Mac and Linux SDL2 binary snapshots
Edward Rudd
2021-06-15 dec7875a6e23212021e4d9080330a42832dfe02a
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
/*
  Simple DirectMedia Layer
  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
 
  This software is provided 'as-is', without any express or implied
  warranty.  In no event will the authors be held liable for any damages
  arising from the use of this software.
 
  Permission is granted to anyone to use this software for any purpose,
  including commercial applications, and to alter it and redistribute it
  freely, subject to the following restrictions:
 
  1. The origin of this software must not be misrepresented; you must not
     claim that you wrote the original software. If you use this software
     in a product, an acknowledgment in the product documentation would be
     appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be
     misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.
*/
#include "../../SDL_internal.h"
 
#ifdef SDL_JOYSTICK_HIDAPI
 
#include "SDL_hints.h"
#include "SDL_events.h"
#include "SDL_timer.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "../SDL_sysjoystick.h"
#include "SDL_hidapijoystick_c.h"
#include "SDL_hidapi_rumble.h"
 
 
#ifdef SDL_JOYSTICK_HIDAPI_XBOX360
 
/* Define this if you want to log all packets from the controller */
/*#define DEBUG_XBOX_PROTOCOL*/
 
 
typedef struct {
    Uint8 last_state[USB_PACKET_LENGTH];
} SDL_DriverXbox360_Context;
 
#if defined(__MACOSX__)
static SDL_bool
IsBluetoothXboxOneController(Uint16 vendor_id, Uint16 product_id)
{
    /* Check to see if it's the Xbox One S or Xbox One Elite Series 2 in Bluetooth mode */
    if (vendor_id == USB_VENDOR_MICROSOFT) {
        if (product_id == USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH ||
            product_id == USB_PRODUCT_XBOX_ONE_S_REV2_BLUETOOTH ||
            product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH) {
            return SDL_TRUE;
        }
    }
    return SDL_FALSE;
}
#endif
 
static SDL_bool
HIDAPI_DriverXbox360_IsSupportedDevice(const char *name, SDL_GameControllerType type, Uint16 vendor_id, Uint16 product_id, Uint16 version, int interface_number, int interface_class, int interface_subclass, int interface_protocol)
{
    const int XB360W_IFACE_PROTOCOL = 129; /* Wireless */
 
    if (vendor_id == USB_VENDOR_NVIDIA) {
        /* This is the NVIDIA Shield controller which doesn't talk Xbox controller protocol */
        return SDL_FALSE;
    }
    if ((vendor_id == USB_VENDOR_MICROSOFT && (product_id == 0x0291 || product_id == 0x0719)) ||
        (type == SDL_CONTROLLER_TYPE_XBOX360 && interface_protocol == XB360W_IFACE_PROTOCOL)) {
        /* This is the wireless dongle, which talks a different protocol */
        return SDL_FALSE;
    }
    if (interface_number > 0) {
        /* This is the chatpad or other input interface, not the Xbox 360 interface */
        return SDL_FALSE;
    }
#if defined(__MACOSX__) || defined(__WIN32__)
    if (vendor_id == USB_VENDOR_MICROSOFT && product_id == 0x028e && version == 1) {
        /* This is the Steam Virtual Gamepad, which isn't supported by this driver */
        return SDL_FALSE;
    }
#endif
#if defined(__MACOSX__)
    /* Wired Xbox One controllers are handled by this driver, interfacing with
       the 360Controller driver available from:
       https://github.com/360Controller/360Controller/releases
 
