | maxv = (GLfloat) (srcquad->y + srcquad->h) / texture->h; |
| | | maxv *= texturedata->texh; |
| | | |
| | | vertices[0] = minx; |
| | | vertices[1] = miny; |
| | | vertices[2] = maxx; |
| | | vertices[3] = miny; |
| | | vertices[4] = minx; |
| | | vertices[5] = maxy; |
| | | vertices[6] = maxx; |
| | | vertices[7] = maxy; |
| | | cmd->data.draw.count = 1; |
| | | |
| | | texCoords[0] = minu; |
| | | texCoords[1] = minv; |
| | | texCoords[2] = maxu; |
| | | texCoords[3] = minv; |
| | | texCoords[4] = minu; |
| | | texCoords[5] = maxv; |
| | | texCoords[6] = maxu; |
| | | texCoords[7] = maxv; |
| | | data->glVertexPointer(2, GL_FLOAT, 0, vertices); |
| | | data->glTexCoordPointer(2, GL_FLOAT, 0, texCoords); |
| | | data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| | | data->glPopMatrix(); |
| | | data->glDisable(GL_TEXTURE_2D); |
| | | *(verts++) = minx; |
| | | *(verts++) = miny; |
| | | *(verts++) = maxx; |
| | | *(verts++) = miny; |
| | | *(verts++) = minx; |
| | | *(verts++) = maxy; |
| | | *(verts++) = maxx; |
| | | *(verts++) = maxy; |
| | | |
| | | *(verts++) = minu; |
| | | *(verts++) = minv; |
| | | *(verts++) = maxu; |
| | | *(verts++) = minv; |
| | | *(verts++) = minu; |
| | | *(verts++) = maxv; |
| | | *(verts++) = maxu; |
| | | *(verts++) = maxv; |
| | | |
| | | *(verts++) = (GLfloat) dstrect->x + centerx; |
| | | *(verts++) = (GLfloat) dstrect->y + centery; |
| | | *(verts++) = (GLfloat) angle; |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static void |
| | | SetDrawState(GLES_RenderData *data, const SDL_RenderCommand *cmd) |
| | | { |
| | | const SDL_BlendMode blend = cmd->data.draw.blend; |
| | | const Uint8 r = cmd->data.draw.r; |
| | | const Uint8 g = cmd->data.draw.g; |
| | | const Uint8 b = cmd->data.draw.b; |
| | | const Uint8 a = cmd->data.draw.a; |
| | | const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b); |
| | | |
| | | if (color != data->drawstate.color) { |
| | | const GLfloat fr = ((GLfloat) r) * inv255f; |
| | | const GLfloat fg = ((GLfloat) g) * inv255f; |
| | | const GLfloat fb = ((GLfloat) b) * inv255f; |
| | | const GLfloat fa = ((GLfloat) a) * inv255f; |
| | | data->glColor4f(fr, fg, fb, fa); |
| | | data->drawstate.color = color; |
| | | } |
| | | |
| | | if (data->drawstate.viewport_dirty) { |
| | | const SDL_Rect *viewport = &data->drawstate.viewport; |
| | | const SDL_bool istarget = (data->drawstate.target != NULL); |
| | | data->glMatrixMode(GL_PROJECTION); |
| | | data->glLoadIdentity(); |
| | | data->glViewport(viewport->x, |
| | | istarget ? viewport->y : (data->drawstate.drawableh - viewport->y - viewport->h), |
| | | viewport->w, viewport->h); |
| | | if (viewport->w && viewport->h) { |
| | | data->glOrthof((GLfloat) 0, (GLfloat) viewport->w, |
| | | (GLfloat) (istarget ? 0 : viewport->h), |
| | | (GLfloat) (istarget ? viewport->h : 0), |
| | | 0.0, 1.0); |
| | | } |
| | | data->glMatrixMode(GL_MODELVIEW); |
| | | data->drawstate.viewport_dirty = SDL_FALSE; |
| | | } |
| | | |
| | | if (data->drawstate.cliprect_enabled_dirty) { |
| | | if (data->drawstate.cliprect_enabled) { |
| | | data->glEnable(GL_SCISSOR_TEST); |
| | | } else { |
| | | data->glDisable(GL_SCISSOR_TEST); |
| | | } |
