From dec7875a6e23212021e4d9080330a42832dfe02a Mon Sep 17 00:00:00 2001 From: Edward Rudd <urkle@outoforder.cc> Date: Tue, 15 Jun 2021 01:40:19 +0000 Subject: [PATCH] update SDL soruce to 2.0.14 --- source/src/joystick/hidapi/steam/controller_structs.h | 25 ++++++++++++++++++++----- 1 files changed, 20 insertions(+), 5 deletions(-) diff --git a/source/src/joystick/hidapi/steam/controller_structs.h b/source/src/joystick/hidapi/steam/controller_structs.h index 4ca9115..967c96f 100644 --- a/source/src/joystick/hidapi/steam/controller_structs.h +++ b/source/src/joystick/hidapi/steam/controller_structs.h @@ -1,8 +1,23 @@ -//===================== Copyright (c) Valve Corporation. All Rights Reserved. ====================== -// -// Purpose: Defines methods and structures used to communicate with Valve controllers. -// -//================================================================================================== +/* + Simple DirectMedia Layer + Copyright (C) 2020 Valve Corporation + + This software is provided 'as-is', without any express or implied + warranty. In no event will the authors be held liable for any damages + arising from the use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software + in a product, an acknowledgment in the product documentation would be + appreciated but is not required. + 2. Altered source versions must be plainly marked as such, and must not be + misrepresented as being the original software. + 3. This notice may not be removed or altered from any source distribution. +*/ #ifndef _CONTROLLER_STRUCTS_ #define _CONTROLLER_STRUCTS_ -- Gitblit v1.9.3