       Bluetooth Xbox One controllers are handled by the SDL Xbox One driver
    */
    if (IsBluetoothXboxOneController(vendor_id, product_id)) {
        return SDL_FALSE;
    }
    return (type == SDL_CONTROLLER_TYPE_XBOX360 || type == SDL_CONTROLLER_TYPE_XBOXONE) ? SDL_TRUE : SDL_FALSE;
#else
    return (type == SDL_CONTROLLER_TYPE_XBOX360) ? SDL_TRUE : SDL_FALSE;
#endif
}
 
static const char *
HIDAPI_DriverXbox360_GetDeviceName(Uint16 vendor_id, Uint16 product_id)
{
    return NULL;
}
 
static SDL_bool SetSlotLED(hid_device *dev, Uint8 slot)
{
    Uint8 mode = 0x02 + slot;
    const Uint8 led_packet[] = { 0x01, 0x03, mode };
 
    if (hid_write(dev, led_packet, sizeof(led_packet)) != sizeof(led_packet)) {
        return SDL_FALSE;
    }
    return SDL_TRUE;
}
 
static SDL_bool
HIDAPI_DriverXbox360_InitDevice(SDL_HIDAPI_Device *device)
{
    return HIDAPI_JoystickConnected(device, NULL);
}
 
static int
HIDAPI_DriverXbox360_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id)
{
    return -1;
}
 
static void
HIDAPI_DriverXbox360_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
{
    if (!device->dev) {
        return;
    }
    SetSlotLED(device->dev, (player_index % 4));
}
 
static SDL_bool
HIDAPI_DriverXbox360_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    SDL_DriverXbox360_Context *ctx;
    int player_index;
 
    ctx = (SDL_DriverXbox360_Context *)SDL_calloc(1, sizeof(*ctx));
    if (!ctx) {
        SDL_OutOfMemory();
        return SDL_FALSE;
    }
 
    device->dev = hid_open_path(device->path, 0);
    if (!device->dev) {
        SDL_SetError("Couldn't open %s", device->path);
        SDL_free(ctx);
        return SDL_FALSE;
    }
    device->context = ctx;
 
    /* Set the controller LED */
    player_index = SDL_JoystickGetPlayerIndex(joystick);
    if (player_index >= 0) {
        SetSlotLED(device->dev, (player_index % 4));
    }
 
    /* Initialize the joystick capabilities */
    joystick->nbuttons = 15;
    joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
    joystick->epowerlevel = SDL_JOYSTICK_POWER_WIRED;
 
    return SDL_TRUE;
}
 
static int
HIDAPI_DriverXbox360_RumbleJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
{
#ifdef __MACOSX__
    if (IsBluetoothXboxOneController(device->vendor_id, device->product_id)) {
        Uint8 rumble_packet[] = { 0x03, 0x0F, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00 };
 
        rumble_packet[4] = (low_frequency_rumble >> 8);
        rumble_packet[5] = (high_frequency_rumble >> 8);
 
        if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
            return SDL_SetError("Couldn't send rumble packet");
        }
    } else {
        /* On Mac OS X the 360Controller driver uses this short report,
           and we need to prefix it with a magic token so hidapi passes it through untouched
         */
        Uint8 rumble_packet[] = { 'M', 'A', 'G', 'I', 'C', '0', 0x00, 0x04, 0x00, 0x00 };
 
        rumble_packet[6+2] = (low_frequency_rumble >> 8);
        rumble_packet[6+3] = (high_frequency_rumble >> 8);
 
        if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
            return SDL_SetError("Couldn't send rumble packet");
        }
    }
#else
    Uint8 rumble_packet[] = { 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 };
 
    rumble_packet[3] = (low_frequency_rumble >> 8);
    rumble_packet[4] = (high_frequency_rumble >> 8);
 
    if (SDL_HIDAPI_SendRumble(device, rumble_packet, sizeof(rumble_packet)) != sizeof(rumble_packet)) {
        return SDL_SetError("Couldn't send rumble packet");
    }
#endif
    return 0;
}
 
static int
HIDAPI_DriverXbox360_RumbleJoystickTriggers(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
{
    return SDL_Unsupported();
}
 
static SDL_bool
HIDAPI_DriverXbox360_HasJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    /* Doesn't have an RGB LED, so don't return true here */
    return SDL_FALSE;
}
 
static int
HIDAPI_DriverXbox360_SetJoystickLED(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, Uint8 red, Uint8 green, Uint8 blue)
{
    return SDL_Unsupported();
}
 