| | | data->drawstate.cliprect_enabled_dirty = SDL_FALSE; |
| | | } |
| | | |
| | | if (data->drawstate.cliprect_enabled && data->drawstate.cliprect_dirty) { |
| | | const SDL_Rect *viewport = &data->drawstate.viewport; |
| | | const SDL_Rect *rect = &data->drawstate.cliprect; |
| | | const SDL_bool istarget = (data->drawstate.target != NULL); |
| | | data->glScissor(viewport->x + rect->x, |
| | | istarget ? viewport->y + rect->y : data->drawstate.drawableh - viewport->y - rect->y - rect->h, |
| | | rect->w, rect->h); |
| | | data->drawstate.cliprect_dirty = SDL_FALSE; |
| | | } |
| | | |
| | | if (blend != data->drawstate.blend) { |
| | | if (blend == SDL_BLENDMODE_NONE) { |
| | | data->glDisable(GL_BLEND); |
| | | } else { |
| | | data->glEnable(GL_BLEND); |
| | | if (data->GL_OES_blend_func_separate_supported) { |
| | | data->glBlendFuncSeparateOES(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)), |
| | | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend)), |
| | | GetBlendFunc(SDL_GetBlendModeSrcAlphaFactor(blend)), |
| | | GetBlendFunc(SDL_GetBlendModeDstAlphaFactor(blend))); |
| | | } else { |
| | | data->glBlendFunc(GetBlendFunc(SDL_GetBlendModeSrcColorFactor(blend)), |
| | | GetBlendFunc(SDL_GetBlendModeDstColorFactor(blend))); |
| | | } |
| | | if (data->GL_OES_blend_equation_separate_supported) { |
| | | data->glBlendEquationSeparateOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend)), |
| | | GetBlendEquation(SDL_GetBlendModeAlphaOperation(blend))); |
| | | } else if (data->GL_OES_blend_subtract_supported) { |
| | | data->glBlendEquationOES(GetBlendEquation(SDL_GetBlendModeColorOperation(blend))); |
| | | } |
| | | } |
| | | data->drawstate.blend = blend; |
| | | } |
| | | |
| | | if ((cmd->data.draw.texture != NULL) != data->drawstate.texturing) { |
| | | if (cmd->data.draw.texture == NULL) { |
| | | data->glDisable(GL_TEXTURE_2D); |
| | | data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | | data->drawstate.texturing = SDL_FALSE; |
| | | } else { |
| | | data->glEnable(GL_TEXTURE_2D); |
| | | data->glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
| | | data->drawstate.texturing = SDL_TRUE; |
| | | } |
| | | } |
| | | } |
| | | |
| | | static void |
| | | SetCopyState(GLES_RenderData *data, const SDL_RenderCommand *cmd) |
| | | { |
| | | SDL_Texture *texture = cmd->data.draw.texture; |
| | | SetDrawState(data, cmd); |
| | | |
| | | if (texture != data->drawstate.texture) { |
| | | GLES_TextureData *texturedata = (GLES_TextureData *) texture->driverdata; |
| | | data->glBindTexture(GL_TEXTURE_2D, texturedata->texture); |
| | | data->drawstate.texture = texture; |
| | | } |
| | | } |
| | | |
| | | static int |
| | | GLES_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | size_t i; |
| | | |
| | | if (GLES_ActivateRenderer(renderer) < 0) { |
| | | return -1; |
| | | } |
| | | |
| | | data->drawstate.target = renderer->target; |
| | | |
| | | if (!renderer->target) { |
| | | SDL_GL_GetDrawableSize(renderer->window, &data->drawstate.drawablew, &data->drawstate.drawableh); |
| | | } |
| | | |
| | | while (cmd) { |
| | | switch (cmd->command) { |
| | | case SDL_RENDERCMD_SETDRAWCOLOR: { |
| | | break; /* not used in this render backend. */ |
