From dec7875a6e23212021e4d9080330a42832dfe02a Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Tue, 15 Jun 2021 01:40:19 +0000
Subject: [PATCH] update SDL soruce to 2.0.14
---
source/src/video/SDL_egl_c.h | 29 +++++++++++++++++++++++------
1 files changed, 23 insertions(+), 6 deletions(-)
diff --git a/source/src/video/SDL_egl_c.h b/source/src/video/SDL_egl_c.h
index 83bd634..9913449 100644
--- a/source/src/video/SDL_egl_c.h
+++ b/source/src/video/SDL_egl_c.h
@@ -101,12 +101,34 @@
void **devices,
EGLint *num_devices);
+ /* Atomic functions */
+
+ EGLSyncKHR(EGLAPIENTRY *eglCreateSyncKHR)(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+
+ EGLBoolean(EGLAPIENTRY *eglDestroySyncKHR)(EGLDisplay dpy, EGLSyncKHR sync);
+
+ EGLint(EGLAPIENTRY *eglDupNativeFenceFDANDROID)(EGLDisplay dpy, EGLSyncKHR sync);
+
+ EGLint(EGLAPIENTRY *eglWaitSyncKHR)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+
+ EGLint(EGLAPIENTRY *eglClientWaitSyncKHR)(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+
+ /* Atomic functions end */
+
+
/* whether EGL display was offscreen */
int is_offscreen;
} SDL_EGL_VideoData;
/* OpenGLES functions */
+typedef enum SDL_EGL_ExtensionType {
+ SDL_EGL_DISPLAY_EXTENSION,
+ SDL_EGL_CLIENT_EXTENSION
+} SDL_EGL_ExtensionType;
+
+extern SDL_bool SDL_EGL_HasExtension(_THIS, SDL_EGL_ExtensionType type, const char *ext);
+
extern int SDL_EGL_GetAttribute(_THIS, SDL_GLattr attrib, int *value);
/* SDL_EGL_LoadLibrary can get a display for a specific platform (EGL_PLATFORM_*)
* or, if 0 is passed, let the implementation decide.
@@ -147,12 +169,7 @@
#define SDL_EGL_MakeCurrent_impl(BACKEND) int \
BACKEND ## _GLES_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context) \
{\
- if (window && context) { \
- return SDL_EGL_MakeCurrent(_this, ((SDL_WindowData *) window->driverdata)->egl_surface, context); \
- }\
- else {\
- return SDL_EGL_MakeCurrent(_this, NULL, NULL);\
- }\
+ return SDL_EGL_MakeCurrent(_this, window ? ((SDL_WindowData *) window->driverdata)->egl_surface : EGL_NO_SURFACE, context);\
}
#define SDL_EGL_CreateContext_impl(BACKEND) SDL_GLContext \
--
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