Mac and Linux SDL2 binary snapshots
Edward Rudd
2019-04-09 9cd2e9ec8fc0127393dfce9c0359d500c8c238be
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/*******************************
 Mac support for HID Test GUI
 
 Alan Ott
 Signal 11 Software
*******************************/
 
#include <fx.h>
#import <Cocoa/Cocoa.h>
 
extern FXMainWindow *g_main_window;
 
 
@interface MyAppDelegate : NSObject
{
@end
 
@implementation MyAppDelegate
- (void) applicationWillBecomeActive:(NSNotification*)notif
{
    printf("WillBecomeActive\n");
    g_main_window->show();
 
}
 
- (void) applicationWillTerminate:(NSNotification*)notif
{
    /* Doesn't get called. Not sure why */
    printf("WillTerminate\n");
    FXApp::instance()->exit();
}
 
- (NSApplicationTerminateReply) applicationShouldTerminate:(NSApplication*)sender
{
    /* Doesn't get called. Not sure why */
    printf("ShouldTerminate\n");
    return YES;
}
 
- (void) applicationWillHide:(NSNotification*)notif
{
    printf("WillHide\n");
    g_main_window->hide();
}
 
- (void) handleQuitEvent:(NSAppleEventDescriptor*)event withReplyEvent:(NSAppleEventDescriptor*)replyEvent
{
    printf("QuitEvent\n");
    FXApp::instance()->exit();
}
 
@end
 
extern "C" {
 
void
init_apple_message_system()
{
    static MyAppDelegate *d = [MyAppDelegate new];
 
    [[NSApplication sharedApplication] setDelegate:d];
 
    /* Register for Apple Events. */
    /* This is from
       http://stackoverflow.com/questions/1768497/application-exit-event */
    NSAppleEventManager *aem = [NSAppleEventManager sharedAppleEventManager];
    [aem setEventHandler:d
         andSelector:@selector(handleQuitEvent:withReplyEvent:)
         forEventClass:kCoreEventClass andEventID:kAEQuitApplication];
}
 
void
check_apple_events()
{
    NSApplication *app = [NSApplication sharedApplication];
 
    NSAutoreleasePool *pool = [NSAutoreleasePool new];
    while (1) {
        NSEvent* event = [NSApp nextEventMatchingMask:NSAnyEventMask
                                untilDate:nil
                                        inMode:NSDefaultRunLoopMode
                                        dequeue:YES];
        if (event == NULL)
            break;
        else {
            //printf("Event happened: Type: %d\n", event->_type);
            [app sendEvent: event];
        }
    }
    [pool release];
}
 
} /* extern "C" */