| | | } |
| | | |
| | | case SDL_RENDERCMD_SETVIEWPORT: { |
| | | SDL_Rect *viewport = &data->drawstate.viewport; |
| | | if (SDL_memcmp(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)) != 0) { |
| | | SDL_memcpy(viewport, &cmd->data.viewport.rect, sizeof (SDL_Rect)); |
| | | data->drawstate.viewport_dirty = SDL_TRUE; |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_SETCLIPRECT: { |
| | | const SDL_Rect *rect = &cmd->data.cliprect.rect; |
| | | if (data->drawstate.cliprect_enabled != cmd->data.cliprect.enabled) { |
| | | data->drawstate.cliprect_enabled = cmd->data.cliprect.enabled; |
| | | data->drawstate.cliprect_enabled_dirty = SDL_TRUE; |
| | | } |
| | | if (SDL_memcmp(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)) != 0) { |
| | | SDL_memcpy(&data->drawstate.cliprect, rect, sizeof (SDL_Rect)); |
| | | data->drawstate.cliprect_dirty = SDL_TRUE; |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_CLEAR: { |
| | | const Uint8 r = cmd->data.color.r; |
| | | const Uint8 g = cmd->data.color.g; |
| | | const Uint8 b = cmd->data.color.b; |
| | | const Uint8 a = cmd->data.color.a; |
| | | const Uint32 color = ((a << 24) | (r << 16) | (g << 8) | b); |
| | | if (color != data->drawstate.clear_color) { |
| | | const GLfloat fr = ((GLfloat) r) * inv255f; |
| | | const GLfloat fg = ((GLfloat) g) * inv255f; |
| | | const GLfloat fb = ((GLfloat) b) * inv255f; |
| | | const GLfloat fa = ((GLfloat) a) * inv255f; |
| | | data->glClearColor(fr, fg, fb, fa); |
| | | data->drawstate.clear_color = color; |
| | | } |
| | | |
| | | if (data->drawstate.cliprect_enabled || data->drawstate.cliprect_enabled_dirty) { |
| | | data->glDisable(GL_SCISSOR_TEST); |
| | | data->drawstate.cliprect_enabled_dirty = data->drawstate.cliprect_enabled; |
| | | } |
| | | |
| | | data->glClear(GL_COLOR_BUFFER_BIT); |
| | | |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_DRAW_POINTS: { |
| | | const size_t count = cmd->data.draw.count; |
| | | const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | SetDrawState(data, cmd); |
| | | data->glVertexPointer(2, GL_FLOAT, 0, verts); |
| | | data->glDrawArrays(GL_POINTS, 0, (GLsizei) count); |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_DRAW_LINES: { |
| | | const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | const size_t count = cmd->data.draw.count; |
| | | SetDrawState(data, cmd); |
| | | data->glVertexPointer(2, GL_FLOAT, 0, verts); |
| | | if (count > 2 && (verts[0] == verts[(count-1)*2]) && (verts[1] == verts[(count*2)-1])) { |
| | | /* GL_LINE_LOOP takes care of the final segment */ |
| | | data->glDrawArrays(GL_LINE_LOOP, 0, (GLsizei) (count - 1)); |
| | | } else { |
| | | data->glDrawArrays(GL_LINE_STRIP, 0, (GLsizei) count); |
| | | /* We need to close the endpoint of the line */ |
| | | data->glDrawArrays(GL_POINTS, (GLsizei) (count - 1), 1); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_FILL_RECTS: { |
| | | const size_t count = cmd->data.draw.count; |
| | | const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | GLsizei offset = 0; |
| | | SetDrawState(data, cmd); |
| | | data->glVertexPointer(2, GL_FLOAT, 0, verts); |
| | | for (i = 0; i < count; ++i, offset += 4) { |
