From b362dde5a356d24199d91b600e2ac8be6b59b5c4 Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Sun, 19 Aug 2018 20:55:01 +0000
Subject: [PATCH] update headers to 2.0.8

---
 include/SDL2/SDL_audio.h |  175 ++++++++++++++++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 164 insertions(+), 11 deletions(-)

diff --git a/include/SDL2/SDL_audio.h b/include/SDL2/SDL_audio.h
index d51f0d1..d6ea689 100644
--- a/include/SDL2/SDL_audio.h
+++ b/include/SDL2/SDL_audio.h
@@ -1,6 +1,6 @@
 /*
   Simple DirectMedia Layer
-  Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
+  Copyright (C) 1997-2018 Sam Lantinga <slouken@libsdl.org>
 
   This software is provided 'as-is', without any express or implied
   warranty.  In no event will the authors be held liable for any damages
@@ -25,8 +25,8 @@
  *  Access to the raw audio mixing buffer for the SDL library.
  */
 
-#ifndef _SDL_audio_h
-#define _SDL_audio_h
+#ifndef SDL_audio_h_
+#define SDL_audio_h_
 
 #include "SDL_stdinc.h"
 #include "SDL_error.h"
@@ -164,6 +164,15 @@
 
 /**
  *  The calculated values in this structure are calculated by SDL_OpenAudio().
+ *
+ *  For multi-channel audio, the default SDL channel mapping is:
+ *  2:  FL FR                       (stereo)
+ *  3:  FL FR LFE                   (2.1 surround)
+ *  4:  FL FR BL BR                 (quad)
+ *  5:  FL FR FC BL BR              (quad + center)
+ *  6:  FL FR FC LFE SL SR          (5.1 surround - last two can also be BL BR)
+ *  7:  FL FR FC LFE BC SL SR       (6.1 surround)
+ *  8:  FL FR FC LFE BL BR SL SR    (7.1 surround)
  */
 typedef struct SDL_AudioSpec
 {
@@ -171,7 +180,7 @@
     SDL_AudioFormat format;     /**< Audio data format */
     Uint8 channels;             /**< Number of channels: 1 mono, 2 stereo */
     Uint8 silence;              /**< Audio buffer silence value (calculated) */
-    Uint16 samples;             /**< Audio buffer size in samples (power of 2) */
+    Uint16 samples;             /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */
     Uint16 padding;             /**< Necessary for some compile environments */
     Uint32 size;                /**< Audio buffer size in bytes (calculated) */
     SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */
@@ -184,7 +193,23 @@
                                           SDL_AudioFormat format);
 
 /**
- *  A structure to hold a set of audio conversion filters and buffers.
+ *  \brief Upper limit of filters in SDL_AudioCVT
+ *
+ *  The maximum number of SDL_AudioFilter functions in SDL_AudioCVT is
+ *  currently limited to 9. The SDL_AudioCVT.filters array has 10 pointers,
+ *  one of which is the terminating NULL pointer.
+ */
+#define SDL_AUDIOCVT_MAX_FILTERS 9
+
+/**
+ *  \struct SDL_AudioCVT
+ *  \brief A structure to hold a set of audio conversion filters and buffers.
+ *
+ *  Note that various parts of the conversion pipeline can take advantage
+ *  of SIMD operations (like SSE2, for example). SDL_AudioCVT doesn't require
+ *  you to pass it aligned data, but can possibly run much faster if you
+ *  set both its (buf) field to a pointer that is aligned to 16 bytes, and its
+ *  (len) field to something that's a multiple of 16, if possible.
  */
 #ifdef __GNUC__
 /* This structure is 84 bytes on 32-bit architectures, make sure GCC doesn't
@@ -208,7 +233,7 @@
     int len_cvt;                /**< Length of converted audio buffer */
     int len_mult;               /**< buffer must be len*len_mult big */
     double len_ratio;           /**< Given len, final size is len*len_ratio */
-    SDL_AudioFilter filters[10];        /**< Filter list */
+    SDL_AudioFilter filters[SDL_AUDIOCVT_MAX_FILTERS + 1]; /**< NULL-terminated list of filter functions */
     int filter_index;           /**< Current audio conversion function */
 } SDL_AUDIOCVT_PACKED SDL_AudioCVT;
 
