From 9cd2e9ec8fc0127393dfce9c0359d500c8c238be Mon Sep 17 00:00:00 2001
From: Edward Rudd <urkle@outoforder.cc>
Date: Tue, 09 Apr 2019 02:22:50 +0000
Subject: [PATCH] updae source to 2.0.9 source
---
source/src/video/uikit/SDL_uikitmodes.m | 56 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 56 insertions(+), 0 deletions(-)
diff --git a/source/src/video/uikit/SDL_uikitmodes.m b/source/src/video/uikit/SDL_uikitmodes.m
index 75e256b..7ddf107 100644
--- a/source/src/video/uikit/SDL_uikitmodes.m
+++ b/source/src/video/uikit/SDL_uikitmodes.m
@@ -25,6 +25,8 @@
#include "SDL_assert.h"
#include "SDL_uikitmodes.h"
+#include "../../events/SDL_events_c.h"
+
@implementation SDL_DisplayData
@synthesize uiscreen;
@@ -188,6 +190,9 @@
return -1;
}
}
+#if !TARGET_OS_TV
+ SDL_OnApplicationDidChangeStatusBarOrientation();
+#endif
}
return 0;
@@ -319,6 +324,57 @@
}
}
+#if !TARGET_OS_TV
+void SDL_OnApplicationDidChangeStatusBarOrientation()
+{
+ BOOL isLandscape = UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation);
+ SDL_VideoDisplay *display = SDL_GetDisplay(0);
+
+ if (display) {
+ SDL_DisplayMode *desktopmode = &display->desktop_mode;
+ SDL_DisplayMode *currentmode = &display->current_mode;
+ SDL_DisplayOrientation orientation = SDL_ORIENTATION_UNKNOWN;
+
+ /* The desktop display mode should be kept in sync with the screen
+ * orientation so that updating a window's fullscreen state to
+ * SDL_WINDOW_FULLSCREEN_DESKTOP keeps the window dimensions in the
+ * correct orientation. */
+ if (isLandscape != (desktopmode->w > desktopmode->h)) {
+ int height = desktopmode->w;
+ desktopmode->w = desktopmode->h;
+ desktopmode->h = height;
+ }
+
+ /* Same deal with the current mode + SDL_GetCurrentDisplayMode. */
+ if (isLandscape != (currentmode->w > currentmode->h)) {
+ int height = currentmode->w;
+ currentmode->w = currentmode->h;
+ currentmode->h = height;
+ }
+
+ switch ([UIApplication sharedApplication].statusBarOrientation) {
+ case UIInterfaceOrientationPortrait:
+ orientation = SDL_ORIENTATION_PORTRAIT;
+ break;
+ case UIInterfaceOrientationPortraitUpsideDown:
+ orientation = SDL_ORIENTATION_PORTRAIT_FLIPPED;
+ break;
+ case UIInterfaceOrientationLandscapeLeft:
+ /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
+ orientation = SDL_ORIENTATION_LANDSCAPE_FLIPPED;
+ break;
+ case UIInterfaceOrientationLandscapeRight:
+ /* Bug: UIInterfaceOrientationLandscapeLeft/Right are reversed - http://openradar.appspot.com/7216046 */
+ orientation = SDL_ORIENTATION_LANDSCAPE;
+ break;
+ default:
+ break;
+ }
+ SDL_SendDisplayEvent(display, SDL_DISPLAYEVENT_ORIENTATION, orientation);
+ }
+}
+#endif /* !TARGET_OS_TV */
+
#endif /* SDL_VIDEO_DRIVER_UIKIT */
/* vi: set ts=4 sw=4 expandtab: */
--
Gitblit v1.9.3