| | | data->glDrawArrays(GL_TRIANGLE_STRIP, offset, 4); |
| | | } |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_COPY: { |
| | | const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | SetCopyState(data, cmd); |
| | | data->glVertexPointer(2, GL_FLOAT, 0, verts); |
| | | data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8); |
| | | data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_COPY_EX: { |
| | | const GLfloat *verts = (GLfloat *) (((Uint8 *) vertices) + cmd->data.draw.first); |
| | | const GLfloat translatex = verts[16]; |
| | | const GLfloat translatey = verts[17]; |
| | | const GLfloat angle = verts[18]; |
| | | SetCopyState(data, cmd); |
| | | data->glVertexPointer(2, GL_FLOAT, 0, verts); |
| | | data->glTexCoordPointer(2, GL_FLOAT, 0, verts + 8); |
| | | |
| | | /* Translate to flip, rotate, translate to position */ |
| | | data->glPushMatrix(); |
| | | data->glTranslatef(translatex, translatey, 0.0f); |
| | | data->glRotatef(angle, 0.0, 0.0, 1.0); |
| | | data->glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| | | data->glPopMatrix(); |
| | | break; |
| | | } |
| | | |
| | | case SDL_RENDERCMD_NO_OP: |
| | | break; |
| | | } |
| | | |
| | | cmd = cmd->next; |
| | | } |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static int |
| | | GLES_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, |
| | | Uint32 pixel_format, void * pixels, int pitch) |
| | | Uint32 pixel_format, void * pixels, int pitch) |
| | | { |
| | | GLES_RenderData *data = (GLES_RenderData *) renderer->driverdata; |
| | | Uint32 temp_format = renderer->target ? renderer->target->format : SDL_PIXELFORMAT_ABGR8888; |
| | |
| | | |
| | | /* Flip the rows to be top-down if necessary */ |
| | | if (!renderer->target) { |
| | | SDL_bool isstack; |
| | | length = rect->w * SDL_BYTESPERPIXEL(temp_format); |
| | | src = (Uint8*)temp_pixels + (rect->h-1)*temp_pitch; |
| | | dst = (Uint8*)temp_pixels; |
| | | tmp = SDL_stack_alloc(Uint8, length); |
| | | tmp = SDL_small_alloc(Uint8, length, &isstack); |
| | | rows = rect->h / 2; |
| | | while (rows--) { |
| | | SDL_memcpy(tmp, dst, length); |
| | |
| | | dst += temp_pitch; |
| | | src -= temp_pitch; |
| | | } |
| | | SDL_stack_free(tmp); |
| | | SDL_small_free(tmp, isstack); |
| | | } |
| | | |
| | | status = SDL_ConvertPixels(rect->w, rect->h, |
| | |
| | | GLES_TextureData *data = (GLES_TextureData *) texture->driverdata; |
| | | |
| | | GLES_ActivateRenderer(renderer); |
| | | |
| | | if (renderdata->drawstate.texture == texture) { |
| | | renderdata->drawstate.texture = NULL; |
| | | } |
| | | if (renderdata->drawstate.target == texture) { |
| | | renderdata->drawstate.target = NULL; |
| | | } |
| | | |
| | | if (!data) { |
| | | return; |
| | |
| | | data->glEnable(GL_TEXTURE_2D); |
| | | data->glBindTexture(texturedata->type, texturedata->texture); |
| | | |
| | | data->drawstate.texture = texture; |
| | | data->drawstate.texturing = SDL_TRUE; |
| | | |
| | | if (texw) { |
| | | *texw = (float)texturedata->texw; |
| | | } |
| | |
| | | GLES_ActivateRenderer(renderer); |
| | | data->glDisable(texturedata->type); |
| | | |
| | | data->drawstate.texture = NULL; |
| | | data->drawstate.texturing = SDL_FALSE; |