static int
HIDAPI_DriverXbox360_SetJoystickSensorsEnabled(SDL_HIDAPI_Device *device, SDL_Joystick *joystick, SDL_bool enabled)
{
    return SDL_Unsupported();
}
 
static void
HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
{
    Sint16 axis;
#ifdef __MACOSX__
    const SDL_bool invert_y_axes = SDL_FALSE;
#else
    const SDL_bool invert_y_axes = SDL_TRUE;
#endif
 
    if (ctx->last_state[2] != data[2]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, (data[2] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, (data[2] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, (data[2] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, (data[2] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[2] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[2] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[2] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[2] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }
 
    if (ctx->last_state[3] != data[3]) {
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[3] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[3] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_GUIDE, (data[3] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[3] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[3] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[3] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
        SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[3] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
    }
 
    axis = ((int)data[4] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
    axis = ((int)data[5] * 257) - 32768;
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
    axis = *(Sint16*)(&data[6]);
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
    axis = *(Sint16*)(&data[8]);
    if (invert_y_axes) {
        axis = ~axis;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
    axis = *(Sint16*)(&data[10]);
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
    axis = *(Sint16*)(&data[12]);
    if (invert_y_axes) {
        axis = ~axis;
    }
    SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
 
    SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
}
 
static SDL_bool
HIDAPI_DriverXbox360_UpdateDevice(SDL_HIDAPI_Device *device)
{
    SDL_DriverXbox360_Context *ctx = (SDL_DriverXbox360_Context *)device->context;
    SDL_Joystick *joystick = NULL;
    Uint8 data[USB_PACKET_LENGTH];
    int size = 0;
 
    if (device->num_joysticks > 0) {
        joystick = SDL_JoystickFromInstanceID(device->joysticks[0]);
    }
    if (!joystick) {
        return SDL_FALSE;
    }
 
    while ((size = hid_read_timeout(device->dev, data, sizeof(data), 0)) > 0) {
#ifdef DEBUG_XBOX_PROTOCOL
        HIDAPI_DumpPacket("Xbox 360 packet: size = %d", data, size);
#endif
        if (data[0] == 0x00) {
            HIDAPI_DriverXbox360_HandleStatePacket(joystick, ctx, data, size);
        }
    }
 
    if (size < 0) {
        /* Read error, device is disconnected */
        HIDAPI_JoystickDisconnected(device, joystick->instance_id);
    }
    return (size >= 0);
}
 
static void
HIDAPI_DriverXbox360_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joystick)
{
    if (device->dev) {
        hid_close(device->dev);
        device->dev = NULL;
    }
 
    SDL_free(device->context);
    device->context = NULL;
}
 
static void
HIDAPI_DriverXbox360_FreeDevice(SDL_HIDAPI_Device *device)
{
}
 
SDL_HIDAPI_DeviceDriver SDL_HIDAPI_DriverXbox360 =
{
    SDL_HINT_JOYSTICK_HIDAPI_XBOX,
    SDL_TRUE,
    HIDAPI_DriverXbox360_IsSupportedDevice,
    HIDAPI_DriverXbox360_GetDeviceName,
    HIDAPI_DriverXbox360_InitDevice,
    HIDAPI_DriverXbox360_GetDevicePlayerIndex,
    HIDAPI_DriverXbox360_SetDevicePlayerIndex,
    HIDAPI_DriverXbox360_UpdateDevice,
    HIDAPI_DriverXbox360_OpenJoystick,
    HIDAPI_DriverXbox360_RumbleJoystick,
    HIDAPI_DriverXbox360_RumbleJoystickTriggers,
    HIDAPI_DriverXbox360_HasJoystickLED,
    HIDAPI_DriverXbox360_SetJoystickLED,
    HIDAPI_DriverXbox360_SetJoystickSensorsEnabled,
    HIDAPI_DriverXbox360_CloseJoystick,
    HIDAPI_DriverXbox360_FreeDevice,
};
 
#endif /* SDL_JOYSTICK_HIDAPI_XBOX360 */
 
#endif /* SDL_JOYSTICK_HIDAPI */
 
/* vi: set ts=4 sw=4 expandtab: */