Mac and Linux SDL2 binary snapshots
Edward Rudd
2020-05-02 03f8528315fa46c95991a34f3325d7b33ae5538c
source/VisualC/SDL/SDL.vcxproj
@@ -80,18 +80,6 @@
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">C:\Program Files %28x86%29\Microsoft DirectX SDK %28June 2010%29\Lib\x86;$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <IncludePath>D:\dev\steam\rel\streaming_client\SDL\src\hidapi\hidapi;$(IncludePath)</IncludePath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <PreBuildEvent>
      <Command>
@@ -142,7 +130,6 @@
      <PreprocessorDefinitions>_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>OldStyle</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
@@ -208,7 +195,6 @@
      <PreprocessorDefinitions>NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
      <BufferSecurityCheck>false</BufferSecurityCheck>
      <EnableEnhancedInstructionSet>StreamingSIMDExtensions</EnableEnhancedInstructionSet>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <OmitDefaultLibName>true</OmitDefaultLibName>
@@ -332,7 +318,7 @@
    <ClInclude Include="..\..\src\haptic\windows\SDL_dinputhaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_windowshaptic_c.h" />
    <ClInclude Include="..\..\src\haptic\windows\SDL_xinputhaptic_c.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\controller_type.h" />
    <ClInclude Include="..\..\src\joystick\controller_type.h" />
    <ClInclude Include="..\..\src\joystick\hidapi\SDL_hidapijoystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_joystick_c.h" />
    <ClInclude Include="..\..\src\joystick\SDL_sysjoystick.h" />
@@ -433,9 +419,12 @@
    <ClCompile Include="..\..\src\haptic\windows\SDL_xinputhaptic.c" />
    <ClCompile Include="..\..\src\hidapi\windows\hid.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapijoystick.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_gamecube.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_ps4.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_rumble.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_switch.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xbox360w.c" />
    <ClCompile Include="..\..\src\joystick\hidapi\SDL_hidapi_xboxone.c" />
    <ClCompile Include="..\..\src\joystick\SDL_gamecontroller.c" />
    <ClCompile Include="..\..\src\joystick\SDL_joystick.c" />
@@ -498,6 +487,7 @@
    <ClCompile Include="..\..\src\stdlib\SDL_qsort.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_stdlib.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_string.c" />
    <ClCompile Include="..\..\src\stdlib\SDL_strtokr.c" />
    <ClCompile Include="..\..\src\thread\generic\SDL_syscond.c" />
    <ClCompile Include="..\..\src\thread\SDL_thread.c" />
    <ClCompile Include="..\..\src\thread\windows\SDL_sysmutex.c" />