| | | |
| | | return 0; |
| | | } |
| | | |
| | | static SDL_Renderer * |
| | | GLES_CreateRenderer(SDL_Window * window, Uint32 flags) |
| | | { |
| | | SDL_Renderer *renderer; |
| | | GLES_RenderData *data; |
| | | GLint value; |
| | | Uint32 window_flags; |
| | | int profile_mask = 0, major = 0, minor = 0; |
| | | SDL_bool changed_window = SDL_FALSE; |
| | | |
| | | SDL_GL_GetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, &profile_mask); |
| | | SDL_GL_GetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, &major); |
| | | SDL_GL_GetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, &minor); |
| | | |
| | | window_flags = SDL_GetWindowFlags(window); |
| | | if (!(window_flags & SDL_WINDOW_OPENGL) || |
| | | profile_mask != SDL_GL_CONTEXT_PROFILE_ES || major != RENDERER_CONTEXT_MAJOR || minor != RENDERER_CONTEXT_MINOR) { |
| | | |
| | | changed_window = SDL_TRUE; |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, RENDERER_CONTEXT_MAJOR); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, RENDERER_CONTEXT_MINOR); |
| | | |
| | | if (SDL_RecreateWindow(window, window_flags | SDL_WINDOW_OPENGL) < 0) { |
| | | goto error; |
| | | } |
| | | } |
| | | |
| | | renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); |
| | | if (!renderer) { |
| | | SDL_OutOfMemory(); |
| | | goto error; |
| | | } |
| | | |
| | | data = (GLES_RenderData *) SDL_calloc(1, sizeof(*data)); |
| | | if (!data) { |
| | | GLES_DestroyRenderer(renderer); |
| | | SDL_OutOfMemory(); |
| | | goto error; |
| | | } |
| | | |
| | | renderer->WindowEvent = GLES_WindowEvent; |
| | | renderer->GetOutputSize = GLES_GetOutputSize; |
| | | renderer->SupportsBlendMode = GLES_SupportsBlendMode; |
| | | renderer->CreateTexture = GLES_CreateTexture; |
| | | renderer->UpdateTexture = GLES_UpdateTexture; |
| | | renderer->LockTexture = GLES_LockTexture; |
| | | renderer->UnlockTexture = GLES_UnlockTexture; |
| | | renderer->SetTextureScaleMode = GLES_SetTextureScaleMode; |
| | | renderer->SetRenderTarget = GLES_SetRenderTarget; |
| | | renderer->QueueSetViewport = GLES_QueueSetViewport; |
| | | renderer->QueueSetDrawColor = GLES_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */ |
| | | renderer->QueueDrawPoints = GLES_QueueDrawPoints; |
| | | renderer->QueueDrawLines = GLES_QueueDrawPoints; /* lines and points queue vertices the same way. */ |
| | | renderer->QueueFillRects = GLES_QueueFillRects; |
| | | renderer->QueueCopy = GLES_QueueCopy; |
| | | renderer->QueueCopyEx = GLES_QueueCopyEx; |
| | | renderer->RunCommandQueue = GLES_RunCommandQueue; |
| | | renderer->RenderReadPixels = GLES_RenderReadPixels; |
| | | renderer->RenderPresent = GLES_RenderPresent; |
| | | renderer->DestroyTexture = GLES_DestroyTexture; |
| | | renderer->DestroyRenderer = GLES_DestroyRenderer; |
| | | renderer->GL_BindTexture = GLES_BindTexture; |
| | | renderer->GL_UnbindTexture = GLES_UnbindTexture; |
| | | renderer->info = GLES_RenderDriver.info; |
| | | renderer->info.flags = SDL_RENDERER_ACCELERATED; |
| | | renderer->driverdata = data; |
| | | renderer->window = window; |
| | | |
| | | data->context = SDL_GL_CreateContext(window); |
| | | if (!data->context) { |
