From b362dde5a356d24199d91b600e2ac8be6b59b5c4 Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sun, 19 Aug 2018 20:55:01 +0000
Subject: [PATCH] update headers to 2.0.8

---
 include/SDL2/SDL_gamecontroller.h |   65 ++++++++++++++++++++++++++------
 1 files changed, 52 insertions(+), 13 deletions(-)

diff --git a/include/SDL2/SDL_gamecontroller.h b/include/SDL2/SDL_gamecontroller.h
index e67fd9f..2e024be 100644
--- a/include/SDL2/SDL_gamecontroller.h
+++ b/include/SDL2/SDL_gamecontroller.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,8 +25,8 @@
  *  Include file for SDL game controller event handling
  */
 
-#ifndef _SDL_gamecontroller_h
-#define _SDL_gamecontroller_h
+#ifndef SDL_gamecontroller_h_
+#define SDL_gamecontroller_h_
 
 #include "SDL_stdinc.h"
 #include "SDL_error.h"
@@ -51,7 +51,9 @@
  *  SDL_Init(): SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS
  */
 
-/* The gamecontroller structure used to identify an SDL game controller */
+/**
+ * The gamecontroller structure used to identify an SDL game controller
+ */
 struct _SDL_GameController;
 typedef struct _SDL_GameController SDL_GameController;
 
@@ -87,8 +89,8 @@
  *  To count the number of game controllers in the system for the following:
  *  int nJoysticks = SDL_NumJoysticks();
  *  int nGameControllers = 0;
- *  for ( int i = 0; i < nJoysticks; i++ ) {
- *      if ( SDL_IsGameController(i) ) {
+ *  for (int i = 0; i < nJoysticks; i++) {
+ *      if (SDL_IsGameController(i)) {
  *          nGameControllers++;
  *      }
  *  }
@@ -105,7 +107,7 @@
  *  Buttons can be used as a controller axis and vice versa.
  *
  *  This string shows an example of a valid mapping for a controller
- *  "341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
+ *  "03000000341a00003608000000000000,PS3 Controller,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7",
  *
  */
 
@@ -117,7 +119,7 @@
  * 
  * \return number of mappings added, -1 on error
  */
-extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW( SDL_RWops * rw, int freerw );
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);
 
 /**
  *  Load a set of mappings from a file, filtered by the current SDL_GetPlatform()
@@ -131,27 +133,40 @@
  *
  * \return 1 if mapping is added, 0 if updated, -1 on error
  */
-extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping( const char* mappingString );
+extern DECLSPEC int SDLCALL SDL_GameControllerAddMapping(const char* mappingString);
+
+/**
+ *  Get the number of mappings installed
+ *
+ *  \return the number of mappings
+ */
+extern DECLSPEC int SDLCALL SDL_GameControllerNumMappings(void);
+
+/**
+ *  Get the mapping at a particular index.
+ *
+ *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if the index is out of range.
+ */
+extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForIndex(int mapping_index);
 
 /**
  *  Get a mapping string for a GUID
  *
  *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available
  */
-extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID( SDL_JoystickGUID guid );
+extern DECLSPEC char * SDLCALL SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);
 
 /**
  *  Get a mapping string for an open GameController
  *
  *  \return the mapping string.  Must be freed with SDL_free().  Returns NULL if no mapping is available
  */
-extern DECLSPEC char * SDLCALL SDL_GameControllerMapping( SDL_GameController * gamecontroller );
+extern DECLSPEC char * SDLCALL SDL_GameControllerMapping(SDL_GameController * gamecontroller);
 
 /**
  *  Is the joystick on this index supported by the game controller interface?
  */
 extern DECLSPEC SDL_bool SDLCALL SDL_IsGameController(int joystick_index);
-
 
 /**
  *  Get the implementation dependent name of a game controller.
@@ -180,6 +195,24 @@
  *  Return the name for this currently opened controller
  */
 extern DECLSPEC const char *SDLCALL SDL_GameControllerName(SDL_GameController *gamecontroller);
+
+/**
+ *  Get the USB vendor ID of an opened controller, if available.
+ *  If the vendor ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetVendor(SDL_GameController * gamecontroller);
+
+/**
+ *  Get the USB product ID of an opened controller, if available.
+ *  If the product ID isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProduct(SDL_GameController * gamecontroller);
+
+/**
+ *  Get the product version of an opened controller, if available.
+ *  If the product version isn't available this function returns 0.
+ */
+extern DECLSPEC Uint16 SDLCALL SDL_GameControllerGetProductVersion(SDL_GameController * gamecontroller);
 
 /**
  *  Returns SDL_TRUE if the controller has been opened and currently connected,
@@ -214,6 +247,12 @@
 
 /**
  *  The list of axes available from a controller
+ *
+ *  Thumbstick axis values range from SDL_JOYSTICK_AXIS_MIN to SDL_JOYSTICK_AXIS_MAX,
+ *  and are centered within ~8000 of zero, though advanced UI will allow users to set
+ *  or autodetect the dead zone, which varies between controllers.
+ *
+ *  Trigger axis values range from 0 to SDL_JOYSTICK_AXIS_MAX.
  */
 typedef enum
 {
@@ -318,6 +357,6 @@
 #endif
 #include "close_code.h"
 
-#endif /* _SDL_gamecontroller_h */
+#endif /* SDL_gamecontroller_h_ */
 
 /* vi: set ts=4 sw=4 expandtab: */

--
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