@@ -434,10 +459,10 @@
  *  This function takes a source format and rate and a destination format
  *  and rate, and initializes the \c cvt structure with information needed
  *  by SDL_ConvertAudio() to convert a buffer of audio data from one format
- *  to the other.
+ *  to the other. An unsupported format causes an error and -1 will be returned.
  *
- *  \return -1 if the format conversion is not supported, 0 if there's
- *  no conversion needed, or 1 if the audio filter is set up.
+ *  \return 0 if no conversion is needed, 1 if the audio filter is set up,
+ *  or -1 on error.
  */
 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
                                               SDL_AudioFormat src_format,
@@ -456,8 +481,136 @@
  *  The data conversion may expand the size of the audio data, so the buffer
  *  \c cvt->buf should be allocated after the \c cvt structure is initialized by
  *  SDL_BuildAudioCVT(), and should be \c cvt->len*cvt->len_mult bytes long.
+ *
+ *  \return 0 on success or -1 if \c cvt->buf is NULL.
  */
 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT * cvt);
+
+/* SDL_AudioStream is a new audio conversion interface.
+   The benefits vs SDL_AudioCVT:
+    - it can handle resampling data in chunks without generating
+      artifacts, when it doesn't have the complete buffer available.
+    - it can handle incoming data in any variable size.
+    - You push data as you have it, and pull it when you need it
+ */
+/* this is opaque to the outside world. */
+struct _SDL_AudioStream;
+typedef struct _SDL_AudioStream SDL_AudioStream;
+
+/**
+ *  Create a new audio stream
+ *
+ *  \param src_format The format of the source audio
+ *  \param src_channels The number of channels of the source audio
+ *  \param src_rate The sampling rate of the source audio
+ *  \param dst_format The format of the desired audio output
+ *  \param dst_channels The number of channels of the desired audio output
+ *  \param dst_rate The sampling rate of the desired audio output
+ *  \return 0 on success, or -1 on error.
+ *
+ *  \sa SDL_AudioStreamPut
+ *  \sa SDL_AudioStreamGet
+ *  \sa SDL_AudioStreamAvailable
+ *  \sa SDL_AudioStreamFlush
+ *  \sa SDL_AudioStreamClear
+ *  \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC SDL_AudioStream * SDLCALL SDL_NewAudioStream(const SDL_AudioFormat src_format,
+                                           const Uint8 src_channels,
+                                           const int src_rate,
+                                           const SDL_AudioFormat dst_format,
+                                           const Uint8 dst_channels,
+                                           const int dst_rate);
+
+/**
+ *  Add data to be converted/resampled to the stream
+ *
+ *  \param stream The stream the audio data is being added to
+ *  \param buf A pointer to the audio data to add
+ *  \param len The number of bytes to write to the stream
+ *  \return 0 on success, or -1 on error.
+ *
+ *  \sa SDL_NewAudioStream
+ *  \sa SDL_AudioStreamGet
+ *  \sa SDL_AudioStreamAvailable
+ *  \sa SDL_AudioStreamFlush
+ *  \sa SDL_AudioStreamClear
+ *  \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamPut(SDL_AudioStream *stream, const void *buf, int len);
+
+/**
+ *  Get converted/resampled data from the stream
+ *
+ *  \param stream The stream the audio is being requested from
+ *  \param buf A buffer to fill with audio data
+ *  \param len The maximum number of bytes to fill
+ *  \return The number of bytes read from the stream, or -1 on error
+ *
+ *  \sa SDL_NewAudioStream
+ *  \sa SDL_AudioStreamPut
+ *  \sa SDL_AudioStreamAvailable
+ *  \sa SDL_AudioStreamFlush
+ *  \sa SDL_AudioStreamClear
+ *  \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamGet(SDL_AudioStream *stream, void *buf, int len);
+
+/**
+ * Get the number of converted/resampled bytes available. The stream may be
+ *  buffering data behind the scenes until it has enough to resample
+ *  correctly, so this number might be lower than what you expect, or even
+ *  be zero. Add more data or flush the stream if you need the data now.
+ *
+ *  \sa SDL_NewAudioStream
+ *  \sa SDL_AudioStreamPut
+ *  \sa SDL_AudioStreamGet
+ *  \sa SDL_AudioStreamFlush
+ *  \sa SDL_AudioStreamClear
+ *  \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamAvailable(SDL_AudioStream *stream);
+
+/**
+ * Tell the stream that you're done sending data, and anything being buffered
+ *  should be converted/resampled and made available immediately.
+ *
+ * It is legal to add more data to a stream after flushing, but there will
+ *  be audio gaps in the output. Generally this is intended to signal the
+ *  end of input, so the complete output becomes available.
+ *
+ *  \sa SDL_NewAudioStream
+ *  \sa SDL_AudioStreamPut
+ *  \sa SDL_AudioStreamGet
+ *  \sa SDL_AudioStreamAvailable
+ *  \sa SDL_AudioStreamClear
+ *  \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC int SDLCALL SDL_AudioStreamFlush(SDL_AudioStream *stream);
+
+/**
+ *  Clear any pending data in the stream without converting it
+ *
+ *  \sa SDL_NewAudioStream
+ *  \sa SDL_AudioStreamPut
+ *  \sa SDL_AudioStreamGet
+ *  \sa SDL_AudioStreamAvailable
+ *  \sa SDL_AudioStreamFlush
+ *  \sa SDL_FreeAudioStream
+ */
+extern DECLSPEC void SDLCALL SDL_AudioStreamClear(SDL_AudioStream *stream);
+
+/**
+ * Free an audio stream
+ *
+ *  \sa SDL_NewAudioStream
+ *  \sa SDL_AudioStreamPut
+ *  \sa SDL_AudioStreamGet
+ *  \sa SDL_AudioStreamAvailable
+ *  \sa SDL_AudioStreamFlush
+ *  \sa SDL_AudioStreamClear
+ */
+extern DECLSPEC void SDLCALL SDL_FreeAudioStream(SDL_AudioStream *stream);
 
 #define SDL_MIX_MAXVOLUME 128
 /**
@@ -514,7 +667,7 @@
  *  \param dev The device ID to which we will queue audio.
  *  \param data The data to queue to the device for later playback.
  *  \param len The number of bytes (not samples!) to which (data) points.
- *  \return zero on success, -1 on error.
+ *  \return 0 on success, or -1 on error.
  *
  *  \sa SDL_GetQueuedAudioSize
  *  \sa SDL_ClearQueuedAudio
@@ -667,6 +820,6 @@
 #endif
 #include "close_code.h"
 
-#endif /* _SDL_audio_h */
+#endif /* SDL_audio_h_ */
 
 /* vi: set ts=4 sw=4 expandtab: */

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