| | | GLES_DestroyRenderer(renderer); |
| | | goto error; |
| | | } |
| | | if (SDL_GL_MakeCurrent(window, data->context) < 0) { |
| | | GLES_DestroyRenderer(renderer); |
| | | goto error; |
| | | } |
| | | |
| | | if (GLES_LoadFunctions(data) < 0) { |
| | | GLES_DestroyRenderer(renderer); |
| | | goto error; |
| | | } |
| | | |
| | | if (flags & SDL_RENDERER_PRESENTVSYNC) { |
| | | SDL_GL_SetSwapInterval(1); |
| | | } else { |
| | | SDL_GL_SetSwapInterval(0); |
| | | } |
| | | if (SDL_GL_GetSwapInterval() > 0) { |
| | | renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC; |
| | | } |
| | | |
| | | value = 0; |
| | | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| | | renderer->info.max_texture_width = value; |
| | | value = 0; |
| | | data->glGetIntegerv(GL_MAX_TEXTURE_SIZE, &value); |
| | | renderer->info.max_texture_height = value; |
| | | |
| | | /* Android does not report GL_OES_framebuffer_object but the functionality seems to be there anyway */ |
| | | if (SDL_GL_ExtensionSupported("GL_OES_framebuffer_object") || data->glGenFramebuffersOES) { |
| | | data->GL_OES_framebuffer_object_supported = SDL_TRUE; |
| | | renderer->info.flags |= SDL_RENDERER_TARGETTEXTURE; |
| | | |
| | | value = 0; |
| | | data->glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, &value); |
| | | data->window_framebuffer = (GLuint)value; |
| | | } |
| | | data->framebuffers = NULL; |
| | | |
| | | if (SDL_GL_ExtensionSupported("GL_OES_blend_func_separate")) { |
| | | data->GL_OES_blend_func_separate_supported = SDL_TRUE; |
| | | } |
| | | if (SDL_GL_ExtensionSupported("GL_OES_blend_equation_separate")) { |
| | | data->GL_OES_blend_equation_separate_supported = SDL_TRUE; |
| | | } |
| | | if (SDL_GL_ExtensionSupported("GL_OES_blend_subtract")) { |
| | | data->GL_OES_blend_subtract_supported = SDL_TRUE; |
| | | } |
| | | |
| | | /* Set up parameters for rendering */ |
| | | data->glDisable(GL_DEPTH_TEST); |
| | | data->glDisable(GL_CULL_FACE); |
| | | |
| | | data->glMatrixMode(GL_MODELVIEW); |
| | | data->glLoadIdentity(); |
| | | |
| | | data->glEnableClientState(GL_VERTEX_ARRAY); |
| | | data->glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
| | | |
| | | data->glClearColor(1.0f, 1.0f, 1.0f, 1.0f); |
| | | |
| | | data->drawstate.blend = SDL_BLENDMODE_INVALID; |
| | | data->drawstate.color = 0xFFFFFFFF; |
| | | data->drawstate.clear_color = 0xFFFFFFFF; |
| | | |
| | | return renderer; |
| | | |
| | | error: |
| | | if (changed_window) { |
| | | /* Uh oh, better try to put it back... */ |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, profile_mask); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, major); |
| | | SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, minor); |
| | | SDL_RecreateWindow(window, window_flags); |
| | | } |
| | | return NULL; |
| | | } |
| | | |
| | | SDL_RenderDriver GLES_RenderDriver = { |
| | | GLES_CreateRenderer, |
| | | { |
| | | "opengles", |
| | | (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC), |
| | | 1, |
| | | {SDL_PIXELFORMAT_ABGR8888}, |
| | | 0, |
| | | 0 |
| | | } |
| | | }; |
| | | |
| | | #endif /* SDL_VIDEO_RENDER_OGL_ES && !SDL_RENDER_DISABLED */ |
| | | |
| | | /* vi: set ts=4 sw=4 expandtab: */ |